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Smart object

A smart object is an object that enhances the interaction with not only people but also with other smart objects. Also known as smart connected products or smart connected things (SCoT), they are products, assets and other things embedded with processors, sensors, software and connectivity that allow data to be exchanged between the product and its environment, manufacturer, operator/user, and other products and systems. Connectivity also enables some capabilities of the product to exist outside the physical device, in what is known as the product cloud. The data collected from these products can be then analyzed to inform decision-making, enable operational efficiencies and continuously improve the performance of the product.

It can not only refer to interaction with physical world objects but also to interaction with virtual (computing environment) objects. A smart physical object may be created either as an artifact or manufactured product or by embedding electronic tags such as RFID tags or sensors into non-smart physical objects. Smart virtual objects are created as software objects that are intrinsic when creating and operating a virtual or cyber world simulation or game. The concept of a smart object has several origins and uses, see History. There are also several overlapping terms, see also smart device, tangible object or tangible user interface and Thing as in the Internet of things.

History edit

In the early 1990s, Mark Weiser, from whom the term ubiquitous computing originated, referred to a vision "When almost every object either contains a computer or can have a tab attached to it, obtaining information will be trivial",[1][2] Although Weiser did not specifically refer to an object as being smart, his early work did imply that smart physical objects are smart in the sense that they act as digital information sources. Hiroshi Ishii and Brygg Ullmer[3] refer to tangible objects in terms of tangibles bits or tangible user interfaces that enable users to "grasp & manipulate" bits in the center of users' attention by coupling the bits with everyday physical objects and architectural surfaces.

The smart object concept was introduced by Marcelo Kallman and Daniel Thalmann[4] as an object that can describe its own possible interactions. The main focus here is to model interactions of smart virtual objects with virtual humans, agents, in virtual worlds. The opposite approach to smart objects is 'plain' objects that do not provide this information. The additional information provided by this concept enables far more general interaction schemes, and can greatly simplify the planner of an artificial intelligence agent.[4]

In contrast to smart virtual objects used in virtual worlds, Lev Manovich focuses on physical space filled with electronic and visual information. Here, "smart objects" are described as "objects connected to the Net; objects that can sense their users and display smart behaviour".[5]

More recently in the early 2010s, smart objects are being proposed as a key enabler for the vision of the Internet of things.[6] The combination of the Internet and emerging technologies such as near field communications, real-time localization, and embedded sensors enables everyday objects to be transformed into smart objects that can understand and react to their environment. Such objects are building blocks for the Internet of things and enable novel computing applications.[6] In 2018, one of the world's first smart houses was built in Klaukkala, Finland in the form of a five-floor apartment block, utilizing the Kone Residential Flow solution created by KONE, allowing even a smartphone to act as a home key.[7][8]

Characteristics edit

Although we can view interaction with physical smart object in the physical world as distinct from interaction with virtual smart objects in a virtual simulated world, these can be related. Poslad[2] considers the progression of: how

  • humans use models of smart objects situated in the physical world to enhance human to physical world interaction; versus how
  • smart physical objects situated in the physical world can model human interaction in order to lessen the need for human to physical world interaction; versus how
  • virtual smart objects by modelling both physical world objects and modelling humans as objects and their subsequent interactions can form a predominantly smart virtual object environment.

Smart physical objects edit

The concept smart for a smart physical object simply means that it is active, digital, networked, can operate to some extent autonomously, is reconfigurable and has local control of the resources it needs such as energy, data storage, etc.[2] Note, a smart object does not necessarily need to be intelligent as in exhibiting a strong essence of artificial intelligence—although it can be designed to also be intelligent.

Physical world smart objects can be described in terms of three properties:[6]

  • Awareness: is a smart object's ability to understand (that is, sense, interpret, and react to) events and human activities occurring in the physical world.
  • Representation: refers to a smart object's application and programming model—in particular, programming abstractions.
  • Interaction: denotes the object’s ability to converse with the user in terms of input, output, control, and feedback.

Based upon these properties, these have been classified into three types:[6]

  • Activity-Aware Smart Objects: Are objects that can record information about work activities and its own use.
  • Policy-Aware Smart Objects: Are objects that are activity-aware Objects can interpret events and activities with respect to predefined organizational policies.
  • Process-Aware Smart Objects: Processes play a fundamental role in industrial work management and operation. A process is a collection of related activities or tasks that are ordered according to their position in time and space.

Smart virtual objects edit

For the virtual object in a virtual world case, an object is called smart when it has the ability to describe its possible interactions.[4] This focuses on constructing a virtual world using only virtual objects that contain their own interaction information. There are four basic elements to constructing such a smart virtual object framework.[4]

  • Object properties: physical properties and a text description
  • Interaction information: position of handles, buttons, grips, and the like
  • Object behavior: different behaviors based on state variables
  • Agent behaviors: description of the behavior an agent should follow when using the object

Some versions of smart objects also include animation information in the object information, but this is not considered to be an efficient approach, since this can make objects inappropriately oversized.[9]

The term smart products can be confusing as it is used to cover a broad range of different products, ranging from smart home appliances (e.g., smart bathroom scales or smart light bulbs) to smart cars (e.g., Tesla). While these products share certain similarities, they often differ substantially in their capabilities. Raff et al. developed a conceptual framework that distinguishes different smart products based on their capabilities, which features 4 types of smart product archetypes (in ascending order of "smartness")[2]

Categorization edit

The terms smart, connected product or smart product can be confusing as it is used to cover a broad range of different products, ranging from smart home appliances (e.g., smart bathroom scales or smart light bulbs) to smart cars (e.g., Tesla). While these products share certain similarities, they often differ substantially in their capabilities. Raff et al. developed a conceptual framework that distinguishes different smart products based on their capabilities, which features 4 types of smart product archetypes (in ascending order of "smartness").[10]

  • Digital
  • Connected
  • Responsive
  • Intelligent

Advantages edit

Smart, connected products have three primary components:[11]: 67 

  • Physical – made up of the product's mechanical and electrical parts.
  • Smart – made up of sensors, microprocessors, data storage, controls, software, and an embedded operating system with enhanced user interface.
  • Connectivity – made up of ports, antennae, and protocols enabling wired/wireless connections that serve two purposes, it allows data to be exchanged with the product and enables some functions of the product to exist outside the physical device.

Each component expands the capabilities of one another resulting in "a virtuous cycle of value improvement".[11] First, the smart components of a product amplify the value and capabilities of the physical components. Then, connectivity amplifies the value and capabilities of the smart components. These improvements include:

  • Monitoring of the product's conditions, its external environment, and its operations and usage.
  • Control of various product functions to better respond to changes in its environment, as well as to personalize the user experience.
  • Optimization of the product's overall operations based on actual performance data, and reduction of downtimes through predictive maintenance and remote service.
  • Autonomous product operation, including learning from their environment, adapting to users' preferences and self-diagnosing and service.[12]

The Internet of things (IoT) edit

The Internet of things is the network of physical objects that contain embedded technology to communicate and sense or interact with their internal states or the external environment.[13] The phrase "Internet of things" reflects the growing number of smart, connected products and highlights the new opportunities they can represent. The Internet, whether involving people or things, is a mechanism for transmitting information. What makes smart, connected products fundamentally different is not the Internet, but the changing nature of the 'things'.[11]: 66  Once a product is smart and connected to the cloud, the products and services will become part of an interconnected management solution. Companies can evolve from making products to offering more complex, higher-value offerings within a "system of systems".[14][15]

See also edit

References edit

  1. ^ Weiser, Mark (1991). "The Computer for the Twenty-First Century". Scientific American. 265 (3): 94–104. doi:10.1038/scientificamerican0991-94.
  2. ^ a b c Poslad, Stefan (2009). . Wiley. ISBN 978-0-470-03560-3. Archived from the original on 2014-12-10.
  3. ^ Ishii, Hiroshi; Brygg Ullmer (1997). Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms (PDF). Proceedings of Conference on Human Factors in Computing Systems, (CHI '97). ACM Press. pp. 234–241.
  4. ^ a b c d Kallman, Marcelo; Daniel Thalmann (1998). Modeling Objects for Interaction Tasks. Proc. Eurographics Workshop on Animation and Simulation. Springer. pp. 73–86.
  5. ^ Manovich, Lev (2006). "The poetics of urban media surfaces". First Monday (Special Issue #4: Urban Screens: Discovering the potential of outdoor screens for urban society). doi:10.5210/fm.v0i0.1545.
  6. ^ a b c d Kortuem, Gerd; Fahim Kawsar; Daniel Fitton; Vasughi Sundramoor (2010). "Smart Objects as Building Blocks for the Internet of Things" (PDF). IEEE Internet Computing. 14 (1): 44–51. doi:10.1109/mic.2009.143. S2CID 1007932.
  7. ^ "FÖRST I VÄRLDEN – Klövskog, Finland" (in Swedish). KONE. Retrieved October 13, 2019.
  8. ^ "Nurmijärven Kreivi – Den første i verden" (in Danish). Byggematerialer. Retrieved October 13, 2019.
  9. ^ Jorissen, Pieter; Maarten Wijnants; Wim Lamotte (2005). "Dynamic Interactions in Physically Realistic Collaborative Virtual Environments". IEEE Transactions on Visualization and Computer Graphics. 11 (6): 649–660. doi:10.1109/tvcg.2005.100. PMID 16270858. S2CID 12182396.
  10. ^ Raff, Stefan; Wentzel, Daniel; Obwegeser, Nikolaus (2020-08-20). "Smart Products: Conceptual Review, Synthesis, and Research Directions*". Journal of Product Innovation Management. 37 (5): 379–404. doi:10.1111/jpim.12544. ISSN 0737-6782.
  11. ^ a b c Porter, M. E.; Heppelmann, J. E. (November 2014). "How Smart, Connected Products are Transforming Competition". Harvard Business Review.
  12. ^ "The New Era of Smart, Connected Products Is Changing How Businesses Compete". Wall Street Journal. November 28, 2014.
  13. ^ . Gartner. December 12, 2013. Archived from the original on December 16, 2013.
  14. ^ Dan Ostrower (November 2014). "Smart Connected Products: Killing Industries, Boosting Innovation". Wired Magazine.
  15. ^ Z. Jenipher Wang (July 2016). "The Smart IoT Brings Us the Greatest Value".

Further reading edit

  • Donald A. Norman. Design of Future Things. Basic Books. 2007
  • Bruce Sterling. Cisco launches consortium for ‘Smart Objects'. Wired, September 25, 2008
  • 2009 New Media Horizons Report
  • Mike Isaac. home-google-io/ Google's Platform Extends Its Reach With Android@Home. Wired, May 11, 2011

External links edit

  • WorldCat publications about smart objects.
  • The Internet of Things' Best-Kept Secret, Forbes
  • A Very Short History Of The Internet Of Things, Forbes
  • Three Steps to Combat the Impact of Digital Business Disruption on Value Creation, Gartner
  • The Five SMART Technologies to Watch, Gartner
  • Cisco White Paper: The Internet of Everything for Cities
  • 5 Steps the 'Smart' Home Industry Must Take to Develop a Consumer Market
  • Mashable: Bionic Pancreas Delivers Automated Care to Those With Diabetes
  • The Future of Wearable Technology PBS video produced by Off Book (web series)
  • Oxford Economics: Smart, connected products: Manufacturing's next transformation

smart, object, smart, object, object, that, enhances, interaction, with, only, people, also, with, other, smart, objects, also, known, smart, connected, products, smart, connected, things, scot, they, products, assets, other, things, embedded, with, processors. A smart object is an object that enhances the interaction with not only people but also with other smart objects Also known as smart connected products or smart connected things SCoT they are products assets and other things embedded with processors sensors software and connectivity that allow data to be exchanged between the product and its environment manufacturer operator user and other products and systems Connectivity also enables some capabilities of the product to exist outside the physical device in what is known as the product cloud The data collected from these products can be then analyzed to inform decision making enable operational efficiencies and continuously improve the performance of the product It can not only refer to interaction with physical world objects but also to interaction with virtual computing environment objects A smart physical object may be created either as an artifact or manufactured product or by embedding electronic tags such as RFID tags or sensors into non smart physical objects Smart virtual objects are created as software objects that are intrinsic when creating and operating a virtual or cyber world simulation or game The concept of a smart object has several origins and uses see History There are also several overlapping terms see also smart device tangible object or tangible user interface and Thing as in the Internet of things Contents 1 History 2 Characteristics 2 1 Smart physical objects 2 2 Smart virtual objects 2 3 Categorization 3 Advantages 3 1 The Internet of things IoT 4 See also 5 References 6 Further reading 7 External linksHistory editIn the early 1990s Mark Weiser from whom the term ubiquitous computing originated referred to a vision When almost every object either contains a computer or can have a tab attached to it obtaining information will be trivial 1 2 Although Weiser did not specifically refer to an object as being smart his early work did imply that smart physical objects are smart in the sense that they act as digital information sources Hiroshi Ishii and Brygg Ullmer 3 refer to tangible objects in terms of tangibles bits or tangible user interfaces that enable users to grasp amp manipulate bits in the center of users attention by coupling the bits with everyday physical objects and architectural surfaces The smart object concept was introduced by Marcelo Kallman and Daniel Thalmann 4 as an object that can describe its own possible interactions The main focus here is to model interactions of smart virtual objects with virtual humans agents in virtual worlds The opposite approach to smart objects is plain objects that do not provide this information The additional information provided by this concept enables far more general interaction schemes and can greatly simplify the planner of an artificial intelligence agent 4 In contrast to smart virtual objects used in virtual worlds Lev Manovich focuses on physical space filled with electronic and visual information Here smart objects are described as objects connected to the Net objects that can sense their users and display smart behaviour 5 More recently in the early 2010s smart objects are being proposed as a key enabler for the vision of the Internet of things 6 The combination of the Internet and emerging technologies such as near field communications real time localization and embedded sensors enables everyday objects to be transformed into smart objects that can understand and react to their environment Such objects are building blocks for the Internet of things and enable novel computing applications 6 In 2018 one of the world s first smart houses was built in Klaukkala Finland in the form of a five floor apartment block utilizing the Kone Residential Flow solution created by KONE allowing even a smartphone to act as a home key 7 8 Characteristics editAlthough we can view interaction with physical smart object in the physical world as distinct from interaction with virtual smart objects in a virtual simulated world these can be related Poslad 2 considers the progression of how humans use models of smart objects situated in the physical world to enhance human to physical world interaction versus how smart physical objects situated in the physical world can model human interaction in order to lessen the need for human to physical world interaction versus how virtual smart objects by modelling both physical world objects and modelling humans as objects and their subsequent interactions can form a predominantly smart virtual object environment Smart physical objects edit The concept smart for a smart physical object simply means that it is active digital networked can operate to some extent autonomously is reconfigurable and has local control of the resources it needs such as energy data storage etc 2 Note a smart object does not necessarily need to be intelligent as in exhibiting a strong essence of artificial intelligence although it can be designed to also be intelligent Physical world smart objects can be described in terms of three properties 6 Awareness is a smart object s ability to understand that is sense interpret and react to events and human activities occurring in the physical world Representation refers to a smart object s application and programming model in particular programming abstractions Interaction denotes the object s ability to converse with the user in terms of input output control and feedback Based upon these properties these have been classified into three types 6 Activity Aware Smart Objects Are objects that can record information about work activities and its own use Policy Aware Smart Objects Are objects that are activity aware Objects can interpret events and activities with respect to predefined organizational policies Process Aware Smart Objects Processes play a fundamental role in industrial work management and operation A process is a collection of related activities or tasks that are ordered according to their position in time and space Smart virtual objects edit For the virtual object in a virtual world case an object is called smart when it has the ability to describe its possible interactions 4 This focuses on constructing a virtual world using only virtual objects that contain their own interaction information There are four basic elements to constructing such a smart virtual object framework 4 Object properties physical properties and a text description Interaction information position of handles buttons grips and the like Object behavior different behaviors based on state variables Agent behaviors description of the behavior an agent should follow when using the objectSome versions of smart objects also include animation information in the object information but this is not considered to be an efficient approach since this can make objects inappropriately oversized 9 The term smart products can be confusing as it is used to cover a broad range of different products ranging from smart home appliances e g smart bathroom scales or smart light bulbs to smart cars e g Tesla While these products share certain similarities they often differ substantially in their capabilities Raff et al developed a conceptual framework that distinguishes different smart products based on their capabilities which features 4 types of smart product archetypes in ascending order of smartness 2 Categorization edit The terms smart connected product or smart product can be confusing as it is used to cover a broad range of different products ranging from smart home appliances e g smart bathroom scales or smart light bulbs to smart cars e g Tesla While these products share certain similarities they often differ substantially in their capabilities Raff et al developed a conceptual framework that distinguishes different smart products based on their capabilities which features 4 types of smart product archetypes in ascending order of smartness 10 Digital Connected Responsive IntelligentAdvantages editSmart connected products have three primary components 11 67 Physical made up of the product s mechanical and electrical parts Smart made up of sensors microprocessors data storage controls software and an embedded operating system with enhanced user interface Connectivity made up of ports antennae and protocols enabling wired wireless connections that serve two purposes it allows data to be exchanged with the product and enables some functions of the product to exist outside the physical device Each component expands the capabilities of one another resulting in a virtuous cycle of value improvement 11 First the smart components of a product amplify the value and capabilities of the physical components Then connectivity amplifies the value and capabilities of the smart components These improvements include Monitoring of the product s conditions its external environment and its operations and usage Control of various product functions to better respond to changes in its environment as well as to personalize the user experience Optimization of the product s overall operations based on actual performance data and reduction of downtimes through predictive maintenance and remote service Autonomous product operation including learning from their environment adapting to users preferences and self diagnosing and service 12 The Internet of things IoT edit Main article Internet of things The Internet of things is the network of physical objects that contain embedded technology to communicate and sense or interact with their internal states or the external environment 13 The phrase Internet of things reflects the growing number of smart connected products and highlights the new opportunities they can represent The Internet whether involving people or things is a mechanism for transmitting information What makes smart connected products fundamentally different is not the Internet but the changing nature of the things 11 66 Once a product is smart and connected to the cloud the products and services will become part of an interconnected management solution Companies can evolve from making products to offering more complex higher value offerings within a system of systems 14 15 See also editAmbieSense Audiocubes Home network Intelligent maintenance system Nabaztag Smart speaker Wearable technology Ubiquitous computingReferences edit Weiser Mark 1991 The Computer for the Twenty First Century Scientific American 265 3 94 104 doi 10 1038 scientificamerican0991 94 a b c Poslad Stefan 2009 Ubiquitous Computing Smart Devices Smart Environments and Smart Interaction Wiley ISBN 978 0 470 03560 3 Archived from the original on 2014 12 10 Ishii Hiroshi Brygg Ullmer 1997 Tangible Bits Towards Seamless Interfaces between People Bits and Atoms PDF Proceedings of Conference on Human Factors in Computing Systems CHI 97 ACM Press pp 234 241 a b c d Kallman Marcelo Daniel Thalmann 1998 Modeling Objects for Interaction Tasks Proc Eurographics Workshop on Animation and Simulation Springer pp 73 86 Manovich Lev 2006 The poetics of urban media surfaces First Monday Special Issue 4 Urban Screens Discovering the potential of outdoor screens for urban society doi 10 5210 fm v0i0 1545 a b c d Kortuem Gerd Fahim Kawsar Daniel Fitton Vasughi Sundramoor 2010 Smart Objects as Building Blocks for the Internet of Things PDF IEEE Internet Computing 14 1 44 51 doi 10 1109 mic 2009 143 S2CID 1007932 FORST I VARLDEN Klovskog Finland in Swedish KONE Retrieved October 13 2019 Nurmijarven Kreivi Den forste i verden in Danish Byggematerialer Retrieved October 13 2019 Jorissen Pieter Maarten Wijnants Wim Lamotte 2005 Dynamic Interactions in Physically Realistic Collaborative Virtual Environments IEEE Transactions on Visualization and Computer Graphics 11 6 649 660 doi 10 1109 tvcg 2005 100 PMID 16270858 S2CID 12182396 Raff Stefan Wentzel Daniel Obwegeser Nikolaus 2020 08 20 Smart Products Conceptual Review Synthesis and Research Directions Journal of Product Innovation Management 37 5 379 404 doi 10 1111 jpim 12544 ISSN 0737 6782 a b c Porter M E Heppelmann J E November 2014 How Smart Connected Products are Transforming Competition Harvard Business Review The New Era of Smart Connected Products Is Changing How Businesses Compete Wall Street Journal November 28 2014 Gartner Says the Internet of Things Installed Base Will Grow to 26 Billion Units by 2020 Gartner December 12 2013 Archived from the original on December 16 2013 Dan Ostrower November 2014 Smart Connected Products Killing Industries Boosting Innovation Wired Magazine Z Jenipher Wang July 2016 The Smart IoT Brings Us the Greatest Value Further reading editDonald A Norman Design of Future Things Basic Books 2007 Bruce Sterling Cisco launches consortium for Smart Objects Wired September 25 2008 2009 New Media Horizons Report Mike Isaac home google io Google s Platform Extends Its Reach With Android Home Wired May 11 2011External links editWorldCat publications about smart objects The Internet of Things Best Kept Secret Forbes A Very Short History Of The Internet Of Things Forbes Three Steps to Combat the Impact of Digital Business Disruption on Value Creation Gartner The Five SMART Technologies to Watch Gartner Cisco White Paper The Internet of Everything for Cities 5 Steps the Smart Home Industry Must Take to Develop a Consumer Market Mashable Bionic Pancreas Delivers Automated Care to Those With Diabetes The Future of Wearable Technology PBS video produced by Off Book web series Oxford Economics Smart connected products Manufacturing s next transformation Retrieved from https en wikipedia org w index php title Smart object amp oldid 1170287502, wikipedia, wiki, book, books, library,

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