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Elf (Dungeons & Dragons)

The elf is a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game.[1] Elves are described as renowned for their grace and mastery of magic[1][2]: 58  and weapons such as the bow[2]: 15, 58  and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125,[3] they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as introversion or xenophobia.[1] They were usually portrayed as antagonistic towards dwarves.[2]: 36 

Elf
First appearancethe original 1974 edition of Dungeons & Dragons
Based onElf
In-universe information
TypeHumanoid
AlignmentAny

There are numerous different subraces and subcultures of elves,[2]: 79 [4] including aquatic elves, dark elves (drow), deep elves (rockseer), grey elves, high elves, moon elves, snow elves, sun elves, valley elves, wild elves (grugach), wood elves and winged elves (avariel). The offspring of humans and elves are known as "half-elves" among humans and in sourcebooks, and as "half-humans" among elves.

Creative influences edit

Gary Gygax claimed Dungeons & Dragons elves draw very little from Tolkien's version of the elf.[5] However, academic Philip J. Clements sees certain aspects as directly traceable to Tolkien's portrayal.[2]: 79  Similarly, academic Philippe Bornet in "Religions in play: games, rituals, and virtual worlds" said that elves in the game are based on Tolkien's version of the elf.[6] Michael J. Tresca, in the book The Evolution of Fantasy Role-Playing Games (2014), stated the elven sub-types in Dungeons & Dragons can be traced to divided lines of Tolkien's elvesNoldor become high elves, Tawarwaith become wood elves and Sindar become grey elves in the game.[7]: 34 

Publication history edit

Original Dungeons & Dragons edit

The elf first appeared as a player character race in the original 1974 edition of Dungeons & Dragons.[8][7] The aquatic elf was introduced in the 1975 Blackmoor supplement.[9] Elves in Dungeons & Dragons are immune to paralysis as a holdover from a game balance adjustment in Chainmail.[10] Players with elf characters could chose either the "fighting-man" or "magic-user" class to start with; multiclassing was allowed, however, elf characters could only take a max of four levels in fighter and eight levels in magic-user.[7]: 34  Tresca described the Tolkien style of elf as "a burden for game designers" as they were seemingly "more capable than humans".[7]: 34  Tresca commented that "Gygax worked hard to curb their power, by giving the race a weak constitution and putting limitations on how high they could level. These limitations would not be removed until the third edition of Dungeons & Dragons".[7]: 34 

Advanced Dungeons & Dragons 1st edition edit

The elf appeared as a player character race in the original Player's Handbook (1978).[11][12] The elf also appeared in the original Monster Manual (1977), with subraces including High Elf, Gray Elf (some of whom are also called Faerie), Dark Elf (also called Drow), Wood Elf (also called Sylvan), and Aquatic Elf.[13] The grugach, valley elf, and cooshee (an elven dog) first appeared in Dragon issue #67 (November 1982) in "Featured Creatures", an ongoing series of articles where Gary Gygax released information on official creatures before their release in the upcoming Monster Manual II. The grugach, valley elf, and cooshee then appeared in the original Monster Manual II (1983).[14] A number of elven subraces were presented as character races in the original Unearthed Arcana (1985).[15]

Basic Dungeons & Dragons edit

The elf appeared as a character race in the Dungeons & Dragons Basic Set (1977). In subsequent revisions, in order to streamline the game, the non-humans (including the elf) were presented as distinct classes. The elf class is often seen as a blend of the fighter and magic-user classes.

The Shadow elf appears as a character race in GAZ13 The Shadow Elves published by TSR in 1990 as a 64-page booklet and a 32-page booklet.

Advanced Dungeons & Dragons 2nd edition edit

The high elf appeared as a character race in the second edition Player's Handbook (1989).[16] The high elf also appeared in the Monstrous Compendium Volume One (1989).[17] Several elven races were detailed as player character races in The Complete Book of Elves (1992).[18] Supplements focused on elves in specific campaign settings include Comanthor: Empire of the Elves, Elves of Evermeet and Elves of Athas.

Dungeons & Dragons 3rd edition edit

The elf appeared as a character race in the third edition Player's Handbook (2000),[19] and in the 3.5 revised Player's Handbook.[20] Elves were detailed for the Forgotten Realms setting in Races of Faerûn (2003).[21] Elves were one of the races detailed in Races of the Wild (2005).[3]

Dungeons & Dragons 4th edition edit

The elf appeared as a character race and as one of three in a family of elven races — the sylvans, the drows, and the eladrins — in the fourth edition Player's Handbook (2008). This version of the elf returns in the Essentials rulebook Heroes of the Fallen Lands (2010). The elf appears in the fourth edition Monster Manual (2008).[22]

Tresca explained that this edition allowed elves and humans to be equal in height and "deemphasized their low constitution, a balancing attribute created for earlier editions".[7]: 34  Tresca opined that the introduction of eladrin "restored elves in Dungeons & Dragons to the mysterious, sometimes dangerous, and altogether powerful status they enjoyed in Middle-earth".[7]: 34 

Dungeons & Dragons 5th edition edit

The elf was included as a player race in the 5th edition Player's Handbook (2014).[23] Three subraces were introduced with it: the high elf, the wood elf, and the drow (dark elf).[24] The Player's Handbook connects the high elves to the gray elves and valley elves of the Greyhawk setting, the Silvanesti and Qualinesti of the Dragonlance setting, and the sun elves and moon elves of the Forgotten Realms setting. They also connect the wood elves to the wild elves (grugach) of Greyhawk and the Kagonesti of Dragonlance.

The 5th edition Dungeon Master's Guide (2014) also presented the eladrin (which appeared in 4th edition as a separate but related race) as an elf subrace, using them as an example for creating a new character subrace.[25] The eladrin later appeared as playtest content in "Unearthed Arcana: Eladrin and Gith" (2017); this version was revised and eventually published the following year in Mordenkainen's Tome of Foes (2018).

Fictional characteristics edit

Spirit vs soul edit

In early editions of Dungeons & Dragons, elves had spirits instead of souls which impacted some game mechanics such as various resurrection spells. This distinction was dropped in the 3rd Edition.[26] Christian Hoffer of ComicBook.com commented that "while there are lots of theories about the technical reasons (many believe that D&D co-creator Gary Gygax was not a fan of non-human characters, and thus placed the restriction on them when writing up Advanced Dungeons & Dragons,) the only 'official' explanation appears in Deities & Demigods, a D&D supplement released in 1980. [...] The major difference between a soul and a spirit is that souls live one life on the Material Plane and then spend eternity in whatever plane their chosen deity resides, while spirits are eventually reincarnated back into the Material Plane".[26]

Religion edit

In several campaign settings, elves have their own pantheon often known as the Seldarine; this pantheon usually consists of the leader Corellon Larethian, as well as Aerdrie Faenya, Deep Sashelas, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and Solonor Thelandira. Other elven gods may be present in different campaign settings.

Half-elves edit

Half-elves are the offspring of humans and elves. They look like elves to humans and like humans to elves. Half-Elves have curiosity and ambitions like humans but they have sense for magic and love for nature like their elven parents. Their skin is paler than human skin and they are taller and bigger than elves. Half-Elves have long ears like elves. They live about 180 years.

The half-elf appeared as a player character race in the original Player's Handbook (1978).[12]

Other types of elves edit

Subraces of elves include Dark Elves and Deep elves.[27][28]

Drow edit

Grey Elves edit

These elves are the most noble of elves, yet also the most arrogant. They are of higher intellectual capabilities than other elves, but, despite the fact that they are taller than high elves, they are physically weaker. They live in isolated mountain strongholds, and rarely allow access to outsiders. They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks.

Shadow Elves edit

These elves are an isolated race of elves that survived a cataclysm and adapted to live in caves in Mystara. The shadow elves are even paler than normal elves, with white hair and very clear eyes, usually a sparkling blue or gray color. The shadow elves are somewhat smaller and thinner than their surface cousins, standing about five feet tall and weighing about 100 pounds. Their ears are larger than those of wood elves, giving the shadow elves a sort of "walking radar" underground. Shadow elves have high-pitched voices—almost squeaky to human ears.

High Elves edit

High elves are the original eladrin and the original elves that came Abeir-Toril from the Feywild (dark, sun, moon, green, lythari and star elves), and most commonly encountered by other races, and the most open and friendly of their kind. They travel to other lands more than other elves. They are generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun. High elves prefer to wear light pastels, blues and greens and violets, and often dwell in homes built into living wood, high in the trees.

In 4th edition the Eladrin are the High elves.

Painted Elves edit

This subrace resides in painted deserts and petrified forests, preferring a druidic lifestyle.[29]

Rockseer Elves or Deep Elves edit

"Rockseer elves are the rarest of all elvenkind. They are far taller than most of their kin, with a few reaching almost to eight feet in height. An average weight for a Rockseer is between 120 and 140 pounds, with little gender difference. Rockseers are very pale skinned, and they have no body hair. Head hair is extraordinarily fine, always worn long, with the appearance and texture of exquisitely fine silk. The hair is silver, and eye color is a pale, almost ice-blue. They are androgynous in appearance, making it difficult for outsiders to tell males and females apart.

"Rockseers have been separated from the rest of elvenkind since mythic times. Their own history tells that they were cowards at the great battle of Corellon Larethian and Lolth, fleeing the combat and taking refuge far below ground. They have no knowledge of surface elves. They know of the Drow and hate them, avoiding them whenever possible. They are extremely seclusive and shun the company of all other races, including the Svirfneblin. The only exception to this are pech, with whom Rockseers sometimes form friendships."[27][28]

The deep elves are found in 1996's Monstrous Compendium Annual Volume Three, but originated in the Night Below boxed set campaign published in 1995. In a subplot of Night Below, the player characters can reintroduce the exiled Rockseers to the rest of elvenkind and reconcile them with their god, Corellon Larethian.[30]

Campaign settings edit

Greyhawk edit

The elves of Greyhawk include the standard aquatic, dark (Drow), grey, high, and wood (sylvan) elves described in the core rule books of various editions of the game.

Additional elven types created for this setting include the snow elves,[31] valley elves,[32] and wild (grugach) elves.[32][33]

Dragonlance edit

The depiction of the elves in Dragonlance fiction is strongly influenced by Tolkien's elves. One of the major character types in the setting, they are presented as aloof and isolationist as a group, but also as caretakers of the natural world.[1] Like in other settings, they are split into several peoples, again echoing the splits among Tolkien's elves:[34] Silvanesti and Qualinesti,[34] two races of high elves estranged from each other; the Kagonesti or Wild Elves; and two races of sea elves: the Dimernesti or Shoal Elves, which inhabit the coastal areas and the Dargonesti or Deep Elves.[35][36]

Forgotten Realms edit

The various elven subraces are more prominent in the Forgotten Realms campaign setting, and Faerûn boasts several major subraces.[2]: 79  They differ physically from typical Dungeons & Dragons elves in that they are as tall as humans (5′9″ on average), or even taller. The exception are the Drow, who are of standard D&D elven height. In Faerûn, surface elves call themselves Tel-Quessir which means "The People" in the elven language. In 4th edition, most of the elven subraces were classified into three broad families: drow, eladrin, or elves. In the 5th edition, these families were re-classified into four, with three being detailed in the primary campaign books: drow, high elves, and wood elves, with eladrin as their own lineage of elves whose ancestors never emigrated from the Faerie world to the Material world of Toril.

The history of the elven race as portrayed in this setting is marked by great empires and a gradual decline and retreat from the mainland Faerûn. The elves first came to Abeir-Toril from the plane of Faerie more than twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel. The second wave included the dark elves, who arrived in the jungles of southern Faerûn, and the sun and moon elves, who arrived in the north. Not long after, the aquatic elves arrived in the Great Sea. After the second wave of elven immigrants arrived, the Time of Dragons ended and the period known as the First Flowering of the Fair Folk began. The elves settled into five major civilizations along the west and south of Faerûn during this period. Along the Sword Coast, the sun elves established Aryvandaar and Shantel Othreier, and the green elves established Illefarn, Miyeritar (along with the dark elves), and Keltormir. To the south, in present-day Vilhon Reach, the green elves also created the nations of Thearnytaar, Eiellûr, and Syòpiir. In the forests that once covered the Shaar, the moon elves established Orishaar, and the dark elves established Ilythiir and Miyeritar (along with the green elves). All of these realms were gradually destroyed as a result of the Crown Wars, which made way for other elven realms.

Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans. They remain influential, however; much of the shape of Faerûn is influenced by conflict between the various subraces of the elves.

The elven subraces of Faerûn include the following:

Aquatic Elves or Sea Elves (Alu-Tel'Quessir)
Aquatic elves are also known as sea elves. They live beneath the waves[2]: 79  of Faerûn and can breathe water as easily as their cousins on land breathe air. They can also breathe air but for a very short period of time.
Avariel or Winged Elves (Aril-Tel'Quessir)
The avariel are very rare in Faerûn, since they have been hunted nearly to extinction by various dragons. Avariel remain in any number in only one place—the Aerie of the Snow Eagles, a secluded mountain home in the north. Avariel maintain good relationships with aarakocra, and those in the Aerie of the Snow Eagles have recently reestablished contact with their cousins in Evermeet. The avariel make their homes in open areas, and take immense joy in flying. They absolutely abhor and detest being inside, underground, or otherwise restricted from the open sky. The avariel are known for their fierce clerical tradition, as devout worshippers of the Seldarine sky goddess Aerdrie Faenya.
Drow
Once known only as dark elves, one of their greatest kingdoms was Illythiir. They were transformed into drow and banished to the Underdark when their matron goddess Lolth broke from the primary elven pantheon. Of all the elves they are the only ones portrayed as inherently evil and hate their cousins with an undying passion. They are smaller than their cousins, both shorter and thinner. In addition, their skin resembles polished obsidian, and their hair is snow-white or silver. Their eyes are almost inevitably red, gleaming with the hatred for their surface dwelling cousins. In 4th edition, the drow are a separate race rather than an elf subrace.
Dark Elves (Ssri-Tel'Quessir)
Recently returned into the fold of the true elven race. These former Drow now live on the surface in the city of hope. They have brown skin and black hair and have been cleansed of all drow traits. They are protected once again by Corellon Larethian.
Lythari (Ly-Tel'Quessir)
The lythari are a subrace of elves who can transform into wolves. Unlike most werewolves, they can transform at will and keep their minds while in wolf form. Because the lythari have changed so far from their elven roots, most Faerûnian scholars now consider them a separate race from elves. Lythari are devoted to Selune and their Ancestor Endymion, Father of the race and follower of Selune.
Moon Elves or Silver Elves (Teu-Tel'Quessir)
The moon elves are the most common of all the elves in Faerûn and are also known as silver elves. They typically have fair skin and hair that runs in hues from silver-white to black or blue. While human style hair colors are rare, eye color can be remarkably similar, with colors ranging from blue to green. The majority of the half-elves in Faerûn come from parings between humans and moon elves. In 4th edition, moon elves are eladrin.[37]
Star Elves or Mithral Elves (Ruar-Tel'Quessir)
This subrace left the forests of Yuirwood for an extraplanar realm known as Sildëyuir. They have recently considered returning due to increasing threats by the alien nilshai.
Sun Elves or Gold Elves (Ar-Tel'Quessir)
Sun elves are primarily found upon the island of Evermeet and because of this, they are less common across the rest of Faerûn. With bronze colored skin; gold, black, or green eyes; and gold, blond, black, or (rarely) red hair, they are also called gold elves. Sun elves are less physically fit, but more intellectually advanced,[2]: 79  than their counterparts. Sun elves are the primary practitioners of elven High Magic, and are among the greatest magic-users of Toril, both arcane and divine. In 4th edition, sun elves are eladrin.[37]
Wild Elves or Green Elves (Sy-Tel'Quessir)
The most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age. In 4th edition, wild elves are simply called elves, distinguishing them from the eladrin.[37]
Wood Elves, Copper Elves, or Sylvan Elves (Or-Tel'Quessir)
Wood elves are a reclusive subrace, preferring to live in such areas as the High Forest. They place more emphasis on strength than learning. Wood elves are considered by other elven subraces (particularly the austere sun elves) to be boisterous and hedonistic. They have a zest for life and pleasure. According to Races of Faerûn (which was published in March 2003 and only mentions aquatic elves, avariel, drow, lythari, moon elves, sun elves, wood elves, and wild elves), wood elves are the only elven subrace that is native to Toril. They slowly formed for centuries from some of the other elven subraces after the last Crown War. They see their realms as the natural successors to past nations such as Eaerlann and Cormanthyr. In 4th edition, wood elves are simply called elves, distinguishing them from the eladrin.[37]
Vil Adanrath
Lythari that have been separated and live in the Endless Wastes.

Eberron edit

Once the slaves of the giants of Xen'drik, the elves of Eberron are said to have immigrated over time to the continents of Aerenal and Khorvaire, establishing nations and distinct cultures on both. Most notable are the elves of Aerenal, whose culture revolves around the veneration of the Undying Court.

Dark Sun edit

In the post-apocalyptic setting of Athas, elves are nomadic desert runners rather than the more common image of forest-dwellers.[38]

Athasian elves are portrayed as hostile nomads, marked by savage dispositions and a deep distrust of outsiders.[39] An Athasian elf stands 6½–7½ feet tall. They are slender, lean, and generally in terrific physical condition. Their features are deeply etched into their weather-toughened faces, and their skin is made rough by the windblown sands and baking sun of the wilderness. The dunes and steppes of Athas are home to thousands of tribes of nomadic elves. While each tribe is very different culturally, the elves within them remain a race of long-limbed sprinters given to theft, raiding, and warfare.

The 2nd edition product Mind Lords of the Last Sea introduced a new offshoot of Dark Sun elf. The people of Saragar call them "ghost elves" for their fair complexions, light blonde hair and pale blue eyes. Ghost elves are elitist and xenophobic, and live almost exclusively in the city of Sylvandretta. To maintain a pure bloodline, they have inbred for millennia, resulting in their lighter appearance and halving their lifespan compared to other Athasian elves.[40]

Spelljammer edit

The elves are the largest political and military presence in space; at the time of the original Spelljammer: AD&D Adventures in Space boxed set, the elves had just completed a remarkably successful extermination of interstellar orcs and goblins throughout the known universe.[41] 5th Edition introduced Astral Elves who are now native to the Astral Sea.[42]

Reception edit

Classics scholar C. W. Marshall positively remarked on the "wide diversity of genetically unique groups" of elves found in the game, "which can energize fans".[4]

References edit

  1. ^ a b c d Kirby, Danielle (2013). Fantasy and Belief: Alternative Religions, Popular Narratives, and Digital Cultures. London, New York: Routledge. pp. 74–75. ISBN 978-1-908049-23-0.
  2. ^ a b c d e f g h Clements, Philip J. (December 2019). (Thesis). Archived from the original on 2020-09-17. Retrieved 2020-09-22.
  3. ^ a b Williams, Skip. Races of the Wild. Wizards of the Coast, 2005. ISBN 0-7869-3438-7
  4. ^ a b Marshall, C. W. (2019). "Classical Reception and the Half-Elf Cleric". In Rogers, Brett M.; Stevens, Benjamin Eldon (eds.). Once and Future Antiquities in Science Fiction and Fantasy. Bloomsbury Academic. p. 168. ISBN 978-1-3500-6894-0.
  5. ^ Gygax, Gary (March 1985). "On the influence of J.R.R. Tolkien on the D&D and AD&D games". The Dragon. No. 95. pp. 12–13. Tolkien had them taller, more intelligent, more beautiful, and older than humans; in fact, he made them quite similar to the fair-folk, the fairies. The elves of the AD&D game system borrow two names (gray and wood) from the Professor's writings, and that is nearly all. They are shorter than humans, and not generally as powerful.
  6. ^ Bornet, Philippe (2011). Religions in play: games, rituals, and virtual worlds. Theologischer Verlag Zürich. p. 278. ISBN 978-3-290-22010-5. Retrieved September 15, 2020.
  7. ^ a b c d e f g Tresca, Michael J. (2010), The Evolution of Fantasy Role-Playing Games, McFarland, pp. 32–34, 62, ISBN 978-0786458950
  8. ^ Gygax, Gary, and Dave Arneson. Dungeons & Dragons (3-Volume Set) (TSR, 1974)
  9. ^ Arneson, Dave. Blackmoor (TSR, 1975)
  10. ^ Noonan, David (2007). "Interlude: Birth of a Rule". Rules Compendium. Wizards of the Coast. p. 13. ISBN 978-0-7869-4725-6. Ever wonder why elves are immune to paralysis? As far as we can figure out, that immunity came from a game-balance issue in the original Chainmail rules, which mostly covered medieval warfare (with a fantasy supplement that spawned the game we all play today). Masses of low-cost undead troops were beating up high-cost elf troops, so the 'elves are immune to paralysis' emerged as a balancing factor.
  11. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 84–85. ISBN 0-87975-653-5.
  12. ^ a b Gygax, Gary (1978). Players Handbook. TSR. ISBN 0-935696-01-6.
  13. ^ Gygax, Gary. Monster Manual (TSR, 1977)
  14. ^ Gygax, Gary. Monster Manual II (TSR, 1983)
  15. ^ Unearthed Arcana, by Gary Gygax, published 1985, ISBN 978-0-88038-084-3
  16. ^ Cook, David (1989). Player's Handbook. TSR. ISBN 0-88038-716-5.
  17. ^ Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
  18. ^ McComb, Colin D. The Complete Book of Elves (TSR, 1992)
  19. ^ Tweet, Jonathan; Cook, Monte; Williams, Skip (2000). Player's Handbook. Wizards of the Coast. ISBN 0-7869-1550-1.
  20. ^ Tweet, Jonathan; Cook, Monte; Williams, Skip (2003) [2000]. Player's Handbook v.3.5. revised by Andy Collins. Wizards of the Coast. ISBN 0-7869-2886-7.
  21. ^ Boyd, Eric L.; Matt Forbeck; and James Jacobs. Races of Faerûn. Wizards of the Coast, 2003
  22. ^ Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
  23. ^ Mearls, Mike; Crawford, Jeremey (2014). Player's Handbook. Wizards of the Coast.
  24. ^ Lopez, Kristen (2021-11-14). "Everything Dungeons & Dragons Players Should Know About Building an Elf". Comic Book Resources. Retrieved 2023-09-03.
  25. ^ Mearls, Mike; Crawford, Jeremey (2014). Dungeon Master's Guide. Wizards of the Coast.
  26. ^ a b Hoffer, Christian (March 9, 2020). "Elves Originally Had No Souls in Dungeons & Dragons". ComicBook.com. Retrieved 2023-09-03.
  27. ^ a b Sargent, Carl (1995). Night Below. TSR.
  28. ^ a b Pickens, Jon (1996). "Elf, Rockseer". Monstrous Compendium Annual Volume Three. Lake Geneva, Wisconsin: TSR: 40–41.
  29. ^ Cordell, Bruce, Jennifer Clarke-Wilkes, and JD Wiker. Sandstorm (Wizards of the Coast, 2005).
  30. ^ Sargent, Carl (1995). Night Below. Book 3: The Sunless Sea. TSR, pp. 2–4, 38.
  31. ^ Reimer, David (March 1990). "In the Frost and the Snow". Dragon (#155). Lake Geneva, Wisconsin: TSR: 26–29.
  32. ^ a b Gygax, Gary (November 1982). "Featured Creatures". Dragon (#67). Lake Geneva, Wisconsin: TSR: 10–11.
  33. ^ Breault, Mike, ed, et al (1990). Greyhawk Monstrous Compendium Appendix. TSR.
  34. ^ a b Besson, Anne (2004). "La Terre du Milieu et les royaumes voisins". In Ferré, Vincent; Bourgois, Christian (eds.). Tolkien, trente ans après (1973-2003). Paris. pp. 357–379.{{cite book}}: CS1 maint: location missing publisher (link)
  35. ^ Hickman, Tracy; Weis, Margaret (1987). Dragonlance Adventures. TSR, Inc. pp. 57–62. ISBN 0880384522.
  36. ^ Rick Swan; Bill Connors; Troy Denning; Bruce Nesmith; James M. Ward; Steve Winter (1990). Mike Breault (ed.). Monstrous Compendium Dragonlance Appendix. TSR, Inc. ISBN 0-88038-822-6.
  37. ^ a b c d Baker, Richard (August 20, 2008). . Wizards of the Coast Community. Archived from the original on December 12, 2012. Retrieved December 12, 2012. The editors pushed hard to get FR as close to core D&D terminology as they could, so they tended to be really aggressive on calling sun elves, moon elves, etc. eladrin.
  38. ^ Di Filippo, Laurent (2018). "La mythologie nordique dans Donjons & Dragons - Entre réception et stéréotypes" [Norse mythology in Dungeons & Dragons - Between reception and stereotypes]. Les clichés dans l'histoire. Fest'Ain d'Histoire (in French). Chazey-sur-Ain: Didaskalie. pp. 75–90.
  39. ^ Swan, Rick (September 1992). "Role-playing Reviews". Dragon (#185). Lake Geneva, Wisconsin: TSR: 65–66.
  40. ^ Smith, Lester W. (1996). The Wanderer's Chronicle: Mind Lords of the Last Sea. TSR. p. 47.
  41. ^ Rolston, Ken (February 1990). "Role-playing Reviews". Dragon (#154). Lake Geneva, Wisconsin: TSR: 59–63.
  42. ^ Melzer, Jennifer (2022-05-05). "Dungeons & Dragons: What to Know About Spelljammer's New Races". Comic Book Resources. Retrieved 2023-09-03.

Further reading edit

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This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Elf Dungeons amp Dragons news newspapers books scholar JSTOR January 2016 Learn how and when to remove this template message Evermeet redirects here For the novel see Evermeet Island of Elves The elf is a humanoid race in the Dungeons amp Dragons fantasy role playing game one of the primary races available for player characters and play a central role in the narratives of many setting worlds of the game 1 Elves are described as renowned for their grace and mastery of magic 1 2 58 and weapons such as the bow 2 15 58 and sword Becoming physically mature by the age of 25 and emotionally mature at around 125 3 they are also famously long lived capable of living more than half a millennium and remaining physically youthful Possessed of innate beauty and easy gracefulness they are viewed as both wondrous and haughty by other races in universe however their natural detachment is seen by some as introversion or xenophobia 1 They were usually portrayed as antagonistic towards dwarves 2 36 ElfFirst appearancethe original 1974 edition of Dungeons amp DragonsBased onElfIn universe informationTypeHumanoidAlignmentAnyThere are numerous different subraces and subcultures of elves 2 79 4 including aquatic elves dark elves drow deep elves rockseer grey elves high elves moon elves snow elves sun elves valley elves wild elves grugach wood elves and winged elves avariel The offspring of humans and elves are known as half elves among humans and in sourcebooks and as half humans among elves Contents 1 Creative influences 2 Publication history 2 1 Original Dungeons amp Dragons 2 2 Advanced Dungeons amp Dragons 1st edition 2 3 Basic Dungeons amp Dragons 2 4 Advanced Dungeons amp Dragons 2nd edition 2 5 Dungeons amp Dragons 3rd edition 2 6 Dungeons amp Dragons 4th edition 2 7 Dungeons amp Dragons 5th edition 3 Fictional characteristics 3 1 Spirit vs soul 3 2 Religion 3 3 Half elves 3 4 Other types of elves 3 4 1 Drow 3 4 2 Grey Elves 3 4 3 Shadow Elves 3 4 4 High Elves 3 4 5 Painted Elves 3 4 6 Rockseer Elves or Deep Elves 4 Campaign settings 4 1 Greyhawk 4 2 Dragonlance 4 3 Forgotten Realms 4 4 Eberron 4 5 Dark Sun 4 6 Spelljammer 5 Reception 6 References 7 Further readingCreative influences editGary Gygax claimed Dungeons amp Dragons elves draw very little from Tolkien s version of the elf 5 However academic Philip J Clements sees certain aspects as directly traceable to Tolkien s portrayal 2 79 Similarly academic Philippe Bornet in Religions in play games rituals and virtual worlds said that elves in the game are based on Tolkien s version of the elf 6 Michael J Tresca in the book The Evolution of Fantasy Role Playing Games 2014 stated the elven sub types in Dungeons amp Dragons can be traced to divided lines of Tolkien s elves Noldor become high elves Tawarwaith become wood elves and Sindar become grey elves in the game 7 34 Publication history editOriginal Dungeons amp Dragons edit The elf first appeared as a player character race in the original 1974 edition of Dungeons amp Dragons 8 7 The aquatic elf was introduced in the 1975 Blackmoor supplement 9 Elves in Dungeons amp Dragons are immune to paralysis as a holdover from a game balance adjustment in Chainmail 10 Players with elf characters could chose either the fighting man or magic user class to start with multiclassing was allowed however elf characters could only take a max of four levels in fighter and eight levels in magic user 7 34 Tresca described the Tolkien style of elf as a burden for game designers as they were seemingly more capable than humans 7 34 Tresca commented that Gygax worked hard to curb their power by giving the race a weak constitution and putting limitations on how high they could level These limitations would not be removed until the third edition of Dungeons amp Dragons 7 34 Advanced Dungeons amp Dragons 1st edition edit The elf appeared as a player character race in the original Player s Handbook 1978 11 12 The elf also appeared in the original Monster Manual 1977 with subraces including High Elf Gray Elf some of whom are also called Faerie Dark Elf also called Drow Wood Elf also called Sylvan and Aquatic Elf 13 The grugach valley elf and cooshee an elven dog first appeared in Dragon issue 67 November 1982 in Featured Creatures an ongoing series of articles where Gary Gygax released information on official creatures before their release in the upcoming Monster Manual II The grugach valley elf and cooshee then appeared in the original Monster Manual II 1983 14 A number of elven subraces were presented as character races in the original Unearthed Arcana 1985 15 Basic Dungeons amp Dragons edit The elf appeared as a character race in the Dungeons amp Dragons Basic Set 1977 In subsequent revisions in order to streamline the game the non humans including the elf were presented as distinct classes The elf class is often seen as a blend of the fighter and magic user classes The Shadow elf appears as a character race in GAZ13 The Shadow Elves published by TSR in 1990 as a 64 page booklet and a 32 page booklet Advanced Dungeons amp Dragons 2nd edition edit The high elf appeared as a character race in the second edition Player s Handbook 1989 16 The high elf also appeared in the Monstrous Compendium Volume One 1989 17 Several elven races were detailed as player character races in The Complete Book of Elves 1992 18 Supplements focused on elves in specific campaign settings include Comanthor Empire of the Elves Elves of Evermeet and Elves of Athas Dungeons amp Dragons 3rd edition edit The elf appeared as a character race in the third edition Player s Handbook 2000 19 and in the 3 5 revised Player s Handbook 20 Elves were detailed for the Forgotten Realms setting in Races of Faerun 2003 21 Elves were one of the races detailed in Races of the Wild 2005 3 Dungeons amp Dragons 4th edition edit The elf appeared as a character race and as one of three in a family of elven races the sylvans the drows and the eladrins in the fourth edition Player s Handbook 2008 This version of the elf returns in the Essentials rulebook Heroes of the Fallen Lands 2010 The elf appears in the fourth edition Monster Manual 2008 22 Tresca explained that this edition allowed elves and humans to be equal in height and deemphasized their low constitution a balancing attribute created for earlier editions 7 34 Tresca opined that the introduction of eladrin restored elves in Dungeons amp Dragons to the mysterious sometimes dangerous and altogether powerful status they enjoyed in Middle earth 7 34 Dungeons amp Dragons 5th edition edit The elf was included as a player race in the 5th edition Player s Handbook 2014 23 Three subraces were introduced with it the high elf the wood elf and the drow dark elf 24 The Player s Handbook connects the high elves to the gray elves and valley elves of the Greyhawk setting the Silvanesti and Qualinesti of the Dragonlance setting and the sun elves and moon elves of the Forgotten Realms setting They also connect the wood elves to the wild elves grugach of Greyhawk and the Kagonesti of Dragonlance The 5th edition Dungeon Master s Guide 2014 also presented the eladrin which appeared in 4th edition as a separate but related race as an elf subrace using them as an example for creating a new character subrace 25 The eladrin later appeared as playtest content in Unearthed Arcana Eladrin and Gith 2017 this version was revised and eventually published the following year in Mordenkainen s Tome of Foes 2018 Fictional characteristics editSpirit vs soul edit In early editions of Dungeons amp Dragons elves had spirits instead of souls which impacted some game mechanics such as various resurrection spells This distinction was dropped in the 3rd Edition 26 Christian Hoffer of ComicBook com commented that while there are lots of theories about the technical reasons many believe that D amp D co creator Gary Gygax was not a fan of non human characters and thus placed the restriction on them when writing up Advanced Dungeons amp Dragons the only official explanation appears in Deities amp Demigods a D amp D supplement released in 1980 The major difference between a soul and a spirit is that souls live one life on the Material Plane and then spend eternity in whatever plane their chosen deity resides while spirits are eventually reincarnated back into the Material Plane 26 Religion edit See also List of Dungeons amp Dragons deities In several campaign settings elves have their own pantheon often known as the Seldarine this pantheon usually consists of the leader Corellon Larethian as well as Aerdrie Faenya Deep Sashelas Erevan Ilesere Fenmarel Mestarine Hanali Celanil Labelas Enoreth Rillifane Rallathil Sehanine Moonbow and Solonor Thelandira Other elven gods may be present in different campaign settings Half elves edit Main article Half elf Dungeons amp Dragons Half elves are the offspring of humans and elves They look like elves to humans and like humans to elves Half Elves have curiosity and ambitions like humans but they have sense for magic and love for nature like their elven parents Their skin is paler than human skin and they are taller and bigger than elves Half Elves have long ears like elves They live about 180 years The half elf appeared as a player character race in the original Player s Handbook 1978 12 Other types of elves edit Subraces of elves include Dark Elves and Deep elves 27 28 Drow edit Main article Drow Grey Elves edit These elves are the most noble of elves yet also the most arrogant They are of higher intellectual capabilities than other elves but despite the fact that they are taller than high elves they are physically weaker They live in isolated mountain strongholds and rarely allow access to outsiders They have silver hair and amber eyes or gold hair and violet eyes and wear clothes of white silver yellow and gold and usually wear regally colored cloaks Shadow Elves edit These elves are an isolated race of elves that survived a cataclysm and adapted to live in caves in Mystara The shadow elves are even paler than normal elves with white hair and very clear eyes usually a sparkling blue or gray color The shadow elves are somewhat smaller and thinner than their surface cousins standing about five feet tall and weighing about 100 pounds Their ears are larger than those of wood elves giving the shadow elves a sort of walking radar underground Shadow elves have high pitched voices almost squeaky to human ears High Elves edit High elves are the original eladrin and the original elves that came Abeir Toril from the Feywild dark sun moon green lythari and star elves and most commonly encountered by other races and the most open and friendly of their kind They travel to other lands more than other elves They are generally dark haired and green eyed with very pale complexions the color of new cream They simply do not tan no matter how much time they spend under Oerth s sun High elves prefer to wear light pastels blues and greens and violets and often dwell in homes built into living wood high in the trees In 4th edition the Eladrin are the High elves Painted Elves edit This subrace resides in painted deserts and petrified forests preferring a druidic lifestyle 29 Rockseer Elves or Deep Elves edit Rockseer elves are the rarest of all elvenkind They are far taller than most of their kin with a few reaching almost to eight feet in height An average weight for a Rockseer is between 120 and 140 pounds with little gender difference Rockseers are very pale skinned and they have no body hair Head hair is extraordinarily fine always worn long with the appearance and texture of exquisitely fine silk The hair is silver and eye color is a pale almost ice blue They are androgynous in appearance making it difficult for outsiders to tell males and females apart Rockseers have been separated from the rest of elvenkind since mythic times Their own history tells that they were cowards at the great battle of Corellon Larethian and Lolth fleeing the combat and taking refuge far below ground They have no knowledge of surface elves They know of the Drow and hate them avoiding them whenever possible They are extremely seclusive and shun the company of all other races including the Svirfneblin The only exception to this are pech with whom Rockseers sometimes form friendships 27 28 The deep elves are found in 1996 s Monstrous Compendium Annual Volume Three but originated in the Night Below boxed set campaign published in 1995 In a subplot of Night Below the player characters can reintroduce the exiled Rockseers to the rest of elvenkind and reconcile them with their god Corellon Larethian 30 Campaign settings editGreyhawk edit The elves of Greyhawk include the standard aquatic dark Drow grey high and wood sylvan elves described in the core rule books of various editions of the game Additional elven types created for this setting include the snow elves 31 valley elves 32 and wild grugach elves 32 33 Dragonlance edit The depiction of the elves in Dragonlance fiction is strongly influenced by Tolkien s elves One of the major character types in the setting they are presented as aloof and isolationist as a group but also as caretakers of the natural world 1 Like in other settings they are split into several peoples again echoing the splits among Tolkien s elves 34 Silvanesti and Qualinesti 34 two races of high elves estranged from each other the Kagonesti or Wild Elves and two races of sea elves the Dimernesti or Shoal Elves which inhabit the coastal areas and the Dargonesti or Deep Elves 35 36 Forgotten Realms edit The various elven subraces are more prominent in the Forgotten Realms campaign setting and Faerun boasts several major subraces 2 79 They differ physically from typical Dungeons amp Dragons elves in that they are as tall as humans 5 9 on average or even taller The exception are the Drow who are of standard D amp D elven height In Faerun surface elves call themselves Tel Quessir which means The People in the elven language In 4th edition most of the elven subraces were classified into three broad families drow eladrin or elves In the 5th edition these families were re classified into four with three being detailed in the primary campaign books drow high elves and wood elves with eladrin as their own lineage of elves whose ancestors never emigrated from the Faerie world to the Material world of Toril The history of the elven race as portrayed in this setting is marked by great empires and a gradual decline and retreat from the mainland Faerun The elves first came to Abeir Toril from the plane of Faerie more than twenty five millennia ago The first wave of elves to arrive were the green elves lythari and avariel The second wave included the dark elves who arrived in the jungles of southern Faerun and the sun and moon elves who arrived in the north Not long after the aquatic elves arrived in the Great Sea After the second wave of elven immigrants arrived the Time of Dragons ended and the period known as the First Flowering of the Fair Folk began The elves settled into five major civilizations along the west and south of Faerun during this period Along the Sword Coast the sun elves established Aryvandaar and Shantel Othreier and the green elves established Illefarn Miyeritar along with the dark elves and Keltormir To the south in present day Vilhon Reach the green elves also created the nations of Thearnytaar Eiellur and Syopiir In the forests that once covered the Shaar the moon elves established Orishaar and the dark elves established Ilythiir and Miyeritar along with the green elves All of these realms were gradually destroyed as a result of the Crown Wars which made way for other elven realms Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races particularly humans They remain influential however much of the shape of Faerun is influenced by conflict between the various subraces of the elves The elven subraces of Faerun include the following Aquatic Elves or Sea Elves Alu Tel Quessir Aquatic elves are also known as sea elves They live beneath the waves 2 79 of Faerun and can breathe water as easily as their cousins on land breathe air They can also breathe air but for a very short period of time Avariel or Winged Elves Aril Tel Quessir The avariel are very rare in Faerun since they have been hunted nearly to extinction by various dragons Avariel remain in any number in only one place the Aerie of the Snow Eagles a secluded mountain home in the north Avariel maintain good relationships with aarakocra and those in the Aerie of the Snow Eagles have recently reestablished contact with their cousins in Evermeet The avariel make their homes in open areas and take immense joy in flying They absolutely abhor and detest being inside underground or otherwise restricted from the open sky The avariel are known for their fierce clerical tradition as devout worshippers of the Seldarine sky goddess Aerdrie Faenya Drow Once known only as dark elves one of their greatest kingdoms was Illythiir They were transformed into drow and banished to the Underdark when their matron goddess Lolth broke from the primary elven pantheon Of all the elves they are the only ones portrayed as inherently evil and hate their cousins with an undying passion They are smaller than their cousins both shorter and thinner In addition their skin resembles polished obsidian and their hair is snow white or silver Their eyes are almost inevitably red gleaming with the hatred for their surface dwelling cousins In 4th edition the drow are a separate race rather than an elf subrace Dark Elves Ssri Tel Quessir Recently returned into the fold of the true elven race These former Drow now live on the surface in the city of hope They have brown skin and black hair and have been cleansed of all drow traits They are protected once again by Corellon Larethian Lythari Ly Tel Quessir The lythari are a subrace of elves who can transform into wolves Unlike most werewolves they can transform at will and keep their minds while in wolf form Because the lythari have changed so far from their elven roots most Faerunian scholars now consider them a separate race from elves Lythari are devoted to Selune and their Ancestor Endymion Father of the race and follower of Selune Moon Elves or Silver Elves Teu Tel Quessir The moon elves are the most common of all the elves in Faerun and are also known as silver elves They typically have fair skin and hair that runs in hues from silver white to black or blue While human style hair colors are rare eye color can be remarkably similar with colors ranging from blue to green The majority of the half elves in Faerun come from parings between humans and moon elves In 4th edition moon elves are eladrin 37 Star Elves or Mithral Elves Ruar Tel Quessir This subrace left the forests of Yuirwood for an extraplanar realm known as Sildeyuir They have recently considered returning due to increasing threats by the alien nilshai Sun Elves or Gold Elves Ar Tel Quessir Sun elves are primarily found upon the island of Evermeet and because of this they are less common across the rest of Faerun With bronze colored skin gold black or green eyes and gold blond black or rarely red hair they are also called gold elves Sun elves are less physically fit but more intellectually advanced 2 79 than their counterparts Sun elves are the primary practitioners of elven High Magic and are among the greatest magic users of Toril both arcane and divine In 4th edition sun elves are eladrin 37 Wild Elves or Green Elves Sy Tel Quessir The most reclusive of all the elves the wild elves pride themselves on their isolation and skill at keeping hidden Their skin tends to be brown and they have similar colored hair which lightens with age In 4th edition wild elves are simply called elves distinguishing them from the eladrin 37 Wood Elves Copper Elves or Sylvan Elves Or Tel Quessir Wood elves are a reclusive subrace preferring to live in such areas as the High Forest They place more emphasis on strength than learning Wood elves are considered by other elven subraces particularly the austere sun elves to be boisterous and hedonistic They have a zest for life and pleasure According to Races of Faerun which was published in March 2003 and only mentions aquatic elves avariel drow lythari moon elves sun elves wood elves and wild elves wood elves are the only elven subrace that is native to Toril They slowly formed for centuries from some of the other elven subraces after the last Crown War They see their realms as the natural successors to past nations such as Eaerlann and Cormanthyr In 4th edition wood elves are simply called elves distinguishing them from the eladrin 37 Vil Adanrath Lythari that have been separated and live in the Endless Wastes Eberron edit Once the slaves of the giants of Xen drik the elves of Eberron are said to have immigrated over time to the continents of Aerenal and Khorvaire establishing nations and distinct cultures on both Most notable are the elves of Aerenal whose culture revolves around the veneration of the Undying Court Dark Sun edit In the post apocalyptic setting of Athas elves are nomadic desert runners rather than the more common image of forest dwellers 38 Athasian elves are portrayed as hostile nomads marked by savage dispositions and a deep distrust of outsiders 39 An Athasian elf stands 6 7 feet tall They are slender lean and generally in terrific physical condition Their features are deeply etched into their weather toughened faces and their skin is made rough by the windblown sands and baking sun of the wilderness The dunes and steppes of Athas are home to thousands of tribes of nomadic elves While each tribe is very different culturally the elves within them remain a race of long limbed sprinters given to theft raiding and warfare The 2nd edition product Mind Lords of the Last Sea introduced a new offshoot of Dark Sun elf The people of Saragar call them ghost elves for their fair complexions light blonde hair and pale blue eyes Ghost elves are elitist and xenophobic and live almost exclusively in the city of Sylvandretta To maintain a pure bloodline they have inbred for millennia resulting in their lighter appearance and halving their lifespan compared to other Athasian elves 40 Spelljammer edit The elves are the largest political and military presence in space at the time of the original Spelljammer AD amp D Adventures in Space boxed set the elves had just completed a remarkably successful extermination of interstellar orcs and goblins throughout the known universe 41 5th Edition introduced Astral Elves who are now native to the Astral Sea 42 Reception editClassics scholar C W Marshall positively remarked on the wide diversity of genetically unique groups of elves found in the game which can energize fans 4 References edit a b c d Kirby Danielle 2013 Fantasy and Belief Alternative Religions Popular Narratives and Digital Cultures London New York Routledge pp 74 75 ISBN 978 1 908049 23 0 a b c d e f g h Clements Philip J December 2019 Dungeons amp Discourse Intersectional Identities in Dungeons amp Dragons Thesis Archived from the original on 2020 09 17 Retrieved 2020 09 22 a b Williams Skip Races of the Wild Wizards of the Coast 2005 ISBN 0 7869 3438 7 a b Marshall C W 2019 Classical Reception and the Half Elf Cleric In Rogers Brett M Stevens Benjamin Eldon eds Once and Future Antiquities in Science Fiction and Fantasy Bloomsbury Academic p 168 ISBN 978 1 3500 6894 0 Gygax Gary March 1985 On the influence of J R R Tolkien on the D amp D and AD amp D games The Dragon No 95 pp 12 13 Tolkien had them taller more intelligent more beautiful and older than humans in fact he made them quite similar to the fair folk the fairies The elves of the AD amp D game system borrow two names gray and wood from the Professor s writings and that is nearly all They are shorter than humans and not generally as powerful Bornet Philippe 2011 Religions in play games rituals and virtual worlds Theologischer Verlag Zurich p 278 ISBN 978 3 290 22010 5 Retrieved September 15 2020 a b c d e f g Tresca Michael J 2010 The Evolution of Fantasy Role Playing Games McFarland pp 32 34 62 ISBN 978 0786458950 Gygax Gary and Dave Arneson Dungeons amp Dragons 3 Volume Set TSR 1974 Arneson Dave Blackmoor TSR 1975 Noonan David 2007 Interlude Birth of a Rule Rules Compendium Wizards of the Coast p 13 ISBN 978 0 7869 4725 6 Ever wonder why elves are immune to paralysis As far as we can figure out that immunity came from a game balance issue in the original Chainmail rules which mostly covered medieval warfare with a fantasy supplement that spawned the game we all play today Masses of low cost undead troops were beating up high cost elf troops so the elves are immune to paralysis emerged as a balancing factor Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Prometheus Books pp 84 85 ISBN 0 87975 653 5 a b Gygax Gary 1978 Players Handbook TSR ISBN 0 935696 01 6 Gygax Gary Monster Manual TSR 1977 Gygax Gary Monster Manual II TSR 1983 Unearthed Arcana by Gary Gygax published 1985 ISBN 978 0 88038 084 3 Cook David 1989 Player s Handbook TSR ISBN 0 88038 716 5 Cook David et al Monstrous Compendium Volume One TSR 1989 McComb Colin D The Complete Book of Elves TSR 1992 Tweet Jonathan Cook Monte Williams Skip 2000 Player s Handbook Wizards of the Coast ISBN 0 7869 1550 1 Tweet Jonathan Cook Monte Williams Skip 2003 2000 Player s Handbook v 3 5 revised by Andy Collins Wizards of the Coast ISBN 0 7869 2886 7 Boyd Eric L Matt Forbeck and James Jacobs Races of Faerun Wizards of the Coast 2003 Mearls Mike Stephen Schubert and James Wyatt Monster Manual Wizards of the Coast 2008 Mearls Mike Crawford Jeremey 2014 Player s Handbook Wizards of the Coast Lopez Kristen 2021 11 14 Everything Dungeons amp Dragons Players Should Know About Building an Elf Comic Book Resources Retrieved 2023 09 03 Mearls Mike Crawford Jeremey 2014 Dungeon Master s Guide Wizards of the Coast a b Hoffer Christian March 9 2020 Elves Originally Had No Souls in Dungeons amp Dragons ComicBook com Retrieved 2023 09 03 a b Sargent Carl 1995 Night Below TSR a b Pickens Jon 1996 Elf Rockseer Monstrous Compendium Annual Volume Three Lake Geneva Wisconsin TSR 40 41 Cordell Bruce Jennifer Clarke Wilkes and JD Wiker Sandstorm Wizards of the Coast 2005 Sargent Carl 1995 Night Below Book 3 The Sunless Sea TSR pp 2 4 38 Reimer David March 1990 In the Frost and the Snow Dragon 155 Lake Geneva Wisconsin TSR 26 29 a b Gygax Gary November 1982 Featured Creatures Dragon 67 Lake Geneva Wisconsin TSR 10 11 Breault Mike ed et al 1990 Greyhawk Monstrous Compendium Appendix TSR a b Besson Anne 2004 La Terre du Milieu et les royaumes voisins In Ferre Vincent Bourgois Christian eds Tolkien trente ans apres 1973 2003 Paris pp 357 379 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link Hickman Tracy Weis Margaret 1987 Dragonlance Adventures TSR Inc pp 57 62 ISBN 0880384522 Rick Swan Bill Connors Troy Denning Bruce Nesmith James M Ward Steve Winter 1990 Mike Breault ed Monstrous Compendium Dragonlance Appendix TSR Inc ISBN 0 88038 822 6 a b c d Baker Richard August 20 2008 Locked The one and only Ask the Realms designers thread 4 Wizards of the Coast Community Archived from the original on December 12 2012 Retrieved December 12 2012 The editors pushed hard to get FR as close to core D amp D terminology as they could so they tended to be really aggressive on calling sun elves moon elves etc eladrin Di Filippo Laurent 2018 La mythologie nordique dans Donjons amp Dragons Entre reception et stereotypes Norse mythology in Dungeons amp Dragons Between reception and stereotypes Les cliches dans l histoire Fest Ain d Histoire in French Chazey sur Ain Didaskalie pp 75 90 Swan Rick September 1992 Role playing Reviews Dragon 185 Lake Geneva Wisconsin TSR 65 66 Smith Lester W 1996 The Wanderer s Chronicle Mind Lords of the Last Sea TSR p 47 Rolston Ken February 1990 Role playing Reviews Dragon 154 Lake Geneva Wisconsin TSR 59 63 Melzer Jennifer 2022 05 05 Dungeons amp Dragons What to Know About Spelljammer s New Races Comic Book Resources Retrieved 2023 09 03 Further reading editBaker Keith Eberron Campaign Setting Wizards of the Coast 2004 ISBN 0 7869 3274 0 Cordell Bruce Jennifer Clarke Wilkes and JD Wiker Sandstorm Wizards of the Coast 2005 Perry Chris The Seldarine Revisited Dragon Magazine 236 pages 13 17 Reynolds Sean K et al Races of Faerun Wizards of the Coast 2003 ISBN 0 7869 2875 1 Sargent Carl Night Below An Underdark Campaign TSR 1995 Turley Kieran Ghost Elves Elves of the Ethereal Dragon 313 Paizo Publishing 2003 Retrieved from https en wikipedia org w index php title Elf Dungeons 26 Dragons amp oldid 1211747268 Greyhawk, wikipedia, wiki, book, books, library,

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