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Wikipedia

The ClueFinders

The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.[2][3][4]

The ClueFinders
The members of the ClueFinders team from left-to-right: Leslie, Santiago, Owen, LapTrap (above), and Joni.
Genre(s)Edutainment, adventure, mystery
Developer(s)The Learning Company (formerly SoftKey)
Publisher(s)
First releaseThe ClueFinders 3rd Grade Adventures: The Mystery of Mathra
February 3, 1997[1]
Latest releaseThe ClueFinders: Mystery Mansion Arcade
2002

History edit

The Learning Company (1997–2001) edit

The ClueFinders was conceived as a spiritual successor to the Reader Rabbit series.[5] The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in 1997, and The ClueFinders 4th Grade Adventures was released in 1998. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ClueFinders website.[6] The ClueFinders 4th Grade Adventures was also the first game to include the A.D.A.P.T. technology, which allowed teachers and parents to monitor the player's progress and included auto-adjustable levels based on the player's abilities.[7]

In 1997, The Learning Company was acquired by Mattel for $3.7 billion. The following year, Mattel sold off their "The Learning Company" assets to Gores Technology Group.[8] In 2000, Mattel Interactive hired professional writers Jill Gorey and Barbara Herndon to design a concept for a TV series, but the franchise never made its way to television.[9] The ClueFinders Reading Adventures was discontinued in 2000.[10] ClueFinders held a writing competition in 2001.[11] Sponsored by The Learning Company, the competition was open to 3rd-6th grade classrooms in the United States. The winning essay, a new adventure for the ClueFinders crew, won its writer an iMac.[12]

Riverdeep/HMH (2001–present) edit

In 2001, Riverdeep acquired many of The Learning Company's properties from Gores Technology Group by selling $40 million in stock.[13] Carmen Sandiego, ClueFinders, and Reader Rabbit were then licensed to the KidsEdge Website in 2002, where they were available to play among 170 games and activities.[14][15] In 2003, The ClueFinders' Reading Adventures was reconfigured to run on Windows XP.[16] The 2004 RCN InterACTION service allowed parents to stream over 35 games in series such as Carmen Sandiego, Clifford the Big Red Dog and ClueFinders over a broadband connection.[17] Compilations of multiple previously released titles were added, such as ClueFinders Adventure Pack and ClueFinders Triple Pack. These bundle often include a single ClueFinders title (often "The ClueFinders Reading Adventures") along with other games (but mostly The Learning Company games), such as "Adventure Workshop" or "After School Clubhouse". In addition, the 3rd–6th grade titles were re-released on the iOS platform on December 19, 2010.[18] As of 2017, Houghton Mifflin Harcourt (the successor of Riverdeep) is offering the ClueFinders brand as a licensing opportunity on its website.[19]

Design edit

Plot edit

Development of the games' backstory took 16 months.[5] The ClueFinders adventures take place in the real contemporary world, incorporating some elements of fantasy and science fiction.

The main cast of characters include:

  • Joni Savage (Josie Savage in UK version): ClueFinders founder
  • Santiago Rivera (Sebastian Robertson in UK version), a Spanish-American mechanically-minded member
  • Owen Lam, an Asian-American skater dude member
  • Leslie Clark (Lucy Clark in UK version), an African-American literary-minded member
  • LapTrap, The Turbo T.U.R.T.L.E.: A floating artificially intelligent laptop.
  • Socrates, an intelligent dog and mascot.[5]

They were chosen to be around the same age as their player base after the art director ran various character designs by a group of kids. Some of the unsuccessful designs included animals, rock stars, and FBI agents, which the kids perceived as babysitters instead of teammates.[5] Each character was designed with a distinct personality and identifiable faults to increase their relatability.[20] The developers used a character grid to aid their writing, which contained information such as "their flaws, their fears, how they met, where they grew up, and their likely reactions to certain situations".[5]

In The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, a great city was built 1000 years ago in the Numerian rainforest in South American until a dragonlike monster named Mathra invaded. After Mathra was captured, the Numerians abandoned their city, sealed the entrance, and hid the two halves of the key in the far corners of the rainforest. One part was hidden in the Monkey Kingdom and the latter in the Goo Lagoon. Animals had started to disappear in the rainforest once again and Joni's uncle, Dr. Pythagoras, also disappeared. Mr. Limburger (Lindman in the UK version) flies the ClueFinders in his airplane and briefs them on the events going on. The ClueFinders set off to find the lost doctor, animals, and the keys to the Lost Numerian City. However, the evidence suggests that there is more to the disappearances than a 1000-year-old monster as well as a sinister plot behind it.

In The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid, the ClueFinders are on an adventure in Egypt with Professor Botch, Alistair Loveless, and their dog, Socrates. There, at a dig site, they uncover the tomb of Peribsen, a king from the second dynasty. Joni finds a mysterious ring and tries it on her finger, but it magically latches onto her finger. Later that night, Alistair Loveless and his goons kidnap Professor Botch and steal several valuable relics. Loveless intends to unleash Set, the Egyptian God of Evil and Chaos. The ClueFinders are left to recover the relics, rescue Professor Botch, and prevent Loveless and Set from wreaking havoc.

In The ClueFinders 5th Grade Adventures: Secret of the Living Volcano, the ClueFinders are on a mission with Captain Clark, Leslie's sailor grandfather, to find out why so many ships have been disappearing in a certain area of the Pacific Ocean. In one of the wrecked ships, Joni and Santiago discover a pair of metal plaques with strange symbols written on them called CrypTiles. However, when their ship comes into view of a tiny uncharted island, a tsunami promptly forms and hits their ship. Joni, Santiago and LapTrap are stranded on the island and set off to rescue their remaining team members, locate Captain Clark and his crew, and find out what sort of activities are happening on the island.

In The ClueFinders 6th Grade Adventures: The Empire of the Plant People, while playing a game of frisbee, Joni accidentally tosses the disc over the fence into the overgrown yard of their friendly neighbours, Miss Rose. When Joni and Santiago enter Miss Rose's yard to find the frisbee, the ground opens up and swallows them. Owen, Leslie, and LapTrap investigate to look for their lost team members and find a labyrinth under the yard inhabited by self-aware, anthropomorphic talking plants. They learn from a friendly plant named Ficus that the plants have captured Joni and Santiago and are concocting a plan to attack the town above.

In The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas, in a village high in the Himalayas, twenty-four priceless treasures have been stolen. An elder of the village calls the ClueFinders to help uncover the treasures and the thief's identity. Many, including the elder's pessimistic apprentice, believe the Yeti is behind the theft, but the clues all point in different directions and it appears a different person is responsible for the theft of each item.

In The ClueFinders Reading Adventures: Mystery of the Missing Amulet, an asteroid has crashed in the Sierra Mountains. The ClueFinders approach the asteroid, discovering it is significantly cool despite its recent crash. Joni touches it, and the ClueFinders get beamed across space, arriving on the planet Millenia. The team is separated into two parts of the Millenia. Joni and Owen then meet Malveera, the princess of Millenia who brought them to help save her planet from the evil sorceress Malicia, who has also captured Santiago and Leslie. The only way to stop her and return to Earth is to locate the two halves of the Amulet of Life hidden by the Doldreks and the Sorrens.

In ClueFinders Search and Solve Adventures: The Phantom Amusement Park, one night, when the ClueFinders are observing a lunar eclipse from their clubhouse, they see an SOS signal coming from an abandoned amusement park on the edge of town. They find Jacques Ramone, the curator of the local art museum, is trapped at the top of the drop-tower ride. He tells them that he was kidnapped and placed there, but says he doesn't know why. After Joni and Owen rescue the curator, Santiago and Leslie are captured by the curator's sister, Mimi Ramone. Joni and Owen investigate the park and find some art supplies and damaged robots, indicating that some art forgery crime was taking place.

In The ClueFinders: The Incredible Toy Store Adventure, the ClueFinders are heading on a San Francisco cable car to the recently built toy store, Ultimate Toys. Owen goes to retrieve his wallet, along with Joni and LapTrap, while Leslie, Santiago, and AliTrap head into the store, only to be shot by a shrinking ray and captured into a sack. Once they escape from the sack, they realize they've been taken to the sixth floor. Using Owen's red video phone, they contact Leslie and Santiago and inform them of their plight, prompting Leslie and Santiago to try to rescue them. To do this Owen, Joni and LapTrap need to make their way into the toy store and construct a machine to reverse the shrinking effects while nabbing the perpetrator responsible for the shrinking of things in the toy store.

In The ClueFinders: Mystery Mansion Arcade, the ClueFinders explore a creepy house on a hill, thinking that Joni's uncle Dr. Horace Pythagoras sent a distress email that he was trapped in the house and needed rescue. It turns out to be a trap, and the four ClueFinders are separated. Four of the ClueFinders' previous enemies—Fletcher Limburger, Alistair Loveless, Pericles Lear, and Miss Rose—have joined forces with a mysterious new ally and created the trap to get revenge on the ClueFinders.

Gameplay edit

The series consists of "multi-subject by grade" programs, in which players practice skills and advance their understanding of grade-based content.[21] The player can choose to play the adventure mode or to play the game's activities outside the adventure in "practice mode". Choosing to play the adventure will lead to a follow-up sequence, which further establishes the premise as well as the overall goal of the game. The bulk of each game involves traveling between different screens in a predetermined area that has various educational activities. The user will have to play these games to advance. Usually, each area will have one activity that needs to be completed to advance, but which can only be played by collecting items from all the other activities in the area.

In all of the games except for The ClueFinders 4th Grade Adventures, the ClueFinders are split into two teams at the start. A portable red videophone allows the two teams to make contact with each other and clicking on the phone provides the user with game hints from the other team. The other team will typically either be serving as backup, looking for clues or else be captured and in need of rescue. Games have different activities divided among different areas, each with their skill and goal. The games contain a number of parodies of and allusions to popular culture and other topics.

In The ClueFinders: Mystery Mansion Arcade, the activities are not as educationally based as the previous games but more arcade-oriented. The mini-games consist of an obstacle course, category matching, a maze game, and a pinball game. In The ClueFinders Math Adventures, the game is set up similar to Clue in that the central goal of each round is to identify three variables—who stole the treasure, which treasure they took, and where they hid it—based on clues. Clues are acquired from playing games and helping the villagers with their work. Using the acquired clues, the player can limit the number of possibilities until, with enough clues, only one remains. When 24 treasures are restored, the game is won.

Graphics and coding edit

During the gameplay, 2D computer graphics are used in the style of hand-drawn animated cartoons with animations that use thick outlines and solid colors on two-dimensional backgrounds. For this reason, the series is often[22][23][24] described as imitating the look of a Saturday morning cartoon, Scooby-Doo being repeatedly cited by reviewers. Cutscenes, however, use pre-rendered 3D graphics.

Educational goals edit

While Reader Rabbit was popular with younger audiences, The Learning Company came up with ClueFinders to appeal to third graders and onward for both boys and girls. To match with kids' abstract thinking, the games were activity-centered and included cross-curriculum topics more sophisticated than preschool material, which included algebra, grammar, and spelling. To ensure that users actually learned something, the educational content came first before the puzzles, gameplay, and objectives.[5]

Products in the series edit

List of games edit

Games Platforms and release years
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra (titled The ClueFinders Year 3 / Cluefinders 3 & 4 in UK)
  • Re-released with A.D.A.P.T.
  • Re-released as The ClueFinders: Mystery of the Monkey Kingdom
  • MacOS (2010)
  • The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid (titled The ClueFinders Year 4 / Cluefinders 4 & 5 in UK)
  • MacOS (2010)
  • The ClueFinders Math Adventures: Mystery of the Himalayas (titled The ClueFinders Maths Ages 9-12: Mystery of the Stolen Treasures in UK)
    The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano (titled The ClueFinders Year 5 / Cluefinders 5 & 6 in UK)
    The ClueFinders 6th Grade Adventures: The Empire of the Plant People (titled The ClueFinders Year 6 / Cluefinders 6 & 7 in UK)
    The ClueFinders Reading Adventures: Mystery of the Missing Amulet (titled The ClueFinders Reading Ages 9-12 in UK) Windows, Mac (1999, included as a bonus disc with other ClueFinders titles)
    The Cluefinders Search and Solve Adventures: The Phantom Amusement Park Windows, Mac (2000)
    The ClueFinders Real World Adventure Kit Windows, Mac (2001, included as a bonus disc with other ClueFinders titles)
    The ClueFinders: The Incredible Toy Store Adventure! Windows, Mac (2001)
    The ClueFinders: Mystery Mansion Arcade Windows, Mac (2002, included as a bonus disc with other ClueFinders titles)
    ClueFinders: Doom Elevator Browser game
    ClueFinders: Jungle Adventure Browser game
    ClueFinders: Rescue Browser game

    Compilations edit

    Title Year Games
    ClueFinders Adventure Pack[25] 2003
    • The ClueFinders Search and Solve Adventures: The Phantom Amusement Park
    • The ClueFinders: The Incredible Toy Store Adventure!
    • The ClueFinders Reading Adventures: Mystery of the Missing Amulet
    ClueFinders Triple Pack[26] 2005
    • The ClueFinders 3rd Grade Adventures: The Mystery of Mathra
    • The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid
    • The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano
    Cluefinders Math Learning System[27] 2007
    • The ClueFinders Math Adventures: Mystery of the Himalayas
    • Mighty Math Number Heroes

    Books edit

    Two ClueFinders books - The Mystery of Microsneezia[28] and The Mystery of the Backlot Banshee[29] - were both written by Ellen Weiss and illustrated by Mel Friedman.

    Reception edit

    3rd Grade won the 1997 Gold Award from Parents' Choice. During the Opening Day of the Bologna Children's Book Fair on April 8, 1999, the game was awarded the Bologna New Media Prize for the Best Logical Thinking Program.

    Computer Shopper and SuperKids described 3rd Grade Adventures as the educational equivalent of the Indiana Jones trilogy.[43][44] Kiplinger's Personal Finance thought 4th Grade Adventures "works hard for its players' enjoyment".[45] Discovery Education wrote that 5th Grade Adventures "seamlessly combines fun and learning".[46] SuperKids praised the "cartoon quality animation and an alluring storyline" of Math Adventures and the Cluedo-inspired gameplay.[47] 01Net asserted that in terms of 5th Grade Adventures, the activities take precedence over the merely incidental storyline.[48] In 2001, the site described the series' graphics as "very colorful" and "truly seductive"[49] but three years later the site decided they were outdated.[50] Asbury Park Press noted that Reading Adventures, like Carmen Sandiego Word Detective, "placed reading games in the middle of mysteries".

    Exploring Values Through Literature, Multimedia, and Literacy Events highlighted the series for its multicultural and balanced cast in which the nonwhite characters have equal status to the white character, noting that Leslie and Santiago are the main sources of knowledge, but also noted that there were no examples of software with the primary character being non-white.[51] Meanwhile, The Boston Herald commented that the series had "come a long way"; the paper suggested that the decision to include a Caucasian (Joni), Asian (Owen), Black (Leslie), and Latino (Santiago) in its main cast smelt of interference from the California School Board standard.[52] The paper praised the series' "television-quality animation, broad educational focus and lively situations", though thought the early games were uneven in difficulty.[52] Exploring Values Through Literature, Multimedia, and Literacy Events further praised the series' focus on character interdependence, or how missions are not successful until and unless they work together.[51] Children's Software Review managing editor Ellen Wolock criticized The Learning Company for focusing too much of its resources on repackaging its old software, commenting that she received the impression the company was "just throwing together" entries in its newer ClueFinders series.[53] Working Mother thought the series offered a "painless way for kids to hone their skills".[54] The Cincinnati Enquirer recommended the "strong" series to gamers who were unable to locate the then soon to be discontinued title The Sims: Livin' Large,[55] and said "there is a lot to like" about entries in the series, such as the closed captioning of later titles.[56]

    One piece of research used the game as a "tool for assessing how children worked on computers in social interactions and influence acceptance by peers in classroom interactions".[57] The Times Shepperton felt 4th Grade did a "nice job of integrating the learning activities into an engaging adventure".[58] Battle Creek Enquirer and The Tennessean felt 4th Grade's strong sense of mystery encouraged players to learn academia.[59][60] Arizona Republic felt Search and Solve would intrigue children due to having the right mix of "scariness and intrigue".[61]

    4th Grade received positive reviews. All Game Guide gave the game four out five stars, writing that "the cut-scenes successfully build excitement, providing an incentive for completing the entire game [though there is no] real reason to play a second time... Gameplay is simple with an easy to use click or click-and-drag mouse control scheme, and the lack of a written manual is overcome with full explanations of all activities within the game...The game seems a delightful mix of adventure and learning". Game Vortex rated the game 80/100, saying that "Clue Finders 4th Grade Adventure: Puzzle of the Pyramid is a typical edutainment game that teaches your child the ins and outs of what he or she needs to know to make it through the fourth grade". 7Wolf Magazine rated the game 70/100.

    Reading Adventures gave mixed reviews. Although they said that teacher reviewers were especially impressed with the reading comprehension section", they felt that "too many of the [activities] require fast-twitch gaming ability in addition to knowledge of the subject matter". Of the kids appeal, the review stated that "the activities themselves, however, are inconsistent. While some are novel and quite educational...others are tired repeats of games seen many times over in many other programs". It concluded by saying that "this likable Clue Finders adventure provides an entertaining way for kids to practice their reading and language skills. Students who need significant help with their reading skills would do better with a more academically oriented title, and those who are not adept gamers may become frustrated with some of the activities".[62]

    Commercial performance edit

    As of 2001, the first six games have sold around 3.5 million copies.[5]

    Awards and nominations edit

    Since its creation in 1997, the ClueFinders series has won over 50 awards and accolades in three years.[63] The Incredible Toy Store was an Edutaining Kids General Learning software pick of 2001.

    Year Award Recipient Result
    1997 Award of Excellence The Cluefinders 3rd Grade Adventures: The Mystery of Mathra Won[1]
    1997 Thunderbeam Web site Seal of Approval The Cluefinders 3rd Grade Adventures: The Mystery of Mathra Won[64]
    1997 Children's Software Revue's All Star Software list The Cluefinders 3rd Grade Adventures: The Mystery of Mathra Featured[64]
    1998 Parents' Choice Award - Gold Award The Cluefinders Math Ages 9–12 Won[65]
    1997 Parents' Choice Award - Gold Award The ClueFinders' 3rd Grade Adventures Won[66]
    2002 Parents' Choice Award - Silver Honor ClueFinders: The Incredible Toy Store Adventure Won[67]

    References edit

    1. ^ a b "The ClueFinders Series Makes the List of Top 10 Additions to The Computer Museum's Best Software for Kids Gallery". PR Newswire. Retrieved 2017-03-30.
    2. ^ "In Spy World, 'ClueFinders' Trumps Competition". Los Angeles Times. 2001-10-04. Retrieved 2020-11-01.
    3. ^ "Putting Fun Into Reading, Rhyming, Arithmetic". Los Angeles Times. 2001-08-30. Retrieved 2020-11-01.
    4. ^ "Kids software that delights and educates". Christian Science Monitor. 1999-12-15. ISSN 0882-7729. Retrieved 2020-11-01.
    5. ^ a b c d e f g Shannon, L. R. (August 30, 2001). "An Education in Child's Play". The Los Angeles Times. ISSN 0362-4331. Retrieved 2017-02-06.
    6. ^ . 1998-11-02. Archived from the original on 2017-03-31. {{cite journal}}: Cite journal requires |journal= (help)
    7. ^ PC Mag. Ziff Davis, Inc. 2000-09-01.
    8. ^ York, Andrew Cave in New. "Mattel sale ends $3.6bn fiasco". Telegraph.co.uk. Retrieved 2017-03-31.
    9. ^ "Mattel Interactive Enters Into New Media With Its Award-Winning ClueFinders Brand". PR Newswire. Retrieved 2017-03-30.
    10. ^ "The Tennessean from Nashville, Tennessee on October 10, 2000 · Page 62". Newspapers.com. Retrieved 2019-08-06.
    11. ^ . Archived from the original on 2001-08-02. Retrieved 2017-03-30.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
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    19. ^ "Licensing Opportunities". Houghton Mifflin Harcourt. Retrieved 2017-01-17.
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    21. ^ Ryan, Kevin; Cooper, James M.; Tauer, Susan (2012-01-01). Teaching for Student Learning: Becoming a Master Teacher. Cengage Learning. ISBN 978-1111833602.
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    23. ^ "Yahoo! Auctions - Clue Finders - 4th Grade Adventures - The Learning Com". Auctions.yahoo.com. Retrieved 2019-08-06.
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    28. ^ Weiss, Ellen; Friedman, Mel (January 1, 2004). The Mystery of Microsneezia (Cluefinders). Learning Co. ISBN 978-0763076191.
    29. ^ Weiss, Ellen; Friedman, Mel (January 1, 2004). The Mystery of the Backlot Banshee (Clue Finders). Learning Co. ISBN 978-0763076207.
    30. ^ T.J. Deci. . Allgame. Archived from the original on December 12, 2014. Retrieved April 4, 2017.
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    32. ^ "The ClueFinders' 3rd Grade Adventures - Parents' Choice Gold Award". www.parents-choice.org. Retrieved 2017-03-30.
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    54. ^ Working Mother. Working Mother Media. 1999-12-01.
    55. ^ "The Cincinnati Enquirer from Cincinnati, Ohio on October 11, 2000 · Page 62". Newspapers.com. Retrieved 2017-04-04.
    56. ^ "The Cincinnati Enquirer from Cincinnati, Ohio on September 19, 2001 · Page 73". Newspapers.com. Retrieved 2017-04-04.
    57. ^ Kientz, Julie A.; Goodwin, Matthew; Hayes, Gillian R.; Abowd, Gregory D. (2013-11-01). Interactive Technologies for Autism: A Review. Morgan & Claypool Publishers. ISBN 9781608456413.
    58. ^ "The Times from Shreveport, Louisiana on July 28, 2000 · Page 44". Newspapers.com. 2000-07-28. Retrieved 2019-08-06.
    59. ^ "Battle Creek Enquirer from Battle Creek, Michigan on November 23, 2000 · Page 41". Newspapers.com. 2000-11-23. Retrieved 2019-08-06.
    60. ^ "The Tennessean from Nashville, Tennessee on November 21, 2000 · Page 60". Newspapers.com. 2000-11-21. Retrieved 2019-08-06.
    61. ^ "Arizona Republic from Phoenix, Arizona on May 8, 2001 · Page 62". Newspapers.com. Retrieved 2019-08-06.
    62. ^ "SuperKids Software Review of Clue Finders Reading Adventures". SuperKids Educational Software Review. Retrieved 2020-05-02.
    63. ^ "The Learning Company is Ranked # 1 in Schools". PR Newswire (Press release). Retrieved April 5, 2017.
    64. ^ a b "The Learning Company, Inc. Extends Its ClueFinders' Line of Grade-Based Software With 'The ClueFinders' 4th Grade Adventures'" (Press release). The Learning Company Inc.
    65. ^ "The Cluefinders' Math Ages 9-12". Parents' Choice Foundation. Retrieved 2017-03-30.
    66. ^ "The ClueFinders' 3rd Grade Adventures". Parents' Choice Foundation. Retrieved 2017-03-30.
    67. ^ "ClueFinders: The Incredible Toy Store Adventure". Parents' Choice Foundation. Retrieved 2017-03-30.

    External links edit

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This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article may be in need of reorganization to comply with Wikipedia s layout guidelines Please help by editing the article to make improvements to the overall structure January 2019 Learn how and when to remove this template message This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article January 2019 This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed January 2019 Learn how and when to remove this template message This article contains wording that promotes the subject in a subjective manner without imparting real information Please remove or replace such wording and instead of making proclamations about a subject s importance use facts and attribution to demonstrate that importance January 2019 Learn how and when to remove this template message Learn how and when to remove this template message The ClueFinders is an educational software series aimed at children aged 8 12 that features a group of mystery solving teenagers The series was created by The Learning Company formerly SoftKey as a counterpart to their Reader Rabbit series for older elementary aged students The series has received praise for its balance of education and entertainment resulting in numerous awards 2 3 4 The ClueFindersThe members of the ClueFinders team from left to right Leslie Santiago Owen LapTrap above and Joni Genre s Edutainment adventure mysteryDeveloper s The Learning Company formerly SoftKey Publisher s The Learning Company 1997 1999 Mattel Interactive under The Learning Company label 1999 2000 The Gores Group under The Learning Company label 2000 2001 Riverdeep Houghton Mifflin Harcourt under The Learning Company label 2001 2018 Houghton Mifflin Harcourt 2018 present First releaseThe ClueFinders 3rd Grade Adventures The Mystery of MathraFebruary 3 1997 1 Latest releaseThe ClueFinders Mystery Mansion Arcade2002 Contents 1 History 1 1 The Learning Company 1997 2001 1 2 Riverdeep HMH 2001 present 2 Design 2 1 Plot 2 2 Gameplay 2 3 Graphics and coding 2 4 Educational goals 3 Products in the series 3 1 List of games 3 2 Compilations 3 3 Books 4 Reception 4 1 Commercial performance 4 2 Awards and nominations 5 References 6 External linksHistory editThe Learning Company 1997 2001 edit The ClueFinders was conceived as a spiritual successor to the Reader Rabbit series 5 The first ClueFinders title The ClueFinders 3rd Grade Adventures The Mystery of Mathra was released in 1997 and The ClueFinders 4th Grade Adventures was released in 1998 The Learning Company used their new game as the prototype for Internet Applet technology which allowed users to download supplementary activities from the ClueFinders website 6 The ClueFinders 4th Grade Adventures was also the first game to include the A D A P T technology which allowed teachers and parents to monitor the player s progress and included auto adjustable levels based on the player s abilities 7 In 1997 The Learning Company was acquired by Mattel for 3 7 billion The following year Mattel sold off their The Learning Company assets to Gores Technology Group 8 In 2000 Mattel Interactive hired professional writers Jill Gorey and Barbara Herndon to design a concept for a TV series but the franchise never made its way to television 9 The ClueFinders Reading Adventures was discontinued in 2000 10 ClueFinders held a writing competition in 2001 11 Sponsored by The Learning Company the competition was open to 3rd 6th grade classrooms in the United States The winning essay a new adventure for the ClueFinders crew won its writer an iMac 12 Riverdeep HMH 2001 present edit In 2001 Riverdeep acquired many of The Learning Company s properties from Gores Technology Group by selling 40 million in stock 13 Carmen Sandiego ClueFinders and Reader Rabbit were then licensed to the KidsEdge Website in 2002 where they were available to play among 170 games and activities 14 15 In 2003 The ClueFinders Reading Adventures was reconfigured to run on Windows XP 16 The 2004 RCN InterACTION service allowed parents to stream over 35 games in series such as Carmen Sandiego Clifford the Big Red Dog and ClueFinders over a broadband connection 17 Compilations of multiple previously released titles were added such as ClueFinders Adventure Packand ClueFinders Triple Pack These bundle often include a single ClueFinders title often The ClueFinders Reading Adventures along with other games but mostly The Learning Company games such as Adventure Workshop or After School Clubhouse In addition the 3rd 6th grade titles were re released on the iOS platform on December 19 2010 18 As of 2017 Houghton Mifflin Harcourt the successor of Riverdeep is offering the ClueFinders brand as a licensing opportunity on its website 19 Design editPlot edit Development of the games backstory took 16 months 5 The ClueFinders adventures take place in the real contemporary world incorporating some elements of fantasy and science fiction The main cast of characters include Joni Savage Josie Savage in UK version ClueFinders founder Santiago Rivera Sebastian Robertson in UK version a Spanish American mechanically minded member Owen Lam an Asian American skater dude member Leslie Clark Lucy Clark in UK version an African American literary minded member LapTrap The Turbo T U R T L E A floating artificially intelligent laptop Socrates an intelligent dog and mascot 5 They were chosen to be around the same age as their player base after the art director ran various character designs by a group of kids Some of the unsuccessful designs included animals rock stars and FBI agents which the kids perceived as babysitters instead of teammates 5 Each character was designed with a distinct personality and identifiable faults to increase their relatability 20 The developers used a character grid to aid their writing which contained information such as their flaws their fears how they met where they grew up and their likely reactions to certain situations 5 In The ClueFinders 3rd Grade Adventures The Mystery of Mathra a great city was built 1000 years ago in the Numerian rainforest in South American until a dragonlike monster named Mathra invaded After Mathra was captured the Numerians abandoned their city sealed the entrance and hid the two halves of the key in the far corners of the rainforest One part was hidden in the Monkey Kingdom and the latter in the Goo Lagoon Animals had started to disappear in the rainforest once again and Joni s uncle Dr Pythagoras also disappeared Mr Limburger Lindman in the UK version flies the ClueFinders in his airplane and briefs them on the events going on The ClueFinders set off to find the lost doctor animals and the keys to the Lost Numerian City However the evidence suggests that there is more to the disappearances than a 1000 year old monster as well as a sinister plot behind it In The ClueFinders 4th Grade Adventures Puzzle of the Pyramid the ClueFinders are on an adventure in Egypt with Professor Botch Alistair Loveless and their dog Socrates There at a dig site they uncover the tomb of Peribsen a king from the second dynasty Joni finds a mysterious ring and tries it on her finger but it magically latches onto her finger Later that night Alistair Loveless and his goons kidnap Professor Botch and steal several valuable relics Loveless intends to unleash Set the Egyptian God of Evil and Chaos The ClueFinders are left to recover the relics rescue Professor Botch and prevent Loveless and Set from wreaking havoc In The ClueFinders 5th Grade Adventures Secret of the Living Volcano the ClueFinders are on a mission with Captain Clark Leslie s sailor grandfather to find out why so many ships have been disappearing in a certain area of the Pacific Ocean In one of the wrecked ships Joni and Santiago discover a pair of metal plaques with strange symbols written on them called CrypTiles However when their ship comes into view of a tiny uncharted island a tsunami promptly forms and hits their ship Joni Santiago and LapTrap are stranded on the island and set off to rescue their remaining team members locate Captain Clark and his crew and find out what sort of activities are happening on the island In The ClueFinders 6th Grade Adventures The Empire of the Plant People while playing a game of frisbee Joni accidentally tosses the disc over the fence into the overgrown yard of their friendly neighbours Miss Rose When Joni and Santiago enter Miss Rose s yard to find the frisbee the ground opens up and swallows them Owen Leslie and LapTrap investigate to look for their lost team members and find a labyrinth under the yard inhabited by self aware anthropomorphic talking plants They learn from a friendly plant named Ficus that the plants have captured Joni and Santiago and are concocting a plan to attack the town above In The ClueFinders Math Adventures Ages 9 12 Mystery in the Himalayas in a village high in the Himalayas twenty four priceless treasures have been stolen An elder of the village calls the ClueFinders to help uncover the treasures and the thief s identity Many including the elder s pessimistic apprentice believe the Yeti is behind the theft but the clues all point in different directions and it appears a different person is responsible for the theft of each item In The ClueFinders Reading Adventures Mystery of the Missing Amulet an asteroid has crashed in the Sierra Mountains The ClueFinders approach the asteroid discovering it is significantly cool despite its recent crash Joni touches it and the ClueFinders get beamed across space arriving on the planet Millenia The team is separated into two parts of the Millenia Joni and Owen then meet Malveera the princess of Millenia who brought them to help save her planet from the evil sorceress Malicia who has also captured Santiago and Leslie The only way to stop her and return to Earth is to locate the two halves of the Amulet of Life hidden by the Doldreks and the Sorrens In ClueFinders Search and Solve Adventures The Phantom Amusement Park one night when the ClueFinders are observing a lunar eclipse from their clubhouse they see an SOS signal coming from an abandoned amusement park on the edge of town They find Jacques Ramone the curator of the local art museum is trapped at the top of the drop tower ride He tells them that he was kidnapped and placed there but says he doesn t know why After Joni and Owen rescue the curator Santiago and Leslie are captured by the curator s sister Mimi Ramone Joni and Owen investigate the park and find some art supplies and damaged robots indicating that some art forgery crime was taking place In The ClueFinders The Incredible Toy Store Adventure the ClueFinders are heading on a San Francisco cable car to the recently built toy store Ultimate Toys Owen goes to retrieve his wallet along with Joni and LapTrap while Leslie Santiago and AliTrap head into the store only to be shot by a shrinking ray and captured into a sack Once they escape from the sack they realize they ve been taken to the sixth floor Using Owen s red video phone they contact Leslie and Santiago and inform them of their plight prompting Leslie and Santiago to try to rescue them To do this Owen Joni and LapTrap need to make their way into the toy store and construct a machine to reverse the shrinking effects while nabbing the perpetrator responsible for the shrinking of things in the toy store In The ClueFinders Mystery Mansion Arcade the ClueFinders explore a creepy house on a hill thinking that Joni s uncle Dr Horace Pythagoras sent a distress email that he was trapped in the house and needed rescue It turns out to be a trap and the four ClueFinders are separated Four of the ClueFinders previous enemies Fletcher Limburger Alistair Loveless Pericles Lear and Miss Rose have joined forces with a mysterious new ally and created the trap to get revenge on the ClueFinders Gameplay edit The series consists of multi subject by grade programs in which players practice skills and advance their understanding of grade based content 21 The player can choose to play the adventure mode or to play the game s activities outside the adventure in practice mode Choosing to play the adventure will lead to a follow up sequence which further establishes the premise as well as the overall goal of the game The bulk of each game involves traveling between different screens in a predetermined area that has various educational activities The user will have to play these games to advance Usually each area will have one activity that needs to be completed to advance but which can only be played by collecting items from all the other activities in the area In all of the games except for The ClueFinders 4th Grade Adventures the ClueFinders are split into two teams at the start A portable red videophone allows the two teams to make contact with each other and clicking on the phone provides the user with game hints from the other team The other team will typically either be serving as backup looking for clues or else be captured and in need of rescue Games have different activities divided among different areas each with their skill and goal The games contain a number of parodies of and allusions to popular culture and other topics In The ClueFinders Mystery Mansion Arcade the activities are not as educationally based as the previous games but more arcade oriented The mini games consist of an obstacle course category matching a maze game and a pinball game In The ClueFinders Math Adventures the game is set up similar to Clue in that the central goal of each round is to identify three variables who stole the treasure which treasure they took and where they hid it based on clues Clues are acquired from playing games and helping the villagers with their work Using the acquired clues the player can limit the number of possibilities until with enough clues only one remains When 24 treasures are restored the game is won Graphics and coding edit During the gameplay 2D computer graphics are used in the style of hand drawn animated cartoons with animations that use thick outlines and solid colors on two dimensional backgrounds For this reason the series is often 22 23 24 described as imitating the look of a Saturday morning cartoon Scooby Doo being repeatedly cited by reviewers Cutscenes however use pre rendered 3D graphics Educational goals edit While Reader Rabbit was popular with younger audiences The Learning Company came up with ClueFinders to appeal to third graders and onward for both boys and girls To match with kids abstract thinking the games were activity centered and included cross curriculum topics more sophisticated than preschool material which included algebra grammar and spelling To ensure that users actually learned something the educational content came first before the puzzles gameplay and objectives 5 Products in the series editList of games edit Games Platforms and release yearsThe ClueFinders 3rd Grade Adventures The Mystery of Mathra titled The ClueFinders Year 3 Cluefinders 3 amp 4 in UK Windows Mac 1997 Re released with A D A P T Windows Mac 1999 Re released as The ClueFinders Mystery of the Monkey Kingdom Windows Mac 2001 MacOS 2010 The ClueFinders 4th Grade Adventures Puzzle of the Pyramid titled The ClueFinders Year 4 Cluefinders 4 amp 5 in UK Windows Mac 1998 Re released with A D A P T Windows Mac 1999 MacOS 2010 The ClueFinders Math Adventures Mystery of the Himalayas titled The ClueFinders Maths Ages 9 12 Mystery of the Stolen Treasures in UK Windows Mac 1998 Re released with A D A P T Windows Mac 1999 The ClueFinders 5th Grade Adventures The Secret of the Living Volcano titled The ClueFinders Year 5 Cluefinders 5 amp 6 in UK Windows Mac 1999 MacOS 2010 The ClueFinders 6th Grade Adventures The Empire of the Plant People titled The ClueFinders Year 6 Cluefinders 6 amp 7 in UK Windows Mac 1999 MacOS 2010 The ClueFinders Reading Adventures Mystery of the Missing Amulet titled The ClueFinders Reading Ages 9 12 in UK Windows Mac 1999 included as a bonus disc with other ClueFinders titles The Cluefinders Search and Solve Adventures The Phantom Amusement Park Windows Mac 2000 The ClueFinders Real World Adventure Kit Windows Mac 2001 included as a bonus disc with other ClueFinders titles The ClueFinders The Incredible Toy Store Adventure Windows Mac 2001 The ClueFinders Mystery Mansion Arcade Windows Mac 2002 included as a bonus disc with other ClueFinders titles ClueFinders Doom Elevator Browser gameClueFinders Jungle Adventure Browser gameClueFinders Rescue Browser gameCompilations edit Title Year GamesClueFinders Adventure Pack 25 2003 The ClueFinders Search and Solve Adventures The Phantom Amusement Park The ClueFinders The Incredible Toy Store Adventure The ClueFinders Reading Adventures Mystery of the Missing AmuletClueFinders Triple Pack 26 2005 The ClueFinders 3rd Grade Adventures The Mystery of Mathra The ClueFinders 4th Grade Adventures Puzzle of the Pyramid The ClueFinders 5th Grade Adventures The Secret of the Living VolcanoCluefinders Math Learning System 27 2007 The ClueFinders Math Adventures Mystery of the Himalayas Mighty Math Number HeroesBooks edit Two ClueFinders books The Mystery of Microsneezia 28 and The Mystery of the Backlot Banshee 29 were both written by Ellen Weiss and illustrated by Mel Friedman Reception editReceptionReview scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 30 Review Corner nbsp nbsp nbsp nbsp nbsp 31 AwardsPublicationAwardParents ChoiceGold Award 1997 32 Bologna New Media PrizeBest Logical Thinking Program 1999 33 Review CornerAward of Excellence 31 3rd Grade won the 1997 Gold Award from Parents Choice During the Opening Day of the Bologna Children s Book Fair on April 8 1999 the game was awarded the Bologna New Media Prize for the Best Logical Thinking Program ReceptionReview scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 34 Game Vortex80 100 35 7Wolf Magazine70 100 36 macHOME Magazine nbsp nbsp nbsp nbsp nbsp 36 ReceptionReview scorePublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 37 ReceptionReview scorePublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 38 ReceptionReview scorePublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 39 ReceptionReview scorePublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 40 ReceptionReview scorePublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 41 ReceptionReview scorePublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 42 Computer Shopper and SuperKids described 3rd Grade Adventures as the educational equivalent of the Indiana Jones trilogy 43 44 Kiplinger s Personal Finance thought 4th Grade Adventures works hard for its players enjoyment 45 Discovery Education wrote that 5th Grade Adventures seamlessly combines fun and learning 46 SuperKids praised the cartoon quality animation and an alluring storyline of Math Adventures and the Cluedo inspired gameplay 47 01Net asserted that in terms of 5th Grade Adventures the activities take precedence over the merely incidental storyline 48 In 2001 the site described the series graphics as very colorful and truly seductive 49 but three years later the site decided they were outdated 50 Asbury Park Press noted that Reading Adventures like Carmen Sandiego Word Detective placed reading games in the middle of mysteries Exploring Values Through Literature Multimedia and Literacy Events highlighted the series for its multicultural and balanced cast in which the nonwhite characters have equal status to the white character noting that Leslie and Santiago are the main sources of knowledge but also noted that there were no examples of software with the primary character being non white 51 Meanwhile The Boston Herald commented that the series had come a long way the paper suggested that the decision to include a Caucasian Joni Asian Owen Black Leslie and Latino Santiago in its main cast smelt of interference from the California School Board standard 52 The paper praised the series television quality animation broad educational focus and lively situations though thought the early games were uneven in difficulty 52 Exploring Values Through Literature Multimedia and Literacy Events further praised the series focus on character interdependence or how missions are not successful until and unless they work together 51 Children s Software Review managing editor Ellen Wolock criticized The Learning Company for focusing too much of its resources on repackaging its old software commenting that she received the impression the company was just throwing together entries in its newer ClueFinders series 53 Working Mother thought the series offered a painless way for kids to hone their skills 54 The Cincinnati Enquirer recommended the strong series to gamers who were unable to locate the then soon to be discontinued title The Sims Livin Large 55 and said there is a lot to like about entries in the series such as the closed captioning of later titles 56 One piece of research used the game as a tool for assessing how children worked on computers in social interactions and influence acceptance by peers in classroom interactions 57 The Times Shepperton felt 4th Grade did a nice job of integrating the learning activities into an engaging adventure 58 Battle Creek Enquirer and The Tennessean felt 4th Grade s strong sense of mystery encouraged players to learn academia 59 60 Arizona Republic felt Search and Solve would intrigue children due to having the right mix of scariness and intrigue 61 4th Grade received positive reviews All Game Guide gave the game four out five stars writing that the cut scenes successfully build excitement providing an incentive for completing the entire game though there is no real reason to play a second time Gameplay is simple with an easy to use click or click and drag mouse control scheme and the lack of a written manual is overcome with full explanations of all activities within the game The game seems a delightful mix of adventure and learning Game Vortex rated the game 80 100 saying that Clue Finders 4th Grade Adventure Puzzle of the Pyramid is a typical edutainment game that teaches your child the ins and outs of what he or she needs to know to make it through the fourth grade 7Wolf Magazine rated the game 70 100 Reading Adventures gave mixed reviews Although they said that teacher reviewers were especially impressed with the reading comprehension section they felt that too many of the activities require fast twitch gaming ability in addition to knowledge of the subject matter Of the kids appeal the review stated that the activities themselves however are inconsistent While some are novel and quite educational others are tired repeats of games seen many times over in many other programs It concluded by saying that this likable Clue Finders adventure provides an entertaining way for kids to practice their reading and language skills Students who need significant help with their reading skills would do better with a more academically oriented title and those who are not adept gamers may become frustrated with some of the activities 62 Commercial performance edit As of 2001 the first six games have sold around 3 5 million copies 5 Awards and nominations edit This list is incomplete you can help by adding missing items February 2017 Since its creation in 1997 the ClueFinders series has won over 50 awards and accolades in three years 63 The Incredible Toy Store was an Edutaining Kids General Learning software pick of 2001 Year Award Recipient Result1997 Award of Excellence The Cluefinders 3rd Grade Adventures The Mystery of Mathra Won 1 1997 Thunderbeam Web site Seal of Approval The Cluefinders 3rd Grade Adventures The Mystery of Mathra Won 64 1997 Children s Software Revue s All Star Software list The Cluefinders 3rd Grade Adventures The Mystery of Mathra Featured 64 1998 Parents Choice Award Gold Award The Cluefinders Math Ages 9 12 Won 65 1997 Parents Choice Award Gold Award The ClueFinders 3rd Grade Adventures Won 66 2002 Parents Choice Award Silver Honor ClueFinders The Incredible Toy Store Adventure Won 67 References edit a b The ClueFinders Series Makes the List of Top 10 Additions to The Computer Museum s Best Software for Kids Gallery PR Newswire Retrieved 2017 03 30 In Spy World ClueFinders Trumps Competition Los Angeles Times 2001 10 04 Retrieved 2020 11 01 Putting Fun Into Reading Rhyming Arithmetic Los Angeles Times 2001 08 30 Retrieved 2020 11 01 Kids software that delights and educates Christian Science Monitor 1999 12 15 ISSN 0882 7729 Retrieved 2020 11 01 a b c d e f g Shannon L R August 30 2001 An Education in Child s Play The Los Angeles Times ISSN 0362 4331 Retrieved 2017 02 06 INTERNET APPLET PROTOTYPE SEAMLESSLY INTEGRATES WITH CD ROM COMPONENTS 1998 11 02 Archived from the original on 2017 03 31 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help PC Mag Ziff Davis Inc 2000 09 01 York Andrew Cave in New Mattel sale ends 3 6bn fiasco Telegraph co uk Retrieved 2017 03 31 Mattel Interactive Enters Into New Media With Its Award Winning ClueFinders Brand PR Newswire Retrieved 2017 03 30 The Tennessean from Nashville Tennessee on October 10 2000 Page 62 Newspapers com Retrieved 2019 08 06 Hello Archived from the original on 2001 08 02 Retrieved 2017 03 30 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Holiday sites are full of fun and games Arts and Lifestyle 2000 11 26 Archived from the original on 2017 03 31 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Riverdeep acquires assets of The Learning Company News Brief Article 2001 11 01 Archived from the original on 2017 03 31 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Impressive array of content gives KidsEdge a boost Arts and Lifestyle 2003 02 23 Archived from the original on 2017 03 31 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Cossacks ride again 2003 03 13 Archived from the original on 2017 03 31 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Battle Creek Enquirer from Battle Creek Michigan on May 13 2003 Page 15 Newspapers com Retrieved 2017 04 04 Bulletin board 2004 10 12 Archived from the original on 2017 03 31 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help ClueFinders 3rd Grade iTunes Apple Retrieved 22 April 2017 Licensing Opportunities Houghton Mifflin Harcourt Retrieved 2017 01 17 The Learning Company Inc Extends Its ClueFinders Line of Grade Based Software With The ClueFinders 4th Grade Adventures work The Learning Company www prnewswire com Retrieved 2017 04 04 Ryan Kevin Cooper James M Tauer Susan 2012 01 01 Teaching for Student Learning Becoming a Master Teacher Cengage Learning ISBN 978 1111833602 SuperKids Software Review of Clue Finders Reading Adventures Yahoo Auctions Clue Finders 4th Grade Adventures The Learning Com Auctions yahoo com Retrieved 2019 08 06 ClueFinders The Incredible Toy Store Adventure The ClueFinders Adventure Pack PC Dorling kindersley Clue finders Year 3 4 5 and Cluefinders 6 Cybersoftware educational software ClueFinders Math Adventures Download Mac 14 October 2014 Weiss Ellen Friedman Mel January 1 2004 The Mystery of Microsneezia Cluefinders Learning Co ISBN 978 0763076191 Weiss Ellen Friedman Mel January 1 2004 The Mystery of the Backlot Banshee Clue Finders Learning Co ISBN 978 0763076207 T J Deci The ClueFinders 3rd Grade Adventures The Mystery of Mathra Review allgame Allgame Archived from the original on December 12 2014 Retrieved April 4 2017 a b The ClueFinders 3rd Grade Adventures The Mystery of Mathra Review Corner Archived from the original on October 27 2004 Retrieved April 10 2017 An exceptional program that should have classic status The ClueFinders 3rd Grade Adventures Parents Choice Gold Award www parents choice org Retrieved 2017 03 30 The ClueFinders 3rd Grade Adventures Recognized Among the Best Children s Software in the World Free Online Library www thefreelibrary com Retrieved 2016 09 11 Lisa Karen Savignano The ClueFinders 4th Grade Adventures Puzzle of the Pyramid Review allgame Allgame Archived from the original on November 15 2014 Retrieved March 28 2017 Clue Finders 4th Grade Adventure Puzzle of the Pyramid Gamevortex com Retrieved 2019 08 06 a b The ClueFinders 4th Grade Adventures for Macintosh 1998 MobyGames Retrieved 2019 08 06 Lisa Karen Savignano The ClueFinders 5th Grade Adventures The Secret of the Living Volcano Review allgame Allgame Archived from the original on December 12 2014 Retrieved April 4 2017 Lisa Karen Savignano The ClueFinders 6th Grade Adventures The Empire of the Plant People Review allgame Allgame Archived from the original on December 12 2014 Retrieved April 4 2017 Lisa Karen Savignano The ClueFinders Math Adventures Review allgame Allgame Archived from the original on December 12 2014 Retrieved April 4 2017 Hilary Williams The ClueFinders Reading Adventures Review allgame Allgame Archived from the original on December 12 2014 Retrieved April 4 2017 Lisa Karen Savignano The ClueFinders Search and Solve Adventures Review allgame Allgame Archived from the original on December 12 2014 Retrieved April 4 2017 Lisa Karen Savignano The ClueFinders The Incredible Toy Store Adventure Review allgame Allgame Archived from the original on December 12 2014 Retrieved April 4 2017 The Clue Finders 3rd Grade Adventures SuperKids Software Retrieved 2017 03 30 The ClueFinders 3rd Grade Adventures Computer Shopper July 28 1997 Archived from the original on October 11 2017 Kiplinger s Personal Finance Kiplinger Washington Editors Inc 2017 04 04 The ClueFinders 5th Grade Adventures Discovery Education Retrieved 2017 03 30 The ClueFinders Math Ages 9 12 SuperKids Software Retrieved 2017 03 30 01net Le club des TrouveTout l enigme du volcan 01net in French Retrieved 2017 04 03 a href Template Cite news html title Template Cite news cite news a CS1 maint numeric names authors list link 01net Le club des TrouveTout L aventure du savoir 01net in French Retrieved 2017 04 03 a href Template Cite news html title Template Cite news cite news a CS1 maint numeric names authors list link 01net Le Club des Trouvetout les plantes carnivores 01net in French Retrieved 2017 04 03 a href Template Cite news html title Template Cite news cite news a CS1 maint numeric names authors list link a b Schmidt Patricia Ruggiano Pailliotet Ann Watts 2008 01 01 Exploring Values Through Literature Multimedia and Literacy Events Making Connections IAP ISBN 9781593119454 a b ClueFinders uncover much frustration Arts and Lifestyle 2002 05 05 Archived from the original on 2017 03 31 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Purchase of Educational Software Maker Dragged Down Mattel Knight Ridder Tribune Business News 2000 02 04 Archived from the original on 2017 03 31 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Working Mother Working Mother Media 1999 12 01 The Cincinnati Enquirer from Cincinnati Ohio on October 11 2000 Page 62 Newspapers com Retrieved 2017 04 04 The Cincinnati Enquirer from Cincinnati Ohio on September 19 2001 Page 73 Newspapers com Retrieved 2017 04 04 Kientz Julie A Goodwin Matthew Hayes Gillian R Abowd Gregory D 2013 11 01 Interactive Technologies for Autism A Review Morgan amp Claypool Publishers ISBN 9781608456413 The Times from Shreveport Louisiana on July 28 2000 Page 44 Newspapers com 2000 07 28 Retrieved 2019 08 06 Battle Creek Enquirer from Battle Creek Michigan on November 23 2000 Page 41 Newspapers com 2000 11 23 Retrieved 2019 08 06 The Tennessean from Nashville Tennessee on November 21 2000 Page 60 Newspapers com 2000 11 21 Retrieved 2019 08 06 Arizona Republic from Phoenix Arizona on May 8 2001 Page 62 Newspapers com Retrieved 2019 08 06 SuperKids Software Review of Clue Finders Reading Adventures SuperKids Educational Software Review Retrieved 2020 05 02 The Learning Company is Ranked 1 in Schools PR Newswire Press release Retrieved April 5 2017 a b The Learning Company Inc Extends Its ClueFinders Line of Grade Based Software With The ClueFinders 4th Grade Adventures Press release The Learning Company Inc The Cluefinders Math Ages 9 12 Parents Choice Foundation Retrieved 2017 03 30 The ClueFinders 3rd Grade Adventures Parents Choice Foundation Retrieved 2017 03 30 ClueFinders The Incredible Toy Store Adventure Parents Choice Foundation Retrieved 2017 03 30 External links editClueFinders series at MobyGames Official website dead link User Manual Retrieved from https en wikipedia org w index php title The ClueFinders amp oldid 1187985905, wikipedia, wiki, book, books, library,

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