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RoadKill (video game)

RoadKill is an open world action-adventure video game developed by Terminal Reality and published in 2003 by Midway Games. The game has been described by Midway as "the only mission-based combat driving game set in a post-apocalyptic world".[1]

RoadKill
Developer(s)Terminal Reality
Publisher(s)Midway Games
EngineInfernal Engine
Platform(s)GameCube, Xbox, PlayStation 2
ReleasePlayStation 2 & Xbox
  • NA: October 13, 2003
  • PAL: November 21, 2003
GameCube
  • NA: October 30, 2003
Genre(s)Action, vehicular combat, Grand Theft Auto clone
Mode(s)Single-player, multiplayer

Gameplay

RoadKill is a vehicular combat game, and its gameplay is very similar to Twisted Metal, with a mission-based storyline and open-world elements inspired by Grand Theft Auto III and Grand Theft Auto: Vice City.

Like in Twisted Metal, the player controls a improvised ground combat vehicle, and in a similar fashion to Grand Theft Auto, the player performs a variety of missions to progress through the game's storyline, has an option for free-roam and is able to commit certain actions to increase their criminal ranks, such as attacking rival gangs, destroying vehicles and causing havoc.

The player starts with only one vehicle to choose from, though more vehicles can be unlocked as the game progresses, either by completing certain missions or by collecting "blueprints" scattered across the city. To fit the post-apocalyptic setting, most vehicles are heavily modified and armored 1970s muscle cars, SUV's, pickup trucks and vans; all of which are armed with mounted machine guns. Additional weapons, such as RPGs, guided missiles, sniper rifles and various explosives, can be obtained or purchased throughout the game with limited ammunition. In several missions, the player is required to control the turret gun to attack enemies whilst driven around.

The main goal of the game is to increase the criminal reputation of the player in the form of "ranks". Criminal ranks can be achieved by killing or attacking rival gangs, destroying vehicles and street racing.

The game features three different cities, and each city has its own boss, whom the player engages in a one-on-one battle to unlock the next island and progress through the storyline. In order to confront the boss, the player must complete storyline missions and jobs given by other characters, most of whom are gang leaders. Storyline missions would also unlock various customizations, weapons and vehicles.

Upon completion of certain missions or side jobs, the player is able to purchase upgrades. Upgrades allow any vehicle to have its performance improved, increased ammunition capacity, or added armor for better protection against enemy attacks. Upgrades can be obtained by visiting special garages labeled as "shops", in exchange for money.

As the game progresses, the player unlocks and obtains more weapons and vehicles. Unlocked vehicles can be accessed in the player's garage, and new weapons would spawn at various points in the city or in front of the garage. Vehicles come in two types; normal and gang-affiliated. Gang-affiliated cars are mostly distinguished by their brighter colors and appear to be more customized when compared to normal cars.

Driving a gang-affiliated vehicle will cause a certain opposing gang to become hostile and attack the player on sight upon entering their territory. Likewise, driving a law enforcement vehicle will cause all gangs in the entire city to attack and attempt to kill the protagonist, making the game more challenging. Like other open-world games, the game features a "Riot" mechanic that determines the number of Sentinels (A gang masquerading as police) that chase the player in addition to increasing severity of their crimes. When the Riot level is at maximum, the player automatically enters a "Survival" mission; where the goal is to evade and survive attacks from the Sentinels until the player loses them or picks a peace sign.

Plot

RoadKill takes place in a fictional US county named "Hell County" after a deadly disease nicknamed "The Rot" broke out before the events of the game and proceeded to wreak havoc across the world. Law and order collapses and gangs roam free to engage in warfare using vehicles armed with guns and explosives throughout every community. The county is split into three cities; Lava Falls, Blister Canyon, and Paradise City.

In the aftermath of the chaos, a survivor named Mason Strong, a drifter who joined the Sentinels led by Axl who made Mason his second in command, the Sentinels proceeded to take over Paradise City and became its draconian leader with a bigger goal of eliminating the gangs in the other cities and enslaving survivors in the wastes. However, Axl was too greedy to share his newfound power and noticing Mason's increasing influence. Attempts to have Mason killed only for him to barely survive. Now out for revenge, he washes up on a beach outside Lava Falls and finds work for the Daredevils, a clown-themed punk gang composed of Scottish and British immigrants led by the psychotic pimp Uncle Woody. After being accused of snitching to a rival Hispanic gang called Gauchos, Mason ends up having to kill Woody and escape his amusement park.

The Gauchos open the way to Blister Canyon and Mason finds a new employer, the flamboyant Section Eights led by General Warwick, a former military officer along with his right-hand man Gunny. Mason helps Warwick and Gunny in their war against the Talons. After killing Drake, the Talons' head lieutenant, Mason participates in an operation to kill the Talon leader Gordon Grim, making his way through the sewers and into Paradise City to join the South League, a football-themed gang. Mason fights their rivals, the Dreg Lords and rescues their leader, Knox, from the Sentinels who then orders Mason to launch an assault against the Dreg Lords.

With the Dreg Lords weakened, South League drives their full attention on to the Sentinels. To weaken their defenses, Mason delivers explosives to the Sentinels' territory, before destroying the generators that power Axl's propaganda broadcasts using bomb-planted RC cars. Axl starts to loses influence on the city and Mason heads to the city hall to confront Axl personally before engaging in a climactic battle, with Axl using a customized monster truck. Mason wins the battle and destroys Axl's vehicle. Axl survives the destruction and attempts to kill Mason, only to be run over by a bus. With Axl overthrown and the South League now in control of Paradise City, Mason hears a distress call from another faction of survivors, pleading for help when learning about his reputation for "setting things right". Mason then drives away from Paradise City to points unknown to assist them.

Reception

The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[19][20][21]

References

  1. ^ . Midway Games. April 17, 2003. Archived from the original on January 8, 2006. Retrieved December 31, 2016.
  2. ^ a b c EGM staff (November 2003). . Electronic Gaming Monthly. No. 172. p. 171. Archived from the original on January 6, 2004. Retrieved December 31, 2016.
  3. ^ Zoss, Jeremy (October 2003). . Game Informer. No. 126. p. 118. Archived from the original on September 19, 2008. Retrieved December 31, 2016.
  4. ^ "RoadKill (Xbox)". Game Informer. No. 126. October 2003. p. 139.
  5. ^ Dan Elektro (October 14, 2003). . GamePro. Archived from the original on February 9, 2005. Retrieved December 31, 2016.
  6. ^ a b c Dodson, Joe (October 2003). "Roadkill [sic] Review". Game Revolution. Retrieved December 31, 2016.
  7. ^ a b c Kasavin, Greg (October 10, 2003). "RoadKill Review". GameSpot. Retrieved December 31, 2016.
  8. ^ Fischer, Russ (October 10, 2003). . GameSpy. Archived from the original on October 31, 2005. Retrieved December 31, 2016.
  9. ^ Fischer, Russ (October 10, 2003). . GameSpy. Archived from the original on December 26, 2005. Retrieved December 31, 2016.
  10. ^ Watkins, Rob (October 26, 2003). "RoadKill - PS2 - Review". GameZone. from the original on February 19, 2008. Retrieved December 31, 2016.
  11. ^ Raymond, Justin (November 4, 2003). "RoadKill - XB - Review". GameZone. from the original on April 4, 2008. Retrieved December 31, 2016.
  12. ^ Carle, Chris (November 4, 2003). "Roadkill [sic] (GCN)". IGN. Retrieved December 31, 2016.
  13. ^ Carle, Chris (October 14, 2003). "RoadKill (PS2)". IGN. Retrieved December 31, 2016.
  14. ^ Carle, Chris (October 14, 2003). "Roadkill [sic] Review (Xbox)". IGN. Retrieved December 31, 2016.
  15. ^ "RoadKill". Nintendo Power. Vol. 176. February 2004. p. 150.
  16. ^ Davison, John (November 2003). . Official U.S. PlayStation Magazine. p. 138. Archived from the original on March 25, 2004. Retrieved December 31, 2016.
  17. ^ "RoadKill". Official Xbox Magazine. November 2003. p. 104.
  18. ^ a b c Porter, Alex (October 14, 2003). . Maxim. Archived from the original on February 3, 2004. Retrieved December 31, 2016.
  19. ^ a b "RoadKill for GameCube Reviews". Metacritic. Retrieved December 31, 2016.
  20. ^ a b "RoadKill for PlayStation 2 Reviews". Metacritic. Retrieved December 31, 2016.
  21. ^ a b "RoadKill for Xbox Reviews". Metacritic. Retrieved December 31, 2016.

External links

roadkill, video, game, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, roadkill, video, game, news, newspapers, book. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources RoadKill video game news newspapers books scholar JSTOR September 2012 Learn how and when to remove this template message RoadKill is an open world action adventure video game developed by Terminal Reality and published in 2003 by Midway Games The game has been described by Midway as the only mission based combat driving game set in a post apocalyptic world 1 RoadKillDeveloper s Terminal RealityPublisher s Midway GamesEngineInfernal EnginePlatform s GameCube Xbox PlayStation 2ReleasePlayStation 2 amp XboxNA October 13 2003PAL November 21 2003GameCubeNA October 30 2003Genre s Action vehicular combat Grand Theft Auto cloneMode s Single player multiplayer Contents 1 Gameplay 2 Plot 3 Reception 4 References 5 External linksGameplay EditRoadKill is a vehicular combat game and its gameplay is very similar to Twisted Metal with a mission based storyline and open world elements inspired by Grand Theft Auto III and Grand Theft Auto Vice City Like in Twisted Metal the player controls a improvised ground combat vehicle and in a similar fashion to Grand Theft Auto the player performs a variety of missions to progress through the game s storyline has an option for free roam and is able to commit certain actions to increase their criminal ranks such as attacking rival gangs destroying vehicles and causing havoc The player starts with only one vehicle to choose from though more vehicles can be unlocked as the game progresses either by completing certain missions or by collecting blueprints scattered across the city To fit the post apocalyptic setting most vehicles are heavily modified and armored 1970s muscle cars SUV s pickup trucks and vans all of which are armed with mounted machine guns Additional weapons such as RPGs guided missiles sniper rifles and various explosives can be obtained or purchased throughout the game with limited ammunition In several missions the player is required to control the turret gun to attack enemies whilst driven around The main goal of the game is to increase the criminal reputation of the player in the form of ranks Criminal ranks can be achieved by killing or attacking rival gangs destroying vehicles and street racing The game features three different cities and each city has its own boss whom the player engages in a one on one battle to unlock the next island and progress through the storyline In order to confront the boss the player must complete storyline missions and jobs given by other characters most of whom are gang leaders Storyline missions would also unlock various customizations weapons and vehicles Upon completion of certain missions or side jobs the player is able to purchase upgrades Upgrades allow any vehicle to have its performance improved increased ammunition capacity or added armor for better protection against enemy attacks Upgrades can be obtained by visiting special garages labeled as shops in exchange for money As the game progresses the player unlocks and obtains more weapons and vehicles Unlocked vehicles can be accessed in the player s garage and new weapons would spawn at various points in the city or in front of the garage Vehicles come in two types normal and gang affiliated Gang affiliated cars are mostly distinguished by their brighter colors and appear to be more customized when compared to normal cars Driving a gang affiliated vehicle will cause a certain opposing gang to become hostile and attack the player on sight upon entering their territory Likewise driving a law enforcement vehicle will cause all gangs in the entire city to attack and attempt to kill the protagonist making the game more challenging Like other open world games the game features a Riot mechanic that determines the number of Sentinels A gang masquerading as police that chase the player in addition to increasing severity of their crimes When the Riot level is at maximum the player automatically enters a Survival mission where the goal is to evade and survive attacks from the Sentinels until the player loses them or picks a peace sign Plot EditRoadKill takes place in a fictional US county named Hell County after a deadly disease nicknamed The Rot broke out before the events of the game and proceeded to wreak havoc across the world Law and order collapses and gangs roam free to engage in warfare using vehicles armed with guns and explosives throughout every community The county is split into three cities Lava Falls Blister Canyon and Paradise City In the aftermath of the chaos a survivor named Mason Strong a drifter who joined the Sentinels led by Axl who made Mason his second in command the Sentinels proceeded to take over Paradise City and became its draconian leader with a bigger goal of eliminating the gangs in the other cities and enslaving survivors in the wastes However Axl was too greedy to share his newfound power and noticing Mason s increasing influence Attempts to have Mason killed only for him to barely survive Now out for revenge he washes up on a beach outside Lava Falls and finds work for the Daredevils a clown themed punk gang composed of Scottish and British immigrants led by the psychotic pimp Uncle Woody After being accused of snitching to a rival Hispanic gang called Gauchos Mason ends up having to kill Woody and escape his amusement park The Gauchos open the way to Blister Canyon and Mason finds a new employer the flamboyant Section Eights led by General Warwick a former military officer along with his right hand man Gunny Mason helps Warwick and Gunny in their war against the Talons After killing Drake the Talons head lieutenant Mason participates in an operation to kill the Talon leader Gordon Grim making his way through the sewers and into Paradise City to join the South League a football themed gang Mason fights their rivals the Dreg Lords and rescues their leader Knox from the Sentinels who then orders Mason to launch an assault against the Dreg Lords With the Dreg Lords weakened South League drives their full attention on to the Sentinels To weaken their defenses Mason delivers explosives to the Sentinels territory before destroying the generators that power Axl s propaganda broadcasts using bomb planted RC cars Axl starts to loses influence on the city and Mason heads to the city hall to confront Axl personally before engaging in a climactic battle with Axl using a customized monster truck Mason wins the battle and destroys Axl s vehicle Axl survives the destruction and attempts to kill Mason only to be run over by a bus With Axl overthrown and the South League now in control of Paradise City Mason hears a distress call from another faction of survivors pleading for help when learning about his reputation for setting things right Mason then drives away from Paradise City to points unknown to assist them Reception EditReceptionAggregate scoreAggregatorScoreGCPS2XboxMetacritic64 100 19 71 100 20 68 100 21 Review scoresPublicationScoreGCPS2XboxElectronic Gaming Monthly6 17 10 2 6 17 10 2 6 17 10 2 Game InformerN A6 10 3 6 5 10 4 GameProN A 5 N AGameRevolutionB 6 B 6 B 6 GameSpot7 6 10 7 7 6 10 7 7 6 10 7 GameSpyN A 8 9 GameZoneN A7 8 10 10 6 5 10 11 IGN7 7 10 12 7 7 10 13 7 7 10 14 Nintendo Power1 3 5 15 N AN AOfficial U S PlayStation MagazineN A 16 N AOfficial Xbox Magazine US N AN A8 6 10 17 Maxim4 10 18 4 10 18 4 10 18 The game received mixed or average reviews on all platforms according to the review aggregation website Metacritic 19 20 21 References Edit Midway Unleashes Havoc With RoadKill The Only Mission Based Combat Driving Game Set in a Post Apocalyptic World Midway Games April 17 2003 Archived from the original on January 8 2006 Retrieved December 31 2016 a b c EGM staff November 2003 RoadKill Electronic Gaming Monthly No 172 p 171 Archived from the original on January 6 2004 Retrieved December 31 2016 Zoss Jeremy October 2003 RoadKill PS2 Game Informer No 126 p 118 Archived from the original on September 19 2008 Retrieved December 31 2016 RoadKill Xbox Game Informer No 126 October 2003 p 139 Dan Elektro October 14 2003 RoadKill Review for PS2 on GamePro com GamePro Archived from the original on February 9 2005 Retrieved December 31 2016 a b c Dodson Joe October 2003 Roadkill sic Review Game Revolution Retrieved December 31 2016 a b c Kasavin Greg October 10 2003 RoadKill Review GameSpot Retrieved December 31 2016 Fischer Russ October 10 2003 GameSpy RoadKill PS2 GameSpy Archived from the original on October 31 2005 Retrieved December 31 2016 Fischer Russ October 10 2003 GameSpy RoadKill Xbox GameSpy Archived from the original on December 26 2005 Retrieved December 31 2016 Watkins Rob October 26 2003 RoadKill PS2 Review GameZone Archived from the original on February 19 2008 Retrieved December 31 2016 Raymond Justin November 4 2003 RoadKill XB Review GameZone Archived from the original on April 4 2008 Retrieved December 31 2016 Carle Chris November 4 2003 Roadkill sic GCN IGN Retrieved December 31 2016 Carle Chris October 14 2003 RoadKill PS2 IGN Retrieved December 31 2016 Carle Chris October 14 2003 Roadkill sic Review Xbox IGN Retrieved December 31 2016 RoadKill Nintendo Power Vol 176 February 2004 p 150 Davison John November 2003 RoadKill Official U S PlayStation Magazine p 138 Archived from the original on March 25 2004 Retrieved December 31 2016 RoadKill Official Xbox Magazine November 2003 p 104 a b c Porter Alex October 14 2003 RoadKill Maxim Archived from the original on February 3 2004 Retrieved December 31 2016 a b RoadKill for GameCube Reviews Metacritic Retrieved December 31 2016 a b RoadKill for PlayStation 2 Reviews Metacritic Retrieved December 31 2016 a b RoadKill for Xbox Reviews Metacritic Retrieved December 31 2016 External links EditRoadKill at MobyGames Retrieved from https en wikipedia org w index php title RoadKill video game amp oldid 1148946151, wikipedia, wiki, book, books, library,

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