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Populous: The Beginning

Populous: The Beginning is a real-time strategy video game and the third entry in the Populous series, developed by Bullfrog Productions. The game was released in 1998 on Microsoft Windows, and in 1999 for the PlayStation. Unlike earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning took a radical departure and placed the player in the role of a shaman, who directly leads her tribe against opponents. Throughout the twenty-five missions of the campaign, the player leads their tribe across a solar system, dominating enemy tribes and tapping new sources of magic, with the ultimate goal of the shaman attaining godhood herself.

Populous: The Beginning
Developer(s)Bullfrog Productions
Publisher(s)Electronic Arts
Producer(s)Stuart Whyte[3]
Composer(s)Mark Knight
SeriesPopulous
Platform(s)Microsoft Windows, PlayStation
ReleaseMicrosoft Windows
PlayStation
  • NA: April 8, 1999[2]
  • EU: July 20, 2000
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Populous: The Beginning was the first entry in the series to use 3D computer graphics; Bullfrog waited four years after Populous II: Trials of the Olympian Gods so that the graphics technology could catch up to their vision for a new and different game in the series. The developers considered the addition of terrain deformation and manipulation, combined with "smart" villagers who automatically attended to tasks, to add an entirely new dimension to the series. The game's original title was Populous: The Third Coming before being changed prior to the beta release.

Populous: The Beginning plays very differently from earlier titles and received mixed reviews. Critics noted the excellent graphics, while complaints were directed at the artificial intelligence and the indecision in game design between being a real time strategy title and a god game. GamePro's Peter Olafson wrote that Populous: The Beginning was a good game but was "without a quintessential quality that defined Populous."[4]

Gameplay edit

 
The game's three-dimensional graphics engine allows the player to zoom out to see the entire world.

Whereas previous Populous games were god games where players assumed the role of a god with terrain-altering abilities, Populous: The Beginning adopts elements of real-time strategy games. Rather than being a god, the player controls a Shaman trying to become one, and directly controls the actions of followers by ordering them to build structures or attack enemies.[5][6][7] In the campaign, the player must fight the opposing Dakini, Chumara and Matak tribes for dominion over the solar system.[8] Enemy tribes also have shamans, and on later levels all inhabit the same world. While the objective is almost always to eliminate all of the members of the other tribes, there are often specific ways this can be achieved.[5] Sometimes the player must use magic spells gained from worship at special artifacts such as stone heads or obelisks;[9]: 3  these spells include tornadoes, storms, or volcanos that create new landmasses.[7] In other cases, the player only needs to overwhelm the enemies with superior numbers. The game has no formal resource management; new units are created automatically at houses, and training new troops costs nothing except mana. Only wood from trees is required to build new structures.[9]: 4–5 

In comparison to the isometric presentation of the previous games in the series, Populous: The Beginning features three-dimensional (3D) graphics,[10] with the game camera at a variable height and capable of rotating 360 degrees, enabling the player to quickly move across the planet's terrain. While the terrain's topology is a torus, the map is locally projected onto a sphere to give the illusion of a planet. On maps where there is no fog of war, players can see what opponents are doing at any time. Support for 3D acceleration enables the player to view the game in 16-bit or 32-bit colour.[9]: 8–9  The landscape and real-time structure building and follower movement are also shown.

 
A tornado cast by a shaman rips apart enemy buildings.

The player commands different types of followers, each of which has advantages and disadvantages in combat. The most basic unit is the Brave, which builds huts, towers, and military buildings. Braves are trained to become other units: tough melee Warriors; weak, long-range, Firewarriors; Preachers, who convert enemy units and prevent enemy preachers from converting friendly troops; and Spies, who perform espionage functions.[4] Shamans are physically weaker than warriors, but can cast powerful spells and can be reincarnated if killed.[9]: 4  Some spells will disappear after use. Other spells can slowly be replenished for continued use; the rate of spell regeneration depends upon the player's number of followers. Examples of spells include "Landbridge", which raises the sea floor to create bridges across the sea; "Swarm", which sends a horde of insects to sow confusion in enemy ranks; and "Tornado", which creates a cyclone to destroy buildings. There are twenty-six spells in total,[4] which are slowly learned throughout the campaign.[5]

Populous: The Beginning supports multiplayer, either by modem connection (limited to two players), IPX, or over the Internet through an external matchmaking service. Populous: The Beginning allows for a maximum game size of four players playing against each other.

Plot edit

Populous: The Beginning takes place before the first two games in the series[11] in a planetary system of twenty-five unnamed planets. These worlds are inhabited by four human tribes, represented by their color: the green "Matak", the yellow "Chumara", and the red "Dakini". The fourth blue tribe, controlled by the player, is unnamed. Each of the tribes is generally hostile to one another, though alliances exist on some worlds. All the tribes are ruled by a single female shaman. In addition to the organized tribes are 'wildmen',[9]: 8  neutral characters who cluster in groups around trees and water. Though they cannot attack or be attacked, players can use the Shaman's Convert spell to bring wildmen under her tribe's control.

The player's goal as Shaman is to become a deity; only by defeating all the enemies in the system can the player's shaman become omnipotent.[9]: 2  The player begins on the planet furthest from the sun, and attacks each planet in sequence. Along the way, the Shaman learns new skills and magic to defeat her enemies. Victory requires the player to either destroy the opposition, or on occasion perform special actions. The player loses if the Shaman is killed and there are no remaining followers, if the Shaman is killed and there is no circle of reincarnation, or the player runs out of time on timed levels.[9]: 7  Upon beating back the other tribes, the Shaman ascends to godhood and helps her people conquer the Matak, Chumara and Dakini in one final conflict.[12]

Development edit

Bullfrog Productions released Populous in 1989, followed by Populous II in 1991.[10] The Populous series inspired the term "god game", with players assuming the role of an omniscient being who leads their people to new territories or into battle.[13] Populous: The Beginning was the first in the series developed with entirely 3D graphics, allowing the environment to be scaled and rotated in real time (though characters remained two-dimensional.)[14][15] The game was published more than four years after Populous II, as Bullfrog waited for hardware advancements to enable a new approach,[16] and was the first in the series to be made without Populous creator Peter Molyneux, who had sold Bullfrog to Electronic Arts in 1995 and left after the release of Dungeon Keeper to form Lionhead Studios.[6][17] Producer Stuart Whyte said of the work, "We're really proud of what we've done in software because it does look really nice."[3]

Alan Wright, the game's project leader, stressed both the departure Populous: The Beginning took from previous titles in the series, as well as distinguishing itself from similar games like Command & Conquer. The elements of smart villagers and terrain-reforming, he said, "adds a whole level of gameplay not found in those titles."[16] Bullfrog representative Brian Allen asserted that these departures distinguished Populous: The Beginning from other real-time strategy games on the market at the time.[13] In some aspects, the developers were forced to remove features due to technical constraints; for example, the "Plague" spell from previous Populous titles was dropped because in practice the spell was too frustrating.[3]

Art lead Phil McLaughlin recalled that they wanted the characters to look primitive yet familiar, as opposed to something too fantastic; the final characters had to be constructed from very few polygons, so character concepts (done by Mark Pitcher) did not always satisfactorily translate to the finished product. Textures were assigned to different altitudes of the map and blended using masks, allowing for vibrant and varied landscapes without too much developer effort.[18] The music was composed by Mark Knight, who had joined Bullfrog's team in 1997.[19]

A number of strategy and god games being produced in 1998 and 1999, especially at Electronic Arts, where Populous: The Beginning was expected to be one of its standout titles.[20] Originally, the game was known as Populous: The Third Coming,[16] but the name was changed by the time the game was shown in a fully playable beta form in late 1998.[16]

Bullfrog released an expansion to Populous: The Beginning, Undiscovered Worlds in 1999. This add-on was only made available in the UK and US, and offered twelve new single-player and twelve multiplayer levels, with a continuation of the storyline begun in the previous game, where the player takes on the role of a new shaman.[21]

Reception edit

Populous: The Beginning received generally favorable reviews on release with some strong criticisms to follow. IGN's Ward Trent was especially smitten with the immersive 3D graphics.[11][12] Edge stated, "previous Bullfrog games have always placed gameplay above graphical finesse, but that's no longer the case."[32] GameSpot's reviewer Ron Dulin appreciated how The Beginning was a daring revamp of the series, instead of a safe, slightly modified sequel (like the earlier Populous II: Trials of the Olympian Gods).[5] Computer and Video Games rated The Beginning as a "better play" than the original.[6]

Complaints about the game centered on the difficulty of controlling followers, the simplicity of gameplay, and the tension between game styles. The game's AI allowed followers to automatically construct buildings,[16] but this led to problems directing them in the midst of a hectic battle.[5] IGN noted that with the player's followers automatically going about daily life, the replay value was lowered even with the multiplayer options.[11] Others agreed that the automation rendered gameplay too simple, with no upgrades or serious resource management,[12][32] a sentiment PC Gamer expressed when they wrote that the missions "become mind-numbingly repetitive".[33]

Populous: The Beginning played very differently from earlier titles. Edge concluded that while the more rigid play format of The Beginning was new to the series, it had the effect of making the result "less show-stopping"; Edge believed that the game was caught between the god game and RTS genres, and did not excel at either.[33] PCGamer subsequently decided the game failed to live up to the previous games in the series. More charitably, GamePro's Peter Olafson wrote: "Populous: The Beginning is not a bad game, in fact a good one; but it's a different game—one without a quintessential quality that defined Populous."[4] At the 1999 edition of the Milia D’Or Awards in Cannes, Populous: The Beginning won in the "Strategy Game" category.[34]

Populous: The Beginning was not a commercial success, and to date remains the final game in the franchise. Electronic Arts shut down Bullfrog in 2001. The official multiplayer servers for Populous: The Beginning went offline in 2004, but the game's multiplayer was kept alive through Populous: Reincarnated and Populous.Online, managed by a group of dedicated fans.[35]

References edit

  1. ^ . IGN. November 17, 1998. Archived from the original on March 1, 2000. Retrieved December 6, 2019.
  2. ^ . Retrieved May 29, 2023.
  3. ^ a b c Blevins, Tal (October 5, 1998). . IGN. Archived from the original on March 11, 2002. Retrieved September 4, 2007.
  4. ^ a b c d e Olafson, Peter (January 1, 2000). . GamePro. Archived from the original on May 21, 2003. Retrieved September 7, 2007.
  5. ^ a b c d e f Dulin, Ron (December 11, 1998). . GameSpot. Archived from the original on September 30, 2007. Retrieved September 8, 2007.
  6. ^ a b c . Computer and Video Games. September 13, 2001. Archived from the original on August 5, 2009. Retrieved January 5, 2011.
  7. ^ a b Staff (December 1998). "Coming Soon: Populous: The Beginning". Computer and Video Games. No. 205. p. 28.
  8. ^ Johnson, Andy (September 22, 2010). "Tribal Spirituality in 'Populous The Beginning'". PopMatters. Retrieved April 25, 2017.
  9. ^ a b c d e f g Bullfrog Studios, ed. (November 30, 1998). Populous: The Beginning Instruction Manual. Electronic Arts.
  10. ^ a b Staff (April 2006). "Good God". Retro Gamer. No. 23. pp. 74–79.
  11. ^ a b c d Ward, Trent (January 1, 1999). . IGN. Archived from the original on April 8, 2003. Retrieved August 21, 2016.
  12. ^ a b c . Game Review. September 22, 2002. Archived from the original on September 28, 2007. Retrieved September 7, 2007.
  13. ^ a b Chick, Tom (1997). . Computer Games Magazine. Archived from the original on July 5, 2003.
  14. ^ "NG Alphas: Populous 3". Next Generation. No. 31. July 1997. p. 117.
  15. ^ Merideth, Graeme (August 29, 2020). "Populous: The Beginning is an unintentional epilogue". PC Gamer. Retrieved January 2, 2022 – via Youtube.
  16. ^ a b c d e Poole, Stephen (August 21, 1997). "The Beginning Preview at GameSpot". GameSpot. Retrieved September 8, 2007.
  17. ^ Nunneley, Stephany (March 22, 2014). ""EA is not an evil empire," but Bullfrog endured 'love abuse' after acquisition, says Molyneux". VG247. Retrieved January 2, 2022.
  18. ^ Staff (December 2012). "Bullfrog: A Legacy". Retro Gamer. No. 110. p. 66.
  19. ^ "Mark Knight profile". MobyGames. Retrieved September 8, 2007.
  20. ^ Boxer, Steve (August 1998). "Gaming Trends for 1998/99". PC PowerPlay. No. 27. p. 48.
  21. ^ . Computer and Video Games. Archived from the original on November 21, 2007. Retrieved September 8, 2007.
  22. ^ . GameRankings. Archived from the original on September 12, 2007. Retrieved September 6, 2007.
  23. ^ Smith, Nick. . AllGame. Archived from the original on November 14, 2014. Retrieved June 2, 2021.
  24. ^ Hutala, Alex (May 1999). "Populous". Computer and Video Games. No. 210. p. 50. Retrieved June 2, 2021.
  25. ^ "Populous: The Beginning". Edge. No. 66. Christmas 1996. p. 92. Retrieved June 2, 2021.
  26. ^ Dr Moo. . GameRevolution. Archived from the original on May 26, 2006. Retrieved June 2, 2021.
  27. ^ Toose, Dan (January 1999). "Populous: The Beginning". Hyper. No. 63. pp. 72–73. Retrieved June 2, 2021.
  28. ^ Vinsssounet (September 24, 2010). . Jeuxvideo.com (in French). Archived from the original on May 2, 2021. Retrieved June 2, 2021.
  29. ^ Dewhurst, John (January 1999). "Populous: The Beginning". PC PowerPlay. No. 32. pp. 64–65. Retrieved June 2, 2021.
  30. ^ "Populous: The Beginning". PC Zone. No. 70. December 1998. pp. 84–89. Retrieved June 2, 2021.
  31. ^ Gut (April 1999). "Populous – The Beginning". Video Games (in German). p. 92. Retrieved June 2, 2021.
  32. ^ a b "Edge". No. 66. Christmas 1998. pp. 92–93.
  33. ^ a b McDonald, T. Liam (March 1999). "Populous: The Beginning". PC Gamer: 134–135.
  34. ^ Rodger, Jennifer (February 15, 1999). "Network: An off year for 'offline'". The Independent. Retrieved December 6, 2023.
  35. ^ Milne, Oliver (March 14, 2017). "Meet the superfans still playing Populous: The Beginning". Rock Paper Shotgun. Retrieved January 1, 2022.

External links edit

populous, beginning, real, time, strategy, video, game, third, entry, populous, series, developed, bullfrog, productions, game, released, 1998, microsoft, windows, 1999, playstation, unlike, earlier, games, series, which, cast, player, role, influencing, loyal. Populous The Beginning is a real time strategy video game and the third entry in the Populous series developed by Bullfrog Productions The game was released in 1998 on Microsoft Windows and in 1999 for the PlayStation Unlike earlier games in the series which cast the player in the role of a god influencing loyal followers The Beginning took a radical departure and placed the player in the role of a shaman who directly leads her tribe against opponents Throughout the twenty five missions of the campaign the player leads their tribe across a solar system dominating enemy tribes and tapping new sources of magic with the ultimate goal of the shaman attaining godhood herself Populous The BeginningDeveloper s Bullfrog ProductionsPublisher s Electronic ArtsProducer s Stuart Whyte 3 Composer s Mark KnightSeriesPopulousPlatform s Microsoft Windows PlayStationReleaseMicrosoft WindowsNA November 17 1998 1 PlayStationNA April 8 1999 2 EU July 20 2000Genre s Real time strategyMode s Single player multiplayer Populous The Beginning was the first entry in the series to use 3D computer graphics Bullfrog waited four years after Populous II Trials of the Olympian Gods so that the graphics technology could catch up to their vision for a new and different game in the series The developers considered the addition of terrain deformation and manipulation combined with smart villagers who automatically attended to tasks to add an entirely new dimension to the series The game s original title was Populous The Third Coming before being changed prior to the beta release Populous The Beginning plays very differently from earlier titles and received mixed reviews Critics noted the excellent graphics while complaints were directed at the artificial intelligence and the indecision in game design between being a real time strategy title and a god game GamePro s Peter Olafson wrote that Populous The Beginning was a good game but was without a quintessential quality that defined Populous 4 Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 References 6 External linksGameplay edit nbsp The game s three dimensional graphics engine allows the player to zoom out to see the entire world Whereas previous Populous games were god games where players assumed the role of a god with terrain altering abilities Populous The Beginning adopts elements of real time strategy games Rather than being a god the player controls a Shaman trying to become one and directly controls the actions of followers by ordering them to build structures or attack enemies 5 6 7 In the campaign the player must fight the opposing Dakini Chumara and Matak tribes for dominion over the solar system 8 Enemy tribes also have shamans and on later levels all inhabit the same world While the objective is almost always to eliminate all of the members of the other tribes there are often specific ways this can be achieved 5 Sometimes the player must use magic spells gained from worship at special artifacts such as stone heads or obelisks 9 3 these spells include tornadoes storms or volcanos that create new landmasses 7 In other cases the player only needs to overwhelm the enemies with superior numbers The game has no formal resource management new units are created automatically at houses and training new troops costs nothing except mana Only wood from trees is required to build new structures 9 4 5 In comparison to the isometric presentation of the previous games in the series Populous The Beginning features three dimensional 3D graphics 10 with the game camera at a variable height and capable of rotating 360 degrees enabling the player to quickly move across the planet s terrain While the terrain s topology is a torus the map is locally projected onto a sphere to give the illusion of a planet On maps where there is no fog of war players can see what opponents are doing at any time Support for 3D acceleration enables the player to view the game in 16 bit or 32 bit colour 9 8 9 The landscape and real time structure building and follower movement are also shown nbsp A tornado cast by a shaman rips apart enemy buildings The player commands different types of followers each of which has advantages and disadvantages in combat The most basic unit is the Brave which builds huts towers and military buildings Braves are trained to become other units tough melee Warriors weak long range Firewarriors Preachers who convert enemy units and prevent enemy preachers from converting friendly troops and Spies who perform espionage functions 4 Shamans are physically weaker than warriors but can cast powerful spells and can be reincarnated if killed 9 4 Some spells will disappear after use Other spells can slowly be replenished for continued use the rate of spell regeneration depends upon the player s number of followers Examples of spells include Landbridge which raises the sea floor to create bridges across the sea Swarm which sends a horde of insects to sow confusion in enemy ranks and Tornado which creates a cyclone to destroy buildings There are twenty six spells in total 4 which are slowly learned throughout the campaign 5 Populous The Beginning supports multiplayer either by modem connection limited to two players IPX or over the Internet through an external matchmaking service Populous The Beginning allows for a maximum game size of four players playing against each other Plot editPopulous The Beginning takes place before the first two games in the series 11 in a planetary system of twenty five unnamed planets These worlds are inhabited by four human tribes represented by their color the green Matak the yellow Chumara and the red Dakini The fourth blue tribe controlled by the player is unnamed Each of the tribes is generally hostile to one another though alliances exist on some worlds All the tribes are ruled by a single female shaman In addition to the organized tribes are wildmen 9 8 neutral characters who cluster in groups around trees and water Though they cannot attack or be attacked players can use the Shaman s Convert spell to bring wildmen under her tribe s control The player s goal as Shaman is to become a deity only by defeating all the enemies in the system can the player s shaman become omnipotent 9 2 The player begins on the planet furthest from the sun and attacks each planet in sequence Along the way the Shaman learns new skills and magic to defeat her enemies Victory requires the player to either destroy the opposition or on occasion perform special actions The player loses if the Shaman is killed and there are no remaining followers if the Shaman is killed and there is no circle of reincarnation or the player runs out of time on timed levels 9 7 Upon beating back the other tribes the Shaman ascends to godhood and helps her people conquer the Matak Chumara and Dakini in one final conflict 12 Development editBullfrog Productions released Populous in 1989 followed by Populous II in 1991 10 The Populous series inspired the term god game with players assuming the role of an omniscient being who leads their people to new territories or into battle 13 Populous The Beginning was the first in the series developed with entirely 3D graphics allowing the environment to be scaled and rotated in real time though characters remained two dimensional 14 15 The game was published more than four years after Populous II as Bullfrog waited for hardware advancements to enable a new approach 16 and was the first in the series to be made without Populous creator Peter Molyneux who had sold Bullfrog to Electronic Arts in 1995 and left after the release of Dungeon Keeper to form Lionhead Studios 6 17 Producer Stuart Whyte said of the work We re really proud of what we ve done in software because it does look really nice 3 Alan Wright the game s project leader stressed both the departure Populous The Beginning took from previous titles in the series as well as distinguishing itself from similar games like Command amp Conquer The elements of smart villagers and terrain reforming he said adds a whole level of gameplay not found in those titles 16 Bullfrog representative Brian Allen asserted that these departures distinguished Populous The Beginning from other real time strategy games on the market at the time 13 In some aspects the developers were forced to remove features due to technical constraints for example the Plague spell from previous Populous titles was dropped because in practice the spell was too frustrating 3 Art lead Phil McLaughlin recalled that they wanted the characters to look primitive yet familiar as opposed to something too fantastic the final characters had to be constructed from very few polygons so character concepts done by Mark Pitcher did not always satisfactorily translate to the finished product Textures were assigned to different altitudes of the map and blended using masks allowing for vibrant and varied landscapes without too much developer effort 18 The music was composed by Mark Knight who had joined Bullfrog s team in 1997 19 A number of strategy and god games being produced in 1998 and 1999 especially at Electronic Arts where Populous The Beginning was expected to be one of its standout titles 20 Originally the game was known as Populous The Third Coming 16 but the name was changed by the time the game was shown in a fully playable beta form in late 1998 16 Bullfrog released an expansion to Populous The Beginning Undiscovered Worlds in 1999 This add on was only made available in the UK and US and offered twelve new single player and twelve multiplayer levels with a continuation of the storyline begun in the previous game where the player takes on the role of a new shaman 21 Reception editPopulous The Beginning Microsoft Windows Aggregate scoreAggregatorScoreGameRankings80 22 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 23 Computer and Video Games nbsp nbsp nbsp nbsp nbsp 24 Edge8 10 25 GamePro4 5 5 4 GameRevolutionB 26 GameSpot7 5 10 5 Hyper88 100 27 IGN8 6 10 11 Jeuxvideo com18 20 28 PC PowerPlay86 29 PC Zone92 100 30 Video Games DE 75 31 Populous The Beginning received generally favorable reviews on release with some strong criticisms to follow IGN s Ward Trent was especially smitten with the immersive 3D graphics 11 12 Edge stated previous Bullfrog games have always placed gameplay above graphical finesse but that s no longer the case 32 GameSpot s reviewer Ron Dulin appreciated how The Beginning was a daring revamp of the series instead of a safe slightly modified sequel like the earlier Populous II Trials of the Olympian Gods 5 Computer and Video Games rated The Beginning as a better play than the original 6 Complaints about the game centered on the difficulty of controlling followers the simplicity of gameplay and the tension between game styles The game s AI allowed followers to automatically construct buildings 16 but this led to problems directing them in the midst of a hectic battle 5 IGN noted that with the player s followers automatically going about daily life the replay value was lowered even with the multiplayer options 11 Others agreed that the automation rendered gameplay too simple with no upgrades or serious resource management 12 32 a sentiment PC Gamer expressed when they wrote that the missions become mind numbingly repetitive 33 Populous The Beginning played very differently from earlier titles Edge concluded that while the more rigid play format of The Beginning was new to the series it had the effect of making the result less show stopping Edge believed that the game was caught between the god game and RTS genres and did not excel at either 33 PCGamer subsequently decided the game failed to live up to the previous games in the series More charitably GamePro s Peter Olafson wrote Populous The Beginning is not a bad game in fact a good one but it s a different game one without a quintessential quality that defined Populous 4 At the 1999 edition of the Milia D Or Awards in Cannes Populous The Beginning won in the Strategy Game category 34 Populous The Beginning was not a commercial success and to date remains the final game in the franchise Electronic Arts shut down Bullfrog in 2001 The official multiplayer servers for Populous The Beginning went offline in 2004 but the game s multiplayer was kept alive through Populous Reincarnated and Populous Online managed by a group of dedicated fans 35 References edit News Briefs IGN November 17 1998 Archived from the original on March 1 2000 Retrieved December 6 2019 EA Company Information Press Releases Retrieved May 29 2023 a b c Blevins Tal October 5 1998 Populous The Beginning Preview IGN Archived from the original on March 11 2002 Retrieved September 4 2007 a b c d e Olafson Peter January 1 2000 Review Populous 3 GamePro Archived from the original on May 21 2003 Retrieved September 7 2007 a b c d e f Dulin Ron December 11 1998 Populous The Beginning for PC Review GameSpot Archived from the original on September 30 2007 Retrieved September 8 2007 a b c PC Review Populous the Beginning Computer and Video Games September 13 2001 Archived from the original on August 5 2009 Retrieved January 5 2011 a b Staff December 1998 Coming Soon Populous The Beginning Computer and Video Games No 205 p 28 Johnson Andy September 22 2010 Tribal Spirituality in Populous The Beginning PopMatters Retrieved April 25 2017 a b c d e f g Bullfrog Studios ed November 30 1998 Populous The Beginning Instruction Manual Electronic Arts a b Staff April 2006 Good God Retro Gamer No 23 pp 74 79 a b c d Ward Trent January 1 1999 IGN Populous The Beginning Review IGN Archived from the original on April 8 2003 Retrieved August 21 2016 a b c Populous 3 Nothing to Write Home About Game Review September 22 2002 Archived from the original on September 28 2007 Retrieved September 7 2007 a b Chick Tom 1997 Populous The Third Coming The return of the god game Computer Games Magazine Archived from the original on July 5 2003 NG Alphas Populous 3 Next Generation No 31 July 1997 p 117 Merideth Graeme August 29 2020 Populous The Beginning is an unintentional epilogue PC Gamer Retrieved January 2 2022 via Youtube a b c d e Poole Stephen August 21 1997 The Beginning Preview at GameSpot GameSpot Retrieved September 8 2007 Nunneley Stephany March 22 2014 EA is not an evil empire but Bullfrog endured love abuse after acquisition says Molyneux VG247 Retrieved January 2 2022 Staff December 2012 Bullfrog A Legacy Retro Gamer No 110 p 66 Mark Knight profile MobyGames Retrieved September 8 2007 Boxer Steve August 1998 Gaming Trends for 1998 99 PC PowerPlay No 27 p 48 Populous 3 Undiscovered Worlds Computer and Video Games Archived from the original on November 21 2007 Retrieved September 8 2007 Populous The Beginning Reviews GameRankings Archived from the original on September 12 2007 Retrieved September 6 2007 Smith Nick Populous The Beginning Review AllGame Archived from the original on November 14 2014 Retrieved June 2 2021 Hutala Alex May 1999 Populous Computer and Video Games No 210 p 50 Retrieved June 2 2021 Populous The Beginning Edge No 66 Christmas 1996 p 92 Retrieved June 2 2021 Dr Moo Populous The Beginning PC GameRevolution Archived from the original on May 26 2006 Retrieved June 2 2021 Toose Dan January 1999 Populous The Beginning Hyper No 63 pp 72 73 Retrieved June 2 2021 Vinsssounet September 24 2010 Populous Test A l Aube de la Creation sur PC Jeuxvideo com in French Archived from the original on May 2 2021 Retrieved June 2 2021 Dewhurst John January 1999 Populous The Beginning PC PowerPlay No 32 pp 64 65 Retrieved June 2 2021 Populous The Beginning PC Zone No 70 December 1998 pp 84 89 Retrieved June 2 2021 Gut April 1999 Populous The Beginning Video Games in German p 92 Retrieved June 2 2021 a b Edge No 66 Christmas 1998 pp 92 93 a b McDonald T Liam March 1999 Populous The Beginning PC Gamer 134 135 Rodger Jennifer February 15 1999 Network An off year for offline The Independent Retrieved December 6 2023 Milne Oliver March 14 2017 Meet the superfans still playing Populous The Beginning Rock Paper Shotgun Retrieved January 1 2022 External links editPopulous The Beginning at MobyGames Retrieved from https en wikipedia org w index php title Populous The Beginning amp oldid 1222661514, wikipedia, wiki, book, books, library,

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