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Twin Hawk

Twin Hawk[a] is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft (known as the A6M Zero) in an effort to overthrow the enemy.

Twin Hawk
Developer(s)Toaplan
Publisher(s)Taito
Designer(s)Yuichirō Nozawa
Artist(s)Sanae Nitō
Yuko Tataka
Composer(s)Osamu Ōta
Platform(s)Arcade, PC Engine, PC Engine CD-ROM², Sega Mega Drive
Release
Genre(s)Vertically scrolling shooter
Mode(s)Single-player, multiplayer
Arcade systemTaito X System[2]

Created by Yuichirō Nozawa, Twin Hawk was developed as a commission for Taito by most of the same team that previously worked on several projects at Toaplan and made use of the former's Taito X System board. Though it was initially launched for the arcades, the game was later ported to consoles including the Sega Mega Drive, PC Engine and PC Engine CD-ROM², with each one featuring several changes and additions compared to the original version.

The rights to the title are currently owned by Tatsujin, a Japanese company formed by former Toaplan member Masahiro Yuge.

Gameplay edit

 
Arcade version screenshot

Twin Hawk is a military-themed vertically scrolling shoot 'em up game reminiscent of Flying Shark, in which players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft (known as the A6M Zero Fighter) through multiple levels to defeat an assortment of military enemy forces like tanks, battleships, and artillery to overthrow general Giovanni and his army as the main objective.[3][4][5] Like Tiger-Heli, there are no flying enemies in the game.[4] The title initially appears to be a standard vertical scrolling shooter, with players controlling their craft over a constantly scrolling background and the scenery never stops moving. Enemies are shot down using the main shot that travels a max distance of the screen's height. Common to Toaplan arcade titles, there are various differences between the Japanese and western versions, such as Twin Hawk versions containing co-operative play.[6]

A unique gameplay feature is the bomb mechanic in the form of a group of friendly planes;[3][4][5] pressing the bomb button will call in six Flying Fortresses to surround and protect the player's plane and provide back-up fire. After taking enemy fire, the friendly planes perform a kamikaze attack against nearest enemies below but players can also lead them to perform kamikaze as well by pressing the bomb button once all planes are already in formation. Double tapping the bomb button activates a bomb capable of obliterating any enemy caught within its blast radius. There are also various types of items scattered through every level: "P" icons to upgrade the player's main gun, extra helper/bomb stocks and 1UPs.

Depending on the settings in the arcade version, the title uses either a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying, or a respawn system where their ship immediately starts at the location they died at.[6] Getting hit by enemy fire results in losing a live, as well as a penalty of decreasing the ship's firepower and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. The game loops back to the first level after completing the last one as with previous titles from Toaplan, with each one increasing the difficulty and enemies fire denser bullet patterns.

Synopsis edit

The plot summary of Twin Hawk varies between each region and version.[3][7][8] At the end of an alternate World War II, a new European country is formed called Gorongo. General Giovanni of the Gorongo military was infuriated with the results of the war and what it meant to the country of Gorongo, initiating a rebellion against the country's government that was widely followed by his soldiers. Holing themselves up on Bobo Island, south of Gorongo, Giovanni declared the occupation as the independent state of Fuangania and plotted to take over Gorongo. After taking over the town of Kusunoki, the Fuangania invasion – consisting of massive ground and sea attack forces – started to spread. Gorongo President Bratt ordered a counterattack that focused on the one type of firepower Giovanni lacked: an air force. The special air force "Daisenpū" sets up a mountain base after spotting a secret Fuangania fortress under construction. However, nearing the end of their training, the airforce is spotted by the Fuangania and are preparing to attack. It's up to the player, in the role of a wing commander, to fly into Giovanni's secret base and take him and his commanding unit out.

Development and release edit

 
Most of the artwork were hand-drawn sketches created by the development team before being transpose to pixel art graphics.

Twin Hawk was created as a commission for Taito by most of the same team that worked on previous projects at Toaplan and made use of the former's Taito X System board.[2][9] Yuichirō Nozawa, who previously had not worked on shoot 'em up titles, served as its game designer.[10] Both Sanae Nitō and Yuko Tataka also acted as designers in the development cycle.[11] Osamu "Lee" Ōta scored the soundtrack, becoming his sole work as composer for a shoot 'em up title.[6][12][13] The game was released by Taito in Japanese and European arcades on June 1989.[1] On 29 August 2018, an album containing its audio, as well as from other Toaplan titles was published exclusively in Japan by City Connection under their Clarice Disk label.[14] It was also featured on a Japanese TV show, with Pokémon creator Satoshi Tajiri reviewing the arcade version.[15]

Twin Hawk was ported a year later in-house by the same staff from the original arcade release to the Sega Mega Drive in Japan on 23 June 1990, and in Europe on 25 July of the same year.[10][16] The Mega Drive port stays faithful to the original arcade release but has a number of key differences such as having a smaller color palette that lead to sprites being recolored in different ways, along with other presentation and gameplay changes from the original version.[4] Tataka stated that working with the Mega Drive proved to be difficult due to several restrictions imposed by the hardware.[11]

Twin Hawk was later ported by Center Tech and published by NEC Avenue to the PC Engine exclusively in Japan on 14 December of the same year after the Mega Drive version.[17][18] On 26 July 1991, an enhanced re-issue of the PC Engine version for the PC Engine CD-ROM² titled Daisenpu Custom[b] was released, which is similar to the previous PC Engine version with the added benefit of arranged CD-DA soundtrack and additional stages and enemies.[4][19] However, there are changes between the card and CD versions such as levels now being broken into areas instead of being continuous.[4]

Reception edit

Reception
Review scores
Publication Scores
ARC SMD PCE PCE CD-ROM²
ACE 715 / 1000[20]
ASM 6 / 12[21]
Beep! Mega Drive 30 / 40[22]
CVG MM 71%[23]
Consoles + 76%[24]
Famitsu 30 / 40[16] 23 / 40[18] 25 / 40[19]
TGM 60%[25]
Gekkan PC Engine 74 / 100[26] 74 / 100[27]
Génération 4 79%[28]
Joystick 71%[29]
53%[30]
61%[31]
46%[32]
Marukatsu PC Engine 27 / 40[33]
MDAG 56%[34]
41%[34]
Mega Drive Fan 16.85 / 30[35]
MegaTech 71%[36]
60%[37]
Micromanía 7 / 10[38]
PC Engine Fan 20.39 / 30[39] 19.43 / 30[39]
Power Play 45%[40] 45%[41]
Raze 87%[42] 79%[43]
Sega Power 60%[44]
     [45]
     [46]
Sega Pro 64 / 100[47]
Tilt 14 / 20[48] 13 / 20[49]
Your Sinclair 70° / 100°[50]
Zero      [51]
Awards
Publication(s) Award(s)
Gamest Mook (1989) Annual Hit Game 40th (Arcade)[52]

In Japan, Game Machine listed Twin Hawk on their August 1, 1989 issue as being the seventh most-successful table arcade unit of the month, outperforming titles such as Flipull and Golden Axe.[53] On release, Famitsu scored the Mega Drive version of the game a 30 out of 40.[16]

Legacy edit

In more recent years, the rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after its Japanese title that was founded in 2017 by Masahiro Yuge and is part of Embracer Group since 2022.[54][55]

Notes edit

  1. ^ Also known as Daisenpu (Japanese: 大旋風(だいせんぷう), Hepburn: Daisenpū, lit. "Great Whirlwind") in Japan.
  2. ^ 大旋風 カスタム (Daisenpū Custom)

References edit

  1. ^ a b Akagi, Masumi (13 October 2006). タイトー (Taito); 東亜プラン (Toa Plan) (in Japanese) (1st ed.). Amusement News Agency. pp. 43, 50. ISBN 978-4990251215. {{cite book}}: |work= ignored (help)
  2. ^ a b "Taito X System Hardware (Taito)". system16.com. from the original on 16 September 2019. Retrieved 15 February 2020.
  3. ^ a b c Twin Hawk manual (Sega Mega Drive, EU)
  4. ^ a b c d e f Zverloff, Nick (4 February 2011). "Twin Hawk". Hardcore Gaming 101. from the original on 1 July 2019. Retrieved 16 February 2020.
  5. ^ a b "大旋風" (in Japanese). Shooting Star. from the original on 25 October 2019. Retrieved 17 February 2020.
  6. ^ a b c "Twin Hawk". arcade-history.com. from the original on 21 April 2016. Retrieved 15 February 2020.
  7. ^ Daisenpū arcade flyer (Taito, JP)
  8. ^ Twin Hawk arcade flyer (Taito, EU)
  9. ^ Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 上村建也". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 33–40. ISBN 978-4896373844. (Translation by Shmuplations. 2019-09-06 at the Wayback Machine).
  10. ^ a b Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER". Floor 25 (in Japanese). Vol. 9. pp. 1–70. (Translation by Gamengai. 2020-10-10 at the Wayback Machine).
  11. ^ a b "当世ゲーム業界 働く女性事情 - ワーキング・ガール: 田高祐子•二藤早苗 (東亜プラン) Character Designer". Beep! Mega Drive (in Japanese). No. 14. SoftBank Creative. November 1990. p. 87. (Translation by Shmuplations. 2019-11-21 at the Wayback Machine).
  12. ^ Abeto, Kobatsu (September 1989). "東亜プランインタビュー". PSG (in Japanese). Vol. 10. F.S.G Club. (Translation by Shmuplations. 2017-05-31 at the Wayback Machine).
  13. ^ Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 弓削雅稔". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 41–48. ISBN 978-4896373844. (Translation by Shmuplations. 2019-09-06 at the Wayback Machine).
  14. ^ "CDST-10068 | Toaplan ARCADE SOUND DIGITAL COLLECTION Vol.9". vgmdb.net. VGMdb. from the original on 8 December 2019. Retrieved 17 February 2020.
  15. ^ 1983parrothead (5 January 2017). Satoshi Tajiri Reviewing Games (English Available!). YouTube. Archived from the original on 15 December 2021. Retrieved 27 February 2020.{{cite AV media}}: CS1 maint: numeric names: authors list (link)
  16. ^ a b c "30 Point Plus: 大旋風". Famitsu (in Japanese). No. 309. ASCII. 11–18 November 1994. p. 39.
  17. ^ CRV (3 September 2015). "Center Tech". gdri.smspower.org. from the original on 9 October 2016. Retrieved 17 February 2020.
  18. ^ a b "大旋風 (PCエンジン)". Famitsu (in Japanese). No. 117. ASCII Corporation. 21 December 1990. p. 36.
  19. ^ a b "大旋風カスタム (PCエンジン) - ファミ通.com". Famitsu (in Japanese). Kadokawa Game Linkage. 2020. Retrieved 15 February 2020.
  20. ^ Lacey, Eugene (September 1990). "Screentest - Console: Flying Shark - The Megadrive is under fire from air, sea and land". ACE. No. 36. EMAP. pp. 56–57.
  21. ^ Oppermann, Torsten (October 1990). "Konsolen - Ein Ziemlich Laues Lüftchen". Aktueller Software Markt (in German). No. 45. Tronic Verlag. p. 99.
  22. ^ "BEメガ•ドッグレース – 大旋風". Beep! Mega Drive (in Japanese). No. 10. SoftBank Creative. July 1990. p. 15.
  23. ^ Rignall, Julian (November 1990). "Complete Guide to Consoles – The Complete Games Guide – Megadrive – Flying Shark". Computer and Video Games Mean Machines. No. 4. EMAP. pp. 26–39.
  24. ^ Kun, Kaneda (September 1991). "PC Engine Review - Daisenpu Custom". Consoles + (in French). No. 1. M.E.R.7. p. 59. from the original on 18 September 2015. Retrieved 15 February 2020.
  25. ^ Lapworth, Warren (September 1990). "Reviews - Shorts: Air Attack '44 (Genesis)". The Games Machine. No. 34. Newsfield Publications. p. 60.
  26. ^ "大旋風". Gekkan PC Engine (in Japanese). Shogakukan.
  27. ^ "大旋風 カスタム". Gekkan PC Engine (in Japanese). Shogakukan.
  28. ^ "Tests CoregrafX - Hurricane". Génération 4 (in French). No. 30. Computec Media France. February 1991. p. 83.
  29. ^ Demoly, Jean-Marc (September 1990). "Consoles News - Megadrive: Flying Shark". Joystick (in French). No. 8. Anuman Interactive. p. 89.
  30. ^ "Console News - Megadrive: Twin Hawk". Joystick (in French). No. Hors-Serie 3. Anuman Interactive. July–August 1991. p. 136.
  31. ^ Demoly, Jean-Marc (February 1991). "Consoles News - PC Engine: Hurricane". Joystick (in French). No. 13. Anuman Interactive. p. 97.
  32. ^ Demoly, Jean-Marc (July–August 1991). "Console News - PC Engine: Hurricane". Joystick (in French). No. Hors-Serie 3. Anuman Interactive. p. 80.
  33. ^ "大旋風". Marukatsu PC Engine (in Japanese). Kadokawa Shoten.
  34. ^ a b "Review: Twin Hawk". Mega Drive Advanced Gaming. No. 5. Maverick Magazines. January 1993. pp. 90–95.
  35. ^ "Mega Drive & Game Gear All Catalog '93 7月号特別付録 - 大旋風". Mega Drive Fan (in Japanese). No. 42. Tokuma Shoten. 15 July 1993. p. 61.
  36. ^ "Game Index - Flying Shark". MegaTech. No. 1. EMAP. December 1991. p. 78.
  37. ^ "Game Index - Twin Hawk". MegaTech. No. 1. EMAP. December 1991. p. 81.
  38. ^ Barbero, José Emilio (April 1991). "Consola Sega - Megadrive: Ases de los cielos - Twin Hawk". Micromanía (in Spanish). Vol. 2, no. 35. HobbyPress. p. 44.
  39. ^ a b "PC Engine All Catalog '93 10月号特別付録 - 大旋風 / 大旋風 カスタム". PC Engine Fan (in Japanese). Vol. 6, no. 10. Tokuma Shoten. 1 October 1993. p. 82.
  40. ^ Lenhardt, Heinrich (September 1990). "Power Tests / Video-Spiele: Geschwader-Geselligkeit - Hurrican (Mega Drive)". Power Play (in German). No. 30. Future Verlag. p. 119.
  41. ^ Lenhardt, Heinrich (April 1991). "Power Tests / Videospiele: Hurrican (PC-Engine)". Power Play (in German). No. 37. Future Verlag. p. 136.
  42. ^ Ellis, Les (April 1991). "Reviews - Twin Hawk (Mega Drive)". Raze. No. 6. Newsfield. p. 44. from the original on 7 October 2016. Retrieved 15 February 2020.
  43. ^ Ellis, Les (March 1991). "Import - Hurricane (PC Engine)". Raze. No. 5. Newsfield. p. 79. from the original on 27 March 2018. Retrieved 15 February 2020.
  44. ^ "Mega Drive - Twin Hawk". Sega Power. No. 17. Future plc. April 1991. p. 44.
  45. ^ Jarratt, Steve (October 1991). "The Hard Line - 1943 (Import)". Sega Power. No. 23. Future plc. p. 52.
  46. ^ Jarratt, Steve (October 1991). "The Hard Line - Twin Hawk (Import)". Sega Power. No. 23. Future plc. p. 55.
  47. ^ "Mega Drive – ProReview: Twin Hawk". Sega Pro. No. 18. Paragon Publishing. April 1993. p. 64.
  48. ^ Huyghues-Lacour, Alain (September 1990). "Rolling Softs - Hurricane (Megadrive, cartouche Sega)". Tilt (in French). No. 81. Editions Mondiales S.A. p. 87. from the original on 16 March 2016. Retrieved 15 February 2020.
  49. ^ Huyghues-Lacour, Alain (March 1991). "Rolling Softs - Hurricane (PC Engine, carte NEC Avenue)". Tilt (in French). No. 88. Editions Mondiales S.A. p. 67.
  50. ^ Bielby, Matt (October 1989). "Slots Of Fun - Twin Hawk". Your Sinclair. No. 46. Dennis Publishing. p. 79.
  51. ^ Bielby, Matt (November 1989). "Dosh Eaters - Twin Hawk (Taito/20p a go)". Zero. No. 1. Dennis Publishing. p. 87. from the original on 11 June 2016. Retrieved 15 February 2020.
  52. ^ ザ・ベストゲーム2 - アーケードビデオゲーム26年の歴史: ゲーメスト大賞11年史 (in Japanese). Vol. 5 (4th ed.). Shinseisha. 17 January 1998. pp. 20–21. ISBN 9784881994290. {{cite book}}: |work= ignored (help)
  53. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 361. Amusement Press, Inc. 1 August 1989. p. 21.
  54. ^ "ライセンス事業" (in Japanese). TATSUJIN Co., Ltd. 2019. from the original on 25 December 2018. Retrieved 17 February 2020.
  55. ^ "Joining the Embracer Group". TATSUJIN ビデオゲーム企画・開発・販売、東亜プランタイトルのライセンス管理 (in Japanese). Retrieved 7 December 2023.

External links edit

twin, hawk, 1989, vertically, scrolling, shooter, arcade, video, game, originally, developed, toaplan, published, taito, taking, place, alternative, world, setting, where, general, giovanni, army, plots, take, over, fictional, country, gorongo, players, assume. Twin Hawk a is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito Taking place at the end of an alternative World War II setting where general Giovanni and his army plots to take over the fictional country Gorongo players assume the role of a wing commander from the Daisenpu squadron taking control of a Flying Fortress fighter aircraft known as the A6M Zero in an effort to overthrow the enemy Twin HawkDeveloper s ToaplanPublisher s TaitoDesigner s Yuichirō NozawaArtist s Sanae NitōYuko TatakaComposer s Osamu ŌtaPlatform s Arcade PC Engine PC Engine CD ROM Sega Mega DriveReleaseWW June 1989 1 Genre s Vertically scrolling shooterMode s Single player multiplayerArcade systemTaito X System 2 Created by Yuichirō Nozawa Twin Hawk was developed as a commission for Taito by most of the same team that previously worked on several projects at Toaplan and made use of the former s Taito X System board Though it was initially launched for the arcades the game was later ported to consoles including the Sega Mega Drive PC Engine and PC Engine CD ROM with each one featuring several changes and additions compared to the original version The rights to the title are currently owned by Tatsujin a Japanese company formed by former Toaplan member Masahiro Yuge Contents 1 Gameplay 2 Synopsis 3 Development and release 4 Reception 5 Legacy 6 Notes 7 References 8 External linksGameplay edit nbsp Arcade version screenshot Twin Hawk is a military themed vertically scrolling shoot em up game reminiscent of Flying Shark in which players assume the role of a wing commander from the Daisenpu squadron taking control of a Flying Fortress fighter aircraft known as the A6M Zero Fighter through multiple levels to defeat an assortment of military enemy forces like tanks battleships and artillery to overthrow general Giovanni and his army as the main objective 3 4 5 Like Tiger Heli there are no flying enemies in the game 4 The title initially appears to be a standard vertical scrolling shooter with players controlling their craft over a constantly scrolling background and the scenery never stops moving Enemies are shot down using the main shot that travels a max distance of the screen s height Common to Toaplan arcade titles there are various differences between the Japanese and western versions such as Twin Hawk versions containing co operative play 6 A unique gameplay feature is the bomb mechanic in the form of a group of friendly planes 3 4 5 pressing the bomb button will call in six Flying Fortresses to surround and protect the player s plane and provide back up fire After taking enemy fire the friendly planes perform a kamikaze attack against nearest enemies below but players can also lead them to perform kamikaze as well by pressing the bomb button once all planes are already in formation Double tapping the bomb button activates a bomb capable of obliterating any enemy caught within its blast radius There are also various types of items scattered through every level P icons to upgrade the player s main gun extra helper bomb stocks and 1UPs Depending on the settings in the arcade version the title uses either a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying or a respawn system where their ship immediately starts at the location they died at 6 Getting hit by enemy fire results in losing a live as well as a penalty of decreasing the ship s firepower and once all lives are lost the game is over unless the players insert more credits into the arcade machine to continue playing The game loops back to the first level after completing the last one as with previous titles from Toaplan with each one increasing the difficulty and enemies fire denser bullet patterns Synopsis editThe plot summary of Twin Hawk varies between each region and version 3 7 8 At the end of an alternate World War II a new European country is formed called Gorongo General Giovanni of the Gorongo military was infuriated with the results of the war and what it meant to the country of Gorongo initiating a rebellion against the country s government that was widely followed by his soldiers Holing themselves up on Bobo Island south of Gorongo Giovanni declared the occupation as the independent state of Fuangania and plotted to take over Gorongo After taking over the town of Kusunoki the Fuangania invasion consisting of massive ground and sea attack forces started to spread Gorongo President Bratt ordered a counterattack that focused on the one type of firepower Giovanni lacked an air force The special air force Daisenpu sets up a mountain base after spotting a secret Fuangania fortress under construction However nearing the end of their training the airforce is spotted by the Fuangania and are preparing to attack It s up to the player in the role of a wing commander to fly into Giovanni s secret base and take him and his commanding unit out Development and release edit nbsp Most of the artwork were hand drawn sketches created by the development team before being transpose to pixel art graphics Twin Hawk was created as a commission for Taito by most of the same team that worked on previous projects at Toaplan and made use of the former s Taito X System board 2 9 Yuichirō Nozawa who previously had not worked on shoot em up titles served as its game designer 10 Both Sanae Nitō and Yuko Tataka also acted as designers in the development cycle 11 Osamu Lee Ōta scored the soundtrack becoming his sole work as composer for a shoot em up title 6 12 13 The game was released by Taito in Japanese and European arcades on June 1989 1 On 29 August 2018 an album containing its audio as well as from other Toaplan titles was published exclusively in Japan by City Connection under their Clarice Disk label 14 It was also featured on a Japanese TV show with Pokemon creator Satoshi Tajiri reviewing the arcade version 15 Twin Hawk was ported a year later in house by the same staff from the original arcade release to the Sega Mega Drive in Japan on 23 June 1990 and in Europe on 25 July of the same year 10 16 The Mega Drive port stays faithful to the original arcade release but has a number of key differences such as having a smaller color palette that lead to sprites being recolored in different ways along with other presentation and gameplay changes from the original version 4 Tataka stated that working with the Mega Drive proved to be difficult due to several restrictions imposed by the hardware 11 Twin Hawk was later ported by Center Tech and published by NEC Avenue to the PC Engine exclusively in Japan on 14 December of the same year after the Mega Drive version 17 18 On 26 July 1991 an enhanced re issue of the PC Engine version for the PC Engine CD ROM titled Daisenpu Custom b was released which is similar to the previous PC Engine version with the added benefit of arranged CD DA soundtrack and additional stages and enemies 4 19 However there are changes between the card and CD versions such as levels now being broken into areas instead of being continuous 4 Reception editReception Review scores Publication Scores ARC SMD PCE PCE CD ROM ACE 715 1000 20 ASM 6 12 21 Beep Mega Drive 30 40 22 CVG MM 71 23 Consoles 76 24 Famitsu 30 40 16 23 40 18 25 40 19 TGM 60 25 Gekkan PC Engine 74 100 26 74 100 27 Generation 4 79 28 Joystick 71 29 53 30 61 31 46 32 Marukatsu PC Engine 27 40 33 MDAG 56 34 41 34 Mega Drive Fan 16 85 30 35 MegaTech 71 36 60 37 Micromania 7 10 38 PC Engine Fan 20 39 30 39 19 43 30 39 Power Play 45 40 45 41 Raze 87 42 79 43 Sega Power 60 44 nbsp nbsp nbsp nbsp nbsp 45 nbsp nbsp nbsp nbsp nbsp 46 Sega Pro 64 100 47 Tilt 14 20 48 13 20 49 Your Sinclair 70 100 50 Zero nbsp nbsp nbsp nbsp nbsp 51 Awards Publication s Award s Gamest Mook 1989 Annual Hit Game 40th Arcade 52 In Japan Game Machine listed Twin Hawk on their August 1 1989 issue as being the seventh most successful table arcade unit of the month outperforming titles such as Flipull and Golden Axe 53 On release Famitsu scored the Mega Drive version of the game a 30 out of 40 16 Legacy editIn more recent years the rights to the game and many other IPs from Toaplan are now owned by Tatsujin a company named after its Japanese title that was founded in 2017 by Masahiro Yuge and is part of Embracer Group since 2022 54 55 Notes edit Also known as Daisenpu Japanese 大旋風 だいせんぷう Hepburn Daisenpu lit Great Whirlwind in Japan 大旋風 カスタム Daisenpu Custom References edit a b Akagi Masumi 13 October 2006 タイトー Taito 東亜プラン Toa Plan in Japanese 1st ed Amusement News Agency pp 43 50 ISBN 978 4990251215 a href Template Cite book html title Template Cite book cite book a work ignored help a b Taito X System Hardware Taito system16 com Archived from the original on 16 September 2019 Retrieved 15 February 2020 a b c Twin Hawk manual Sega Mega Drive EU a b c d e f Zverloff Nick 4 February 2011 Twin Hawk Hardcore Gaming 101 Archived from the original on 1 July 2019 Retrieved 16 February 2020 a b 大旋風 in Japanese Shooting Star Archived from the original on 25 October 2019 Retrieved 17 February 2020 a b c Twin Hawk arcade history com Archived from the original on 21 April 2016 Retrieved 15 February 2020 Daisenpu arcade flyer Taito JP Twin Hawk arcade flyer Taito EU Kiyoshi Tane hally VORC Yusaku Yamamoto 3 February 2012 東亜プラン特集 元 東亜プラン 開発者インタビュー 上村建也 Shooting Gameside in Japanese Vol 4 Micro Magazine pp 33 40 ISBN 978 4896373844 Translation by Shmuplations Archived 2019 09 06 at the Wayback Machine a b Iona VHS K HEX June 2009 東亜プラン FOREVER Floor 25 in Japanese Vol 9 pp 1 70 Translation by Gamengai Archived 2020 10 10 at the Wayback Machine a b 当世ゲーム業界 働く女性事情 ワーキング ガール 田高祐子 二藤早苗 東亜プラン Character Designer Beep Mega Drive in Japanese No 14 SoftBank Creative November 1990 p 87 Translation by Shmuplations Archived 2019 11 21 at the Wayback Machine Abeto Kobatsu September 1989 東亜プランインタビュー PSG in Japanese Vol 10 F S G Club Translation by Shmuplations Archived 2017 05 31 at the Wayback Machine Kiyoshi Tane hally VORC Yusaku Yamamoto 3 February 2012 東亜プラン特集 元 東亜プラン 開発者インタビュー 弓削雅稔 Shooting Gameside in Japanese Vol 4 Micro Magazine pp 41 48 ISBN 978 4896373844 Translation by Shmuplations Archived 2019 09 06 at the Wayback Machine CDST 10068 Toaplan ARCADE SOUND DIGITAL COLLECTION Vol 9 vgmdb net VGMdb Archived from the original on 8 December 2019 Retrieved 17 February 2020 1983parrothead 5 January 2017 Satoshi Tajiri Reviewing Games English Available YouTube Archived from the original on 15 December 2021 Retrieved 27 February 2020 a href Template Cite AV media html title Template Cite AV media cite AV media a CS1 maint numeric names authors list link a b c 30 Point Plus 大旋風 Famitsu in Japanese No 309 ASCII 11 18 November 1994 p 39 CRV 3 September 2015 Center Tech gdri smspower org Archived from the original on 9 October 2016 Retrieved 17 February 2020 a b 大旋風 PCエンジン Famitsu in Japanese No 117 ASCII Corporation 21 December 1990 p 36 a b 大旋風カスタム PCエンジン ファミ通 com Famitsu in Japanese Kadokawa Game Linkage 2020 Retrieved 15 February 2020 Lacey Eugene September 1990 Screentest Console Flying Shark The Megadrive is under fire from air sea and land ACE No 36 EMAP pp 56 57 Oppermann Torsten October 1990 Konsolen Ein Ziemlich Laues Luftchen Aktueller Software Markt in German No 45 Tronic Verlag p 99 BEメガ ドッグレース 大旋風 Beep Mega Drive in Japanese No 10 SoftBank Creative July 1990 p 15 Rignall Julian November 1990 Complete Guide to Consoles The Complete Games Guide Megadrive Flying Shark Computer and Video Games Mean Machines No 4 EMAP pp 26 39 Kun Kaneda September 1991 PC Engine Review Daisenpu Custom Consoles in French No 1 M E R 7 p 59 Archived from the original on 18 September 2015 Retrieved 15 February 2020 Lapworth Warren September 1990 Reviews Shorts Air Attack 44 Genesis The Games Machine No 34 Newsfield Publications p 60 大旋風 Gekkan PC Engine in Japanese Shogakukan 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Hard Line Twin Hawk Import Sega Power No 23 Future plc p 55 Mega Drive ProReview Twin Hawk Sega Pro No 18 Paragon Publishing April 1993 p 64 Huyghues Lacour Alain September 1990 Rolling Softs Hurricane Megadrive cartouche Sega Tilt in French No 81 Editions Mondiales S A p 87 Archived from the original on 16 March 2016 Retrieved 15 February 2020 Huyghues Lacour Alain March 1991 Rolling Softs Hurricane PC Engine carte NEC Avenue Tilt in French No 88 Editions Mondiales S A p 67 Bielby Matt October 1989 Slots Of Fun Twin Hawk Your Sinclair No 46 Dennis Publishing p 79 Bielby Matt November 1989 Dosh Eaters Twin Hawk Taito 20p a go Zero No 1 Dennis Publishing p 87 Archived from the original on 11 June 2016 Retrieved 15 February 2020 ザ ベストゲーム2 アーケードビデオゲーム26年の歴史 ゲーメスト大賞11年史 in Japanese Vol 5 4th ed Shinseisha 17 January 1998 pp 20 21 ISBN 9784881994290 a href Template Cite book html title Template Cite book cite book a work ignored help Game Machine s Best Hit Games 25 テーブル型TVゲーム機 Table Videos Game Machine in Japanese No 361 Amusement Press Inc 1 August 1989 p 21 ライセンス事業 in Japanese TATSUJIN Co Ltd 2019 Archived from the original on 25 December 2018 Retrieved 17 February 2020 Joining the Embracer Group TATSUJIN ビデオゲーム企画 開発 販売 東亜プランタイトルのライセンス管理 in Japanese Retrieved 7 December 2023 External links editTwin Hawk at GameFAQs Twin Hawk at Giant Bomb Twin Hawk at Killer List of Videogames Twin Hawk at MobyGames Twin Hawk at The Toaplan Museum Portals nbsp 1980s nbsp Japan nbsp Video games Retrieved from https en wikipedia org w index php title Twin Hawk amp oldid 1225610130, wikipedia, wiki, book, books, library,

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