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Shinobi Legions

Shinobi Legions, known as Shinobi X in Europe and as Shin Shinobi Den[3] in Japan, is an action game in the Shinobi series developed and published by Sega in 1995 for the Sega Saturn.

Shinobi Legions
North American cover art
Developer(s)Sega
Publisher(s)Sega
Composer(s)Richard Jacques[a]
SeriesShinobi
Platform(s)Sega Saturn
Release
  • JP: June 30, 1995[2]
  • NA: September 21, 1995[1]
  • EU: October 1995
Genre(s)Platform, hack and slash
Mode(s)Single-player

Gameplay

Shinobi Legions is a traditional side-scrolling action game. The protagonist ninja Sho comes across various foes and obstacles that test the player's skill, including boss encounters. The gameplay itself is largely the same as that in Shinobi III: Return of the Ninja Master. However in this game special emphasis lies on the use of Sho's katana instead of his shuriken, as separate buttons are now used to control them.

The four ninjutsu techniques from earlier Shinobi games have also disappeared. Instead, Sho gains his special abilities by picking up various items scattered across each level. Among them are simple power-ups (yellow and red orbs to restore his hit points) or temporary ninjutsu abilities, such as the Great Sword or the Bunshin clone shield against enemy attacks.

In each level, blue orbs called life spheres can be found. Every time the player collects ten of them, Sho gains one life. Some item crates contain bombs that will damage Sho if he is standing too near.

Plot

Years of civil war have brought the ninjutsu code and its warriors to the brink of extinction. A ninjutsu master selects three children to carry on the ninja traditions for the next generation: two brothers, Kazuma and Sho, and his own daughter Aya. He begins to train them.

Fifteen years pass. The oldest boy, Kazuma, begins to reject all the ninjutsu teachings, save for the technique of strength. Obsessed with power, Kazuma demands that the master teach him the ultimate technique. The master refuses, and Kazuma vows to return one day and take revenge. Sho and Aya continue their studies and master the ninjutsu teachings.

Kazuma returns with an army and the resources to build a fortress. Although the old master has died, his pupils contain the secrets of the ultimate technique. Kazuma sets up a trap to lure Sho into his hideout, and kidnaps Aya to use her as a bait.

In the ending, Kazuma sacrifices himself to save Aya and Sho from an explosion.

Shinobi X

 
Shinobi X cover art

The European version of Shinobi Legions, published by Sega Europe and released as Shinobi X (a revert to the game's original title from when it was first announced at the Tokyo Toy Show in June 1994),[4] was delayed and released in late 1995. It was delayed because Sega Europe's producer David Nulty disliked the original music score and wanted to change it for the European release,[5] in a similar way that Sega of America did years before with the North American release of Sonic CD.

The in-game tracks were replaced by British video game composer Richard Jacques, while the cutscene music tracks were left intact. Jacques composed the soundtrack in imitation of the style of Yuzo Koshiro's The Revenge of Shinobi.[5] The North American version, published earlier the same year by Vic Tokai, had retained the same music as the Japanese version.

Reception

On release, Famicom Tsūshin scored the game a 26 out of 40.[7] GamePro gave it a rave review, stating that "If you've been sitting on the fence regarding a Sega Saturn purchase, here's a swift shuriken in the butt to get you moving." They particularly praised the new defensive moves and greater variety of enemies compared to previous Shinobi games. They also felt that the digitized sprite-based graphics were a refreshing change from the polygon-based graphics used in most Saturn games.[1] The four reviewers of Electronic Gaming Monthly likewise praised the new defensive moves and "fluid" graphics. They had varying reactions to the FMV cutscenes, and two of the reviewers felt the game lacked the "feel" of earlier Shinobi games, but all four agreed that the game was both visually impressive and fun to play.[6] A critic for Next Generation, while remarking that the game made no real advance in gameplay over its last generation predecessors, argued that it also maintains the standard of excellent gameplay set by those predecessors, and that the greater sophistication in the graphics would likely be enough to appease fans of the Shinobi series.[8] Sega Saturn Magazine said that it plays well but fails to make any real use of the Saturn's capabilities, calling it "another Shinobi game that somehow managed to find its way on to CD instead of cartridge." They suggested that the "tacky" FMV scenes were added simply as an excuse to release the game on the Saturn instead of the Sega Genesis.[10] A reviewer for Maximum described it as "a disappointment" compared to the earlier Shinobi games, but did not provide any specifics.[9]

References

  1. ^ European version
  1. ^ a b "ProReview: Shinobi Legions". GamePro. No. 85. IDG. October 1995. p. 48.
  2. ^ [セガハード大百科] セガサターン対応ソフトウェア(セガ発売). Sega. from the original on December 30, 2015. Retrieved January 12, 2016.
  3. ^ (しん)忍伝(しのびでん)
  4. ^ "Sega's Saturn: 32-Bit Intensity". Electronic Gaming Monthly. No. 61. Ziff Davis. August 1994. pp. 50–52.
  5. ^ a b Jacques, Richard (June 3, 2000). . Gaming Age Online (transcript). Interviewed by Gavin Matheson. Archived from the original on March 4, 2016. Retrieved January 12, 2016.
  6. ^ a b "Review Crew: Shinobi Legions". Electronic Gaming Monthly. No. 74. Ziff Davis. September 1995. p. 36.
  7. ^ a b NEW GAMES CROSS REVIEW: 新・忍伝. Weekly Famicom Tsūshin. No.342. Pg.32. 7 July 1995.
  8. ^ a b "Shin Shinobi Den". Next Generation. Imagine Media (10): 111. October 1995.
  9. ^ a b "Maximum Reviews: Shinobi-X" (PDF). Maximum: The Video Game Magazine. Emap International Limited (2): 145. November 1995.
  10. ^ a b "Review: Shinbobi X". Sega Saturn Magazine. Emap International Limited (1): 96. November 1995.
  11. ^ . Archived from the original on 1997-06-19.

External links

  • Shinobi Legions at MobyGames
  • Hardcore Gaming 101: Shinobi

shinobi, legions, known, shinobi, europe, shin, shinobi, japan, action, game, shinobi, series, developed, published, sega, 1995, sega, saturn, north, american, cover, artdeveloper, segapublisher, segacomposer, richard, jacques, seriesshinobiplatform, sega, sat. Shinobi Legions known as Shinobi X in Europe and as Shin Shinobi Den 3 in Japan is an action game in the Shinobi series developed and published by Sega in 1995 for the Sega Saturn Shinobi LegionsNorth American cover artDeveloper s SegaPublisher s SegaComposer s Richard Jacques a SeriesShinobiPlatform s Sega SaturnReleaseJP June 30 1995 2 NA September 21 1995 1 EU October 1995Genre s Platform hack and slashMode s Single player Contents 1 Gameplay 2 Plot 3 Shinobi X 4 Reception 5 References 6 External linksGameplay EditShinobi Legions is a traditional side scrolling action game The protagonist ninja Sho comes across various foes and obstacles that test the player s skill including boss encounters The gameplay itself is largely the same as that in Shinobi III Return of the Ninja Master However in this game special emphasis lies on the use of Sho s katana instead of his shuriken as separate buttons are now used to control them The four ninjutsu techniques from earlier Shinobi games have also disappeared Instead Sho gains his special abilities by picking up various items scattered across each level Among them are simple power ups yellow and red orbs to restore his hit points or temporary ninjutsu abilities such as the Great Sword or the Bunshin clone shield against enemy attacks In each level blue orbs called life spheres can be found Every time the player collects ten of them Sho gains one life Some item crates contain bombs that will damage Sho if he is standing too near Plot EditYears of civil war have brought the ninjutsu code and its warriors to the brink of extinction A ninjutsu master selects three children to carry on the ninja traditions for the next generation two brothers Kazuma and Sho and his own daughter Aya He begins to train them Fifteen years pass The oldest boy Kazuma begins to reject all the ninjutsu teachings save for the technique of strength Obsessed with power Kazuma demands that the master teach him the ultimate technique The master refuses and Kazuma vows to return one day and take revenge Sho and Aya continue their studies and master the ninjutsu teachings Kazuma returns with an army and the resources to build a fortress Although the old master has died his pupils contain the secrets of the ultimate technique Kazuma sets up a trap to lure Sho into his hideout and kidnaps Aya to use her as a bait In the ending Kazuma sacrifices himself to save Aya and Sho from an explosion Shinobi X Edit Shinobi X cover artThe European version of Shinobi Legions published by Sega Europe and released as Shinobi X a revert to the game s original title from when it was first announced at the Tokyo Toy Show in June 1994 4 was delayed and released in late 1995 It was delayed because Sega Europe s producer David Nulty disliked the original music score and wanted to change it for the European release 5 in a similar way that Sega of America did years before with the North American release of Sonic CD The in game tracks were replaced by British video game composer Richard Jacques while the cutscene music tracks were left intact Jacques composed the soundtrack in imitation of the style of Yuzo Koshiro s The Revenge of Shinobi 5 The North American version published earlier the same year by Vic Tokai had retained the same music as the Japanese version Reception EditReceptionReview scoresPublicationScoreElectronic Gaming Monthly8 10 6 EP Daily8 5 10 11 Famitsu26 40 7 Next Generation 8 Maximum 9 Sega Saturn Magazine 10 On release Famicom Tsushin scored the game a 26 out of 40 7 GamePro gave it a rave review stating that If you ve been sitting on the fence regarding a Sega Saturn purchase here s a swift shuriken in the butt to get you moving They particularly praised the new defensive moves and greater variety of enemies compared to previous Shinobi games They also felt that the digitized sprite based graphics were a refreshing change from the polygon based graphics used in most Saturn games 1 The four reviewers of Electronic Gaming Monthly likewise praised the new defensive moves and fluid graphics They had varying reactions to the FMV cutscenes and two of the reviewers felt the game lacked the feel of earlier Shinobi games but all four agreed that the game was both visually impressive and fun to play 6 A critic for Next Generation while remarking that the game made no real advance in gameplay over its last generation predecessors argued that it also maintains the standard of excellent gameplay set by those predecessors and that the greater sophistication in the graphics would likely be enough to appease fans of the Shinobi series 8 Sega Saturn Magazine said that it plays well but fails to make any real use of the Saturn s capabilities calling it another Shinobi game that somehow managed to find its way on to CD instead of cartridge They suggested that the tacky FMV scenes were added simply as an excuse to release the game on the Saturn instead of the Sega Genesis 10 A reviewer for Maximum described it as a disappointment compared to the earlier Shinobi games but did not provide any specifics 9 References Edit European version a b ProReview Shinobi Legions GamePro No 85 IDG October 1995 p 48 セガハード大百科 セガサターン対応ソフトウェア セガ発売 Sega Archived from the original on December 30 2015 Retrieved January 12 2016 新 しん 忍伝 しのびでん Sega s Saturn 32 Bit Intensity Electronic Gaming Monthly No 61 Ziff Davis August 1994 pp 50 52 a b Jacques Richard June 3 2000 Gaming Age Specials Interview with Richard Jacques Gaming Age Online transcript Interviewed by Gavin Matheson Archived from the original on March 4 2016 Retrieved January 12 2016 a b Review Crew Shinobi Legions Electronic Gaming Monthly No 74 Ziff Davis September 1995 p 36 a b NEW GAMES CROSS REVIEW 新 忍伝 Weekly Famicom Tsushin No 342 Pg 32 7 July 1995 a b Shin Shinobi Den Next Generation Imagine Media 10 111 October 1995 a b Maximum Reviews Shinobi X PDF Maximum The Video Game Magazine Emap International Limited 2 145 November 1995 a b Review Shinbobi X Sega Saturn Magazine Emap International Limited 1 96 November 1995 Electric Playground Game Reviews Shinobi Legions Archived from the original on 1997 06 19 External links EditShinobi Legions at MobyGames Hardcore Gaming 101 Shinobi Retrieved from https en wikipedia org w index php title Shinobi Legions amp oldid 1167687797, wikipedia, wiki, book, books, library,

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