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The Idolmaster Live For You!

The Idolmaster Live For You! (アイドルマスター ライブフォーユー!, Aidorumasutā Raibu Fō Yū!, officially stylized as THE iDOLM@STER Live For You!) is a live simulation video game developed and published by Namco Bandai Games for the Xbox 360. It was released in Japan on February 28, 2008, as a sequel to The Idolmaster. The gameplay in Live For You! focuses on coordinating the concert event from The Idolmaster with higher customization of the songs, stage and costumes. The game features a rhythm minigame during performances, which was developed to add a sense of unity with the audience and add excitement. The player is also able to freely manipulate how the performance looks by adjusting the position of the camera towards the idols. The story is told from the perspective of a special producer in charge of coordinating the live performances of 11 pop idols from The Idolmaster series.

The Idolmaster Live For You!
Limited edition cover art
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games
Director(s)Akihiro Ishihara
Producer(s)Yōzō Sakagami
Writer(s)Tomoyo Takahashi
Ryūta Jufuku
SeriesThe Idolmaster
Platform(s)Xbox 360
Release
  • JP: February 28, 2008
Genre(s)Life simulation, Rhythm
Mode(s)Single-player

Development for the game began in 2007 in response to player tendencies for the original The Idolmaster arcade game and its Xbox 360 port. The development team wanted to create a game that would allow players to easily view the live performances. The protagonist in the game was developed to be a "fan representative" who would coordinate the idols' performances, so any complex scenarios were left out, resulting in a simple story. Including downloadable content, the game features 74 songs the idols perform: 32 songs in original versions and 42 remixes of those songs, which have been released on several music albums. An original video animation episode produced by Actas was bundled with the limited edition release of the game. Live For You! sold 44,000 copies in its first week of release in Japan, and ranked as the fifth best-selling video game in Japan that week.

Gameplay edit

 
Yayoi, Yukiho and Iori (respectively) on stage during the support mode. The button icons move from right to left towards a target icon left of center next to the voltage meter.

Live For You! is a live simulation game that revolves around characters related to the talent agency 765 Production (765 Pro), a rising studio located in a small office. On the day of a fan appreciation concert, 765 Pro's company president and main producer suddenly go missing. The player assumes the role of their substitute, an unnamed "special producer" who is put in charge of coordinating the live performances of 765 Pro's 11 idols: Haruka Amami, Chihaya Kisaragi, Yukiho Hagiwara, Yayoi Takatsuki, Ritsuko Akizuki, Azusa Miura, Iori Minase, Makoto Kikuchi, Ami and Mami Futami, and Miki Hoshii.[1][2] Aiding the special producer is Kotori Otonashi, an office clerk working for 765 Pro.[3]

The player starts by selecting which of the idols will do a performance, and can choose groups of either one, two or three idols at a time. After having a conversation with Kotori and the chosen idol or idols in the green room, the player chooses one of two modes the performance is divided into: a support mode and a photography mode. At this point, the player is allowed to change the player name and the name of the idol unit. Following this, the player chooses which song to perform, what stage to perform on, and which costumes and accessories a given idol will wear.[1] Further customization allows the player to choose who sings which lyrics, and the function of the video cameras including the camera's range (close-up, mid or long) and how it dissolves into the next frame.[4]

In the support mode, the idols begin their on stage performance and the player interacts by playing a rhythm minigame in either easy, medium or hard modes.[4] As the song plays, a predetermined sequence of controller button icons scroll from right to left towards a target icon and the player must press the correct button as the button icons pass over the target icon. The player is scored by the timing accuracy of these presses and is given one of four ratings: Perfect, Good, Normal and OK.[3] The player's performance is also represented by the voltage meter, which increases or decreases depending on if the player successfully hits a note or not. At intervals of 50 successful hits, the idol or idols will perform a special appeal to the audience which suddenly increases the voltage meter and the overall numerical score. In the hard mode, if the voltage meter goes down to zero, the performance will end prematurely; this does not occur in the easy and medium modes. The actions of the buttons as they relate to the performance change depending on the song and degree of difficulty. For example, a button may indicate anything from a cheer, handclap, whistle, musical instrument sound, or other various supportive sounds.[4]

After the performance, Kotori shows the player a result screen, which includes the score, the number of successful Perfect, Good, Normal and OK hits, the maximum number of combo hits, and the final percentage of the voltage meter. The screen will also indicate if the overall score is a high score.[3] Depending on the results, the player may be given additional costumes, accessories, or remixes of songs.[1][5] Also, the player may be given special messages if the resulting score and voltage meter percentage is over a certain value. The player can view an online ranking of other players' results for either a single song or from all songs put together. The ranking is ranked by the player with the highest score, though a player's voltage meter is also displayed.[1][6] If the player chooses to save the video for a performance, their score will automatically be uploaded onto the online ranking. The game also includes 48 achievements totaling 1,000G.

In the photography mode, the player freely manipulates how the performance looks by adjusting the position of the camera towards the idols. The player can change the camera angle and zoom in and out in real-time and take photos during the performance.[1][4] It is optional whether one or more idols will perform a special appeal to the audience. In-game items cannot be obtained by playing in the photography mode. The player is able to save up to five photos and one video of a performance; the video can be saved from both the support and photography modes.[7]

Development and release edit

Live For You! was developed by Namco Bandai Games[8] and directed by Akihiro Ishihara. In mid-2007, development for the game began in response to player tendencies for the original The Idolmaster arcade game and its Xbox 360 port. Despite the Xbox 360 version of The Idolmaster having 10 idols to choose from and 16 songs, Namco Bandai Games producer Yōzō Sakagami was surprised to find that very few players would try to raise each of the idols and choose all of the songs. Instead, Sakagami notes that most players would only choose one or two of the idols to raise and only about three of the songs.[9] Sakagami suggests that this is because the player starts with a single idol in The Idolmaster, and it takes a while to be able to produce three idols at once. Furthermore, because of the competition in the auditions, players would not want their idol to fail, so they would choose idols they are used to raising and choose songs they are used to hearing; Sakagami had noticed this trend since the arcade game version.[9]

The Xbox 360 port of The Idolmaster was developed to allow in part for the player to comfortably enjoy the various scenarios, but the game still had limitations that made viewing live performances difficult. For example, not only did players say that passing the auditions was difficult, but once the idol was able to perform, she could also make mistakes if she had not trained enough, so there were many players who could not readily see a whole performance without flaws. Taking these concerns into account, Sakagami and the development team thought about how they could allow those players to easily view the live performances, which Sakagami notes is a large part for why Live For You! was developed.[9]

Sakagami notes that Live For You! basically extracted the performance system from the previous game, but with changes and improvements.[4] Instead of calling it a traditional video game, he describes it as a game that allows the player to freely view and enjoy the singing and dancing. To achieve this goal, the development team included added functionality with camera angles and close-ups during performances.[4] Sakagami had previously talked with Hiroyuki Onoda, the director of The Idolmaster's Xbox 360 port, about how fans wanted more camera functionality in the next game, but Sakagami wanted it to be kept as simple as possible to maintain the lightheartedness in Live For You!. The team also touched on the idea to add in a "sense of unity with the audience" and wanted the player to get excited with the idols during performances, leading to the development of the rhythm minigame. Over the course of the minigame's development, the staff started with a simple rhythm game and began to take a more different approach to it, but after some trial and error, they returned to their initial idea for the minigame.[4]

The staff wanted to create a game that would not cause any stress, and that would allow the player to easily choose any character and form three-girl idol units.[9] The protagonist in the game was developed to be a "fan representative" who would coordinate the idols' performances, so any complex scenarios were left out, resulting in a simple story. Live For You! marked the first appearance of 765 Pro's office clerk Kotori Otonashi in the main story, who was included to help guide the player. The game also marked the first time that Mami Futami could appear on stage independent of Ami Futami,[3] and both can now be on stage at the same time. Sakagami calculated that it would take about 300 billion years without sleep to view every possible combination of idol (from one to groups of three), song, stage, costume and accessory available in Live For You!.[4]

The game was released on February 28, 2008 in limited and regular editions.[10][11] The limited edition came bundled with an 84-page booklet, a custom slipcase, and a DVD containing an original video animation episode.[12] Those who reserved the game also received a card that would allow users to download the song "Shiny Smile" (available March 26, 2008) for use in the game.[13] Two prepaid Microsoft Points cards in 3,500 point denominations featuring The Idolmaster characters were also released to accompany the game.[14] The game was released on Microsoft's Platinum Collection on March 12, 2009.[15] A collection of The Idolmaster and Live For You! titled The Idolmaster Twins was also released on March 12, 2009.[16] Live For You! became available for download through the Xbox Live Marketplace on August 11, 2009.[17]

Downloadable content edit

The Xbox 360 port of The Idolmaster had not been developed with the thought of a sequel in mind, so carrying over any downloadable content (DLC) from that game into a sequel was not considered. The development team for Live For You! consulted Microsoft about making the DLC from The Idolmaster available for Live For You!, but despite several ideas, it was ultimately decided that it would be too difficult to transfer DLC from one game into another. However, as a compromise, it was decided that the previous DLC would be available in DLC packs for Live For You! as bonus content.[18] Namco Bandai Games released 17 DLC updates between February 28, 2008 and August 26, 2009 available through the Xbox Live Marketplace. The updates include new songs and remixes, costumes, accessories, icons, themes, and additional side-stories called "Idol Dramas".[18]

Music edit

Live For You! features 32 songs in original versions and 42 remixes of those songs, for a total of 74 songs written and composed by a variety of songwriters. Initially, 16 songs are available for the idols to perform, each of which also has a remix version. An additional 16 songs in original versions and 26 remixes were released in downloadable content packs. Like the Xbox 360 port of The Idolmaster, Live For You! was originally not going to have any additional songs available as downloadable content.[13] At the time of the previous game's release, it was unknown what percentage of players would use online connectivity to download content or compete with other players, and it was expected that this would be about 30% of players. However, it was later observed that about 95% of players were using online connectivity, which lead the development team to reconsider adding additional songs.[13] Another reason for the change had to do with a lack of staff. As Sakagami explains, after the Xbox 360 port of The Idolmaster was complete, key members of the development staff moved on to other projects and were unavailable to work on the game mechanics needed to produce additional songs for that game. When development for Live For You! began, those staff members were still unavailable, and the development team had to wait until close to when the game was released to start work on additional songs.[13]

Three songs were originally introduced in Live For You!: "Do-Dai", "My Song" and "Shiny Smile". The songs were released by Nippon Columbia on a six-part CD series titled The Idolmaster Master Live in 2008. The first release was the single for "Shiny Smile" on February 13.[19] This was followed by five compilation albums: Remaster-A on March 5,[20] Remaster-B on April 16,[21] Do-Dai on May 14,[22] My Song on June 18,[23] and Encore on October 29.[24] Songs from Live For You! were also released on The Idolmaster Master Box volumes three through five between April 30, 2008 and March 18, 2009.[25][26][27]

Related media edit

A 224-page guidebook for the Twins collection titled The Idolmaster Twins Precious Album was released on June 26, 2009. The book contains information for both the Xbox 360 port of The Idolmaster and Live For You!, including walkthroughs and details on downloadable content.[28] A 17-minute original video animation (OVA) episode titled The Idolmaster Live For You! was included in the limited edition of Live For You! on February 28, 2008.[12] The OVA was later streamed online in three parts between August 27–29, 2010 on Niconico.[29] The OVA was produced by the animation studio Actas and directed by Keiichiro Kawaguchi. The screenplay was written by Satoru Nishizono, and chief animator Kimitake Nishio based the character design used in the OVA on Toshiyuki Kubooka's original designs. The music used in the OVA was produced by Namco Bandai Games and Romeo, and the ending theme is "The Idolmaster". The DVD also features a music video for the song "Danketsu" (団結, "Unity"), sung by 765 Production's 11 idols from Live For You!.

Reception edit

Live For You! sold 44,000 copies in its first week of release in Japan, and ranked as the fifth best-selling video game in Japan that week.[30] The game received a score of 28 out of 40 from the Japanese video game magazine Famitsu.[31] The game has been described as akin to a fan disc that would be hard to play if the player did not already have an emotional attachment to the idols. For this reason, Takeshi Iizuka writing for ASCII Media Works strongly recommends playing the Xbox 360 port of The Idolmaster and producing two or three idols before playing Live For You!.[32] Iizuka notes the large differences between the easy, medium and hard modes when playing the support mode, in addition to the varied difficulty between songs. "Go My Way!!" and "Agent Yoru o Yuku" (エージェント夜を往く) in particular are called the most difficult songs to play on hard. During the support mode, the rhythm minigame is described as difficult to focus on if the player also wants to focus on aspects of the idols' performance. The rotating screen during the special appeals to the audience is also called distracting.[5] The game's photography mode was criticized for only allowing the last five photos to be viewable at the end of the performance and for only one video being allowed to be saved at a time. The communication portion of the game is also criticized as being somewhat insufficient.[33]

References edit

  1. ^ a b c d e "アイドルマスター ライブフォーユー! | ゲーム概要" [The Idolmaster Live For You! | Game Summary] (in Japanese). Namco Bandai Games. Retrieved July 31, 2013.
  2. ^ "THE IDOLM@STER (キャラクター紹介)" [The Idolmaster (character introduction)] (in Japanese). Namco Bandai Games. Retrieved August 1, 2013.
  3. ^ a b c d 【特別企画】アイドルマスター ライブフォーユー!誕生秘話(前編) [(Special Project) The Idolmaster Live For You! Development Details (first part)] (in Japanese). ASCII Media Works. February 27, 2008. p. 2. Retrieved July 31, 2013.
  4. ^ a b c d e f g h 【特別企画】アイドルマスター ライブフォーユー!誕生秘話(前編) [(Special Project) The Idolmaster Live For You! Development Details (first part)] (in Japanese). ASCII Media Works. February 27, 2008. p. 3. Retrieved July 31, 2013.
  5. ^ a b "【レビュー】Xbox 360「アイドルマスター ライブフォーユー!」" [(Review) Xbox 360 The Idolmaster Live For You!] (in Japanese). ASCII Media Works. March 7, 2008. p. 2. Retrieved August 1, 2013.
  6. ^ 【特別企画】アイドルマスター ライブフォーユー!誕生秘話(後編) [(Special Project) The Idolmaster Live For You! Development Details (latter part)] (in Japanese). ASCII Media Works. February 27, 2008. p. 2. Retrieved July 31, 2013.
  7. ^ 【特別企画】アイドルマスター ライブフォーユー!誕生秘話(後編) [(Special Project) The Idolmaster Live For You! Development Details (latter part)] (in Japanese). ASCII Media Works. February 27, 2008. p. 4. Retrieved July 31, 2013.
  8. ^ アイドルマスター ライブフォーユー! [The Idolmaster Live For You!] (in Japanese). 4Gamer. Retrieved July 31, 2013.
  9. ^ a b c d 【特別企画】アイドルマスター ライブフォーユー!誕生秘話(前編) [(Special Project) The Idolmaster Live For You! Development Details (first part)] (in Japanese). ASCII Media Works. February 27, 2008. p. 1. Retrieved July 31, 2013.
  10. ^ "アイドルマスター ライブフォーユー! (オリジナルアニメDVD同梱版)" [The Idolmaster Live For You! (original anime DVD included)] (in Japanese). Amazon.co.jp. Retrieved August 9, 2013.
  11. ^ アイドルマスター ライブフォーユー!(通常版) [The Idolmaster Live For You! (regular edition)] (in Japanese). Amazon.co.jp. Retrieved August 9, 2013.
  12. ^ a b "『アイマスL4U!』新たなステージは2008年2月28日に開幕!予約特典の写真も公開" [The New Stage The Idolmaster Live For You! Will be Released on February 28, 2008! A Picture of the Reservation Special Favor Also Shown] (in Japanese). ASCII Media Works. November 9, 2007. Retrieved July 31, 2013.
  13. ^ a b c d 【特別企画】アイドルマスター ライブフォーユー!誕生秘話(前編) [(Special Project) The Idolmaster Live For You! Development Details (first part)] (in Japanese). ASCII Media Works. February 27, 2008. p. 4. Retrieved July 31, 2013.
  14. ^ "『アイマスL4U!』仕様のマイクロソフトポイントカードが発売" [The Idolmaster Live For You! Microsoft Point Card Offered] (in Japanese). ASCII Media Works. January 18, 2008. Retrieved July 31, 2013.
  15. ^ "アイドルマスター ライブ フォー ユー! Xbox 360 プラチナコレクション" [The Idolmaster Live For You! Xbox 360 Platinum Collection] (in Japanese). Amazon.co.jp. Retrieved August 1, 2013.
  16. ^ "アイドルマスターツインズ Xbox 360 プラチナコレクション" [The Idolmaster Twins Xbox 360 Platinum Collection] (in Japanese). Amazon.co.jp. Retrieved July 19, 2013.
  17. ^ "8月11日より『アイマス』など8作のXbox 360タイトルがDL販売へ" [Starting August 11, 8 Xbox 360 Titles Including The Idolmaster Will be Downloadable] (in Japanese). ASCII Media Works. August 6, 2009. Archived from the original on August 1, 2013. Retrieved August 1, 2013.
  18. ^ a b 【特別企画】アイドルマスター ライブフォーユー!誕生秘話(後編) [(Special Project) The Idolmaster Live For You! Development Details (latter part)] (in Japanese). ASCII Media Works. February 27, 2008. p. 1. Retrieved July 31, 2013.
  19. ^ "THE IDOLM@STER MASTER LIVE 00" (in Japanese). Nippon Columbia. Retrieved August 1, 2013.
  20. ^ "THE IDOLM@STER MASTER LIVE 01 REM@STER-A" (in Japanese). Nippon Columbia. Retrieved August 1, 2013.
  21. ^ "THE IDOLM@STER MASTER LIVE 02 REM@STER-B" (in Japanese). Nippon Columbia. Retrieved August 1, 2013.
  22. ^ "THE IDOLM@STER MASTER LIVE 03 Do-Dai" (in Japanese). Nippon Columbia. Retrieved August 1, 2013.
  23. ^ "THE IDOLM@STER MASTER LIVE 04" (in Japanese). Nippon Columbia. Retrieved August 1, 2013.
  24. ^ "THE IDOLM@STER MASTER LIVE ENCORE" (in Japanese). Nippon Columbia. Retrieved August 1, 2013.
  25. ^ "THE IDOLM@STER MASTER BOX III" (in Japanese). Nippon Columbia. Retrieved August 1, 2013.
  26. ^ "THE IDOLM@STER MASTER BOX IV" (in Japanese). Nippon Columbia. Retrieved August 1, 2013.
  27. ^ "THE IDOLM@STER MASTER BOX V" (in Japanese). Nippon Columbia. Retrieved August 1, 2013.
  28. ^ アイドルマスター ツインズ プレシャスアルバム [The Idolmaster Twins Precious Album] (in Japanese). Enterbrain. Retrieved July 24, 2013.
  29. ^ "【たるき亭更新】L4U!PV76500再生記念!L4U!限定版同梱アニメ1~3 3日連続公開" [(Tarukitei Update) In Commemoration of L4U!'s PV Getting 76,500 Views, L4U!'s Limited Edition Anime Will Be Shown for Three Days in Three Parts]. Namco Bandai Games (in Japanese). Ameba. August 27, 2010. Retrieved August 1, 2013.
  30. ^ "Gundam On Top Again In Japanese Sales Charts". Gamasutra. March 6, 2008. Retrieved July 30, 2013.
  31. ^ アイドルマスター ライブフォーユー! [The Idolmaster Live For You!] (in Japanese). Famitsu. Retrieved July 19, 2013.
  32. ^ "【レビュー】Xbox 360「アイドルマスター ライブフォーユー!」" [(Review) Xbox 360 The Idolmaster Live For You!] (in Japanese). ASCII Media Works. March 7, 2008. p. 1. Retrieved August 1, 2013.
  33. ^ "【レビュー】Xbox 360「アイドルマスター ライブフォーユー!」" [(Review) Xbox 360 The Idolmaster Live For You!] (in Japanese). ASCII Media Works. March 7, 2008. p. 3. Retrieved August 1, 2013.

External links edit

  • Official website (in Japanese)

idolmaster, live, アイドルマスター, ライブフォーユー, aidorumasutā, raibu, officially, stylized, idolm, ster, live, live, simulation, video, game, developed, published, namco, bandai, games, xbox, released, japan, february, 2008, sequel, idolmaster, gameplay, live, focuses, c. The Idolmaster Live For You アイドルマスター ライブフォーユー Aidorumasuta Raibu Fō Yu officially stylized as THE iDOLM STER Live For You is a live simulation video game developed and published by Namco Bandai Games for the Xbox 360 It was released in Japan on February 28 2008 as a sequel to The Idolmaster The gameplay in Live For You focuses on coordinating the concert event from The Idolmaster with higher customization of the songs stage and costumes The game features a rhythm minigame during performances which was developed to add a sense of unity with the audience and add excitement The player is also able to freely manipulate how the performance looks by adjusting the position of the camera towards the idols The story is told from the perspective of a special producer in charge of coordinating the live performances of 11 pop idols from The Idolmaster series The Idolmaster Live For You Limited edition cover artDeveloper s Namco Bandai GamesPublisher s Namco Bandai GamesDirector s Akihiro IshiharaProducer s Yōzō SakagamiWriter s Tomoyo TakahashiRyuta JufukuSeriesThe IdolmasterPlatform s Xbox 360ReleaseJP February 28 2008Genre s Life simulation RhythmMode s Single player Development for the game began in 2007 in response to player tendencies for the original The Idolmaster arcade game and its Xbox 360 port The development team wanted to create a game that would allow players to easily view the live performances The protagonist in the game was developed to be a fan representative who would coordinate the idols performances so any complex scenarios were left out resulting in a simple story Including downloadable content the game features 74 songs the idols perform 32 songs in original versions and 42 remixes of those songs which have been released on several music albums An original video animation episode produced by Actas was bundled with the limited edition release of the game Live For You sold 44 000 copies in its first week of release in Japan and ranked as the fifth best selling video game in Japan that week Contents 1 Gameplay 2 Development and release 2 1 Downloadable content 2 2 Music 3 Related media 4 Reception 5 References 6 External linksGameplay edit nbsp Yayoi Yukiho and Iori respectively on stage during the support mode The button icons move from right to left towards a target icon left of center next to the voltage meter Live For You is a live simulation game that revolves around characters related to the talent agency 765 Production 765 Pro a rising studio located in a small office On the day of a fan appreciation concert 765 Pro s company president and main producer suddenly go missing The player assumes the role of their substitute an unnamed special producer who is put in charge of coordinating the live performances of 765 Pro s 11 idols Haruka Amami Chihaya Kisaragi Yukiho Hagiwara Yayoi Takatsuki Ritsuko Akizuki Azusa Miura Iori Minase Makoto Kikuchi Ami and Mami Futami and Miki Hoshii 1 2 Aiding the special producer is Kotori Otonashi an office clerk working for 765 Pro 3 The player starts by selecting which of the idols will do a performance and can choose groups of either one two or three idols at a time After having a conversation with Kotori and the chosen idol or idols in the green room the player chooses one of two modes the performance is divided into a support mode and a photography mode At this point the player is allowed to change the player name and the name of the idol unit Following this the player chooses which song to perform what stage to perform on and which costumes and accessories a given idol will wear 1 Further customization allows the player to choose who sings which lyrics and the function of the video cameras including the camera s range close up mid or long and how it dissolves into the next frame 4 In the support mode the idols begin their on stage performance and the player interacts by playing a rhythm minigame in either easy medium or hard modes 4 As the song plays a predetermined sequence of controller button icons scroll from right to left towards a target icon and the player must press the correct button as the button icons pass over the target icon The player is scored by the timing accuracy of these presses and is given one of four ratings Perfect Good Normal and OK 3 The player s performance is also represented by the voltage meter which increases or decreases depending on if the player successfully hits a note or not At intervals of 50 successful hits the idol or idols will perform a special appeal to the audience which suddenly increases the voltage meter and the overall numerical score In the hard mode if the voltage meter goes down to zero the performance will end prematurely this does not occur in the easy and medium modes The actions of the buttons as they relate to the performance change depending on the song and degree of difficulty For example a button may indicate anything from a cheer handclap whistle musical instrument sound or other various supportive sounds 4 After the performance Kotori shows the player a result screen which includes the score the number of successful Perfect Good Normal and OK hits the maximum number of combo hits and the final percentage of the voltage meter The screen will also indicate if the overall score is a high score 3 Depending on the results the player may be given additional costumes accessories or remixes of songs 1 5 Also the player may be given special messages if the resulting score and voltage meter percentage is over a certain value The player can view an online ranking of other players results for either a single song or from all songs put together The ranking is ranked by the player with the highest score though a player s voltage meter is also displayed 1 6 If the player chooses to save the video for a performance their score will automatically be uploaded onto the online ranking The game also includes 48 achievements totaling 1 000G In the photography mode the player freely manipulates how the performance looks by adjusting the position of the camera towards the idols The player can change the camera angle and zoom in and out in real time and take photos during the performance 1 4 It is optional whether one or more idols will perform a special appeal to the audience In game items cannot be obtained by playing in the photography mode The player is able to save up to five photos and one video of a performance the video can be saved from both the support and photography modes 7 Development and release editLive For You was developed by Namco Bandai Games 8 and directed by Akihiro Ishihara In mid 2007 development for the game began in response to player tendencies for the original The Idolmaster arcade game and its Xbox 360 port Despite the Xbox 360 version of The Idolmaster having 10 idols to choose from and 16 songs Namco Bandai Games producer Yōzō Sakagami was surprised to find that very few players would try to raise each of the idols and choose all of the songs Instead Sakagami notes that most players would only choose one or two of the idols to raise and only about three of the songs 9 Sakagami suggests that this is because the player starts with a single idol in The Idolmaster and it takes a while to be able to produce three idols at once Furthermore because of the competition in the auditions players would not want their idol to fail so they would choose idols they are used to raising and choose songs they are used to hearing Sakagami had noticed this trend since the arcade game version 9 The Xbox 360 port of The Idolmaster was developed to allow in part for the player to comfortably enjoy the various scenarios but the game still had limitations that made viewing live performances difficult For example not only did players say that passing the auditions was difficult but once the idol was able to perform she could also make mistakes if she had not trained enough so there were many players who could not readily see a whole performance without flaws Taking these concerns into account Sakagami and the development team thought about how they could allow those players to easily view the live performances which Sakagami notes is a large part for why Live For You was developed 9 Sakagami notes that Live For You basically extracted the performance system from the previous game but with changes and improvements 4 Instead of calling it a traditional video game he describes it as a game that allows the player to freely view and enjoy the singing and dancing To achieve this goal the development team included added functionality with camera angles and close ups during performances 4 Sakagami had previously talked with Hiroyuki Onoda the director of The Idolmaster s Xbox 360 port about how fans wanted more camera functionality in the next game but Sakagami wanted it to be kept as simple as possible to maintain the lightheartedness in Live For You The team also touched on the idea to add in a sense of unity with the audience and wanted the player to get excited with the idols during performances leading to the development of the rhythm minigame Over the course of the minigame s development the staff started with a simple rhythm game and began to take a more different approach to it but after some trial and error they returned to their initial idea for the minigame 4 The staff wanted to create a game that would not cause any stress and that would allow the player to easily choose any character and form three girl idol units 9 The protagonist in the game was developed to be a fan representative who would coordinate the idols performances so any complex scenarios were left out resulting in a simple story Live For You marked the first appearance of 765 Pro s office clerk Kotori Otonashi in the main story who was included to help guide the player The game also marked the first time that Mami Futami could appear on stage independent of Ami Futami 3 and both can now be on stage at the same time Sakagami calculated that it would take about 300 billion years without sleep to view every possible combination of idol from one to groups of three song stage costume and accessory available in Live For You 4 The game was released on February 28 2008 in limited and regular editions 10 11 The limited edition came bundled with an 84 page booklet a custom slipcase and a DVD containing an original video animation episode 12 Those who reserved the game also received a card that would allow users to download the song Shiny Smile available March 26 2008 for use in the game 13 Two prepaid Microsoft Points cards in 3 500 point denominations featuring The Idolmaster characters were also released to accompany the game 14 The game was released on Microsoft s Platinum Collection on March 12 2009 15 A collection of The Idolmaster and Live For You titled The Idolmaster Twins was also released on March 12 2009 16 Live For You became available for download through the Xbox Live Marketplace on August 11 2009 17 Downloadable content edit The Xbox 360 port of The Idolmaster had not been developed with the thought of a sequel in mind so carrying over any downloadable content DLC from that game into a sequel was not considered The development team for Live For You consulted Microsoft about making the DLC from The Idolmaster available for Live For You but despite several ideas it was ultimately decided that it would be too difficult to transfer DLC from one game into another However as a compromise it was decided that the previous DLC would be available in DLC packs for Live For You as bonus content 18 Namco Bandai Games released 17 DLC updates between February 28 2008 and August 26 2009 available through the Xbox Live Marketplace The updates include new songs and remixes costumes accessories icons themes and additional side stories called Idol Dramas 18 Music edit Live For You features 32 songs in original versions and 42 remixes of those songs for a total of 74 songs written and composed by a variety of songwriters Initially 16 songs are available for the idols to perform each of which also has a remix version An additional 16 songs in original versions and 26 remixes were released in downloadable content packs Like the Xbox 360 port of The Idolmaster Live For You was originally not going to have any additional songs available as downloadable content 13 At the time of the previous game s release it was unknown what percentage of players would use online connectivity to download content or compete with other players and it was expected that this would be about 30 of players However it was later observed that about 95 of players were using online connectivity which lead the development team to reconsider adding additional songs 13 Another reason for the change had to do with a lack of staff As Sakagami explains after the Xbox 360 port of The Idolmaster was complete key members of the development staff moved on to other projects and were unavailable to work on the game mechanics needed to produce additional songs for that game When development for Live For You began those staff members were still unavailable and the development team had to wait until close to when the game was released to start work on additional songs 13 Three songs were originally introduced in Live For You Do Dai My Song and Shiny Smile The songs were released by Nippon Columbia on a six part CD series titled The Idolmaster Master Live in 2008 The first release was the single for Shiny Smile on February 13 19 This was followed by five compilation albums Remaster A on March 5 20 Remaster B on April 16 21 Do Dai on May 14 22 My Song on June 18 23 and Encore on October 29 24 Songs from Live For You were also released on The Idolmaster Master Box volumes three through five between April 30 2008 and March 18 2009 25 26 27 Related media editA 224 page guidebook for the Twins collection titled The Idolmaster Twins Precious Album was released on June 26 2009 The book contains information for both the Xbox 360 port of The Idolmaster and Live For You including walkthroughs and details on downloadable content 28 A 17 minute original video animation OVA episode titled The Idolmaster Live For You was included in the limited edition of Live For You on February 28 2008 12 The OVA was later streamed online in three parts between August 27 29 2010 on Niconico 29 The OVA was produced by the animation studio Actas and directed by Keiichiro Kawaguchi The screenplay was written by Satoru Nishizono and chief animator Kimitake Nishio based the character design used in the OVA on Toshiyuki Kubooka s original designs The music used in the OVA was produced by Namco Bandai Games and Romeo and the ending theme is The Idolmaster The DVD also features a music video for the song Danketsu 団結 Unity sung by 765 Production s 11 idols from Live For You Reception editLive For You sold 44 000 copies in its first week of release in Japan and ranked as the fifth best selling video game in Japan that week 30 The game received a score of 28 out of 40 from the Japanese video game magazine Famitsu 31 The game has been described as akin to a fan disc that would be hard to play if the player did not already have an emotional attachment to the idols For this reason Takeshi Iizuka writing for ASCII Media Works strongly recommends playing the Xbox 360 port of The Idolmaster and producing two or three idols before playing Live For You 32 Iizuka notes the large differences between the easy medium and hard modes when playing the support mode in addition to the varied difficulty between songs Go My Way and Agent Yoru o Yuku エージェント夜を往く in particular are called the most difficult songs to play on hard During the support mode the rhythm minigame is described as difficult to focus on if the player also wants to focus on aspects of the idols performance The rotating screen during the special appeals to the audience is also called distracting 5 The game s photography mode was criticized for only allowing the last five photos to be viewable at the end of the performance and for only one video being allowed to be saved at a time The communication portion of the game is also criticized as being somewhat insufficient 33 References edit a b c d e アイドルマスター ライブフォーユー ゲーム概要 The Idolmaster Live For You Game Summary in Japanese Namco Bandai Games Retrieved July 31 2013 THE IDOLM STER キャラクター紹介 The Idolmaster character introduction in Japanese Namco Bandai Games Retrieved August 1 2013 a b c d 特別企画 アイドルマスター ライブフォーユー 誕生秘話 前編 Special Project The Idolmaster Live For You Development Details first part in Japanese ASCII Media Works February 27 2008 p 2 Retrieved July 31 2013 a b c d e f g h 特別企画 アイドルマスター ライブフォーユー 誕生秘話 前編 Special Project The Idolmaster Live For You Development Details first part in Japanese ASCII Media Works February 27 2008 p 3 Retrieved July 31 2013 a b レビュー Xbox 360 アイドルマスター ライブフォーユー Review Xbox 360 The Idolmaster Live For You in Japanese ASCII Media Works March 7 2008 p 2 Retrieved August 1 2013 特別企画 アイドルマスター ライブフォーユー 誕生秘話 後編 Special Project The Idolmaster Live For You Development Details latter part in Japanese ASCII Media Works February 27 2008 p 2 Retrieved July 31 2013 特別企画 アイドルマスター ライブフォーユー 誕生秘話 後編 Special Project The Idolmaster Live For You Development Details latter part in Japanese ASCII Media Works February 27 2008 p 4 Retrieved July 31 2013 アイドルマスター ライブフォーユー The Idolmaster Live For You in Japanese 4Gamer Retrieved July 31 2013 a b c d 特別企画 アイドルマスター ライブフォーユー 誕生秘話 前編 Special Project The Idolmaster Live For You Development Details first part in Japanese ASCII Media Works February 27 2008 p 1 Retrieved July 31 2013 アイドルマスター ライブフォーユー オリジナルアニメDVD同梱版 The Idolmaster Live For You original anime DVD included in Japanese Amazon co jp Retrieved August 9 2013 アイドルマスター ライブフォーユー 通常版 The Idolmaster Live For You regular edition in Japanese Amazon co jp Retrieved August 9 2013 a b アイマスL4U 新たなステージは2008年2月28日に開幕 予約特典の写真も公開 The New Stage The Idolmaster Live For You Will be Released on February 28 2008 A Picture of the Reservation Special Favor Also Shown in Japanese ASCII Media Works November 9 2007 Retrieved July 31 2013 a b c d 特別企画 アイドルマスター ライブフォーユー 誕生秘話 前編 Special Project The Idolmaster Live For You Development Details first part in Japanese ASCII Media Works February 27 2008 p 4 Retrieved July 31 2013 アイマスL4U 仕様のマイクロソフトポイントカードが発売 The Idolmaster Live For You Microsoft Point Card Offered in Japanese ASCII Media Works January 18 2008 Retrieved July 31 2013 アイドルマスター ライブ フォー ユー Xbox 360 プラチナコレクション The Idolmaster Live For You Xbox 360 Platinum Collection in Japanese Amazon co jp Retrieved August 1 2013 アイドルマスターツインズ Xbox 360 プラチナコレクション The Idolmaster Twins Xbox 360 Platinum Collection in Japanese Amazon co jp Retrieved July 19 2013 8月11日より アイマス など8作のXbox 360タイトルがDL販売へ Starting August 11 8 Xbox 360 Titles Including The Idolmaster Will be Downloadable in Japanese ASCII Media Works August 6 2009 Archived from the original on August 1 2013 Retrieved August 1 2013 a b 特別企画 アイドルマスター ライブフォーユー 誕生秘話 後編 Special Project The Idolmaster Live For You Development Details latter part in Japanese ASCII Media Works February 27 2008 p 1 Retrieved July 31 2013 THE IDOLM STER MASTER LIVE 00 in Japanese Nippon Columbia Retrieved August 1 2013 THE IDOLM STER MASTER LIVE 01 REM STER A in Japanese Nippon Columbia Retrieved August 1 2013 THE IDOLM STER MASTER LIVE 02 REM STER B in Japanese Nippon Columbia Retrieved August 1 2013 THE IDOLM STER MASTER LIVE 03 Do Dai in Japanese Nippon Columbia Retrieved August 1 2013 THE IDOLM STER MASTER LIVE 04 in Japanese Nippon Columbia Retrieved August 1 2013 THE IDOLM STER MASTER LIVE ENCORE in Japanese Nippon Columbia Retrieved August 1 2013 THE IDOLM STER MASTER BOX III in Japanese Nippon Columbia Retrieved August 1 2013 THE IDOLM STER MASTER BOX IV in Japanese Nippon Columbia Retrieved August 1 2013 THE IDOLM STER MASTER BOX V in Japanese Nippon Columbia Retrieved August 1 2013 アイドルマスター ツインズ プレシャスアルバム The Idolmaster Twins Precious Album in Japanese Enterbrain Retrieved July 24 2013 たるき亭更新 L4U PV76500再生記念 L4U 限定版同梱アニメ1 3 3日連続公開 Tarukitei Update In Commemoration of L4U s PV Getting 76 500 Views L4U s Limited Edition Anime Will Be Shown for Three Days in Three Parts Namco Bandai Games in Japanese Ameba August 27 2010 Retrieved August 1 2013 Gundam On Top Again In Japanese Sales Charts Gamasutra March 6 2008 Retrieved July 30 2013 アイドルマスター ライブフォーユー The Idolmaster Live For You in Japanese Famitsu Retrieved July 19 2013 レビュー Xbox 360 アイドルマスター ライブフォーユー Review Xbox 360 The Idolmaster Live For You in Japanese ASCII Media Works March 7 2008 p 1 Retrieved August 1 2013 レビュー Xbox 360 アイドルマスター ライブフォーユー Review Xbox 360 The Idolmaster Live For You in Japanese ASCII Media Works March 7 2008 p 3 Retrieved August 1 2013 External links editOfficial website in Japanese Retrieved from https en wikipedia org w index php title The Idolmaster Live For You amp oldid 1215297237, wikipedia, wiki, book, books, 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