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Treasure of the Rudras

Treasure of the Rudras (ルドラの秘宝, Rudora no Hihou, "Treasure of Rudra") is a Japanese role-playing game released by Square in 1996, and the company's last developed for the Super Famicom.

Rudra no Hihou
Developer(s)Square
Publisher(s)Square
Director(s)Kouze Ide
Artist(s)Keita Amemiya
Writer(s)Kouze Ide
Katsuyoshi Kawahara
Hideshi Kyounen
Composer(s)Ryuji Sasai
Platform(s)Super Famicom
Release
  • JP: April 5, 1996
Genre(s)Role-playing
Mode(s)Single-player

The plot incorporates elements from Indian religions, centrally the concept of the wheel of time - every 4000 years the world is destroyed and recreated by a Rudra - the name taken from an aspect of the Hindu god of destruction, Shiva. With several races of beings already eradicated and replaced, the story takes place during the final 15 days before humans are scheduled to be wiped out as well. However, this forces the four main characters who were chosen by fate - Sion, Surlent, Riza, and Dune - to go on a quest to avert the scenario whilst uncovering the source of it all.

While the gameplay alludes to many Square games like Final Fantasy and so on, one notable deviation from the games is that of custom magic system (aka mantra system), in which players can freely create their own spells either by using both prefixes and suffixes contained within the game or just by trial and error. This of course negates the need of leveling up your characters to learn spells automatically rather than manually. Though, despite its creativity, the overall usefulness contained within each imputed spell varies.

Gameplay Edit

 
Riza using a Dark mantra against a Future.

The gameplay is divided into three main areas: the overworld map, the towns and dungeons, and battles. When in the overworld map, the player directs their characters to different locations in the game. Towns contain the prerequisite shops and villagers who offer information, while dungeons are mazelike affairs where random enemy encounters may occur. These battles may also strike on the overworld map and follow a typical RPG pattern: the player makes choices for their characters (such as whether to fight, cast a magic spell, or run away), and then the enemy takes a turn. This pattern repeats until the characters on one side all run out of hit points and die. There are 15 turns, accounting for each of the 15 days.[1]

Magic system Edit

The game features a magic system where the player can create magic spells by entering words up to six katakana characters.[2] Whereas most console RPGs give the player access to a limited number of precreated spells, it allows the player nearly total creative freedom.[1] The player can enter various magic words (called kotodama (言霊,ことだま) in the original) into their grimoire. Every one will have some effect, although most are not useful. There is an underlying framework to the system, however, which is based on the gameworld's elements.

A complete mantra generally consists of a prefix, elemental core, and suffix, although the core alone is enough to produce an effect. There are eight elements (plus healing), and of these, six are arranged in mutually antagonistic pairings: fire vs. water, wind vs. electricity, and light vs dark. The remaining two offensive elements, earth and void, have no strengths or weaknesses. Since spells are formed from letters, there are specific patterns corresponding to each element. Certain spells that use the root word tou for example, will produce lightning-based attacks, while those containing aqu will create water-based effects.

Additionally, there are prefixes and suffixes that can be added onto the base elements to change their attributes. Most of these influence the base power and cost to use the spell, but others add abnormal status effects (for example, poisoning the target) or change the mantra's range so that it only targets a single enemy instead of multiple ones or vice versa. Prefixes and suffixes with similar effects can be used in tandem to produce amplified effects.

Other mantras consist of unique words, many of them in English, that create certain effects and skip the naming system entirely. Many of these strange words are learned from in-game characters or by reading books. For example, geo is an earth-related mantra, and kingcoast is a water spell. Adding prefixes or suffixes to these usually makes something completely different (and often useless). This use of spelled-out mantras allows the player to learn magic from even their enemies. When an enemy uses magic, the player has but to write down the spells used and then to enter them into his or her own grimoire after the battle in order to have access to them. Some of these enemy spells are extremely powerful, although many are not as cost-efficient as the basic spells described above. Some are more space-efficient versions of regular spells.

Plot Edit

Setting and characters Edit

The story is divided into three major scenarios, each with a different main character: the soldier Sion, the priestess Riza, and the archaeologist Surlent.[1] As the player enters new areas and accomplishes different tasks, the human race's final 15 days slowly ebb away in a predetermined day/night cycle. The player is free to play the scenarios in any order, and may even leave one storyline to follow that of another character for a time.[1] The actions of the characters in one location and time may have an effect on the others, as well, both in the general story and in gameplay. For example, if one group of characters leaves a sacred relic somewhere, another character may come and find it on a later day in their own part of the game. After successfully completing all three scenarios, players must take on a fourth, featuring the roving thief Dune and the heroes from the previous three chapters in their final confrontation with the game's major villains.

Story Edit

Before the events of the game, the Majestic Four created the world, the most powerful of them being Mitra who was also the creator of the Earth and the moon. They then gave life to an entity known as a Rudra with power from the Guardian of Evolution, Gomorrah, who uses his Eternal Engine to facilitate new beings.

Every 4,000 years, a Rudra appears with a race of its own and the race that came before it is destroyed or driven to near extinction. Former Rudras have since become fossils that archaeologists refer to as Lago Stones. During the Great Cycle, the Danans were succeeded by the Merfolk, the Reptiles, the Giants and finally by the Humans.[1]

At the start of the game, fifteen days remain before the coming of a new Rudra and the end of humanity begins.[1] The characters Sion, Surlent, Riza and Dune each come into possession of a Jade, a treasure discovered in the Lago Stones. It is later revealed that Gomorrah requires the Jades in addition to other treasures to create a perfect Rudra, and that a weapon known as Sodom destroys every successive race from its lair on the moon.

After both Gomorrah and Sodom have been thwarted by the Jadebearers, they unite and board a Danan flying vessel known as the Ark to travel to the moon and confront Mitra. Upon defeating her, Mitra praises the Jadebearers for their strength and reveals that long ago the Majestic Four once fought a force known as the Destroyers who were a threat to the world. When the Majestic Four won, Mitra knew the Destroyers would one day return and resolved to defeat them by creating a perfect race through evolution while using the 4,000 year cycle to replace weak races with stronger ones. In an instant, Mitra passes on her knowledge of the Eternal Engine to Dune and also leaves the task of fighting the Destroyers to the human race.

During the ending, the party return home and experience a vision of a world brought to ruin by the Destroyers, which Dune interprets as a warning from Mitra. He considers using the Eternal Engine to evolve humanity, but the Jadebearers decide against it so they do not repeat Mitra's actions, and instead choose to let the human race evolve naturally.

Development Edit

The character designer for the game was Keita Amemiya.[3] Treasure of the Rudras was released for the Super Famicom on April 5, 1996, and was published by Squaresoft.[4] It was the last Square-developed release for the Super Famicom as well as the last title with game director Kouzi Ide, who went on to retire after three titles.[5][1] During the time it was released, most games had already moved onto 3D graphics, while this game still used 2D pixel art.[2] It was never localized outside Japan; it was released late in the life of the Super Famicom. A fan translation was first released. The game's unique magic system was also considered to be a major obstacle for translators.[5] It was released on the Wii Virtual Console in Japan on June 7, 2011, and the Wii U Virtual Console in Japan on December 2, 2015.[6]

Music Edit

The soundtrack was scored by Ryuji Sasai.[7] A CD of the music was released shortly after the game on April 25, 1996.[8] A CD of Square Enix music was released in Japan on July 4, 2012, and included a track of the game's music called "The Spirit Chaser (SURLENT)" by the Stealth Boys.[6][9]

A sheet music edition subtitled "Original sound version" was released by Doremi in 1998, featuring every track of the game transcribed in simple arrangements for solo piano.

Reception Edit

Brazilian magazine VideoGame commented that the title is an example of how the Super NES was the best console for role playing games, and this is just another example.[11] They also praised the graphics and gameplay as being as high quality as Square's other series Final Fantasy.[11]

The game has received praise in retrospective reviews as well. Games Radar praised the game's unique battle system of learning spells through words and combining them to make new ones, but noted that there were games from the mid-1990s that were more beatifically drawn and "narratively ambitious".[15] Retro Gamer also praised the game's magic system and also the unique approach of having three branching stories that players could exit and enter at will, and called the title a "hidden gem".[16] Destructoid compared the plot and its many shifting perspectives to Game of Thrones, but noted that the game did not appear to have been made with the same large budget as contemporary titles, and noted the difficulty of using the linguistic magic system.[1][17] Jeuxvideo.com enjoyed the title's humorous cutscenes, but were critical of the game's lack of polish.[14] Hobby Consolas called the title one of the best games ever released for the Super NES, praising the graphical detail and the innovative magic system.[18]

References Edit

  1. ^ a b c d e f g h "It Came from Japan: Treasure of the Rudras". Destructoid. November 2012. from the original on 2015-04-14. Retrieved 2015-04-07.
  2. ^ a b "【4月5日】今日は『ルドラの秘宝』の発売22周年!【レトロゲームの誕生日】". ゲームドライブ(ゲードラ) - スマホ・アナログ・レトロ・新作ゲーム情報を毎日掲載中!. Retrieved 2019-06-01.
  3. ^ "A Square of Artists". Game On! USA. Vol. 1, no. 4. United States of America: Viz Communications. 1996. p. 10.
  4. ^ a b "ルドラの秘宝". Famitsu. from the original on July 1, 2013. Retrieved May 12, 2013.
  5. ^ a b "Community & Home-brew Retro: Emulation Nation". Retro Gamer. No. 30. United Kingdom: Imagine Publishing. October 2006. p. 102.
  6. ^ a b "スクウェア・エニックスのゲーム音楽CD『Battle SQ』、『Beer SQ』の公式サイトがリニューアル、ジャケットや収録曲などが公開". Famitsu. June 6, 2012. from the original on June 10, 2013. Retrieved May 12, 2013.
  7. ^ Greening, Chris. . Square Enix Music Online. Archived from the original on February 22, 2014. Retrieved April 8, 2011.
  8. ^ Gann, Patrick. "Rudora no Hihou OSV". RPGFan. from the original on September 24, 2012. Retrieved April 8, 2011.
  9. ^ "『ルドラの秘宝』のサウンドが"iTunes Store"で甦る - ファミ通.com". www.famitsu.com. from the original on 2012-12-31. Retrieved 2019-06-01.
  10. ^ "Super Famicom Review: Rudra's Treasure". Consoles + (in French). No. 56. France. July–August 1996. p. 144.
  11. ^ a b c "Review: Rudra's Treasure". Video Game (in Portuguese). No. 63. Brazil: Sigla Editora. July 1996. p. 9.
  12. ^ Kamikaze, Marcelo (September 1996). "SNES: Hudra's Treasure". Super GamePower (in Portuguese). No. 30. Brazil: Nova Cultural. p. 32.
  13. ^ "SNES: Treasure Hunter G". Gamers. No. 11. 1996. pp. 18–21.
  14. ^ a b "Test du jeu Rudra no Hihou sur SNES". Jeuxvideo.com (in French). 26 June 2010. from the original on 2018-10-05. Retrieved 2019-06-01.
  15. ^ Feature, Anthony John Agnello 2017-03-22T16:42:34 8Z (22 March 2017). "Perfect For Nintendo Switch: The greatest RPGs you never got to play". gamesradar. from the original on 2017-06-15. Retrieved 2019-06-01.
  16. ^ House, © Future Publishing Limited Quay; Ambury, The; Engl, Bath BA1 1UA All rights reserved; number 2008885, Wales company registration (30 July 2009). "Treasure of the Rudras | Retro Gamer". www.retrogamer.net. from the original on 2015-09-19. Retrieved 2019-06-01.
  17. ^ "「シシララTV」第75回は5月9日配信。RPG「ルドラの秘宝」を特集". www.4gamer.net (in Japanese). from the original on 2016-05-10. Retrieved 2019-06-01.
  18. ^ Alonso, Álvaro (2019-04-19). "Los mejores JRPG de la historia que jamás salieron de Japón". HobbyConsolas (in Spanish). from the original on 2019-04-19. Retrieved 2019-06-01.

External links Edit

  • Rudra no Hihō at Square-Enix.com (in Japanese)

treasure, rudras, ルドラの秘宝, rudora, hihou, treasure, rudra, japanese, role, playing, game, released, square, 1996, company, last, developed, super, famicom, rudra, hihoudeveloper, squarepublisher, squaredirector, kouze, ideartist, keita, amemiyawriter, kouze, id. Treasure of the Rudras ルドラの秘宝 Rudora no Hihou Treasure of Rudra is a Japanese role playing game released by Square in 1996 and the company s last developed for the Super Famicom Rudra no HihouDeveloper s SquarePublisher s SquareDirector s Kouze IdeArtist s Keita AmemiyaWriter s Kouze IdeKatsuyoshi KawaharaHideshi KyounenComposer s Ryuji SasaiPlatform s Super FamicomReleaseJP April 5 1996Genre s Role playingMode s Single playerThe plot incorporates elements from Indian religions centrally the concept of the wheel of time every 4000 years the world is destroyed and recreated by a Rudra the name taken from an aspect of the Hindu god of destruction Shiva With several races of beings already eradicated and replaced the story takes place during the final 15 days before humans are scheduled to be wiped out as well However this forces the four main characters who were chosen by fate Sion Surlent Riza and Dune to go on a quest to avert the scenario whilst uncovering the source of it all While the gameplay alludes to many Square games like Final Fantasy and so on one notable deviation from the games is that of custom magic system aka mantra system in which players can freely create their own spells either by using both prefixes and suffixes contained within the game or just by trial and error This of course negates the need of leveling up your characters to learn spells automatically rather than manually Though despite its creativity the overall usefulness contained within each imputed spell varies Contents 1 Gameplay 1 1 Magic system 2 Plot 2 1 Setting and characters 2 2 Story 3 Development 4 Music 5 Reception 6 References 7 External linksGameplay Edit Riza using a Dark mantra against a Future The gameplay is divided into three main areas the overworld map the towns and dungeons and battles When in the overworld map the player directs their characters to different locations in the game Towns contain the prerequisite shops and villagers who offer information while dungeons are mazelike affairs where random enemy encounters may occur These battles may also strike on the overworld map and follow a typical RPG pattern the player makes choices for their characters such as whether to fight cast a magic spell or run away and then the enemy takes a turn This pattern repeats until the characters on one side all run out of hit points and die There are 15 turns accounting for each of the 15 days 1 Magic system Edit The game features a magic system where the player can create magic spells by entering words up to six katakana characters 2 Whereas most console RPGs give the player access to a limited number of precreated spells it allows the player nearly total creative freedom 1 The player can enter various magic words called kotodama 言霊 ことだま in the original into their grimoire Every one will have some effect although most are not useful There is an underlying framework to the system however which is based on the gameworld s elements A complete mantra generally consists of a prefix elemental core and suffix although the core alone is enough to produce an effect There are eight elements plus healing and of these six are arranged in mutually antagonistic pairings fire vs water wind vs electricity and light vs dark The remaining two offensive elements earth and void have no strengths or weaknesses Since spells are formed from letters there are specific patterns corresponding to each element Certain spells that use the root word tou for example will produce lightning based attacks while those containing aqu will create water based effects Additionally there are prefixes and suffixes that can be added onto the base elements to change their attributes Most of these influence the base power and cost to use the spell but others add abnormal status effects for example poisoning the target or change the mantra s range so that it only targets a single enemy instead of multiple ones or vice versa Prefixes and suffixes with similar effects can be used in tandem to produce amplified effects Other mantras consist of unique words many of them in English that create certain effects and skip the naming system entirely Many of these strange words are learned from in game characters or by reading books For example geo is an earth related mantra and kingcoast is a water spell Adding prefixes or suffixes to these usually makes something completely different and often useless This use of spelled out mantras allows the player to learn magic from even their enemies When an enemy uses magic the player has but to write down the spells used and then to enter them into his or her own grimoire after the battle in order to have access to them Some of these enemy spells are extremely powerful although many are not as cost efficient as the basic spells described above Some are more space efficient versions of regular spells Plot EditSetting and characters Edit The story is divided into three major scenarios each with a different main character the soldier Sion the priestess Riza and the archaeologist Surlent 1 As the player enters new areas and accomplishes different tasks the human race s final 15 days slowly ebb away in a predetermined day night cycle The player is free to play the scenarios in any order and may even leave one storyline to follow that of another character for a time 1 The actions of the characters in one location and time may have an effect on the others as well both in the general story and in gameplay For example if one group of characters leaves a sacred relic somewhere another character may come and find it on a later day in their own part of the game After successfully completing all three scenarios players must take on a fourth featuring the roving thief Dune and the heroes from the previous three chapters in their final confrontation with the game s major villains Story Edit Before the events of the game the Majestic Four created the world the most powerful of them being Mitra who was also the creator of the Earth and the moon They then gave life to an entity known as a Rudra with power from the Guardian of Evolution Gomorrah who uses his Eternal Engine to facilitate new beings Every 4 000 years a Rudra appears with a race of its own and the race that came before it is destroyed or driven to near extinction Former Rudras have since become fossils that archaeologists refer to as Lago Stones During the Great Cycle the Danans were succeeded by the Merfolk the Reptiles the Giants and finally by the Humans 1 At the start of the game fifteen days remain before the coming of a new Rudra and the end of humanity begins 1 The characters Sion Surlent Riza and Dune each come into possession of a Jade a treasure discovered in the Lago Stones It is later revealed that Gomorrah requires the Jades in addition to other treasures to create a perfect Rudra and that a weapon known as Sodom destroys every successive race from its lair on the moon After both Gomorrah and Sodom have been thwarted by the Jadebearers they unite and board a Danan flying vessel known as the Ark to travel to the moon and confront Mitra Upon defeating her Mitra praises the Jadebearers for their strength and reveals that long ago the Majestic Four once fought a force known as the Destroyers who were a threat to the world When the Majestic Four won Mitra knew the Destroyers would one day return and resolved to defeat them by creating a perfect race through evolution while using the 4 000 year cycle to replace weak races with stronger ones In an instant Mitra passes on her knowledge of the Eternal Engine to Dune and also leaves the task of fighting the Destroyers to the human race During the ending the party return home and experience a vision of a world brought to ruin by the Destroyers which Dune interprets as a warning from Mitra He considers using the Eternal Engine to evolve humanity but the Jadebearers decide against it so they do not repeat Mitra s actions and instead choose to let the human race evolve naturally Development EditThe character designer for the game was Keita Amemiya 3 Treasure of the Rudras was released for the Super Famicom on April 5 1996 and was published by Squaresoft 4 It was the last Square developed release for the Super Famicom as well as the last title with game director Kouzi Ide who went on to retire after three titles 5 1 During the time it was released most games had already moved onto 3D graphics while this game still used 2D pixel art 2 It was never localized outside Japan it was released late in the life of the Super Famicom A fan translation was first released The game s unique magic system was also considered to be a major obstacle for translators 5 It was released on the Wii Virtual Console in Japan on June 7 2011 and the Wii U Virtual Console in Japan on December 2 2015 6 Music EditThe soundtrack was scored by Ryuji Sasai 7 A CD of the music was released shortly after the game on April 25 1996 8 A CD of Square Enix music was released in Japan on July 4 2012 and included a track of the game s music called The Spirit Chaser SURLENT by the Stealth Boys 6 9 A sheet music edition subtitled Original sound version was released by Doremi in 1998 featuring every track of the game transcribed in simple arrangements for solo piano Reception EditReceptionReview scoresPublicationScoreFamitsu31 40 4 Consoles 92 10 VideoGame9 3 11 Super GamePower4 5 12 Gamers91 100 13 Jeuxvideo com15 20 14 Brazilian magazine VideoGame commented that the title is an example of how the Super NES was the best console for role playing games and this is just another example 11 They also praised the graphics and gameplay as being as high quality as Square s other series Final Fantasy 11 The game has received praise in retrospective reviews as well Games Radar praised the game s unique battle system of learning spells through words and combining them to make new ones but noted that there were games from the mid 1990s that were more beatifically drawn and narratively ambitious 15 Retro Gamer also praised the game s magic system and also the unique approach of having three branching stories that players could exit and enter at will and called the title a hidden gem 16 Destructoid compared the plot and its many shifting perspectives to Game of Thrones but noted that the game did not appear to have been made with the same large budget as contemporary titles and noted the difficulty of using the linguistic magic system 1 17 Jeuxvideo com enjoyed the title s humorous cutscenes but were critical of the game s lack of polish 14 Hobby Consolas called the title one of the best games ever released for the Super NES praising the graphical detail and the innovative magic system 18 References Edit a b c d e f g h It Came from Japan Treasure of the Rudras Destructoid November 2012 Archived from the original on 2015 04 14 Retrieved 2015 04 07 a b 4月5日 今日は ルドラの秘宝 の発売22周年 レトロゲームの誕生日 ゲームドライブ ゲードラ スマホ アナログ レトロ 新作ゲーム情報を毎日掲載中 Retrieved 2019 06 01 A Square of Artists Game On USA Vol 1 no 4 United States of America Viz Communications 1996 p 10 a b ルドラの秘宝 Famitsu Archived from the original on July 1 2013 Retrieved May 12 2013 a b Community amp Home brew Retro Emulation Nation Retro Gamer No 30 United Kingdom Imagine Publishing October 2006 p 102 a b スクウェア エニックスのゲーム音楽CD Battle SQ Beer SQ の公式サイトがリニューアル ジャケットや収録曲などが公開 Famitsu June 6 2012 Archived from the original on June 10 2013 Retrieved May 12 2013 Greening Chris Ryuji Sasai Biography Square Enix Music Online Archived from the original on February 22 2014 Retrieved April 8 2011 Gann Patrick Rudora no Hihou OSV RPGFan Archived from the original on September 24 2012 Retrieved April 8 2011 ルドラの秘宝 のサウンドが iTunes Store で甦る ファミ通 com www famitsu com Archived from the original on 2012 12 31 Retrieved 2019 06 01 Super Famicom Review Rudra s Treasure Consoles in French No 56 France July August 1996 p 144 a b c Review Rudra s Treasure Video Game in Portuguese No 63 Brazil Sigla Editora July 1996 p 9 Kamikaze Marcelo September 1996 SNES Hudra s Treasure Super GamePower in Portuguese No 30 Brazil Nova Cultural p 32 SNES Treasure Hunter G Gamers No 11 1996 pp 18 21 a b Test du jeu Rudra no Hihou sur SNES Jeuxvideo com in French 26 June 2010 Archived from the original on 2018 10 05 Retrieved 2019 06 01 Feature Anthony John Agnello 2017 03 22T16 42 34 8Z 22 March 2017 Perfect For Nintendo Switch The greatest RPGs you never got to play gamesradar Archived from the original on 2017 06 15 Retrieved 2019 06 01 House c Future Publishing Limited Quay Ambury The Engl Bath BA1 1UA All rights reserved number 2008885 Wales company registration 30 July 2009 Treasure of the Rudras Retro Gamer www retrogamer net Archived from the original on 2015 09 19 Retrieved 2019 06 01 シシララTV 第75回は5月9日配信 RPG ルドラの秘宝 を特集 www 4gamer net in Japanese Archived from the original on 2016 05 10 Retrieved 2019 06 01 Alonso Alvaro 2019 04 19 Los mejores JRPG de la historia que jamas salieron de Japon HobbyConsolas in Spanish Archived from the original on 2019 04 19 Retrieved 2019 06 01 External links EditRudra no Hihō at Square Enix com in Japanese Retrieved from https en wikipedia org w index php title Treasure of the Rudras amp oldid 1163259356, wikipedia, wiki, book, books, library,

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