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SimCity 4

SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.

SimCity 4
Developer(s)Maxis
i5works (Mac OS X)
Publisher(s)EA Games
Aspyr Media (Mac OS X)
Producer(s)Kevin Hogan
Sean Decker
Designer(s)Joseph Knight
Michael McCormick
Programmer(s)Paul Pedriana
Artist(s)Ocean Quigley
David Patch
Writer(s)Dorothy Bradshaw
Tom Bentley
Composer(s)Jerry Martin
SeriesSimCity
Platform(s)Microsoft Windows
Mac OS X
ReleaseMicrosoft Windows
Mac OS X
Genre(s)City-building
Mode(s)Single-player

The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. Players can zone different areas of land as commercial, industrial, or residential development, as well as build and maintain public services, transport and utilities. For the success of a city, players must manage its finances, environment, and quality of life for its residents. SimCity 4 introduces night and day cycles and other special effects for the first time in the SimCity series. External tools such as the Building Architect Tool (BAT) allow custom third-party buildings and content to be added to the gameplay.

SimCity 4 was praised for being the first game in the main SimCity series to primarily use a 3D engine to render its graphics, following the implementation of 3D graphics in SimCity 64 for the Nintendo 64DD. It received widespread acclaim, won several awards, and was one of the top ten selling PC games of 2003.[4] However, it was criticized for its difficulty and its demands on computer performance.

Gameplay edit

Regional gameplay edit

 
A collection of neighboring cities, as seen in the game's regional view

As with previous SimCity titles, SimCity 4 places players in the role of a mayor, tasked with populating and developing tracts of lands into cities, while fulfilling the needs of fellow Sims that live in the cities. Cities are now located in regions that are divided into segments, each of which can be developed. The player has the option of starting the city in a segment of any of three area sizes. In real measurements, the smallest has a length of one kilometer on a side, and the largest has a length of four kilometers on a side.[5] The size of a region and its layout of segments can be changed in a bitmap file provided for each region.

Neighbor cities play a larger role than in the previous versions of the game. For example, neighbor deals can be established, where a city can exchange resources such as water, electricity and garbage disposal with other cities for money. Players may develop several inter-dependent cities at the same time, eventually populating the entire region.

Game modes edit

Upon selecting a specific segment in a region, the gameplay is divided into three "modes": god mode, mayor mode, and MySim mode. Mayor and MySim modes become available after establishing a city. God mode is available before establishing a city and afterwards, albeit with fewer functions. By obliterating the city, which resets the map, all functions in God mode are reactivated.

God mode edit

God mode allows players to design or terraform a selected tract of land where the city will be built. God mode also allows players to trigger disasters, including tornadoes and earthquakes among several others. Players can select an area where a disaster will occur and even control the direction of certain disasters. Most terraforming tools are disabled after the city is named and founded. The player still has some terraforming tools made available in mayor mode, although they become very limited and expensive, and they can still trigger disasters at will.

In addition to these abilities, god mode also gives the player tools to reconcile the borders of the cities, so as to fix any discrepancies created during the terraforming process, and a day/night cycle adjustment, so that one can make it always day, always night, or alternate between day or night in accordance with the in-universe game clock. Both the ability to reconcile the city edges and the ability to modify the day/night cycle are available even once the city has been established.

Mayor mode edit

 
A densely populated city, including third-party modifications

In mayor mode, city building is conducted. Several advisors may give advice to the player on how to best manage a city. Players can build transportation networks, which include roads, streets, avenues, highways, railways, subway lines, and bus stations, draw out building zones, construct civic buildings, and adjust city funding and tax rates. Players can also terraform and plant trees in this mode, but in a much smaller scale than in god mode and costing money.

Zones are planned building plots that are empty at first but then populated by buildings depending on the type and density of the zone. Areas of land can be zoned as residential, commercial or industrial areas in various densities where the city will begin to grow. Agriculture is a separate industrial zone-type, unlike previous versions of SimCity, enabling farms to grow regardless of high land value, so long as demand exists for agriculture and agricultural zones have been provided. Zones are now automatically aligned towards roads and most buildings must be adjacent to a road in order to function properly; streets are automatically created when zoning on large tracts of land.[6]

Buildings are classified into several wealth levels, zone types, and building size stages, which are affected by the region's population and the city's condition. The game simulates urban decay and gentrification with buildings deteriorating and refurbished accordingly. Buildings originally constructed for occupation by higher wealth tenants can now support lower wealth tenants in the event surrounding factors forces the current tenants to vacate the building; this allows certain buildings to remain in use despite lacking its initial occupants.[6] Buildings and lots can be constructed on slopes.

Civic buildings can be constructed that need constant funding to work properly, such as schools, hospitals, parks, police stations, jails, and fire stations. These buildings come in two or more sizes compared to the single, universal types that were used in previous games. Settlements also need public utilities such as electricity with more or less polluting and more or less expensive types of power stations, water pumps, water purification plants, and waste management services. Facilities that had previously provided citywide coverage, such as educational facilities and medical facilities, have been modified to provide more limited coverage, as it has been with police stations and fire stations in previous SimCity titles.[7]

Funding can be adjusted for individual buildings rather than having to change the funding to all buildings, allowing users to specify how much money should be spent to supply a service in accordance to the local population. Maintenance expenses for public utility facilities will increase as they age. The maximum output of facilities also decreases as they get older, with the rate dependent on the facility's percentage of its capacity being used and level of funding.[7]

MySim mode edit

MySim mode enables players to create user-defined Sims, who will live and work in the city the player has created. When moving a Sim into a city, the player can choose from a selection of characters or import others from The Sims. Sims can be killed by certain disasters or catastrophic events, leave the city if conditions are unfavorable, or die of old age. After they die, their "child" sometimes takes over for them by taking their name, house, and job.

Building designs edit

Buildings in SimCity 4 are based on four distinct architectural styles, which can be selected simultaneously or only on one era to be built. The earliest era is based on early office towers from Chicago, Illinois, in the 1890s, an Art Deco-based set from New York City based on the 1940s, a modernist/international style based on buildings from Houston, Texas, in the 1990s and modern European architecture based mostly around Germany. There are a number of buildings based on those found in San Francisco, including the Shell Building (appearing as "Wren Insurance"),[8] 450 Sutter Street (appearing as "Vu Financial"),[9] and the Pacific Telephone & Telegraph Building also known as 140 New Montgomery Street (as "The Galvin Corp").[10] The May Company store (now LACMA West) in Los Angeles appears as "Dennis Department Store." The game also includes famous landmarks from various cities, such as the Empire State Building from New York City.

Development edit

Graphics edit

Unlike its predecessors, which used an engine based on 2D isometric graphics and sprites, SimCity 4 primarily uses a 3D engine to render its graphics. The landscape and moving props such as vehicles are modeled as fully polygonal and rotatable 3D objects. Small buildings and props are drawn as flat images, which are pasted onto billboards; polygons with their surface normal facing into the camera. Larger buildings are modeled using a hybrid approach; a simple polygonal model defines the shape of the building, then textures are added to create detail such as doors, windows and rooftop clutter.

Although a 3D engine is used, the camera in SimCity 4 is restricted to a fixed trimetric orthographic projection for performance reasons.[11] Additionally, a simulated city can now be seen at nighttime as well as during daytime. The time of the day does not affect the gameplay.

Audio edit

The game includes over three hours of background music in MP3 format, ranging from three to eight minutes in length.[12] The music is divided between that used in region mode and god mode, and that used in the city view in mayor mode and MySim mode. In addition, the game has a facility for players to use their own music in the game, also divided between the two views. The music, largely composed by Jerry Martin, was also released separately as a soundtrack.[13]

Add-ons and modifications edit

Maxis releases edit

Following SimCity 4's release, several add-ons and development kits were made available on its official site.

New landmarks, including Rockefeller Center, the Brandenburg Gate, and Stonehenge were made available online.[14] Later, landmarks were primarily used to demonstrate the capability of Gmax and the Building Architect Tool (BAT) around the time of the BAT's release.[15]

The Terrain Generator tool allowed users to create maps based on any of the 48 contiguous United States. The maps are based on data collected by the United States Geological Survey.[16]

The Building Architect Tool (BAT) is a suite of tools developed for producing custom buildings. The suite consists of three applications: The Building Architect game pack for Gmax, which enabled users to render Gmax models into SimCity 4 sprites or props to be imported into the LE; an updated version of the LE; and the standalone Plug-in Manager, which enables users to modify simulation properties for new lots. Several modified versions have been released that have, in effect, served as bug fixes for various problems that had not been discovered before the initial release. First released in February 2004, it enabled the modding community to produce custom buildings and props for SC4. SimCity 4's Building Architect Tool is similar in function to SimCity 3000's Building Architect Tool and SimCity 2000's Urban Renewal Kit; however, previous programs of this kind were created from scratch by Maxis and used completely different interfaces. The SC4 BAT required a third-party application (Gmax) to function and was never bundled with SC4's or the Rush Hour expansion pack, as SimCity 3000 Unlimited had with its own BAT.

The Lot Editor (LE) is a tool which allows users to edit or design lots for SimCity 4 using available props. Because it was released several months before the BAT as a stand-alone version, users at the time were only capable of producing lots that consisted of built-in props from SC4. The BAT provided users with an updated version of the LE, which rendered the original LE utility obsolete. However, the old version is still made available in the official site.[17]

Third-party content edit

In addition to official tools, third-party programs were released for further accessibility in editing SimCity 4 contents, potentially allowing users to change the nature of the game itself. Following the release of the Lot Editor and the "BAT" (Building Architect Tool), the majority of add-ons in circulation consist of user-created content; most are buildings and lots, including real-life landmarks, chain stores, extra houses, etc., while others include cosmetic changes for terrain, flora, custom vehicles and modifications in the game's behavior. Some even fundamentally change the mechanics of the game (for instance, by introducing multi-function transportation networks and stations, or by modifying the distance Sims are willing to walk in order to reach transit or their jobs). In some cases, both the skills of lot building and modding are combined, producing lots that are capable of affecting a city in a variety of ways. Some third-party content is only available to those with expansion packs or another mod.[18]

Reception edit

Sales edit

In the United Kingdom, SimCity 4 sold over 100,000 units during the first half of 2003. This made it the United Kingdom's third-best-selling computer game for the period, or eighth across all platforms. At the time, Kristan Reed of GamesIndustry.biz wrote that its performance proved "you can still have big hits on PC".[19] By the end of the year, British sales of the game had reached 105,000 units, which made it 79th-biggest seller across all platforms that year.[20] The game later received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[21] indicating sales of at least 200,000 copies in the United Kingdom.[22] Its Deluxe edition earned a "Silver" award from ELSPA,[23] for at least 100,000 sales.[22]

Reviews and awards edit

Shortly after its release, the PC version of SimCity 4 garnered mainly positive reviews, gaining 84/100 from Metacritic,[30] and an 85.09% overall score from GameRankings.[29]

The game got a 9.2/10 rating at IGN, calling it a "major evolutionary step in the series".[27] The review commented that the addition of the region view mode adds more depth to SimCity 4 and that the gameplay has a "more accurate representation of city planning and maintenance" than of previous titles in the SimCity series.

The game scored an 8.1/10 rating at GameSpot, stating that the game had a "sleek, attractive interface" and "great audio"; it added however that SimCity 4 was "rather rushed" and that the MySim mode "seems like an afterthought." The review concluded that it was a "complex and detailed strategy game," "though not as polished as it could have been."[25] The publication later named it the best computer game of January 2003.[33]

GameSpy gave the game a score of 75/100, commenting that SimCity 4 is "graphically stunning"; the review also criticized the game for having issues "that will likely kill the game for casual players" including performance and difficulty.[26]

1UP.com rated the game at B+ and praised the region view feature as well as the detail of the graphics which create a "deeper sense of simulation." The review however criticizes SimCity 4 for suffering crashes and performance issues.[24]

SimCity 4 received further reviews after the release of the Mac version. The game received a rating of 7.25/10 from InsideMacGames. The review commented that the regional gameplay was a "new and welcome addition" and that it had detailed and realistic graphics; it was also said however that the game was not "revolutionary," had "horrendous bugs," and that the tutorial and manual lacked information.[28]

Urban planner Jeff Speck said that SimCity 4's traffic model is "more advanced than what most traffic engineers use in real life".[34]

Awards edit

SimCity 4 was chosen as one of IGN's "Editors' Choice" games for January 2003.[31] It was also given the Parents' Choice Award by the Parents' Choice Foundation.[32]

Additional content and releases edit

SimCity 4: Rush Hour edit

On September 22, 2003, Maxis released an expansion pack for SimCity 4 dubbed Rush Hour. The expansion pack enhances the range of transportation facilities available to the player, such as being able to build four-lane avenues and elevated rail networks, as well as allowing them to trace traffic flow, while also allowing them to construct larger civic facilities; some such facilities have greater capacities, but all have increased maintenance costs. Additional features with the expansion also included the ability to control vehicles, take on missions that can unlock reward buildings much faster, affect their rating with the city and sometimes acquire a cash bonus, and introduced the ability to change between four architectural styles - three of these focus on architectural styles of American cities of differing eras, while the fourth introduces a new range of contemporary European-inspired architecture.

On the same day that the expansion pack Rush Hour was released, a bundle pack combining both the main game and the expansion pack was released, entitled SimCity 4 Deluxe Edition. On August 25, 2004, Aspyr Media released SimCity 4 Deluxe Edition for Mac OS X.

A year later, the expansion was released for Mac OS X on September 4, 2004.

Digital distribution release edit

On July 20, 2010, Electronic Arts released the Deluxe Edition (SimCity 4 and its Rush Hour expansion) for digital download on Steam, a digital distribution service by Valve.[35] The game is also available on GOG.com, Direct2Drive and Impulse as well as EA's own Origin service. On April 10, 2014, Aspyr released an updated version of their port of the Deluxe Edition on the Mac App Store.[36] The updated version includes bug fixes and performance enhancements, native resolution support, and support for the latest versions of Mac OS X.

Origin Controversy edit

Around 2014 it was found out that the copy of SimCity 4 sold on EA's Origin was distributing an outdated "digital version" that had a different checksum which made the game unpatchable even by Maxis' own update utilities.[37] This version of the game lacked the stability and modding support compared to those sold on other platforms.[38] Following a small outcry from the SimCity 4 community on August 27, 2014, EA pushed an update that replaced the SimCity executable with those being distributed on other platforms.[39] However, on February 5, 2017, SimCity community members reported that their copy was downgraded back to the unpatchable "digital version" and EA provided no explanation.[40] During this duration the EA digital storefront displayed modded versions of SimCity 4.[41][42] However on June 1, 2023, EA updated the game which copy is the same with those being distributed on other platforms once again.[43]

Future updates edit

SimCity kind of worked itself into a corner, [because] we were still appealing to this core SimCity group. It had gotten a little complicated for people who had never played SimCity. We want to take it back to its roots where somebody who had never heard of SimCity can pick it up and enjoy playing it without thinking it was really, really hard.

Will Wright[44]

Will Wright stated in an interview on May 16, 2003, that there would probably be more expansion packs after Rush Hour,[45] but none were ever released. In another interview on May 22, 2004, Wright stated that Maxis was attempting to work out a "new direction" for SimCity after new versions had become "steadily more complex".[44]

Two SimCity games for PC have followed SimCity 4. The first was SimCity Societies, which was developed by Tilted Mill Entertainment and released on November 13, 2007.[46] The second was SimCity, which was announced in March 2012 and was released in March 2013.[47]

In popular culture edit

During the Republican presidential primaries of 2012, candidate Herman Cain's 9-9-9 taxation proposal was widely attributed to a similar tax structure presented in SimCity 4; the CNBC cable networks relayed the story of the linkage of the SimCity "ideal parameters" as a possible origin of the taxation proposal (the story itself may have originated in the technical press), but Cain denied any link to the game.[48]

References edit

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External links edit

simcity, city, building, simulation, computer, game, developed, maxis, subsidiary, electronic, arts, game, released, january, 2003, microsoft, windows, june, 2003, fourth, major, installment, simcity, series, single, expansion, pack, called, rush, hour, which,. SimCity 4 is a city building simulation computer game developed by Maxis a subsidiary of Electronic Arts The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X It is the fourth major installment in the SimCity series SimCity 4 has a single expansion pack called Rush Hour which adds features to the game SimCity 4 Deluxe Edition contained the original game and Rush Hour combined as a single product SimCity 4Developer s Maxisi5works Mac OS X Publisher s EA GamesAspyr Media Mac OS X Producer s Kevin HoganSean DeckerDesigner s Joseph KnightMichael McCormickProgrammer s Paul PedrianaArtist s Ocean QuigleyDavid PatchWriter s Dorothy BradshawTom BentleyComposer s Jerry MartinSeriesSimCityPlatform s Microsoft WindowsMac OS XReleaseMicrosoft WindowsNA January 14 2003 2 EU January 17 2003 1 Mac OS XNA June 27 2003 3 Genre s City buildingMode s Single playerThe game allows players to create a region of land by terraforming and then to design and build a settlement which can grow into a city Players can zone different areas of land as commercial industrial or residential development as well as build and maintain public services transport and utilities For the success of a city players must manage its finances environment and quality of life for its residents SimCity 4 introduces night and day cycles and other special effects for the first time in the SimCity series External tools such as the Building Architect Tool BAT allow custom third party buildings and content to be added to the gameplay SimCity 4 was praised for being the first game in the main SimCity series to primarily use a 3D engine to render its graphics following the implementation of 3D graphics in SimCity 64 for the Nintendo 64DD It received widespread acclaim won several awards and was one of the top ten selling PC games of 2003 4 However it was criticized for its difficulty and its demands on computer performance Contents 1 Gameplay 1 1 Regional gameplay 1 2 Game modes 1 2 1 God mode 1 2 2 Mayor mode 1 2 3 MySim mode 1 3 Building designs 2 Development 2 1 Graphics 2 2 Audio 3 Add ons and modifications 3 1 Maxis releases 3 2 Third party content 4 Reception 4 1 Sales 4 2 Reviews and awards 4 3 Awards 5 Additional content and releases 5 1 SimCity 4 Rush Hour 5 2 Digital distribution release 5 3 Origin Controversy 5 4 Future updates 6 In popular culture 7 References 8 External linksGameplay editRegional gameplay edit nbsp A collection of neighboring cities as seen in the game s regional viewAs with previous SimCity titles SimCity 4 places players in the role of a mayor tasked with populating and developing tracts of lands into cities while fulfilling the needs of fellow Sims that live in the cities Cities are now located in regions that are divided into segments each of which can be developed The player has the option of starting the city in a segment of any of three area sizes In real measurements the smallest has a length of one kilometer on a side and the largest has a length of four kilometers on a side 5 The size of a region and its layout of segments can be changed in a bitmap file provided for each region Neighbor cities play a larger role than in the previous versions of the game For example neighbor deals can be established where a city can exchange resources such as water electricity and garbage disposal with other cities for money Players may develop several inter dependent cities at the same time eventually populating the entire region Game modes edit Upon selecting a specific segment in a region the gameplay is divided into three modes god mode mayor mode and MySim mode Mayor and MySim modes become available after establishing a city God mode is available before establishing a city and afterwards albeit with fewer functions By obliterating the city which resets the map all functions in God mode are reactivated God mode edit God mode allows players to design or terraform a selected tract of land where the city will be built God mode also allows players to trigger disasters including tornadoes and earthquakes among several others Players can select an area where a disaster will occur and even control the direction of certain disasters Most terraforming tools are disabled after the city is named and founded The player still has some terraforming tools made available in mayor mode although they become very limited and expensive and they can still trigger disasters at will In addition to these abilities god mode also gives the player tools to reconcile the borders of the cities so as to fix any discrepancies created during the terraforming process and a day night cycle adjustment so that one can make it always day always night or alternate between day or night in accordance with the in universe game clock Both the ability to reconcile the city edges and the ability to modify the day night cycle are available even once the city has been established Mayor mode edit nbsp A densely populated city including third party modificationsIn mayor mode city building is conducted Several advisors may give advice to the player on how to best manage a city Players can build transportation networks which include roads streets avenues highways railways subway lines and bus stations draw out building zones construct civic buildings and adjust city funding and tax rates Players can also terraform and plant trees in this mode but in a much smaller scale than in god mode and costing money Zones are planned building plots that are empty at first but then populated by buildings depending on the type and density of the zone Areas of land can be zoned as residential commercial or industrial areas in various densities where the city will begin to grow Agriculture is a separate industrial zone type unlike previous versions of SimCity enabling farms to grow regardless of high land value so long as demand exists for agriculture and agricultural zones have been provided Zones are now automatically aligned towards roads and most buildings must be adjacent to a road in order to function properly streets are automatically created when zoning on large tracts of land 6 Buildings are classified into several wealth levels zone types and building size stages which are affected by the region s population and the city s condition The game simulates urban decay and gentrification with buildings deteriorating and refurbished accordingly Buildings originally constructed for occupation by higher wealth tenants can now support lower wealth tenants in the event surrounding factors forces the current tenants to vacate the building this allows certain buildings to remain in use despite lacking its initial occupants 6 Buildings and lots can be constructed on slopes Civic buildings can be constructed that need constant funding to work properly such as schools hospitals parks police stations jails and fire stations These buildings come in two or more sizes compared to the single universal types that were used in previous games Settlements also need public utilities such as electricity with more or less polluting and more or less expensive types of power stations water pumps water purification plants and waste management services Facilities that had previously provided citywide coverage such as educational facilities and medical facilities have been modified to provide more limited coverage as it has been with police stations and fire stations in previous SimCity titles 7 Funding can be adjusted for individual buildings rather than having to change the funding to all buildings allowing users to specify how much money should be spent to supply a service in accordance to the local population Maintenance expenses for public utility facilities will increase as they age The maximum output of facilities also decreases as they get older with the rate dependent on the facility s percentage of its capacity being used and level of funding 7 MySim mode edit MySim mode enables players to create user defined Sims who will live and work in the city the player has created When moving a Sim into a city the player can choose from a selection of characters or import others from The Sims Sims can be killed by certain disasters or catastrophic events leave the city if conditions are unfavorable or die of old age After they die their child sometimes takes over for them by taking their name house and job Building designs edit Buildings in SimCity 4 are based on four distinct architectural styles which can be selected simultaneously or only on one era to be built The earliest era is based on early office towers from Chicago Illinois in the 1890s an Art Deco based set from New York City based on the 1940s a modernist international style based on buildings from Houston Texas in the 1990s and modern European architecture based mostly around Germany There are a number of buildings based on those found in San Francisco including the Shell Building appearing as Wren Insurance 8 450 Sutter Street appearing as Vu Financial 9 and the Pacific Telephone amp Telegraph Building also known as 140 New Montgomery Street as The Galvin Corp 10 The May Company store now LACMA West in Los Angeles appears as Dennis Department Store The game also includes famous landmarks from various cities such as the Empire State Building from New York City Development editGraphics edit Unlike its predecessors which used an engine based on 2D isometric graphics and sprites SimCity 4 primarily uses a 3D engine to render its graphics The landscape and moving props such as vehicles are modeled as fully polygonal and rotatable 3D objects Small buildings and props are drawn as flat images which are pasted onto billboards polygons with their surface normal facing into the camera Larger buildings are modeled using a hybrid approach a simple polygonal model defines the shape of the building then textures are added to create detail such as doors windows and rooftop clutter Although a 3D engine is used the camera in SimCity 4 is restricted to a fixed trimetric orthographic projection for performance reasons 11 Additionally a simulated city can now be seen at nighttime as well as during daytime The time of the day does not affect the gameplay Audio edit The game includes over three hours of background music in MP3 format ranging from three to eight minutes in length 12 The music is divided between that used in region mode and god mode and that used in the city view in mayor mode and MySim mode In addition the game has a facility for players to use their own music in the game also divided between the two views The music largely composed by Jerry Martin was also released separately as a soundtrack 13 Add ons and modifications editMaxis releases edit Following SimCity 4 s release several add ons and development kits were made available on its official site New landmarks including Rockefeller Center the Brandenburg Gate and Stonehenge were made available online 14 Later landmarks were primarily used to demonstrate the capability of Gmax and the Building Architect Tool BAT around the time of the BAT s release 15 The Terrain Generator tool allowed users to create maps based on any of the 48 contiguous United States The maps are based on data collected by the United States Geological Survey 16 The Building Architect Tool BAT is a suite of tools developed for producing custom buildings The suite consists of three applications The Building Architect game pack for Gmax which enabled users to render Gmax models into SimCity 4 sprites or props to be imported into the LE an updated version of the LE and the standalone Plug in Manager which enables users to modify simulation properties for new lots Several modified versions have been released that have in effect served as bug fixes for various problems that had not been discovered before the initial release First released in February 2004 it enabled the modding community to produce custom buildings and props for SC4 SimCity 4 s Building Architect Tool is similar in function to SimCity 3000 s Building Architect Tool and SimCity 2000 s Urban Renewal Kit however previous programs of this kind were created from scratch by Maxis and used completely different interfaces The SC4 BAT required a third party application Gmax to function and was never bundled with SC4 s or the Rush Hour expansion pack as SimCity 3000 Unlimited had with its own BAT The Lot Editor LE is a tool which allows users to edit or design lots for SimCity 4 using available props Because it was released several months before the BAT as a stand alone version users at the time were only capable of producing lots that consisted of built in props from SC4 The BAT provided users with an updated version of the LE which rendered the original LE utility obsolete However the old version is still made available in the official site 17 Third party content edit In addition to official tools third party programs were released for further accessibility in editing SimCity 4 contents potentially allowing users to change the nature of the game itself Following the release of the Lot Editor and the BAT Building Architect Tool the majority of add ons in circulation consist of user created content most are buildings and lots including real life landmarks chain stores extra houses etc while others include cosmetic changes for terrain flora custom vehicles and modifications in the game s behavior Some even fundamentally change the mechanics of the game for instance by introducing multi function transportation networks and stations or by modifying the distance Sims are willing to walk in order to reach transit or their jobs In some cases both the skills of lot building and modding are combined producing lots that are capable of affecting a city in a variety of ways Some third party content is only available to those with expansion packs or another mod 18 Reception editSales edit In the United Kingdom SimCity 4 sold over 100 000 units during the first half of 2003 This made it the United Kingdom s third best selling computer game for the period or eighth across all platforms At the time Kristan Reed of GamesIndustry biz wrote that its performance proved you can still have big hits on PC 19 By the end of the year British sales of the game had reached 105 000 units which made it 79th biggest seller across all platforms that year 20 The game later received a Gold sales award from the Entertainment and Leisure Software Publishers Association ELSPA 21 indicating sales of at least 200 000 copies in the United Kingdom 22 Its Deluxe edition earned a Silver award from ELSPA 23 for at least 100 000 sales 22 Reviews and awards edit ReceptionAggregate scoresAggregatorScoreGameRankings85 23 29 Metacritic84 100 30 Review scoresPublicationScore1Up comB 24 GameSpot8 1 10 25 GameSpy75 100 26 IGN9 2 10 27 Inside Mac Games7 25 10 28 AwardsPublicationAwardIGN Editors Choice 31 Parents Choice Foundation Parents Choice Award 32 Shortly after its release the PC version of SimCity 4 garnered mainly positive reviews gaining 84 100 from Metacritic 30 and an 85 09 overall score from GameRankings 29 The game got a 9 2 10 rating at IGN calling it a major evolutionary step in the series 27 The review commented that the addition of the region view mode adds more depth to SimCity 4 and that the gameplay has a more accurate representation of city planning and maintenance than of previous titles in the SimCity series The game scored an 8 1 10 rating at GameSpot stating that the game had a sleek attractive interface and great audio it added however that SimCity 4 was rather rushed and that the MySim mode seems like an afterthought The review concluded that it was a complex and detailed strategy game though not as polished as it could have been 25 The publication later named it the best computer game of January 2003 33 GameSpy gave the game a score of 75 100 commenting that SimCity 4 is graphically stunning the review also criticized the game for having issues that will likely kill the game for casual players including performance and difficulty 26 1UP com rated the game at B and praised the region view feature as well as the detail of the graphics which create a deeper sense of simulation The review however criticizes SimCity 4 for suffering crashes and performance issues 24 SimCity 4 received further reviews after the release of the Mac version The game received a rating of 7 25 10 from InsideMacGames The review commented that the regional gameplay was a new and welcome addition and that it had detailed and realistic graphics it was also said however that the game was not revolutionary had horrendous bugs and that the tutorial and manual lacked information 28 Urban planner Jeff Speck said that SimCity 4 s traffic model is more advanced than what most traffic engineers use in real life 34 Awards edit SimCity 4 was chosen as one of IGN s Editors Choice games for January 2003 31 It was also given the Parents Choice Award by the Parents Choice Foundation 32 Additional content and releases editSimCity 4 Rush Hour edit Main article SimCity 4 Rush Hour On September 22 2003 Maxis released an expansion pack for SimCity 4 dubbed Rush Hour The expansion pack enhances the range of transportation facilities available to the player such as being able to build four lane avenues and elevated rail networks as well as allowing them to trace traffic flow while also allowing them to construct larger civic facilities some such facilities have greater capacities but all have increased maintenance costs Additional features with the expansion also included the ability to control vehicles take on missions that can unlock reward buildings much faster affect their rating with the city and sometimes acquire a cash bonus and introduced the ability to change between four architectural styles three of these focus on architectural styles of American cities of differing eras while the fourth introduces a new range of contemporary European inspired architecture On the same day that the expansion pack Rush Hour was released a bundle pack combining both the main game and the expansion pack was released entitled SimCity 4 Deluxe Edition On August 25 2004 Aspyr Media released SimCity 4 Deluxe Edition for Mac OS X A year later the expansion was released for Mac OS X on September 4 2004 Digital distribution release edit On July 20 2010 Electronic Arts released the Deluxe Edition SimCity 4 and its Rush Hour expansion for digital download on Steam a digital distribution service by Valve 35 The game is also available on GOG com Direct2Drive and Impulse as well as EA s own Origin service On April 10 2014 Aspyr released an updated version of their port of the Deluxe Edition on the Mac App Store 36 The updated version includes bug fixes and performance enhancements native resolution support and support for the latest versions of Mac OS X Origin Controversy edit Around 2014 it was found out that the copy of SimCity 4 sold on EA s Origin was distributing an outdated digital version that had a different checksum which made the game unpatchable even by Maxis own update utilities 37 This version of the game lacked the stability and modding support compared to those sold on other platforms 38 Following a small outcry from the SimCity 4 community on August 27 2014 EA pushed an update that replaced the SimCity executable with those being distributed on other platforms 39 However on February 5 2017 SimCity community members reported that their copy was downgraded back to the unpatchable digital version and EA provided no explanation 40 During this duration the EA digital storefront displayed modded versions of SimCity 4 41 42 However on June 1 2023 EA updated the game which copy is the same with those being distributed on other platforms once again 43 Future updates edit SimCity kind of worked itself into a corner because we were still appealing to this core SimCity group It had gotten a little complicated for people who had never played SimCity We want to take it back to its roots where somebody who had never heard of SimCity can pick it up and enjoy playing it without thinking it was really really hard Will Wright 44 Will Wright stated in an interview on May 16 2003 that there would probably be more expansion packs after Rush Hour 45 but none were ever released In another interview on May 22 2004 Wright stated that Maxis was attempting to work out a new direction for SimCity after new versions had become steadily more complex 44 Two SimCity games for PC have followed SimCity 4 The first was SimCity Societies which was developed by Tilted Mill Entertainment and released on November 13 2007 46 The second was SimCity which was announced in March 2012 and was released in March 2013 47 In popular culture editDuring the Republican presidential primaries of 2012 candidate Herman Cain s 9 9 9 taxation proposal was widely attributed to a similar tax structure presented in SimCity 4 the CNBC cable networks relayed the story of the linkage of the SimCity ideal parameters as a possible origin of the taxation proposal the story itself may have originated in the technical press but Cain denied any link to the game 48 References edit What s New Eurogamer net January 17 2003 Archived from the original on April 2 2023 Retrieved April 2 2023 McNewserson Newsey January 10 2003 SimCity 4 Soon IGN Archived from the original on April 2 2023 Retrieved April 2 2023 Aspyr releases SimCity 4 for Mac OS X MacDailyNews June 27 2003 Archived from the original on April 2 2023 Retrieved April 2 2023 The NPD group reports annual 2003 U S video game industry driven by console software sales NPD Group Archived from the original on February 10 2008 Retrieved June 18 2008 Quigley Ocean Robinson D B June 17 2003 Creating regions in SimCity 4 Knowledge Base SC4EVER com Archived from the original on February 20 2008 Retrieved June 18 2008 A small city is a kilometer on a side a b Kramer Greg August 31 2003 Chapter 7 Developer Types and Occupancy PDF SimCity 4 Deluxe Edition Prima s Official Strategy Guide Prima Games p 55 ISBN 978 0 7615 4328 2 Retrieved October 28 2008 a b Kramer Greg August 31 2003 Chapter 17 Utilities PDF SimCity 4 Deluxe Edition Prima s Official Strategy Guide Prima Games pp 200 203 ISBN 978 0 7615 4328 2 Retrieved October 28 2008 Shell Building Emporis Archived from the original on June 17 2004 Retrieved June 18 2008 450 Sutter Emporis Archived from the original on June 18 2004 Retrieved June 18 2008 140 New Montgomery Emporis Archived from the original on February 21 2015 Retrieved June 18 2008 SimCity Retrospective Pt III SimCity 4 Rush Hour and the Web Maxis Electronic Arts Archived from the original on April 11 2010 Retrieved June 18 2008 SimCity 4 Spotify EA Games March 5 2007 Archived from the original on May 14 2019 Retrieved May 14 2019 Music From SimCity 4 Discogs Discogs Archived from the original on July 2 2018 Retrieved May 14 2019 Building amp Prop Downloads Maxis Archived from the original on March 4 2011 Retrieved June 21 2008 Will Wright Chat Transcript Maxis February 5 2004 Archived from the original on January 16 2010 Retrieved June 21 2008 Cool Stuff Terrain Generator Maxis Electronic Arts Archived from the original on March 10 2011 Retrieved June 18 2008 Lot Editor FAQ Maxis Archived from the original on March 3 2011 Retrieved June 21 2008 For the Eager Yet Overwhelmed Newcomer Simtropolis Archived from the original on March 20 2012 Retrieved September 22 2011 Reed Kristan June 11 2003 UK Charts 2003 Summer Report GamesIndustry biz Archived from the original on August 12 2003 Retrieved January 22 2019 Reed Kristan March 11 2004 UK Charts 2003 Smash Hits GamesIndustry biz Archived from the original on April 7 2004 Retrieved February 17 2019 ELSPA Sales Awards Gold Entertainment and Leisure Software Publishers Association Archived from the original on March 19 2009 a b Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 ELSPA Sales Awards Silver Entertainment and Leisure Software Publishers Association Archived from the original on February 21 2009 a b SimCity 4 PC 1UP com January 1 2000 Archived from the original on November 3 2012 Retrieved October 27 2008 a b SimCity 4 review GameSpot Archived from the original on October 28 2007 Retrieved June 18 2008 a b Kosak Dave January 25 2003 SimCity 4 PC GameSpy Archived from the original on March 24 2008 Retrieved June 18 2008 a b Blevins Tal SimCity 4 review IGN Archived from the original on January 17 2003 Retrieved June 18 2008 a b Halloran Karen July 29 2003 SimCity 4 InsideMacGames Archived from the original on January 18 2004 Retrieved June 18 2008 a b SimCity 4 review compilation GameRankings Archived from the original on September 9 2012 Retrieved June 18 2008 a b SimCity 4 pc 2003 Reviews Metacritic Archived from the original on October 26 2012 Retrieved June 18 2008 a b IGN Announces January Editors Choice Awards Editors Honor Best New Game Releases Business Wire February 18 2003 Archived from the original on January 17 2012 Retrieved June 23 2008 a b SimCity Team Receives Prestigious Parents Choice Gold Award Electronic Arts Archived from the original on March 8 2005 Retrieved June 23 2008 The Editors of GameSpot February 8 2003 GameSpot s Game of the Month January 2003 GameSpot Archived from the original on November 29 2004 Koebler Jason May 8 2015 The Real Mayors of SimCity Vice Archived from the original on May 20 2020 Retrieved May 21 2020 News New Release SimCity 4 Deluxe Edition Archived from the original on August 30 2012 Retrieved October 23 2010 SimCity 4 Deluxe Edition makes triumphant return to the Mac Archived from the original on April 13 2014 Retrieved April 10 2014 PSA Don t Buy SimCity 4 from Origin SimTarkus SimCity 4 August 24 2014 Archived from the original on November 17 2022 Retrieved November 17 2022 Andy Chalk published August 25 2014 SimCity 4 Network Addon Mod maker warns against buying the game from Origin PC Gamer Archived from the original on November 17 2022 Retrieved November 17 2022 PSA SimCity 4 Deluxe is now safe to buy on Origin Update No It s Not Anymore SimTarkus SimCity 4 August 27 2014 Archived from the original on November 17 2022 Retrieved November 17 2022 ALERT Origin May Be Selling An Outdated Unpatchable Version of SC4 Yet Again SimTarkus SimCity 4 February 5 2017 Archived from the original on November 17 2022 Retrieved November 17 2022 EA Uses Pictures of the NAM To Promote Origin EA Play Version of SC4 That Doesn t Support The NAM SimTarkus SimCity 4 August 28 2022 Archived from the original on November 17 2022 Retrieved November 17 2022 Arts Electronic Buy SimCity 4 PC EA Electronic Arts Inc Archived from the original on December 22 2022 Retrieved November 17 2022 Breaking News EA Updates EA App EA Play Version of SimCity 4 to Version 1 1 641 SimTarkus SimCity 4 June 1 2023 Retrieved June 8 2023 a b Kent Steven L May 21 2004 Sims creator is Livin Large Seattle Post Intelligencer Retrieved June 18 2008 GameSpy LiveWire Will Wright Interview GameSpy Archived from the original on February 26 2006 Retrieved June 18 2008 SimCity released Business Wire Archived from the original on February 26 2008 Retrieved June 18 2008 Plunkett Luke March 7 2012 It s Official SimCity is Back Kotaku Archived from the original on March 20 2012 Retrieved March 27 2012 Tassi Paul October 14 2011 Herman Cain s 9 9 9 Plan Straight Out of SimCity forbes com Archived from the original on September 9 2017 Retrieved November 19 2011 External links editOfficial website SimCity 4 at the Wayback Machine archived September 15 2002 SimCity 4 at MobyGames Retrieved from https en wikipedia org w index php title SimCity 4 amp oldid 1197775654, wikipedia, wiki, book, books, library,

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