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Wikipedia

Teardown (video game)

Teardown is a 2022 sandboxpuzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught executing a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. Teardown features levels made of destructible voxels, and the player follows the campaign through consecutive missions. In most missions, the player must collect or destroy objects connected to a security alarm. The player has unlimited time to prepare and is given upgradable tools, vehicles, and explosives to create a path within the level that allows them to complete the objectives as quickly as possible. A timer starts as soon as the security alarm is triggered, and the player must complete all required objectives and reach a getaway vehicle within sixty seconds, though the alarm can be adjusted from the settings.

Teardown
Developer(s)Tuxedo Labs
Publisher(s)
Director(s)Dennis Gustafsson
Designer(s)
  • Dennis Gustafsson
  • Emil Bengtsson
Programmer(s)Dennis Gustafsson
Artist(s)
  • Emil Bengtsson
  • John Kearney
Writer(s)Dennis Gustafsson
Composer(s)Douglas Holmquist
Platform(s)Windows, PlayStation 5, Xbox Series X/S
Release
  • Windows
  • 21 April 2022
  • PS5, Xbox Series X/S
  • 15 November 2023
Genre(s)Sandbox, puzzle
Mode(s)Single-player

Teardown uses a proprietary game engine developed by Dennis Gustafsson. He began developing the technology after winding down his previous company, Mediocre, in 2017. He initially implemented destructible voxels with ray tracing and teamed up with former Mediocre designer Emil Bengtsson to find amicable gameplay concepts that used this technology. Gustafsson conceived the two-phase heist concept, which he and Bengtsson refined. Gustafsson regularly shared development updates via Twitter and the resulting popularity led him to not pursue traditional marketing for Teardown. The game was announced in October 2019 and made available as an early access game in October 2020 with one half of the campaign, the other being added in December 2021. The completed game was released in April 2022.

Teardown saw positive reactions leading up to and during its early access phase, and it received favourable reviews upon release. Critics praised the game's physics, interactivity, graphics implementation, art style, and music. Mixed opinions were raised regarding the campaign progression and story and some control elements were criticised. The game's support for mods was cited as a major factor for its longevity. Teardown sold 1.1 million copies by August 2022, and the game's success led to Tuxedo Labs being acquired by Saber Interactive. PlayStation 5 and Xbox Series X/S ports, published by Saber Interactive, were released in November 2023.

Gameplay edit

 
Teardown's levels consist of destructible voxels with various materials, so a locked metal gate may be destroyed with an excavator.

Teardown is a sandbox game with puzzle elements played from a first-person perspective.[1][2] The player can freely navigate the game's nine levels, which consist entirely of destructible voxels.[3][4] Some voxel materials require stronger tools to destroy.[5] The player starts out with a sledgehammer, fire extinguisher, and spraycan.[3][6] The spraycan can be used to mark points of interest.[7][8] Later tools are unlocked throughout the campaign, including a blowtorch, a shotgun, bombs, and a rocket launcher, which have limited uses.[9] New structures can be erected using planks.[2][10] Acquired tools can be upgraded using cash earned from collecting valuables scattered throughout levels.[11] Vehicles like trucks, cranes, excavators, and boats can be used for traversal and destruction,[1][2] and the likes of propane tanks for explosions.[8]

Each mission comprises one or more objectives, of which some are required and some optional.[1][10] In most missions, the player is tasked with stealing or destroying a predetermined set of objects connected to a security alarm.[3][12] Once it is triggered, the player has sixty seconds to complete the required objectives and reach a getaway vehicle.[13][14] Failing to do so results in a security helicopter spotting the getaway vehicle and the player failing the level.[1][10][15] The initial setup time is unlimited to allow the player to plan and create a fast route between the objectives.[16] Level overviews and route replays are presented from a top-down view.[6] In other kinds of missions, the player must raze buildings to an indicated height,[14] move heavy objects to a central location,[16] avoid an attack helicopter,[17] pass by security robots undetected, or extinguish fires from lightning strikes to avoid triggering a fire alarm.[3][9] Some levels feature multiple missions with slightly altered world designs, and there are 40 missions in the main campaign.[4][18] All missions are accessible via a hub world, and previous progress can be loaded from a quick save.[1][5]

Through accessibility options, the player can adjust the game's difficulty, such as by increasing the time they have to complete a level after triggering the timer.[19][20] Outside of the campaign, the Sandbox mode puts the player into any of the unlocked levels with all tools and their upgrades but without objectives.[1][3] In the Creative mode, the player can design levels and objects by painting with voxels of various materials within the game world.[21][22] Three challenge modes can be played on each unlocked level: In Mayhem, the player must destroy as many voxels as possible within sixty seconds; in Hunted, the player is tasked with collecting randomly appearing items while being chased by an attack helicopter;[3] and in Fetch, the player has to collect as many items as possible in a sixty-second time frame.[23]

Modding edit

Custom levels and structures can be modelled using the program MagicaVoxel and imported into the game.[24] On PC, Teardown includes a level editor and integration with the Steam Workshop.[25][26] Most game elements are scriptable using the Lua programming language.[27][28] Early on, players created art using the in-game tools,[29] while mods had appeared by November 2020.[30][31] Certain mods provide alternative gameplay in different genres.[32] More than 6,000 mods had been submitted to the Steam Workshop by September 2023,[33] up from 1,100 in May 2022 and over 5,000 in March 2023.[12][34] Modding competitions are held biannually.[33] Teardown highlights select mods curated by the developers.[35][36] On consoles, select mods are released as part of "Mod Pack" collections.[37][38]

Plot edit

Teardown's story is primarily told through emails that the player character receives. The game takes place in the fictional Löckelle Municipality and the player controls the unnamed owner of Löckelle Teardown Services.[a] The company is facing financial hardships due to a lack of clients, so the owner accepts a dubious job from Gordon Woo, who requests that an old building be destroyed during the night to make way for his Evertides Mall. On the day after the demolition, the owner's mother, Tracy, alerts them that the razed building had been under cultural heritage protection and that a traffic camera had caught the company vehicle entering the site. Löckelle Police Department criminal investigator Parisa Terdiman agrees not to pursue an investigation if the owner helps her investigate Lawrence Lee Junior and his company, Lee Chemicals. Under her orders, the owner repeatedly breaks into the Lee Chemicals premises and Lee's private properties to retrieve information about a mystery client.

While Lee and Woo repeatedly request destruction jobs aimed at the other, Terdiman discovers that the Lee Chemicals client is BlueTide, an energy drink producer run by Mr Amanatides. As no official records exist on Amanatides, Terdiman asks the owner to retrieve communication data from BlueTide's premises on Hollowrock Island and accounting data from Lee Chemicals. Through Woo, Amanatides learns of the owner's services and hires them to increase BlueTide's security by obtaining confidential information on autonomous guard robots. In the meantime, Tracy purchases a new company vehicle and retains the old one for herself. As Terdiman investigates an unknown substance found in BlueTide's drinks, a leftover shipping label recovered from Hollowrock Island reveals that Amanatides controls the Evertides Mall and uses it as a repackaging hub for the substance. Shipping logs from the Evertides Mall lead the owner to the Muratori Islands, where Terdiman orders them to secure evidence and destroy the local supply chain.

As a result of the disruptions on Hollowrock Island, at the Evertides Mall, and on the Muratori Islands, Amanatides fires Woo as the mall's manager and begins a revenge plot against who he believes harmed BlueTide's business. He orders the owner to retrieve a truck, autonomous robots, and nitroglycerin. Amanatides uses these components to assemble a destructive machine he dubs the Truxterminator. Terdiman and the Löckelle Police Department raid Hollowrock Island and apprehend Amanatides, who reveals that he had already deployed the Truxterminator to destroy the town of Cullington, where he had spotted the former Löckelle Teardown Services company vehicle in Tracy's driveway. Tracy is unaware of her fate as she is trying out her new tanning bed, so the owner arrives in Cullington and safely guides the Truxterminator through the town and into the sea.

Development and release edit

Technology and prototypes edit

Teardown was developed by Tuxedo Labs, an indie game studio founded by Swedish programmer Dennis Gustafsson.[39][40] Gustafsson had previously been involved with companies developing middleware for game physics.[17] Together with Henrik Johansson, he had founded the mobile game studio Mediocre in 2010, where they worked on Smash Hit, PinOut, and the Sprinkle series.[41][42][43] After shutting down Mediocre in 2017, Gustafsson began working on technology for destructible environments using voxels, an idea he had been looking to pursue for some time.[41] Voxels appeared easier to implement because regular polygons would have led to arbitrary geometry with overly complex collision detection. He implemented the voxel technology alongside real-time ray tracing, which the simplicity of voxel-based scenes made possible.[17] The voxel style was inspired by MagicaVoxel, which Gustafsson had discovered on Twitter early in his work. Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting.[44] Reflection colours use the "screen space reflection" model instead of full-path tracing "for performance reasons".[45] Smoke is simulated using a fluid animation system Gustafsson had authored for Sprinkle and is rendered with stochastic transparency. Unlike traditional voxel engines that manage all voxels in a single volume, Gustafsson chose to use several volumes that contain a smaller number of voxels to allow for local translation.[46] The resulting game engine and custom tools were written in C++.[43] In the engine, voxels were implemented using an 8-bit colour palette, where each material determines a voxel's colour, roughness, emissiveness, reflectivity, and physical material type.[47] Gustafsson did not add material stress to the engine, feeling as though predictable behaviour would be more beneficial to the player.[41]

After creating a voxel sandbox, he worked alongside former Mediocre designer Emil Bengtsson to come up with gameplay concepts.[17][41] Like with Smash Hit and Sprinkle, Gustafsson wanted to model the gameplay around the technology, this time using destruction as a key element.[15] He described this process as difficult "because any traditional game objective could just be solved by the player creating a straight line from A to B", with walls and doors unable to restrict the player.[45] Several ideas were floated, starting with a driving game in which the player would drive into and topple objects. They decided against this concept because the destruction was merely an effect rather than central to the gameplay. Several stealth game prototypes followed over the span of several months, but Gustafsson and Bengtsson were unable to construct stealth gameplay where the enemies were insensitive to the sound of the player's destruction.[17][42] The developers explored a survival game prototype featuring giant spiders, but Gustafsson and Bengtsson were generally not content with the use of enemies, as they would disrupt the destructive gameplay.[17][48] Lastly, they toyed with a heist concept, requiring the player to steal a predefined set of objects. Gustafsson and Bengtson considered this task too trivial but regarded using limited tools and caches as too restrictive.[17][45] Seven months into the development, after the two could not come to a mutually liked gameplay variant, Bengtsson left the project in early 2019.[17][41] Gustafsson further experimented with the technology on his own, refusing to drop the work he had already done.[17][41] He stated that it was difficult to find a justification for the possible destruction in the game without resorting to a shooter game or violent gameplay in general.[41] As a result, the game was solely a sandbox for most of its development.[49] He considered the design process his most frustrating yet.[15]

Game design and implementation edit

Gustafsson shared the progress of his technology on Twitter from 2018 onwards.[50][51] By August 2019, he had developed a game concept that he planned to release.[40][52] Gustafsson came up with the two-phase heist structure with unlimited setup time and limited execution time. He said that it was "compatible with all the limitations (or lack thereof)" of a fully destructible environment while "offering an interesting challenge".[15][53] As a result of the destructibility, obstacles within levels could only be designed with elevation, distance, water, and unbreakable objects. Additionally, Gustafsson intended to use few unbreakable parts, mostly for levels' lower bounds. He avoided overly large maps, initially due to a technical restriction, and later to keep navigation from becoming tedious.[15] Within the second phase of the structure, Gustafsson settled on a simple timer, rather than other concepts such as a slowly flooding cavern.[15][17] The initial levels Gustafsson designed for this concept were long, straight corridors that the player would have travelled twice, reaching an item and returning to the getaway vehicle. After Bengtsson re-joined the project, the two discovered that the game played much better when it featured multiple objectives in a non-linear open world, which became the final design.[17]

Levels were designed with MagicaVoxel.[43] For the quick save system, Gustafsson used run-length encoding to compress world data at high speeds, seeking to encourage the system's use by eliminating long load times.[54] A popular request from fans was to have the security helicopter not spot the getaway vehicle when the timer runs out and instead chase after the player. Gustafsson disliked this idea, saying that it "would introduce an element of randomness that would discourage the strategic thinking and careful planning".[15] He once looked into procedurally altering levels to reflect damage the player had inflicted earlier but scrapped the idea due to time. Adding multiplayer was not planned as the engine was written for single-player gameplay, and the team considered the networked synchronisation of all voxel physics technically infeasible. Anticipating that players would want to mod the game, he moved much of the game's gameplay logic from C++ to Lua. Gustafsson cited as the ultimate goal that modders should be able to create entirely new gameplay mechanics within the game's framework.[46]

Music and sound design edit

Douglas Holmquist, who had worked on many of Mediocre's games, created Teardown's music and sound design, starting part-time November 2019 before joining full-time in February 2020. He recorded impact, break, and squeak sounds for the in-game materials, weapon sounds (using a Benelli M4 and Colt M1911), vehicle sounds, and ambience. He worked on Foley with sound engineer Mathias Schlegel. During the development, unused sounds Holmquist had created for Smash Hit were used as placeholders.[55] He composed and performed the game's soundtrack with Andreas Baw on the drums, Hans Kristian Durán providing vocals for the song "Löckelle", and Håkan Åkesson mastering the songs at Nutid Studio.[56][57]

Early access and release edit

Gustafsson revealed the game as Teardown on 1 October 2019.[58] The announcement was coupled with the release of a walkthrough video, a website, and a preparatory Steam storefront page.[59][60][61] Later development updates shared by Gustafsson documented dynamic weather, further vehicles and levels, and other content being added.[62][63] The game's online presence grew its pre-release popularity substantially and he thus chose to not use any traditional marketing techniques.[46] Gustafsson formally founded Tuxedo Labs in Malmö in 2019.[64] Another trailer showcased Teardown during Gamescom: Opening Night Live in August 2020.[50] Gustafsson planned to release the game as a Steam Early Access title for Windows later in 2020.[65][66] He made it available as such on 29 October 2020.[67][68] By this time, the development team comprised Gustafsson, Bengtsson, and five contractors.[46] They later brought on John Kearney as Teardown's art director.[69] The early access phase was to last approximately one year, subject to change depending on player feedback, to allow for the addition of more content.[46][70] The initial release included one half of the game, Part 1, with the second in development by January 2021.[17] Part 2, released on 2 December 2021, added further missions and tools, enemy robots, and tornadoes.[71][72][73] The completed game was released on 21 April 2022.[74] The trailer announcing this release date, published earlier that month, compiled the updates made during the early access phase.[75]

Post-launch content and console ports edit

On 1 July 2022, Tuxedo Labs was acquired by Saber Interactive as part of Embracer Group. Saber Interactive justified its purchase by arguing that Teardown's technology could be expanded into a larger platform and compete with Minecraft and Roblox. By the time the acquisition was announced in August 2022, Gustafsson had grown the studio to six people, taken the title of chief technology officer, and hired as chief executive officer (CEO) Marcus Dawson, the former CEO of Illusion Labs.[64][76] Gutsafsson said these changes allowed him to drop his managerial role and focus more on development.[34] Tuxedo Labs released a free expansion, Art Vandals, in December 2022. It was modelled as a mod to showcase the modding system's capabilities.[77] In March 2023, the game's price was raised from US$20 to $30 while further free updates, including online multiplayer, were in development. At the time, Tuxedo Labs did not plan to release paid downloadable content (DLC).[34]

In May 2023, Tuxedo Labs announced Teardown was coming to PlayStation 5 and Xbox Series X/S later that year, published by Saber Interactive.[78][79] In September, the company announced 15 November as the release date, alongside four paid DLC packs. The console versions comprise three editions: The Standard Editions contains the base game, the Deluxe Edition also includes the Time Campers and Folkrace DLC packs, and the Ultimate Editions adds two further upcoming DLCs.[80] The DLCs are also purchasable separately or as part of a season pass.[81] On the Xbox Series X/S, pre-ordering the game grants access to bonus content, while the Standard Edition on the PlayStation 5 was included in the game catalogue of the PlayStation Plus subscription service.[80][82] The console launch trailer was narrated by the actor Owen Wilson.[82] Time Campers was released alongside the ports, while Folkrace is set to be released in 2024.[80] When Embracer Group sold off Saber Interactive in March 2024, Tuxedo Labs remained with the former.[83]

Reception edit

Previews edit

During its early access phase, Teardown was received well. Graham Smith of Rock Paper Shotgun lauded the game's voxel destruction mechanics and their intrinsic value to the gameplay, considering the destruction technology to outperform foregone destruction-focused games like Red Faction: Guerrilla.[2] GameStar's Christian Just praised the game's sandbox approach to level destruction and the technology's level of detail.[84] Rick Lane of Bit-Tech called the game's puzzles "highly open ended yet beautifully challenging".[8] Smith regarded the game as rarely frustrating due to its use of quick saves, which Andy Kelly of PC Gamer echoed.[1][2] Smith also described the successful completion of a level within 60 seconds, after having spent up to an hour planning the route, as rewarding.[2] Likewise, Nathan Grayson of Kotaku stated that it felt "amazing" to complete a level with little time left.[10] Connor Sheridan of GamesRadar+ regarded the game's music as "slick".[7] Lane noted that the visual style was "splendid".[8] Eurogamer's Robert Purchese was amazed by the unexpected existence of a story.[85] PC Gamer's Natalie Clayton praised Teardown's ray-traced lighting implementation and overall art style as "something utterly gorgeous". She believed that its mod support had transformed it "from a fun curiosity into a worthy successor to the king of physics sandboxes, Garry's Mod" and gave it longevity.[86]

With only Part 1 released at the time, Just felt that the game lacked varying content, making it feel "lifeless and dull" after an initial "wow effect". He called the game's worlds "oddly cold and empty" and further cited a perceived lack of optimisation.[87] Smith criticised some imprecise interactions between the game's elements, such as the player colliding with "glitchy" object edges or large, partially destroyed structures being supported by very few voxels due to a lack of stress.[2]

Reviews edit

Teardown received "generally favorable reviews" on all platforms, according to the review aggregator website Metacritic, which calculated weighted average ratings of 80/100 for personal computers, 77/100 for the PlayStation 5, and 86/100 for the Xbox Series X/S.[88] Clayton, who reviewed the game for PC Gamer, labelled the game "the most creative sandbox platform since Garry's Mod" and an "endlessly delightful destruction sandbox".[9] Stefania Netti of Eurogamer.it similarly called it "the interactive fulcrum par excellence, that twisted gratification that never tires".[91] Dawid Biel of CD-Action described interactions with fires, explosions, and destruction of large structures as "mesmerising".[12] Teardown's physics were praised as "superb" by GameSpot's Alessandro Barbosa, who felt that "the chaotic nature of its physics are a consistent source of joy".[3] Game Rant's Dwayne Jenkins regarded the game a "technical marvel" with "a startling amount of detail" in its physics.[6] However, Netti and Annika Menzel of PC Games lamented that buildings could remain unrealistically supported by very few blocks.[18][91] Benjamin Schmädig of Eurogamer.de cited this as a stark contrast to the ease with which some materials could be destroyed.[90] John Cantees of GamingBolt found the interactions with some objects "finicky" and criticised "floaty" controls while jumping, while Jenkins faulted poor controls for vehicles.[5][6]

Cantees found the voxel art style apt for the game and its destruction-based gameplay.[5] Jenkins wrote that it was "deceptively beautiful" and Biel regarded it "extremely visually attractive".[6][12] Chris Jarrard reviewed Teardown for Shacknews and called the game "an absolute stunner", citing its use of ray tracing for lighting, shadows, and reflections, bounce lighting, ambient occlusion, and diffuse reflections. He further believed that the fire propagation exceeded that of his prior favourite, Far Cry 2.[14] Push Square's Christian Kobza noted that Teardown performed "remarkably well" on the PlayStation 5, something echoed by Alex Battaglia of Digital Foundry.[4][92]

Barbosa criticised the pace of upgrades in the campaign, feeling that it hindered the "ability to tear maps apart in entertaining ways" and prevented drastic changes in mission objectives.[3] Kobza similarly felt that the first half of the game had too little objective variety, although the second half performed better in that regard.[4] Menzel cited monotony in returning to the same maps with different objectives.[18] In contrast, Jason Coles of NME found satisfaction in finding new shortcuts on previously played levels after unlocking the planks.[89] Jarrard exclaimed that completing a mission with only seconds left was "a legitimate rush".[14] Jenkins considered the campaign's narrative unnecessary, especially due to a lack of voiced dialogue and missing ability to meet the characters in the game.[6] Jarrard said the story was "paper-thin".[14]

Barbosa felt that the challenge modes had no lasting appeal.[3] Clayton, Kobza, and Pure Xbox's PJ O'Reilly bemoaned a lack of a multiplayer component, while O'Reilly additionally lamented the limited availability of mods on consoles.[4][9][38] She considered the modding scene to be the game's "enduring lifeblood" and believed that it made Teardown a spiritual successor to Garry's Mod.[9][93] Coles similarly believed that mods would be Teardown's legacy.[89] Jenkins, Menzel, and Netti warned of possible motion sickness,[6][18][91] and Cantees faulted an inconsistent performance.[5] Schmädig found the game's gamepad support cumbersome.[90]

Sales edit

Teardown was among Steam's best-selling games in the first few days of its early access phase. In the same time frame, the game received more than 1,800 player reviews, of which 96% were positive, indicating an "overwhelmingly positive" reception.[94] Gustafsson attributed the early success to the popularity of his Twitter videos.[45] By August 2022, Teardown had sold 1.1 million copies.[76]

Accolades edit

Teardown received nominations for multiple year-end accolades, winning "Excellence in Design" at the 2021 Independent Games Festival.[95][96] It was an honourable mention for "Best Technology" at the 2023 Game Developers Choice Awards.[97] Shacknews named Teardown the best early access game of 2020 and, after its release, the best PC game of 2022.[98][99] Rock Paper Shotgun's editors cited the game as one of their favourite games of 2020, while GameSpot cited it as one of 2022's best games.[100][101] Kotaku regarded it as one of the year's best games for the Steam Deck platform.[102] PCGamesN said Teardown was one of the "best relaxing games in 2022", while PC Gamer named it the year's best sandbox.[103][104] On PC Gamer's list of the "top 100 PC games", Teardown ranked #25 in 2022 and #95 in 2023. For the latter, the site's Morgan Park championed the game as "one of the best games of the decade so far".[105][106] In Wired, Reece Rogers named the game as one of the best on PlayStation Plus in January 2024.[107] Google DeepMind partnered with Tuxedo Labs and used Teardown, among other games, to train SIMA, a machine learning model that can navigate and interact with arbitrary video game worlds on command.[108][109]

Year Award Category Result Ref.
2021 Independent Games Festival Excellence in Design Won [95][96]
Seumas McNally Grand Prize Nominated
2022 Golden Joystick Awards Best Indie Game Nominated [110]
PC Game of the Year Nominated
Ultimate Game of the Year Nominated [111]
The Steam Awards Most Innovative Gameplay Nominated [112]
2023 D.I.C.E. Awards Outstanding Technical Achievement Nominated [113]

Notes edit

  1. ^ To leave the protagonist's design to the player's imagination, the character has no name, age, gender, personality traits, or ability to respond to emails.[15]

References edit

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  2. ^ a b c d e f g Smith, Graham (4 November 2020). "Teardown review: a glorious crime caper about smashing open buildings like chocolate eggs". Rock Paper Shotgun. from the original on 7 November 2020. Retrieved 7 November 2020.
  3. ^ a b c d e f g h i j Barbosa, Alessandro (28 April 2022). "Teardown Review – Came In Like A Wrecking Ball". GameSpot. from the original on 28 May 2022. Retrieved 28 May 2022.
  4. ^ a b c d e f Kobza, Christian (14 November 2023). "Mini Review: Teardown (PS5) – Delightful Voxel-Based Destruction". Push Square. from the original on 15 November 2023. Retrieved 15 November 2023.
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  6. ^ a b c d e f g h Jenkins, Dwayne (15 April 2022). "Teardown Review". Game Rant. from the original on 30 May 2022. Retrieved 14 August 2022.
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  13. ^ Menzel, Annika (6 May 2022). Grünwald, Michael (ed.). "Teardown im Test: Eine Abrissbirne mit krimineller Energie" [Teardown review: A wrecking ball with criminal energy]. PC Games (in German). from the original on 9 August 2022. Retrieved 14 August 2022.
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  19. ^ Taylor, Mollie (28 June 2021). "New Teardown difficulty options let you unlock everything at once". PC Gamer. from the original on 10 April 2022. Retrieved 10 April 2022.
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  23. ^ Kirakosyan, Georgy (12 May 2021). "V Teardown dobavili novuyu kartu i fotorezhim" В Teardown добавили новую карту и фоторежим [Teardown has a new map and photo mode]. Igromania (in Russian). from the original on 18 August 2022. Retrieved 18 August 2022.
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External links edit

  • Official website

teardown, video, game, teardown, 2022, sandbox, puzzle, game, developed, published, tuxedo, labs, game, revolves, around, owner, financially, stricken, demolition, company, caught, executing, questionable, becomes, entangled, between, helping, police, investig. Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs The game revolves around the owner of a financially stricken demolition company who is caught executing a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments Teardown features levels made of destructible voxels and the player follows the campaign through consecutive missions In most missions the player must collect or destroy objects connected to a security alarm The player has unlimited time to prepare and is given upgradable tools vehicles and explosives to create a path within the level that allows them to complete the objectives as quickly as possible A timer starts as soon as the security alarm is triggered and the player must complete all required objectives and reach a getaway vehicle within sixty seconds though the alarm can be adjusted from the settings TeardownDeveloper s Tuxedo LabsPublisher s WindowsTuxedo LabsPS5 Xbox Series X SSaber InteractiveDirector s Dennis GustafssonDesigner s Dennis GustafssonEmil BengtssonProgrammer s Dennis GustafssonArtist s Emil BengtssonJohn KearneyWriter s Dennis GustafssonComposer s Douglas HolmquistPlatform s Windows PlayStation 5 Xbox Series X SReleaseWindows21 April 2022PS5 Xbox Series X S15 November 2023Genre s Sandbox puzzleMode s Single player Teardown uses a proprietary game engine developed by Dennis Gustafsson He began developing the technology after winding down his previous company Mediocre in 2017 He initially implemented destructible voxels with ray tracing and teamed up with former Mediocre designer Emil Bengtsson to find amicable gameplay concepts that used this technology Gustafsson conceived the two phase heist concept which he and Bengtsson refined Gustafsson regularly shared development updates via Twitter and the resulting popularity led him to not pursue traditional marketing for Teardown The game was announced in October 2019 and made available as an early access game in October 2020 with one half of the campaign the other being added in December 2021 The completed game was released in April 2022 Teardown saw positive reactions leading up to and during its early access phase and it received favourable reviews upon release Critics praised the game s physics interactivity graphics implementation art style and music Mixed opinions were raised regarding the campaign progression and story and some control elements were criticised The game s support for mods was cited as a major factor for its longevity Teardown sold 1 1 million copies by August 2022 and the game s success led to Tuxedo Labs being acquired by Saber Interactive PlayStation 5 and Xbox Series X S ports published by Saber Interactive were released in November 2023 Contents 1 Gameplay 1 1 Modding 2 Plot 3 Development and release 3 1 Technology and prototypes 3 2 Game design and implementation 3 3 Music and sound design 3 4 Early access and release 3 5 Post launch content and console ports 4 Reception 4 1 Previews 4 2 Reviews 4 3 Sales 4 4 Accolades 5 Notes 6 References 7 External linksGameplay edit nbsp Teardown s levels consist of destructible voxels with various materials so a locked metal gate may be destroyed with an excavator Teardown is a sandbox game with puzzle elements played from a first person perspective 1 2 The player can freely navigate the game s nine levels which consist entirely of destructible voxels 3 4 Some voxel materials require stronger tools to destroy 5 The player starts out with a sledgehammer fire extinguisher and spraycan 3 6 The spraycan can be used to mark points of interest 7 8 Later tools are unlocked throughout the campaign including a blowtorch a shotgun bombs and a rocket launcher which have limited uses 9 New structures can be erected using planks 2 10 Acquired tools can be upgraded using cash earned from collecting valuables scattered throughout levels 11 Vehicles like trucks cranes excavators and boats can be used for traversal and destruction 1 2 and the likes of propane tanks for explosions 8 Each mission comprises one or more objectives of which some are required and some optional 1 10 In most missions the player is tasked with stealing or destroying a predetermined set of objects connected to a security alarm 3 12 Once it is triggered the player has sixty seconds to complete the required objectives and reach a getaway vehicle 13 14 Failing to do so results in a security helicopter spotting the getaway vehicle and the player failing the level 1 10 15 The initial setup time is unlimited to allow the player to plan and create a fast route between the objectives 16 Level overviews and route replays are presented from a top down view 6 In other kinds of missions the player must raze buildings to an indicated height 14 move heavy objects to a central location 16 avoid an attack helicopter 17 pass by security robots undetected or extinguish fires from lightning strikes to avoid triggering a fire alarm 3 9 Some levels feature multiple missions with slightly altered world designs and there are 40 missions in the main campaign 4 18 All missions are accessible via a hub world and previous progress can be loaded from a quick save 1 5 Through accessibility options the player can adjust the game s difficulty such as by increasing the time they have to complete a level after triggering the timer 19 20 Outside of the campaign the Sandbox mode puts the player into any of the unlocked levels with all tools and their upgrades but without objectives 1 3 In the Creative mode the player can design levels and objects by painting with voxels of various materials within the game world 21 22 Three challenge modes can be played on each unlocked level In Mayhem the player must destroy as many voxels as possible within sixty seconds in Hunted the player is tasked with collecting randomly appearing items while being chased by an attack helicopter 3 and in Fetch the player has to collect as many items as possible in a sixty second time frame 23 Modding edit Custom levels and structures can be modelled using the program MagicaVoxel and imported into the game 24 On PC Teardown includes a level editor and integration with the Steam Workshop 25 26 Most game elements are scriptable using the Lua programming language 27 28 Early on players created art using the in game tools 29 while mods had appeared by November 2020 30 31 Certain mods provide alternative gameplay in different genres 32 More than 6 000 mods had been submitted to the Steam Workshop by September 2023 33 up from 1 100 in May 2022 and over 5 000 in March 2023 12 34 Modding competitions are held biannually 33 Teardown highlights select mods curated by the developers 35 36 On consoles select mods are released as part of Mod Pack collections 37 38 Plot editTeardown s story is primarily told through emails that the player character receives The game takes place in the fictional Lockelle Municipality and the player controls the unnamed owner of Lockelle Teardown Services a The company is facing financial hardships due to a lack of clients so the owner accepts a dubious job from Gordon Woo who requests that an old building be destroyed during the night to make way for his Evertides Mall On the day after the demolition the owner s mother Tracy alerts them that the razed building had been under cultural heritage protection and that a traffic camera had caught the company vehicle entering the site Lockelle Police Department criminal investigator Parisa Terdiman agrees not to pursue an investigation if the owner helps her investigate Lawrence Lee Junior and his company Lee Chemicals Under her orders the owner repeatedly breaks into the Lee Chemicals premises and Lee s private properties to retrieve information about a mystery client While Lee and Woo repeatedly request destruction jobs aimed at the other Terdiman discovers that the Lee Chemicals client is BlueTide an energy drink producer run by Mr Amanatides As no official records exist on Amanatides Terdiman asks the owner to retrieve communication data from BlueTide s premises on Hollowrock Island and accounting data from Lee Chemicals Through Woo Amanatides learns of the owner s services and hires them to increase BlueTide s security by obtaining confidential information on autonomous guard robots In the meantime Tracy purchases a new company vehicle and retains the old one for herself As Terdiman investigates an unknown substance found in BlueTide s drinks a leftover shipping label recovered from Hollowrock Island reveals that Amanatides controls the Evertides Mall and uses it as a repackaging hub for the substance Shipping logs from the Evertides Mall lead the owner to the Muratori Islands where Terdiman orders them to secure evidence and destroy the local supply chain As a result of the disruptions on Hollowrock Island at the Evertides Mall and on the Muratori Islands Amanatides fires Woo as the mall s manager and begins a revenge plot against who he believes harmed BlueTide s business He orders the owner to retrieve a truck autonomous robots and nitroglycerin Amanatides uses these components to assemble a destructive machine he dubs the Truxterminator Terdiman and the Lockelle Police Department raid Hollowrock Island and apprehend Amanatides who reveals that he had already deployed the Truxterminator to destroy the town of Cullington where he had spotted the former Lockelle Teardown Services company vehicle in Tracy s driveway Tracy is unaware of her fate as she is trying out her new tanning bed so the owner arrives in Cullington and safely guides the Truxterminator through the town and into the sea Development and release editTechnology and prototypes edit Teardown was developed by Tuxedo Labs an indie game studio founded by Swedish programmer Dennis Gustafsson 39 40 Gustafsson had previously been involved with companies developing middleware for game physics 17 Together with Henrik Johansson he had founded the mobile game studio Mediocre in 2010 where they worked on Smash Hit PinOut and the Sprinkle series 41 42 43 After shutting down Mediocre in 2017 Gustafsson began working on technology for destructible environments using voxels an idea he had been looking to pursue for some time 41 Voxels appeared easier to implement because regular polygons would have led to arbitrary geometry with overly complex collision detection He implemented the voxel technology alongside real time ray tracing which the simplicity of voxel based scenes made possible 17 The voxel style was inspired by MagicaVoxel which Gustafsson had discovered on Twitter early in his work Ultimately ray tracing was used for most graphics elements allowing for more realistic lighting 44 Reflection colours use the screen space reflection model instead of full path tracing for performance reasons 45 Smoke is simulated using a fluid animation system Gustafsson had authored for Sprinkle and is rendered with stochastic transparency Unlike traditional voxel engines that manage all voxels in a single volume Gustafsson chose to use several volumes that contain a smaller number of voxels to allow for local translation 46 The resulting game engine and custom tools were written in C 43 In the engine voxels were implemented using an 8 bit colour palette where each material determines a voxel s colour roughness emissiveness reflectivity and physical material type 47 Gustafsson did not add material stress to the engine feeling as though predictable behaviour would be more beneficial to the player 41 After creating a voxel sandbox he worked alongside former Mediocre designer Emil Bengtsson to come up with gameplay concepts 17 41 Like with Smash Hit and Sprinkle Gustafsson wanted to model the gameplay around the technology this time using destruction as a key element 15 He described this process as difficult because any traditional game objective could just be solved by the player creating a straight line from A to B with walls and doors unable to restrict the player 45 Several ideas were floated starting with a driving game in which the player would drive into and topple objects They decided against this concept because the destruction was merely an effect rather than central to the gameplay Several stealth game prototypes followed over the span of several months but Gustafsson and Bengtsson were unable to construct stealth gameplay where the enemies were insensitive to the sound of the player s destruction 17 42 The developers explored a survival game prototype featuring giant spiders but Gustafsson and Bengtsson were generally not content with the use of enemies as they would disrupt the destructive gameplay 17 48 Lastly they toyed with a heist concept requiring the player to steal a predefined set of objects Gustafsson and Bengtson considered this task too trivial but regarded using limited tools and caches as too restrictive 17 45 Seven months into the development after the two could not come to a mutually liked gameplay variant Bengtsson left the project in early 2019 17 41 Gustafsson further experimented with the technology on his own refusing to drop the work he had already done 17 41 He stated that it was difficult to find a justification for the possible destruction in the game without resorting to a shooter game or violent gameplay in general 41 As a result the game was solely a sandbox for most of its development 49 He considered the design process his most frustrating yet 15 Game design and implementation edit Gustafsson shared the progress of his technology on Twitter from 2018 onwards 50 51 By August 2019 he had developed a game concept that he planned to release 40 52 Gustafsson came up with the two phase heist structure with unlimited setup time and limited execution time He said that it was compatible with all the limitations or lack thereof of a fully destructible environment while offering an interesting challenge 15 53 As a result of the destructibility obstacles within levels could only be designed with elevation distance water and unbreakable objects Additionally Gustafsson intended to use few unbreakable parts mostly for levels lower bounds He avoided overly large maps initially due to a technical restriction and later to keep navigation from becoming tedious 15 Within the second phase of the structure Gustafsson settled on a simple timer rather than other concepts such as a slowly flooding cavern 15 17 The initial levels Gustafsson designed for this concept were long straight corridors that the player would have travelled twice reaching an item and returning to the getaway vehicle After Bengtsson re joined the project the two discovered that the game played much better when it featured multiple objectives in a non linear open world which became the final design 17 Levels were designed with MagicaVoxel 43 For the quick save system Gustafsson used run length encoding to compress world data at high speeds seeking to encourage the system s use by eliminating long load times 54 A popular request from fans was to have the security helicopter not spot the getaway vehicle when the timer runs out and instead chase after the player Gustafsson disliked this idea saying that it would introduce an element of randomness that would discourage the strategic thinking and careful planning 15 He once looked into procedurally altering levels to reflect damage the player had inflicted earlier but scrapped the idea due to time Adding multiplayer was not planned as the engine was written for single player gameplay and the team considered the networked synchronisation of all voxel physics technically infeasible Anticipating that players would want to mod the game he moved much of the game s gameplay logic from C to Lua Gustafsson cited as the ultimate goal that modders should be able to create entirely new gameplay mechanics within the game s framework 46 Music and sound design edit Douglas Holmquist who had worked on many of Mediocre s games created Teardown s music and sound design starting part time November 2019 before joining full time in February 2020 He recorded impact break and squeak sounds for the in game materials weapon sounds using a Benelli M4 and Colt M1911 vehicle sounds and ambience He worked on Foley with sound engineer Mathias Schlegel During the development unused sounds Holmquist had created for Smash Hit were used as placeholders 55 He composed and performed the game s soundtrack with Andreas Baw on the drums Hans Kristian Duran providing vocals for the song Lockelle and Hakan Akesson mastering the songs at Nutid Studio 56 57 Early access and release edit Gustafsson revealed the game as Teardown on 1 October 2019 58 The announcement was coupled with the release of a walkthrough video a website and a preparatory Steam storefront page 59 60 61 Later development updates shared by Gustafsson documented dynamic weather further vehicles and levels and other content being added 62 63 The game s online presence grew its pre release popularity substantially and he thus chose to not use any traditional marketing techniques 46 Gustafsson formally founded Tuxedo Labs in Malmo in 2019 64 Another trailer showcased Teardown during Gamescom Opening Night Live in August 2020 50 Gustafsson planned to release the game as a Steam Early Access title for Windows later in 2020 65 66 He made it available as such on 29 October 2020 67 68 By this time the development team comprised Gustafsson Bengtsson and five contractors 46 They later brought on John Kearney as Teardown s art director 69 The early access phase was to last approximately one year subject to change depending on player feedback to allow for the addition of more content 46 70 The initial release included one half of the game Part 1 with the second in development by January 2021 17 Part 2 released on 2 December 2021 added further missions and tools enemy robots and tornadoes 71 72 73 The completed game was released on 21 April 2022 74 The trailer announcing this release date published earlier that month compiled the updates made during the early access phase 75 Post launch content and console ports edit On 1 July 2022 Tuxedo Labs was acquired by Saber Interactive as part of Embracer Group Saber Interactive justified its purchase by arguing that Teardown s technology could be expanded into a larger platform and compete with Minecraft and Roblox By the time the acquisition was announced in August 2022 Gustafsson had grown the studio to six people taken the title of chief technology officer and hired as chief executive officer CEO Marcus Dawson the former CEO of Illusion Labs 64 76 Gutsafsson said these changes allowed him to drop his managerial role and focus more on development 34 Tuxedo Labs released a free expansion Art Vandals in December 2022 It was modelled as a mod to showcase the modding system s capabilities 77 In March 2023 the game s price was raised from US 20 to 30 while further free updates including online multiplayer were in development At the time Tuxedo Labs did not plan to release paid downloadable content DLC 34 In May 2023 Tuxedo Labs announced Teardown was coming to PlayStation 5 and Xbox Series X S later that year published by Saber Interactive 78 79 In September the company announced 15 November as the release date alongside four paid DLC packs The console versions comprise three editions The Standard Editions contains the base game the Deluxe Edition also includes the Time Campers and Folkrace DLC packs and the Ultimate Editions adds two further upcoming DLCs 80 The DLCs are also purchasable separately or as part of a season pass 81 On the Xbox Series X S pre ordering the game grants access to bonus content while the Standard Edition on the PlayStation 5 was included in the game catalogue of the PlayStation Plus subscription service 80 82 The console launch trailer was narrated by the actor Owen Wilson 82 Time Campers was released alongside the ports while Folkrace is set to be released in 2024 80 When Embracer Group sold off Saber Interactive in March 2024 Tuxedo Labs remained with the former 83 Reception editPreviews edit During its early access phase Teardown was received well Graham Smith of Rock Paper Shotgun lauded the game s voxel destruction mechanics and their intrinsic value to the gameplay considering the destruction technology to outperform foregone destruction focused games like Red Faction Guerrilla 2 GameStar s Christian Just praised the game s sandbox approach to level destruction and the technology s level of detail 84 Rick Lane of Bit Tech called the game s puzzles highly open ended yet beautifully challenging 8 Smith regarded the game as rarely frustrating due to its use of quick saves which Andy Kelly of PC Gamer echoed 1 2 Smith also described the successful completion of a level within 60 seconds after having spent up to an hour planning the route as rewarding 2 Likewise Nathan Grayson of Kotaku stated that it felt amazing to complete a level with little time left 10 Connor Sheridan of GamesRadar regarded the game s music as slick 7 Lane noted that the visual style was splendid 8 Eurogamer s Robert Purchese was amazed by the unexpected existence of a story 85 PC Gamer s Natalie Clayton praised Teardown s ray traced lighting implementation and overall art style as something utterly gorgeous She believed that its mod support had transformed it from a fun curiosity into a worthy successor to the king of physics sandboxes Garry s Mod and gave it longevity 86 With only Part 1 released at the time Just felt that the game lacked varying content making it feel lifeless and dull after an initial wow effect He called the game s worlds oddly cold and empty and further cited a perceived lack of optimisation 87 Smith criticised some imprecise interactions between the game s elements such as the player colliding with glitchy object edges or large partially destroyed structures being supported by very few voxels due to a lack of stress 2 Reviews edit ReceptionAggregate scoreAggregatorScoreMetacriticPC 80 100 88 PS5 77 100 88 XSXS 86 100 88 Review scoresPublicationScoreGameSpot7 10 3 NME4 5 89 PC Gamer US 90 100 9 PC Games DE 9 10 18 Push Square8 10 4 Shacknews9 10 14 CD Action9 10 12 Eurogamer de7 10 90 Eurogamer it7 10 91 Game Rant3 5 5 6 GamingBolt7 10 5 Pure Xbox8 10 38 Teardown received generally favorable reviews on all platforms according to the review aggregator website Metacritic which calculated weighted average ratings of 80 100 for personal computers 77 100 for the PlayStation 5 and 86 100 for the Xbox Series X S 88 Clayton who reviewed the game for PC Gamer labelled the game the most creative sandbox platform since Garry s Mod and an endlessly delightful destruction sandbox 9 Stefania Netti of Eurogamer it similarly called it the interactive fulcrum par excellence that twisted gratification that never tires 91 Dawid Biel of CD Action described interactions with fires explosions and destruction of large structures as mesmerising 12 Teardown s physics were praised as superb by GameSpot s Alessandro Barbosa who felt that the chaotic nature of its physics are a consistent source of joy 3 Game Rant s Dwayne Jenkins regarded the game a technical marvel with a startling amount of detail in its physics 6 However Netti and Annika Menzel of PC Games lamented that buildings could remain unrealistically supported by very few blocks 18 91 Benjamin Schmadig of Eurogamer de cited this as a stark contrast to the ease with which some materials could be destroyed 90 John Cantees of GamingBolt found the interactions with some objects finicky and criticised floaty controls while jumping while Jenkins faulted poor controls for vehicles 5 6 Cantees found the voxel art style apt for the game and its destruction based gameplay 5 Jenkins wrote that it was deceptively beautiful and Biel regarded it extremely visually attractive 6 12 Chris Jarrard reviewed Teardown for Shacknews and called the game an absolute stunner citing its use of ray tracing for lighting shadows and reflections bounce lighting ambient occlusion and diffuse reflections He further believed that the fire propagation exceeded that of his prior favourite Far Cry 2 14 Push Square s Christian Kobza noted that Teardown performed remarkably well on the PlayStation 5 something echoed by Alex Battaglia of Digital Foundry 4 92 Barbosa criticised the pace of upgrades in the campaign feeling that it hindered the ability to tear maps apart in entertaining ways and prevented drastic changes in mission objectives 3 Kobza similarly felt that the first half of the game had too little objective variety although the second half performed better in that regard 4 Menzel cited monotony in returning to the same maps with different objectives 18 In contrast Jason Coles of NME found satisfaction in finding new shortcuts on previously played levels after unlocking the planks 89 Jarrard exclaimed that completing a mission with only seconds left was a legitimate rush 14 Jenkins considered the campaign s narrative unnecessary especially due to a lack of voiced dialogue and missing ability to meet the characters in the game 6 Jarrard said the story was paper thin 14 Barbosa felt that the challenge modes had no lasting appeal 3 Clayton Kobza and Pure Xbox s PJ O Reilly bemoaned a lack of a multiplayer component while O Reilly additionally lamented the limited availability of mods on consoles 4 9 38 She considered the modding scene to be the game s enduring lifeblood and believed that it made Teardown a spiritual successor to Garry s Mod 9 93 Coles similarly believed that mods would be Teardown s legacy 89 Jenkins Menzel and Netti warned of possible motion sickness 6 18 91 and Cantees faulted an inconsistent performance 5 Schmadig found the game s gamepad support cumbersome 90 Sales edit Teardown was among Steam s best selling games in the first few days of its early access phase In the same time frame the game received more than 1 800 player reviews of which 96 were positive indicating an overwhelmingly positive reception 94 Gustafsson attributed the early success to the popularity of his Twitter videos 45 By August 2022 Teardown had sold 1 1 million copies 76 Accolades edit Teardown received nominations for multiple year end accolades winning Excellence in Design at the 2021 Independent Games Festival 95 96 It was an honourable mention for Best Technology at the 2023 Game Developers Choice Awards 97 Shacknews named Teardown the best early access game of 2020 and after its release the best PC game of 2022 98 99 Rock Paper Shotgun s editors cited the game as one of their favourite games of 2020 while GameSpot cited it as one of 2022 s best games 100 101 Kotaku regarded it as one of the year s best games for the Steam Deck platform 102 PCGamesN said Teardown was one of the best relaxing games in 2022 while PC Gamer named it the year s best sandbox 103 104 On PC Gamer s list of the top 100 PC games Teardown ranked 25 in 2022 and 95 in 2023 For the latter the site s Morgan Park championed the game as one of the best games of the decade so far 105 106 In Wired Reece Rogers named the game as one of the best on PlayStation Plus in January 2024 107 Google DeepMind partnered with Tuxedo Labs and used Teardown among other games to train SIMA a machine learning model that can navigate and interact with arbitrary video game worlds on command 108 109 Year Award Category Result Ref 2021 Independent Games Festival Excellence in Design Won 95 96 Seumas McNally Grand Prize Nominated 2022 Golden Joystick Awards Best Indie Game Nominated 110 PC Game of the Year Nominated Ultimate Game of the Year Nominated 111 The Steam Awards Most Innovative Gameplay Nominated 112 2023 D I C E Awards Outstanding Technical Achievement Nominated 113 Notes edit To leave the protagonist s design to the player s imagination the character has no name age gender personality traits or ability to respond to emails 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candidate for the game of the year CD Action in Polish Archived from the original on 14 August 2022 Retrieved 14 August 2022 Menzel Annika 6 May 2022 Grunwald Michael ed Teardown im Test Eine Abrissbirne mit krimineller Energie Teardown review A wrecking ball with criminal energy PC Games in German Archived from the original on 9 August 2022 Retrieved 14 August 2022 a b c d e f Jarrard Chris 2 May 2022 Teardown review Dirty deeds done dirt cheap Shacknews Archived from the original on 28 May 2022 Retrieved 28 May 2022 a b c d e f g h Gustafsson Dennis 5 November 2020 Teardown design notes Voxagon Archived from the original on 10 April 2022 Retrieved 10 April 2022 a b Park Morgan 23 April 2022 My favorite Teardown moments after 46 hours of breaking stuff PC Gamer Archived from the original on 23 April 2022 Retrieved 14 August 2022 a b c d e f g h i j k l Wiltshire Alex 6 January 2021 How Teardown made a great game from destruction Rock Paper Shotgun Archived from the original on 6 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April 2022 Retrieved 10 April 2022 Clayton Natalie 30 October 2020 Teardown s demolition experts are creating works of art PC Gamer Archived from the original on 7 November 2020 Retrieved 7 November 2020 Boudreau Ian 9 November 2020 Teardown mods add Minecraft pickaxes a Portal gun and Team Fortress 2 weapons PCGamesN Archived from the original on 15 November 2020 Retrieved 15 November 2020 Smith Graham 20 March 2021 Blow de dust2 to dust in this recreation of the Counter Strike map inside Teardown Rock Paper Shotgun Archived from the original on 27 April 2021 Retrieved 27 April 2021 Clayton Natalie 11 October 2021 Teardown mod turns the physics sandbox into a terrifying survival horror gauntlet PC Gamer Archived from the original on 27 April 2023 Retrieved 27 April 2023 a b Gould Elie 28 September 2023 Teardown developers want to take care of our modders as much as possible and it shows TechRadar Archived from the original on 28 September 2023 Retrieved 28 September 2023 a b c Park Morgan 27 March 2023 One million copies and 5000 mods later Teardown s creator is just getting started PC Gamer Archived from the original on 27 April 2023 Retrieved 27 April 2023 Boudreau Ian 24 October 2022 The best Teardown mods now are highlighted in game PCGamesN Archived from the original on 13 November 2022 Retrieved 13 November 2022 Wolens Joshua 24 October 2022 It just got much easier to find the best mods in Teardown PC Gamer Archived from the original on 13 November 2022 Retrieved 13 November 2022 Trinca Jim 17 November 2023 Steam s best destruction simulator is astounding on PS5 but it s missing a crucial feature VG247 Archived from the original on 4 December 2023 Retrieved 4 December 2023 a b c O Reilly PJ 16 November 2023 Teardown Review Xbox Series X S Pure Xbox Archived from the original on 4 December 2023 Retrieved 4 December 2023 Cito Arne 1 October 2019 Teardown let s you plan the perfect heist with detailed physical destruction GameZone Archived from the original on 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December 2020 How beautiful voxels laid the way for Teardown s heist y framework Gamasutra Archived from the original on 23 August 2021 Retrieved 25 March 2021 a b c d e Francis Bryant 24 November 2020 Video Breaking down the making of Teardown Gamasutra Archived from the original on 23 August 2021 Retrieved 27 November 2020 Gustafsson Dennis 3 December 2020 The Spraycan Voxagon Archived from the original on 10 April 2022 Retrieved 10 April 2022 Stanton Rich 4 November 2020 Fans figure out how to fill Teardown with giant spiders dev says nope PC Gamer Archived from the original on 7 November 2020 Retrieved 7 November 2020 Gould Elie 28 September 2023 Teardown dev s top priority is always physics the game can come later TechRadar Archived from the original on 28 September 2023 Retrieved 28 September 2023 a b Morse Blake 27 August 2020 Voxel based heist game Teardown revealed at Gamescom Opening Night Live Shacknews Archived from the original on 7 November 2020 Retrieved 7 November 2020 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the original on 1 December 2020 Retrieved 5 February 2021 via Bandcamp Holmquist Douglas 29 December 2021 Teardown Part 2 Original Game Soundtrack Archived from the original on 29 December 2021 Retrieved 29 December 2021 via Bandcamp Frushtick Russ 3 October 2019 Teardown blends Red Faction physics with Minecraft worlds Polygon Archived from the original on 7 November 2020 Retrieved 7 November 2020 Clayton Natalie 1 October 2019 Smash Rock Paper Shotgun Archived from the original on 7 November 2020 Retrieved 7 November 2020 Brown Fraser 1 October 2019 Teardown is a heist sandbox where you can smash everything to pieces PC Gamer Archived from the original on 7 November 2020 Retrieved 7 November 2020 Just Christian 12 December 2019 Superrealistische Physik Demo wird ein richtiges Spiel und heisst Teardown Hyperrealistic physics demo becomes a proper game and is called Teardown GameStar in German Archived from the original on 7 November 2020 Retrieved 7 November 2020 Just Christian 7 February 2020 Superrealistisches Physik Spiel Teardown bekommt jetzt auch dynamisches Wetter Hyperrealistic physics game Teardown now also gets dynamic weather GameStar in German Archived from the original on 7 November 2020 Retrieved 7 November 2020 Just Christian 1 March 2020 In Teardown macht ihr ein ganzes Einkaufszentrum dem Erdboden gleich In Teardown you raze a whole shopping centre to the ground GameStar in German Archived from the original on 7 November 2020 Retrieved 7 November 2020 a b Embracer Group acquires Tuxedo Labs Press release Embracer Group 18 August 2022 Archived from the original on 18 August 2022 Retrieved 18 August 2022 Ramee Jordan 27 August 2020 Destroy The World To Plan The Perfect Heist In New Teardown Trailer GameSpot Archived from the original on 7 November 2020 Retrieved 7 November 2020 Clayton Natalie 27 August 2020 Yup Teardown still looks delightfully destructive Rock Paper Shotgun Archived from the original on 7 November 2020 Retrieved 7 November 2020 Clayton Natalie 17 October 2020 Teardown crashes into early access later this month Rock Paper Shotgun Archived from the original on 7 November 2020 Retrieved 7 November 2020 Beckhelling Imogen 29 October 2020 Voxel smashing heist game Teardown is out in early access Rock Paper Shotgun Archived from the original on 7 November 2020 Retrieved 7 November 2020 Tuxedo Labs 21 April 2022 Teardown Windows Tuxedo Labs Scene Credits Wright Stephen T 19 October 2020 Destructive Heist Thriller Teardown Coming To Steam Later This Month GameSpot Archived from the original on 7 November 2020 Retrieved 7 November 2020 Marshall Cass 7 October 2021 Teardown Part 2 includes rocket boosters adorable killbots Polygon Archived from the original on 11 October 2021 Retrieved 24 November 2021 Denzer TJ 2 December 2021 Teardown s latest update adds 2nd half of campaign robots amp catapults Shacknews Archived from the original on 4 December 2021 Retrieved 13 December 2021 Stanton Rich 3 December 2021 Teardown s campaign now complete with flamethrowing robots and tornadoes PC Gamer Archived from the original on 19 July 2023 Retrieved 19 July 2023 Volk Pete 5 April 2022 Destruction simulator Teardown smashes its way to a full release this month Polygon Archived from the original on 5 April 2022 Retrieved 5 April 2022 Cunningham James 5 April 2022 Breaking the World with Teardown Release Date Trailer Hardcore Gamer Archived from the original on 5 April 2022 Retrieved 5 April 2022 a b Embracer Group Interim report Q1 FY22 23 PDF Embracer Group 18 August 2022 pp 69 72 Archived PDF from the original on 18 August 2022 Retrieved 18 August 2022 O Connor Alice 15 December 2022 Destructive heist sim Teardown adds free mini campaign of art crimes Rock Paper Shotgun Archived from the original on 16 December 2022 Retrieved 16 December 2022 Bailey Dustin 24 May 2023 The best heist game you ve never played is coming to PS5 GamesRadar Archived from the original on 25 May 2023 Retrieved 24 May 2023 Romano Sal 24 May 2023 Teardown coming to PS5 Xbox Series in 2023 Gematsu Archived from the original on 25 May 2023 Retrieved 25 May 2023 a b c Gould Elie 28 September 2023 Teardown is getting two new DLCs after it arrives on PS5 and Xbox Series X TechRadar Archived from the original on 28 September 2023 Retrieved 28 September 2023 Nelson Will 8 November 2023 10 10 Steam game with the best destruction since Red Faction gets DLC PCGamesN Archived from the original on 8 November 2023 Retrieved 8 November 2023 a b Tailby Stephen 14 November 2023 Let Owen Wilson Sell You on PS Plus Extra s Teardown in Launch Trailer Push Square Archived from the original on 15 November 2023 Retrieved 15 November 2023 Robinson Andy 14 March 2024 Embracer confirms 247m sale of Saber assets and withdraws from Russia Video Games Chronicle Archived from the original on 14 March 2024 Retrieved 14 March 2024 Just Christian 11 November 2020 Teardown im Early Access Test Ist das Physik Wunder auch ein gutes Spiel Teardown early access review Is the physics wonder a good game as well GameStar in German Archived from the original on 4 December 2020 Retrieved 7 February 2021 Purchese Robert Donlan Christian 5 January 2021 Teardown and the joy of being not so much a cat burglar more a rhino burglar Eurogamer Archived from the original on 28 January 2021 Retrieved 7 February 2021 Clayton Natalie 5 April 2022 There s nothing quite like tearing things down in Teardown PC Gamer Archived from the original on 10 April 2022 Retrieved 10 April 2022 Just Christian 11 November 2020 Seite 2 Teardown im Early Access Test Ist das Physik Wunder auch ein gutes Spiel Page 2 Teardown early access review Is the physics wonder a good game as well GameStar in German Archived from the original on 25 November 2020 Retrieved 7 February 2021 a b c d Teardown Metacritic Archived from the original on 28 November 2023 Retrieved 28 November 2023 a b c Coles Jason 28 April 2022 Teardown review smashing NME Archived from the original on 14 August 2022 Retrieved 14 August 2022 a b c Schmadig Benjamin 23 December 2022 Teardown Test Der Abriss Diebstahl Simulator von dem ihr nicht wusstet dass er euch Spass machen wurde Teardown Review The demolition theft simulator that you did not know you would enjoy Eurogamer de in German Archived from the original on 30 December 2022 Retrieved 30 December 2022 a b c d Netti Stefania 22 April 2022 Teardown Recensione un GTA in versione voxel Teardown review a voxel version of GTA Eurogamer it in Italian Archived from the original on 22 April 2022 Retrieved 14 August 2022 Battaglia Alex 21 November 2023 Teardown is a visual physical showcase on PS5 and Xbox Series consoles Eurogamer Archived from the original on 29 January 2024 Retrieved 29 January 2024 Clayton Natalie 26 December 2021 Garry s Mod 2 is here and it s called Teardown PC Gamer Archived from the original on 19 July 2023 Retrieved 19 July 2023 Just Christian 30 October 2020 Teardown Warum das Anti Minecraft zum Steam Start so gut ankommt Teardown Why the anti Minecraft is so popular upon its Steam launch GameStar in German Archived from the original on 7 November 2020 Retrieved 7 November 2020 a b Smith Graham 8 May 2021 IGF s 2021 nominees announced mostly correct Rock Paper Shotgun Archived from the original on 9 May 2021 Retrieved 11 May 2021 a b Macgregor Jody 22 July 2021 Hades wins GDC Game of the Year Umurangi Generation wins IGF Grand Prize PC Gamer Archived from the original on 22 July 2021 Retrieved 22 July 2021 Mejia Ozzie 26 January 2023 Elden Ring amp Stray lead Game Developers Choice Awards 2023 nominees Shacknews Archived from the original on 10 February 2023 Retrieved 10 February 2023 Jarrard Chris 24 December 2020 Shacknews Best Early Access Game of 2020 Teardown Shacknews Archived from the original on 26 January 2021 Retrieved 5 February 2021 Chandler Sam 29 December 2022 Shacknews Best PC Game of 2022 Teardown Shacknews Archived from the original on 30 December 2022 Retrieved 30 December 2022 RPS 19 January 2021 Our favourite games of 2020 Rock Paper Shotgun Archived from the original on 2 March 2021 Retrieved 11 March 2021 Delaney Mark 17 December 2022 The 5 Best PC Games Of 2022 GameSpot Archived from the original on 30 December 2022 Retrieved 30 December 2022 Jackson Claire 29 December 2022 20 Best Steam Deck Games Of 2022 Kotaku Archived from the original on 30 December 2022 Retrieved 30 December 2022 Rose Danielle 2 December 2022 The best relaxing games in 2022 PCGamesN Archived from the original on 5 December 2022 Retrieved 5 December 2022 Park Morgan Savage Phil Livingston Christopher 22 December 2022 Best Sandbox 2022 Teardown PC Gamer Archived from the original on 30 December 2022 Retrieved 30 December 2022 Savage Phil 30 September 2022 The top 100 PC games PC Gamer Archived from the original on 13 November 2022 Retrieved 13 November 2022 Savage Phil 10 October 2023 The top 100 PC games PC Gamer Archived from the original on 18 October 2023 Retrieved 18 October 2023 Rogers Reece 6 January 2024 The 18 Best Games on PlayStation Plus Wired Archived from the original on 29 January 2024 Retrieved 29 January 2024 Orland Kyle 13 March 2024 Google s new gaming AI aims past superhuman opponent and at obedient partner Ars Technica Archived from the original on 14 March 2024 Retrieved 14 March 2024 Lacy Lisa 13 March 2024 Google Sees AI Agents Getting Into the Video Games We Play CNET Archived from the original on 14 March 2024 Retrieved 14 March 2024 Jones Ali 20 October 2022 Time is running out to cast your vote in the Golden Joystick Awards 2022 GamesRadar Archived from the original on 13 November 2022 Retrieved 11 November 2022 Jones Ali 7 November 2022 Voting for the Golden Joystick Awards Ultimate Game of the Year is now open GamesRadar Archived from the original on 13 November 2022 Retrieved 11 November 2022 Innes Ruby 30 December 2022 Here Are The Nominees For The 2022 Steam Awards Kotaku Australia Archived from the original on 30 December 2022 Retrieved 30 December 2022 Bankhurst Adam 23 February 2023 DICE Awards 2023 Winners The Full List IGN Archived from the original on 24 February 2023 Retrieved 24 February 2023 External links editOfficial website Retrieved from https en wikipedia org w index php title Teardown video game amp oldid 1219376658, wikipedia, wiki, book, books, library,

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