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Psychoacoustics

Psychoacoustics is the branch of psychophysics involving the scientific study of sound perception and audiology—how human auditory system perceives various sounds. More specifically, it is the branch of science studying the psychological responses associated with sound (including noise, speech, and music). Psychoacoustics is an interdisciplinary field of many areas, including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science.[1]

Background edit

Hearing is not a purely mechanical phenomenon of wave propagation, but is also a sensory and perceptual event; in other words, when a person hears something, that something arrives at the ear as a mechanical sound wave traveling through the air, but within the ear it is transformed into neural action potentials. The outer hair cells (OHC) of a mammalian cochlea give rise to enhanced sensitivity and better[clarification needed] frequency resolution of the mechanical response of the cochlear partition. These nerve pulses then travel to the brain where they are perceived. Hence, in many problems in acoustics, such as for audio processing, it is advantageous to take into account not just the mechanics of the environment, but also the fact that both the ear and the brain are involved in a person's listening experience.[clarification needed][citation needed]

The inner ear, for example, does significant signal processing in converting sound waveforms into neural stimuli, so certain differences between waveforms may be imperceptible.[2] Data compression techniques, such as MP3, make use of this fact.[3] In addition, the ear has a nonlinear response to sounds of different intensity levels; this nonlinear response is called loudness. Telephone networks and audio noise reduction systems make use of this fact by nonlinearly compressing data samples before transmission and then expanding them for playback.[4] Another effect of the ear's nonlinear response is that sounds that are close in frequency produce phantom beat notes, or intermodulation distortion products.[5]

The term psychoacoustics also arises in discussions about cognitive psychology and the effects that personal expectations, prejudices, and predispositions may have on listeners' relative evaluations and comparisons of sonic aesthetics and acuity and on listeners' varying determinations about the relative qualities of various musical instruments and performers. The expression that one "hears what one wants (or expects) to hear" may pertain in such discussions.[citation needed]

Limits of perception edit

 
An equal-loudness contour. Note peak sensitivity around 2–4 kHz, in the middle of the voice frequency band.

The human ear can nominally hear sounds in the range 20 Hz (0.02 kHz) to 20,000 Hz (20 kHz). The upper limit tends to decrease with age; most adults are unable to hear above 16 kHz. The lowest frequency that has been identified as a musical tone is 12 Hz under ideal laboratory conditions.[6] Tones between 4 and 16 Hz can be perceived via the body's sense of touch.

Human perception of audio signal time separation has been measured to less than 10 microseconds. This does not mean that frequencies above 100 kHz are audible, but that time discrimination is not directly coupled with frequency range. [7][8]

Frequency resolution of the ear is about 3.6 Hz within the octave of 1000–2000 Hz. That is, changes in pitch larger than 3.6 Hz can be perceived in a clinical setting.[6] However, even smaller pitch differences can be perceived through other means. For example, the interference of two pitches can often be heard as a repetitive variation in the volume of the tone. This amplitude modulation occurs with a frequency equal to the difference in frequencies of the two tones and is known as beating.

The semitone scale used in Western musical notation is not a linear frequency scale but logarithmic. Other scales have been derived directly from experiments on human hearing perception, such as the mel scale and Bark scale (these are used in studying perception, but not usually in musical composition), and these are approximately logarithmic in frequency at the high-frequency end, but nearly linear at the low-frequency end.

The intensity range of audible sounds is enormous. Human eardrums are sensitive to variations in the sound pressure and can detect pressure changes from as small as a few micropascals (μPa) to greater than 100 kPa. For this reason, sound pressure level is also measured logarithmically, with all pressures referenced to 20 μPa (or 1.97385×10−10 atm). The lower limit of audibility is therefore defined as 0 dB, but the upper limit is not as clearly defined. The upper limit is more a question of the limit where the ear will be physically harmed or with the potential to cause noise-induced hearing loss.

A more rigorous exploration of the lower limits of audibility determines that the minimum threshold at which a sound can be heard is frequency dependent. By measuring this minimum intensity for testing tones of various frequencies, a frequency-dependent absolute threshold of hearing (ATH) curve may be derived. Typically, the ear shows a peak of sensitivity (i.e., its lowest ATH) between 1–5 kHz, though the threshold changes with age, with older ears showing decreased sensitivity above 2 kHz.[9]

The ATH is the lowest of the equal-loudness contours. Equal-loudness contours indicate the sound pressure level (dB SPL), over the range of audible frequencies, that are perceived as being of equal loudness. Equal-loudness contours were first measured by Fletcher and Munson at Bell Labs in 1933 using pure tones reproduced via headphones, and the data they collected are called Fletcher–Munson curves. Because subjective loudness was difficult to measure, the Fletcher–Munson curves were averaged over many subjects.

Robinson and Dadson refined the process in 1956 to obtain a new set of equal-loudness curves for a frontal sound source measured in an anechoic chamber. The Robinson-Dadson curves were standardized as ISO 226 in 1986. In 2003, ISO 226 was revised as equal-loudness contour using data collected from 12 international studies.

Sound localization edit

Sound localization is the process of determining the location of a sound source. The brain utilizes subtle differences in loudness, tone and timing between the two ears to allow us to localize sound sources.[10] Localization can be described in terms of three-dimensional position: the azimuth or horizontal angle, the zenith or vertical angle, and the distance (for static sounds) or velocity (for moving sounds).[11] Humans, as most four-legged animals, are adept at detecting direction in the horizontal, but less so in the vertical directions due to the ears being placed symmetrically. Some species of owls have their ears placed asymmetrically and can detect sound in all three planes, an adaption to hunt small mammals in the dark.[12]

Masking effects edit

 
Audio masking graph

Suppose a listener can hear a given acoustical signal under silent conditions. When a signal is playing while another sound is being played (a masker), the signal has to be stronger for the listener to hear it. The masker does not need to have the frequency components of the original signal for masking to happen. A masked signal can be heard even though it is weaker than the masker. Masking happens when a signal and a masker are played together—for instance, when one person whispers while another person shouts—and the listener doesn't hear the weaker signal as it has been masked by the louder masker. Masking can also happen to a signal before a masker starts or after a masker stops. For example, a single sudden loud clap sound can make sounds inaudible that immediately precede or follow. The effects of backward masking is weaker than forward masking. The masking effect has been widely studied in psychoacoustical research. One can change the level of the masker and measure the threshold, then create a diagram of a psychophysical tuning curve that will reveal similar features. Masking effects are also used in lossy audio encoding, such as MP3.

Missing fundamental edit

When presented with a harmonic series of frequencies in the relationship 2f, 3f, 4f, 5f, etc. (where f is a specific frequency), humans tend to perceive that the pitch is f. An audible example can be found on YouTube.[13]

Software edit

 
Perceptual audio coding uses psychoacoustics-based algorithms.

The psychoacoustic model provides for high quality lossy signal compression by describing which parts of a given digital audio signal can be removed (or aggressively compressed) safely—that is, without significant losses in the (consciously) perceived quality of the sound.

It can explain how a sharp clap of the hands might seem painfully loud in a quiet library but is hardly noticeable after a car backfires on a busy, urban street. This provides great benefit to the overall compression ratio, and psychoacoustic analysis routinely leads to compressed music files that are one-tenth to one-twelfth the size of high-quality masters, but with discernibly less proportional quality loss. Such compression is a feature of nearly all modern lossy audio compression formats. Some of these formats include Dolby Digital (AC-3), MP3, Opus, Ogg Vorbis, AAC, WMA, MPEG-1 Layer II (used for digital audio broadcasting in several countries), and ATRAC, the compression used in MiniDisc and some Walkman models.

Psychoacoustics is based heavily on human anatomy, especially the ear's limitations in perceiving sound as outlined previously. To summarize, these limitations are:

A compression algorithm can assign a lower priority to sounds outside the range of human hearing. By carefully shifting bits away from the unimportant components and toward the important ones, the algorithm ensures that the sounds a listener is most likely to perceive are most accurately represented.

Music edit

Psychoacoustics includes topics and studies that are relevant to music psychology and music therapy. Theorists such as Benjamin Boretz consider some of the results of psychoacoustics to be meaningful only in a musical context.[14]

Irv Teibel's Environments series LPs (1969–79) are an early example of commercially available sounds released expressly for enhancing psychological abilities.[15]

Applied psychoacoustics edit

 
Psychoacoustic model

Psychoacoustics has long enjoyed a symbiotic relationship with computer science. Internet pioneers J. C. R. Licklider and Bob Taylor both completed graduate-level work in psychoacoustics, while BBN Technologies originally specialized in consulting on acoustics issues before it began building the first packet-switched network.

Licklider wrote a paper entitled "A duplex theory of pitch perception".[16]

Psychoacoustics is applied within many fields of software development, where developers map proven and experimental mathematical patterns in digital signal processing. Many audio compression codecs such as MP3 and Opus use a psychoacoustic model to increase compression ratios. The success of conventional audio systems for the reproduction of music in theatres and homes can be attributed to psychoacoustics[17] and psychoacoustic considerations gave rise to novel audio systems, such as psychoacoustic sound field synthesis.[18] Furthermore, scientists have experimented with limited success in creating new acoustic weapons, which emit frequencies that may impair, harm, or kill.[19] Psychoacoustics are also leveraged in sonification to make multiple independent data dimensions audible and easily interpretable.[20] This enables auditory guidance without the need for spatial audio and in sonification computer games[21] and other applications, such as drone flying and image-guided surgery.[22] It is also applied today within music, where musicians and artists continue to create new auditory experiences by masking unwanted frequencies of instruments, causing other frequencies to be enhanced. Yet another application is in the design of small or lower-quality loudspeakers, which can use the phenomenon of missing fundamentals to give the effect of bass notes at lower frequencies than the loudspeakers are physically able to produce (see references).

Automobile manufacturers engineer their engines and even doors to have a certain sound.[23]

See also edit

Related fields edit

Psychoacoustic topics edit

References edit

Notes edit

  1. ^ Ballou, G (2008). Handbook for Sound Engineers (Fourth ed.). Burlington: Focal Press. p. 43.
  2. ^ Christopher J. Plack (2005). The Sense of Hearing. Routledge. ISBN 978-0-8058-4884-7.
  3. ^ Lars Ahlzen; Clarence Song (2003). The Sound Blaster Live! Book. No Starch Press. ISBN 978-1-886411-73-9.
  4. ^ Rudolf F. Graf (1999). Modern dictionary of electronics. Newnes. ISBN 978-0-7506-9866-5.
  5. ^ Jack Katz; Robert F. Burkard & Larry Medwetsky (2002). Handbook of Clinical Audiology. Lippincott Williams & Wilkins. ISBN 978-0-683-30765-8.
  6. ^ a b Olson, Harry F. (1967). Music, Physics and Engineering. Dover Publications. pp. 248–251. ISBN 978-0-486-21769-7.
  7. ^ Kuncher, Milind (August 2007). "Audibility of temporal smearing and time misalignment of acoustic signals" (PDF). boson.physics.sc.edu. (PDF) from the original on 14 July 2014.
  8. ^ Robjohns, Hugh (August 2016). "MQA Time-domain Accuracy & Digital Audio Quality". soundonsound.com. Sound On Sound. from the original on 10 March 2023.
  9. ^ Fastl, Hugo; Zwicker, Eberhard (2006). Psychoacoustics: Facts and Models. Springer. pp. 21–22. ISBN 978-3-540-23159-2.
  10. ^ Thompson, Daniel M. Understanding Audio: Getting the Most out of Your Project or Professional Recording Studio. Boston, MA: Berklee, 2005. Print.
  11. ^ Roads, Curtis. The Computer Music Tutorial. Cambridge, MA: MIT, 2007. Print.
  12. ^ Lewis, D.P. (2007): Owl ears and hearing. Owl Pages [Online]. Available: http://www.owlpages.com/articles.php?section=Owl+Physiology&title=Hearing [2011, April 5]
  13. ^ Acoustic, Musical. "Missing Fundamental". YouTube. Archived from the original on 2021-12-20. Retrieved 19 August 2019.
  14. ^ Sterne, Jonathan (2003). The Audible Past: Cultural Origins of Sound Reproduction. Durham: Duke University Press. ISBN 9780822330134.
  15. ^ Cummings, Jim. "Irv Teibel died this week: Creator of 1970s "Environments" LPs". Earth Ear. Retrieved 18 November 2015.
  16. ^ Licklider, J. C. R. (January 1951). "A Duplex Theory of Pitch Perception" (PDF). The Journal of the Acoustical Society of America. 23 (1): 147. Bibcode:1951ASAJ...23..147L. doi:10.1121/1.1917296. (PDF) from the original on 2016-09-02.
  17. ^ Ziemer, Tim (2020). "Conventional Stereophonic Sound". Psychoacoustic Music Sound Field Synthesis. Current Research in Systematic Musicology. Vol. 7. Cham: Springer. pp. 171–202. doi:10.1007/978-3-030-23033-3_7. ISBN 978-3-030-23033-3. S2CID 201142606.
  18. ^ Ziemer, Tim (2020). Psychoacoustic Music Sound Field Synthesis. Current Research in Systematic Musicology. Vol. 7. Cham: Springer. doi:10.1007/978-3-030-23033-3. ISBN 978-3-030-23032-6. ISSN 2196-6974. S2CID 201136171.
  19. ^ . Archived from the original on 2010-07-19. Retrieved 2010-02-06.
  20. ^ Ziemer, Tim; Schultheis, Holger; Black, David; Kikinis, Ron (2018). "Psychoacoustical Interactive Sonification for Short Range Navigation". Acta Acustica United with Acustica. 104 (6): 1075–1093. doi:10.3813/AAA.919273. S2CID 125466508.
  21. ^ CURAT. "Games and Training for Minimally Invasive Surgery". CURAT. University of Bremen. Retrieved 15 July 2020.
  22. ^ Ziemer, Tim; Nuchprayoon, Nuttawut; Schultheis, Holger (2019). "Psychoacoustic Sonification as User Interface for Human-Machine Interaction". International Journal of Informatics Society. 12 (1). arXiv:1912.08609. doi:10.13140/RG.2.2.14342.11848.
  23. ^ Tarmy, James (5 August 2014). "Mercedes Doors Have a Signature Sound: Here's How". Bloomberg Business. Retrieved 10 August 2020.

Sources edit

  • E. Larsen and R.M. Aarts (2004), , J. Wiley.
  • Larsen E.; Aarts R.M. (March 2002). "Reproducing Low-pitched Signals through Small Loudspeakers" (PDF). Journal of the Audio Engineering Society. 50 (3): 147–64.[dead link]
  • Oohashi T.; Kawai N.; Nishina E.; Honda M.; Yagi R.; Nakamura S.; Morimoto M.; Maekawa T.; Yonekura Y.; Shibasaki H. (February 2006). "The Role of Biological System other Than Auditory Air-conduction in the Emergence of the Hypersonic Effect". Brain Research. 1073–1074: 339–347. doi:10.1016/j.brainres.2005.12.096. PMID 16458271.

External links edit

  • The Musical Ear—Perception of Sound 2005-12-25 at the Wayback Machine
  • Müller C, Schnider P, Persterer A, Opitz M, Nefjodova MV, Berger M (1993). "[Applied psychoacoustics in space flight]". Wien Med Wochenschr (in German). 143 (23–24): 633–5. PMID 8178525.—Simulation of Free-field Hearing by Head Phones
  • GPSYCHO—An Open-source Psycho-Acoustic and Noise-Shaping Model for ISO-Based MP3 Encoders.
  • Definition of: perceptual audio coding
  • Temporal Masking
  • HyperPhysics Concepts—Sound and Hearing

psychoacoustics, branch, psychophysics, involving, scientific, study, sound, perception, audiology, human, auditory, system, perceives, various, sounds, more, specifically, branch, science, studying, psychological, responses, associated, with, sound, including. Psychoacoustics is the branch of psychophysics involving the scientific study of sound perception and audiology how human auditory system perceives various sounds More specifically it is the branch of science studying the psychological responses associated with sound including noise speech and music Psychoacoustics is an interdisciplinary field of many areas including psychology acoustics electronic engineering physics biology physiology and computer science 1 Contents 1 Background 2 Limits of perception 3 Sound localization 4 Masking effects 5 Missing fundamental 6 Software 7 Music 8 Applied psychoacoustics 9 See also 9 1 Related fields 9 2 Psychoacoustic topics 10 References 10 1 Notes 10 2 Sources 11 External linksBackground editHearing is not a purely mechanical phenomenon of wave propagation but is also a sensory and perceptual event in other words when a person hears something that something arrives at the ear as a mechanical sound wave traveling through the air but within the ear it is transformed into neural action potentials The outer hair cells OHC of a mammalian cochlea give rise to enhanced sensitivity and better clarification needed frequency resolution of the mechanical response of the cochlear partition These nerve pulses then travel to the brain where they are perceived Hence in many problems in acoustics such as for audio processing it is advantageous to take into account not just the mechanics of the environment but also the fact that both the ear and the brain are involved in a person s listening experience clarification needed citation needed The inner ear for example does significant signal processing in converting sound waveforms into neural stimuli so certain differences between waveforms may be imperceptible 2 Data compression techniques such as MP3 make use of this fact 3 In addition the ear has a nonlinear response to sounds of different intensity levels this nonlinear response is called loudness Telephone networks and audio noise reduction systems make use of this fact by nonlinearly compressing data samples before transmission and then expanding them for playback 4 Another effect of the ear s nonlinear response is that sounds that are close in frequency produce phantom beat notes or intermodulation distortion products 5 The term psychoacoustics also arises in discussions about cognitive psychology and the effects that personal expectations prejudices and predispositions may have on listeners relative evaluations and comparisons of sonic aesthetics and acuity and on listeners varying determinations about the relative qualities of various musical instruments and performers The expression that one hears what one wants or expects to hear may pertain in such discussions citation needed Limits of perception edit nbsp An equal loudness contour Note peak sensitivity around 2 4 kHz in the middle of the voice frequency band The human ear can nominally hear sounds in the range 20 Hz 0 02 kHz to 20 000 Hz 20 kHz The upper limit tends to decrease with age most adults are unable to hear above 16 kHz The lowest frequency that has been identified as a musical tone is 12 Hz under ideal laboratory conditions 6 Tones between 4 and 16 Hz can be perceived via the body s sense of touch Human perception of audio signal time separation has been measured to less than 10 microseconds This does not mean that frequencies above 100 kHz are audible but that time discrimination is not directly coupled with frequency range 7 8 Frequency resolution of the ear is about 3 6 Hz within the octave of 1000 2000 Hz That is changes in pitch larger than 3 6 Hz can be perceived in a clinical setting 6 However even smaller pitch differences can be perceived through other means For example the interference of two pitches can often be heard as a repetitive variation in the volume of the tone This amplitude modulation occurs with a frequency equal to the difference in frequencies of the two tones and is known as beating The semitone scale used in Western musical notation is not a linear frequency scale but logarithmic Other scales have been derived directly from experiments on human hearing perception such as the mel scale and Bark scale these are used in studying perception but not usually in musical composition and these are approximately logarithmic in frequency at the high frequency end but nearly linear at the low frequency end The intensity range of audible sounds is enormous Human eardrums are sensitive to variations in the sound pressure and can detect pressure changes from as small as a few micropascals mPa to greater than 100 kPa For this reason sound pressure level is also measured logarithmically with all pressures referenced to 20 mPa or 1 97385 10 10 atm The lower limit of audibility is therefore defined as 0 dB but the upper limit is not as clearly defined The upper limit is more a question of the limit where the ear will be physically harmed or with the potential to cause noise induced hearing loss A more rigorous exploration of the lower limits of audibility determines that the minimum threshold at which a sound can be heard is frequency dependent By measuring this minimum intensity for testing tones of various frequencies a frequency dependent absolute threshold of hearing ATH curve may be derived Typically the ear shows a peak of sensitivity i e its lowest ATH between 1 5 kHz though the threshold changes with age with older ears showing decreased sensitivity above 2 kHz 9 The ATH is the lowest of the equal loudness contours Equal loudness contours indicate the sound pressure level dB SPL over the range of audible frequencies that are perceived as being of equal loudness Equal loudness contours were first measured by Fletcher and Munson at Bell Labs in 1933 using pure tones reproduced via headphones and the data they collected are called Fletcher Munson curves Because subjective loudness was difficult to measure the Fletcher Munson curves were averaged over many subjects Robinson and Dadson refined the process in 1956 to obtain a new set of equal loudness curves for a frontal sound source measured in an anechoic chamber The Robinson Dadson curves were standardized as ISO 226 in 1986 In 2003 ISO 226 was revised as equal loudness contour using data collected from 12 international studies Sound localization editMain article Sound localization Sound localization is the process of determining the location of a sound source The brain utilizes subtle differences in loudness tone and timing between the two ears to allow us to localize sound sources 10 Localization can be described in terms of three dimensional position the azimuth or horizontal angle the zenith or vertical angle and the distance for static sounds or velocity for moving sounds 11 Humans as most four legged animals are adept at detecting direction in the horizontal but less so in the vertical directions due to the ears being placed symmetrically Some species of owls have their ears placed asymmetrically and can detect sound in all three planes an adaption to hunt small mammals in the dark 12 Masking effects editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed June 2016 Learn how and when to remove this template message Main article Auditory masking nbsp Audio masking graphSuppose a listener can hear a given acoustical signal under silent conditions When a signal is playing while another sound is being played a masker the signal has to be stronger for the listener to hear it The masker does not need to have the frequency components of the original signal for masking to happen A masked signal can be heard even though it is weaker than the masker Masking happens when a signal and a masker are played together for instance when one person whispers while another person shouts and the listener doesn t hear the weaker signal as it has been masked by the louder masker Masking can also happen to a signal before a masker starts or after a masker stops For example a single sudden loud clap sound can make sounds inaudible that immediately precede or follow The effects of backward masking is weaker than forward masking The masking effect has been widely studied in psychoacoustical research One can change the level of the masker and measure the threshold then create a diagram of a psychophysical tuning curve that will reveal similar features Masking effects are also used in lossy audio encoding such as MP3 Missing fundamental editMain article Missing fundamental When presented with a harmonic series of frequencies in the relationship 2f 3f 4f 5f etc where f is a specific frequency humans tend to perceive that the pitch is f An audible example can be found on YouTube 13 Software edit nbsp Perceptual audio coding uses psychoacoustics based algorithms The psychoacoustic model provides for high quality lossy signal compression by describing which parts of a given digital audio signal can be removed or aggressively compressed safely that is without significant losses in the consciously perceived quality of the sound It can explain how a sharp clap of the hands might seem painfully loud in a quiet library but is hardly noticeable after a car backfires on a busy urban street This provides great benefit to the overall compression ratio and psychoacoustic analysis routinely leads to compressed music files that are one tenth to one twelfth the size of high quality masters but with discernibly less proportional quality loss Such compression is a feature of nearly all modern lossy audio compression formats Some of these formats include Dolby Digital AC 3 MP3 Opus Ogg Vorbis AAC WMA MPEG 1 Layer II used for digital audio broadcasting in several countries and ATRAC the compression used in MiniDisc and some Walkman models Psychoacoustics is based heavily on human anatomy especially the ear s limitations in perceiving sound as outlined previously To summarize these limitations are High frequency limit Absolute threshold of hearing Temporal masking forward masking backward masking Simultaneous masking also known as spectral masking A compression algorithm can assign a lower priority to sounds outside the range of human hearing By carefully shifting bits away from the unimportant components and toward the important ones the algorithm ensures that the sounds a listener is most likely to perceive are most accurately represented Music editPsychoacoustics includes topics and studies that are relevant to music psychology and music therapy Theorists such as Benjamin Boretz consider some of the results of psychoacoustics to be meaningful only in a musical context 14 Irv Teibel s Environments series LPs 1969 79 are an early example of commercially available sounds released expressly for enhancing psychological abilities 15 Applied psychoacoustics edit nbsp Psychoacoustic modelPsychoacoustics has long enjoyed a symbiotic relationship with computer science Internet pioneers J C R Licklider and Bob Taylor both completed graduate level work in psychoacoustics while BBN Technologies originally specialized in consulting on acoustics issues before it began building the first packet switched network Licklider wrote a paper entitled A duplex theory of pitch perception 16 Psychoacoustics is applied within many fields of software development where developers map proven and experimental mathematical patterns in digital signal processing Many audio compression codecs such as MP3 and Opus use a psychoacoustic model to increase compression ratios The success of conventional audio systems for the reproduction of music in theatres and homes can be attributed to psychoacoustics 17 and psychoacoustic considerations gave rise to novel audio systems such as psychoacoustic sound field synthesis 18 Furthermore scientists have experimented with limited success in creating new acoustic weapons which emit frequencies that may impair harm or kill 19 Psychoacoustics are also leveraged in sonification to make multiple independent data dimensions audible and easily interpretable 20 This enables auditory guidance without the need for spatial audio and in sonification computer games 21 and other applications such as drone flying and image guided surgery 22 It is also applied today within music where musicians and artists continue to create new auditory experiences by masking unwanted frequencies of instruments causing other frequencies to be enhanced Yet another application is in the design of small or lower quality loudspeakers which can use the phenomenon of missing fundamentals to give the effect of bass notes at lower frequencies than the loudspeakers are physically able to produce see references Automobile manufacturers engineer their engines and even doors to have a certain sound 23 See also edit nbsp Music portalRelated fields edit Cognitive neuroscience of music Music psychologyPsychoacoustic topics edit A weighting a commonly used perceptual loudness transfer function ABX test Auditory illusions Auditory scene analysis incl 3D sound perception localization Binaural beats Blind signal separation Combination tone also Tartini tone Deutsch s Scale illusion Equivalent rectangular bandwidth ERB Franssen effect Glissando illusion Hypersonic effect Language processing Levitin effect Misophonia Musical tuning Noise health effects Octave illusion Pitch music Precedence effect Psycholinguistics Rate distortion theory Sound localization Sound of fingernails scraping chalkboard Sound masking Speech perception Speech recognition Timbre Tritone paradoxReferences editNotes edit Ballou G 2008 Handbook for Sound Engineers Fourth ed Burlington Focal Press p 43 Christopher J Plack 2005 The Sense of Hearing Routledge ISBN 978 0 8058 4884 7 Lars Ahlzen Clarence Song 2003 The Sound Blaster Live Book No Starch Press ISBN 978 1 886411 73 9 Rudolf F Graf 1999 Modern dictionary of electronics Newnes ISBN 978 0 7506 9866 5 Jack Katz Robert F Burkard amp Larry Medwetsky 2002 Handbook of Clinical Audiology Lippincott Williams amp Wilkins ISBN 978 0 683 30765 8 a b Olson Harry F 1967 Music Physics and Engineering Dover Publications pp 248 251 ISBN 978 0 486 21769 7 Kuncher Milind August 2007 Audibility of temporal smearing and time misalignment of acoustic signals PDF boson physics sc edu Archived PDF from the original on 14 July 2014 Robjohns Hugh August 2016 MQA Time domain Accuracy amp Digital Audio Quality soundonsound com Sound On Sound Archived from the original on 10 March 2023 Fastl Hugo Zwicker Eberhard 2006 Psychoacoustics Facts and Models Springer pp 21 22 ISBN 978 3 540 23159 2 Thompson Daniel M Understanding Audio Getting the Most out of Your Project or Professional Recording Studio Boston MA Berklee 2005 Print Roads Curtis The Computer Music Tutorial Cambridge MA MIT 2007 Print Lewis D P 2007 Owl ears and hearing Owl Pages Online Available http www owlpages com articles php section Owl Physiology amp title Hearing 2011 April 5 Acoustic Musical Missing Fundamental YouTube Archived from the original on 2021 12 20 Retrieved 19 August 2019 Sterne Jonathan 2003 The Audible Past Cultural Origins of Sound Reproduction Durham Duke University Press ISBN 9780822330134 Cummings Jim Irv Teibel died this week Creator of 1970s Environments LPs Earth Ear Retrieved 18 November 2015 Licklider J C R January 1951 A Duplex Theory of Pitch Perception PDF The Journal of the Acoustical Society of America 23 1 147 Bibcode 1951ASAJ 23 147L doi 10 1121 1 1917296 Archived PDF from the original on 2016 09 02 Ziemer Tim 2020 Conventional Stereophonic Sound Psychoacoustic Music Sound Field Synthesis Current Research in Systematic Musicology Vol 7 Cham Springer pp 171 202 doi 10 1007 978 3 030 23033 3 7 ISBN 978 3 030 23033 3 S2CID 201142606 Ziemer Tim 2020 Psychoacoustic Music Sound Field Synthesis Current Research in Systematic Musicology Vol 7 Cham Springer doi 10 1007 978 3 030 23033 3 ISBN 978 3 030 23032 6 ISSN 2196 6974 S2CID 201136171 Acoustic Energy Research Hits Sour Note Archived from the original on 2010 07 19 Retrieved 2010 02 06 Ziemer Tim Schultheis Holger Black David Kikinis Ron 2018 Psychoacoustical Interactive Sonification for Short Range Navigation Acta Acustica United with Acustica 104 6 1075 1093 doi 10 3813 AAA 919273 S2CID 125466508 CURAT Games and Training for Minimally Invasive Surgery CURAT University of Bremen Retrieved 15 July 2020 Ziemer Tim Nuchprayoon Nuttawut Schultheis Holger 2019 Psychoacoustic Sonification as User Interface for Human Machine Interaction International Journal of Informatics Society 12 1 arXiv 1912 08609 doi 10 13140 RG 2 2 14342 11848 Tarmy James 5 August 2014 Mercedes Doors Have a Signature Sound Here s How Bloomberg Business Retrieved 10 August 2020 Sources edit E Larsen and R M Aarts 2004 Audio Bandwidth extension Application of Psychoacoustics Signal Processing and Loudspeaker Design J Wiley Larsen E Aarts R M March 2002 Reproducing Low pitched Signals through Small Loudspeakers PDF Journal of the Audio Engineering Society 50 3 147 64 dead link Oohashi T Kawai N Nishina E Honda M Yagi R Nakamura S Morimoto M Maekawa T Yonekura Y Shibasaki H February 2006 The Role of Biological System other Than Auditory Air conduction in the Emergence of the Hypersonic Effect Brain Research 1073 1074 339 347 doi 10 1016 j brainres 2005 12 096 PMID 16458271 External links edit nbsp Wikimedia Commons has media related to Psychoacoustics The Musical Ear Perception of Sound Archived 2005 12 25 at the Wayback Machine Muller C Schnider P Persterer A Opitz M Nefjodova MV Berger M 1993 Applied psychoacoustics in space flight Wien Med Wochenschr in German 143 23 24 633 5 PMID 8178525 Simulation of Free field Hearing by Head Phones GPSYCHO An Open source Psycho Acoustic and Noise Shaping Model for ISO Based MP3 Encoders Definition of perceptual audio coding Java appletdemonstrating masking Temporal Masking HyperPhysics Concepts Sound and Hearing The MP3 as Standard Object Retrieved from https en wikipedia org w index php title Psychoacoustics amp oldid 1180623475, wikipedia, wiki, book, books, library,

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