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Rainbow Cotton

Rainbow Cotton[a] is a 2000 rail shooter video game developed and published by Success exclusively for the Dreamcast. The fifth installment in the Cotton franchise, it is a follow-up to Panorama Cotton (1994) and the first 3D entry in the series. In the game, players assume the role of the titular young witch who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat the evil demon Tweed and retrieve a stolen Willow candy from York Country. Its gameplay is similar to Panorama Cotton, consisting of shooting mixed with role-playing game elements while flying through 3D environments on a predetermined track.

Rainbow Cotton
Developer(s)Success
Publisher(s)Success
Producer(s)Takato Yoshinari
Designer(s)Mizuho Sasa
Programmer(s)
  • Hiroki Honda
  • Hiromi Yoshizawa
  • Mizuho Sasa
Artist(s)
  • Hironobu Terakado
  • Manabu Kenmochi
  • Yusuke Nemoto
Composer(s)Kenichi Hirata
SeriesCotton
Platform(s)Dreamcast
ReleaseDreamcast
  • JP: January 20, 2000
Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Windows
  • WW: May 9, 2024
Genre(s)Rail shooter
Mode(s)Single-player

The staff of Rainbow Cotton mostly consisted of new members at Success, with development headed by Takato Yoshinari. The game was met with mixed to negative reception from critics, most of which reviewed it as a import title; reviewers unanimously praised the colorful 3D visual presentation but drew comparison with both Space Harrier and Panzer Dragoon due to its gameplay, which was heavily criticized by many for the frustrating controls. A remake was released on May 9, 2024 on PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Windows, marking the game's first release outside of Japan.[1]

Gameplay edit

 
Gameplay screenshot.

Rainbow Cotton is a 3D rail shooter game reminiscent of Space Harrier and Panzer Dragoon where players assume the role of young witch Cotton alongside her fairy companion Silk.[2][3] The plot involves an evil demon called Tweed, whose legion of followers steals a legendary Willow candy from York Country.[4][5] In response, the queen of Fairy Country calls upon Silk, who drafts Cotton with retrieving the stolen candy.[4][5][6] The game features gameplay similar to Panorama Cotton; the player flies through each stage, destroying constantly-moving formations of enemies and avoiding their projectiles and stage obstacles.[7] There are five stages total, which become progressively more difficult as the player progresses. Stages include towns and castles that take place across different environments.[2][3][4] Each stage also has a massive boss that must be defeated in order to advance further.[5][6]

During gameplay, players must blast various monsters and avoid being shot while collecting crystal power-ups to enhance Cotton's firepower and unleash powerful magic spells on enemies, in addition of bombs capable of obliterating enemies and hearts to restore energy.[3][4][5] Rainbow Cotton also incorporates some role playing game elements as with previous Cotton entries, as players are able to level up their attack multiple times by collecting crystals dropped by enemies.[3][5] There are also chests, doors and other bonus locations for additional items.[8] Players can rescue captured fairies from enemies, acting as "options" after being freed.[4] Players also have a full, 360-degree field of view and can look left, right, forward, and behind Cotton.[7] A new addition is a branching level system, in which stages change depending on the path taken by players.[2][9] The game also introduces two energy gauges, one for Cotton and one for her broom; players can fly when the broom has energy but if it runs out, Cotton travels on-foot while Silk will carry her during stages set in the sky.[2] The game is over once Cotton's energy runs out but players can keep playing by using a limited number of continues.

Development and release edit

Rainbow Cotton was mostly created by members at Success who were new to video game development at the time although with a few members, like composer Kenichi Hirata, that were already familiar with the Cotton series.[10][11] Production was headed by Takato Yoshinari, the founder of Success.[10][11] Mizuho Sasa, main programmer behind Cotton 100%, returned as planner and acted as co-programmer alongside Hiroki Honda and Hiromi Yoshizawa.[10][11] Visual scenes were illustrated by Manabu Kenmochi, while Hironobu Terakado and Yusuke Nemoto served as co-designers.[10][11] Other people also collaborated in its creation process, such as sound designer Tetsuro "WASi303" Sato.[10][11] During development, the game was made as a follow-up to Panorama Cotton and as such, was tentatively referred to as Panorama Cotton 2.[11][12]

Dreamcast development kits were difficult to obtain at the start of production, due to the number of units available and the cost of them at the time, so the team was unable to get a development kit for a while.[11] Because of that, Windows CE was used to get a head start on development, however, it was developed using typical Dreamcast development software in the end.[11] The game was made using development methods of "yesteryear", such as lunch breaks in the middle of the night and staff having to live at the office for months at a time.[11] The Silk fairy options having full conversations to each other was a feature of the game the team was proud of, and they also made lines for them as development went on.[11] They also had special programming that made sure that their conversations flowed correctly, and that they did not talk over each other.[11] However, Sasa retrospectively regrets making the game as difficult as it was, due to the severe bullet hit projectories of the game, and also wanted to add more to the game.[11]

The game was first announced as Panorama Cotton 2 but its final title, Rainbow Cotton, was revealed by Success in the October 1999 issue of the Japanese Dreamcast Magazine.[7][12] It was first slated for launch on December 23, 1999, with early previews showcasing a different HUD compared to the final version.[2][5][9][13] However, the game was later delayed by a month, with the final release date being January 20, 2000.[14] Although the title was not officially released outside Japan, an English fan translation was released in 2021.[15][16] On September 13, 2023, it was announced that a remake with an official English localization and refinements will be releasing on PlayStation 5, PlayStation 4, Xbox One, Nintendo Switch and Windows on May 9, 2024.[16][17]

Reception edit

Rainbow Cotton was met with mixed to negative reception from critics,[19][24] most of which reviewed it as an import title.[25][21][22] Fan reception was negative; Readers of the Japanese Dreamcast Magazine voted to give the game a 3.6716 out of 10 score, ranking at the number 418 spot, indicating a low following.[28] Possibly in response to this, designer Yusuke Nemoto retrospectively apologized for the game.[11]

Consoles +' Maxime Roure criticized the compressed presentation of anime cutscenes and automatic centering of Cotton herself, but praised the colorful and animated visuals, audio and double gauge mechanic, regarding it to be "A nice and beautiful game, which suffers from its passage to 3D because of a limited playability."[18] Likewise, GameSpot's Peter Bartholow commended the audiovisual presentation but heavily criticized the controls for being unrefined and frustrating, the automatic centering of Cotton and large size of her in-game model that limits the playfield, as well as poor animation and pacing of story cutscenes, stating that "Rainbow Cotton's core gameplay is so flawed that it leaves the overall experience unsalvageable. Even the most devoted Cotton fans will have a hard time embracing this most recent incarnation."[20]

In a similar manner as Roure and Bartholow, IGN's Anoop Gantayat criticized the controls for being frustrating and automatic centering system, issues with collision detection, overall length of each stage and obstruction of view due to the size of foreground elements but praised the cartoon-style presentation and sound.[4] Video Games' Christian Daxer commended the detailed visuals, level design and Japanese-style music but criticized issues with the camera and clipping.[23]

Dreamzone's Alexandre Faure also commended the colorful pastel-esque visuals for being reminiscent of Cotton Boomerang on Sega Saturn, speed and anime-style audio design. However, Faure felt mixed in regards to the playability and criticized issues with collision detection and repetitive action.[26] Gamers' Republic's Michael Hobbs criticized the gameplay for being tepid due to the size of Cotton herself for limiting the playfield and lack of autofire mechanism but, like Faure, praised the colorful graphics and boss fights.[27] Hardcore Gaming 101's Kurt Kalata regarded Rainbow Cotton as a "spectacular failure".[3]

Notes edit

  1. ^ Japanese: レインボーコットン, Hepburn: Reinbō Kotton

References edit

  1. ^ https://www.youtube.com/watch?v=q1t8rp-rAko
  2. ^ a b c d e Sakai, Jun (December 1999). "World Republic: Rainbow Cotton - Cotton fans raise a glass! Success' hungry little witch flies again...on the Dreamcast!". Gamers' Republic. No. 19. Millennium Publishing. p. 100.
  3. ^ a b c d e Kalata, Kurt (December 18, 2016). "Rainbow Cotton". Hardcore Gaming 101. from the original on 2021-01-19. Retrieved 2021-02-03.
  4. ^ a b c d e f g Gantayat, Anoop (January 25, 2000). "Rainbow Cotton (Import) - Flying a broom should be far more enjoyable than this. Panzer Dragoon, where are you!?". IGN. Ziff Davis. from the original on 2021-02-03. Retrieved 2021-02-03.
  5. ^ a b c d e f "Dreamcast Hot Information: Rainbow Cotton". Dreamcast Magazine (in Japanese). No. 49. SoftBank Creative. December 3, 1999. pp. 112–113.
  6. ^ a b "Rainbow Cotton". Dreamcast Magazine (in Japanese). No. 54. SoftBank Creative. January 21, 2000. p. 100.
  7. ^ a b c "Dreamcast Hot Information: Rainbow Cotton". Dreamcast Magazine (in Japanese). No. 43. SoftBank Creative. October 1, 1999. p. 118.
  8. ^ "レインボーコットン". Dreamcast Magazine (in Japanese). No. 55. SoftBank Creative. February 4, 2000. pp. 124–125.
  9. ^ a b "Dreamcast Hot Information: レインボーコットン". Dreamcast Magazine (in Japanese). No. 48. SoftBank Creative. November 19, 1999. p. 123.
  10. ^ a b c d e Success (January 20, 2000). レインボーコットン (Rainbow Cotton) (Dreamcast) (in Japanese). Success. Level/area: レインボーコットン 製作スタッフ (Rainbow Cotton Production Staff).
  11. ^ a b c d e f g h i j k l m Success (December 19, 2012). "Comment - 平田 健一; Comment - 剣持 学; Comment - 笹 瑞穂; Comment - 根本 裕介; Comment - 寺門 広修; Comment - 吉澤 宏美; Comment - 本田 大樹; Comment - 佐藤 哲郎 (WASi303); Comment - 吉成 隆杜". コットン オリジナルサウンドトラック [Cotton Original Soundtrack] (in Japanese). Wave Master. pp. 3, 6–10. Retrieved 2022-12-07.
  12. ^ a b "Release List". Dream Information (in Japanese). Vol. 8. Sega. August 1999. p. 8.
  13. ^ "Japon Previews: Rainbow Cotton". Consoles + [fr] (in French). No. 95. M.E.R.7 [fr]. December 1999. pp. 28–29.
  14. ^ "レインボーコットン | ドリームキャスト". Soft Consumer (in Japanese). Sega. 2014. from the original on 2014-08-05. Retrieved 2021-02-04.
  15. ^ Traynor, Patrick (July 31, 2021). "Rainbow Cotton Fan Translation Released For Dreamcast". SHIRO!. SHIRO Media Group. from the original on 2021-07-31. Retrieved 2021-08-06.
  16. ^ a b Yarwood, Jack (September 14, 2023). "Dreamcast Rail Shooter Rainbow Cotton Is Getting Its First Western Release". Time Extension. Hookshot Media. from the original on 2023-09-18. Retrieved 2023-09-20.
  17. ^ Romano, Sal (September 13, 2023). "Rainbow Cotton coming to PS5, PS4, Xbox One, Switch, and PC in spring 2024". Gematsu. Gematsu. Retrieved 2023-09-13.
  18. ^ a b Roure, Maxime (March 2000). "Test Dreamcast - Rainbow Cotton". Consoles + [fr] (in French). No. 98. M.E.R.7 [fr]. p. 105.
  19. ^ a b "New Games Cross Review: レインボーコットン". Famitsu (in Japanese). No. 580. ASCII Corporation. January 28, 2000. p. 30.
  20. ^ a b Bartholow, Peter (April 28, 2000). "Rainbow Cotton (Import) Review - While the game may sport a spiffy set of tech specs, Rainbow Cotton's core gameplay is so flawed that it leaves the overall experience unsalvageable". GameSpot. CBS Interactive. from the original on 2021-02-03. Retrieved 2021-02-03.
  21. ^ a b Hellot, Grégoire (March 2000). "Zoom: Toutes les sorties japonaises et US - Rainbow Cotton". Joypad [fr] (in French). No. 95. Yellow Media [fr]. p. 86.
  22. ^ a b "Test Aus Aller Welt: Rainbow Cotton (Import Test)". Mega Fun (in German). No. 91. Computec. April 2000. p. 84.
  23. ^ a b Daxer, Christian (April 2000). "DC Import: Rainbow Cotton - Mit Hexenbesen und Zauberlasen - Krawall im Fantasy-Reich". Video Games [de] (in German). No. 101. Future-Verlag. p. 107.
  24. ^ a b "Weekly Dreamcast Soft Review - レインボーコットン". Dreamcast Magazine (in Japanese). No. 54. SoftBank Creative. January 21, 2000. p. 22.
  25. ^ a b Mathers, Martin (March 23, 2000). "Import Reviews - Rainbow Cotton". Dreamcast Magazine. No. 7. Paragon Publishing. p. 76.
  26. ^ a b Faure, Alexandre (March 2000). "Tests: Rainbow Cotton (Import)". Dreamzone (in French). No. 10. FJM Publications [fr]. pp. 100–101.
  27. ^ a b Hobbs, Michael (April 2000). "World Republic: Rainbow Cotton - It's bright, it's cute, it's polygonal Cotton. Pity the gameplay doesn't live up to the look..." Gamers' Republic. No. 23. Millennium Publishing. p. 94.
  28. ^ "ドリマガ 読者しース (Part2) for ドリームキャスト (期開限定)". Dorimaga (in Japanese). No. 36. SoftBank Creative. 11 October 2002. pp. 30–33.

External links edit

rainbow, cotton, 2000, rail, shooter, video, game, developed, published, success, exclusively, dreamcast, fifth, installment, cotton, franchise, follow, panorama, cotton, 1994, first, entry, series, game, players, assume, role, titular, young, witch, alongside. Rainbow Cotton a is a 2000 rail shooter video game developed and published by Success exclusively for the Dreamcast The fifth installment in the Cotton franchise it is a follow up to Panorama Cotton 1994 and the first 3D entry in the series In the game players assume the role of the titular young witch who alongside her fairy companion Silk sets out on her broomstick on a quest to defeat the evil demon Tweed and retrieve a stolen Willow candy from York Country Its gameplay is similar to Panorama Cotton consisting of shooting mixed with role playing game elements while flying through 3D environments on a predetermined track Rainbow CottonDeveloper s SuccessPublisher s SuccessProducer s Takato YoshinariDesigner s Mizuho SasaProgrammer s Hiroki HondaHiromi YoshizawaMizuho SasaArtist s Hironobu TerakadoManabu KenmochiYusuke NemotoComposer s Kenichi HirataSeriesCottonPlatform s DreamcastReleaseDreamcastJP January 20 2000Nintendo Switch PlayStation 4 PlayStation 5 Xbox One WindowsWW May 9 2024Genre s Rail shooterMode s Single player The staff of Rainbow Cotton mostly consisted of new members at Success with development headed by Takato Yoshinari The game was met with mixed to negative reception from critics most of which reviewed it as a import title reviewers unanimously praised the colorful 3D visual presentation but drew comparison with both Space Harrier and Panzer Dragoon due to its gameplay which was heavily criticized by many for the frustrating controls A remake was released on May 9 2024 on PlayStation 4 PlayStation 5 Nintendo Switch Xbox One and Windows marking the game s first release outside of Japan 1 Contents 1 Gameplay 2 Development and release 3 Reception 4 Notes 5 References 6 External linksGameplay edit nbsp Gameplay screenshot Rainbow Cotton is a 3D rail shooter game reminiscent of Space Harrier and Panzer Dragoon where players assume the role of young witch Cotton alongside her fairy companion Silk 2 3 The plot involves an evil demon called Tweed whose legion of followers steals a legendary Willow candy from York Country 4 5 In response the queen of Fairy Country calls upon Silk who drafts Cotton with retrieving the stolen candy 4 5 6 The game features gameplay similar to Panorama Cotton the player flies through each stage destroying constantly moving formations of enemies and avoiding their projectiles and stage obstacles 7 There are five stages total which become progressively more difficult as the player progresses Stages include towns and castles that take place across different environments 2 3 4 Each stage also has a massive boss that must be defeated in order to advance further 5 6 During gameplay players must blast various monsters and avoid being shot while collecting crystal power ups to enhance Cotton s firepower and unleash powerful magic spells on enemies in addition of bombs capable of obliterating enemies and hearts to restore energy 3 4 5 Rainbow Cotton also incorporates some role playing game elements as with previous Cotton entries as players are able to level up their attack multiple times by collecting crystals dropped by enemies 3 5 There are also chests doors and other bonus locations for additional items 8 Players can rescue captured fairies from enemies acting as options after being freed 4 Players also have a full 360 degree field of view and can look left right forward and behind Cotton 7 A new addition is a branching level system in which stages change depending on the path taken by players 2 9 The game also introduces two energy gauges one for Cotton and one for her broom players can fly when the broom has energy but if it runs out Cotton travels on foot while Silk will carry her during stages set in the sky 2 The game is over once Cotton s energy runs out but players can keep playing by using a limited number of continues Development and release editRainbow Cotton was mostly created by members at Success who were new to video game development at the time although with a few members like composer Kenichi Hirata that were already familiar with the Cotton series 10 11 Production was headed by Takato Yoshinari the founder of Success 10 11 Mizuho Sasa main programmer behind Cotton 100 returned as planner and acted as co programmer alongside Hiroki Honda and Hiromi Yoshizawa 10 11 Visual scenes were illustrated by Manabu Kenmochi while Hironobu Terakado and Yusuke Nemoto served as co designers 10 11 Other people also collaborated in its creation process such as sound designer Tetsuro WASi303 Sato 10 11 During development the game was made as a follow up to Panorama Cotton and as such was tentatively referred to as Panorama Cotton 2 11 12 Dreamcast development kits were difficult to obtain at the start of production due to the number of units available and the cost of them at the time so the team was unable to get a development kit for a while 11 Because of that Windows CE was used to get a head start on development however it was developed using typical Dreamcast development software in the end 11 The game was made using development methods of yesteryear such as lunch breaks in the middle of the night and staff having to live at the office for months at a time 11 The Silk fairy options having full conversations to each other was a feature of the game the team was proud of and they also made lines for them as development went on 11 They also had special programming that made sure that their conversations flowed correctly and that they did not talk over each other 11 However Sasa retrospectively regrets making the game as difficult as it was due to the severe bullet hit projectories of the game and also wanted to add more to the game 11 The game was first announced as Panorama Cotton 2 but its final title Rainbow Cotton was revealed by Success in the October 1999 issue of the Japanese Dreamcast Magazine 7 12 It was first slated for launch on December 23 1999 with early previews showcasing a different HUD compared to the final version 2 5 9 13 However the game was later delayed by a month with the final release date being January 20 2000 14 Although the title was not officially released outside Japan an English fan translation was released in 2021 15 16 On September 13 2023 it was announced that a remake with an official English localization and refinements will be releasing on PlayStation 5 PlayStation 4 Xbox One Nintendo Switch and Windows on May 9 2024 16 17 Reception editReceptionReview scoresPublicationScoreConsoles 75 18 Famitsu20 40 19 GameSpot4 8 10 20 IGN6 0 10 4 Joypad4 10 21 Mega Fun61 22 Video Games DE 60 100 23 Dreamcast Magazine JP 4 66 10 24 Dreamcast Magazine UK 69 25 Dreamzone78 26 Gamers RepublicC 27 Rainbow Cotton was met with mixed to negative reception from critics 19 24 most of which reviewed it as an import title 25 21 22 Fan reception was negative Readers of the Japanese Dreamcast Magazine voted to give the game a 3 6716 out of 10 score ranking at the number 418 spot indicating a low following 28 Possibly in response to this designer Yusuke Nemoto retrospectively apologized for the game 11 Consoles Maxime Roure criticized the compressed presentation of anime cutscenes and automatic centering of Cotton herself but praised the colorful and animated visuals audio and double gauge mechanic regarding it to be A nice and beautiful game which suffers from its passage to 3D because of a limited playability 18 Likewise GameSpot s Peter Bartholow commended the audiovisual presentation but heavily criticized the controls for being unrefined and frustrating the automatic centering of Cotton and large size of her in game model that limits the playfield as well as poor animation and pacing of story cutscenes stating that Rainbow Cotton s core gameplay is so flawed that it leaves the overall experience unsalvageable Even the most devoted Cotton fans will have a hard time embracing this most recent incarnation 20 In a similar manner as Roure and Bartholow IGN s Anoop Gantayat criticized the controls for being frustrating and automatic centering system issues with collision detection overall length of each stage and obstruction of view due to the size of foreground elements but praised the cartoon style presentation and sound 4 Video Games Christian Daxer commended the detailed visuals level design and Japanese style music but criticized issues with the camera and clipping 23 Dreamzone s Alexandre Faure also commended the colorful pastel esque visuals for being reminiscent of Cotton Boomerang on Sega Saturn speed and anime style audio design However Faure felt mixed in regards to the playability and criticized issues with collision detection and repetitive action 26 Gamers Republic s Michael Hobbs criticized the gameplay for being tepid due to the size of Cotton herself for limiting the playfield and lack of autofire mechanism but like Faure praised the colorful graphics and boss fights 27 Hardcore Gaming 101 s Kurt Kalata regarded Rainbow Cotton as a spectacular failure 3 Notes edit Japanese レインボーコットン Hepburn Reinbō KottonReferences edit https www youtube com watch v q1t8rp rAko a b c d e Sakai Jun December 1999 World Republic Rainbow Cotton Cotton fans raise a glass Success hungry little witch flies again on the Dreamcast Gamers Republic No 19 Millennium Publishing p 100 a b c d e Kalata Kurt December 18 2016 Rainbow Cotton Hardcore Gaming 101 Archived from the original on 2021 01 19 Retrieved 2021 02 03 a b c d e f g Gantayat Anoop January 25 2000 Rainbow Cotton Import Flying a broom should be far more enjoyable than this Panzer Dragoon where are you IGN Ziff Davis Archived from the original on 2021 02 03 Retrieved 2021 02 03 a b c d e f Dreamcast Hot Information Rainbow Cotton Dreamcast Magazine in Japanese No 49 SoftBank Creative December 3 1999 pp 112 113 a b Rainbow Cotton Dreamcast Magazine in Japanese No 54 SoftBank Creative January 21 2000 p 100 a b c Dreamcast Hot Information Rainbow Cotton Dreamcast Magazine in Japanese No 43 SoftBank Creative October 1 1999 p 118 レインボーコットン Dreamcast Magazine in Japanese No 55 SoftBank Creative February 4 2000 pp 124 125 a b Dreamcast Hot Information レインボーコットン Dreamcast Magazine in Japanese No 48 SoftBank Creative November 19 1999 p 123 a b c d e Success January 20 2000 レインボーコットン Rainbow Cotton Dreamcast in Japanese Success Level area レインボーコットン 製作スタッフ Rainbow Cotton Production Staff a b c d e f g h i j k l m Success December 19 2012 Comment 平田 健一 Comment 剣持 学 Comment 笹 瑞穂 Comment 根本 裕介 Comment 寺門 広修 Comment 吉澤 宏美 Comment 本田 大樹 Comment 佐藤 哲郎 WASi303 Comment 吉成 隆杜 コットン オリジナルサウンドトラック Cotton Original Soundtrack in Japanese Wave Master pp 3 6 10 Retrieved 2022 12 07 a b Release List Dream Information in Japanese Vol 8 Sega August 1999 p 8 Japon Previews Rainbow Cotton Consoles fr in French No 95 M E R 7 fr December 1999 pp 28 29 レインボーコットン ドリームキャスト Soft Consumer in Japanese Sega 2014 Archived from the original on 2014 08 05 Retrieved 2021 02 04 Traynor Patrick July 31 2021 Rainbow Cotton Fan Translation Released For Dreamcast SHIRO SHIRO Media Group Archived from the original on 2021 07 31 Retrieved 2021 08 06 a b Yarwood Jack September 14 2023 Dreamcast Rail Shooter Rainbow Cotton Is Getting Its First Western Release Time Extension Hookshot Media Archived from the original on 2023 09 18 Retrieved 2023 09 20 Romano Sal September 13 2023 Rainbow Cotton coming to PS5 PS4 Xbox One Switch and PC in spring 2024 Gematsu Gematsu Retrieved 2023 09 13 a b Roure Maxime March 2000 Test Dreamcast Rainbow Cotton Consoles fr in French No 98 M E R 7 fr p 105 a b New Games Cross Review レインボーコットン Famitsu in Japanese No 580 ASCII Corporation January 28 2000 p 30 a b Bartholow Peter April 28 2000 Rainbow Cotton Import Review While the game may sport a spiffy set of tech specs Rainbow Cotton s core gameplay is so flawed that it leaves the overall experience unsalvageable GameSpot CBS Interactive Archived from the original on 2021 02 03 Retrieved 2021 02 03 a b Hellot Gregoire March 2000 Zoom Toutes les sorties japonaises et US Rainbow Cotton Joypad fr in French No 95 Yellow Media fr p 86 a b Test Aus Aller Welt Rainbow Cotton Import Test Mega Fun in German No 91 Computec April 2000 p 84 a b Daxer Christian April 2000 DC Import Rainbow Cotton Mit Hexenbesen und Zauberlasen Krawall im Fantasy Reich Video Games de in German No 101 Future Verlag p 107 a b Weekly Dreamcast Soft Review レインボーコットン Dreamcast Magazine in Japanese No 54 SoftBank Creative January 21 2000 p 22 a b Mathers Martin March 23 2000 Import Reviews Rainbow Cotton Dreamcast Magazine No 7 Paragon Publishing p 76 a b Faure Alexandre March 2000 Tests Rainbow Cotton Import Dreamzone in French No 10 FJM Publications fr pp 100 101 a b Hobbs Michael April 2000 World Republic Rainbow Cotton It s bright it s cute it s polygonal Cotton Pity the gameplay doesn t live up to the look Gamers Republic No 23 Millennium Publishing p 94 ドリマガ 読者しース Part2 for ドリームキャスト 期開限定 Dorimaga in Japanese No 36 SoftBank Creative 11 October 2002 pp 30 33 External links edit nbsp Japan portal nbsp Video games portal Rainbow Cotton at GameFAQs Rainbow Cotton at MobyGames Retrieved from https en wikipedia org w index php title Rainbow Cotton amp oldid 1222921287, wikipedia, wiki, book, books, library,

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