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The Bard's Tale IV: Barrows Deep

The Bard's Tale IV: Barrows Deep is a 2018 dungeon crawler video game developed by inXile Entertainment as a continuation to The Bard's Tale trilogy from the 1980s.

The Bard's Tale IV: Barrows Deep
Developer(s)inXile Entertainment
Publisher(s)inXile Entertainment
Designer(s)David Roger
Composer(s)Ged Grimes
Julie Fowlis
Mark Morgan
SeriesThe Bard's Tale
EngineUnreal Engine 4
Platform(s)Microsoft Windows
macOS
Linux
PlayStation 4
Xbox One
ReleaseWindows
  • WW: September 18, 2018
Director's Cut
PlayStation 4, Xbox One, Windows, MacOS, Linux
  • WW: August 27, 2019
Genre(s)Dungeon crawler
Mode(s)Single-player

Plot edit

Some two centuries after the now-legendary events from the original trilogy, one Bishop Henred of the Church of the Swordfather (a church militant and now the predominant religion in the land of Caith in which the games are set) has moved the faith to a more extreme and radically xenophobic outlook. Magic-users and non-humans such as dwarves, elves, and the goblinoid trow are now persecuted even though some still live among humans.

The game begins with the execution on the gallows of six people for being magic users, adventureres, or non-humans in the town of Skara Brae as witnessed by the initial player character, Melody the bard. She meets another bard, Rabbie, who escorts her to the Adventurer's Guild which, however, is stormed by paladins shortly afterwards. The player has the option to build another character at this point and continue with that character instead of Melody.

As the Adventurer's Guild is overrun, Rabbie leads the player through an escape tunnel to Skara Brae Below, the ruins of the old Skara Brae (destroyed just before the events of Bard's Tale III) that exist in a giant cave below the new town of the same name. There, the persecuted non-humans and adventurers have set up refugee camps around the old Adventurer's Guild building while paladins scour the subterranean ruins.

The initial mission is to check up on friends and allies up in Skara Brae and elsewhere. Over the course of these missions it is found that an unknown agency is committing crimes and blaming them on the non-humans in an apparent attempt to discredit them and sow civil unrest. As it turns out, the religions of other people and realms have similarly developed, and then been subverted by, malevolent militant sub-cults (much like the Church of the Swordfather, which is portrayed as an originally benevolent religion that underwent a dramatic shift towards malevolence only recently).

Over the course of these quests, the party size gradually grows to six members. (It grows from two character slots to six; some characters have to join the party at least temporarily to achieve certain short term goals, typically adding a character slot in the process, and can be exchanged for other characters after the specific quest revolving around their character is resolved. It is thus possible to create a party entirely made up of custom characters.)

It is gradually uncovered that a primordial evil, Yadis, seeks to end the dominance of men in the world. To this end Yadis, in alliance with the resurrected Mangar, Lagoth Zanta, and Tarjan, wants to open a rift that happens to lie under Skara Brae, incidentally explaining why the town always seemed to draw the attention of evil wizards.

Ultimately, Skara Brae is put to the torch and the population enslaved to dig through to the rift. Bishop Henred is revealed to be under Yadis's influence, and is eventually slain on the doorstep of the cathedral as the player party races to the dig site in the sewers below the cathedral to stop Yadis.

Gameplay edit

The Bard's Tale IV: Barrows Deep is a party-based dungeon crawler role-playing video game with gameplay experienced from a first-person perspective.[1][2]

Development and release edit

The Bard's Tale is a fantasy role-playing video game series established by Interplay Productions in the year 1985.[3] Two sequels were released in the 1980s before the series went dormant.[3] In 2004, inXile Entertainment developed and released a spin-off game to the series.[3]

In January 2015, Brian Fargo, CEO of inXile Entertainment, announced plans to develop The Bard's Tale IV.[3] Fargo's vision was to a create a true successor to the original trilogy of Bard's Tale games.[3] In May 2015, the studio announced that they would launch a Kickstarter campaign to crowdfund development costs for The Bard's Tale IV.[1] InXile had previously used Kickstarter to successfully crowdfund previous projects—Wasteland 2 and Torment: Tides of Numenera.[1] The crowdfunding campaign for The Bard's Tale IV launched on 2 June 2015 with a target of US$1.25 million.[1] The crowdfunding surpassed its target on 15 June 2015.[4] It was fully funded after only 12 days.[5]

The game is built using Unreal Engine 4.[1] The development team will make use of photogrammetry to create textures for 3D objects.[1]

Scottish folk singer Julie Fowlis is contributing to the game's music.[1]

The game was released on September 18, 2018 for Windows.[6] A Director's Cut version for the game, which includes new dungeons and quality of life features, was released on August 27, 2019 for PlayStation 4, Xbox One, macOS, and Linux. Existing owners of the Windows version can upgrade their game to the Director's Cut version for free.[7]

Awards edit

The game was nominated for "Best Original Song" with "Across the Seven Realms" and "Best Sound Design for an Indie Game" at the 2019 G.A.N.G. Awards,[8] and for "Best Audio Design" at The Independent Game Developers' Association Awards.[9]

Reception edit

The Bard's Tale IV: Barrows Deep received "mixed or average" reviews according to review aggregator Metacritic.

IGN noted that the game was bogged with technical issues, but called it "an RPG that’s brimming with enjoyable, challenging fights, elaborate and entertaining puzzles, and plenty of visual and musical flair". Game Informer wrote that the game's combat was "a joy and handled with finesse" but criticized the combat system for not "hav[ing] the flexibility to take more than the necessities" and wrote that "...long puzzle mazes detract from the inspired combat system..." PC Gamer wrote, "...a number of the underlying systems are unforgivingly old-fashioned...Other elements don’t feel 'old' so much as just rough or unfinished", and praised the combat, exploration and world. Eurogamer likened the game to a B movie in that "by not trying to please everybody it revels in being different", while similarly criticizing its technical issues and lack of polish and praising its score and puzzle design.. Destructoid reviewed the game negatively, writing, "The Bard’s Tale IV is an absolute mess. The framerate is all over the place, and bugs are constantly rearing their ugly head to impede or altogether halt progress...While the combat and puzzles are interesting enough in their own right, starting in the dreary grey and brown town of Skara Brae is so…unimpressive. NPC models look like garbage and no NPC is ever moving around...even conversations feel stilted...", but praised the environments, tactical gameplay, and puzzles. GameSpot praised the game's soundtrack and heavily criticized its repetitive mechanics, linear map, dated visuals, shallow puzzles, and technical issues. Shacknews thought that the game had good character customization and an immersive world but took issue with the convoluted combat and lackluster story.

References edit

  1. ^ a b c d e f g Yin-Poole, Wesley (18 May 2015). "Brian Fargo's vision for The Bard's Tale 4". Eurogamer. Retrieved 14 December 2016.
  2. ^ Cobbett, Richard (18 May 2015). "Epic Lute: Brian Fargo On Bringing Back The Bard's Tale". Rock, Paper, Shotgun. Retrieved 14 December 2016.
  3. ^ a b c d e Yin-Poole, Wesley (26 January 2015). "Brian Fargo announces The Bard's Tale 4". Eurogamer. Retrieved 14 December 2016.
  4. ^ Purchese, Robert (15 June 2015). "Get Bard's Tale 1-3 free for backing Bard's Tale 4". Eurogamer. Retrieved 14 December 2016.
  5. ^ https://www.blackgate.com/2015/06/18/the-bards-tale-iv-kickstarter-fully-funded-after-12-days/
  6. ^ Chalk, Andy (12 July 2018). "The Bard's Tale 4: Barrows Deep release date set for September". PC Gamer. Retrieved 15 September 2018.
  7. ^ Wales, Matt (July 11, 2019). "The Bard's Tale 4's massive Director's Cut update is finally out this August". Eurogamer. Retrieved July 12, 2019.
  8. ^ Lagumbay, Emmanuel (14 February 2019). "2019 G.A.N.G. Awards Finalists". Game Audio Network Guild. Retrieved 17 February 2019.
  9. ^ Stephenson, Suzi (19 September 2019). "TIGA Announces Games Industry Awards 2019 Finalists". The Independent Game Developers' Association. Retrieved 25 September 2019.
  10. ^ "The Bard's Tale IV: Barrows Deep for PC Reviews". Metacritic. CBS Interactive. Retrieved January 1, 2022.
  11. ^ Hafer, TJ (26 September 2018). "The Bard's Tale 4: Barrows Deep Review". IGN. Retrieved 1 January 2022.
  12. ^ Purchese, Robert (9 October 2018). "The Bard's Tale 4: Barrows Deep review - a scruffy puzzler's delight". Eurogamer. Retrieved 2 January 2022.
  13. ^ Chalk, Andy (26 September 2018). "The Bard's Tale 4: Barrows Deep review". PC Gamer. Retrieved 2 January 2022.
  14. ^ Hancock, Patrick (7 October 2018). "Review: The Bard's Tale IV: Barrows Deep". Destructoid. Retrieved 2 January 2022.
  15. ^ Todd, Brett (30 September 2018). "The Bard's Tale IV: Barrows Deep Review - Lament". GameSpot. Retrieved 2 January 2022.
  16. ^ Wilson, Jason (18 September 2018). "The Bard's Tale IV: Barrows Deep — Striking a powerful chord". VentureBeat. Retrieved 2 January 2022.
  17. ^ Tack, Daniel (18 September 2018). "The Bard's Tale IV Review -A Dissonant Tune". Game Informer. Retrieved 2 January 2022.
  18. ^ Erskine, Donovan (22 September 2018). "The Bard's Tale IV review: Past its due date". Shacknews. Retrieved 2 January 2022.

External links edit

  • Official website

bard, tale, barrows, deep, 2018, dungeon, crawler, video, game, developed, inxile, entertainment, continuation, bard, tale, trilogy, from, 1980s, developer, inxile, entertainmentpublisher, inxile, entertainmentdesigner, david, rogercomposer, grimesjulie, fowli. The Bard s Tale IV Barrows Deep is a 2018 dungeon crawler video game developed by inXile Entertainment as a continuation to The Bard s Tale trilogy from the 1980s The Bard s Tale IV Barrows DeepDeveloper s inXile EntertainmentPublisher s inXile EntertainmentDesigner s David RogerComposer s Ged GrimesJulie FowlisMark MorganSeriesThe Bard s TaleEngineUnreal Engine 4Platform s Microsoft WindowsmacOSLinuxPlayStation 4Xbox OneReleaseWindowsWW September 18 2018Director s CutPlayStation 4 Xbox One Windows MacOS LinuxWW August 27 2019Genre s Dungeon crawlerMode s Single player Contents 1 Plot 2 Gameplay 3 Development and release 3 1 Awards 4 Reception 5 References 6 External linksPlot editSome two centuries after the now legendary events from the original trilogy one Bishop Henred of the Church of the Swordfather a church militant and now the predominant religion in the land of Caith in which the games are set has moved the faith to a more extreme and radically xenophobic outlook Magic users and non humans such as dwarves elves and the goblinoid trow are now persecuted even though some still live among humans The game begins with the execution on the gallows of six people for being magic users adventureres or non humans in the town of Skara Brae as witnessed by the initial player character Melody the bard She meets another bard Rabbie who escorts her to the Adventurer s Guild which however is stormed by paladins shortly afterwards The player has the option to build another character at this point and continue with that character instead of Melody As the Adventurer s Guild is overrun Rabbie leads the player through an escape tunnel to Skara Brae Below the ruins of the old Skara Brae destroyed just before the events of Bard s Tale III that exist in a giant cave below the new town of the same name There the persecuted non humans and adventurers have set up refugee camps around the old Adventurer s Guild building while paladins scour the subterranean ruins The initial mission is to check up on friends and allies up in Skara Brae and elsewhere Over the course of these missions it is found that an unknown agency is committing crimes and blaming them on the non humans in an apparent attempt to discredit them and sow civil unrest As it turns out the religions of other people and realms have similarly developed and then been subverted by malevolent militant sub cults much like the Church of the Swordfather which is portrayed as an originally benevolent religion that underwent a dramatic shift towards malevolence only recently Over the course of these quests the party size gradually grows to six members It grows from two character slots to six some characters have to join the party at least temporarily to achieve certain short term goals typically adding a character slot in the process and can be exchanged for other characters after the specific quest revolving around their character is resolved It is thus possible to create a party entirely made up of custom characters It is gradually uncovered that a primordial evil Yadis seeks to end the dominance of men in the world To this end Yadis in alliance with the resurrected Mangar Lagoth Zanta and Tarjan wants to open a rift that happens to lie under Skara Brae incidentally explaining why the town always seemed to draw the attention of evil wizards Ultimately Skara Brae is put to the torch and the population enslaved to dig through to the rift Bishop Henred is revealed to be under Yadis s influence and is eventually slain on the doorstep of the cathedral as the player party races to the dig site in the sewers below the cathedral to stop Yadis Gameplay editThe Bard s Tale IV Barrows Deep is a party based dungeon crawler role playing video game with gameplay experienced from a first person perspective 1 2 Development and release editThe Bard s Tale is a fantasy role playing video game series established by Interplay Productions in the year 1985 3 Two sequels were released in the 1980s before the series went dormant 3 In 2004 inXile Entertainment developed and released a spin off game to the series 3 In January 2015 Brian Fargo CEO of inXile Entertainment announced plans to develop The Bard s Tale IV 3 Fargo s vision was to a create a true successor to the original trilogy of Bard s Tale games 3 In May 2015 the studio announced that they would launch a Kickstarter campaign to crowdfund development costs for The Bard s Tale IV 1 InXile had previously used Kickstarter to successfully crowdfund previous projects Wasteland 2 and Torment Tides of Numenera 1 The crowdfunding campaign for The Bard s Tale IV launched on 2 June 2015 with a target of US 1 25 million 1 The crowdfunding surpassed its target on 15 June 2015 4 It was fully funded after only 12 days 5 The game is built using Unreal Engine 4 1 The development team will make use of photogrammetry to create textures for 3D objects 1 Scottish folk singer Julie Fowlis is contributing to the game s music 1 The game was released on September 18 2018 for Windows 6 A Director s Cut version for the game which includes new dungeons and quality of life features was released on August 27 2019 for PlayStation 4 Xbox One macOS and Linux Existing owners of the Windows version can upgrade their game to the Director s Cut version for free 7 Awards edit The game was nominated for Best Original Song with Across the Seven Realms and Best Sound Design for an Indie Game at the 2019 G A N G Awards 8 and for Best Audio Design at The Independent Game Developers Association Awards 9 Reception editReceptionAggregate scoreAggregatorScoreMetacritic71 100 10 Review scoresPublicationScoreDestructoid4 5 10 14 EurogamerRecommended 12 Game Informer7 75 10 17 GameSpot4 10 15 IGN7 9 10 11 PC Gamer US 84 100 13 Shacknews6 10 18 VentureBeat82 100 16 The Bard s Tale IV Barrows Deep received mixed or average reviews according to review aggregator Metacritic IGN noted that the game was bogged with technical issues but called it an RPG that s brimming with enjoyable challenging fights elaborate and entertaining puzzles and plenty of visual and musical flair Game Informer wrote that the game s combat was a joy and handled with finesse but criticized the combat system for not hav ing the flexibility to take more than the necessities and wrote that long puzzle mazes detract from the inspired combat system PC Gamer wrote a number of the underlying systems are unforgivingly old fashioned Other elements don t feel old so much as just rough or unfinished and praised the combat exploration and world Eurogamer likened the game to a B movie in that by not trying to please everybody it revels in being different while similarly criticizing its technical issues and lack of polish and praising its score and puzzle design Destructoid reviewed the game negatively writing The Bard s Tale IV is an absolute mess The framerate is all over the place and bugs are constantly rearing their ugly head to impede or altogether halt progress While the combat and puzzles are interesting enough in their own right starting in the dreary grey and brown town of Skara Brae is so unimpressive NPC models look like garbage and no NPC is ever moving around even conversations feel stilted but praised the environments tactical gameplay and puzzles GameSpot praised the game s soundtrack and heavily criticized its repetitive mechanics linear map dated visuals shallow puzzles and technical issues Shacknews thought that the game had good character customization and an immersive world but took issue with the convoluted combat and lackluster story References edit a b c d e f g Yin Poole Wesley 18 May 2015 Brian Fargo s vision for The Bard s Tale 4 Eurogamer Retrieved 14 December 2016 Cobbett Richard 18 May 2015 Epic Lute Brian Fargo On Bringing Back The Bard s Tale Rock Paper Shotgun Retrieved 14 December 2016 a b c d e Yin Poole Wesley 26 January 2015 Brian Fargo announces The Bard s Tale 4 Eurogamer Retrieved 14 December 2016 Purchese Robert 15 June 2015 Get Bard s Tale 1 3 free for backing Bard s Tale 4 Eurogamer Retrieved 14 December 2016 https www blackgate com 2015 06 18 the bards tale iv kickstarter fully funded after 12 days Chalk Andy 12 July 2018 The Bard s Tale 4 Barrows Deep release date set for September PC Gamer Retrieved 15 September 2018 Wales Matt July 11 2019 The Bard s Tale 4 s massive Director s Cut update is finally out this August Eurogamer Retrieved July 12 2019 Lagumbay Emmanuel 14 February 2019 2019 G A N G Awards Finalists Game Audio Network Guild Retrieved 17 February 2019 Stephenson Suzi 19 September 2019 TIGA Announces Games Industry Awards 2019 Finalists The Independent Game Developers Association Retrieved 25 September 2019 The Bard s Tale IV Barrows Deep for PC Reviews Metacritic CBS Interactive Retrieved January 1 2022 Hafer TJ 26 September 2018 The Bard s Tale 4 Barrows Deep Review IGN Retrieved 1 January 2022 Purchese Robert 9 October 2018 The Bard s Tale 4 Barrows Deep review a scruffy puzzler s delight Eurogamer Retrieved 2 January 2022 Chalk Andy 26 September 2018 The Bard s Tale 4 Barrows Deep review PC Gamer Retrieved 2 January 2022 Hancock Patrick 7 October 2018 Review The Bard s Tale IV Barrows Deep Destructoid Retrieved 2 January 2022 Todd Brett 30 September 2018 The Bard s Tale IV Barrows Deep Review Lament GameSpot Retrieved 2 January 2022 Wilson Jason 18 September 2018 The Bard s Tale IV Barrows Deep Striking a powerful chord VentureBeat Retrieved 2 January 2022 Tack Daniel 18 September 2018 The Bard s Tale IV Review A Dissonant Tune Game Informer Retrieved 2 January 2022 Erskine Donovan 22 September 2018 The Bard s Tale IV review Past its due date Shacknews Retrieved 2 January 2022 External links editOfficial website Retrieved from https en wikipedia org w index php title The Bard 27s Tale IV Barrows Deep amp oldid 1188130484, wikipedia, wiki, book, books, library,

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