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Radar Scope

Radar Scope[a] is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective.

Radar Scope
Arcade flyer
Developer(s)
Publisher(s)Nintendo
Composer(s)Hirokazu Tanaka[4]
Platform(s)Arcade
Release
Genre(s)Shoot 'em up
Mode(s)Single-player, multiplayer (alternating turns)

Radar Scope was a commercial failure and created a financial crisis for the subsidiary Nintendo of America. Its president, Minoru Arakawa, pleaded for his father-in-law, Nintendo president Hiroshi Yamauchi, to send him a new game that could convert and salvage thousands of unsold Radar Scope machines. This prompted the creation of Donkey Kong. Radar Scope is one of the first video game projects for artist Shigeru Miyamoto and for composer Hirokazu Tanaka.

Retrospectively, critics have praised Radar Scope for its gameplay and design being a unique iteration upon the Space Invaders template. One critic labeled it one of Nintendo's most important games because its commercial failure inadvertently led to the creation of Nintendo's mascot character and helped pave the way for the company's entry into the console video game market.

Gameplay

 
Game screenshot

Radar Scope is a shoot 'em up in a three-dimensional third-person perspective over a gradient-blue background,[5] often described as a cross between Galaxian and Space Invaders.[6] The player pilots the Sonic Spaceport starship and must defend the space station against enemies called the Gamma Raiders. Gameplay involves clearing each stage of the Gamma Raiders without colliding with them or their projectiles.[7] Each stage sets 48 Gamma Raiders in a formation, who break away and swoop down toward the player. Some will simply swoop down and fire at the player, and others will try to ram into the space station.[7][6] The Sonic Spaceport has a damage meter at the bottom of the screen, which depletes with enemy fire.[7] The player can lose a life by either allowing this meter to deplete or by colliding with a Gamma Raider or their projectile.[6] Three types of arcade cabinets were produced: a standard upright, a tabletop version, and a rare sit-down cabinet.[6]

Development and release

In the late 1970s, Nintendo Co., Ltd. began shifting its focus away from toys and playing cards into the arcade market. This followed the 1973 oil crisis having increased the cost of manufacturing toys, and the widespread success of Taito's Space Invaders in 1978.[7] Nintendo had briefly experimented with electro-mechanical arcade gun games such as Wild Gunman and the Laser Clay Shooting System, followed by arcade video games such as EVR-Race, Sheriff, Space Fever, and the Color TV Game line of dedicated home consoles.[8]

Radar Scope was created by Nintendo Research & Development 2 (R&D2). Masayuki Uemura led the development of the game, while Hirokazu Tanaka programmed the audio and composed the music. Shigeru Miyamoto assisted in the game's art production as one of his first video game projects; however, his role in development is often debated, with some claiming he designed the onscreen graphics, and others saying he simply created the arcade cabinet artwork.[7] David Scheff's book Game Over claims that Miyamoto found the game "simplistic and banal" after it was completed.[7][9]

The arcade hardware for Radar Scope was co-developed with Ikegami Tsushinki. It is based on Namco's Galaxian (1979), with technology such as high-speed emitter-coupled logic (ECL) integrated circuit (IC) chips and memory on a 50 MHz printed circuit board. Galaxian, in turn, was based on Space Invaders hardware, replacing the more intensive bitmap rendering system with a hardware sprite rendering system that animates sprites over a scrolling background, allowing more detailed graphics, faster gameplay, and a scrolling animated starfield background.[10]

Radar Scope was released in Japan on October 8, 1980.[2] That year, Minoru Arakawa established the subsidiary Nintendo of America in New York City. Based on favorable tests at arcades in Seattle, he wagered most of the company's modest corporate budget on ordering 3,000 Radar Scope units from Nintendo Co., Ltd.[9]: 103–105 [11] Shipping the units into New York by boat took four months, by which time the market lost interest.[7] A total of 1,000 Radar Scope units were sold to an underwhelming reception, and the remaining 2,000 sat in Nintendo's warehouse. This expensive failure put Nintendo of America into a financial crisis.

Arakawa moved the distressed startup to the Seattle area to cut shipping time. He asked his father in-law and Nintendo CEO Hiroshi Yamauchi to develop a new game that could be retrofitted into the unsold Radar Scope cabinets.[9]: 103–105 [11] Yamauchi polled the company's entire talent pool for fresh game design concepts that could satisfy Nintendo of America's needs. The result was Shigeru Miyamoto's debut as lead game designer with Donkey Kong, starring Mario and released in 1981.[9]: 106 [11][8] The Donkey Kong conversion kits consisting of ROM chips and cabinet marquee graphics were shipped to Nintendo of America and installed on more than 2,000 Radar Scope machines by a small team including Arakawa and his wife.[11][9]: 109 

Reception and legacy

Radar Scope was a commercial failure for Nintendo upon release. Out of an estimated 3,000 arcade cabinets shipped to the United States alone, 1,000 were sold to an underwhelming reception and the remaining 2,000 sat unsold in Nintendo's warehouse.[11] The salvage of unsold Radar Scope hardware—by creating Donkey Kong and Mario—provided the company with its first international smash hit and a resulting windfall of $280 million. This rescued Nintendo of America from financial crisis, established Nintendo as a prominent brand in America, and helped fund its launch of the Nintendo Entertainment System.[9]: 111 [13]

In a 1998 retrospective review, Earl Green of Allgame said the 3D perspective is a unique idea for the time, and that Radar Scope improved the trend of countless games styled after the archetypal Space Invaders.[12] Shack News writer Greg Burke liked the game's colorful visuals and interesting gameplay which differentiate it from games like Galaxian and Space Invaders.[14] 1UP.com criticized the lack of "tight design" as found in Galaxian, and for its blaring and annoying sound effects. They said the third-person perspective is a unique innovation, imitated years later by games such as Konami's Juno First and Activision's Beamrider.[15]

In 2014, Jeremy Parish of USGamer said that Radar Scope "belonged to the better class of [Space Invaders] rip-offs".[7] He greatly applauded the 3D perspective for providing a unique sense of progression and depth.[7] He was disappointed that the game is poorly recognized over the decades due to its rough history and scarcity, writing: "Sadly, Radar Scope tends to be brushed under the rug as a matter of no real significance: A failed game whose only positive contribution to gaming history was providing an opportunity for something better to come along. In truth, though, Radar Scope wasn't a poor game by any measure; its crimes were instead a simple matter of timing, and of being the focus of Nintendo's ill-conceived ambitions."[7] He said that Radar Scope created a "lever" that allowed Nintendo to successfully propel themselves into the console market.[7]

Notes

  1. ^ Japanese: レーダースコープ, Hepburn: Rēdā Sukōpu

References

  1. ^ Akagi, Masumi (13 October 2006). 任天堂 Nintendo; Nintendo of America; R. アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. pp. 128, 162. ISBN 978-4990251215.
  2. ^ a b "Radar scope (Registration Number PA0000096933)". United States Copyright Office. Retrieved 25 May 2021.
  3. ^ McFerran, Damien (2018-02-26). "Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong". Nintendo Life. Retrieved 2020-06-09.
  4. ^ Vacuum, Works|Sporadic. . Hirokazutanaka.com. Archived from the original on August 8, 2014. Retrieved September 16, 2017.
  5. ^ Stanton, Rich (2015). "11. The Rise of Nintendo". A Brief History Of Video Games: From Atari to Xbox One. Little, Brown Book Group, Hachette Book Group. p. 114. ISBN 9781472118813. Radar Scope owed much to the popularity of Space Invaders and Galaxian, but nevertheless felt original thank to its 3D third-person perspective.
  6. ^ a b c d . Killer List of Videogames. Archived from the original on 25 September 2019. Retrieved 9 December 2019.
  7. ^ a b c d e f g h i j k Parish, Jeremy (21 January 2014). . USGamer. Archived from the original on 2 May 2019. Retrieved 9 December 2019.
  8. ^ a b Kent, Steven L. (2002). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. New York: Random House International. ISBN 978-0-7615-3643-7. OCLC 59416169. from the original on June 24, 2016.
  9. ^ a b c d e f Sheff, David (1994). Game Over: How Nintendo conquered the world (1st Vintage books ed.). New York: Vintage Books. ISBN 9780307800749. OCLC 780180879. Retrieved 27 July 2019.
  10. ^ [How the Famicom Was Born – Part 6: Making the Famicom a Reality]. Nikkei Electronics (in Japanese). Nikkei Business Publications. September 12, 1994. Archived from the original on October 6, 2008. Retrieved 13 April 2021.
    • . GlitterBerri's Game Translations. March 28, 2012. Archived from the original on 2012-05-05.
  11. ^ a b c d e Nix, Marc (14 September 2010). . IGN. Archived from the original on 9 November 2019. Retrieved 9 December 2019.
  12. ^ a b Green, Earl (1998). . Allgame. Archived from the original on 14 November 2014. Retrieved 9 December 2019.
  13. ^ Jörg Ziesak (2009). Wii Innovate – How Nintendo Created a New Market Through Strategic Innovation. GRIN Verlag. p. 2029. ISBN 978-3-640-49774-4. from the original on 18 April 2016. Retrieved 9 April 2011. Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year.
  14. ^ Burke, Greg (22 June 2017). . Shack News. Archived from the original on 23 June 2017. Retrieved 9 December 2019.
  15. ^ Ragan, Jess (2011). . 1UP.com. p. 2. Archived from the original on 17 October 2012. Retrieved 9 December 2019.

radar, scope, 1980, shoot, arcade, game, developed, nintendo, published, nintendo, player, assumes, role, sonic, spaceport, starship, must, wipe, formations, enemy, race, known, gamma, raiders, before, they, destroy, player, space, station, gameplay, similar, . Radar Scope a is a 1980 shoot em up arcade game developed by Nintendo R amp D2 and published by Nintendo The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player s space station Gameplay is similar to Space Invaders and Galaxian but viewed from a three dimensional third person perspective Radar ScopeArcade flyerDeveloper s Nintendo R amp D2Ikegami Tsushinki 3 Publisher s NintendoComposer s Hirokazu Tanaka 4 Platform s ArcadeReleaseJP October 8 1980 2 NA December 1980 1 Genre s Shoot em upMode s Single player multiplayer alternating turns Radar Scope was a commercial failure and created a financial crisis for the subsidiary Nintendo of America Its president Minoru Arakawa pleaded for his father in law Nintendo president Hiroshi Yamauchi to send him a new game that could convert and salvage thousands of unsold Radar Scope machines This prompted the creation of Donkey Kong Radar Scope is one of the first video game projects for artist Shigeru Miyamoto and for composer Hirokazu Tanaka Retrospectively critics have praised Radar Scope for its gameplay and design being a unique iteration upon the Space Invaders template One critic labeled it one of Nintendo s most important games because its commercial failure inadvertently led to the creation of Nintendo s mascot character and helped pave the way for the company s entry into the console video game market Contents 1 Gameplay 2 Development and release 3 Reception and legacy 4 Notes 5 ReferencesGameplay Edit Game screenshot Radar Scope is a shoot em up in a three dimensional third person perspective over a gradient blue background 5 often described as a cross between Galaxian and Space Invaders 6 The player pilots the Sonic Spaceport starship and must defend the space station against enemies called the Gamma Raiders Gameplay involves clearing each stage of the Gamma Raiders without colliding with them or their projectiles 7 Each stage sets 48 Gamma Raiders in a formation who break away and swoop down toward the player Some will simply swoop down and fire at the player and others will try to ram into the space station 7 6 The Sonic Spaceport has a damage meter at the bottom of the screen which depletes with enemy fire 7 The player can lose a life by either allowing this meter to deplete or by colliding with a Gamma Raider or their projectile 6 Three types of arcade cabinets were produced a standard upright a tabletop version and a rare sit down cabinet 6 Development and release EditIn the late 1970s Nintendo Co Ltd began shifting its focus away from toys and playing cards into the arcade market This followed the 1973 oil crisis having increased the cost of manufacturing toys and the widespread success of Taito s Space Invaders in 1978 7 Nintendo had briefly experimented with electro mechanical arcade gun games such as Wild Gunman and the Laser Clay Shooting System followed by arcade video games such as EVR Race Sheriff Space Fever and the Color TV Game line of dedicated home consoles 8 Radar Scope was created by Nintendo Research amp Development 2 R amp D2 Masayuki Uemura led the development of the game while Hirokazu Tanaka programmed the audio and composed the music Shigeru Miyamoto assisted in the game s art production as one of his first video game projects however his role in development is often debated with some claiming he designed the onscreen graphics and others saying he simply created the arcade cabinet artwork 7 David Scheff s book Game Over claims that Miyamoto found the game simplistic and banal after it was completed 7 9 The arcade hardware for Radar Scope was co developed with Ikegami Tsushinki It is based on Namco s Galaxian 1979 with technology such as high speed emitter coupled logic ECL integrated circuit IC chips and memory on a 50 MHz printed circuit board Galaxian in turn was based on Space Invaders hardware replacing the more intensive bitmap rendering system with a hardware sprite rendering system that animates sprites over a scrolling background allowing more detailed graphics faster gameplay and a scrolling animated starfield background 10 Radar Scope was released in Japan on October 8 1980 2 That year Minoru Arakawa established the subsidiary Nintendo of America in New York City Based on favorable tests at arcades in Seattle he wagered most of the company s modest corporate budget on ordering 3 000 Radar Scope units from Nintendo Co Ltd 9 103 105 11 Shipping the units into New York by boat took four months by which time the market lost interest 7 A total of 1 000 Radar Scope units were sold to an underwhelming reception and the remaining 2 000 sat in Nintendo s warehouse This expensive failure put Nintendo of America into a financial crisis Arakawa moved the distressed startup to the Seattle area to cut shipping time He asked his father in law and Nintendo CEO Hiroshi Yamauchi to develop a new game that could be retrofitted into the unsold Radar Scope cabinets 9 103 105 11 Yamauchi polled the company s entire talent pool for fresh game design concepts that could satisfy Nintendo of America s needs The result was Shigeru Miyamoto s debut as lead game designer with Donkey Kong starring Mario and released in 1981 9 106 11 8 The Donkey Kong conversion kits consisting of ROM chips and cabinet marquee graphics were shipped to Nintendo of America and installed on more than 2 000 Radar Scope machines by a small team including Arakawa and his wife 11 9 109 Reception and legacy EditReceptionReview scorePublicationScoreAllGame 12 Radar Scope was a commercial failure for Nintendo upon release Out of an estimated 3 000 arcade cabinets shipped to the United States alone 1 000 were sold to an underwhelming reception and the remaining 2 000 sat unsold in Nintendo s warehouse 11 The salvage of unsold Radar Scope hardware by creating Donkey Kong and Mario provided the company with its first international smash hit and a resulting windfall of 280 million This rescued Nintendo of America from financial crisis established Nintendo as a prominent brand in America and helped fund its launch of the Nintendo Entertainment System 9 111 13 In a 1998 retrospective review Earl Green of Allgame said the 3D perspective is a unique idea for the time and that Radar Scope improved the trend of countless games styled after the archetypal Space Invaders 12 Shack News writer Greg Burke liked the game s colorful visuals and interesting gameplay which differentiate it from games like Galaxian and Space Invaders 14 1UP com criticized the lack of tight design as found in Galaxian and for its blaring and annoying sound effects They said the third person perspective is a unique innovation imitated years later by games such as Konami s Juno First and Activision s Beamrider 15 In 2014 Jeremy Parish of USGamer said that Radar Scope belonged to the better class of Space Invaders rip offs 7 He greatly applauded the 3D perspective for providing a unique sense of progression and depth 7 He was disappointed that the game is poorly recognized over the decades due to its rough history and scarcity writing Sadly Radar Scope tends to be brushed under the rug as a matter of no real significance A failed game whose only positive contribution to gaming history was providing an opportunity for something better to come along In truth though Radar Scope wasn t a poor game by any measure its crimes were instead a simple matter of timing and of being the focus of Nintendo s ill conceived ambitions 7 He said that Radar Scope created a lever that allowed Nintendo to successfully propel themselves into the console market 7 Notes Edit Japanese レーダースコープ Hepburn Reda SukōpuReferences Edit Akagi Masumi 13 October 2006 任天堂 Nintendo Nintendo of America R アーケードTVゲームリスト 国内 海外編 1971 2005 in Japanese 1st ed Amusement News Agency pp 128 162 ISBN 978 4990251215 a b Radar scope Registration Number PA0000096933 United States Copyright Office Retrieved 25 May 2021 McFerran Damien 2018 02 26 Feature Shining A Light On Ikegami Tsushinki The Company That Developed Donkey Kong Nintendo Life Retrieved 2020 06 09 Vacuum Works Sporadic Nintendo Archive Works Sporadic Vacuum Hirokazutanaka com Archived from the original on August 8 2014 Retrieved September 16 2017 Stanton Rich 2015 11 The Rise of Nintendo A Brief History Of Video Games From Atari to Xbox One Little Brown Book Group Hachette Book Group p 114 ISBN 9781472118813 Radar Scope owed much to the popularity of Space Invaders and Galaxian but nevertheless felt original thank to its 3D third person perspective a b c d Radar Scope Videogame by Nintendo Killer List of Videogames Archived from the original on 25 September 2019 Retrieved 9 December 2019 a b c d e f g h i j k Parish Jeremy 21 January 2014 35 Years Ago Nintendo s First Brush With Video Disaster USGamer Archived from the original on 2 May 2019 Retrieved 9 December 2019 a b Kent Steven L 2002 The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World New York Random House International ISBN 978 0 7615 3643 7 OCLC 59416169 Archived from the original on June 24 2016 a b c d e f Sheff David 1994 Game Over How Nintendo conquered the world 1st Vintage books ed New York Vintage Books ISBN 9780307800749 OCLC 780180879 Retrieved 27 July 2019 任天堂 ファミコン はこうして生まれた 第6回 業務用ゲーム機の挫折をバネにファミコンの実現に挑む How the Famicom Was Born Part 6 Making the Famicom a Reality Nikkei Electronics in Japanese Nikkei Business Publications September 12 1994 Archived from the original on October 6 2008 Retrieved 13 April 2021 Making the Famicom a Reality GlitterBerri s Game Translations March 28 2012 Archived from the original on 2012 05 05 a b c d e Nix Marc 14 September 2010 IGN Presents The History of Super Mario Bros IGN Archived from the original on 9 November 2019 Retrieved 9 December 2019 a b Green Earl 1998 Radar Scope Review Allgame Archived from the original on 14 November 2014 Retrieved 9 December 2019 Jorg Ziesak 2009 Wii Innovate How Nintendo Created a New Market Through Strategic Innovation GRIN Verlag p 2029 ISBN 978 3 640 49774 4 Archived from the original on 18 April 2016 Retrieved 9 April 2011 Donkey Kong was Nintendo s first international smash hit and the main reason behind the company s breakthrough in the Northern American market In the first year of its publication it earned Nintendo 180 million US dollars continuing with a return of 100 million dollars in the second year Burke Greg 22 June 2017 Shack s Arcade Corner Radar Scope Shack News Archived from the original on 23 June 2017 Retrieved 9 December 2019 Ragan Jess 2011 Where Were They Then The First Games of Nintendo Konami and More 1UP com p 2 Archived from the original on 17 October 2012 Retrieved 9 December 2019 Portals Video games 1980s Japan Retrieved from https en wikipedia org w index php title Radar Scope amp oldid 1137543797, wikipedia, wiki, book, books, library,

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