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Shining the Holy Ark

Shining the Holy Ark (シャイニング・ザ・ホーリィアーク) is a first person role-playing video game released in 1997 for the Sega Saturn. It is a part of Sega's Shining series of video games, and marked a new direction for the series, utilizing polygons as well as sprites for the visuals and a story targeted more specifically towards an adult audience. It introduced the saga of the Vandals and the Innovators, abandoning the saga of the Devil Kings which was followed by the previous installments of the series.

Shining the Holy Ark
North American cover art
Developer(s)Sonic! Software Planning
Camelot Software Planning
Publisher(s)Sega
Director(s)Yasuhiro Taguchi
Producer(s)Hiroyuki Takahashi
Shugo Takahashi
Designer(s)Ayumu Shindo
Daisuke Takagi
Shuji Shimizu
Yūsuke Sugimoto
Programmer(s)Akiko Sato
Haruki Kodera
Kaoru Shimada
Kenji Numaya
Artist(s)Shin Yamanouchi
Composer(s)Motoi Sakuraba
SeriesShining
Platform(s)Sega Saturn
Release
  • JP: December 20, 1996
  • EU: June 19, 1997[1]
  • NA: July 14, 1997[2]
Genre(s)Dungeon crawler, role-playing
Mode(s)Single-player

In contrast to the action-adventure format of the first Shining game on the Saturn, Shining Wisdom, Shining the Holy Ark revived older RPG elements such as extensive first-person dungeon crawling and turn-based combat. It had greater critical success than its predecessor, with praise going to its unique graphical style and engaging battles.

Gameplay Edit

 
Gameplay screenshot

Gameplay is most similar to Shining in the Darkness;[3] the player explores towns and dungeons in the first-person view, with battles almost exclusively taking place in dungeons. Exploration uses traditional node-based movement rather than the continuous, free-form movement used in most first-person games at the time Shining the Holy Ark was released.[4] The player controls a party of up to four characters, but additional characters can be kept in reserve and called upon mid-battle if needed.[4]

Battles take place at random and are in a turn-based format, maintaining the first-person view but also allowing the player to view allies as they take their actions. As with every previous game in the Shining series, Shining the Holy Ark uses a menu system in which each menu has exactly four options, all represented by icons.[5]

The effectiveness of the playable characters is increased through the traditional methods of earning experience points and equipping better weapons and armor.[6] New spells are learned automatically when the character reaches higher experience levels.[6]

The game utilizes a "pixie" system, where the player can befriend pixies that can attack enemies at the opening of an encounter. There are five types of pixie: fairy, pixie, succubus, incubus, and leprechaun.[4] When an enemy appears, the player has a few seconds to select the right type of pixie for the direction that the enemy is coming from. For example, leprechauns will only attack enemies that come from underground, while fairies only attack enemies that drop down from above.[4] If the player selects the right type of pixie, it deals some damage to the enemies and increases the amount of gold and experience points earned from the encounter.[4]

Towns can be explored freely without encountering battles, and include buildings where the player can purchase new armor and weapons, save their game, and have their party recover from injuries and illness.[7]

Plot Edit

Mercenaries Arthur, Melody, and Forte are hired by the King of Enrich to hunt down and capture a renegade ninja by the name of Rodi. The group pursues Rodi to the nearby mines where, after a brief skirmish, an unknown craft crashes through the roof. All four characters are gravely injured, but soon healed by being possessed by strange spirits. While those inhabiting Arthur, Melody and Rodi seem benevolent, Forte is occupied by an evil spirit. From here the story follows the three unwitting heroes as they fight to stop the revival of the legendary 1,000 year kingdom, which would return the world to an age of darkness.[8]

Shining the Holy Ark takes place 10 years before Shining Force III. While in the town of Enrich, Arthur and the others meet a young boy named Julian. He tells them that his father went to investigate a haunted mansion in the woods, but never returned. Since that time he has been in the care of a family friend. It would later be discovered that Julian's father was killed by Galm, one of the mythical Vandals that ruled over the world during the time of the 1,000 year kingdom. His father's death compels Julian to seek revenge against Galm, which sets into motion his involvement in the events of Shining Force III.[9]

Characters Edit

Playable characters Edit

  • Arthur – a mercenary swordsman, silent protagonist, and host for the spirit. With experience, gains the ability to use both support and offensive magic. The player sees through his eyes.
  • Melody – a mercenary shaman and host for the spirit who uses powerful healing and offensive summon spells.
  • Rodi – a ninja from Far East Village, and host for the spirit.
  • Forte – a mercenary wizard possessed by an evil spirit for a while.
  • Lisa – a mercenary paladin skilled in swordsmanship and support magic.
  • Basso – a dragonman mercenary and companion of Lisa.
  • Akane – a kunoichi and sister of Rodi.
  • Doyle – a wolfman ninja who appears several times as an NPC, and later as a secret character.

Non-playable characters Edit

  • Rilix – a Vandal who secured a position as the king's advisor and court wizard; seeks the revival of the 1,000 year kingdom. One of the game's major antagonists.
  • Sabato – A sage who served as the king's advisor and chancellor before being ousted by Rilix. He is responsible for summoning Galm back to the mortal realm, and in return Galm told him what would soon happen at Godspeak. Despite being stripped of his political power, Sabato seeks to manipulate the course of events so that good will triumph over evil.
  • Lord of the Far East Village – An elder who serves as leader of Far East Village. He is also the father of Rodi and Akane, and adoptive father of Panzer. He provides help and advice for the party in their struggle against Rilix.
  • Galm – the most powerful Vandal, yet for unknown reasons does not wish to see the 1,000 year kingdom revived, which puts him at odds with his brethren.
  • Elise – Rilix's sister; like Galm, she doesn't seem too interested in reviving the 1,000 year kingdom.
  • Panzer – a young Vandal from Far East Village, he seeks to revive the 1,000 year kingdom. One of the game's major antagonists.

Development Edit

The story of Shining the Holy Ark was designed with a more mature audience in mind than earlier games in the Shining series were targeted towards.[10] In a 2009 interview, producer Hiroyuki Takahashi commented: "Until [Shining] Wisdom, the idea had been simply to develop a story that would attract a broad range of users. From Holy Ark on, the story and game were redesigned to focus on the Saturn players of the time. Japanese Saturn owners were generally in their late-teens or early-twenties. The age group had shifted away from children, so... the concept was 'fantasy that can be enjoyed by adults'. This new approach led to a darker, deeper world than we had been creating for the 'all ages' category prior to Holy Ark. We started to work on the plot of a story that would be appropriate in such a world."[11] The game's soundtrack was composed by Motoi Sakuraba, who later wrote the music for Shining Force III.

The game was unveiled in August 1996 at the first Tokyo Game Show, with a 5% complete version on display.[12][13]

Reception Edit

Though critical reactions to Shining the Holy Ark varied widely, nearly every review concluded with a strong recommendation to buy the game. Next Generation summarized, "Boasting some sharp, innovative graphics and interesting gameplay elements that haven't been widely used in traditional, turn-based RPGs, SHA truly shines."[22] Rich Leadbetter of Sega Saturn Magazine called it "the best RPG I've played in ages."[6] Trent Ward, reviewing for GameSpot, summed up that "There's nothing in Shining the Holy Ark that RPG fans haven't seen in one form or another before, but it does put them all together nicely."[20] GamePro wrote "Shining the Holy Ark's hypnotic gameplay, supernatural story line, and spellbinding fun will pleasantly entrance you."[29]

Reviewers overwhelmingly approved of the game's graphics. Crispin Boyer of Electronic Gaming Monthly said it has "some of the best animation ever seen in an RPG." He and his co-reviewer Dan Hsu both found the first-person perspective a refreshing change from the overhead perspective used in nearly every other RPG of the time.[17] Next Generation instead stated that it is the game's particular combination of polygons and sprites that "gives SHA a high level of detail and a visual uniqueness that not only looks great during gameplay, but sets the title apart from the bulk of other recent games in the genre."[22] GamePro commented that the "crisp, colorful sprites combine with creepy creatures and eye-catching spells to deliver a visually appealing adventure."[29] Leadbetter was less enthusiastic about the graphics than most, saying that the villages are stunning but the dungeon designs are dull.[6]

Reactions to the story were more mixed. While Leadbetter, Sushi-X of EGM, and GamePro all commented positively on it,[6][17][29] Ward said it was generic and predictable, with the only saving grace being the solid English translation.[20] Next Generation seconded Ward on these points, but added that the story was at least "deep enough to keep up a solid, substantial pace."[22]

Commentary on the gameplay centered almost exclusively on the combat. Leadbetter remarked that the game features "a wealth of different adversaries, each with different capabilities that make each confrontation a different tactical challenge."[6] Next Generation and Crispin Boyer of EGM both praised the pixie system as adding further depth to the game.[17][22] However, Boyer, along with Ward, also said that the enemy animations often drag on too long, slowing the pace of battle.[17][29] Ward still had an overall positive impression of the combat, and asserted that "The game is well balanced and provides a fighting challenge without making it impossible to win scenarios."[29] EGM's Shawn Smith disagreed, saying the enemy types get increasingly hard too quickly.[17] In contrast, GamePro said the fact that players do not lose any of the items they have acquired when their party is wiped out makes the game too easy.[29]

References Edit

  1. ^ Leadbetter, Richard (July 1997). "News: The Greatest Role-Playing Games!". Sega Saturn Magazine. No. 21. Emap International Limited. p. 7.
  2. ^ "Sega Sets a New Standard in Role Playing Games With "Shining the Holy Ark". Business Wire. Berkshire Hathaway. July 14, 1997. from the original on 2001-03-06. Retrieved 2021-08-11.
  3. ^ "Shining the Holy Ark". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 39.
  4. ^ a b c d e "Shining the Holy Ark: The Shining Series Gets Back to Basics". Electronic Gaming Monthly. No. 96. Ziff Davis. July 1997. p. 101.
  5. ^ "Introducing... Shining the Holy Ark". Sega Saturn Magazine. No. 17. Emap International Limited. March 1997. p. 98.
  6. ^ a b c d e f g Leadbetter, Rich (June 1997). "Review: Shining the Holy Ark". Sega Saturn Magazine. No. 20. Emap International Limited. pp. 72–73.
  7. ^ Leadbetter, Rich (June 1997). "Ark de Triumph!". Sega Saturn Magazine. No. 20. Emap International Limited. pp. 52–57.
  8. ^ Complete script for USA translation 2010-11-30 at the Wayback Machine, Shining Force Central.
  9. ^ Shining Force Chronology and Connections, Shining Force Central.
  10. ^ "NG Alphas: Shining the Holy Ark". Next Generation. No. 25. Imagine Media. January 1997. p. 130.
  11. ^ (November 2009). "Behind the Scenes: Shining Force", GamesTM (90): 136–41.
  12. ^ "Tokyo Game Show '96: Japan Shows Off". Next Generation. No. 24. Imagine Media. December 1996. p. 15.
  13. ^ Levy, Stuart; Semrad, Ed (November 1996). "Behind the Screens at the Tokyo Game Show". Electronic Gaming Monthly. No. 88. Ziff Davis. pp. 156–7.
  14. ^ . Archived from the original on 2019-12-09.
  15. ^ Valves, Paul (June 1997). "Shining the Holy Ark". Computer and Video Games. No. 187. pp. 74–75. Retrieved November 28, 2021.
  16. ^ "Shining the Holy Ark". Edge. No. 46. June 1997. pp. 84–85. Retrieved November 28, 2021.
  17. ^ a b c d e f "Review Crew: Shining the Holy Ark". Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 51.
  18. ^ "Viewpoint". GameFan. Vol. 5, no. 7. July 1997. pp. 14, 16. Retrieved November 28, 2021.
  19. ^ . GameRevolution. Archived from the original on March 20, 2007. Retrieved November 28, 2021.
  20. ^ a b c Ward, Trent (August 8, 1997). "Shining the Holy Ark Review". GameSpot. Retrieved November 8, 2018.
  21. ^ Toose, Dan (September 1997). "Shining the Holy Ark". Hyper. No. 47. pp. 60–61. Retrieved November 28, 2021.
  22. ^ a b c d e "Shine On". Next Generation. No. 33. Imagine Media. September 1997. p. 132.
  23. ^ Wolfen (August 1999). "Shining the Holy Ark". Player One (in French). No. 77. pp. 46–48. Retrieved November 28, 2021.
  24. ^ Commodore Wheeler (1999). . RPGFan. Archived from the original on July 18, 2001. Retrieved November 28, 2021.
  25. ^ Tan, Jeremy (June 6, 2000). "Shining the Holy Ark". RPGFan. Retrieved November 28, 2021.
  26. ^ Boulette, Bryan. . RPGamer. Archived from the original on December 2, 2008. Retrieved November 28, 2021.
  27. ^ Kamikaze, Marceio (March 1997). "Shining the Holy Ark". Super GamePower (in Portuguese). No. 36. p. 20. Retrieved November 28, 2021.
  28. ^ The Punisher (June 1997). "Shining the Holy Ark". Superjuegos (in Spanish). No. 62. pp. 70–72. Retrieved November 28, 2021.
  29. ^ a b c d e f Johnny Ballgame (September 1997). "Shining the Holy Ark". GamePro. No. 108. IDG. p. 121.

External links Edit

shining, holy, シャイニング, ホーリィアーク, first, person, role, playing, video, game, released, 1997, sega, saturn, part, sega, shining, series, video, games, marked, direction, series, utilizing, polygons, well, sprites, visuals, story, targeted, more, specifically, tow. Shining the Holy Ark シャイニング ザ ホーリィアーク is a first person role playing video game released in 1997 for the Sega Saturn It is a part of Sega s Shining series of video games and marked a new direction for the series utilizing polygons as well as sprites for the visuals and a story targeted more specifically towards an adult audience It introduced the saga of the Vandals and the Innovators abandoning the saga of the Devil Kings which was followed by the previous installments of the series Shining the Holy ArkNorth American cover artDeveloper s Sonic Software PlanningCamelot Software PlanningPublisher s SegaDirector s Yasuhiro TaguchiProducer s Hiroyuki TakahashiShugo TakahashiDesigner s Ayumu ShindoDaisuke TakagiShuji ShimizuYusuke SugimotoProgrammer s Akiko SatoHaruki KoderaKaoru ShimadaKenji NumayaArtist s Shin YamanouchiComposer s Motoi SakurabaSeriesShiningPlatform s Sega SaturnReleaseJP December 20 1996EU June 19 1997 1 NA July 14 1997 2 Genre s Dungeon crawler role playingMode s Single playerIn contrast to the action adventure format of the first Shining game on the Saturn Shining Wisdom Shining the Holy Ark revived older RPG elements such as extensive first person dungeon crawling and turn based combat It had greater critical success than its predecessor with praise going to its unique graphical style and engaging battles Contents 1 Gameplay 2 Plot 3 Characters 3 1 Playable characters 3 2 Non playable characters 4 Development 5 Reception 6 References 7 External linksGameplay Edit nbsp Gameplay screenshotGameplay is most similar to Shining in the Darkness 3 the player explores towns and dungeons in the first person view with battles almost exclusively taking place in dungeons Exploration uses traditional node based movement rather than the continuous free form movement used in most first person games at the time Shining the Holy Ark was released 4 The player controls a party of up to four characters but additional characters can be kept in reserve and called upon mid battle if needed 4 Battles take place at random and are in a turn based format maintaining the first person view but also allowing the player to view allies as they take their actions As with every previous game in the Shining series Shining the Holy Ark uses a menu system in which each menu has exactly four options all represented by icons 5 The effectiveness of the playable characters is increased through the traditional methods of earning experience points and equipping better weapons and armor 6 New spells are learned automatically when the character reaches higher experience levels 6 The game utilizes a pixie system where the player can befriend pixies that can attack enemies at the opening of an encounter There are five types of pixie fairy pixie succubus incubus and leprechaun 4 When an enemy appears the player has a few seconds to select the right type of pixie for the direction that the enemy is coming from For example leprechauns will only attack enemies that come from underground while fairies only attack enemies that drop down from above 4 If the player selects the right type of pixie it deals some damage to the enemies and increases the amount of gold and experience points earned from the encounter 4 Towns can be explored freely without encountering battles and include buildings where the player can purchase new armor and weapons save their game and have their party recover from injuries and illness 7 Plot EditMercenaries Arthur Melody and Forte are hired by the King of Enrich to hunt down and capture a renegade ninja by the name of Rodi The group pursues Rodi to the nearby mines where after a brief skirmish an unknown craft crashes through the roof All four characters are gravely injured but soon healed by being possessed by strange spirits While those inhabiting Arthur Melody and Rodi seem benevolent Forte is occupied by an evil spirit From here the story follows the three unwitting heroes as they fight to stop the revival of the legendary 1 000 year kingdom which would return the world to an age of darkness 8 Shining the Holy Ark takes place 10 years before Shining Force III While in the town of Enrich Arthur and the others meet a young boy named Julian He tells them that his father went to investigate a haunted mansion in the woods but never returned Since that time he has been in the care of a family friend It would later be discovered that Julian s father was killed by Galm one of the mythical Vandals that ruled over the world during the time of the 1 000 year kingdom His father s death compels Julian to seek revenge against Galm which sets into motion his involvement in the events of Shining Force III 9 Characters EditPlayable characters Edit Arthur a mercenary swordsman silent protagonist and host for the spirit With experience gains the ability to use both support and offensive magic The player sees through his eyes Melody a mercenary shaman and host for the spirit who uses powerful healing and offensive summon spells Rodi a ninja from Far East Village and host for the spirit Forte a mercenary wizard possessed by an evil spirit for a while Lisa a mercenary paladin skilled in swordsmanship and support magic Basso a dragonman mercenary and companion of Lisa Akane a kunoichi and sister of Rodi Doyle a wolfman ninja who appears several times as an NPC and later as a secret character Non playable characters Edit Rilix a Vandal who secured a position as the king s advisor and court wizard seeks the revival of the 1 000 year kingdom One of the game s major antagonists Sabato A sage who served as the king s advisor and chancellor before being ousted by Rilix He is responsible for summoning Galm back to the mortal realm and in return Galm told him what would soon happen at Godspeak Despite being stripped of his political power Sabato seeks to manipulate the course of events so that good will triumph over evil Lord of the Far East Village An elder who serves as leader of Far East Village He is also the father of Rodi and Akane and adoptive father of Panzer He provides help and advice for the party in their struggle against Rilix Galm the most powerful Vandal yet for unknown reasons does not wish to see the 1 000 year kingdom revived which puts him at odds with his brethren Elise Rilix s sister like Galm she doesn t seem too interested in reviving the 1 000 year kingdom Panzer a young Vandal from Far East Village he seeks to revive the 1 000 year kingdom One of the game s major antagonists Development EditThe story of Shining the Holy Ark was designed with a more mature audience in mind than earlier games in the Shining series were targeted towards 10 In a 2009 interview producer Hiroyuki Takahashi commented Until Shining Wisdom the idea had been simply to develop a story that would attract a broad range of users From Holy Ark on the story and game were redesigned to focus on the Saturn players of the time Japanese Saturn owners were generally in their late teens or early twenties The age group had shifted away from children so the concept was fantasy that can be enjoyed by adults This new approach led to a darker deeper world than we had been creating for the all ages category prior to Holy Ark We started to work on the plot of a story that would be appropriate in such a world 11 The game s soundtrack was composed by Motoi Sakuraba who later wrote the music for Shining Force III The game was unveiled in August 1996 at the first Tokyo Game Show with a 5 complete version on display 12 13 Reception EditReceptionAggregate scoreAggregatorScoreGameRankings79 14 Review scoresPublicationScoreComputer and Video Games nbsp nbsp nbsp nbsp nbsp 15 Edge6 10 16 Electronic Gaming Monthly7 75 10 17 GameFan274 300 18 GameRevolutionB 19 GameSpot9 1 10 20 Hyper73 100 21 Next Generation nbsp nbsp nbsp nbsp nbsp 22 Player One92 23 RPGamer4 5 26 RPGFan82 100 1999 24 80 100 2000 25 Superjuegos90 100 28 Super Game Power4 3 5 27 Sega Saturn Magazine93 6 Though critical reactions to Shining the Holy Ark varied widely nearly every review concluded with a strong recommendation to buy the game Next Generation summarized Boasting some sharp innovative graphics and interesting gameplay elements that haven t been widely used in traditional turn based RPGs SHA truly shines 22 Rich Leadbetter of Sega Saturn Magazine called it the best RPG I ve played in ages 6 Trent Ward reviewing for GameSpot summed up that There s nothing in Shining the Holy Ark that RPG fans haven t seen in one form or another before but it does put them all together nicely 20 GamePro wrote Shining the Holy Ark s hypnotic gameplay supernatural story line and spellbinding fun will pleasantly entrance you 29 Reviewers overwhelmingly approved of the game s graphics Crispin Boyer of Electronic Gaming Monthly said it has some of the best animation ever seen in an RPG He and his co reviewer Dan Hsu both found the first person perspective a refreshing change from the overhead perspective used in nearly every other RPG of the time 17 Next Generation instead stated that it is the game s particular combination of polygons and sprites that gives SHA a high level of detail and a visual uniqueness that not only looks great during gameplay but sets the title apart from the bulk of other recent games in the genre 22 GamePro commented that the crisp colorful sprites combine with creepy creatures and eye catching spells to deliver a visually appealing adventure 29 Leadbetter was less enthusiastic about the graphics than most saying that the villages are stunning but the dungeon designs are dull 6 Reactions to the story were more mixed While Leadbetter Sushi X of EGM and GamePro all commented positively on it 6 17 29 Ward said it was generic and predictable with the only saving grace being the solid English translation 20 Next Generation seconded Ward on these points but added that the story was at least deep enough to keep up a solid substantial pace 22 Commentary on the gameplay centered almost exclusively on the combat Leadbetter remarked that the game features a wealth of different adversaries each with different capabilities that make each confrontation a different tactical challenge 6 Next Generation and Crispin Boyer of EGM both praised the pixie system as adding further depth to the game 17 22 However Boyer along with Ward also said that the enemy animations often drag on too long slowing the pace of battle 17 29 Ward still had an overall positive impression of the combat and asserted that The game is well balanced and provides a fighting challenge without making it impossible to win scenarios 29 EGM s Shawn Smith disagreed saying the enemy types get increasingly hard too quickly 17 In contrast GamePro said the fact that players do not lose any of the items they have acquired when their party is wiped out makes the game too easy 29 References Edit Leadbetter Richard July 1997 News The Greatest Role Playing Games Sega Saturn Magazine No 21 Emap International Limited p 7 Sega Sets a New Standard in Role Playing Games With Shining the Holy Ark Business Wire Berkshire Hathaway July 14 1997 Archived from the original on 2001 03 06 Retrieved 2021 08 11 Shining the Holy Ark Electronic Gaming Monthly No 93 Ziff Davis April 1997 p 39 a b c d e Shining the Holy Ark The Shining Series Gets Back to Basics Electronic Gaming Monthly No 96 Ziff Davis July 1997 p 101 Introducing Shining the Holy Ark Sega Saturn Magazine No 17 Emap International Limited March 1997 p 98 a b c d e f g Leadbetter Rich June 1997 Review Shining the Holy Ark Sega Saturn Magazine No 20 Emap International Limited pp 72 73 Leadbetter Rich June 1997 Ark de Triumph Sega Saturn Magazine No 20 Emap International Limited pp 52 57 Complete script for USA translation Archived 2010 11 30 at the Wayback Machine Shining Force Central Shining Force Chronology and Connections Shining Force Central NG Alphas Shining the Holy Ark Next Generation No 25 Imagine Media January 1997 p 130 November 2009 Behind the Scenes Shining Force GamesTM 90 136 41 Tokyo Game Show 96 Japan Shows Off Next Generation No 24 Imagine Media December 1996 p 15 Levy Stuart Semrad Ed November 1996 Behind the Screens at the Tokyo Game Show Electronic Gaming Monthly No 88 Ziff Davis pp 156 7 Shining the Holy Ark Review Score Archived from the original on 2019 12 09 Valves Paul June 1997 Shining the Holy Ark Computer and Video Games No 187 pp 74 75 Retrieved November 28 2021 Shining the Holy Ark Edge No 46 June 1997 pp 84 85 Retrieved November 28 2021 a b c d e f Review Crew Shining the Holy Ark Electronic Gaming Monthly No 97 Ziff Davis August 1997 p 51 Viewpoint GameFan Vol 5 no 7 July 1997 pp 14 16 Retrieved November 28 2021 Shining the Holy Ark review for the SATURN GameRevolution Archived from the original on March 20 2007 Retrieved November 28 2021 a b c Ward Trent August 8 1997 Shining the Holy Ark Review GameSpot Retrieved November 8 2018 Toose Dan September 1997 Shining the Holy Ark Hyper No 47 pp 60 61 Retrieved November 28 2021 a b c d e Shine On Next Generation No 33 Imagine Media September 1997 p 132 Wolfen August 1999 Shining the Holy Ark Player One in French No 77 pp 46 48 Retrieved November 28 2021 Commodore Wheeler 1999 Shining the Holy Ark RPGFan Archived from the original on July 18 2001 Retrieved November 28 2021 Tan Jeremy June 6 2000 Shining the Holy Ark RPGFan Retrieved November 28 2021 Boulette Bryan Shining the Holy Ark Staff Retroview RPGamer Archived from the original on December 2 2008 Retrieved November 28 2021 Kamikaze Marceio March 1997 Shining the Holy Ark Super GamePower in Portuguese No 36 p 20 Retrieved November 28 2021 The Punisher June 1997 Shining the Holy Ark Superjuegos in Spanish No 62 pp 70 72 Retrieved November 28 2021 a b c d e f Johnny Ballgame September 1997 Shining the Holy Ark GamePro No 108 IDG p 121 External links EditShining the Holy Ark at MobyGames Retrieved from https en wikipedia org w index php title Shining the Holy Ark amp oldid 1178580910, wikipedia, wiki, book, books, library,

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