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Space Rogue

Space Rogue is a space flight simulation video game developed by Origin Systems and published by Origin Systems, Wave Brain, and Night Dive Studios. The game was released in 1989 for Apple II and Commodore 64; the series was later ported to DOS, Macintosh, Amiga, and Atari ST. The game was also released in the Japanese language for PC-9801, X68000, and FM Towns. The FM Towns version had its intro remade with slight animations and new illustrations, along with scrolling Japanese text, and exclusive CD quality background music. Taking place within the Far Arm of the Milky Way galaxy, Space Rogue's main story revolves around the player character's efforts to pursue a career and undertake long-range goals beyond his immediate mission.

Space Rogue
Developer(s)Origin Systems
Publisher(s)Origin Systems
Wave Brain (PC-98, X68000)
Night Dive Studios (digital)
Producer(s)Dallas Snell
Designer(s)Paul Neurath
Programmer(s)
  • Paul Neurath
  • Mark "Adam" Baum
  • Steven Muchow
  • Ned Lerner
  • John Miles
Artist(s)
  • Keith Berdak
  • Jeff Dee
  • Denis R. Loubet
Platform(s)Amiga, Apple II, Atari ST, Commodore 64, DOS, FM Towns, Macintosh, PC-9801, X68000
Release
1989
  • 1989 (Apple II, C64, DOS, Mac)
    1990 (Amiga, Atari ST)
    • JP: July 1990 (FM Towns)
    • JP: September 24, 1990 (PC-98)
    • JP: December 18, 1990 (X68000)
Genre(s)Space combat simulator, role-playing
Mode(s)Single-player

The game features elements of a role-playing game, like the much later X Rebirth and Elite Dangerous. It is notable for being the first game designed for Origin by Paul Neurath, who went on to found Blue Sky Productions (later renamed Looking Glass Studios).

Space Rogue can be considered as the spiritual predecessor to Origin's Wing Commander series. The press release for Space Rogue stated that it is "the first of its kind in science-fiction/3D space flight simulation. An ORIGIN Cinematic Experience", implying that Space Rogue was originally meant to be a series of its own ('Ultima in Space'), before later on Origin turned to the Wing Commander series instead. In 2016, Night Dive Studios reacquired the rights and re-released it.

Plot edit

The player takes on the role of a crew member aboard the Princess Blue, who was sent by his captain to investigate a small derelict spacecraft, the Sunracer class Jolly Roger. While he is on board the Jolly Roger, a group of aliens called the Manchis attack the Princess Blue using their Vulture class ships, destroying it.

Left only with the Jolly Roger, little money, and no ties to anyone, the player can decide his fate from there. He could engage in piracy, hunt bounties, become an interstellar merchant, or become embroiled in the interplanetary politics.

Gameplay edit

The game is played switching back and forth between a traditional top-down style role-playing game (e.g. Ultima) and a 3D space combat simulator (e.g. Elite). Visiting starships, space stations, outposts, planets, and so on. The player is able to travel from one solar system to another using the ancient Malir Gates' wormhole, a form of 'Star Gate'. A minigame of travelling through rings must be successfully completed before the player can reach his intended system; a failed minigame will cause an aborted interstellar travel.

During the 3D space flight part of the game, the game offers 3 points of view: first person, third-person, and cinematic.

There is also an arcade game called "Hive!" in the bars, that can be played by the player. The gameplay is a 2D top-down shooter, with the player moving on foot, attacking the incoming Manchis. The ship in the arcade game resembled the Sunracer class ship featured in the manual that came with Space Rogue. After completing five levels, the player can win money which can then be spent in the rest of Space Rogue.

Reception edit

Computer Gaming World called Space Rogue an "interesting" blend of arcade action, role-playing interaction and economic strategy.[4]

In the January 1990 edition of Dragon, Patricia Hartley and Kirk Lesser called it a refreshing science-fiction game with crisp graphics that gives the players the feeling of flying in space. They concluded by giving it a rating of 3.5 out of 5, saying that it was an enjoyable adventure that offers a lot of action for a minimal investment.[2]

Compute! stated that "the best of flight simulation and role-playing come together in Space Rogue ... believably and with style".[5]

One reviewer for Zzap64 in 1990 wrote: "I thought Elite could never be beaten as the greatest ever space game, but after playing Space Rogue for hours on end I've changed my mind. This totally outclasses Elite and is the best Space Game for any machine!"[3]

In the June 1990 edition of Games International, Mike Siggins was very disappointed in this game, calling it "an almost exact lift of Elite". He concluded by giving it a very poor rating of 2 out of 10, saying that the players should save the money and stick with the original.[6]

References edit

  1. ^ Rand 1990, pp. 52–53.
  2. ^ a b Hartley & Lesser 1990, pp. 76–79, 102.
  3. ^ a b c Hogg 1990, p. 8.
  4. ^ DeWitt 1989, p. 38.
  5. ^ Guerra 1989, p. 132.
  6. ^ Siggins, Mike (June 1990). "Computer Games". Games International. No. 15. p. 43.

Sources edit

External links edit

  • Space Rogue at MobyGames
  • Space Rogue at Hall of Light
  • Space Rogue at Atari Mania
  • Space Rogue at GameFAQs
  • Space Rogue can be played for free in the browser at the Internet Archive

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Space Rogue is a space flight simulation video game developed by Origin Systems and published by Origin Systems Wave Brain and Night Dive Studios The game was released in 1989 for Apple II and Commodore 64 the series was later ported to DOS Macintosh Amiga and Atari ST The game was also released in the Japanese language for PC 9801 X68000 and FM Towns The FM Towns version had its intro remade with slight animations and new illustrations along with scrolling Japanese text and exclusive CD quality background music Taking place within the Far Arm of the Milky Way galaxy Space Rogue s main story revolves around the player character s efforts to pursue a career and undertake long range goals beyond his immediate mission Space RogueDeveloper s Origin SystemsPublisher s Origin SystemsWave Brain PC 98 X68000 Night Dive Studios digital Producer s Dallas SnellDesigner s Paul NeurathProgrammer s Paul Neurath Mark Adam Baum Steven Muchow Ned Lerner John MilesArtist s Keith Berdak Jeff Dee Denis R LoubetPlatform s Amiga Apple II Atari ST Commodore 64 DOS FM Towns Macintosh PC 9801 X68000Release1989 1989 Apple II C64 DOS Mac 1990 Amiga Atari ST JP July 1990 FM Towns JP September 24 1990 PC 98 JP December 18 1990 X68000 Genre s Space combat simulator role playingMode s Single playerThis article is about the 1989 video game For the computer security researcher see Cris Thomas For the 1957 book see Rogue in Space The game features elements of a role playing game like the much later X Rebirth and Elite Dangerous It is notable for being the first game designed for Origin by Paul Neurath who went on to found Blue Sky Productions later renamed Looking Glass Studios Space Rogue can be considered as the spiritual predecessor to Origin s Wing Commander series The press release for Space Rogue stated that it is the first of its kind in science fiction 3D space flight simulation An ORIGIN Cinematic Experience implying that Space Rogue was originally meant to be a series of its own Ultima in Space before later on Origin turned to the Wing Commander series instead In 2016 Night Dive Studios reacquired the rights and re released it Contents 1 Plot 2 Gameplay 3 Reception 4 References 5 Sources 6 External linksPlot editThe player takes on the role of a crew member aboard the Princess Blue who was sent by his captain to investigate a small derelict spacecraft the Sunracer class Jolly Roger While he is on board the Jolly Roger a group of aliens called the Manchis attack the Princess Blue using their Vulture class ships destroying it Left only with the Jolly Roger little money and no ties to anyone the player can decide his fate from there He could engage in piracy hunt bounties become an interstellar merchant or become embroiled in the interplanetary politics Gameplay editThe game is played switching back and forth between a traditional top down style role playing game e g Ultima and a 3D space combat simulator e g Elite Visiting starships space stations outposts planets and so on The player is able to travel from one solar system to another using the ancient Malir Gates wormhole a form of Star Gate A minigame of travelling through rings must be successfully completed before the player can reach his intended system a failed minigame will cause an aborted interstellar travel During the 3D space flight part of the game the game offers 3 points of view first person third person and cinematic There is also an arcade game called Hive in the bars that can be played by the player The gameplay is a 2D top down shooter with the player moving on foot attacking the incoming Manchis The ship in the arcade game resembled the Sunracer class ship featured in the manual that came with Space Rogue After completing five levels the player can win money which can then be spent in the rest of Space Rogue Reception editReceptionReview scoresPublicationScoreComputer Gaming World96 PC 1 Dragon4 5 10 PC 2 Zzap 6497 C64 3 AwardPublicationAwardZzap 64Golden Medal Award 3 Computer Gaming World called Space Rogue an interesting blend of arcade action role playing interaction and economic strategy 4 In the January 1990 edition of Dragon Patricia Hartley and Kirk Lesser called it a refreshing science fiction game with crisp graphics that gives the players the feeling of flying in space They concluded by giving it a rating of 3 5 out of 5 saying that it was an enjoyable adventure that offers a lot of action for a minimal investment 2 Compute stated that the best of flight simulation and role playing come together in Space Rogue believably and with style 5 One reviewer for Zzap64 in 1990 wrote I thought Elite could never be beaten as the greatest ever space game but after playing Space Rogue for hours on end I ve changed my mind This totally outclasses Elite and is the best Space Game for any machine 3 In the June 1990 edition of Games International Mike Siggins was very disappointed in this game calling it an almost exact lift of Elite He concluded by giving it a very poor rating of 2 out of 10 saying that the players should save the money and stick with the original 6 References edit Rand 1990 pp 52 53 a b Hartley amp Lesser 1990 pp 76 79 102 a b c Hogg 1990 p 8 DeWitt 1989 p 38 Guerra 1989 p 132 Siggins Mike June 1990 Computer Games Games International No 15 p 43 Sources editDeWitt Omar December 1989 Life in the Fast Frame PDF Computer Gaming World No 66 Guerra Bob December 1989 Space Rogue Compute Vol 11 no 115 ISSN 0194 357X Hartley Patricia Lesser Kirk January 1990 The Role of Computers PDF Dragon Vol 14 no 153 ISSN 0279 6848 Hogg Robin 1990 Space Rogue Zzap 64 No 58 ISSN 0954 867X Rand Paul May 1990 Space Rogue VideoGames The Ultimate Gaming Magazine No 102 External links editSpace Rogue at MobyGames Space Rogue at Hall of Light Space Rogue at Atari Mania Space Rogue at GameFAQs Space Rogue can be played for free in the browser at the Internet Archive Retrieved from https en wikipedia org w index php title Space Rogue amp oldid 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