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Beamrider

Beamrider is a fixed shooter written for the Intellivision by David Rolfe and published by Activision in 1983.[2] The game was ported to the Atari 2600 (with a slightly reduced feature set), Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, ZX Spectrum, and MSX.

Beamrider
Intellivision cover art
Developer(s)Action Graphics[1]
Cheshire Engineering (2600)[1]
Publisher(s)Activision
Designer(s)David Rolfe[2]
Platform(s)Intellivision, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, MSX, ZX Spectrum
ReleaseIntellivision
Atari 2600
Atari 5200
Genre(s)Fixed shooter
Mode(s)Single-player

Gameplay edit

 
Gameplay screenshot (Atari 8-bit)

Beamrider takes place above Earth's atmosphere, where a large alien shield called the Restrictor Shield surrounds the Earth. The player's objective is to clear the Shield's 99 sectors of alien craft while piloting the Beamrider ship. The Beamrider is equipped with a short-range laser lariat and a limited supply of torpedoes. The player is given three at the start of each sector.

To clear a sector, fifteen enemy ships must be destroyed. A "Sentinel ship" will then appear, which can be destroyed using a torpedo (if any remain) for bonus points. Some enemy ships can only be destroyed with torpedoes, and some must simply be dodged. Occasionally during a sector, "Yellow Rejuvenators" (extra lives) appear. They can be picked up for an extra ship, but if they are shot they will transform into ship-damaging debris.

Activision offered a Beamrider patch to players who could get to Sector 14 with 40,000 points and sent in a screenshot of their accomplishment.[1]

Reception edit

The Deseret News in 1984 gave the ColecoVision version of Beamrider three stars, describing it as "basically a slide-and-shoot space game."[3]

A reviewer for Your Commodore described the Commodore 64 version of the game as "a really good, wholesome arcade zapping game."[4]

See also edit

References edit

  1. ^ a b c "Beamrider Atari 2600 manual". archive.org. Activision. 1983.
  2. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  3. ^ Holyoak, Craig (1984-05-30). "Here are ColecoVision's jewels". Deseret News. pp. 4 WV. Retrieved 10 January 2015.
  4. ^ "Your Commodore Magazine Issue 02". November 1984.

External links edit

  • Beamrider for the Atari 2600 at Atari Mania
  • Beamrider for the Atari 8-bit family at Atari Mania
  • Beamrider at SpectrumComputing.co.uk
  • Several versions of Beamrider emulated on the browser at the Internet Archive

beamrider, fixed, shooter, written, intellivision, david, rolfe, published, activision, 1983, game, ported, atari, 2600, with, slightly, reduced, feature, atari, 5200, atari, family, colecovision, commodore, spectrum, intellivision, cover, artdeveloper, action. Beamrider is a fixed shooter written for the Intellivision by David Rolfe and published by Activision in 1983 2 The game was ported to the Atari 2600 with a slightly reduced feature set Atari 5200 Atari 8 bit family ColecoVision Commodore 64 ZX Spectrum and MSX BeamriderIntellivision cover artDeveloper s Action Graphics 1 Cheshire Engineering 2600 1 Publisher s ActivisionDesigner s David Rolfe 2 Platform s Intellivision Atari 2600 Atari 5200 Atari 8 bit ColecoVision Commodore 64 MSX ZX SpectrumReleaseIntellivisionNA 1983Atari 2600NA 1983Atari 5200NA 1983Genre s Fixed shooterMode s Single player Contents 1 Gameplay 2 Reception 3 See also 4 References 5 External linksGameplay edit nbsp Gameplay screenshot Atari 8 bit Beamrider takes place above Earth s atmosphere where a large alien shield called the Restrictor Shield surrounds the Earth The player s objective is to clear the Shield s 99 sectors of alien craft while piloting the Beamrider ship The Beamrider is equipped with a short range laser lariat and a limited supply of torpedoes The player is given three at the start of each sector To clear a sector fifteen enemy ships must be destroyed A Sentinel ship will then appear which can be destroyed using a torpedo if any remain for bonus points Some enemy ships can only be destroyed with torpedoes and some must simply be dodged Occasionally during a sector Yellow Rejuvenators extra lives appear They can be picked up for an extra ship but if they are shot they will transform into ship damaging debris Activision offered a Beamrider patch to players who could get to Sector 14 with 40 000 points and sent in a screenshot of their accomplishment 1 Reception editThe Deseret News in 1984 gave the ColecoVision version of Beamrider three stars describing it as basically a slide and shoot space game 3 A reviewer for Your Commodore described the Commodore 64 version of the game as a really good wholesome arcade zapping game 4 See also edit nbsp Video games portal nbsp 1980s portalList of Activision games 1980 1999 Radar Scope 1979 Juno First 1983 References edit a b c Beamrider Atari 2600 manual archive org Activision 1983 a b Hague James The Giant List of Classic Game Programmers Holyoak Craig 1984 05 30 Here are ColecoVision s jewels Deseret News pp 4 WV Retrieved 10 January 2015 Your Commodore Magazine Issue 02 November 1984 External links editBeamrider for the Atari 2600 at Atari Mania Beamrider for the Atari 8 bit family at Atari Mania Beamrider at SpectrumComputing co uk Several versions of Beamrider emulated on the browser at the Internet Archive Retrieved from https en wikipedia org w index php title Beamrider amp oldid 1194522971, wikipedia, wiki, book, books, library,

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