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Kula World

Kula World (Roll Away in North America and KulaQuest (クーラクエスト, KūraKuesuto) in Japan) is a 3D platform puzzle video game developed by Game Design Sweden AB for the Sony PlayStation, which places the player in control of a Kula beach ball. The main objective of the game is to collect keys which unlock the level exits, as well as coins and jewels along the way. The game makes use of alternative physics, changing the direction of gravity as the ball moves.

Kula World
Developer(s)Game Design Sweden AB
Publisher(s)
Designer(s)Stefan Persson
Jens Rudberg
Jesper Rudberg
Johannes Söderqvist
Programmer(s)Stefan Persson
Jens Rudberg
Jesper Rudberg
Artist(s)Johannes Söderqvist
Composer(s)Twice a Man
Platform(s)PlayStation, Android
Release
10 July 1998
  • PlayStation
    • EU: 10 July 1998
    • NA: 27 November 1998[1]
    • JP: 27 May 1999
    Android
    5 May 2011
Genre(s)Platform, puzzle
Mode(s)Single-player, multiplayer

Gameplay

Various elements and obstacles are introduced as one moves on to new levels, which means that the complexity and level of puzzle solving required gradually increases as the game progresses. The game involves making ingenious use of the various types of platforms and surrounding objects, from moving platforms and transporters to bouncing platforms and jumping pills.

Bonus levels can be unlocked by gathering five fruits (one available in each stage). If one enters a bonus level, the word "BONUS" appears. Completing the bonus stage requires one to 'activate' all the cubes on all platforms by rolling over them. The bonus stages also become more complex as the game progresses.

Points are awarded when the player collects keys, treasures, and fruits and also when they complete levels. Points are deducted if the Kula ball is spiked, captured, melted, burnt by a laser, falls/slides off or simply runs out of time, all of which require the player to restart the level - providing the score has not fallen below zero, in which case, the game ends.

A two-player mode is available, with two variations of the game. A time trial and a version called "copycat". In the time trial the players take turns to determine who can complete each stage in the quickest time possible. The "copycat" version is a kind of memory tester. It involves one player starting off making two moves, and the next player then copies those moves and adds two of their own. The first player then has to copy all of the moves so far and add two more moves at the end. This continues until one of the players makes a mistake, after which the opponent is awarded a point. A move constitutes either changing direction, moving forward or jumping (either on the spot/forwards or onto another platform).

Reception

Kula World received generally positive reviews from video game publications.[2] Edge praised the game for gradually introducing new challenges as the player advances through the stages, comparing the game's progression to a "good Nintendo title". However, the magazine criticized the game's lack of replay value and the multiplayer mode for not offering split screen gameplay.[4] GamePro said of the game's import, "Sadly, you'll always play the same worlds in the same order, which greatly hinders replayability, so consider this one a rental or a trade-in."[14][b] In Japan, Famitsu gave it a score of 29 out of 40.[7]

The game was nominated for the "Best Puzzle Game" award at the 1998 OPM Editors' Awards, which went to Devil Dice.[15]

Notes

  1. ^ In Electronic Gaming Monthly's review of the import, one critic gave it 7.5/10, another gave it 6.5/10, and the rest gave it each a score of 7/10.
  2. ^ GamePro gave the import three 4/5 scores for graphics, sound, and control, and 3/5 for fun factor.

References

  1. ^ GameSpot staff (25 November 1998). "Now Shipping [date mislabeled as "April 28, 2000"]". GameSpot. Red Ventures. from the original on 5 March 2000. Retrieved 17 November 2020.
  2. ^ a b . GameRankings. CBS Interactive. Archived from the original on 1 May 2019. Retrieved 20 November 2020.
  3. ^ Gregor Menasian (9 February 1999). . Gamecenter. CNET. Archived from the original on 15 August 2000. Retrieved 27 November 2021.
  4. ^ a b Edge staff (July 1998). "Kula World". Edge. No. 60. Future Publishing. p. 94. Retrieved 20 November 2020.
  5. ^ Shawn Smith; Dean Hager; Dan Hsu; Ken "Sushi-X" Williams (October 1998). "Kula World [Import]" (PDF). Electronic Gaming Monthly. No. 111. Ziff Davis. p. 263. Retrieved 27 November 2021.
  6. ^ Dan Whitehead (28 January 2008). "PSN Roundup (Kula World)". Eurogamer. Gamer Network. Retrieved 19 August 2017.
  7. ^ a b "クーラクエスト [PS]". Famitsu (in Japanese). Enterbrain. Retrieved 20 November 2020.
  8. ^ . Game Informer. No. 65. FuncoLand. September 1998. Archived from the original on 13 September 1999. Retrieved 20 November 2020.
  9. ^ Joe Fielder (30 December 1998). "Rollaway [sic] Review". GameSpot. Red Ventures. Retrieved 18 June 2017.
  10. ^ Douglass C. Perry (9 December 1998). "Roll Away". IGN. Ziff Davis. Retrieved 18 June 2017.
  11. ^ "Roll Away". Official U.S. PlayStation Magazine. Vol. 2, no. 2. Ziff Davis. November 1998.
  12. ^ "Roll Away". PSM. No. 15. Imagine Media. November 1998. p. 48. Retrieved 20 November 2020.
  13. ^ James Bottorff (1999). . The Cincinnati Enquirer. Gannett Company. Archived from the original on 28 November 1999. Retrieved 19 August 2017.
  14. ^ Boba Fatt (October 1998). "Kula World [Import]". GamePro. No. 121. IDG Entertainment. p. 176. Retrieved 20 November 2020.
  15. ^ "1998 OPM Editors' Awards (Best Puzzle Game)". Official U.S. PlayStation Magazine. Vol. 2, no. 5. Ziff Davis. February 1999. p. 97. Retrieved 27 November 2021.

External links

kula, world, roll, away, redirects, here, back, door, slam, album, roll, away, album, toshiba, futuristic, computer, roll, away, computer, roll, away, north, america, kulaquest, クーラクエスト, kūrakuesuto, japan, platform, puzzle, video, game, developed, game, desig. Roll Away redirects here For the Back Door Slam album see Roll Away album For Toshiba s futuristic computer see roll away computer Kula World Roll Away in North America and KulaQuest クーラクエスト KuraKuesuto in Japan is a 3D platform puzzle video game developed by Game Design Sweden AB for the Sony PlayStation which places the player in control of a Kula beach ball The main objective of the game is to collect keys which unlock the level exits as well as coins and jewels along the way The game makes use of alternative physics changing the direction of gravity as the ball moves Kula WorldDeveloper s Game Design Sweden ABPublisher s EU JP Sony Computer EntertainmentNA PsygnosisDesigner s Stefan PerssonJens RudbergJesper RudbergJohannes SoderqvistProgrammer s Stefan PerssonJens RudbergJesper RudbergArtist s Johannes SoderqvistComposer s Twice a ManPlatform s PlayStation AndroidRelease10 July 1998 PlayStationEU 10 July 1998NA 27 November 1998 1 JP 27 May 1999Android5 May 2011Genre s Platform puzzleMode s Single player multiplayer Contents 1 Gameplay 2 Reception 3 Notes 4 References 5 External linksGameplay EditVarious elements and obstacles are introduced as one moves on to new levels which means that the complexity and level of puzzle solving required gradually increases as the game progresses The game involves making ingenious use of the various types of platforms and surrounding objects from moving platforms and transporters to bouncing platforms and jumping pills Bonus levels can be unlocked by gathering five fruits one available in each stage If one enters a bonus level the word BONUS appears Completing the bonus stage requires one to activate all the cubes on all platforms by rolling over them The bonus stages also become more complex as the game progresses Points are awarded when the player collects keys treasures and fruits and also when they complete levels Points are deducted if the Kula ball is spiked captured melted burnt by a laser falls slides off or simply runs out of time all of which require the player to restart the level providing the score has not fallen below zero in which case the game ends A two player mode is available with two variations of the game A time trial and a version called copycat In the time trial the players take turns to determine who can complete each stage in the quickest time possible The copycat version is a kind of memory tester It involves one player starting off making two moves and the next player then copies those moves and adds two of their own The first player then has to copy all of the moves so far and add two more moves at the end This continues until one of the players makes a mistake after which the opponent is awarded a point A move constitutes either changing direction moving forward or jumping either on the spot forwards or onto another platform Reception EditReceptionAggregate scoreAggregatorScoreGameRankings81 2 Review scoresPublicationScoreCNET Gamecenter9 10 3 Edge6 10 4 Electronic Gaming Monthly7 10 5 a Eurogamer7 10 6 Famitsu29 40 7 Game Informer7 5 10 8 GameSpot7 6 10 9 IGN8 9 10 10 Official U S PlayStation Magazine 11 PlayStation The Official Magazine 12 The Cincinnati Enquirer 13 Kula World received generally positive reviews from video game publications 2 Edge praised the game for gradually introducing new challenges as the player advances through the stages comparing the game s progression to a good Nintendo title However the magazine criticized the game s lack of replay value and the multiplayer mode for not offering split screen gameplay 4 GamePro said of the game s import Sadly you ll always play the same worlds in the same order which greatly hinders replayability so consider this one a rental or a trade in 14 b In Japan Famitsu gave it a score of 29 out of 40 7 The game was nominated for the Best Puzzle Game award at the 1998 OPM Editors Awards which went to Devil Dice 15 Notes Edit In Electronic Gaming Monthly s review of the import one critic gave it 7 5 10 another gave it 6 5 10 and the rest gave it each a score of 7 10 GamePro gave the import three 4 5 scores for graphics sound and control and 3 5 for fun factor References Edit GameSpot staff 25 November 1998 Now Shipping date mislabeled as April 28 2000 GameSpot Red Ventures Archived from the original on 5 March 2000 Retrieved 17 November 2020 a b Roll Away for PlayStation GameRankings CBS Interactive Archived from the original on 1 May 2019 Retrieved 20 November 2020 Gregor Menasian 9 February 1999 Roll Away Gamecenter CNET Archived from the original on 15 August 2000 Retrieved 27 November 2021 a b Edge staff July 1998 Kula World Edge No 60 Future Publishing p 94 Retrieved 20 November 2020 Shawn Smith Dean Hager Dan Hsu Ken Sushi X Williams October 1998 Kula World Import PDF Electronic Gaming Monthly No 111 Ziff Davis p 263 Retrieved 27 November 2021 Dan Whitehead 28 January 2008 PSN Roundup Kula World Eurogamer Gamer Network Retrieved 19 August 2017 a b クーラクエスト PS Famitsu in Japanese Enterbrain Retrieved 20 November 2020 Kula World Import Game Informer No 65 FuncoLand September 1998 Archived from the original on 13 September 1999 Retrieved 20 November 2020 Joe Fielder 30 December 1998 Rollaway sic Review GameSpot Red Ventures Retrieved 18 June 2017 Douglass C Perry 9 December 1998 Roll Away IGN Ziff Davis Retrieved 18 June 2017 Roll Away Official U S PlayStation Magazine Vol 2 no 2 Ziff Davis November 1998 Roll Away PSM No 15 Imagine Media November 1998 p 48 Retrieved 20 November 2020 James Bottorff 1999 Addictive Roll Away a challenge The Cincinnati Enquirer Gannett Company Archived from the original on 28 November 1999 Retrieved 19 August 2017 Boba Fatt October 1998 Kula World Import GamePro No 121 IDG Entertainment p 176 Retrieved 20 November 2020 1998 OPM Editors Awards Best Puzzle Game Official U S PlayStation Magazine Vol 2 no 5 Ziff Davis February 1999 p 97 Retrieved 27 November 2021 External links EditKula World at MobyGames Retrieved from https en wikipedia org w index php title Kula World amp oldid 1100419158, wikipedia, wiki, book, books, library,

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