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007: Quantum of Solace

007: Quantum of Solace is a 2008 shooter video game published by Activision. It is based on the James Bond films Casino Royale (2006) and Quantum of Solace (2008). It was developed by Treyarch for PlayStation 3 (PS3) and Xbox 360, while Beenox developed it for Microsoft Windows and Wii. The game is mostly played as a first-person shooter, but occasionally switches to third-person. Eurocom developed a similar version for the PlayStation 2 (PS2), played solely as a third-person shooter. An entirely different version, developed by Vicarious Visions for the Nintendo DS, is also played from a third-person perspective.

007: Quantum of Solace
North American Xbox 360 cover art
Developer(s)Treyarch
Beenox (PC, Wii)
Eurocom (PS2)
Vicarious Visions (DS)
Publisher(s)Activision
Composer(s)Christopher Lennertz
SeriesJames Bond video games
EngineIW 3.0[1]
Platform(s)Microsoft Windows
Nintendo DS
PlayStation 2
PlayStation 3
Wii
Xbox 360
Release
  • EU: 31 October 2008
  • NA: 4 November 2008
Genre(s)First-person shooter
Third-person shooter (DS/PS2)
Mode(s)Single-player, multiplayer

Quantum of Solace marked Activision's first James Bond video game. The company reached a deal in 2006 to acquire the game rights, previously held by Electronic Arts. The developers referred to previous Bond games, with the acclaimed GoldenEye 007 providing the biggest source of inspiration. They also visited the sets of Casino Royale and Quantum of Solace, and incorporated the likeness and voice work of numerous cast members, including Bond actor Daniel Craig, marking his debut in a Bond video game. Other returning cast members included Judi Dench, Eva Green, Mads Mikkelsen, Olga Kurylenko, and Mathieu Amalric.

Quantum of Solace, according to Metacritic, received "mixed or average reviews" across all platforms. Critics generally believed that the game failed to live up to the standards set by GoldenEye. Criticism included repetitive gameplay and short length, although praise went to the multiplayer options, voice acting and music.

Plot edit

The game begins with MI6 agent James Bond kidnapping Mr. White, a member of the previously unknown criminal-terrorist organization Quantum. While he and M interrogate White, they are attacked by the traitorous MI6 agent Craig Mitchell, who is killed by Bond while White escapes. Later, Bond spies on a meeting of Quantum members at the Bregenz Opera House and photographs them; among them is Dominic Greene, a well-known environmentalist.

The game jumps forward to Bond crashlanding in Bolivia, where Greene is trying to buy land. By this time, Bond has met Camille Montes, who is seeking vengeance against General Medrano, who is trying to overthrow the Bolivian government. Bond learns that Medrano killed Camille's family, and this is why she wants revenge. Bond opens up to Camille about the death of his former lover Vesper Lynd, recounting his experience during the events of Casino Royale: chasing Mollaka through Madagascar, infiltrating the Miami Science Center to kill Dimitrios, saving Skyfleet from Carlos at Miami International Air Port, killing Bliss en route to Montenegro, meeting Vesper, saving Le Chiffre from Steven Obanno and his men at the Casino, saving Vesper from Le Chiffre, and finally confronting Vesper and Gettler in Venice where Vesper dies, at which point the game flashes back to the present.

Bond and Camille soon arrive at a hotel in the middle of the Bolivian desert. There, Greene and Medrano are discussing the land that Greene wants to buy; Greene will fund Medrano's attempt to overthrow the government in exchange for the land that he wants. Bond and Camille break up the meeting; Camille kills Medrano while Bond kills Greene. During the fight, the hotel's fuel cells are ignited; Bond and Camille manage to escape from the hotel before it explodes. They leave the area in an MI6 helicopter. In the closing scene, it is revealed that Mr. White and Guy Haines are reviewing MI6 debriefings and updates on 007's missions. The game ends with a scene of Bond outside the house telling M that he is going in.

Gameplay edit

Quantum of Solace is played as a shooter game across all platforms, with players taking on the role of James Bond in each version.

Home console and PC version edit

The PC, PS3, Wii, and Xbox 360 version is primarily a first-person shooter, but switches to third-person whenever Bond takes cover from enemy fire.[2][3][4] The PS2 version is played solely from a third-person perspective.[5] Health is automatically regenerated when not taking damage.[4][6][5]

The player can hold up to three weapons and can pick up fallen weapons left behind by dead enemies.[2] The player is also given a map of each level,[7] and can use hacking to unlock doors and disable security cameras.[3] Stealth can be used and is sometimes necessary to proceed.[2] Examples of this include the use of silenced weapons and silent takedowns of enemy guards.[7] Fights occasionally incorporate quick time events, requiring the player to press the correct button as prompted on-screen.[8][9]

The various versions of the game are generally the same, though with minor changes to suit the technological capabilities of each platform.[10][11] The PS2 version excludes the missions set at the Miami airport, on the train and in Venice, but it adds a new mission set in the docks, and all levels feature slightly different designs. The Wii version features controls tailored towards its Wii Remote motion controller, and it also includes support for the Wii Zapper accessory.[12]

DS version edit

The DS game is viewed from a third-person isometric perspective, but switches to an over-the-shoulder view during melee attacks.[13][14] Gameplay is mostly controlled with the console's touchscreen, which is used to guide Bond around, as well as to aim and shoot at enemies.[14][15] Bond can jump at predetermined sections in the game.[16]

Scattered throughout each level are various items, including casino chips and cards, which can be used to upgrade abilities. Cards can be equipped in different orders to enhance abilities with varying effects, depending on what poker hands are formed. Chips are used to purchase upgrades such as better aiming.[14][16][17]

The DS version follows an altered storyline compared with the other games. The character of Camille is cut altogether, the opening mission at White's Estate is replaced by a training simulation at MI6 Headquarters and, after fighting street gangs in Bolivia, the final mission and boss fights against Greene and Mr. White take place at Guy Haines' Mansion.

Multiplayer edit

Quantum of Solace, with the exception of the PS2 and DS versions, includes a multiplayer option with several game modes. Players are split between MI6 and Quantum. Online multiplayer is available for up to 4 players on the Wii game, and up to 16 players on the other versions.[10] The Wii version also offers an offline split-screen option for up to 4 players.[12][18] Points are awarded for each round of multiplayer that is won, and these can be used to purchase new weapons and upgrades.[3][6]

Multiplayer modes in the PC, PS3, and Xbox 360 versions include:

  • Bond Versus: One Bond plays against six other members of the 'Organization'. Bond will win if he defuses two of the three bombs, or else eliminates every member of the Organization. To make the game fairer Bond has two lives, can see all enemies, and can use any weapon set (whereas the members of the Organization have only 3 basic options). The Organization wins if Bond dies twice or if he cannot defuse two bombs in the time limit.
  • Team Conflict: Basic Team Deathmatch of MI6 versus the 'Organization'.
  • Golden Gun: This is a standard free-for-all conflict, which the main aim is to score 100 points. One point is scored for a kill with normal weapons, or for picking up the Golden Gun, while kills while holding the Golden Gun (or killing the person with it) scores 6. The winner is the first to score 100 points or the highest number of points in the allotted time limit.
  • Bond Evasion: There are two teams, MI6 and The Organization. One player from the MI6 team is randomly designated as Bond, and therefore as the VIP. MI6 wins the round if Bond can get to the escape point, or if all of the Organization are eliminated. The Organization wins if Bond is prevented from escaping within the time limit, or if he dies.
  • Territory Control: Basic match of one team having to control a point to gain points for their team.
  • Classic: Players starts with a GF 18 A (Glock 18). Weapons and explosives are spawned around the level for them to pick up.

The Wii version has less multiplayer options:

  • Conflict: This is a death-match. Up to four players compete versus each other to score as many kills as possible in a selectable number of minutes.
  • Rush: This is a mission death-match. All players (up to four) are against each other and are assigned certain missions to complete in a selectable number of minutes.
  • Team Conflict: The goal is to get the most kills for the player team (Organization versus MI-6). The teams can be constructed in any way (3 vs 1, 2 vs 2, 4 vs 0, in a four-player match). There is a time limit of 15 minutes.
  • Team Rush: This is a team play game. The goal is to do specific missions before the other team does, all while staying alive. 15 minutes is the time limit.

Development edit

In May 2006, Activision reached a deal to acquire the publishing rights to James Bond video games.[19][20] The company reportedly paid $70 million for the licence,[21] which had been held by Electronic Arts since the late 1990s.[20] Activision's deal took effect in September 2007,[22] and Quantum of Solace would mark its first Bond game.[23] Treyarch, a studio owned by Activision, handled development on the PS3 and Xbox 360 versions.[24] Beenox handled the PC and Wii versions, while Eurocom worked on the PS2 version. Vicarious Visions developed the DS game.[25] Quantum of Solace was developed with the IW 3.0 game engine, previously used for Call of Duty 4: Modern Warfare (2007).[26][27] The existing engine gave Treyarch a head start on development, allowing time for the team to create its own artificial intelligence (AI) and to add new features such as the cover system and takedown moves.[28]

Because the film Quantum of Solace (2008) is a direct sequel to Casino Royale (2006), the decision was made for the former's game adaptation to cover both films.[25] The development team visited the sets of both instalments and observed some filming, while taking reference photos to help recreate the environments for the game adaptation.[29][30][31][32] The developers also received a James Bond bible from the filmmakers, establishing basic rules about the character and his universe. Otherwise, the developers were granted creative freedom wherever it would help to make for better gameplay.[33] In addition to the bible, the developers also had access to the film scripts.[29][34] The game includes a fight onboard a train, a scene that was removed from Casino Royale.[35][28][8]

The Treyarch team played previous Bond games, including the acclaimed 1997 instalment GoldenEye 007, which provided the biggest source of inspiration.[8][36] The game lacks driving levels, a common element in past games, as Treyarch sought to avoid taking on more than it could handle.[29][8] The company also wanted the game to focus on combat, with driving seen as too much of a departure.[37]

 
 
Daniel Craig and Judi Dench were among cast members from the films to reprise their roles in the game.[38]

Quantum of Solace marked the first Bond video game for actor Daniel Craig, who played the character in the films.[25][39] Craig was reluctant to be involved in a Bond game: "When I started signing contracts for Bond I said, 'I'm not doing the computer game' and they said, 'Tough, you are'. I said to the people making the Bond game, 'You've got to make this good because there is so much rubbish out there.'"[40] Craig played the game during development and provided feedback.[11][30][41]

Executive producer Garrett Young said that Craig's version of Bond "isn't quite as reliant on gadgets as previous Bonds, but with the OK from the filmmakers, we added the gadgets we felt would be fun and that would help gameplay, yet still fit within the world of the new, more realistic James Bond".[28] The hacking feature was added to provide variety to the combat gameplay.[37]

Craig provided his likeness and voice for the game, along with other cast members from the two films, including Judi Dench as M, Eva Green as Vesper Lynd, Mads Mikkelsen as Le Chiffre, Olga Kurylenko as Camille Montes, and Mathieu Amalric as Dominic Greene.[38][42] Craig's likeness was created using three-dimensional scans and photographs of the actor,[29] and the other cast members underwent the same process.[43][44][45][46] Treyarch added the third-person perspective to allow for Craig's Bond to be more visible to players.[47] Stuntman Ray Park performed the motion capture for Bond and most of the other characters.[29][30]

Release edit

The game was released in Europe on 31 October 2008,[48] followed by the U.S. debut on 4 November.[49][50] The release coincided with the film's theatrical debut, making it the first film-based Bond game to release concurrently with its source material.[30][33] A collector's edition of the PS3 and Xbox 360 versions was released in the U.K. It included a metallic game case and a bonus disc with behind-the-scenes footage.[51][52]

In Japan, Square Enix published the game for home consoles on 26 March 2009, two months after the film's release there.[53][54][55] Quantum of Solace and other Bond games by Activision were removed from the company's website and Steam in January 2013, reportedly due to expiration of the game rights licence.[56][57][58]

Music edit

The music was composed by Christopher Lennertz, who previously scored the 2005 Bond game From Russia with Love. Lennertz began working on the score in early 2008, while parts of the game were still in a conceptual stage. To maintain a classic Bond sound, Lennertz rewatched Casino Royale and also listened to previous Bond scores by John Barry.[59]

The game's score was recorded in two locations, with strings and winds handled in Bratislava, followed by brass and percussion recording with members of the Hollywood Studio Symphony at Capitol Studios in Hollywood.[59][60] According to Lennertz, "The brass is especially integral to the sound of any Bond music and I felt that at the end of the day it absolutely needed to be performed by players who really understood the genre and could blast in a way that might not come as naturally to classical players, so I fought long and hard and eventually got permission to record [at Capitol Studios]".[59]

The game features a different theme song from that of the film. Titled "When Nobody Loves You", it was written by Richard Fortus and Kerli, and performed by them along with David Maurice, who produced and arranged it. The song plays over an opening title sequence that is proprietary to the game, but based on the film's pre-credits sequence.

Reception edit

Across all platforms, Quantum of Solace received "mixed or average reviews" according to Metacritic.[61][62][63][64][65][66] Criticism went to the game's short length and lack of replay value,[4][2][3][6][77][81] as well as poor AI.[67][73][74] The graphics received a mixed response, with praise going towards the character models, while criticism went to the environments.[2][67][73][74][77][6] Praise went to the music and voice acting,[67][73][3][74][81] as well as the multiplayer options.[2][67][73][3][6][81]

The gameplay was a source of criticism, generally viewed as repetitive and lacking in variety. Seth Schiesel of The New York Times was critical of the excessive shooting gameplay and lack of driving levels.[83] Bryan Stratton of GameSpy also found the gameplay repetitive: "There's no real hand-to-hand combat, no puzzle-solving to speak of, and all of the best vehicular action is limited to cut-scenes".[2] Greg Nicksarlian of GameZone stated that the cover system "works fairly well, but it also means that you have very little freedom in approaching the gunplay. Those who wish to run and gun will quickly regret it. The result is a mechanic that feels overused very quickly when almost every encounter requires you to find cover and methodically fire on the enemy".[73] Others found the cover system to be glitchy and unresponsive.[74][77][71][5]

Travis Moses of GamePro concluded that the game "can't stand up to the properties it was based on, hampered by bland and repetitive gameplay".[84] Ben Fritz of Variety found the game to play "more like a series of new 'Call of Duty' levels", criticizing the decision to develop a spy game with an engine used for a military game. He considered it a decent action game which "doesn't remotely capture the spirit of its source material", falling "well short of the year's best shooters".[85]

Critics generally believed that Quantum of Solace, like previous Bond games, failed to live up to the standards set by GoldenEye.[2][73][6][74][86][87] Conversely, Roy Kimber of VideoGamer.com called it "GoldenEye for a new generation and by far the best Bond game we've had in years", stating, "Praise really doesn't come much higher than that".[7] Jesse Constantino of GameRevolution found it too similar to GoldenEye, making for an outdated experience: "The play mechanics, level designs, simplified stealth play, predictable A.I., and even the available weapons all feel very much like those found in Goldeneye 007. Developers at Treyarch focused so much on returning the series to the former glory of 1997 that they forgot we were all still living in 2008".[4] Despite the criticism, the Academy of Interactive Arts & Sciences nominated Quantum of Solace for "Outstanding Achievement in Adapted Story" during the 12th Annual Interactive Achievement Awards.[88]

Storyline edit

Criticism went towards the combination of both film storylines in a single game. Andrew Reiner of Game Informer criticized the lack of chronological order: "The result is a plot that bounces chaotically like a super ball in a stairwell. It’s impossible to comprehend what is going on in this game unless you have seen both films".[67] According to Nicksarlian, the game "flies by at such a rushed pace that it’s hard to imagine anyone could actually follow the plot here without being familiar with the films".[73]

Alex Sassoon Coby, writing for GameSpot, found that the Casino Royale portion occupied too much of the game and felt out of place in the storyline.[3] Constantino wrote, "The majority of your time is spent recapping the events of Casino Royale, with only a few brief opening and closing sections taken from the game’s namesake", stating further that the voice acting "does little to clarify the haphazard patchwork of random sequences and events culled from the two films".[4] Nate Ahearn of IGN opined that the game felt like it was originally intended as a Casino Royale tie-in which missed that film's release date, prompting the developers "to tack on a few [Quantum of Solace] locations and slap a new name on the box".[77]

PS2, Wii and DS versions edit

Natalie Romano of GameZone found the PS2 version an adequate alternative to the PS3/Xbox 360 version,[74] while Ahearn considered it more enjoyable thanks to its third-person perspective.[75] However, the PS2 version did receive criticism for its lack of multiplayer.[5][72][75]

The Wii version was criticized for its difficult motion controls, as well as poor graphics and frame rate, the latter contributing further to the game's difficulty.[18][76][78][79] Mark Bozon of IGN considered the Wii version a "wreck" because of its numerous issues, calling the frame rate "unreliable at best, and broken entirely in some areas".[76] Nintendo Power considered the frame rate "extremely choppy" at times, and found the graphics to range from "so-so to downright ugly".[78] David Clayman of IGN determined the PC, PS3 and Xbox 360 versions to be the best, writing about the others, "The Wii version is not exactly a stellar game but it does have some redeeming qualities like the local multiplayer. The PS2 lacks even that and is a lackluster package at best".[10]

The DS version was praised for its gameplay ideas, although critics found the execution to be poor.[13][16][78][17] The touchscreen-based controls were considered difficult and unreliable in their accuracy, with hand-to-hand combat receiving particular criticism.[13][16][17] Some critics also considered the isometric view too zoomed-in, making it difficult to shoot at distant enemies.[13][16] Others praised the upgrade system.[14][17] Jon Mundy of Pocket Gamer wrote that despite its original ideas, the game "fails to capture the kinetic energy and style" of the two films, stating, "The clunky hand-to-hand combat and a few too many rough edges rob the game of momentum".[17] In a positive review, Neal Ronaghan of Nintendo World Report called it "not only a great movie adaptation, but a good, mildly innovative video game".[14]

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External links edit

  • 007: Quantum of Solace at MobyGames
  • 007: Quantum of Solace (PS2) at MobyGames
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This article is about the video game For the film it is based on see Quantum of Solace 007 Quantum of Solace is a 2008 shooter video game published by Activision It is based on the James Bond films Casino Royale 2006 and Quantum of Solace 2008 It was developed by Treyarch for PlayStation 3 PS3 and Xbox 360 while Beenox developed it for Microsoft Windows and Wii The game is mostly played as a first person shooter but occasionally switches to third person Eurocom developed a similar version for the PlayStation 2 PS2 played solely as a third person shooter An entirely different version developed by Vicarious Visions for the Nintendo DS is also played from a third person perspective 007 Quantum of SolaceNorth American Xbox 360 cover artDeveloper s TreyarchBeenox PC Wii Eurocom PS2 Vicarious Visions DS Publisher s ActivisionComposer s Christopher LennertzSeriesJames Bond video gamesEngineIW 3 0 1 Platform s Microsoft WindowsNintendo DSPlayStation 2PlayStation 3WiiXbox 360ReleaseEU 31 October 2008NA 4 November 2008Genre s First person shooterThird person shooter DS PS2 Mode s Single player multiplayerQuantum of Solace marked Activision s first James Bond video game The company reached a deal in 2006 to acquire the game rights previously held by Electronic Arts The developers referred to previous Bond games with the acclaimed GoldenEye 007 providing the biggest source of inspiration They also visited the sets of Casino Royale and Quantum of Solace and incorporated the likeness and voice work of numerous cast members including Bond actor Daniel Craig marking his debut in a Bond video game Other returning cast members included Judi Dench Eva Green Mads Mikkelsen Olga Kurylenko and Mathieu Amalric Quantum of Solace according to Metacritic received mixed or average reviews across all platforms Critics generally believed that the game failed to live up to the standards set by GoldenEye Criticism included repetitive gameplay and short length although praise went to the multiplayer options voice acting and music Contents 1 Plot 2 Gameplay 2 1 Home console and PC version 2 2 DS version 2 3 Multiplayer 3 Development 4 Release 5 Music 6 Reception 6 1 Storyline 6 2 PS2 Wii and DS versions 7 References 8 External linksPlot editThe game begins with MI6 agent James Bond kidnapping Mr White a member of the previously unknown criminal terrorist organization Quantum While he and M interrogate White they are attacked by the traitorous MI6 agent Craig Mitchell who is killed by Bond while White escapes Later Bond spies on a meeting of Quantum members at the Bregenz Opera House and photographs them among them is Dominic Greene a well known environmentalist The game jumps forward to Bond crashlanding in Bolivia where Greene is trying to buy land By this time Bond has met Camille Montes who is seeking vengeance against General Medrano who is trying to overthrow the Bolivian government Bond learns that Medrano killed Camille s family and this is why she wants revenge Bond opens up to Camille about the death of his former lover Vesper Lynd recounting his experience during the events of Casino Royale chasing Mollaka through Madagascar infiltrating the Miami Science Center to kill Dimitrios saving Skyfleet from Carlos at Miami International Air Port killing Bliss en route to Montenegro meeting Vesper saving Le Chiffre from Steven Obanno and his men at the Casino saving Vesper from Le Chiffre and finally confronting Vesper and Gettler in Venice where Vesper dies at which point the game flashes back to the present Bond and Camille soon arrive at a hotel in the middle of the Bolivian desert There Greene and Medrano are discussing the land that Greene wants to buy Greene will fund Medrano s attempt to overthrow the government in exchange for the land that he wants Bond and Camille break up the meeting Camille kills Medrano while Bond kills Greene During the fight the hotel s fuel cells are ignited Bond and Camille manage to escape from the hotel before it explodes They leave the area in an MI6 helicopter In the closing scene it is revealed that Mr White and Guy Haines are reviewing MI6 debriefings and updates on 007 s missions The game ends with a scene of Bond outside the house telling M that he is going in Gameplay editQuantum of Solace is played as a shooter game across all platforms with players taking on the role of James Bond in each version Home console and PC version edit The PC PS3 Wii and Xbox 360 version is primarily a first person shooter but switches to third person whenever Bond takes cover from enemy fire 2 3 4 The PS2 version is played solely from a third person perspective 5 Health is automatically regenerated when not taking damage 4 6 5 The player can hold up to three weapons and can pick up fallen weapons left behind by dead enemies 2 The player is also given a map of each level 7 and can use hacking to unlock doors and disable security cameras 3 Stealth can be used and is sometimes necessary to proceed 2 Examples of this include the use of silenced weapons and silent takedowns of enemy guards 7 Fights occasionally incorporate quick time events requiring the player to press the correct button as prompted on screen 8 9 The various versions of the game are generally the same though with minor changes to suit the technological capabilities of each platform 10 11 The PS2 version excludes the missions set at the Miami airport on the train and in Venice but it adds a new mission set in the docks and all levels feature slightly different designs The Wii version features controls tailored towards its Wii Remote motion controller and it also includes support for the Wii Zapper accessory 12 DS version edit The DS game is viewed from a third person isometric perspective but switches to an over the shoulder view during melee attacks 13 14 Gameplay is mostly controlled with the console s touchscreen which is used to guide Bond around as well as to aim and shoot at enemies 14 15 Bond can jump at predetermined sections in the game 16 Scattered throughout each level are various items including casino chips and cards which can be used to upgrade abilities Cards can be equipped in different orders to enhance abilities with varying effects depending on what poker hands are formed Chips are used to purchase upgrades such as better aiming 14 16 17 The DS version follows an altered storyline compared with the other games The character of Camille is cut altogether the opening mission at White s Estate is replaced by a training simulation at MI6 Headquarters and after fighting street gangs in Bolivia the final mission and boss fights against Greene and Mr White take place at Guy Haines Mansion Multiplayer edit Quantum of Solace with the exception of the PS2 and DS versions includes a multiplayer option with several game modes Players are split between MI6 and Quantum Online multiplayer is available for up to 4 players on the Wii game and up to 16 players on the other versions 10 The Wii version also offers an offline split screen option for up to 4 players 12 18 Points are awarded for each round of multiplayer that is won and these can be used to purchase new weapons and upgrades 3 6 Multiplayer modes in the PC PS3 and Xbox 360 versions include Bond Versus One Bond plays against six other members of the Organization Bond will win if he defuses two of the three bombs or else eliminates every member of the Organization To make the game fairer Bond has two lives can see all enemies and can use any weapon set whereas the members of the Organization have only 3 basic options The Organization wins if Bond dies twice or if he cannot defuse two bombs in the time limit Team Conflict Basic Team Deathmatch of MI6 versus the Organization Golden Gun This is a standard free for all conflict which the main aim is to score 100 points One point is scored for a kill with normal weapons or for picking up the Golden Gun while kills while holding the Golden Gun or killing the person with it scores 6 The winner is the first to score 100 points or the highest number of points in the allotted time limit Bond Evasion There are two teams MI6 and The Organization One player from the MI6 team is randomly designated as Bond and therefore as the VIP MI6 wins the round if Bond can get to the escape point or if all of the Organization are eliminated The Organization wins if Bond is prevented from escaping within the time limit or if he dies Territory Control Basic match of one team having to control a point to gain points for their team Classic Players starts with a GF 18 A Glock 18 Weapons and explosives are spawned around the level for them to pick up The Wii version has less multiplayer options Conflict This is a death match Up to four players compete versus each other to score as many kills as possible in a selectable number of minutes Rush This is a mission death match All players up to four are against each other and are assigned certain missions to complete in a selectable number of minutes Team Conflict The goal is to get the most kills for the player team Organization versus MI 6 The teams can be constructed in any way 3 vs 1 2 vs 2 4 vs 0 in a four player match There is a time limit of 15 minutes Team Rush This is a team play game The goal is to do specific missions before the other team does all while staying alive 15 minutes is the time limit Development editIn May 2006 Activision reached a deal to acquire the publishing rights to James Bond video games 19 20 The company reportedly paid 70 million for the licence 21 which had been held by Electronic Arts since the late 1990s 20 Activision s deal took effect in September 2007 22 and Quantum of Solace would mark its first Bond game 23 Treyarch a studio owned by Activision handled development on the PS3 and Xbox 360 versions 24 Beenox handled the PC and Wii versions while Eurocom worked on the PS2 version Vicarious Visions developed the DS game 25 Quantum of Solace was developed with the IW 3 0 game engine previously used for Call of Duty 4 Modern Warfare 2007 26 27 The existing engine gave Treyarch a head start on development allowing time for the team to create its own artificial intelligence AI and to add new features such as the cover system and takedown moves 28 Because the film Quantum of Solace 2008 is a direct sequel to Casino Royale 2006 the decision was made for the former s game adaptation to cover both films 25 The development team visited the sets of both instalments and observed some filming while taking reference photos to help recreate the environments for the game adaptation 29 30 31 32 The developers also received a James Bond bible from the filmmakers establishing basic rules about the character and his universe Otherwise the developers were granted creative freedom wherever it would help to make for better gameplay 33 In addition to the bible the developers also had access to the film scripts 29 34 The game includes a fight onboard a train a scene that was removed from Casino Royale 35 28 8 The Treyarch team played previous Bond games including the acclaimed 1997 instalment GoldenEye 007 which provided the biggest source of inspiration 8 36 The game lacks driving levels a common element in past games as Treyarch sought to avoid taking on more than it could handle 29 8 The company also wanted the game to focus on combat with driving seen as too much of a departure 37 nbsp nbsp Daniel Craig and Judi Dench were among cast members from the films to reprise their roles in the game 38 Quantum of Solace marked the first Bond video game for actor Daniel Craig who played the character in the films 25 39 Craig was reluctant to be involved in a Bond game When I started signing contracts for Bond I said I m not doing the computer game and they said Tough you are I said to the people making the Bond game You ve got to make this good because there is so much rubbish out there 40 Craig played the game during development and provided feedback 11 30 41 Executive producer Garrett Young said that Craig s version of Bond isn t quite as reliant on gadgets as previous Bonds but with the OK from the filmmakers we added the gadgets we felt would be fun and that would help gameplay yet still fit within the world of the new more realistic James Bond 28 The hacking feature was added to provide variety to the combat gameplay 37 Craig provided his likeness and voice for the game along with other cast members from the two films including Judi Dench as M Eva Green as Vesper Lynd Mads Mikkelsen as Le Chiffre Olga Kurylenko as Camille Montes and Mathieu Amalric as Dominic Greene 38 42 Craig s likeness was created using three dimensional scans and photographs of the actor 29 and the other cast members underwent the same process 43 44 45 46 Treyarch added the third person perspective to allow for Craig s Bond to be more visible to players 47 Stuntman Ray Park performed the motion capture for Bond and most of the other characters 29 30 Release editThe game was released in Europe on 31 October 2008 48 followed by the U S debut on 4 November 49 50 The release coincided with the film s theatrical debut making it the first film based Bond game to release concurrently with its source material 30 33 A collector s edition of the PS3 and Xbox 360 versions was released in the U K It included a metallic game case and a bonus disc with behind the scenes footage 51 52 In Japan Square Enix published the game for home consoles on 26 March 2009 two months after the film s release there 53 54 55 Quantum of Solace and other Bond games by Activision were removed from the company s website and Steam in January 2013 reportedly due to expiration of the game rights licence 56 57 58 Music editThe music was composed by Christopher Lennertz who previously scored the 2005 Bond game From Russia with Love Lennertz began working on the score in early 2008 while parts of the game were still in a conceptual stage To maintain a classic Bond sound Lennertz rewatched Casino Royale and also listened to previous Bond scores by John Barry 59 The game s score was recorded in two locations with strings and winds handled in Bratislava followed by brass and percussion recording with members of the Hollywood Studio Symphony at Capitol Studios in Hollywood 59 60 According to Lennertz The brass is especially integral to the sound of any Bond music and I felt that at the end of the day it absolutely needed to be performed by players who really understood the genre and could blast in a way that might not come as naturally to classical players so I fought long and hard and eventually got permission to record at Capitol Studios 59 The game features a different theme song from that of the film Titled When Nobody Loves You it was written by Richard Fortus and Kerli and performed by them along with David Maurice who produced and arranged it The song plays over an opening title sequence that is proprietary to the game but based on the film s pre credits sequence Reception editReceptionAggregate scoreAggregatorScoreDSPCPS2PS3WiiXbox 360Metacritic65 100 61 70 100 62 73 100 63 65 100 64 54 100 65 65 100 66 Review scoresPublicationScoreDSPCPS2PS3WiiXbox 360Game Informer6 5 10 67 6 5 10 68 GameRevolutionC 4 C 4 GameSpot7 10 3 GameSpy nbsp nbsp nbsp nbsp nbsp 2 nbsp nbsp nbsp nbsp nbsp 69 GamesRadar nbsp nbsp nbsp nbsp nbsp 5 GameStar67 100 70 GameTrailers7 4 10 6 GameZone7 10 13 7 8 10 71 7 5 10 72 7 10 73 5 10 18 8 10 74 IGN6 8 10 16 7 2 10 9 7 8 10 75 4 5 10 76 7 10 77 Nintendo Power60 100 78 50 100 78 Nintendo World Report7 10 14 Official Nintendo Magazine52 79 PC PowerPlay7 10 80 Pocket Gamer6 10 17 TeamXbox7 10 81 VideoGamer com9 10 7 9 10 82 Across all platforms Quantum of Solace received mixed or average reviews according to Metacritic 61 62 63 64 65 66 Criticism went to the game s short length and lack of replay value 4 2 3 6 77 81 as well as poor AI 67 73 74 The graphics received a mixed response with praise going towards the character models while criticism went to the environments 2 67 73 74 77 6 Praise went to the music and voice acting 67 73 3 74 81 as well as the multiplayer options 2 67 73 3 6 81 The gameplay was a source of criticism generally viewed as repetitive and lacking in variety Seth Schiesel of The New York Times was critical of the excessive shooting gameplay and lack of driving levels 83 Bryan Stratton of GameSpy also found the gameplay repetitive There s no real hand to hand combat no puzzle solving to speak of and all of the best vehicular action is limited to cut scenes 2 Greg Nicksarlian of GameZone stated that the cover system works fairly well but it also means that you have very little freedom in approaching the gunplay Those who wish to run and gun will quickly regret it The result is a mechanic that feels overused very quickly when almost every encounter requires you to find cover and methodically fire on the enemy 73 Others found the cover system to be glitchy and unresponsive 74 77 71 5 Travis Moses of GamePro concluded that the game can t stand up to the properties it was based on hampered by bland and repetitive gameplay 84 Ben Fritz of Variety found the game to play more like a series of new Call of Duty levels criticizing the decision to develop a spy game with an engine used for a military game He considered it a decent action game which doesn t remotely capture the spirit of its source material falling well short of the year s best shooters 85 Critics generally believed that Quantum of Solace like previous Bond games failed to live up to the standards set by GoldenEye 2 73 6 74 86 87 Conversely Roy Kimber of VideoGamer com called it GoldenEye for a new generation and by far the best Bond game we ve had in years stating Praise really doesn t come much higher than that 7 Jesse Constantino of GameRevolution found it too similar to GoldenEye making for an outdated experience The play mechanics level designs simplified stealth play predictable A I and even the available weapons all feel very much like those found in Goldeneye 007 Developers at Treyarch focused so much on returning the series to the former glory of 1997 that they forgot we were all still living in 2008 4 Despite the criticism the Academy of Interactive Arts amp Sciences nominated Quantum of Solace for Outstanding Achievement in Adapted Story during the 12th Annual Interactive Achievement Awards 88 Storyline edit Criticism went towards the combination of both film storylines in a single game Andrew Reiner of Game Informer criticized the lack of chronological order The result is a plot that bounces chaotically like a super ball in a stairwell It s impossible to comprehend what is going on in this game unless you have seen both films 67 According to Nicksarlian the game flies by at such a rushed pace that it s hard to imagine anyone could actually follow the plot here without being familiar with the films 73 Alex Sassoon Coby writing for GameSpot found that the Casino Royale portion occupied too much of the game and felt out of place in the storyline 3 Constantino wrote The majority of your time is spent recapping the events of Casino Royale with only a few brief opening and closing sections taken from the game s namesake stating further that the voice acting does little to clarify the haphazard patchwork of random sequences and events culled from the two films 4 Nate Ahearn of IGN opined that the game felt like it was originally intended as a Casino Royale tie in which missed that film s release date prompting the developers to tack on a few Quantum of Solace locations and slap a new name on the box 77 PS2 Wii and DS versions edit Natalie Romano of GameZone found the PS2 version an adequate alternative to the PS3 Xbox 360 version 74 while Ahearn considered it more enjoyable thanks to its third person perspective 75 However the PS2 version did receive criticism for its lack of multiplayer 5 72 75 The Wii version was criticized for its difficult motion controls as well as poor graphics and frame rate the latter contributing further to the game s difficulty 18 76 78 79 Mark Bozon of IGN considered the Wii version a wreck because of its numerous issues calling the frame rate unreliable at best and broken entirely in some areas 76 Nintendo Power considered the frame rate extremely choppy at times and found the graphics to range from so so to downright ugly 78 David Clayman of IGN determined the PC PS3 and Xbox 360 versions to be the best writing about the others The Wii version is not exactly a stellar game but it does have some redeeming qualities like the local multiplayer The PS2 lacks even that and is a lackluster package at best 10 The DS version was praised for its gameplay ideas although critics found the execution to be poor 13 16 78 17 The touchscreen based controls were considered difficult and unreliable in their accuracy with hand to hand combat receiving particular criticism 13 16 17 Some critics also considered the isometric view too zoomed in making it difficult to shoot at distant enemies 13 16 Others praised the upgrade system 14 17 Jon Mundy of Pocket Gamer wrote that despite its original ideas the game fails to capture the kinetic energy and style of the two films stating The clunky hand to hand combat and a few too many rough edges rob the game of momentum 17 In a positive review Neal Ronaghan of Nintendo World Report called it not only a great movie adaptation but a good mildly innovative video game 14 References edit Miller Ross May 9 2008 New Bond game Quantum of Solace runs on COD4 engine launching with movie Joystiq Archived from the original on May 12 2008 Retrieved May 30 2021 a b c d e f g h i Stratton Bryan 10 November 2008 Quantum of Solace PS3 GameSpy Archived from the original on 13 January 2009 a b c d e f g h Sassoon Coby Alex 5 November 2008 James Bond Quantum of Solace Review GameSpot Archived from the original on 10 February 2009 a b c d e f g Constantino Jesse 14 November 2008 James Bond Quantum of Solace Review GameRevolution Archived from the original on 26 September 2012 a b c d e Gilbert Henry 9 December 2008 Quantum of Solace review GamesRadar Retrieved 22 March 2023 a b c d e f g Quantum of Solace The Video Game GameTrailers Archived from the original on 16 January 2009 a b c d Kimber Roy 31 October 2008 Quantum of Solace Review VideoGamer Archived from the original on 13 July 2011 a b c d Yin Poole Wesley 7 October 2008 Quantum of Solace Interview VideoGamer com Retrieved 24 March 2023 a b Ahearn Nate 3 November 2008 Quantum of Solace Review IGN Retrieved 22 March 2023 a b c Clayman David 7 November 2008 Quantum of Solace Head To Head IGN Retrieved 24 March 2023 a b Evans Thirlwell Edwin 3 November 2008 Building Bonds Quantum of Solace Interview Video Games Daily Archived from the original on 7 May 2013 a b Hinkle David 24 August 2008 Quantum of Solace has Zapper support online multiplayer Engadget Retrieved 25 March 2023 a b c d e Hopper Steven 19 November 2008 Quantum of Solace The Game Review GameZone Archived from the original on 6 March 2009 a b c d e f Ronaghan Neal 3 December 2008 Quantum of Solace Nintendo World Report Archived from the original on 28 March 2009 Ronaghan Neal 7 October 2008 Quantum of Solace Nintendo World Report Retrieved 26 March 2023 a b c d e f Bozon Mark 5 November 2008 Quantum of Solace Review IGN Retrieved 22 March 2023 a b c d e f Mundy Jon 11 November 2008 Quantum of Solace More George Lazenby than Daniel Craig Pocket Gamer Archived from the original on 30 October 2009 a b c Zacarias Eduardo 10 November 2008 Quantum of Solace The Game Review GameZone Archived from the original on 2 February 2009 Hatfield Daemon 3 May 2006 Activision Scores with Bond IGN Retrieved 23 March 2023 a b Thorsen Tor 3 May 2006 E3 06 Activision acquires James Bond license GameSpot Archived from the original on 30 October 2014 Steel Wade 17 May 2006 70 Million for 007 IGN Retrieved 23 March 2023 Hatfield Daemon 8 August 2006 No Bond Until 008 IGN Retrieved 23 March 2023 Snow Jean 3 June 2008 First Details of Activision s New James Bond Game Wired Retrieved 26 March 2023 Adams David 14 July 2006 Treyarch Tackles Bond IGN Retrieved 23 March 2023 a b c Torres Ricardo 2 July 2008 James Bond Quantum of Solace First Look GameSpot Retrieved 23 March 2023 Bond Called to Duty IGN 9 May 2008 Retrieved 23 March 2023 Thorsen Tor 13 May 2008 COD5 invading new theater next 007 COD4 powered GameSpot Retrieved 23 March 2023 a b c James Bond Quantum of Solace Q amp A Movies Gameplay and Final Thoughts GameSpot 29 October 2008 Retrieved 24 March 2023 a b c d e Brudvig Erik 30 June 2008 Quantum of Solace First Look IGN Retrieved 23 March 2023 a b c d Alexander Jem 28 August 2008 Joystiq interview Quantum of Solace s Adam Gascoine Engadget Retrieved 24 March 2023 Preview Quantum of Solace ComputerAndVideoGames com 4 June 2008 Archived from the original on 2 July 2008 Quantum of Solace Xbox 360 Feature Behind the Scenes GC 2008 Visiting The Set IGN 20 August 2008 Retrieved 24 March 2023 a b Kelly Kevin 3 July 2008 Joystiq interview Treyarch s Jeremy Luyties on James Bond Joystiq Archived from the original on 2 January 2009 Butts Steve 16 July 2008 E3 2008 Quantum of Solace IGN Retrieved 23 March 2023 McInnis Shaun 7 October 2008 James Bond Quantum of Solace Updated Hands On GameSpot Retrieved 24 March 2023 Cavalli Earnest 3 July 2008 Quantum of Solace Game Full of GoldenEye Homages Wired Retrieved 25 March 2023 a b Meer Alec 21 July 2008 Quantum of Solace The Video Game Preview Eurogamer Archived from the original on 29 August 2011 a b Quantum of Solace filled with celebs GameSpot 20 August 2008 Retrieved 23 March 2023 Quantum of Solace Xbox 360 Feature Behind the Scenes Becoming Bond IGN 31 October 2008 Retrieved 24 March 2023 Bramwell Tom 6 November 2007 Daniel Craig didn t want to do Bond game Eurogamer Archived from the original on 8 June 2010 Ahearn Nate 6 October 2008 Quantum of Solace Hands on IGN Retrieved 24 March 2023 Activision Secures Talent from Upcoming Film for Quantum of Solace Game IGN 20 August 2008 Retrieved 23 March 2023 Quantum of Solace Xbox 360 Feature Behind the Scenes GC 2008 Scan All IGN 20 August 2008 Retrieved 24 March 2023 Quantum of Solace Xbox 360 Feature Behind the Scenes GC 2008 Cyberscan IGN 20 August 2008 Retrieved 24 March 2023 Quantum of Solace Xbox 360 Feature Behind the Scenes Judi Dench IGN 31 October 2008 Retrieved 24 March 2023 Gaudiosi John 8 November 2008 Olga Kurylenko on Solace game Entertainment Weekly Retrieved 24 March 2023 Quantum of Solace Insider Video E3 2008 Studio Tour Quantum of Solace IGN 14 July 2008 Retrieved 24 March 2023 MI6 Confirms Activision s 007 Status Quantum of Solace Video Game Makes Retail Debut IGN 31 October 2008 Retrieved 25 March 2023 Quantum of Solace due November 4 GameSpot 23 September 2008 Retrieved 25 March 2023 Kelly Kevin 4 November 2008 Los Angeles Quantum of Solace launch event fizzles Engadget Retrieved 25 March 2023 Orry James 27 October 2008 Quantum of Solace Collector s Edition detailed VideoGamer com Retrieved 25 March 2023 Ahearn Nate 31 October 2008 Quantum of Solace Collector s Edition Review IGN Retrieved 25 March 2023 Tanaka John 2 February 2009 Square Enix Publishes 007 in Japan IGN Retrieved 25 March 2023 Square Enix Brings Bond Game To Japan Siliconera 2 February 2009 Retrieved 25 March 2023 Gantayat Anoop 3 February 2009 Gaming Life in Japan IGN Retrieved 25 March 2023 Gaston Martin 4 January 2013 Activision s James Bond games disappear from Steam and Xbox 360 GameSpot Retrieved 25 March 2023 Yin Poole Wesley 4 January 2013 James Bond games pulled from Steam and Activision s own web store Eurogamer Retrieved 25 March 2023 Nunneley Jackson Stephany 5 January 2013 Activision s Bond titles pulled due to expired license report VG247 Retrieved 25 March 2023 a b c Zelfden Alex Van 14 November 2008 Quantum of Solace Behind the Music of the Game IGN Retrieved 24 March 2023 Dan Goldwasser 2008 11 04 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10 November 2008 Quantum of Solace The Game Review GameZone Archived from the original on 4 February 2009 a b Romano Natalie 14 November 2008 Quantum of Solace The Game Review GameZone Archived from the original on 20 February 2009 a b c d e f g h Nicksarlian Greg 7 November 2008 Quantum of Solace The Game Review GameZone Archived from the original on 20 December 2008 a b c d e f g Hopper Steven 31 October 2008 Quantum of Solace The Game Review GameZone Archived from the original on 18 January 2009 a b c Ahearn Nate 11 November 2008 Quantum of Solace Game Review IGN Retrieved 22 March 2023 a b c Bozon Mark 4 November 2008 Quantum of Solace Wii Review IGN Retrieved 22 March 2023 a b c d e Ahearn Nate 31 October 2008 Quantum of Solace Review IGN Archived from the original on 4 November 2008 a b c d e Quantum of Solace Nintendo Power United States January 2009 p 90 a b Mathers Martin 31 October 2008 Quantum Of Solace Official Nintendo Magazine Archived from the original on 23 July 2010 Quantum of Solace PC PowerPlay Australia January 2009 p 49 a b c d Price Tom 31 October 2008 Quantum of Solace Review Xbox 360 TeamXbox Archived from the original on 15 February 2009 Kimber Roy 31 October 2008 Quantum of Solace Review VideoGamer com Archived from the original on 13 July 2011 Schiesel Seth 17 December 2008 On Her Majesty s Secret Call of Duty The New York Times Retrieved 25 March 2023 Moses Travis 8 December 2008 Quantum of Solace PS3 GamePro Archived from the original on 18 December 2008 Fritz Ben 10 November 2008 Quantum of Solace Variety Archived from the original on 9 June 2010 007 Quantum of Solace review GamesRadar 5 November 2008 Retrieved 22 March 2023 Lauterbach Joel 18 November 2008 James Bond Quantum of Solace Gameplanet Archived from the original on 11 January 2009 D I C E Awards By Video Game Details Quantum of Solace interactive org Academy of Interactive Arts amp Sciences Retrieved 16 November 2023 External links edit007 Quantum of Solace at MobyGames 007 Quantum of Solace PS2 at MobyGames 007 Quantum of Solace DS at MobyGames Retrieved from https en wikipedia org w index php title 007 Quantum of Solace amp oldid 1185432746, wikipedia, wiki, book, books, library,

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