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Wikipedia

Roberta Williams

Roberta Lynn Williams (née Heuer; born February 16, 1953)[1][2] is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995.

Roberta Williams
Roberta Williams in 2022
Born
Roberta Lynn Heuer

(1953-02-16) February 16, 1953 (age 71)
Los Angeles, California, U.S.
Occupation(s)Video game designer, writer
Known for
Spouse
(m. 1972)
Children2
Website
  • sierragamers.com
  • robertasbook.com
  • cygnusentertainment.com

Sierra was acquired by CUC International in 1996, leading to layoffs and management changes. Williams took a brief sabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of King's Quest: Mask of Eternity in 1998, she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure, released in January 2023 as Colossal Cave.

Several publications have named Roberta Williams as one of the best or most influential creators in the video game industry, for co-founding Sierra, pioneering the graphic adventure game genre, and creating the King's Quest series. Several publications have called her the "Queen of adventure games". She has received the Industry Icon Award from The Game Awards, and the Pioneer Award at the Game Developers Choice Awards.

Early life and career edit

 
Ken Williams, Roberta's husband and co-founder of Sierra

Born in Los Angeles, Roberta Heuer grew up in rural Southern California as the daughter of an agricultural inspector.[3][2] A shy child with a vivid imagination, she often created fairy-tale adventure stories to entertain her family.[4] She would lie in bed and imagine fantastical situations, which she sometimes described as her "movies".[3] She met her future husband Ken Williams when they were both teenagers, and the two began dating.[5] After high school she became a clerk at the Los Angeles County Welfare Department, in part thanks to her father's connections working in local government.[6] In late 1972 Roberta married Ken just a few days after his eighteenth birthday,[6] and gave birth to their first son in November 1973.[6] The couple briefly moved to Illinois, where she was employed as a computer operator,[6] soon moving back to Los Angeles where she took a job at Lawry's Foods as a computer programmer working in COBOL.[6]

By 1979 the couple had two children.[4] Ken was employed as a computer programmer and consultant, working on large IBM mainframe machines.[4][7] They wanted to leave Los Angeles to fulfill their dream of living in the woods.[6] As Ken brainstormed ideas for a technology business that could become viable outside of a major city, Roberta purchased an Apple II computer for the family,[6][8] which strained their expenses.[3] Roberta's love of computers grew as she played several text adventure games.[4]

Game design career edit

Early graphic adventure games (1979–1983) edit

 
Advertisement from On-Line Systems' June 1981 issue of 'The On-Line Letter for some Hi-Res Adventure games, including both Mystery House and The Wizard and the Princess

Around 1979, Roberta Williams was an avid player of Colossal Cave Adventure, a text adventure program running on a mainframe, 3,000 miles away,[9] via Ken's teletype machine.[10][11][12]

She was inspired to speak to her husband Ken Williams about her[13] vision for what a video game could be,[14] drawing influence from Agatha Christie's story And Then There Were None,[1] and the board game Clue.[10] Roberta convinced Ken to provide the coding work to program the game, while she contributed her experience with fiction and storytelling.[14] Roberta drew the pictures using her Apple II and a Versawriter, a graphics tablet that could be used to hand-trace a piece of paper and input the image into a computer.[7][10] Since no programs existed to read the Versawriter image, Ken had to write one,[14] eventually compressing nearly seventy images onto a 5¼-inch minifloppy disk.[10]

The result was Mystery House, an adventure game with black and white graphics for the Apple II computer.[15] Released in 1980, the game was distributed by mail order, advertised in computer magazines under the name of Ken's consulting company, On-Line Systems.[3] The game soon sold ten thousand copies,[8] with Roberta personally packing the disks and supporting materials in Ziploc bags, and answering her home phone to provide hints for the game's puzzles.[3] Ken began to personally distribute copies of the game to computer stores. He quit his consulting job, with hopes that it would allow the couple to eventually move out of the city.[3]

They released the Wizard and the Princess later that year, improving on their previous title with color graphics and dithering.[3][16] The game sold 60,000 copies, leading them to hire more employees for distribution and programming.[3] Encouraged by the success of their first two games, On-Line Systems switched its focus from consulting to game development.[16] Roberta's ambitions grew with the design of Time Zone, a time-travelling game spanning thousands of years, which was released on twelve disks in 1982.[3] Around this time, Roberta's parents retired and moved to Oakhurst, California, and she hoped to move close by.[6] With their company expanding, the couple was finally able to move On-Line Systems from Simi Valley, California to Coarsegold.[17] They also changed their company name to Sierra On-Line, based on its location near the Sierra Nevada mountains.[18]

After just two years Sierra had grown to nearly a hundred employees with $10 million in revenue.[3] Sierra's success started to attract investors, including venture capitalists.[15] Around this time, Jim Henson approached Ken Williams to create a game adaptation of The Dark Crystal, before the film's release.[3] Roberta was excited by the project, believing video games to be a facet of entertainment as much as film.[3] She designed much of the game adaptation on paper; it was finalized and released in 1983.[19] The high-profile game caused the company to attract mainstream media attention, and Roberta hoped that the entertainment industry would not just recognize the value of games, but also the value of the artists who created them.[3]

Programmers, authors are going to be the future new entertainers ... It might be presumptuous to say they might be new Robert Redfords ... but to a certain extent [they will be] idolized. Tomorrow's heroes.

Roberta Williams, 1982 interview[3]

King's Quest breakthrough (1983–1994) edit

By 1983 Sierra's new investors pushed the company to diversify into video game cartridges for platforms such as the Atari.[15] The video game industry soon experienced a crash, and Sierra's board of directors began to push a merger with Spinnaker Software, an educational software company.[15] When Spinnaker presented their proposal to the Sierra board, Roberta proclaimed, "These guys are a joke. No one in the industry respects them. Can't we talk about something productive?"[6] Although Ken Williams was amenable to the deal, Roberta strongly opposed it, and the merger did not proceed.[15] Sierra was forced to downsize to 30 employees,[6] and the Williams family mortgaged their home to pay their remaining employees.[15]

Sierra had cultivated a strong relationship with IBM as the IBM PC was being developed, and Wizard and the Princess was one of the first games released for the computer under the title Adventure in Serenia. Around the time of Sierra's financial difficulties, IBM offered to invest in the struggling company, with hopes of creating a game that could showcase the technical capabilities of their upcoming IBM PCjr.[16] Roberta had wanted to build on her experience with The Wizard and the Princess with a fully animated adventure game, in a pseudo-3D world.[6] This led to the 1984 release of King's Quest,[17] conceived as a blend of common fairy tales that could be directly experienced as a game.[20] Although the PCjr was considered a failure, King's Quest was ported to many other platforms and quickly rose to bestseller status.[16] The game was considered revolutionary for its pseudo-3D elements,[21] becoming the first adventure game to allow the player character to move in front of, behind, or over other objects on the screen.[8][16] It was also the first computer game to support the 16-color EGA standard,[16] setting a new standard for future graphic adventure games.[21]

 
Roberta Williams at a celebration of On-Line Systems' first anniversary, 1981

Meanwhile, Roberta continued her role as designer of the King's Quest series,[22] which earned a reputation for its unique style of storytelling, as well as its increasingly advanced graphics and technology.[17] The 1986 release of King's Quest III: To Heir is Human was larger and longer than previous games in the series, and earned a ranking on Time's list of 50 Best Video Games of All Time.[23] When King's Quest IV: The Perils of Rosella was released in 1988, it was one of the first games to receive sound card support,[24] and one of the first adventure games to support a mouse.[25] It was also one of the first games to feature a female protagonist,[24][26] a creative decision that Williams seeded by introducing the character in the previous game.[27] Some of her peers cautioned that this might deter men from playing the game,[28] but it was even more commercially successful than previous installments.[25] A post-release survey revealed that most men did not mind playing as a female protagonist, whereas many female players preferred the experience.[28] Sierra received registration cards for the game with a near 40% female audience, leading journalists to credit Williams with expanding the player base for personal computer games.[22] King's Quest IV has been considered one of the most influential video games of all time, impacting the design of games such as Maniac Mansion and other LucasArts adventure games.[25]

 
Roberta Williams on the cover of the Fall 1989 edition of the Sierra Magazine.

Williams continued to design other titles, such as the educational title Mixed-Up Mother Goose.[29] The game went on to sell more than 500,000 copies,[30] and the CD-ROM version earned the Software Publishers Association Excellence in Software Award for Best Early Education Program.[29] In 1989 Williams released another mystery adventure game called The Colonel's Bequest, which iterated on ideas from her original Mystery House game with more detailed graphics and improved text parsing.[31] The game was still rare for featuring a female protagonist,[26] and deviated from the traditional adventure game formula to become more of an interactive mystery, putting more onus on the player to discover the plot.[32] The 1990 release of King's Quest V became the first game to use an icon-based interface, continuing the series' innovations in game design.[16][33] The game was critically acclaimed, winning several awards upon release,[34][35][36] with Computer Gaming World including it in their 1996 list of greatest games of all time.[37]

By the early 1990s Sierra was a publicly traded company, generating $100 million per year in revenue.[15] The company released The Dagger of Amon Ra in 1991, a sequel to The Colonel's Bequest based on characters and concepts created by Williams.[38] Meanwhile, Williams worked with Jane Jensen to design King's Quest VI.[39] Released in 1992, it was recognized by several publications as one of the best adventure games, if not one of the best games overall.[40][41][42] By the mid 1990s, Williams was considered the company's most popular game designer, particularly for her success with the King's Quest series.[3] The saga is still remembered as the only video game series created and maintained by a female designer.[22]

 
Roberta Williams (right) with fellow On-Line Systems employees Maria Stahl (left) and Diane Siegal (middle) at a celebration of the company's first anniversary in 1981

Later games and career exit (1995–1999) edit

Williams branched out from her work on King's Quest by designing Phantasmagoria, a realistic horror adventure game.[21] As a long time fan of the novels of Stephen King, she had often contemplated whether it was possible to create a terrifying video game.[6] Because she believed it would be difficult to make a truly frightening game without live actors,[6] the game was created entirely in full-motion video.[16] The production ultimately cost $4 million, with a team of nearly two hundred people[28] and a script of more than five hundred pages.[1] Designed as a mature title for adults,[28] the game was marketed as an interactive film,[16] and published on seven CD-ROMs.[1] Although Phantasmagoria received a mixed critical reception, it was one of the most commercially successful adventure games[16] and Sierra's bestselling game,[6] selling more than a million copies upon its release in 1995.[1] Williams recalls the game as her favorite achievement.[21]

In 1996 Sierra was sold to CUC International for more than a billion dollars in stock.[15][28] Roberta had opposed the deal, and several other high-ranking Sierra employees had felt there was something suspicious about CUC's financials.[15] Roberta ultimately acquiesced, recognizing that the terms of the deal were too favorable to refuse, and that she could be sued by their shareholders if she failed to maximize their value.[15] The company's management and decision-making dramatically changed under CUC,[18] leading Ken Williams to leave his role at Sierra and work directly for their new parent company.[15] The CUC restructuring also led to lay-offs.[16] Roberta Williams took a sabbatical from the game industry,[43] as the company released The Roberta Williams Anthology, a compilation of 14 games.[28]

Roberta Williams returned to game development in early 1997 to work on King's Quest: Mask of Eternity.[43] She hoped to re-introduce some interactivity absent in Phantasmagoria,[44] and to embrace the advances in 3D graphics technology.[15] Sierra had changed significantly as a company, and its new management insisted on adding elements from popular role-playing games such as Diablo, while straying from the game's traditional adventure elements.[15][45] When she removed certain role-playing elements, the team would re-add them, leading to a power struggle with management.[15] Roberta's frustrations with her lack of control were coupled with suspicions of CUC, after allegations of financial fraud had surfaced about the company. Worried about the company's future, she talked to Ken about selling their stock.[15] The couple soon divested from the company, Ken resigning at the end of 1997, and Roberta staying to finish Mask of Eternity.[15] Released in 1998, the game was considered a commercial and critical disappointment, leading to further layoffs, and the sale of Sierra to Vivendi.[16] That year, CUC was convicted of financial fraud, having exaggerated their revenues by more than half a billion dollars (equivalent to $930 million in 2023).[15] The decline of Sierra had an emotional impact on Roberta,[15] who left the company in 1999.[46] By the 2000s, Sierra's assets were held by Activision Blizzard,[21] after a merger between Activision and Vivendi.[47]

Retirement edit

After the release of King's Quest: Mask of Eternity, Roberta Williams described herself as taking a sabbatical from the game industry in 1999.[48] In actuality, both she and Ken had signed a non-compete clause with CUC that prevented them from working in the game industry for five years. According to Ken, "By the time the five years were up, we had moved on to other ventures,"[6] thus ending Roberta's career in the game industry after 18 years and 20 games.[46] At that time, she stayed away from the public eye and rarely spoke to the press.[49] In a rare 2006 interview she said her greatest achievement was creating Phantasmagoria, though she expressed her love of the King's Quest series for its influence on her early career.[20] Williams said that her role as a game designer was in the past, and that she was focused on writing a historical novel.[20] She has also focused on travel,[46] becoming an avid sailor with her husband.[17]

In 2011 the video game website Gamezebo reported that she had returned from her sabbatical as a design consultant on the social network game Odd Manor, for Facebook.[50] By 2012, Replay Games had recruited Sierra veterans Al Lowe and Paul Trowe to return to the Leisure Suit Larry adventure game series, which led Trowe to try to persuade the Williamses to return to the game industry.[51] Activision hired Telltale Games to develop a new entry in the King's Quest series. Williams declined to work on the game, but did offer some advice.[52] The game was later canceled in 2013.[53] Activision attempted to revive the Sierra brand in 2014, leading developer The Odd Gentlemen to create King's Quest: A Knight to Remember.[54] According to the studio, they consulted with Roberta Williams "to make a game like they would make if they had continued making adventure games".[55]

In 2019 Vancouver Film School announced The Roberta Williams Women in Game Design Scholarship, in partnership with game studios The Coalition and Blackbird Interactive.[56] In 2021, Williams self-published her first novel Farewell to Tara, set in mid-1800s Ireland during the time of the Great Famine.[57]

 
Roberta and Ken Williams at the Game Developers Conference in 2022

Roberta and Ken announced plans to return to game development in June 2021, in collaboration with artist Marcus Maximus Mera.[58][59] In an interview that same year, she expressed caution that a veteran game designer could successfully return to the industry after an extended break, saying there are merits to ending one's career at its peak.[45] In 2022 the team revealed that their new studio Cygnus Entertainment was creating a remake of Colossal Cave Adventure titled Colossal Cave 3D Adventure.[60] Roberta explained that this pioneering game from the 1970s had inspired her career, and she was excited to re-imagine it as an interactive 3D experience.[61]

Legacy and accolades edit

In 1995, Next Generation included Roberta Williams among their list of 75 power players in the game industry.[62] Computer Gaming World also ranked her as tenth on their 1997 list of the most influential people in computer gaming, praising her impact on the design of adventure games.[63] GameSpot likewise ranked her number ten on their 1999 list of "the most influential people in computer gaming of all time" for "pushing the envelope of graphic adventures" and being "especially proactive in creating games from a woman's point of view and titles that appealed to the mainstream market, all the while integrating the latest technologies in graphics and sound wherever possible".[10] In 2009, IGN included both her and Ken in the 23rd position on the list of top game creators of all time, highlighting their role in co-founding Sierra as "the company behind some of the best and most well known adventure games of the '80s and '90s".[21]

Computer Gaming World inducted Roberta Williams into their Hall of Fame in 2011.[64] Both Roberta and Ken were given an Industry Icon Award at The Game Awards in 2014.[14] She also earned the Pioneer Award at the 20th Game Developers Choice Awards in March 2020, for her influential work in the graphical adventure game genre with Mystery House, as well as her role in creating the King's Quest series and co-founding Sierra.[17][65]

Ken Williams has described her as a perfectionist, "extremely smart, intuitive and usually right. She can't be managed."[5] Ars Technica has called her "one of the more iconic figures in adventure gaming", noting her as one of the first well-known female game designers, and praising her writing and design work on Phantasmagoria and the King's Quest series.[46] Smithsonian magazine has noted her as a pioneer of graphic adventure games, for creating the first home computer game to include graphics.[14] Several publications have referred to her as "the Queen of adventure games".[4][8][66][67]

Roberta Williams has personally inspired the characters and artwork of other games. She posed for the cover of the game Softporn Adventure by Chuck Benton, published by On-Line Systems.[46][68] She posed much later with her children as Mother Goose for the cover photograph of Mixed-Up Mother Goose.[46] She also makes a cameo appearance in Leisure Suit Larry 3, where Larry interrupts her while "directing" a scene for King's Quest IV.[69] Ellie Williams, protagonist of the 2013 video game series The Last of Us is named for Ken and Roberta.[70] She was also a source of inspiration for the character of Cameron Howe in the AMC television drama Halt and Catch Fire.[71] The Williams family donated a collection of design materials to the International Center for the History of Electronic Games.[56]

Works edit

Games edit

Novels edit

  • Farewell to Tara (2021)

References edit

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External links edit

  • Official website  
  • Roberta Williams at MobyGames  
  • Roberta Williams at IMDb  

roberta, williams, roberta, lynn, williams, née, heuer, born, february, 1953, american, video, game, designer, writer, founded, sierra, line, with, husband, game, developer, williams, 1980, first, game, mystery, house, became, modest, commercial, success, cred. Roberta Lynn Williams nee Heuer born February 16 1953 1 2 is an American video game designer and writer who co founded Sierra On Line with her husband game developer Ken Williams In 1980 her first game Mystery House became a modest commercial success it is credited as the first graphic adventure game She is also known for creating and maintaining the King s Quest series as well as designing the full motion video game Phantasmagoria in 1995 Roberta WilliamsRoberta Williams in 2022BornRoberta Lynn Heuer 1953 02 16 February 16 1953 age 71 Los Angeles California U S Occupation s Video game designer writerKnown forKing s QuestMystery HousePhantasmagoriaSpouseKen Williams m 1972 wbr Children2Websitesierragamers wbr comrobertasbook wbr comcygnusentertainment wbr com Sierra was acquired by CUC International in 1996 leading to layoffs and management changes Williams took a brief sabbatical and returned to the company in a game design role but grew increasingly frustrated with CUC s creative and business decisions After the release of King s Quest Mask of Eternity in 1998 she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction In 2021 she released her historical novel Farewell to Tara Soon after she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure released in January 2023 as Colossal Cave Several publications have named Roberta Williams as one of the best or most influential creators in the video game industry for co founding Sierra pioneering the graphic adventure game genre and creating the King s Quest series Several publications have called her the Queen of adventure games She has received the Industry Icon Award from The Game Awards and the Pioneer Award at the Game Developers Choice Awards Contents 1 Early life and career 2 Game design career 2 1 Early graphic adventure games 1979 1983 2 2 King s Quest breakthrough 1983 1994 2 3 Later games and career exit 1995 1999 3 Retirement 4 Legacy and accolades 5 Works 5 1 Games 5 2 Novels 6 References 7 External linksEarly life and career edit nbsp Ken Williams Roberta s husband and co founder of Sierra Born in Los Angeles Roberta Heuer grew up in rural Southern California as the daughter of an agricultural inspector 3 2 A shy child with a vivid imagination she often created fairy tale adventure stories to entertain her family 4 She would lie in bed and imagine fantastical situations which she sometimes described as her movies 3 She met her future husband Ken Williams when they were both teenagers and the two began dating 5 After high school she became a clerk at the Los Angeles County Welfare Department in part thanks to her father s connections working in local government 6 In late 1972 Roberta married Ken just a few days after his eighteenth birthday 6 and gave birth to their first son in November 1973 6 The couple briefly moved to Illinois where she was employed as a computer operator 6 soon moving back to Los Angeles where she took a job at Lawry s Foods as a computer programmer working in COBOL 6 By 1979 the couple had two children 4 Ken was employed as a computer programmer and consultant working on large IBM mainframe machines 4 7 They wanted to leave Los Angeles to fulfill their dream of living in the woods 6 As Ken brainstormed ideas for a technology business that could become viable outside of a major city Roberta purchased an Apple II computer for the family 6 8 which strained their expenses 3 Roberta s love of computers grew as she played several text adventure games 4 Game design career editEarly graphic adventure games 1979 1983 edit nbsp Advertisement from On Line Systems June 1981 issue of The On Line Letterfor someHi Res Adventuregames including bothMystery HouseandThe Wizard and the Princess Around 1979 Roberta Williams was an avid player of Colossal Cave Adventure a text adventure program running on a mainframe 3 000 miles away 9 via Ken s teletype machine 10 11 12 She was inspired to speak to her husband Ken Williams about her 13 vision for what a video game could be 14 drawing influence from Agatha Christie s story And Then There Were None 1 and the board game Clue 10 Roberta convinced Ken to provide the coding work to program the game while she contributed her experience with fiction and storytelling 14 Roberta drew the pictures using her Apple II and a Versawriter a graphics tablet that could be used to hand trace a piece of paper and input the image into a computer 7 10 Since no programs existed to read the Versawriter image Ken had to write one 14 eventually compressing nearly seventy images onto a 5 inch minifloppy disk 10 The result was Mystery House an adventure game with black and white graphics for the Apple II computer 15 Released in 1980 the game was distributed by mail order advertised in computer magazines under the name of Ken s consulting company On Line Systems 3 The game soon sold ten thousand copies 8 with Roberta personally packing the disks and supporting materials in Ziploc bags and answering her home phone to provide hints for the game s puzzles 3 Ken began to personally distribute copies of the game to computer stores He quit his consulting job with hopes that it would allow the couple to eventually move out of the city 3 They released the Wizard and the Princess later that year improving on their previous title with color graphics and dithering 3 16 The game sold 60 000 copies leading them to hire more employees for distribution and programming 3 Encouraged by the success of their first two games On Line Systems switched its focus from consulting to game development 16 Roberta s ambitions grew with the design of Time Zone a time travelling game spanning thousands of years which was released on twelve disks in 1982 3 Around this time Roberta s parents retired and moved to Oakhurst California and she hoped to move close by 6 With their company expanding the couple was finally able to move On Line Systems from Simi Valley California to Coarsegold 17 They also changed their company name to Sierra On Line based on its location near the Sierra Nevada mountains 18 After just two years Sierra had grown to nearly a hundred employees with 10 million in revenue 3 Sierra s success started to attract investors including venture capitalists 15 Around this time Jim Henson approached Ken Williams to create a game adaptation of The Dark Crystal before the film s release 3 Roberta was excited by the project believing video games to be a facet of entertainment as much as film 3 She designed much of the game adaptation on paper it was finalized and released in 1983 19 The high profile game caused the company to attract mainstream media attention and Roberta hoped that the entertainment industry would not just recognize the value of games but also the value of the artists who created them 3 Programmers authors are going to be the future new entertainers It might be presumptuous to say they might be new Robert Redfords but to a certain extent they will be idolized Tomorrow s heroes Roberta Williams 1982 interview 3 King s Quest breakthrough 1983 1994 edit By 1983 Sierra s new investors pushed the company to diversify into video game cartridges for platforms such as the Atari 15 The video game industry soon experienced a crash and Sierra s board of directors began to push a merger with Spinnaker Software an educational software company 15 When Spinnaker presented their proposal to the Sierra board Roberta proclaimed These guys are a joke No one in the industry respects them Can t we talk about something productive 6 Although Ken Williams was amenable to the deal Roberta strongly opposed it and the merger did not proceed 15 Sierra was forced to downsize to 30 employees 6 and the Williams family mortgaged their home to pay their remaining employees 15 Sierra had cultivated a strong relationship with IBM as the IBM PC was being developed and Wizard and the Princess was one of the first games released for the computer under the title Adventure in Serenia Around the time of Sierra s financial difficulties IBM offered to invest in the struggling company with hopes of creating a game that could showcase the technical capabilities of their upcoming IBM PCjr 16 Roberta had wanted to build on her experience with The Wizard and the Princess with a fully animated adventure game in a pseudo 3D world 6 This led to the 1984 release of King s Quest 17 conceived as a blend of common fairy tales that could be directly experienced as a game 20 Although the PCjr was considered a failure King s Quest was ported to many other platforms and quickly rose to bestseller status 16 The game was considered revolutionary for its pseudo 3D elements 21 becoming the first adventure game to allow the player character to move in front of behind or over other objects on the screen 8 16 It was also the first computer game to support the 16 color EGA standard 16 setting a new standard for future graphic adventure games 21 nbsp Roberta Williams at a celebration of On Line Systems first anniversary 1981 Meanwhile Roberta continued her role as designer of the King s Quest series 22 which earned a reputation for its unique style of storytelling as well as its increasingly advanced graphics and technology 17 The 1986 release of King s Quest III To Heir is Human was larger and longer than previous games in the series and earned a ranking on Time s list of 50 Best Video Games of All Time 23 When King s Quest IV The Perils of Rosella was released in 1988 it was one of the first games to receive sound card support 24 and one of the first adventure games to support a mouse 25 It was also one of the first games to feature a female protagonist 24 26 a creative decision that Williams seeded by introducing the character in the previous game 27 Some of her peers cautioned that this might deter men from playing the game 28 but it was even more commercially successful than previous installments 25 A post release survey revealed that most men did not mind playing as a female protagonist whereas many female players preferred the experience 28 Sierra received registration cards for the game with a near 40 female audience leading journalists to credit Williams with expanding the player base for personal computer games 22 King s Quest IV has been considered one of the most influential video games of all time impacting the design of games such as Maniac Mansion and other LucasArts adventure games 25 nbsp Roberta Williams on the cover of the Fall 1989 edition of the Sierra Magazine Williams continued to design other titles such as the educational title Mixed Up Mother Goose 29 The game went on to sell more than 500 000 copies 30 and the CD ROM version earned the Software Publishers Association Excellence in Software Award for Best Early Education Program 29 In 1989 Williams released another mystery adventure game called The Colonel s Bequest which iterated on ideas from her original Mystery House game with more detailed graphics and improved text parsing 31 The game was still rare for featuring a female protagonist 26 and deviated from the traditional adventure game formula to become more of an interactive mystery putting more onus on the player to discover the plot 32 The 1990 release of King s Quest V became the first game to use an icon based interface continuing the series innovations in game design 16 33 The game was critically acclaimed winning several awards upon release 34 35 36 with Computer Gaming World including it in their 1996 list of greatest games of all time 37 By the early 1990s Sierra was a publicly traded company generating 100 million per year in revenue 15 The company released The Dagger of Amon Ra in 1991 a sequel to The Colonel s Bequest based on characters and concepts created by Williams 38 Meanwhile Williams worked with Jane Jensen to design King s Quest VI 39 Released in 1992 it was recognized by several publications as one of the best adventure games if not one of the best games overall 40 41 42 By the mid 1990s Williams was considered the company s most popular game designer particularly for her success with the King s Quest series 3 The saga is still remembered as the only video game series created and maintained by a female designer 22 nbsp Roberta Williams right with fellow On Line Systems employees Maria Stahl left and Diane Siegal middle at a celebration of the company s first anniversary in 1981 Later games and career exit 1995 1999 edit Williams branched out from her work on King s Quest by designing Phantasmagoria a realistic horror adventure game 21 As a long time fan of the novels of Stephen King she had often contemplated whether it was possible to create a terrifying video game 6 Because she believed it would be difficult to make a truly frightening game without live actors 6 the game was created entirely in full motion video 16 The production ultimately cost 4 million with a team of nearly two hundred people 28 and a script of more than five hundred pages 1 Designed as a mature title for adults 28 the game was marketed as an interactive film 16 and published on seven CD ROMs 1 Although Phantasmagoria received a mixed critical reception it was one of the most commercially successful adventure games 16 and Sierra s bestselling game 6 selling more than a million copies upon its release in 1995 1 Williams recalls the game as her favorite achievement 21 In 1996 Sierra was sold to CUC International for more than a billion dollars in stock 15 28 Roberta had opposed the deal and several other high ranking Sierra employees had felt there was something suspicious about CUC s financials 15 Roberta ultimately acquiesced recognizing that the terms of the deal were too favorable to refuse and that she could be sued by their shareholders if she failed to maximize their value 15 The company s management and decision making dramatically changed under CUC 18 leading Ken Williams to leave his role at Sierra and work directly for their new parent company 15 The CUC restructuring also led to lay offs 16 Roberta Williams took a sabbatical from the game industry 43 as the company released The Roberta Williams Anthology a compilation of 14 games 28 Roberta Williams returned to game development in early 1997 to work on King s Quest Mask of Eternity 43 She hoped to re introduce some interactivity absent in Phantasmagoria 44 and to embrace the advances in 3D graphics technology 15 Sierra had changed significantly as a company and its new management insisted on adding elements from popular role playing games such as Diablo while straying from the game s traditional adventure elements 15 45 When she removed certain role playing elements the team would re add them leading to a power struggle with management 15 Roberta s frustrations with her lack of control were coupled with suspicions of CUC after allegations of financial fraud had surfaced about the company Worried about the company s future she talked to Ken about selling their stock 15 The couple soon divested from the company Ken resigning at the end of 1997 and Roberta staying to finish Mask of Eternity 15 Released in 1998 the game was considered a commercial and critical disappointment leading to further layoffs and the sale of Sierra to Vivendi 16 That year CUC was convicted of financial fraud having exaggerated their revenues by more than half a billion dollars equivalent to 930 million in 2023 15 The decline of Sierra had an emotional impact on Roberta 15 who left the company in 1999 46 By the 2000s Sierra s assets were held by Activision Blizzard 21 after a merger between Activision and Vivendi 47 Retirement editAfter the release of King s Quest Mask of Eternity Roberta Williams described herself as taking a sabbatical from the game industry in 1999 48 In actuality both she and Ken had signed a non compete clause with CUC that prevented them from working in the game industry for five years According to Ken By the time the five years were up we had moved on to other ventures 6 thus ending Roberta s career in the game industry after 18 years and 20 games 46 At that time she stayed away from the public eye and rarely spoke to the press 49 In a rare 2006 interview she said her greatest achievement was creating Phantasmagoria though she expressed her love of the King s Quest series for its influence on her early career 20 Williams said that her role as a game designer was in the past and that she was focused on writing a historical novel 20 She has also focused on travel 46 becoming an avid sailor with her husband 17 In 2011 the video game website Gamezebo reported that she had returned from her sabbatical as a design consultant on the social network game Odd Manor for Facebook 50 By 2012 Replay Games had recruited Sierra veterans Al Lowe and Paul Trowe to return to the Leisure Suit Larry adventure game series which led Trowe to try to persuade the Williamses to return to the game industry 51 Activision hired Telltale Games to develop a new entry in the King s Quest series Williams declined to work on the game but did offer some advice 52 The game was later canceled in 2013 53 Activision attempted to revive the Sierra brand in 2014 leading developer The Odd Gentlemen to create King s Quest A Knight to Remember 54 According to the studio they consulted with Roberta Williams to make a game like they would make if they had continued making adventure games 55 In 2019 Vancouver Film School announced The Roberta Williams Women in Game Design Scholarship in partnership with game studios The Coalition and Blackbird Interactive 56 In 2021 Williams self published her first novel Farewell to Tara set in mid 1800s Ireland during the time of the Great Famine 57 nbsp Roberta and Ken Williams at the Game Developers Conference in 2022 Roberta and Ken announced plans to return to game development in June 2021 in collaboration with artist Marcus Maximus Mera 58 59 In an interview that same year she expressed caution that a veteran game designer could successfully return to the industry after an extended break saying there are merits to ending one s career at its peak 45 In 2022 the team revealed that their new studio Cygnus Entertainment was creating a remake of Colossal Cave Adventure titled Colossal Cave 3D Adventure 60 Roberta explained that this pioneering game from the 1970s had inspired her career and she was excited to re imagine it as an interactive 3D experience 61 Legacy and accolades editIn 1995 Next Generation included Roberta Williams among their list of 75 power players in the game industry 62 Computer Gaming World also ranked her as tenth on their 1997 list of the most influential people in computer gaming praising her impact on the design of adventure games 63 GameSpot likewise ranked her number ten on their 1999 list of the most influential people in computer gaming of all time for pushing the envelope of graphic adventures and being especially proactive in creating games from a woman s point of view and titles that appealed to the mainstream market all the while integrating the latest technologies in graphics and sound wherever possible 10 In 2009 IGN included both her and Ken in the 23rd position on the list of top game creators of all time highlighting their role in co founding Sierra as the company behind some of the best and most well known adventure games of the 80s and 90s 21 Computer Gaming World inducted Roberta Williams into their Hall of Fame in 2011 64 Both Roberta and Ken were given an Industry Icon Award at The Game Awards in 2014 14 She also earned the Pioneer Award at the 20th Game Developers Choice Awards in March 2020 for her influential work in the graphical adventure game genre with Mystery House as well as her role in creating the King s Quest series and co founding Sierra 17 65 Ken Williams has described her as a perfectionist extremely smart intuitive and usually right She can t be managed 5 Ars Technica has called her one of the more iconic figures in adventure gaming noting her as one of the first well known female game designers and praising her writing and design work on Phantasmagoria and the King s Quest series 46 Smithsonian magazine has noted her as a pioneer of graphic adventure games for creating the first home computer game to include graphics 14 Several publications have referred to her as the Queen of adventure games 4 8 66 67 Roberta Williams has personally inspired the characters and artwork of other games She posed for the cover of the game Softporn Adventure by Chuck Benton published by On Line Systems 46 68 She posed much later with her children as Mother Goose for the cover photograph of Mixed Up Mother Goose 46 She also makes a cameo appearance in Leisure Suit Larry 3 where Larry interrupts her while directing a scene for King s Quest IV 69 Ellie Williams protagonist of the 2013 video game series The Last of Us is named for Ken and Roberta 70 She was also a source of inspiration for the character of Cameron Howe in the AMC television drama Halt and Catch Fire 71 The Williams family donated a collection of design materials to the International Center for the History of Electronic Games 56 Works editGames edit Mystery House 1980 Wizard and the Princess 1980 Mission Asteroid 1981 Time Zone 1982 The Dark Crystal 1983 King s Quest I Quest for the Crown 1984 Mickey s Space Adventure 1984 King s Quest II Romancing the Throne 1985 King s Quest III To Heir Is Human 1986 Mixed Up Mother Goose 1987 King s Quest IV The Perils of Rosella 1988 Laura Bow The Colonel s Bequest 1989 King s Quest V Absence Makes the Heart Go Yonder 1990 King s Quest 1 Quest for the Crown Remake 1990 Mixed Up Mother Goose Multimedia 1990 Laura Bow in The Dagger of Amon Ra 1992 King s Quest VI Heir Today Gone Tomorrow 1992 King s Quest VII The Princeless Bride 1994 Mixed Up Mother Goose Deluxe 1995 Phantasmagoria 1995 Shivers 1995 King s Quest Mask of Eternity 1998 Odd Manor 2014 72 Colossal Cave Remake 2023 73 Novels edit Farewell to Tara 2021 References edit a b c d e Fish Charlie May 30 2021 The History of Video Games White Owl pp 44 46 ISBN 978 1 5267 7900 7 a b Givens Linda Holden November 27 2019 Williams Roberta Lynn b 1953 HistoryLink Retrieved November 13 2022 a b c d e f g h i j k l m n o Levy Steven May 19 2010 Hackers Heroes of the Computer Revolution 25th Anniversary Edition O Reilly Media pp 241 245 253 267 288 309 316 320 357 392 ISBN 978 1 4493 9374 8 a b c d e Katz Alan August 6 2019 Awesome Achievers in Technology Super and Strange Facts about 12 Almost Famous History Makers Running Press ISBN 978 0 7624 6335 0 a b Bonner Jerry The Rise of Sierra Online Wasn t Exactly a Fairytale Wired ISSN 1059 1028 Retrieved November 25 2021 a b c d e f g h i j k l m n o Williams Ken July 24 2020 Not All Fairy Tales Have Happy Endings The Rise and Fall of Sierra On Line Lulu Press Inc ISBN 978 1 716 72736 8 a b Roberta Williams Lemelson MIT Program Retrieved March 22 2019 a b c d Sherman Jill August 2018 25 Women Who Thought of It First Capstone p 21 ISBN 978 0 7565 5852 9 https www researchgate net publication 329424653 Let s Begin Again Sierra On Line and the Origins of the Graphical Adventure Game https repo library stonybrook edu xmlui bitstream handle 11401 77213 Nooney grad sunysb 0771E 12015 pdf sequence 1 https www thestranger com fall arts 2022 2022 09 20 78488459 round the world and back again a b c d e The Most Influential People in Computer Gaming of All Time GameSpot February 24 1999 Archived from the original on May 17 2005 Retrieved May 17 2005 https files eric ed gov fulltext EJ1166784 pdf http www club cc cmu edu ajo disseminate Jonathan Lessard Adventure Before Adventure Games 2013 02 13 pdf http www veugen net pdf dd chapter 3 history pdf https rickadams org adventure https ifarchive org if archive games zcode Advent Crowther z8 https ifarchive org if archive games source inform Advent Crowther source txt https www ifwiki org Adventure https ifarchive org if archive games zcode Advent z5 https archive org details msdos Classic Adventure The Original Colossal Cave 1996 https grack com demos adventure https github com mmastrac adventure Nooney Laine December 2013 A Pedestal A Table A Love Letter Archaeologies of Gender in Videogame History Game Studies 13 2 a b c d e Eschner Kat February 16 2017 The Pioneer of Graphic Adventure Games Was a Woman Smithsonian Magazine Retrieved November 24 2021 a b c d e f g h i j k l m n o p q r Fyfe Duncan October 29 2020 How Sierra Was Captured Then Killed by a Massive Accounting Fraud Vice Retrieved October 30 2020 a b c d e f g h i j k l Moss Richard January 26 2011 A truly graphic adventure the 25 year rise and fall of a beloved genre Ars Technica Retrieved February 2 2012 a b c d e Adventure game trailblazer Roberta Williams to receive Pioneer Award at GDC 2020 Gamasutra February 26 2020 Retrieved February 26 2020 a b Jong Philip March 28 2006 Ken Williams Interview Adventure Classic Gaming Retrieved November 26 2021 Anderson John March 1983 The Dark Crystal Creative Computing p 168 Retrieved September 13 2008 a b c Jong Philip July 16 2006 Roberta Williams Interview Adventure Classic Gaming Retrieved July 14 2015 a b c d e f Ken Williams amp Roberta Williams IGN Archived from the original on March 10 2009 Retrieved February 2 2012 a b c Mejia Robert Banks Jaime Adams Aubrie August 17 2017 100 Greatest Video Game Franchises Rowman amp Littlefield pp 97 99 ISBN 978 1 4422 7815 8 The 50 Best Video Games of All Time Time August 23 2016 Archived from the original on August 26 2016 Retrieved September 19 2016 a b Andreadis Kosta May 25 2014 Revisiting King s Quest IV The Perils of Rosella IGN Archived from the original on August 9 2014 Retrieved November 6 2015 a b c GameSpot Staff November 7 2000 The 15 Most Influential Games of All Time King s Quest IV The Perils of Rosella GameSpot p 13 Archived from the original on May 25 2005 Retrieved February 17 2020 a b Ardai Charles November 1997 A Woman s Place Computer Gaming World Vol 160 p 381 Marold Abby February 17 2001 Interviews Roberta Williams WomenGamers Archived from the original on February 17 2001 Retrieved November 25 2021 a b c d e f Newsweek Staff March 30 1997 Sierra s Queen Is Still On Top Of Her Game Newsweek Retrieved November 25 2021 a b Celebrating Software Computer Gaming World June 1991 p 64 Retrieved November 17 2013 Sierra On Line December 1995 Advertisement Mixed Up Mother Goose Deluxe PC Gamer US Vol 2 no 12 p 62 Alexander Leigh October 9 2014 Lo Fi Let s Play The Colonel s Bequest Rock Paper Shotgun Retrieved November 24 2021 Kalata Kurt November 22 2010 The Colonel s Bequest Hardcore Gaming 101 Retrieved November 25 2021 NG Alphas King s Quest Mask of Eternity Next Generation No 30 June 1997 pp 72 75 Computer Gaming World s 1991 Games of the Year Awards Computer Gaming World November 1991 p 38 Retrieved November 18 2013 Isn t That Just Spiffy Computer Gaming World February 1992 p 112 Retrieved November 24 2013 Riding the Cutting Edge Interaction Vol Winter 1993 1993 pp 36 37 150 Best Games of All Time Computer Gaming World November 1996 pp 64 80 Retrieved March 25 2016 Kalata Kurt November 22 2009 Laura Bow in The Dagger of Amon Ra Hardcore Gaming 101 Retrieved November 25 2021 Ceccola Russ February 1993 All about King s Quest VI EG learns the inside scoop from Roberta Williams and Jane Jensen Electronic Games Vol 1 no 5 pp 84 85 Gouskos Carrie The Greatest Games of All Time King s Quest VI Heir Today Gone Tomorrow GameSpot Archived from the original on April 10 2006 Staff August 1994 PC Gamer Top 40 The Best Games of All Time The Ten Best Games that Almost Made the Top 40 PC Gamer US No 3 p 42 Alexander Jem March 17 2015 The 10 Adventure Games That Everyone Must Play Kotaku Retrieved August 25 2017 a b Senan David Fall 1997 King s Quest Mask of Eternity InterAction Magazine An Interview with Roberta Williams and Mark Seibert Next Generation No 30 June 1997 pp 77 81 a b A Video Chat with Roberta Williams Adventure Gamers March 12 2021 Retrieved November 25 2021 a b c d e f Kuchera Ben July 18 2006 Roberta Williams After King s Quest where did she go Ars Technica Retrieved February 2 2012 Johnson Bobbie July 11 2008 Activision and Vivendi merge to create video games giant The Guardian Retrieved May 2 2022 Roberta Williams Interview Gamer s Depot 1999 Archived from the original on November 27 1999 Retrieved April 14 2007 Ribeiro Ricky May 11 2012 Mothers of Technology 10 Women Who Invented and Innovated in Tech Retrieved February 2 2017 Webster Andrew August 14 2011 Legendary King s Quest designer Roberta Williams working on Facebook s Odd Manor Gamezebo Retrieved February 2 2012 Walker John April 10 2012 Replay Trying To Bring Back Space Quest King s Quest Rock Paper Shotgun Retrieved November 24 2021 E3 2011 First King s Quest Details IGN IGN June 8 2011 Archived from the original on August 29 2011 Retrieved September 7 2012 Activision is planning something for King s Quest After Recovering the Rights From Telltale Games Digital Trends April 3 2013 Archived from the original on April 5 2013 Retrieved April 3 2013 Corriea Alexa Ray August 12 2014 Geometry Wars and King s Quest return with revived Sierra label Polygon Retrieved November 24 2021 How King s Quest Creator Roberta Williams Helped King s Quest A Knight to Remember Siliconera July 31 2015 Retrieved November 24 2021 a b Futter Mike June 26 2019 Roberta Williams legacy honored with 250 000 scholarship and internship program Yahoo Finance Retrieved November 24 2021 Farewell to Tara Official Release Announcement Retrieved March 14 2021 Rousseau Jeffrey June 3 2021 Ken and Roberta Williams making first game together in over 20 years GamesIndustry biz Retrieved June 3 2021 Cassidy Ruth May 29 2021 Sierra Entertainment s original creators might be making something new PC Gamer Retrieved November 25 2021 Bailey Kat March 29 2022 Ken And Roberta Williams Are Remaking Colossal Cave Adventure IGN Retrieved April 15 2022 Machkovech Sam April 8 2022 Roberta and Ken Williams open up about their first video game in 25 years Ars Technica Retrieved May 2 2022 75 Power Players Next Generation No 11 November 1995 pp 53 54 The Most Influential People in Computer Gaming Computer Gaming World No 159 October 1997 p 56 Computer Gaming World Hall of Fame Computer Gaming World 1up August 5 2011 Archived from the original on August 5 2011 Retrieved July 6 2013 O Connor Alice March 19 2020 Untitled Goose Game ran away with the GDC Awards game of the year trophy Rock Paper Shotgun Retrieved November 24 2021 Craddock David L August 26 2021 Game Dev Stories Volume 2 More Interviews About Game Development and Culture CRC Press ISBN 978 1 000 43393 7 Lewis Peter H December 20 1992 Sound Bytes The Queen of Gaming Reigns at Sierra On Line The New York Times ISSN 0362 4331 Retrieved November 25 2021 Nooney Laine December 2 2014 The Odd History of the First Erotic Computer Game The Atlantic Retrieved November 25 2021 Kalata Kurt August 5 2009 Hardcore Gaming 101 Leisure Suit Larry Passionate Patti in Pursuit of the Pulsating Pectorals Hardcore Gaming 101 Archived from the original on January 28 2010 Retrieved February 2 2010 Druckmann Neil December 29 2021 Personal Tweet Twitter Retrieved February 11 2023 Sirois Justin September 22 2015 Halt and Catch Fire Cameron Baltimore City Paper Archived from the original on September 26 2015 Retrieved September 22 2015 Webster Andrew August 14 2011 Legendary King s Quest designer Roberta Williams working on Facebook s Odd Manor Gamezebo Archived from the original on December 30 2014 Retrieved January 20 2022 Carpenter Nicole December 8 2022 Classic adventure game Colossal Cave returns remade in 3D in 2023 Polygon Retrieved January 19 2023 External links edit nbsp Wikiquote has quotations related to Roberta Williams Official website nbsp Roberta Williams at MobyGames nbsp Roberta Williams at IMDb nbsp Retrieved from https en wikipedia org w index php title Roberta Williams amp oldid 1219575992, wikipedia, wiki, book, books, library,

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