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Role-playing game terms

Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.

Besides the terms listed here, there are numerous terms used in the context of specific, individual RPGs such as Dungeons & Dragons (D&D), Pathfinder, Fate, and Vampire: The Masquerade. For a list of RPGs, see List of role-playing games.

Terms used to play role-playing games edit

A edit

  • Adventure: A set of game sessions united by characters and by narrative sequence, setting or goal.[1][2]
  • Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor.[3][4] "This term was inherited from a naval battle game".[3]: 203  Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class".[3]: 54 
  • Area of Effect (or AoE): An effect that affects a zone,[5] measured by a template, distance in hexagon or ordinary metrics.

C edit

D edit

  • Difficulty Class (or DC): A target number to save from an effect.[16][17]
  • Dungeon: An enclosed location that contains hostile NPCs, such as a cave or building.[18][19] A dungeon crawl is a type of scenario in which players navigate a labyrinth type of dungeon, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find.[20]

F edit

  • Fumble: Critical failure. syn. Botch.[21]

G edit

I edit

  • Initiative : The determination of who goes first and in what order declared actions are carried out.[26][27]

M edit

  • Metagaming: A player's use of out-of-character knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances.[28][29]
  • Modifier: A number added to or subtracted from a die roll based on a specific skill or other attribute.[26][30]

N edit

  • Natural (roll): The number actually on a die, such as a natural 1 or a natural 20, indicating the die's face shows a 1 or a 20, as opposed to the number rolled plus modifiers.[31]

S edit

  • Saving throw: A game mechanic in which dice are used to avoid some kind of negative effect on a character.[29][26]
  • Safety tools: An auxiliary ruleset added to a roleplaying game that establishes boundaries, trigger warnings, and communication methods.[32][33][34] Examples of popular safety toolsets include: Lines and Veils by Emily Care Boss (based on concepts from Sorcery & Sex by Ron Edwards), Script Change by Beau Sheldon, and the X-Card by John Stavropoulos.[34][32][35]
  • Session: A single meeting of a role-playing group.[36][37]
  • Session Zero (or Session 0): The first game session where the game master and players determine the playstyle, mechanics and themes they will use as group in their game. Groups will also determine the expectations and limitations (including use of safety tools) of their game. Some groups also use this session to create characters and establish other parts of worldbuilding for their game.[35][38][39][40]
  • Setting: The fictional world in which the game takes place.[27][4]
  • Story guide: Also, "storyteller." The game master of a game with a strong focus on narrative tropes.[41]
  • System: The set of game mechanics which make up a game.[4][27]

T edit

  • THAC0 (which stands for "To hit armor class zero"): In D&D 2E (Dungeons and Dragons second edition), the number needed on a dice roll for a character to hit an NPC if they have a zero armor class.[3][29][42]
  • Total party kill (TPK) or total party wipe(out) (TPW): The entire party of player characters dies.[43][44]
  • Troupe system: A style of play in which different characters are run by the same player in different sessions; in some cases, the duties of the game master may also be rotated amongst the players.[45]

Terms used to describe characters edit

A edit

  • Advantage: A positive or useful statistic or trait.[citation needed]
  • Attributes: Natural, in-born characteristics shared by all characters. Functional attributes, such as physical strength or wisdom, have a mechanical impact on gameplay while cosmetic attributes, such as visual appearance, allow a player to define their character within the game.[46]

D edit

P edit

R edit

  • Race: Any sapient species or beings that make up the setting. Players can often choose to be one of these creatures when creating their character and each possess different abilities and attributes that distinguish them from one another. Races can also possess their own ethnicities, types, or other description of their physical and cultural heredity. Role-playing games often include fantasy races, mutants, robots and other non-human character types.[46][3]

S edit

Terms used to describe types of games edit

A edit

  • Actual play (or live play): A genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience.[47][48][49] Actual play often encompasses in-character interactions between players, storytelling from the gamemaster, and out-of-character engagements such as dice rolls and discussion of game mechanics.[49]

F edit

  • Free-form role-playing game: A rules-light style of game that mostly uses social dynamics for its game system.[41]

G edit

L edit

  • Live-action (or LARP): A type of role-playing game physically enacted in a troupe acting style.[3][55]
  • Living campaigns (or shared campaigns): A gaming format within the table-top role-playing game community that provides the opportunity for play by an extended community within a shared universe.[56]

N edit

O edit

  • Online RPG: A type of computer game that uses RPG-style game mechanics and tropes.[57]

R edit

  • Rules-heavy: A game system with heavily codified mechanics, usually encompassing a wide variety of possible actions in a game. The opposite of rules-lite.[58][59][60][61]
  • Rules-lite: A game system that uses very general mechanics, usually more focused on narrative actions in a game. The opposite of rules-heavy.[58][59][60][61]

S edit

Terms used by gamers edit

B edit

  • Bleed: A term that describes both the positive and negative emotional carry over a player can potentially feel due to the role-playing experiences of their characters. Players can also bring real-life emotions into their role-playing games.[62][63][64] "This process has been named bleed by game designer and scholar Emily Care Boss, because emotions from one environment bleed into another".[27]: 101 
  • Blue booking: One or a few of the players describing activities of their characters in written form, outside of the role-playing session, creating a sort of ongoing character history and resolving actions that do not involve the rest of the group.[41]

C edit

  • Crunch: The rules and mechanics of a game.[65]

F edit

  • Fluff: The setting and ambiance of a game, as distinct from the rules/mechanics, particularly in reference to written descriptive material.[65]

M edit

  • Monty haul: A pun on Monty Hall (the former host of Let's Make A Deal), when equipment, abilities, and other rewards are awarded more often than the system intends (or in some cases more often than the system is capable of handling).[66][67]
  • Munchkin: An immature player, especially one who is selfishly focused on dominating play, often by seeking to circumvent the normal limitations placed on characters.[68][66]

P edit

R edit

  • Rule as Intended (or RAI): The rules with the context of the designers' intent.[69]
  • Rule as Written (or RAW): The rules "without regard to the designers’ intent. The text is forced to stand on its own".[69] Game designer Jeremy Crawford wrote, "In a perfect world, RAW and RAI align perfectly, but sometimes the words on the page don’t succeed at communicating the designers’ intent. Or perhaps the words succeed with one group of players but fail with another".[69]
  • Roll-playing: A derisive term for rules-heavy games, occasionally to the point of requiring players to focus on game mechanics at the expense of role-playing.[70][71]
  • Rules lawyer: A player who strictly adheres to the rules as written, and enforces them among all other players.[72][73]

T edit

  • Twink: A player who engages in system mastery with an explicit focus of exploiting powerful abilities. Similar to powergamer.[74][75]

References edit

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role, playing, game, terms, role, playing, games, rpgs, have, developed, specialized, terminology, this, includes, both, terminology, used, within, rpgs, describe, game, concepts, terminology, used, describe, rpgs, role, playing, games, also, have, specialized. Role playing games RPGs have developed specialized terminology This includes both terminology used within RPGs to describe in game concepts and terminology used to describe RPGs Role playing games also have specialized slang and jargon associated with them Besides the terms listed here there are numerous terms used in the context of specific individual RPGs such as Dungeons amp Dragons D amp D Pathfinder Fate and Vampire The Masquerade For a list of RPGs see List of role playing games Contents 1 Terms used to play role playing games 1 1 A 1 2 C 1 3 D 1 4 F 1 5 G 1 6 I 1 7 M 1 8 N 1 9 S 1 10 T 2 Terms used to describe characters 2 1 A 2 2 D 2 3 P 2 4 R 2 5 S 3 Terms used to describe types of games 3 1 A 3 2 F 3 3 G 3 4 L 3 5 N 3 6 O 3 7 R 3 8 S 4 Terms used by gamers 4 1 B 4 2 C 4 3 F 4 4 M 4 5 P 4 6 R 4 7 T 5 ReferencesTerms used to play role playing games editA edit Adventure A set of game sessions united by characters and by narrative sequence setting or goal 1 2 Armor Class or AC The difficulty to hit a specified target abstracted from its dodging capacity and armor 3 4 This term was inherited from a naval battle game 3 203 Many role playing games that came after Dungeons amp Dragons have abandoned the notion of defining defense as armor class 3 54 Area of Effect or AoE An effect that affects a zone 5 measured by a template distance in hexagon or ordinary metrics C edit Campaign A series of adventures 6 Character player character non player character or game master character a fictional character in a role playing game 7 8 Character sheet A record of a player character in a role playing game including whatever details notes game statistics and background information a player would need during a play session 9 10 Character creation The method used to create a player character 11 12 Critical dice result hit failure with lower probability natural 1 or 20 on an icosahedron matched dice etc resulting in a strong fictional mechanical outcome 13 14 15 D edit Difficulty Class or DC A target number to save from an effect 16 17 Dungeon An enclosed location that contains hostile NPCs such as a cave or building 18 19 A dungeon crawl is a type of scenario in which players navigate a labyrinth type of dungeon battling various monsters avoiding traps solving puzzles and looting any treasure they may find 20 F edit Fumble Critical failure syn Botch 21 G edit Game master or GM The person who runs a role playing game and arbitrates how actions are resolved and narrated 22 In many games specialized terms are used as such Dungeon Master for the person running Dungeons amp Dragons 23 Storyteller for the person running a game set in the World of Darkness or Referee for the person running Traveller Gamemaster s screen a folding screen often of cardboard used to hide adventure content from the players 24 25 191 I edit Initiative The determination of who goes first and in what order declared actions are carried out 26 27 M edit Metagaming A player s use of out of character knowledge concerning the state of the game to determine their character s actions when said character has no relevant knowledge or awareness under the circumstances 28 29 Modifier A number added to or subtracted from a die roll based on a specific skill or other attribute 26 30 N edit Natural roll The number actually on a die such as a natural 1 or a natural 20 indicating the die s face shows a 1 or a 20 as opposed to the number rolled plus modifiers 31 S edit Saving throw A game mechanic in which dice are used to avoid some kind of negative effect on a character 29 26 Safety tools An auxiliary ruleset added to a roleplaying game that establishes boundaries trigger warnings and communication methods 32 33 34 Examples of popular safety toolsets include Lines and Veils by Emily Care Boss based on concepts from Sorcery amp Sex by Ron Edwards Script Change by Beau Sheldon and the X Card by John Stavropoulos 34 32 35 Session A single meeting of a role playing group 36 37 Session Zero or Session 0 The first game session where the game master and players determine the playstyle mechanics and themes they will use as group in their game Groups will also determine the expectations and limitations including use of safety tools of their game Some groups also use this session to create characters and establish other parts of worldbuilding for their game 35 38 39 40 Setting The fictional world in which the game takes place 27 4 Story guide Also storyteller The game master of a game with a strong focus on narrative tropes 41 System The set of game mechanics which make up a game 4 27 T edit THAC0 which stands for To hit armor class zero In D amp D 2E Dungeons and Dragons second edition the number needed on a dice roll for a character to hit an NPC if they have a zero armor class 3 29 42 Total party kill TPK or total party wipe out TPW The entire party of player characters dies 43 44 Troupe system A style of play in which different characters are run by the same player in different sessions in some cases the duties of the game master may also be rotated amongst the players 45 Terms used to describe characters editA edit Advantage A positive or useful statistic or trait citation needed Attributes Natural in born characteristics shared by all characters Functional attributes such as physical strength or wisdom have a mechanical impact on gameplay while cosmetic attributes such as visual appearance allow a player to define their character within the game 46 D edit Derived statistic A secondary characteristic based on a character s attributes or primary characteristics which may include such fluctuating measures as hit points or magic points citation needed P edit Powers Extraordinary abilities which make a character special such as flight or telepathy 4 R edit Race Any sapient species or beings that make up the setting Players can often choose to be one of these creatures when creating their character and each possess different abilities and attributes that distinguish them from one another Races can also possess their own ethnicities types or other description of their physical and cultural heredity Role playing games often include fantasy races mutants robots and other non human character types 46 3 S edit Skills Learned capabilities such as spoken languages horse riding or computer hacking 46 Statistic Any attribute advantage disadvantage power skill or other trait In the plural statistics refers to the information on a character sheet Often abbreviated as stats citation needed Terms used to describe types of games editA edit Actual play or live play A genre of podcast or web show in which people play tabletop role playing games TTRPGs for an audience 47 48 49 Actual play often encompasses in character interactions between players storytelling from the gamemaster and out of character engagements such as dice rolls and discussion of game mechanics 49 F edit Free form role playing game A rules light style of game that mostly uses social dynamics for its game system 41 G edit Gamist A term from GNS theory describing games in which enjoyment is derived from facing and overcoming challenges 50 51 Generic A system that can support a wide variety of settings 52 53 Genre A game that adheres to certain fictional tropes such as fantasy or science fiction 54 3 34 L edit Live action or LARP A type of role playing game physically enacted in a troupe acting style 3 55 Living campaigns or shared campaigns A gaming format within the table top role playing game community that provides the opportunity for play by an extended community within a shared universe 56 N edit Narrativist A term from GNS theory describing games in which enjoyment is derived from creating a good story 51 O edit Online RPG A type of computer game that uses RPG style game mechanics and tropes 57 R edit Rules heavy A game system with heavily codified mechanics usually encompassing a wide variety of possible actions in a game The opposite of rules lite 58 59 60 61 Rules lite A game system that uses very general mechanics usually more focused on narrative actions in a game The opposite of rules heavy 58 59 60 61 S edit Simulationist A term from GNS theory for games in which enjoyment is derived from deep immersion in a new simulated world 51 Terms used by gamers editB edit Bleed A term that describes both the positive and negative emotional carry over a player can potentially feel due to the role playing experiences of their characters Players can also bring real life emotions into their role playing games 62 63 64 This process has been named bleed by game designer and scholar Emily Care Boss because emotions from one environment bleed into another 27 101 Blue booking One or a few of the players describing activities of their characters in written form outside of the role playing session creating a sort of ongoing character history and resolving actions that do not involve the rest of the group 41 C edit Crunch The rules and mechanics of a game 65 F edit Fluff The setting and ambiance of a game as distinct from the rules mechanics particularly in reference to written descriptive material 65 M edit Monty haul A pun on Monty Hall the former host of Let s Make A Deal when equipment abilities and other rewards are awarded more often than the system intends or in some cases more often than the system is capable of handling 66 67 Munchkin An immature player especially one who is selfishly focused on dominating play often by seeking to circumvent the normal limitations placed on characters 68 66 P edit Powergamer A player focused on system mastery a min maxer 41 R edit Rule as Intended or RAI The rules with the context of the designers intent 69 Rule as Written or RAW The rules without regard to the designers intent The text is forced to stand on its own 69 Game designer Jeremy Crawford wrote In a perfect world RAW and RAI align perfectly but sometimes the words on the page don t succeed at communicating the designers intent Or perhaps the words succeed with one group of players but fail with another 69 Roll playing A derisive term for rules heavy games occasionally to the point of requiring players to focus on game mechanics at the expense of role playing 70 71 Rules lawyer A player who strictly adheres to the rules as written and enforces them among all other players 72 73 T edit Twink A player who engages in system mastery with an explicit focus of exploiting powerful abilities Similar to powergamer 74 75 References edit Glossaire Glossary Casus Belli Hors Serie in French No 25 Manuel Pratique du Jeu de Role Excelsior Publications May 1999 p 6 Baker Eric T August 2000 Games Realms of Fantasy No 6 Sovereign Media pp 74 79 a b c d e f g Tresca Michael J 2011 The Evolution of Fantasy Role Playing Games Jefferson N C McFarland amp Co pp 13 15 21 30 54 64 181 199 203 ISBN 978 0 7864 6009 0 OCLC 697175248 a b c d Adams Ernest 2014 Fundamentals of Role Playing Game Design New Riders ISBN 978 0 13 381213 8 OCLC 967703981 Barney Christopher William 2020 Pattern Language for Game Design Milton ISBN 978 1 000 25958 2 OCLC 1227045937 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link Rouchart Sandy Aylett Ruth 2003 Thomas Rist ed Solving the Narrative Paradox in VEs Lessons from RPGs Springer p 245 ISBN 978 3540200031 a href Template Cite book html title Template Cite book cite book a work ignored help La Farge Paul September 2006 Destroy All Monsters The Believer Magazine Archived from the original on 2008 09 20 Retrieved 2008 12 25 Waggoner Zack 2009 My Avatar My Self Identity in Video Role Playing Games University of Michigan p 8 ISBN 978 0 7864 4109 9 Retrieved 2014 11 12 March 2021 Aimee Hart 13 How to make a D amp D character sheet TechRadar Retrieved 2021 04 16 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Developments in Current Game Based Learning Design and Deployment Patrick Felicia Hershey Pa IGI Global 2013 p 119 ISBN 978 1 4666 1865 7 OCLC 808122494 a href Template Cite book html title Template Cite book cite book a CS1 maint others link Box 4 3 Different Character Creation Methods Role Playing Game Studies Transmedia Foundations Jose Pablo Zagal Sebastian Deterding New York NY 2018 ISBN 978 1 315 63753 2 OCLC 1019729171 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link CS1 maint others link Bartle Richard A 2004 Designing Virtual Worlds Indianapolis Ind New Riders Pub pp 377 384 ISBN 0 13 101816 7 OCLC 52814945 Doctorow Cory 2013 09 17 Critical Hits a history of the battle between gamers and game designers for nuance in combat systems Boing Boing Retrieved 2021 04 16 D amp D House Rules Everyone Should Consider Following ScreenRant 2021 03 15 Retrieved 2021 04 16 Polo Susana 2016 07 29 The Dragon Age tabletop RPG will scratch your blood magic itch Polygon Retrieved 2021 04 16 13 Things You Should Know About The Excellent Looking Baldur s Gate 3 Kotaku Australia 2020 02 28 Retrieved 2021 04 16 Pathfinder Second Edition Another Critical Success for Paizo GeekDad 2019 08 15 Retrieved 2021 04 16 The Deepest Weirdest Hugest Megadungeons Ever Created io9 Retrieved 2021 04 16 Watson Eric 2021 03 25 This RPG s dungeon builder is Neverwinter Nights meets Super Mario Maker PC Gamer Retrieved 2021 04 16 Brewer Nathan Going Rogue A Brief History of the Computerized Dungeon Crawl IEEE USA InSight Archived from the original on 10 January 2020 Retrieved 10 January 2020 Fannon Sean Patrick 1999 The Fantasy Roleplaying Gamer s Bible Brett Link Aaron Acevedo Victoria Cummings Sean Patrick Fannon 2nd ed Jacksonville FL Obsidian Studios Corp pp 213 223 ISBN 0 9674429 0 7 OCLC 45357120 Porter Greg June 1988 SpaceTime Richmond VA Blacksburg Tactical Research Center p 1 ISBN 0 943891 03 5 Sargeantson Emily 2019 01 16 What is a Dungeon Master What Do the Best Ones Do My Kind of Meeple Archived from the original on 2020 05 22 Retrieved 2020 05 22 Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Prometheus Books p 143 ISBN 0 87975 653 5 Shannon Appelcline 2014 Designers amp Dragons The 70s Evil Hat Productions ISBN 978 1 61317 075 5 a b c Moore Michael E 2016 Basics of Game Design Boca Raton A K Peters CRC Press pp 96 106 117 140 175 220 ISBN 978 1 4398 6776 1 OCLC 746925670 a b c d D Amato James 2019 The Ultimate RPG Gameplay Guide Role Play the Best Campaign Ever No Matter the Game First ed Avon Massachusetts Simon and Schuster pp 31 36 40 45 50 110 237 239 ISBN 978 1 5072 1093 2 OCLC 1104859747 Zalka Csenge Virag 2019 Forum Based Role Playing Games as Digital Storytelling Jefferson North Carolina McFarland amp Company Incorporated Publishers pp 66 78 ISBN 978 1 4766 3526 2 OCLC 1090499786 a b c Dungeons and Dragons and Philosophy Raiding the Temple of Wisdom Jon Cogburn Mark Silcox Chicago Open Court Pub 2012 pp 225 226 271 283 ISBN 978 0 8126 9803 9 OCLC 811563646 a href Template Cite book html title Template Cite book cite book a CS1 maint others link Moore Michael E 2007 Chapter 10 The Game Design Document Introduction to the Game Industry Jennifer Sward Upper Saddle River NJ Pearson Prentice Hall ISBN 978 0 13 168743 1 OCLC 71223261 Queens on a Quest Dimension 20 Dungeons and Drag Queens Full Episode retrieved 2023 10 24 52 43 On a Natural 20 incredible things are possible if you hit a 20 on the die it s an overwhelming success 52 52 And the reverse if you manage to roll a Natural 1 a b How Tabletop RPGs Are Being Reclaimed From Bigots and Jerks www vice com January 31 2020 Retrieved 2021 04 21 Useful Tools and Tips for Tabletop GMs That Should Be Better Known The Escapist 2021 02 03 Retrieved 2021 04 21 a b c D Amato James 2020 The Ultimate Micro RPG Book 40 Fast Easy and Fun Tabletop Games First ed New York Simon and Schuster pp 13 18 ISBN 978 1 5072 1286 8 OCLC 1151490303 a b How to run a Session 0 for D amp D and other RPGs Dicebreaker July 12 2022 Retrieved July 13 2022 Salen Katie 2003 Rules of play game design fundamentals Eric Zimmerman Askews Cambridge Mass MIT Press ISBN 0 262 29993 3 OCLC 1112577758 Choose Your Way to Better RPG Session Prep Nerdist 2017 01 13 Retrieved 2021 04 18 Tabari Rami 2022 04 24 How do I set expectations and limits Tabletop tips from an anxious GM LaptopMag Retrieved 2022 07 13 Nelson Joshua 2020 05 10 Opinion Regarding Dungeons amp Dragons Session 0 amp Consent Bleeding Cool News And Rumors Retrieved 2022 07 13 Moreno Jim February 27 2018 Roleplaying Basics The Importance of Session Zero Nerdist Geek amp Sundry Retrieved 2022 07 13 a b c d Masters Phil On the Vocabulary of Role playing The Oracle Essays Retrieved 2012 02 18 D amp D s The Wild Beyond The Witchlight Mocks The Game s Worst Rule ScreenRant 2021 09 24 Retrieved 2021 09 25 Scott Chey December 20 2018 The unlikely resurgence of Dungeons amp Dragons makes its way to the Inland Northwest Inlander Retrieved 2021 04 18 D amp D DM Pro Tip How To Make An Unwinnable Boss Fight TheGamer 2020 05 02 Retrieved 2021 04 18 Laycock Joseph 2015 Dangerous Games What the Moral Panic over Role Playing Games Says about Play Religion and Imagined Worlds Oakland Calif University of California Press p 144 ISBN 978 0 520 96056 5 OCLC 899156911 a b c Adams Ernest 2010 Fundamentals of Game Design 2nd ed New Riders pp 115 122 465 470 472 ISBN 978 0 321 64337 7 OCLC 460601644 DeVille Chris November 16 2017 The rise of D amp D liveplay is changing how fans approach roleplaying The Verge Archived from the original on August 29 2021 Retrieved August 31 2021 Sowa Alexander June 14 2020 Dungeons amp Dragons How Actual Play Shows Are Boosting LGBTQ Representation CBR Archived from the original on June 29 2021 Retrieved August 31 2021 a b Jones Shelly ed 2021 Watch Us Roll Essays on Actual Play and Performance in Tabletop Role Playing Games Jefferson North Carolina McFarland amp Company ISBN 978 1 4766 4343 4 OCLC 1263339374 Edwards Ron 4 June 2003 Gamism Step On Up The Forge Retrieved 6 February 2016 a b c Learn The Fascinating Theory Behind Roleplaying Games Nerdist 2017 06 23 Retrieved 2021 04 22 Shannon Appelcline 2006 09 04 Brief History of the Game 3 RPGnet Retrieved 2007 09 14 Jackson Steve 2004 01 19 GURPS Basic Set 3 Revised Steve Jackson Games ISBN 1 55634 357 4 Cover Jennifer Grouling 2014 The Creation of Narrative in Tabletop Role Playing Games Jefferson N C McFarland amp Co Publishers pp 39 55 ISBN 978 0 7864 5617 8 OCLC 650516777 Stark Lizzie 2012 Leaving Mundania Inside the Transformative World of Live Action Role Playing Games Chicago Ill Chicago Review Press ISBN 978 1 61374 065 1 OCLC 794003680 Shannon Appelcline 2011 Designers amp Dragons Mongoose Publishing p 13 ISBN 978 1 907702 58 7 Castronova Edward 2006 Synthetic Worlds The Business and Culture of Online Games University Of Chicago Press pp 10 291 ISBN 0 226 09627 0 pp 10 The ancestors of MMORPGS were text based multiuser domains MUDs pp 291 Indeed MUDs generate perhaps the one historical connection between game based VR and the traditional program a b Torres Roman Steven A 2015 Dragons in the Stacks A Teen Librarian s Guide to Tabletop Role Playing Cason E Snow Santa Barbara California pp 187 189 ISBN 978 1 61069 261 8 OCLC 856053791 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link a b Mochocki Michal 2021 Role play as a heritage practice historical LARP tabletop RPG and reenactment Abingdon Oxon p 132 ISBN 978 1 003 13095 6 OCLC 1221015085 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link a b 10 Tabletop RPGs for Beginners pastemagazine com 2015 03 10 Retrieved 2021 04 22 a b Bebergal Peter 2013 05 06 Old School Dungeons amp Dragons Wizards of the Coast s Problem Child Boing Boing Retrieved 2021 04 22 Diamond Amelia 2022 05 21 Who s Playing Dungeons amp Dragons These Days The Usual Fans and Then Some The New York Times ISSN 0362 4331 Retrieved 2022 05 22 Coping With Emotional Bleed During Roleplay Nerdist June 25 2018 Retrieved 2022 05 22 Hall Charlie 2023 11 16 Vampire The Masquerade courts controversy once again this time over bleed Polygon Retrieved 2023 11 16 a b What is fluff and crunch theRPGsite 16 December 2006 Retrieved 18 April 2012 a b Dickson Paul 1990 Slang The Topical Dictionary of Americanisms New York Pocket Books p 147 ISBN 978 0 8027 1849 5 OCLC 761007672 Beyond Role and Play Tools Toys and Theory for Harnessing the Imagination Markus Montola Jaako Stenros Helsinki Ropecon 2004 p 4 ISBN 952 91 6842 X OCLC 475731336 a href Template Cite book html title Template Cite book cite book a CS1 maint others link Rome Ben H Hussey Chris 2013 Games Most Wanted The Top 10 Book of Players Pawns and Power Ups Potomac Books pp 82 83 ISBN 9781597977234 a b c Crawford Jeremy February 16 2015 Philosophy Behind Rules and Rulings Dungeons amp Dragons dnd wizards com Retrieved 2021 04 22 Fannon Sean Patrick The Fantasy Roleplaying Gamer s Bible Obsidian Studios Copyright 1999 Make Your RPG Less Roll Playing and more Role Playing Nerdist 2016 11 11 Retrieved 2021 04 22 Beattie Scott 2007 Voicing the Shadow Rule playing and Roleplaying in Wraith The Oblivion Law Culture and the Humanities 3 3 477 492 doi 10 1177 1743872107081432 Kaufman Daniel Kestrel Gwendolyn F M Selinker Mike Williams Skip 2002 Book of Challenges Dungeon Rooms Puzzles and Traps Wizards of the Coast p 123 ISBN 978 0 7869 2657 2 Desborough James 1999 The Munchkin s Guide to Power Gaming Steve Mortimer Phil Masters Austin Tex Steve Jackson Games p 127 ISBN 1 55634 347 7 OCLC 47852854 Koster Raph 2014 04 02 Twinking Raph s Website Retrieved 2021 04 22 Retrieved from https en wikipedia org w index php title Role playing game terms amp oldid 1185429914 THAC0, wikipedia, wiki, book, books, library,

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