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Tenchu: Shadow Assassins

Tenchu: Shadow Assassins[a] is a stealth game developed by Acquire and published by FromSoftware in Japan and Ubisoft worldwide for the Wii in 2008 and the PlayStation Portable in 2009.

Tenchu: Shadow Assassins
Developer(s)Acquire
Publisher(s)
Director(s)Keisuke Kanayama
Producer(s)Masanori Takeuchi
Designer(s)Yasuhiro Abe
Programmer(s)Nobuhiro Momiyama
Artist(s)Yoshiyuki Okada
Writer(s)Yasuhiro Abe
Composer(s)Noriyuki Asakura
SeriesTenchu
EngineGamebryo
Platform(s)Wii, PlayStation Portable
ReleaseWii
  • JP: October 23, 2008
  • NA: February 5, 2009
  • PAL: March 12, 2009
PlayStation Portable
  • JP: February 12, 2009
  • NA: March 24, 2009
  • EU: April 3, 2009
  • AU: April 9, 2009
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Gameplay

Shadow Assassins allows players to take control of both Rikimaru and Ayame. The camera is an over-the-shoulder point of view. All of the 10 missions are ground-based. There are no healthbars in this game except sword fight parts. Players will play the first five stages and the last one using Rikimaru and stages six to nine as Ayame. There are also 50 side missions called "Assignments".

Ayame is faster but weaker, making it harder for her to hide bodies. According to FromSoftware, their stages are also completely different; Rikimaru's are more straightforward, while Ayame's are "a little trickier, she can use the environment more." There are about 10 multi-purpose items in the game; for example, a cat can be used as distraction as well as a scout.[1]

On Wii, players use the analog stick on the Wii Remote's Nunchuck accessory to move, A button for actions, holding B button while moving forward to run or while moving sideways to strafe, and the C button for jumping (a long jump can be performed while running). The Wii Remote is also used for first-person perspective sword fighting.

The gameplay of the PlayStation Portable version is generally the same. However, its controls have been altered to fit the handheld's functionality, thus removing the motion controls; however, some similar controls have been retained, such as moving the analog stick to move forward, and pressing the D-pad to choose between the player's items. The controls for doing a stealth kill has been slightly changed; the player now has to press the face buttons of the PSP console to trigger it and moving the analog stick.[2]

Plot

In the land of Lord Gohda, peace has not been fully restored and rumors of betrayal have been swirling around the lord and his subjects. As a result, Lord Gohda calls upon the Azuma Ninja, Rikimaru and Ayame, to investigate. Rikimaru soon discovers that someone is planning to start a war. Meanwhile, Counselor Sekiya, Lord Gohda's right-hand man, arranges for a fortune-teller to predict the future of Lord Gohda's kingdom. Unfortunately, the fortune-teller turns out to be an imposter and kidnaps Princess Kiku, Lord Gohda's daughter.

Ayame chases after her without hesitation, while Rikimaru goes on another mission for Lord Gohda instead: resume the investigation on the nuisances that have been troubling the land. He then discovers that Daimyō Tado is the one behind all this. Lord Gohda then decides to declare war on Tado and travels to his land with Rikimaru. After Rikimaru succeeds in taking Daimyō Tado's life, the woman who posed as the fortune-teller, a Kunoichi named Rinshi, appears and tries to kill Rikimaru, but fails thanks to the intervention of Tachibana Hyakubei, who was hired by Lord Gohda. After Lord Gohda's order, Rikimaru heads back to the castle. When he arrives however, he is attacked by the guards, who were ordered to consider him a traitor by Sekiya. Ayame had actually succeeded in rescuing the Princess Kiku, but had been attacked by someone who seemed to be Rikimaru, who was actually Rinshi in disguise. Ayame and Princess Kiku then flee the castle as the real Rikimaru arrives, and the two women head for a secret hideout suggested by Sekiya. The Princess then reveals to be Rinshi in disguise and wounds Ayame, but Rikimaru arrives just in time to save her and kills Rinshi.

Lord Gohda, noticing his castle in flames, realizes that it was all Sekiya's doing and orders Rikimaru to get back there and eliminate him. After he seemingly takes Sekiya's life and saves Princess Kiku, Sekiya rises again and reveals himself to be Onikage, who then challenges Rikimaru to a duel. Rikimaru ultimately gains the upper hand but Onikage uses the princess as a shield, forcing Rikimaru to drive his sword through her to get to Onikage and kill him. Ayame, who had followed Rikimaru, cries upon Princess Kiku's death. The extended ending (attained by collecting all of the map pieces in normal mode) shows Ayame speaking in Onikage's voice, suggesting his hatred survived in her since Rikimaru murdered her best friend.

Characters

  • Rinshi - A mysterious kunoichi who disguised herself as a fortune-teller during the first attempt of kidnapping Princess Kiku. Sekiya was fooled by letting her inside the castle. Later on, she reveals that her motive is actually to avenge the deaths of her parents because of Lord Gohda. In the U.S. version, this character is the reason why the ESRB accounted the game with the Suggestive Themes descriptor.
  • Sekiya - The trusted right-hand man of Lord Gohda. It is noticeable that he could also give orders to the Azuma Ninja even without the accordance of Lord Gohda. In Tenchu: Shadow Assassins, it is revealed that the Sekiya during those times was just an impostor and turned out to be Onikage. It is not revealed where the real Sekiya is.
  • Tado - A vicious daimyō who wished to start a war with Lord Gohda. He later dies after Rikimaru poisons his sake (depending on the player).
  • Onikage - A mysterious, demonic ninja who seems to have some sort of past connection with the Azuma Ninja.

Reception

Tenchu: Shadow Assassins received "mixed or average" reviews, according to review aggregator Metacritic.[16][15]

Notes

  1. ^ Tenchu 4 (天誅 4, Tenchū Yon, lit. "Divine Retribution 4")

References

  1. ^ Tenchu 4: Art of the Ninja Interview, IGN, October 17, 2008
  2. ^ Tenchu: Shadow Assassins: The Stealthily Released PSP Version. Siliconer. Retrieved on 2009-05-29
  3. ^ Mielke, James (February 5, 2009). . 1UP.com. Archived from the original on June 7, 2016. Retrieved December 14, 2013.
  4. ^ Edge staff (March 2009). "Tenchu: Shadow Assassins (Wii)". Edge. No. 199. p. 93.
  5. ^ Reeves, Ben (April 2009). "Tenchu: Shadow Assassin[s] (Wii): A Stealthy Franchise Stumbles Onto the Wii". Game Informer. No. 192. p. 86. Retrieved October 12, 2015.
  6. ^ Bartron, Heather (March 25, 2009). . GamePro. Archived from the original on March 28, 2009. Retrieved December 14, 2013.
  7. ^ Watters, Chris (February 19, 2009). "Tenchu: Shadow Assassins Review (Wii)". GameSpot. Retrieved December 13, 2013.
  8. ^ "Tenchu: Shadow Assassins Review (Wii)". GameTrailers. February 20, 2009. Retrieved December 14, 2013.
  9. ^ Romano, Natalie (April 5, 2009). "Tenchu: Shadow Assassins - PSP - Review". GameZone. from the original on April 11, 2009. Retrieved December 13, 2013.
  10. ^ Bedigian, Louis (February 22, 2009). "Tenchu: Shadow Assassins - WII - Review". GameZone. from the original on February 25, 2009. Retrieved December 13, 2013.
  11. ^ Casamassina, Matt (April 8, 2009). "Tenchu: Shadow Assassins Review (PSP)". IGN. Retrieved December 13, 2013.
  12. ^ Casamassina, Matt (February 3, 2009). . IGN. Archived from the original on February 5, 2009. Retrieved December 13, 2013.
  13. ^ Aaron, Sean (July 30, 2009). "Tenchu: Shadow Assassins (Wii) Review". NintendoLife. Retrieved December 13, 2013.
  14. ^ "Tenchu: Shadow Assassins". Nintendo Power. 238: 88. February 2009.
  15. ^ a b "Tenchu: Shadow Assassins for PSP Reviews". Metacritic. Retrieved August 11, 2013.
  16. ^ a b "Tenchu: Shadow Assassins for Wii Reviews". Metacritic. Retrieved August 11, 2013.

External links

  • (in Japanese)
  • Ubisoft's official website
  • Tenchu: Shadow Assassins at MobyGames

tenchu, shadow, assassins, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, lead, section, short, adequately, summarize, points, please, consider, expandi. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article April 2013 This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Tenchu Shadow Assassins news newspapers books scholar JSTOR April 2013 Learn how and when to remove this template message Learn how and when to remove this template message Tenchu Shadow Assassins a is a stealth game developed by Acquire and published by FromSoftware in Japan and Ubisoft worldwide for the Wii in 2008 and the PlayStation Portable in 2009 Tenchu Shadow AssassinsDeveloper s AcquirePublisher s JP FromSoftwareWW UbisoftDirector s Keisuke KanayamaProducer s Masanori TakeuchiDesigner s Yasuhiro AbeProgrammer s Nobuhiro MomiyamaArtist s Yoshiyuki OkadaWriter s Yasuhiro AbeComposer s Noriyuki AsakuraSeriesTenchuEngineGamebryoPlatform s Wii PlayStation PortableReleaseWiiJP October 23 2008NA February 5 2009PAL March 12 2009PlayStation PortableJP February 12 2009NA March 24 2009EU April 3 2009AU April 9 2009Genre s Action adventure stealthMode s Single player Contents 1 Gameplay 2 Plot 2 1 Characters 3 Reception 4 Notes 5 References 6 External linksGameplay EditShadow Assassins allows players to take control of both Rikimaru and Ayame The camera is an over the shoulder point of view All of the 10 missions are ground based There are no healthbars in this game except sword fight parts Players will play the first five stages and the last one using Rikimaru and stages six to nine as Ayame There are also 50 side missions called Assignments Ayame is faster but weaker making it harder for her to hide bodies According to FromSoftware their stages are also completely different Rikimaru s are more straightforward while Ayame s are a little trickier she can use the environment more There are about 10 multi purpose items in the game for example a cat can be used as distraction as well as a scout 1 On Wii players use the analog stick on the Wii Remote s Nunchuck accessory to move A button for actions holding B button while moving forward to run or while moving sideways to strafe and the C button for jumping a long jump can be performed while running The Wii Remote is also used for first person perspective sword fighting The gameplay of the PlayStation Portable version is generally the same However its controls have been altered to fit the handheld s functionality thus removing the motion controls however some similar controls have been retained such as moving the analog stick to move forward and pressing the D pad to choose between the player s items The controls for doing a stealth kill has been slightly changed the player now has to press the face buttons of the PSP console to trigger it and moving the analog stick 2 Plot EditIn the land of Lord Gohda peace has not been fully restored and rumors of betrayal have been swirling around the lord and his subjects As a result Lord Gohda calls upon the Azuma Ninja Rikimaru and Ayame to investigate Rikimaru soon discovers that someone is planning to start a war Meanwhile Counselor Sekiya Lord Gohda s right hand man arranges for a fortune teller to predict the future of Lord Gohda s kingdom Unfortunately the fortune teller turns out to be an imposter and kidnaps Princess Kiku Lord Gohda s daughter Ayame chases after her without hesitation while Rikimaru goes on another mission for Lord Gohda instead resume the investigation on the nuisances that have been troubling the land He then discovers that Daimyō Tado is the one behind all this Lord Gohda then decides to declare war on Tado and travels to his land with Rikimaru After Rikimaru succeeds in taking Daimyō Tado s life the woman who posed as the fortune teller a Kunoichi named Rinshi appears and tries to kill Rikimaru but fails thanks to the intervention of Tachibana Hyakubei who was hired by Lord Gohda After Lord Gohda s order Rikimaru heads back to the castle When he arrives however he is attacked by the guards who were ordered to consider him a traitor by Sekiya Ayame had actually succeeded in rescuing the Princess Kiku but had been attacked by someone who seemed to be Rikimaru who was actually Rinshi in disguise Ayame and Princess Kiku then flee the castle as the real Rikimaru arrives and the two women head for a secret hideout suggested by Sekiya The Princess then reveals to be Rinshi in disguise and wounds Ayame but Rikimaru arrives just in time to save her and kills Rinshi Lord Gohda noticing his castle in flames realizes that it was all Sekiya s doing and orders Rikimaru to get back there and eliminate him After he seemingly takes Sekiya s life and saves Princess Kiku Sekiya rises again and reveals himself to be Onikage who then challenges Rikimaru to a duel Rikimaru ultimately gains the upper hand but Onikage uses the princess as a shield forcing Rikimaru to drive his sword through her to get to Onikage and kill him Ayame who had followed Rikimaru cries upon Princess Kiku s death The extended ending attained by collecting all of the map pieces in normal mode shows Ayame speaking in Onikage s voice suggesting his hatred survived in her since Rikimaru murdered her best friend Characters Edit Rinshi A mysterious kunoichi who disguised herself as a fortune teller during the first attempt of kidnapping Princess Kiku Sekiya was fooled by letting her inside the castle Later on she reveals that her motive is actually to avenge the deaths of her parents because of Lord Gohda In the U S version this character is the reason why the ESRB accounted the game with the Suggestive Themes descriptor Sekiya The trusted right hand man of Lord Gohda It is noticeable that he could also give orders to the Azuma Ninja even without the accordance of Lord Gohda In Tenchu Shadow Assassins it is revealed that the Sekiya during those times was just an impostor and turned out to be Onikage It is not revealed where the real Sekiya is Tado A vicious daimyō who wished to start a war with Lord Gohda He later dies after Rikimaru poisons his sake depending on the player Onikage A mysterious demonic ninja who seems to have some sort of past connection with the Azuma Ninja Reception EditThis section needs expansion You can help by adding to it September 2013 ReceptionAggregate scoreAggregatorScorePSPWiiMetacritic68 100 15 70 100 16 Review scoresPublicationScorePSPWii1Up comN AB 3 EdgeN A6 10 4 Game InformerN A6 5 10 5 GamePro 6 N AGameSpotN A5 10 7 GameTrailersN A7 4 10 8 GameZone7 5 10 9 8 10 10 IGN7 10 11 8 10 12 Nintendo LifeN A 13 Nintendo PowerN A7 10 14 Tenchu Shadow Assassins received mixed or average reviews according to review aggregator Metacritic 16 15 Notes Edit Tenchu 4 天誅 4 Tenchu Yon lit Divine Retribution 4 References Edit Tenchu 4 Art of the Ninja Interview IGN October 17 2008 Tenchu Shadow Assassins The Stealthily Released PSP Version Siliconer Retrieved on 2009 05 29 Mielke James February 5 2009 Tenchu Shadow Assassins Review Wii 1UP com Archived from the original on June 7 2016 Retrieved December 14 2013 Edge staff March 2009 Tenchu Shadow Assassins Wii Edge No 199 p 93 Reeves Ben April 2009 Tenchu Shadow Assassin s Wii A Stealthy Franchise Stumbles Onto the Wii Game Informer No 192 p 86 Retrieved October 12 2015 Bartron Heather March 25 2009 Tenchu Shadow Assassins PSP GamePro Archived from the original on March 28 2009 Retrieved December 14 2013 Watters Chris February 19 2009 Tenchu Shadow Assassins Review Wii GameSpot Retrieved December 13 2013 Tenchu Shadow Assassins Review Wii GameTrailers February 20 2009 Retrieved December 14 2013 Romano Natalie April 5 2009 Tenchu Shadow Assassins PSP Review GameZone Archived from the original on April 11 2009 Retrieved December 13 2013 Bedigian Louis February 22 2009 Tenchu Shadow Assassins WII Review GameZone Archived from the original on February 25 2009 Retrieved December 13 2013 Casamassina Matt April 8 2009 Tenchu Shadow Assassins Review PSP IGN Retrieved December 13 2013 Casamassina Matt February 3 2009 Tenchu Shadow Assassins Review Wii IGN Archived from the original on February 5 2009 Retrieved December 13 2013 Aaron Sean July 30 2009 Tenchu Shadow Assassins Wii Review NintendoLife Retrieved December 13 2013 Tenchu Shadow Assassins Nintendo Power 238 88 February 2009 a b Tenchu Shadow Assassins for PSP Reviews Metacritic Retrieved August 11 2013 a b Tenchu Shadow Assassins for Wii Reviews Metacritic Retrieved August 11 2013 External links EditOfficial website in Japanese Ubisoft s official website Tenchu Shadow Assassins at MobyGames Retrieved from https en wikipedia org w index php title Tenchu Shadow Assassins amp oldid 1105754422, wikipedia, wiki, book, books, library,

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