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Ultraman Powered (video game)

Ultraman Powered[a] is a fighting game developed by Tose and published by Bandai for the 3DO Interactive Multiplayer. The player takes on the role of the extraterrestrial superhero Ultraman Powered, tasked with protecting the Earth from destructive aliens and monsters. Gameplay primarily consists of one-on-one battles where the player must deplete an adversary's health meter using both basic and special fighting techniques. The game also contains 3D rail shooter sections and a two-player versus option.

Ultraman Powered
Cover art
Developer(s)Tose
Publisher(s)Bandai
Director(s)Asamiroh Aigan
Producer(s)Shigenori Kuwabara
Composer(s)Kishou Yamanaka
SeriesUltraman
Platform(s)3DO
ReleaseMarch 20, 1994[1]
Genre(s)Fighting
Mode(s)Single-player, multiplayer

The game is based on the 1993 television series Ultraman: The Ultimate Hero, known in Japan as Ultraman Powered. The game was created using digitized backgrounds and character sprites from this series and uses clips from it as full-motion video (FMV) cutscenes. Ultraman Powered was released exclusively in Japan on March 20, 1994 as a launch title for the 3DO in that region. Global critical reception for the game has been mixed with many reviewers complimenting its graphics but panning its slow gameplay and controls.

Gameplay edit

 
Ultraman Powered battles Talesdon in the Battle Mode's fourth stage. Both characters' health and special move gauges are displayed at the top.

Ultraman Powered is a fighting game based on the 1993 home video series Ultraman: The Ultimate Hero. The player takes on the role of the titular Ultraman Powered, an alien superhero who, alongside the Worldwide Investigation Network Response (WINR), must defend the Earth from hostile aliens and monsters. The core gameplay involves one-on-one battles between Ultraman and a single opponent.[2] Each combatant has a health meter that the other must attempt to deplete in order to win the match. Attacks consist of basic punches and kicks as well as moves requiring more complex gamepad button combinations.[3] A green power meter that constantly replenishes can be expended to perform special abilities like long-range projectiles.[4] Matches have a time limit.[2]

Ultraman Powered has a few options for a single player such as Visual Mode and Battle Mode. Visual Mode features long FMV clips from the series; it consists of only three matches and gives the player nine continues.[2][5] Battle Mode contains eight matches, each preceded by a 3D rail shooter segment where the player briefly pilots a WINR aircraft in a first-person perspective. The ship's targeting cursor can be utilized to aim and fire upon a giant enemy, partially reducing its health, before the ship is taken down by it. Ultraman will then arrive and take over against the weakened foe.[2] The player begins Battle Mode with three continues and a scoring system grants an extra continue every 30,000 points.[5] Ultraman Powered also has multiplayer Versus Mode which allows two players to fight one another; one player controls Ultraman while the other can choose any unlocked alien or monster to control.[2][5] This roster includes Baltan, Kemular, Red King, Talesdon, Dada, Jamila, Gomora, and Baltan II.[3]

Development and release edit

Ultraman Powered was developed by Tose and published by Bandai, the latter of which was the official licensor of the long-running Japanese Ultraman media franchise from Tsuburaya Productions. The game is specifically adapted from the 1993 home video series Ultraman: The Ultimate Hero, also known in Japan as Ultraman Powered. This show was the tenth Ultraman live-action series overall and the first in the franchise to be produced in the United States, having been filmed in Los Angeles.[6][7][8][9][10] The FMV cutscenes featured between the game's battles are clips taken from the series. The game also utilizes digitized landscapes and character sprites lifted from the show.[11][12] Ultraman Powered was one of the first games to be developed for the Japanese 3DO market.[12][13][14] It was released exclusively in the region as a launch title for the console on March 20, 1994.[1]

Reception edit

Reception for Ultraman Powered has been mixed with positive remarks for its graphics and negative remarks for its gameplay. Many critics positively compared its 2D fighting presentation to SNK's Art of Fighting, which zooms in on the combatant sprites as they approach one another.[1][13][4][15] Mark Wynne of the UK publication 3DO Magazine relates this same feature to that of Way of the Warrior and complimented Ultraman Powered's digitized backgrounds and characters as well as the "brilliant" look of its shooting sections.[11] The Brazilian magazine Ação Games called the game a "must-see" with "stunning" digitized images "perfect" animation and a "clever" zoom function.[5] An import preview blurb from VideoGames - The Ultimate Gaming Magazine proclaimed, "The cool graphics of this CD-ROM are something to see."[12] Deniz Ahmet and Gary Lord of Computer and Video Games felt that the game's graphics were its only redeeming quality.[4] While the quartet of writers for the Japanese Weekly Famitsu mostly appreciated the game's visuals, one contributor thought the pre-rendered sprites were awkward.[1]

Some reviewers were highly disappointed in the gameplay mechanics of Ultraman Powered, particularly a perceived lack of speed and poor controls. The staff of Next Generation summarized, "It's fun in a goofy sort of way, but the action is way too slow for serious fighting game addicts."[16] Wynne similarly found the game contained "slow responses to your commands and rather lethargic leaps and bounds across the screen" and described the enemies as "barely animated, shuffling lumps, that simply cannot whip about the screen at the rate required for a truly exciting beat-'em-up."[11] Ação Games proclaimed the slow gameplay to be its only flaw.[5] EGM2 writer Mike Vallas denoted the controls as "absolutely horrendous" and deemed them too difficult to even make the characters leap forward.[2] The German monthly MAN!AC assumed the game would likely appeal to Japanese players familiar with Ultraman, but that its "silly" fights featuring "modest" controls and "incredibly stupid" characters would be difficult to recommend to European players aside from collectors of obscure media.[15] GameFan editor Dave Halverson was much more positive, stating the game's control was "excellent", that it successfully utilized all five buttons on the control pad, and that it featured special attacks similar to those from Ultraman installments on the Super Famicom as well as other fighting games popular at the time.[13] Marcelo Kamikaze of the Brazilian magazine Super GamePower also praised the game overall, admitting that the controls occasionally failed but stating that experiencing this 3DO entry would easily make a player a fan of the Ultraman franchise.[3]

Notes edit

  1. ^ Japanese: ウルトラマンパワード, Hepburn: Urutoraman Pawādo

References edit

  1. ^ a b c d e Famitsu staff (April 29, 1994). "新作ゲームクロスレビュー" [New Games Cross Review]. Weekly Famicom Tsūshin (in Japanese). No. 280. ASCII Corporation. p. 75.
  2. ^ a b c d e f Vallas, Mike (July 1994). "International Outlook: Ultraman Powered". EGM2. Vol. 1, no. 1. Sendai Publications. pp. 76–7. ISSN 1077-338X.
  3. ^ a b c d Kamikaze, Marcelo (August 1994). "3DO: Ultraman Powered". Super GamePower (in Portuguese). No. 5. Brazil: Nova Cultural. pp. 46–7. ISSN 0104-611X.
  4. ^ a b c d Ahmet, Deniz; Lord, Gary (July 1994). "Review: Ultraman Powered". Computer and Video Games (152). Future plc: 86–7. ISSN 0261-3697.
  5. ^ a b c d e f Ação Games staff (July 1994). "Ultraman: The Ultimate Hero". Ação Games (in Portuguese). No. 62. Brazil: Editora Abril. pp. 18–9. ISSN 0104-1630.
  6. ^ VideoGames staff (December 1993). "News". VideoGames - The Ultimate Gaming Magazine. No. 59. L.F.P., Inc. pp. 14–5. ISSN 1059-2938. Retrieved July 17, 2022.
  7. ^ Animerica staff (December 1993). "Close Up: New Live-Action Ultraman TV Series". Animerica. Vol. 1, no. 10. Viz Media. p. 38. ISSN 1067-0831.
  8. ^ Ingram, John (February 1994). "Never Mind The Aussie Version, Here's The American Ultraman!". Sentai. No. 1. Antarctic Press. pp. 20–1.
  9. ^ Fischer, Dennis (Fall 1994). "Ultraman". Imagi-Movies. Vol. 2, no. 1. Clarke, Frederick S. pp. 6–9. ISSN 1069-5095.
  10. ^ Fischer, Dennis (Summer 1995). "Ultraman: The Ultimate Hero". Imagi-Movies. Vol. 2, no. 4. Clarke, Frederick S. pp. 10–6. ISSN 1069-5095.
  11. ^ a b c Wynne, Mark (February 1995). "3DO World: Ultraman Powered". 3DO Magazine. No. 2. Paragon Publishing. p. 10. ISSN 1355-9621.
  12. ^ a b c VideoGames staff (August 1994). "Global Gaming". VideoGames - The Ultimate Gaming Magazine. No. 67. L.F.P., Inc. p. 92. ISSN 1059-2938. Retrieved July 17, 2022.
  13. ^ a b c Halverson, Dave (May 1994). "Ultraman". GameFan. Vol. 2, no. 6. DieHard Gamers Club. pp. 102–3. ISSN 1092-7212.
  14. ^ Sedensky, Eric (March 14, 1994). "Gamesmanship". The Japan Times. 34 (10). News2u Holdings: 10. ISSN 0447-5763.
  15. ^ a b c MAN!AC staff (July 1994). "Import: Ultraman Powered". MAN!AC. No. 7. Cybermedia. p. 30. OCLC 645800887.
  16. ^ a b Next Generation staff (February 1995). "Finals: Ultraman Powered". Next Generation. No. 2. Imagine Media. p. 92. ISSN 1078-9693.
  17. ^ Ravetto, Fabio (June 1994). "Review: Ultraman Powered". Computer+Videogiochi (in Italian). No. 38. Jackson Publishing Group. p. 37. OCLC 955714397.
  18. ^ Génération 4 staff (June 1994). "Tests Express: Ultraman Powered". Génération 4 (in French). No. 67. Pressimage. p. 37. ISSN 1624-1088.{{cite magazine}}: CS1 maint: numeric names: authors list (link)

External links edit

ultraman, powered, video, game, ultraman, powered, fighting, game, developed, tose, published, bandai, interactive, multiplayer, player, takes, role, extraterrestrial, superhero, ultraman, powered, tasked, with, protecting, earth, from, destructive, aliens, mo. Ultraman Powered a is a fighting game developed by Tose and published by Bandai for the 3DO Interactive Multiplayer The player takes on the role of the extraterrestrial superhero Ultraman Powered tasked with protecting the Earth from destructive aliens and monsters Gameplay primarily consists of one on one battles where the player must deplete an adversary s health meter using both basic and special fighting techniques The game also contains 3D rail shooter sections and a two player versus option Ultraman PoweredCover artDeveloper s TosePublisher s BandaiDirector s Asamiroh AiganProducer s Shigenori KuwabaraComposer s Kishou YamanakaSeriesUltramanPlatform s 3DOReleaseMarch 20 1994 1 Genre s FightingMode s Single player multiplayer The game is based on the 1993 television series Ultraman The Ultimate Hero known in Japan as Ultraman Powered The game was created using digitized backgrounds and character sprites from this series and uses clips from it as full motion video FMV cutscenes Ultraman Powered was released exclusively in Japan on March 20 1994 as a launch title for the 3DO in that region Global critical reception for the game has been mixed with many reviewers complimenting its graphics but panning its slow gameplay and controls Contents 1 Gameplay 2 Development and release 3 Reception 4 Notes 5 References 6 External linksGameplay edit nbsp Ultraman Powered battles Talesdon in the Battle Mode s fourth stage Both characters health and special move gauges are displayed at the top Ultraman Powered is a fighting game based on the 1993 home video series Ultraman The Ultimate Hero The player takes on the role of the titular Ultraman Powered an alien superhero who alongside the Worldwide Investigation Network Response WINR must defend the Earth from hostile aliens and monsters The core gameplay involves one on one battles between Ultraman and a single opponent 2 Each combatant has a health meter that the other must attempt to deplete in order to win the match Attacks consist of basic punches and kicks as well as moves requiring more complex gamepad button combinations 3 A green power meter that constantly replenishes can be expended to perform special abilities like long range projectiles 4 Matches have a time limit 2 Ultraman Powered has a few options for a single player such as Visual Mode and Battle Mode Visual Mode features long FMV clips from the series it consists of only three matches and gives the player nine continues 2 5 Battle Mode contains eight matches each preceded by a 3D rail shooter segment where the player briefly pilots a WINR aircraft in a first person perspective The ship s targeting cursor can be utilized to aim and fire upon a giant enemy partially reducing its health before the ship is taken down by it Ultraman will then arrive and take over against the weakened foe 2 The player begins Battle Mode with three continues and a scoring system grants an extra continue every 30 000 points 5 Ultraman Powered also has multiplayer Versus Mode which allows two players to fight one another one player controls Ultraman while the other can choose any unlocked alien or monster to control 2 5 This roster includes Baltan Kemular Red King Talesdon Dada Jamila Gomora and Baltan II 3 Development and release editUltraman Powered was developed by Tose and published by Bandai the latter of which was the official licensor of the long running Japanese Ultraman media franchise from Tsuburaya Productions The game is specifically adapted from the 1993 home video series Ultraman The Ultimate Hero also known in Japan as Ultraman Powered This show was the tenth Ultraman live action series overall and the first in the franchise to be produced in the United States having been filmed in Los Angeles 6 7 8 9 10 The FMV cutscenes featured between the game s battles are clips taken from the series The game also utilizes digitized landscapes and character sprites lifted from the show 11 12 Ultraman Powered was one of the first games to be developed for the Japanese 3DO market 12 13 14 It was released exclusively in the region as a launch title for the console on March 20 1994 1 Reception editReceptionReview scoresPublicationScoreComputer and Video Games42 4 Famitsu25 40 1 M Games40 15 Next Generation nbsp nbsp nbsp nbsp nbsp 16 Super Game Power nbsp nbsp nbsp nbsp nbsp 3 Acao Games24 30 5 Computer Videogiochi79 17 Generation 430 18 Reception for Ultraman Powered has been mixed with positive remarks for its graphics and negative remarks for its gameplay Many critics positively compared its 2D fighting presentation to SNK s Art of Fighting which zooms in on the combatant sprites as they approach one another 1 13 4 15 Mark Wynne of the UK publication 3DO Magazine relates this same feature to that of Way of the Warrior and complimented Ultraman Powered s digitized backgrounds and characters as well as the brilliant look of its shooting sections 11 The Brazilian magazine Acao Games called the game a must see with stunning digitized images perfect animation and a clever zoom function 5 An import preview blurb from VideoGames The Ultimate Gaming Magazine proclaimed The cool graphics of this CD ROM are something to see 12 Deniz Ahmet and Gary Lord of Computer and Video Games felt that the game s graphics were its only redeeming quality 4 While the quartet of writers for the Japanese Weekly Famitsu mostly appreciated the game s visuals one contributor thought the pre rendered sprites were awkward 1 Some reviewers were highly disappointed in the gameplay mechanics of Ultraman Powered particularly a perceived lack of speed and poor controls The staff of Next Generation summarized It s fun in a goofy sort of way but the action is way too slow for serious fighting game addicts 16 Wynne similarly found the game contained slow responses to your commands and rather lethargic leaps and bounds across the screen and described the enemies as barely animated shuffling lumps that simply cannot whip about the screen at the rate required for a truly exciting beat em up 11 Acao Games proclaimed the slow gameplay to be its only flaw 5 EGM2 writer Mike Vallas denoted the controls as absolutely horrendous and deemed them too difficult to even make the characters leap forward 2 The German monthly MAN AC assumed the game would likely appeal to Japanese players familiar with Ultraman but that its silly fights featuring modest controls and incredibly stupid characters would be difficult to recommend to European players aside from collectors of obscure media 15 GameFan editor Dave Halverson was much more positive stating the game s control was excellent that it successfully utilized all five buttons on the control pad and that it featured special attacks similar to those from Ultraman installments on the Super Famicom as well as other fighting games popular at the time 13 Marcelo Kamikaze of the Brazilian magazine Super GamePower also praised the game overall admitting that the controls occasionally failed but stating that experiencing this 3DO entry would easily make a player a fan of the Ultraman franchise 3 Notes edit Japanese ウルトラマンパワード Hepburn Urutoraman PawadoReferences edit a b c d e Famitsu staff April 29 1994 新作ゲームクロスレビュー New Games Cross Review Weekly Famicom Tsushin in Japanese No 280 ASCII Corporation p 75 a b c d e f Vallas Mike July 1994 International Outlook Ultraman Powered EGM2 Vol 1 no 1 Sendai Publications pp 76 7 ISSN 1077 338X a b c d Kamikaze Marcelo August 1994 3DO Ultraman Powered Super GamePower in Portuguese No 5 Brazil Nova Cultural pp 46 7 ISSN 0104 611X a b c d Ahmet Deniz Lord Gary July 1994 Review Ultraman Powered Computer and Video Games 152 Future plc 86 7 ISSN 0261 3697 a b c d e f Acao Games staff July 1994 Ultraman The Ultimate Hero Acao Games in Portuguese No 62 Brazil Editora Abril pp 18 9 ISSN 0104 1630 VideoGames staff December 1993 News VideoGames The Ultimate Gaming Magazine No 59 L F P Inc pp 14 5 ISSN 1059 2938 Retrieved July 17 2022 Animerica staff December 1993 Close Up New Live Action Ultraman TV Series Animerica Vol 1 no 10 Viz Media p 38 ISSN 1067 0831 Ingram John February 1994 Never Mind The Aussie Version Here s The American Ultraman Sentai No 1 Antarctic Press pp 20 1 Fischer Dennis Fall 1994 Ultraman Imagi Movies Vol 2 no 1 Clarke Frederick S pp 6 9 ISSN 1069 5095 Fischer Dennis Summer 1995 Ultraman The Ultimate Hero Imagi Movies Vol 2 no 4 Clarke Frederick S pp 10 6 ISSN 1069 5095 a b c Wynne Mark February 1995 3DO World Ultraman Powered 3DO Magazine No 2 Paragon Publishing p 10 ISSN 1355 9621 a b c VideoGames staff August 1994 Global Gaming VideoGames The Ultimate Gaming Magazine No 67 L F P Inc p 92 ISSN 1059 2938 Retrieved July 17 2022 a b c Halverson Dave May 1994 Ultraman GameFan Vol 2 no 6 DieHard Gamers Club pp 102 3 ISSN 1092 7212 Sedensky Eric March 14 1994 Gamesmanship The Japan Times 34 10 News2u Holdings 10 ISSN 0447 5763 a b c MAN AC staff July 1994 Import Ultraman Powered MAN AC No 7 Cybermedia p 30 OCLC 645800887 a b Next Generation staff February 1995 Finals Ultraman Powered Next Generation No 2 Imagine Media p 92 ISSN 1078 9693 Ravetto Fabio June 1994 Review Ultraman Powered Computer Videogiochi in Italian No 38 Jackson Publishing Group p 37 OCLC 955714397 Generation 4 staff June 1994 Tests Express Ultraman Powered Generation 4 in French No 67 Pressimage p 37 ISSN 1624 1088 a href Template Cite magazine html title Template Cite magazine cite magazine a CS1 maint numeric names authors list link External links edit nbsp 1990s portal nbsp Japan portal nbsp Video games portal Ultraman Powered at GameFAQs Ultraman Powered at MobyGames Retrieved from https en wikipedia org w index php title Ultraman Powered video game amp oldid 1211094431, wikipedia, wiki, book, books, library,

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