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Ubisoft Anvil

Ubisoft Anvil (until 2009 known as Scimitar and until 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games. The engine is used on Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii U, Xbox 360, Xbox One, Xbox Series X/S and Stadia. Ubisoft Anvil is one of the primary game engines used by Ubisoft along with Disrupt, Dunia, and Snowdrop.[1]

History edit

The engine was originally known as Scimitar.[2] Creative Director of Ubisoft Montreal Patrice Désilets said the engine was written from the ground up for Assassin's Creed in 2007.[3] The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Anvil was improved for Assassin's Creed II to include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system.[4] Assassin's Creed: Lineage short films made by Hybride Technologies (a post-production VFX studio acquired by Ubisoft) and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed.[5][6] Assassin's Creed: Brotherhood and Prince of Persia: The Forgotten Sands run on an improved version of Anvil.[7][8] Assassin's Creed: Revelations in 2011 was the last game to have been developed on the first generation Anvil.[9]

In 2012 an updated version was released called AnvilNext, which was developed for Assassin's Creed III and beyond, featuring a number of enhancements.[10][11] AnvilNext features global illumination and support for a new weather system, which allows for specific weather settings as well as an automatically cycling mode as seen in Assassin's Creed IV: Black Flag.[12][13] The renderer was rewritten for higher efficiency and support for additional post-processing techniques, enabling up to 2,000 non-playable characters to be rendered in real time (compared to the few hundreds in the previous Anvil engine).[14][15][16] AnvilNext adds technology from Far Cry 3 wherein loading screens have been removed when transitioning from travelling on land to navigating the seas.[17] Assassin's Creed Rogue in 2014 was the last game to use AnvilNext.[18]

AnvilNext 2.0 made its debut in 2014 with Assassin's Creed Unity. AnvilNext 2.0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment. Specific landmarks, such as the Notre Dame de Paris, are still designed by hand but now could be rendered at an almost 1:1 ratio to its real-life counterpart. AnvilNext 2.0 also features improved AI for non-playable characters.[19][20] The engine was rebuilt from the ground up for the game.[21][22][23] After Assassin's Creed Unity was released with multiple technical issues at launch, Ubisoft made fixes and improved the engine for Assassin's Creed Syndicate.[24][25][26] AnvilNext 2.0 would be further refined for Assassin's Creed Origins and Assassin's Creed Odyssey.[1][27] Aside from the Assassin's Creed series, AnvilNext 2.0 would be used for other Ubisoft games including Tom Clancy's Rainbow Six Siege,[28] For Honor,[29] Tom Clancy's Ghost Recon Wildlands,[30] and Tom Clancy's Ghost Recon Breakpoint.[31]

Beginning with Assassin's Creed Valhalla in 2020, the engine was rebranded as Ubisoft Anvil.[32] Ubisoft Anvil would also be used for Prince of Persia: The Sands of Time Remake,[33] Immortals Fenyx Rising,[34] and Assassin's Creed Mirage.[35] Ubisoft announced they will continue to upscale and develop the engine.[36][37] An upgraded Anvil engine version was used for Assassin's Creed Shadows,[38] enhancing lighting, introducing breakable props, and implementing a new seasonal system which progresses through time.[39]

Features edit

The engine received a variety of significant upgrades, including pre-baked global illumination, reflection mapping, volumetric fog, dynamic weather, and dynamic foliage to name but a few examples. For Assassin's Creed Unity there has been a similar upgrade, advanced control mechanics with physically based rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. Furthermore, the global illumination system is now more realistic with the addition of volumetric technology, physics-led objects react more realistically, and cloth behaves in a realistic manner on the protagonist, in the environment, and on other characters. The world now supports larger landmasses, more objects, bigger buildings, building interiors that can be accessed without loading screens, and many other additions that enhance visual fidelity, immersion, and the gameplay.[12][19]

Games using Ubisoft Anvil edit

Scimitar edit

Anvil edit

AnvilNext edit

AnvilNext 2.0 edit

Ubisoft Anvil edit

References edit

  1. ^ a b "Why Ubisoft Ditched Unreal in Favor of Its Own Proprietary Tech". IGN. 16 September 2017.
  2. ^ "Assassin's Creed: Evolution of an engine". Eurogamer. 14 July 2009.
  3. ^ "Q&A: Ubisoft dissects Assassin's Creed". GameSpot. 20 September 2007.
  4. ^ "Face-Off: Assassin's Creed II". Eurogamer. 28 January 2010.
  5. ^ "Converging on Ubisoft's Acquisition of Hybride". Animation World Network. 15 October 2008.
  6. ^ "Assassin's Creed III: The tech behind (or beneath) the action". fxguide. 11 December 2012.
  7. ^ "Face-Off: Assassin's Creed: Brotherhood". Eurogamer. 18 November 2010.
  8. ^ "The Latest Prince of Persia Plays With Solid Water and Flexible Time". Kotaku. 19 February 2010.
  9. ^ "Face-Off: Assassin's Creed: Revelations". Eurogamer. 19 November 2011.
  10. ^ "'Assassin's Creed 3's' newest video shows off its AnvilNext engine". Polygon. 2 August 2012.
  11. ^ "Assassin's Creed 3 footage boasts new AnvilNext engine". Eurogamer. 2 August 2012.
  12. ^ a b "Ubisoft Talks AC4 Tech – AnvilNext Engine Features, Global Illumination, DX11.2, AMD's Mantle". DSOGaming. 11 October 2013.
  13. ^ "Face-Off: Assassin's Creed 4: Black Flag". Eurogamer. 30 October 2013.
  14. ^ "Assassin's Creed III: The Redesigned Anvil Engine". Game Informer. 28 March 2012.
  15. ^ "'Assassin's Creed 3' Trailer Explains AnvilNext Gameplay Engine". Game Rant. 2 August 2012.
  16. ^ "Face-Off: Assassin's Creed 3". Eurogamer. 31 October 2012.
  17. ^ "Tech Analysis: Assassin's Creed 4". Eurogamer. 20 July 2013.
  18. ^ "Face-Off: Assassin's Creed Rogue". Eurogamer. 15 March 2015.
  19. ^ a b "'Assassin's Creed Unity' Trailer Highlights Next-Gen Anvil Engine". Game Rant. 22 July 2014.
  20. ^ "Face-Off: Assassin's Creed Unity". Eurogamer. 17 November 2015.
  21. ^ "Ubisoft Says Rebuilding Assassin's Creed Engine For Unity Was 'Painful'". Game Informer. 12 February 2015.
  22. ^ "Ubisoft: Rebuilding the Assassin's Creed Unity engine was 'painful'". Game Developer. 12 February 2015.
  23. ^ "Ubisoft on what created the "perfect storm" behind Assassin's Creed Unity". Eurogamer. 21 March 2018.
  24. ^ "'Assassin's Creed Syndicate' Has Learned From 'Unity's Mistakes". Game Rant. 12 May 2015.
  25. ^ "Assassin's Creed Syndicate has learned from Unity's mistakes, but is that enough?". Eurogamer. 24 September 2015.
  26. ^ "Face-Off: Assassin's Creed Syndicate". Eurogamer. 27 October 2015.
  27. ^ "How Assassin's Creed Odyssey Is Redesigning Naval Combat". IGN. 14 August 2018.
  28. ^ "Tom Clancy's Rainbow Six Siege Visual Analysis: PS4 vs. PC vs. Xbox One". GamingBolt. 24 December 2015.
  29. ^ "For Honor: Graphics & CPU Performance". TechSpot. 16 February 2017.
  30. ^ "Tom Clancy's Ghost Recon Wildlands Performance Review". Tom's Hardware. 18 March 2017.
  31. ^ "Ghost Recon Takes A Shot At Vulkan And DX11". PC Perspective. 8 April 2020.
  32. ^ "Assassin's Creed Valhalla - Full PC Specs And Features Revealed". TheGamer. 14 October 2020.
  33. ^ "Ubisoft Rewinds Prince Of Persia: Sands Of Time For A Faster, Mocapped Remake". GameSpot. 30 September 2020.
  34. ^ "Immortals Fenyx Rising PC system requirements have been revealed". PCGamesN. 5 November 2022.
  35. ^ "Why AC Valhalla May Still Be Holding Assassin's Creed Mirage Back". Game Rant. 19 July 2023.
  36. ^ "Ubisoft scaling Anvil, Snowdrop engines to flex next-gen consoles". TweakTown. 31 March 2021.
  37. ^ "Future Assassin's Creed Games Could Be 15 Hours Long Rather Than 150 According To Executive Producer". TheGamer. 11 September 2022.
  38. ^ Purslow, Matthew (15 May 2024). "Assassin's Creed Shadows: Inside Ubisoft's Ambitious Open World Japan". IGN. Retrieved 15 May 2024.
  39. ^ Purslow, Matthew (15 May 2024). "Assassin's Creed Shadows: 40 Details You Need To Know". IGN. Retrieved 15 May 2024.

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Ubisoft Anvil until 2009 known as Scimitar and until 2020 as AnvilNext is a game engine created by Ubisoft Montreal and used in the Assassin s Creed video game series as well as other Ubisoft games The engine is used on Microsoft Windows Nintendo Switch PlayStation 3 PlayStation 4 PlayStation 5 PlayStation Vita Wii U Xbox 360 Xbox One Xbox Series X S and Stadia Ubisoft Anvil is one of the primary game engines used by Ubisoft along with Disrupt Dunia and Snowdrop 1 Ubisoft AnvilDeveloper s Ubisoft MontrealPlatformMicrosoft Windows PlayStation 3 PlayStation 4 PlayStation 5 PlayStation Vita Wii U Nintendo Switch Stadia Xbox 360 Xbox One Xbox Series X STypeGame engineLicenseProprietaryWebsitewww wbr ubisoft wbr com wbr en us wbr company wbr how we make games wbr technology Contents 1 History 2 Features 3 Games using Ubisoft Anvil 3 1 Scimitar 3 2 Anvil 3 3 AnvilNext 3 4 AnvilNext 2 0 3 5 Ubisoft Anvil 4 ReferencesHistory editThe engine was originally known as Scimitar 2 Creative Director of Ubisoft Montreal Patrice Desilets said the engine was written from the ground up for Assassin s Creed in 2007 3 The engine uses Autodesk s HumanIK middleware to correctly position the character s hands and feet in climbing and pushing animations at run time Anvil was improved for Assassin s Creed II to include a full night and day cycle enhanced draw distance the same vegetation technology used in Far Cry 2 improved lighting reflection and special effects new cloth system and a new AI and NPC navigation system 4 Assassin s Creed Lineage short films made by Hybride Technologies a post production VFX studio acquired by Ubisoft and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed 5 6 Assassin s Creed Brotherhood and Prince of Persia The Forgotten Sands run on an improved version of Anvil 7 8 Assassin s Creed Revelations in 2011 was the last game to have been developed on the first generation Anvil 9 In 2012 an updated version was released called AnvilNext which was developed for Assassin s Creed III and beyond featuring a number of enhancements 10 11 AnvilNext features global illumination and support for a new weather system which allows for specific weather settings as well as an automatically cycling mode as seen in Assassin s Creed IV Black Flag 12 13 The renderer was rewritten for higher efficiency and support for additional post processing techniques enabling up to 2 000 non playable characters to be rendered in real time compared to the few hundreds in the previous Anvil engine 14 15 16 AnvilNext adds technology from Far Cry 3 wherein loading screens have been removed when transitioning from travelling on land to navigating the seas 17 Assassin s Creed Rogue in 2014 was the last game to use AnvilNext 18 AnvilNext 2 0 made its debut in 2014 with Assassin s Creed Unity AnvilNext 2 0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment Specific landmarks such as the Notre Dame de Paris are still designed by hand but now could be rendered at an almost 1 1 ratio to its real life counterpart AnvilNext 2 0 also features improved AI for non playable characters 19 20 The engine was rebuilt from the ground up for the game 21 22 23 After Assassin s Creed Unity was released with multiple technical issues at launch Ubisoft made fixes and improved the engine for Assassin s Creed Syndicate 24 25 26 AnvilNext 2 0 would be further refined for Assassin s Creed Origins and Assassin s Creed Odyssey 1 27 Aside from the Assassin s Creed series AnvilNext 2 0 would be used for other Ubisoft games including Tom Clancy s Rainbow Six Siege 28 For Honor 29 Tom Clancy s Ghost Recon Wildlands 30 and Tom Clancy s Ghost Recon Breakpoint 31 Beginning with Assassin s Creed Valhalla in 2020 the engine was rebranded as Ubisoft Anvil 32 Ubisoft Anvil would also be used for Prince of Persia The Sands of Time Remake 33 Immortals Fenyx Rising 34 and Assassin s Creed Mirage 35 Ubisoft announced they will continue to upscale and develop the engine 36 37 An upgraded Anvil engine version was used for Assassin s Creed Shadows 38 enhancing lighting introducing breakable props and implementing a new seasonal system which progresses through time 39 Features editThe engine received a variety of significant upgrades including pre baked global illumination reflection mapping volumetric fog dynamic weather and dynamic foliage to name but a few examples For Assassin s Creed Unity there has been a similar upgrade advanced control mechanics with physically based rendering PBR being the stand out addition enabling materials objects and surfaces to look and react more realistically to lighting shading and shadowing Furthermore the global illumination system is now more realistic with the addition of volumetric technology physics led objects react more realistically and cloth behaves in a realistic manner on the protagonist in the environment and on other characters The world now supports larger landmasses more objects bigger buildings building interiors that can be accessed without loading screens and many other additions that enhance visual fidelity immersion and the gameplay 12 19 Games using Ubisoft Anvil editScimitar edit Assassin s Creed 2007 Prince of Persia 2008 Shaun White Snowboarding 2008 Anvil edit Assassin s Creed II 2009 Prince of Persia The Forgotten Sands 2010 Assassin s Creed Brotherhood 2010 Assassin s Creed Revelations 2011 Tom Clancy s Rainbow 6 Patriots Cancelled AnvilNext edit Assassin s Creed III 2012 Assassin s Creed III Liberation 2012 Assassin s Creed IV Black Flag 2013 Assassin s Creed IV Freedom Cry 2013 Assassin s Creed Rogue 2014 AnvilNext 2 0 edit Assassin s Creed Unity 2014 Assassin s Creed Syndicate 2015 Tom Clancy s Rainbow Six Siege 2015 Steep 2016 For Honor 2017 Tom Clancy s Ghost Recon Wildlands 2017 Assassin s Creed Origins 2017 Assassin s Creed Odyssey 2018 Tom Clancy s Ghost Recon Breakpoint 2019 Hyper Scape 2020 Riders Republic 2021 Tom Clancy s Rainbow Six Extraction 2022 Ubisoft Anvil edit Assassin s Creed Valhalla 2020 Immortals Fenyx Rising 2020 Assassin s Creed Mirage 2023 Skull and Bones 2024 Assassin s Creed Shadows 2024 Prince of Persia The Sands of Time Remake TBA References edit a b Why Ubisoft Ditched Unreal in Favor of Its Own Proprietary Tech IGN 16 September 2017 Assassin s Creed Evolution of an engine Eurogamer 14 July 2009 Q amp A Ubisoft dissects Assassin s Creed GameSpot 20 September 2007 Face Off Assassin s Creed II Eurogamer 28 January 2010 Converging on Ubisoft s Acquisition of Hybride Animation World Network 15 October 2008 Assassin s Creed III The tech behind or beneath the action fxguide 11 December 2012 Face Off Assassin s Creed Brotherhood Eurogamer 18 November 2010 The Latest Prince of Persia Plays With Solid Water and Flexible Time Kotaku 19 February 2010 Face Off Assassin s Creed Revelations Eurogamer 19 November 2011 Assassin s Creed 3 s newest video shows off its AnvilNext engine Polygon 2 August 2012 Assassin s Creed 3 footage boasts new AnvilNext engine Eurogamer 2 August 2012 a b Ubisoft Talks AC4 Tech AnvilNext Engine Features Global Illumination DX11 2 AMD s Mantle DSOGaming 11 October 2013 Face Off Assassin s Creed 4 Black Flag Eurogamer 30 October 2013 Assassin s Creed III The Redesigned Anvil Engine Game Informer 28 March 2012 Assassin s Creed 3 Trailer Explains AnvilNext Gameplay Engine Game Rant 2 August 2012 Face Off Assassin s Creed 3 Eurogamer 31 October 2012 Tech Analysis Assassin s Creed 4 Eurogamer 20 July 2013 Face Off Assassin s Creed Rogue Eurogamer 15 March 2015 a b Assassin s Creed Unity Trailer Highlights Next Gen Anvil Engine Game Rant 22 July 2014 Face Off Assassin s Creed Unity Eurogamer 17 November 2015 Ubisoft Says Rebuilding Assassin s Creed Engine For Unity Was Painful Game Informer 12 February 2015 Ubisoft Rebuilding the Assassin s Creed Unity engine was painful Game Developer 12 February 2015 Ubisoft on what created the perfect storm behind Assassin s Creed Unity Eurogamer 21 March 2018 Assassin s Creed Syndicate Has Learned From Unity s Mistakes Game Rant 12 May 2015 Assassin s Creed Syndicate has learned from Unity s mistakes but is that enough Eurogamer 24 September 2015 Face Off Assassin s Creed Syndicate Eurogamer 27 October 2015 How Assassin s Creed Odyssey Is Redesigning Naval Combat IGN 14 August 2018 Tom Clancy s Rainbow Six Siege Visual Analysis PS4 vs PC vs Xbox One GamingBolt 24 December 2015 For Honor Graphics amp CPU Performance TechSpot 16 February 2017 Tom Clancy s Ghost Recon Wildlands Performance Review Tom s Hardware 18 March 2017 Ghost Recon Takes A Shot At Vulkan And DX11 PC Perspective 8 April 2020 Assassin s Creed Valhalla Full PC Specs And Features Revealed TheGamer 14 October 2020 Ubisoft Rewinds Prince Of Persia Sands Of Time For A Faster Mocapped Remake GameSpot 30 September 2020 Immortals Fenyx Rising PC system requirements have been revealed PCGamesN 5 November 2022 Why AC Valhalla May Still Be Holding Assassin s Creed Mirage Back Game Rant 19 July 2023 Ubisoft scaling Anvil Snowdrop engines to flex next gen consoles TweakTown 31 March 2021 Future Assassin s Creed Games Could Be 15 Hours Long Rather Than 150 According To Executive Producer TheGamer 11 September 2022 Purslow Matthew 15 May 2024 Assassin s Creed Shadows Inside Ubisoft s Ambitious Open World Japan IGN Retrieved 15 May 2024 Purslow Matthew 15 May 2024 Assassin s Creed Shadows 40 Details You Need To Know IGN Retrieved 15 May 2024 Retrieved from https en wikipedia org w index php title Ubisoft Anvil amp oldid 1224115448, wikipedia, wiki, book, books, library,

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