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Shonen Jump (magazine)

Shonen Jump, officially stylized SHONEN JUMP and abbreviated SJ, was a shōnen manga anthology published in North America by Viz Media. It debuted in November 2002 with the first issue having a January 2003 cover date. Based on Shueisha's popular Japanese magazine Weekly Shōnen Jump, Shonen Jump is retooled for English readers and the American audience, including changing it from a weekly publication to a monthly one. It features serialized chapters from four manga series, and articles on Japanese language and culture, as well as manga, anime, video games, and figurines. Prior to the magazine's launch, Viz launched an extensive marketing campaign to promote it and help it succeed where previous manga anthologies published in North America had failed. Shueisha purchased an equity interest in Viz to help fund the venture, and Cartoon Network, Suncoast, and Diamond Distributors became promotional partners in the magazine.

Shonen Jump
Shonen Jump Volume 1, Issue 1, cover dated January 2003
Former editorsJason Thompson
Yumi Hoashi
Marc Weidenbaum
Grant Lowery
CategoriesManga
Shōnen
Advertising
FrequencyMonthly
Circulation215,000 (2008)
PublisherHyoe Narita
First issueNovember 26, 2002; 20 years ago (2002-11-26)
Final issueApril 2012; 11 years ago (2012-04)[1]
CompanyViz Media
CountryUnited States
Canada
Based inSan Francisco, California
LanguageEnglish
Websiteshonenjump.com
ISSN1545-7818

In conjunction with the magazine, Viz launched new imprints for releasing media related to the series presented in the magazine, and other shōnen works. This includes two new manga imprints, an anime DVD imprint, a fiction line for releasing light novels, a label for fan and data books, and a label for the release of art books.

Targeted towards young adult males, the first issue required three printings to meet consumer demand, with over 300,000 copies sold. It was awarded the ICv2 "Comic Product of the Year" award in December 2002, and continued to enjoy high sales with a monthly circulation of 215,000 in 2008. Approximately half of its circulation comes from subscriptions rather than store sales. After the end of its physical circulation, sealed polybagged issues of Shonen Jump are now considered highly sought after among fans and comic book collectors.

Shonen Jump published its final issue in April 2012 when Viz decided to focus on a weekly digital manga anthology. Weekly Shonen Jump (initially named Weekly Shonen Jump Alpha) launched in January 2012. Based on Shueisha's popular Japanese magazine Weekly Shōnen Jump, Weekly Shonen Jump is an attempt to provide English readers with easily accessible, affordable, and officially licensed editions of the latest installments of popular Shōnen Jump manga soon after their release in Japan, as an alternative to popular bootleg scanlation services.

Viz Media published its final digital issue of Weekly Shonen Jump and launched the Shonen Jump digital vault on December 10, 2018, providing access to a limited number of free digital chapters and a subscription service to access their back catalogue of Shonen Jump titles.[2] A global version of Shonen Jump+ was also launched on January 28, 2019, called Manga Plus by Shueisha.[3]

History

In June 2002, Viz Media (at the time called "Viz Communications"), and Shueisha announced that Viz would begin publishing Shonen Jump, an English spin on Shueisha's highly popular manga anthology Weekly Shōnen Jump. Cartoon Network, Suncoast, and Diamond Distributors signed on as promotional partners.[4] Though based on Weekly Shōnen Jump, Viz noted that it would not be a "word for word" copy. Rather, Viz would select series for its magazine that it felt were the most appropriate for its American readers.[5] Viz's version was also set to be monthly, rather than having weekly, to better fit the American comic distribution system.[6]

We will be selecting the material most appropriate for the American market. Bear in mind that Shonen Jump has been running since 1968 in Japan. At 500 pages a week, that gives us 884,000 pages of material to draw from!...Our lead titles are Dragon Ball Z and Yu-Gi-Oh, selected for their already-existing popularity in the US. The remainder of the titles will be a combination of those on the verge of breaking out in this country, and those we feel will especially appeal to the target demographic.

— Renee Solberg, Viz Marketing Manager, ICv2[5]

Jason Thompson, one of Viz's manga editors for series including Dragon Ball was selected as the magazine's first editor-in-chief.[7] Initially, Viz hoped to have the magazine targeted to all age groups, however to allow for greater freedom on content, the decision was made to mark the magazine as being for readers 13 years of age and older. However, with greater attention being focused on manga as it became available in mainstream outlets, some titles were edited for content. Thompson noted that it was a challenge working with some of the artists whose works would appear in the first issue, who worried about excessive alterations.[7]

With manga anthologies having met with little success in North America, Viz desired Shonen Jump to have a circulation of 1 million within its first three years. To aid in this goal, Viz launched the magazine with a multimillion-dollar advertising budget, they advertised and distributed the title through mass market outlets rather than just pop culture stores, ensuring the magazine included series already popular with the North American audience due to their airing on Cartoon Network.[4] To help fund the lengthy, expensive marketing campaign developed around Shonen Jump, Shueisha purchased an equity interest in Viz in August 2002.[8]

Unlike with most magazine launches, Viz decided to allow retailers to return the first two issues. This gave retailers a chance to see how well the magazine would sell in markets where manga anthologies were an unknown. Retailers were also given a quantity of free samples, distributed 100,000 free samples at Comic Con, and another 100,000 were made available to its partner Suncoast.[9] Cartoon Network began providing sample chapters and streaming video content to its Adult Swim website, along with prominent links to Shonen Jump's official site.[8]

The first issue was released November 26, 2002, with a January 2003 cover date. It premiered with five series: Dragon Ball Z, Sand Land, Yu-Gi-Oh!, YuYu Hakusho, and One Piece.[10][11][12] With the launch of the magazine considered successful, Thompson was offered an opportunity to intern in Japan with Shueisha's editors, but declined, due to a lack of interest in the management aspects of the business and a desire to work on his own projects.[7] After six issues had been released, Thompson desired to work on authoring and illustrating his own comic The Stiff. Reflecting back later, he states in an interview with The Comics Journal that "I basically told Viz that I wanted to work part time or I'd quit. It probably wasn't a really nice thing to do."[13] He eventually stepped down as editor-in-chief, being replaced by his former boss Yumi Hoashi.[13][14]

In February 2005, Viz announced the creation of Shojo Beat, a sister publication of Shonen Jump geared towards female readers. The first issue was released in June 2005 with a July 2005 date cover; it ran for 47 issues until it was discontinued with the release of the July 2009 issue.[15][16] In 2006, Marc Weidenbaum was named as the Editor-in-Chief for both magazines.[14] Weidenbaum remained the magazine's editor until February 13, 2009, when Viz announced that he had left the company; the magazine's new editor-in-chief has not been named.[17]

As of the June 2011 issue, only 10 issues were published in a year. The magazine is printed at Transcontintental Printing RBW Graphics in Owen Sound, Ontario, Canada.

In October 2011, Viz announced that Weekly Shonen Jump Alpha, a weekly digital version of the magazine would be made available to the public beginning on January 30, 2012. Viz also released its final Shonen Jump print publication in March of that year after Weekly Shonen Jump Alpha was released.[1][18]

Features

The bulk of each issue of Shonen Jump is composed of chapters from the seven manga titles currently in serialization.[19] Each issue also includes product reviews for anime and manga related games and toys, articles on Japanese language and culture, interviews with manga artists, anime and manga related news, fan related sections such as fan art and letters from readers, and interactive games and trivia sections.[19] Issues also regularly include free premiums, such as rare cards for manga and anime collectible card game adaptations, DVD previews, and video game demo discs.[19]

The magazine's official website includes information on all series released under the "Shonen Jump" label,[20] biographies of the manga artists whose works have been serialized in the magazine,[21] and previews of upcoming issues.[22] Subscribers to the magazine have access to an additional area of the site where they can view preview chapters of manga series in the magazine and being published under the various "Shonen Jump" imprints, download desktop wallpapers, send e-cards, and play games.[23]

As with Weekly Shōnen Jump, special edition stand alone issues of Shonen Jump are released several times a year that focus on a manga series. These issues, which are considered collector's items, include extensive details on the series plot and characters, information on related adaptations of the series, and free premium items, such as full-size posters.[19] Anniversary editions are released yearly, usually featuring higher page counts, color manga pages, and higher end premiums.[24][25][26] To celebrate the fifth anniversary of the magazine, Viz also introduced hardback "Collector Editions" of some of the magazine's most popular series as a part of their main "Shonen Jump" manga imprint. The new editions were larger sized, with color dust jackets and higher quality paper than the normal volumes. They also included several full-color pages not seen in the initial releases. Viz also released Shonen Jump Fifth Anniversary Collector's Edition, a hardcover book containing chapters from its best selling series, along with various articles and interviews that appeared in the magazine during its first five-year history, a timeline tracking the history of manga, and essays written by editors from Shonen Jump and Weekly Shōnen Jump.[27]

Series

The premiere issue of Shonen Jump contained chapters from five different manga series,[11] before it was expanded to include chapters from seven series.[28] Fourteen series were featured in the magazine, with seven having ended their runs to be replaced with other series. Only four of those remained in the magazine until all of their chapters had been published. Each title serialized in the magazine is also published in tankōbon volumes under the company's related "Shonen Jump" and "Shonen Jump Advanced" labels.

This is a complete list of all titles to be serialized in Shonen Jump. It does not include previews of titles. The titles that were running in the magazine when it was discontinued are highlighted.

Title Creator(s) First issue Last issue Fully serialized?
Bleach Tite Kubo November 2007 April 2012 No 
Bobobo-bo Bo-bobo Yoshio Sawai July 2007 June 2009 No 
Dragon Ball Z Akira Toriyama January 2003 April 2005 No 
Gintama Hideaki Sorachi January 2007 May 2007 No 
Hikaru no Go Yumi Hotta (author), Takeshi Obata (artist) January 2004 April 2008 No 
Karakuri Dôji Ultimo Hiroyuki Takei (story and art), Stan Lee (original concept) July 2009 February 2011 No 
Naruto Masashi Kishimoto February 2003 April 2012 No[n 1] 
One Piece Eiichiro Oda January 2003 April 2012 No 
Psyren Toshiaki Iwashiro January 2011 April 2012 No 
Sand Land Akira Toriyama January 2003 November 2003 Yes 
Shaman King Hiroyuki Takei March 2003 August 2007 No 
Slam Dunk Takehiko Inoue May 2008 February 2009 No 
Tegami Bachi Hiroyuki Asada March 2009 March 2010 No 
Yu-Gi-Oh! Kazuki Takahashi January 2003 November 2004 Yes 
Yu-Gi-Oh! 5D's Masahiro Hikokubo (author), Masashi Satou (artist) January 2011 April 2012 No 
Yu-Gi-Oh! Millennium World Kazuki Takahashi February 2005 December 2007 Yes 
Yu-Gi-Oh! GX Naoyuki Kageyama January 2007 January 2010 No 
Yu Yu Hakusho Yoshihiro Togashi January 2003 January 2010 Yes 

Imprints

In conjunction with the Shonen Jump anthology, Viz Media has created multiple new imprints in its various divisions. "Shonen Jump" is the primary manga imprint for releasing the tankōbon volumes of the series that have appeared in the magazine, as well as other similar shōnen titles that were serialized in other Jump magazines in Japan. A second manga imprint, "Shonen Jump Advanced", was launched in April 2005 to target older teenage and young adult readers with more "mature themes."[30]

In October 2005, Viz expanded the "Shonen Jump" imprint into their home video releases. "Shonen Jump Home Video" offers anime series and original video animations adapted from manga series appearing in Shonen Jump.[31]

In 2006, the "SJ Fiction" imprint, part of the Viz Fiction line, was announced. The imprint is used for light novel releases related to manga series appearing in Shonen Jump.[32][33] "SJ Profiles" prints fan books, data books, and other similar works for the Shonen Jump series, while art books are released under the "Art of SJ" imprint.[34][35]

Circulation and audience

The initial issue of Shonen Jump sold over 300,000 copies, far exceeding Viz's expected 100,000 copies and making it one of the top comic titles in 2002. The first printing of 250,000 copies was sold out before the issue was released, and two additional printings were necessary to fully meet the demand.[36] After the initial launch, the magazine had an average monthly circulation of 190,000, but it quickly grew to 305,000 by its first anniversary. The August 2003 issue, which included a demo version of an upcoming Yu-Gi-Oh! PC game, was the top issue with 540,000 copies sold.[37] As of 2008, the magazine had a circulation of 215,000, with subscriptions constituting 54% of the copies distributed.[19]

Though targeted towards "tween & teen male consumers", according to Viz Media the magazine enjoys a relatively high number of female and adult readers as well, comprising 36% and 37% of its readership, respectively. The Shonen Jump reader has a median age of 16 years, and over half of the audience is between the ages of 13 and 17. Official measurements by Simmons notes that among minor age readers the female readership is slightly lower and the median age is 12.[19]

Reception

Shonen Jump was considered the "most successful and widely read"[31] manga anthology in North America.[31] In addition to the unparalleled circulation numbers, the "Shonen Jump" manga imprint has had consistently high sales, with many of its titles being top sellers. Naruto has been the line's top seller, accounting for nearly 10% of all manga sales in North America in 2006.[31][38] In December 2002, the magazine received the ICv2 Award for "Comic Product of the Year" due to its unprecedented sales numbers and its successfully connecting comics to both the television medium and the Yu-Gi-Oh! collectible card game – one of the top CCG games of the year.[39] In the Society for the Promotion of Japanese Animation Awards from 2009, Shonen Jump was the winner in the category "Best Publication".[40]

Reviewers of the magazine applauded the selection of series and the various articles included in each issue.[11][41] In his coverage of the magazine's debut issue, John Jakala of Anime News Network, compared it to the debut issue of competing work Raijin Comics and was surprised to find himself preferring Shonen Jump, despite it being targeted for a younger age group than Raijin Comics. Calling it an "impressive debut issue", Jakala predicted that its high quality content and high value for the price would result in the anthology becoming a successful anthology in North America.[11] In succeeding reviews, Jakala stated that Shonen Jump put "American comics to shame", particularly in terms of the size of the magazine for the price versus the normal size of a similarly priced issue of a regular comic book.[12][28] He did, however, note that the episodic nature of some of the series included had started to become repetitive after three issues, and that while the articles might appeal to many readers, he himself skipped over them.[28] In addition to praising the value for the dollar, Comic Book Bin's Leroy Douresseaux felt that each of the chapters included were "a self-sustaining and satisfying tale with a beginning, middle, and end" that, coupled with the character and story summaries included for each series, made it easy for readers to keep up with a series even if they missed an issue.[41][42]

Color me surprised. Largely as a show of support for the anthology format, I signed up for subscriptions for both RAIJIN COMICS and SHONEN JUMP, but I was sure that I would enjoy the former much more than the latter since RC was promoted as being targeted for an older audience, and since SJ featured series that I associated with young children's cartoons. Instead, having read both first issues, I find that (so far) I much prefer SHONEN JUMP, both in terms of actual story content as well as in terms of the magazine's production values.

— John Jakala, Anime News Network[11]

See also

Notes

  1. ^ To compensate for the gap between the original Japanese release and the English adaptation of Naruto, Viz Media announced a "Naruto Nation" campaign, where it would release three volumes a month in the last four months of 2007 in order to close said gap; during this time, no further chapters of Naruto were published in Shonen Jump.[29]

Citations

  1. ^ a b "Viz's Shonen Jump Print Magazine to End Next March". Anime News Network. October 14, 2011. Retrieved October 14, 2011.
  2. ^ "VIZ". www.viz.com. Retrieved January 30, 2019.
  3. ^ "Everything You Need to Know about MANGA Plus by Shueisha". Anime News Network. Retrieved January 30, 2019.
  4. ^ a b "Viz and Shueisha To Launch Mass Market Boys Magazine in US". ICv2. June 10, 2002. Retrieved June 30, 2008.
  5. ^ a b "DBZ and Yu Gi Oh Headline US Shonen Jump". ICv2. June 12, 2002. Retrieved June 30, 2008.
  6. ^ "Interview with Viz Management, Part I". ICv2. August 13, 2002. Retrieved July 1, 2008.
  7. ^ a b c Aoki, Deb (2007). . About.com. Archived from the original on June 2, 2009. Retrieved March 11, 2009.
  8. ^ a b "Shueisha Buys Equity Interest in Viz". ICv2. August 2, 2002. Retrieved July 1, 2008.
  9. ^ "Viz To Make First Two Shonen Jump Issues Returnable". ICv2. July 28, 2002. Retrieved June 30, 2008.
  10. ^ . ICv2. August 7, 2002. Archived from the original on March 24, 2009. Retrieved July 1, 2008.
  11. ^ a b c d e Jakala, John (January 2, 2003). "Shonen Jump, Volume 1". Anime News Network. Retrieved July 11, 2008.
  12. ^ a b Jakala, John (February 2, 2003). "Shonen Jump 2". Anime News Network. Retrieved July 1, 2008.
  13. ^ a b Farago, Andrew (September 30, 2007). "Jason Thompson". The Comics Journal. Retrieved March 11, 2009.
  14. ^ a b "Viz Names New Shonen Jump, Shojo Beat Editor-in-Chief". Anime News Network. November 15, 2006. Retrieved March 7, 2008.
  15. ^ "Shojo Beat Details". Anime News Network. February 8, 2005. Retrieved March 7, 2008.
  16. ^ "Shojo Beat Magazine No Longer Accepting Subscriptions". Anime News Network. May 19, 2009. Retrieved May 19, 2009.
  17. ^ "VP/Shonen Jump EIC Weidenbaum Leaves Viz (Updated)". Anime News Network. February 13, 2009. Retrieved February 13, 2009.
  18. ^ "Viz to Launch Weekly Shonen Jump Alpha Digital Anthology". Anime News Network. October 14, 2011. Retrieved October 14, 2011.
  19. ^ a b c d e f (PDF) (Press release). Viz Media. 2008. Archived from the original (PDF) on September 20, 2008. Retrieved June 29, 2008.
  20. ^ . Shonen Jump Online. Viz Media. Archived from the original on July 24, 2008. Retrieved July 2, 2008.
  21. ^ . Shonen Jump Online. Viz Media. Archived from the original on July 24, 2008. Retrieved July 2, 2008.
  22. ^ . Shonen Jump Online. Viz Media. Archived from the original on July 24, 2008. Retrieved July 2, 2008.
  23. ^ . Shonen Jump Online. Viz Media. Archived from the original on July 24, 2008. Retrieved July 2, 2008.
  24. ^ "Viz Announces Anniversary Edition of Shonen Jump" (Press release). Anime News Network. November 11, 2003. Retrieved July 6, 2008.
  25. ^ "Viz Media Announces Anniversary Edition of Shonen Jump" (Press release). Anime News Network. December 6, 2005. Retrieved July 6, 2008.
  26. ^ "Viz to Ship Anniversary Shonen Jump, Naruto Kids' Novels (Updated)". Anime News Network. June 2, 2008. Retrieved July 6, 2008.
  27. ^ "Shonen Jump Celebrates Anniversary". IGN. July 10, 2008. Retrieved July 11, 2008.
  28. ^ a b c Jakala, John (February 13, 2003). "Shonen Jump, Volume 3". Anime News Network. Retrieved July 11, 2008.
  29. ^ Alverson, Brigid (May 1, 2007). "Viz Speeds Up Naruto Releases - 5/1/2007 - Publishers Weekly". Publishers Weekly. Retrieved October 12, 2007.
  30. ^ "Shonen Jump Advanced Line Targets Older Teens". ICv2. December 20, 2004. Retrieved July 1, 2008.
  31. ^ a b c d "Viz Launches Shonen Jump Home Video" (Press release). Anime News Network. October 14, 2005. Retrieved July 6, 2008.
  32. ^ "Viz Media Announces Three New Fiction Novels" (Press release). Anime News Network. September 15, 2006. Retrieved July 6, 2008.
  33. ^ "SJ Fiction". Viz Media. Retrieved July 6, 2008.
  34. ^ "SJ Profiles". Viz Media. Retrieved July 6, 2008.
  35. ^ "Art of SJ". Viz Media. Retrieved July 6, 2008.
  36. ^ . ICv2. December 10, 2002. Archived from the original on December 16, 2008. Retrieved July 1, 2008.
  37. ^ "Shonen Jump Sales Skyrocket to 305,000!". ICv2. November 13, 2003. Retrieved July 1, 2008.
  38. ^ "Naruto Nabs Quill Award". ICv2. October 12, 2006. Retrieved April 7, 2008.
  39. ^ "ICv2 2002 Comic Awards, Part 1". ICv2. December 29, 2002. Retrieved July 1, 2008.
  40. ^ "Naruto SPJA Industry Award Winners Announced at Anime Expo". Anime news Network. July 3, 2009. Retrieved July 3, 2009.
  41. ^ a b Douresseaux, Leroy (October 12, 2003). "SHONEN JUMP VOL. 1 #8". Comic Book Bin. Retrieved July 11, 2008.
  42. ^ Douresseaux, Leroy (April 27, 2007). "Shonen Jump: Vol. 4: Issue 7". Comic Book Bin. Retrieved July 11, 2008.

External links

shonen, jump, magazine, this, article, about, north, american, magazine, japanese, magazine, weekly, shōnen, jump, magazine, line, jump, magazine, line, shonen, jump, officially, stylized, shonen, jump, abbreviated, shōnen, manga, anthology, published, north, . This article is about the North American magazine For the Japanese magazine see Weekly Shōnen Jump For the magazine line see Jump magazine line Shonen Jump officially stylized SHONEN JUMP and abbreviated SJ was a shōnen manga anthology published in North America by Viz Media It debuted in November 2002 with the first issue having a January 2003 cover date Based on Shueisha s popular Japanese magazine Weekly Shōnen Jump Shonen Jump is retooled for English readers and the American audience including changing it from a weekly publication to a monthly one It features serialized chapters from four manga series and articles on Japanese language and culture as well as manga anime video games and figurines Prior to the magazine s launch Viz launched an extensive marketing campaign to promote it and help it succeed where previous manga anthologies published in North America had failed Shueisha purchased an equity interest in Viz to help fund the venture and Cartoon Network Suncoast and Diamond Distributors became promotional partners in the magazine Shonen JumpShonen Jump Volume 1 Issue 1 cover dated January 2003Former editorsJason ThompsonYumi HoashiMarc WeidenbaumGrant LoweryCategoriesMangaShōnenAdvertisingFrequencyMonthlyCirculation215 000 2008 PublisherHyoe NaritaFirst issueNovember 26 2002 20 years ago 2002 11 26 Final issueApril 2012 11 years ago 2012 04 1 CompanyViz MediaCountryUnited StatesCanadaBased inSan Francisco CaliforniaLanguageEnglishWebsiteshonenjump comISSN1545 7818In conjunction with the magazine Viz launched new imprints for releasing media related to the series presented in the magazine and other shōnen works This includes two new manga imprints an anime DVD imprint a fiction line for releasing light novels a label for fan and data books and a label for the release of art books Targeted towards young adult males the first issue required three printings to meet consumer demand with over 300 000 copies sold It was awarded the ICv2 Comic Product of the Year award in December 2002 and continued to enjoy high sales with a monthly circulation of 215 000 in 2008 Approximately half of its circulation comes from subscriptions rather than store sales After the end of its physical circulation sealed polybagged issues of Shonen Jump are now considered highly sought after among fans and comic book collectors Shonen Jump published its final issue in April 2012 when Viz decided to focus on a weekly digital manga anthology Weekly Shonen Jump initially named Weekly Shonen Jump Alpha launched in January 2012 Based on Shueisha s popular Japanese magazine Weekly Shōnen Jump Weekly Shonen Jump is an attempt to provide English readers with easily accessible affordable and officially licensed editions of the latest installments of popular Shōnen Jump manga soon after their release in Japan as an alternative to popular bootleg scanlation services Viz Media published its final digital issue of Weekly Shonen Jump and launched the Shonen Jump digital vault on December 10 2018 providing access to a limited number of free digital chapters and a subscription service to access their back catalogue of Shonen Jump titles 2 A global version of Shonen Jump was also launched on January 28 2019 called Manga Plus by Shueisha 3 Contents 1 History 2 Features 2 1 Series 2 2 Imprints 3 Circulation and audience 4 Reception 5 See also 6 Notes 7 Citations 8 External linksHistory EditIn June 2002 Viz Media at the time called Viz Communications and Shueisha announced that Viz would begin publishing Shonen Jump an English spin on Shueisha s highly popular manga anthology Weekly Shōnen Jump Cartoon Network Suncoast and Diamond Distributors signed on as promotional partners 4 Though based on Weekly Shōnen Jump Viz noted that it would not be a word for word copy Rather Viz would select series for its magazine that it felt were the most appropriate for its American readers 5 Viz s version was also set to be monthly rather than having weekly to better fit the American comic distribution system 6 We will be selecting the material most appropriate for the American market Bear in mind that Shonen Jump has been running since 1968 in Japan At 500 pages a week that gives us 884 000 pages of material to draw from Our lead titles are Dragon Ball Z and Yu Gi Oh selected for their already existing popularity in the US The remainder of the titles will be a combination of those on the verge of breaking out in this country and those we feel will especially appeal to the target demographic Renee Solberg Viz Marketing Manager ICv2 5 Jason Thompson one of Viz s manga editors for series including Dragon Ball was selected as the magazine s first editor in chief 7 Initially Viz hoped to have the magazine targeted to all age groups however to allow for greater freedom on content the decision was made to mark the magazine as being for readers 13 years of age and older However with greater attention being focused on manga as it became available in mainstream outlets some titles were edited for content Thompson noted that it was a challenge working with some of the artists whose works would appear in the first issue who worried about excessive alterations 7 With manga anthologies having met with little success in North America Viz desired Shonen Jump to have a circulation of 1 million within its first three years To aid in this goal Viz launched the magazine with a multimillion dollar advertising budget they advertised and distributed the title through mass market outlets rather than just pop culture stores ensuring the magazine included series already popular with the North American audience due to their airing on Cartoon Network 4 To help fund the lengthy expensive marketing campaign developed around Shonen Jump Shueisha purchased an equity interest in Viz in August 2002 8 Unlike with most magazine launches Viz decided to allow retailers to return the first two issues This gave retailers a chance to see how well the magazine would sell in markets where manga anthologies were an unknown Retailers were also given a quantity of free samples distributed 100 000 free samples at Comic Con and another 100 000 were made available to its partner Suncoast 9 Cartoon Network began providing sample chapters and streaming video content to its Adult Swim website along with prominent links to Shonen Jump s official site 8 The first issue was released November 26 2002 with a January 2003 cover date It premiered with five series Dragon Ball Z Sand Land Yu Gi Oh YuYu Hakusho and One Piece 10 11 12 With the launch of the magazine considered successful Thompson was offered an opportunity to intern in Japan with Shueisha s editors but declined due to a lack of interest in the management aspects of the business and a desire to work on his own projects 7 After six issues had been released Thompson desired to work on authoring and illustrating his own comic The Stiff Reflecting back later he states in an interview with The Comics Journal that I basically told Viz that I wanted to work part time or I d quit It probably wasn t a really nice thing to do 13 He eventually stepped down as editor in chief being replaced by his former boss Yumi Hoashi 13 14 In February 2005 Viz announced the creation of Shojo Beat a sister publication of Shonen Jump geared towards female readers The first issue was released in June 2005 with a July 2005 date cover it ran for 47 issues until it was discontinued with the release of the July 2009 issue 15 16 In 2006 Marc Weidenbaum was named as the Editor in Chief for both magazines 14 Weidenbaum remained the magazine s editor until February 13 2009 when Viz announced that he had left the company the magazine s new editor in chief has not been named 17 As of the June 2011 issue only 10 issues were published in a year The magazine is printed at Transcontintental Printing RBW Graphics in Owen Sound Ontario Canada In October 2011 Viz announced that Weekly Shonen Jump Alpha a weekly digital version of the magazine would be made available to the public beginning on January 30 2012 Viz also released its final Shonen Jump print publication in March of that year after Weekly Shonen Jump Alpha was released 1 18 Features EditThe bulk of each issue of Shonen Jump is composed of chapters from the seven manga titles currently in serialization 19 Each issue also includes product reviews for anime and manga related games and toys articles on Japanese language and culture interviews with manga artists anime and manga related news fan related sections such as fan art and letters from readers and interactive games and trivia sections 19 Issues also regularly include free premiums such as rare cards for manga and anime collectible card game adaptations DVD previews and video game demo discs 19 The magazine s official website includes information on all series released under the Shonen Jump label 20 biographies of the manga artists whose works have been serialized in the magazine 21 and previews of upcoming issues 22 Subscribers to the magazine have access to an additional area of the site where they can view preview chapters of manga series in the magazine and being published under the various Shonen Jump imprints download desktop wallpapers send e cards and play games 23 As with Weekly Shōnen Jump special edition stand alone issues of Shonen Jump are released several times a year that focus on a manga series These issues which are considered collector s items include extensive details on the series plot and characters information on related adaptations of the series and free premium items such as full size posters 19 Anniversary editions are released yearly usually featuring higher page counts color manga pages and higher end premiums 24 25 26 To celebrate the fifth anniversary of the magazine Viz also introduced hardback Collector Editions of some of the magazine s most popular series as a part of their main Shonen Jump manga imprint The new editions were larger sized with color dust jackets and higher quality paper than the normal volumes They also included several full color pages not seen in the initial releases Viz also released Shonen Jump Fifth Anniversary Collector s Edition a hardcover book containing chapters from its best selling series along with various articles and interviews that appeared in the magazine during its first five year history a timeline tracking the history of manga and essays written by editors from Shonen Jump and Weekly Shōnen Jump 27 Series Edit The premiere issue of Shonen Jump contained chapters from five different manga series 11 before it was expanded to include chapters from seven series 28 Fourteen series were featured in the magazine with seven having ended their runs to be replaced with other series Only four of those remained in the magazine until all of their chapters had been published Each title serialized in the magazine is also published in tankōbon volumes under the company s related Shonen Jump and Shonen Jump Advanced labels This is a complete list of all titles to be serialized in Shonen Jump It does not include previews of titles The titles that were running in the magazine when it was discontinued are highlighted Title Creator s First issue Last issue Fully serialized Bleach Tite Kubo November 2007 April 2012 No Bobobo bo Bo bobo Yoshio Sawai July 2007 June 2009 No Dragon Ball Z Akira Toriyama January 2003 April 2005 No Gintama Hideaki Sorachi January 2007 May 2007 No Hikaru no Go Yumi Hotta author Takeshi Obata artist January 2004 April 2008 No Karakuri Doji Ultimo Hiroyuki Takei story and art Stan Lee original concept July 2009 February 2011 No Naruto Masashi Kishimoto February 2003 April 2012 No n 1 One Piece Eiichiro Oda January 2003 April 2012 No Psyren Toshiaki Iwashiro January 2011 April 2012 No Sand Land Akira Toriyama January 2003 November 2003 Yes Shaman King Hiroyuki Takei March 2003 August 2007 No Slam Dunk Takehiko Inoue May 2008 February 2009 No Tegami Bachi Hiroyuki Asada March 2009 March 2010 No Yu Gi Oh Kazuki Takahashi January 2003 November 2004 Yes Yu Gi Oh 5D s Masahiro Hikokubo author Masashi Satou artist January 2011 April 2012 No Yu Gi Oh Millennium World Kazuki Takahashi February 2005 December 2007 Yes Yu Gi Oh GX Naoyuki Kageyama January 2007 January 2010 No Yu Yu Hakusho Yoshihiro Togashi January 2003 January 2010 Yes Imprints Edit In conjunction with the Shonen Jump anthology Viz Media has created multiple new imprints in its various divisions Shonen Jump is the primary manga imprint for releasing the tankōbon volumes of the series that have appeared in the magazine as well as other similar shōnen titles that were serialized in other Jump magazines in Japan A second manga imprint Shonen Jump Advanced was launched in April 2005 to target older teenage and young adult readers with more mature themes 30 In October 2005 Viz expanded the Shonen Jump imprint into their home video releases Shonen Jump Home Video offers anime series and original video animations adapted from manga series appearing in Shonen Jump 31 In 2006 the SJ Fiction imprint part of the Viz Fiction line was announced The imprint is used for light novel releases related to manga series appearing in Shonen Jump 32 33 SJ Profiles prints fan books data books and other similar works for the Shonen Jump series while art books are released under the Art of SJ imprint 34 35 Circulation and audience EditThe initial issue of Shonen Jump sold over 300 000 copies far exceeding Viz s expected 100 000 copies and making it one of the top comic titles in 2002 The first printing of 250 000 copies was sold out before the issue was released and two additional printings were necessary to fully meet the demand 36 After the initial launch the magazine had an average monthly circulation of 190 000 but it quickly grew to 305 000 by its first anniversary The August 2003 issue which included a demo version of an upcoming Yu Gi Oh PC game was the top issue with 540 000 copies sold 37 As of 2008 the magazine had a circulation of 215 000 with subscriptions constituting 54 of the copies distributed 19 Though targeted towards tween amp teen male consumers according to Viz Media the magazine enjoys a relatively high number of female and adult readers as well comprising 36 and 37 of its readership respectively The Shonen Jump reader has a median age of 16 years and over half of the audience is between the ages of 13 and 17 Official measurements by Simmons notes that among minor age readers the female readership is slightly lower and the median age is 12 19 Reception EditShonen Jump was considered the most successful and widely read 31 manga anthology in North America 31 In addition to the unparalleled circulation numbers the Shonen Jump manga imprint has had consistently high sales with many of its titles being top sellers Naruto has been the line s top seller accounting for nearly 10 of all manga sales in North America in 2006 31 38 In December 2002 the magazine received the ICv2 Award for Comic Product of the Year due to its unprecedented sales numbers and its successfully connecting comics to both the television medium and the Yu Gi Oh collectible card game one of the top CCG games of the year 39 In the Society for the Promotion of Japanese Animation Awards from 2009 Shonen Jump was the winner in the category Best Publication 40 Reviewers of the magazine applauded the selection of series and the various articles included in each issue 11 41 In his coverage of the magazine s debut issue John Jakala of Anime News Network compared it to the debut issue of competing work Raijin Comics and was surprised to find himself preferring Shonen Jump despite it being targeted for a younger age group than Raijin Comics Calling it an impressive debut issue Jakala predicted that its high quality content and high value for the price would result in the anthology becoming a successful anthology in North America 11 In succeeding reviews Jakala stated that Shonen Jump put American comics to shame particularly in terms of the size of the magazine for the price versus the normal size of a similarly priced issue of a regular comic book 12 28 He did however note that the episodic nature of some of the series included had started to become repetitive after three issues and that while the articles might appeal to many readers he himself skipped over them 28 In addition to praising the value for the dollar Comic Book Bin s Leroy Douresseaux felt that each of the chapters included were a self sustaining and satisfying tale with a beginning middle and end that coupled with the character and story summaries included for each series made it easy for readers to keep up with a series even if they missed an issue 41 42 Color me surprised Largely as a show of support for the anthology format I signed up for subscriptions for both RAIJIN COMICS and SHONEN JUMP but I was sure that I would enjoy the former much more than the latter since RC was promoted as being targeted for an older audience and since SJ featured series that I associated with young children s cartoons Instead having read both first issues I find that so far I much prefer SHONEN JUMP both in terms of actual story content as well as in terms of the magazine s production values John Jakala Anime News Network 11 See also EditList of manga magazines published outside of JapanNotes Edit To compensate for the gap between the original Japanese release and the English adaptation of Naruto Viz Media announced a Naruto Nation campaign where it would release three volumes a month in the last four months of 2007 in order to close said gap during this time no further chapters of Naruto were published in Shonen Jump 29 Citations Edit a b Viz s Shonen Jump Print Magazine to End Next March Anime News Network October 14 2011 Retrieved October 14 2011 VIZ www viz com Retrieved January 30 2019 Everything You Need to Know about MANGA Plus by Shueisha Anime News Network Retrieved January 30 2019 a b Viz and Shueisha To Launch Mass Market Boys Magazine in US ICv2 June 10 2002 Retrieved June 30 2008 a b DBZ and Yu Gi Oh Headline US Shonen Jump ICv2 June 12 2002 Retrieved June 30 2008 Interview with Viz Management Part I ICv2 August 13 2002 Retrieved July 1 2008 a b c Aoki Deb 2007 Interview Jason Thompson About com Archived from the original on June 2 2009 Retrieved March 11 2009 a b Shueisha Buys Equity Interest in Viz ICv2 August 2 2002 Retrieved July 1 2008 Viz To Make First Two Shonen Jump Issues Returnable ICv2 July 28 2002 Retrieved June 30 2008 Shonen Jump Line up Tied to Cartoon Network ICv2 August 7 2002 Archived from the original on March 24 2009 Retrieved July 1 2008 a b c d e Jakala John January 2 2003 Shonen Jump Volume 1 Anime News Network Retrieved July 11 2008 a b Jakala John February 2 2003 Shonen Jump 2 Anime News Network Retrieved July 1 2008 a b Farago Andrew September 30 2007 Jason Thompson The Comics Journal Retrieved March 11 2009 a b Viz Names New Shonen Jump Shojo Beat Editor in Chief Anime News Network November 15 2006 Retrieved March 7 2008 Shojo Beat Details Anime News Network February 8 2005 Retrieved March 7 2008 Shojo Beat Magazine No Longer Accepting Subscriptions Anime News Network May 19 2009 Retrieved May 19 2009 VP Shonen Jump EIC Weidenbaum Leaves Viz Updated Anime News Network February 13 2009 Retrieved February 13 2009 Viz to Launch Weekly Shonen Jump Alpha Digital Anthology Anime News Network October 14 2011 Retrieved October 14 2011 a b c d e f Shonen Jump Media Kit PDF Press release Viz Media 2008 Archived from the original PDF on September 20 2008 Retrieved June 29 2008 Manga Series Shonen Jump Online Viz Media Archived from the original on July 24 2008 Retrieved July 2 2008 SJ Artists Shonen Jump Online Viz Media Archived from the original on July 24 2008 Retrieved July 2 2008 Sneak Peek Shonen Jump Online Viz Media Archived from the original on July 24 2008 Retrieved July 2 2008 Downloads Shonen Jump Online Viz Media Archived from the original on July 24 2008 Retrieved July 2 2008 Viz Announces Anniversary Edition of Shonen Jump Press release Anime News Network November 11 2003 Retrieved July 6 2008 Viz Media Announces Anniversary Edition of Shonen Jump Press release Anime News Network December 6 2005 Retrieved July 6 2008 Viz to Ship Anniversary Shonen Jump Naruto Kids Novels Updated Anime News Network June 2 2008 Retrieved July 6 2008 Shonen Jump Celebrates Anniversary IGN July 10 2008 Retrieved July 11 2008 a b c Jakala John February 13 2003 Shonen Jump Volume 3 Anime News Network Retrieved July 11 2008 Alverson Brigid May 1 2007 Viz Speeds Up Naruto Releases 5 1 2007 Publishers Weekly Publishers Weekly Retrieved October 12 2007 Shonen Jump Advanced Line Targets Older Teens ICv2 December 20 2004 Retrieved July 1 2008 a b c d Viz Launches Shonen Jump Home Video Press release Anime News Network October 14 2005 Retrieved July 6 2008 Viz Media Announces Three New Fiction Novels Press release Anime News Network September 15 2006 Retrieved July 6 2008 SJ Fiction Viz Media Retrieved July 6 2008 SJ Profiles Viz Media Retrieved July 6 2008 Art of SJ Viz Media Retrieved July 6 2008 Shonen Jump 1 in Third Printing ICv2 December 10 2002 Archived from the original on December 16 2008 Retrieved July 1 2008 Shonen Jump Sales Skyrocket to 305 000 ICv2 November 13 2003 Retrieved July 1 2008 Naruto Nabs Quill Award ICv2 October 12 2006 Retrieved April 7 2008 ICv2 2002 Comic Awards Part 1 ICv2 December 29 2002 Retrieved July 1 2008 Naruto SPJA Industry Award Winners Announced at Anime Expo Anime news Network July 3 2009 Retrieved July 3 2009 a b Douresseaux Leroy October 12 2003 SHONEN JUMP VOL 1 8 Comic Book Bin Retrieved July 11 2008 Douresseaux Leroy April 27 2007 Shonen Jump Vol 4 Issue 7 Comic Book Bin Retrieved July 11 2008 External links EditOfficial website Shonen Jump USA at Anime News Network s encyclopedia Retrieved from https en wikipedia org w index php title Shonen Jump magazine amp oldid 1160218458, wikipedia, wiki, book, books, library,

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