fbpx
Wikipedia

Pole Position

Pole Position[a] is an arcade racing simulation video game released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. It is considered one of the most important titles from the golden age of arcade video games. Pole Position was an evolution of Namco's earlier arcade racing electro-mechanical games, notably F-1 (1976), whose designer Sho Osugi worked on the development of Pole Position.

Pole Position
Advertising flyer
Developer(s)Namco
Publisher(s)
Designer(s)Kazunori Sawano
Sho Osugi
Shinichiro Okamoto
Programmer(s)Koichi Tashiro
Composer(s)Nobuyuki Ohnogi
Yuriko Keino
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, Commodore 64, TI-99/4A, VIC-20, Vectrex, Mobile phone
Release
  • JP: September 16, 1982
  • NA: November 30, 1982
  • EU: Late 1982
Genre(s)Racing (simulation)
Mode(s)Single-player

The game was a major commercial success in arcades. After becoming the highest-grossing arcade game of 1982 in Japan, it went on to become the most popular coin-operated arcade game internationally in 1983. In North America, it was the highest-grossing arcade game for two years in 1983 and 1984 and still one of the top five arcade video games of 1985.

It was the most successful racing game of the classic era, spawning ports, sequels, and a Saturday morning cartoon, although the cartoon had very little in common with the game. The game established the conventions of the racing game genre and its success inspired numerous imitators. Pole Position is regarded as one of the most influential video games of all time[citation needed], and it is considered to be the most influential racing game in particular. Its sequel, Pole Position II, was released in 1983.

Gameplay edit

 
Gameplay screenshot

In this game, the player controls a Formula One race car and has to complete a time trial lap within a certain amount of time (between 57 and 120 seconds) to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player races against seven other CPU-controlled cars in a championship race (but if they do not qualify, the car will stay on the track until the timer runs out). The player must also avoid going off the road so that they will not crash into the billboards. Play continues until either time runs out in any lap and/or complete four laps of the race, which ends the game.

Pole Position was the first racing video game to feature a track based on a real racing circuit. It was also the first game to feature a qualifying lap, requiring the player to complete a time trial before they can compete in Grand Prix races. Once the player has qualified, they must complete the race in the time allowed, avoiding collisions with CPU-controlled opponents and billboards along the sides of the track. The game's North American distributor, Atari, publicized the game for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel. The game's graphics featured full-colour landscapes with scaling sprites, including race cars and other signs, and a pseudo-3D, third-person, rear perspective view of the track, with its vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.[3] While earlier three-dimensional arcade driving games emphasized staying on the road while avoiding crashes, Pole Position gives a higher reward for passing rival cars and finishing among the leaders.[4]

Cabinet edit

Pole Position was released in two configurations: a standard upright cabinet and an environmental/cockpit cabinet. Both versions feature a steering wheel and a gear shifter for low and high gears, but the environmental/cockpit cabinet featured both an accelerator and a brake pedal, while the standard upright one only featured an accelerator pedal.[5]

Development edit

 
A Pole Position arcade cabinet

Pole Position was created by both Shinichiro Okamoto and Galaxian designer Kazunori Sawano.[6] Namco electro-mechanical game engineer Sho Osugi also assisted with development.[6] Based on Namco's experience with producing coin-operated electro-mechanical driving games in the 1970s, notably F-1 (1976) designed by Sho Osugi, Sawano showed Okamoto rough sketches of his idea, who liked the idea and began production of a video racing game. Okamoto wanted the game to be a true driving simulation game that used a 3D perspective and allowed the player to execute real-world techniques.[7][6] He also chose to add the Fuji Speedway into the game to make newer players recognize it when they first played.[7] Music was jointly composed by Nobuyuki Ohnogi and Yuriko Keino.[8]

Development of the game lasted for three years.[6] Okamoto recalls the most challenging part of development being to produce the hardware needed to run it, as the game was too "ambitious" to run on older hardware.[7] The development team used two 16-bit processors to power the game, which Okamoto says was an unheard-of concept for arcade games at the time[7] — for a while, it was the only video game to use a Z8000 CPU.[6] Pac-Man creator Toru Iwatani chose the name Pole Position as he thought it sounded "cool" and appealing, and he shortly after filed a trademark for it.[9] The controls also proved to be a challenge, as Okamoto wanted them to feel realistic and to match up with the gameplay[7] — Osugi remembers Namco president Masaya Nakamura becoming frustrated with them, having difficulty keeping the car moving in a straight line.[6]

The game's arcade cabinet, a sit-down "environmental" machine, was chosen due to their popularity at the time.[6] The development team had long fights over how fast the gear-shift should be, until it was ultimately decided to simply be either high or low speed.[6]

Release edit

Pole Position was officially released in Japan on September 16, 1982.[10][11] It was licensed out to Atari, Inc. for release in North America, where it made its debut at Chicago's 1982 Amusement & Music Operators Association (AMOA) show, held during November 18–20,[12] before receiving a mass-market North American release on November 30, 1982,[13] while Namco themselves released the game in Europe in late 1982.[2] After its release, Osugi stated that all of Namco's older electro-mechanical driving games were discontinued, as the company saw the future of arcade racers in the form of video games.[6]

Advertising edit

The game is an early example of product placement within a video game, with billboards around the track advertising actual companies.[14]

The game was also featured in a TV commercial shown only on MTV. It was part of a series of TV spots that Atari created in the 1980s exclusively for MTV.[15]

Reception edit

In Japan, Game Machine magazine listed Pole Position as the highest-grossing arcade game of 1982.[29] Game Machine later listed it in their June 1, 1983 issue as the second top-grossing upright arcade unit of the month,[30] before it returned to being the top-grossing game of the month in October 1983.[31] Internationally, Pole Position was the most popular arcade game of 1983.[32] In Europe, it was a top-grossing arcade game in 1983.[33]

In the United States, it sold over 21,000 arcade cabinets for an estimated $61 million ($185 million adjusted for inflation) by 1983.[34][35] In addition, US coin drop earnings averaged $9.5 million ($29 million adjusted for inflation) per week[36] ($450 weekly per machine).[37] On the US RePlay arcade charts, it topped the upright cabinet charts for seven months in 1983, from March[38][39][40] through August[41][42][43] and again in December.[44] It also topped the US Play Meter arcade charts for six consecutive months from March[45][46][47] through August 1983,[48][49][50] and then topped the street locations chart in November 1983.[51] It ended the year as the highest-grossing arcade game of 1983 in North America,[52] according to RePlay[53] and the Amusement & Music Operators Association (AMOA),[54] and again became the highest-grossing arcade game of 1984 in the United States.[55] Several years after its release, it was still one of the top five highest-grossing arcade video games of 1985.[56]

The console version topped the UK sales charts in late 1983.[57] In the United States between 1986 and 1990, the Atari 2600 version sold 578,281 units for $3,642,246, the Atari 5200 version sold 12,492 units for $62,601, and the Atari XE version sold 9,204 units for $106,014, adding up to 599,977 units sold and $3,810,861 (equivalent to $10,200,000 in 2022) grossed between 1986 and 1990.[58]

Reviews edit

Upon its North American debut at AMOA 1982, it was reviewed by Video Games magazine, which listed it among the show's top ten games. They compared it favorably with Sega's Turbo (1981), referring to Pole Position as "Turbo Deluxe" in "a speedway, not a cross-country race." They called Pole Position the "ultimate test of driving skill for only the very best video game roadstars."[12] Electronic Games reviewed the arcade game in 1983, writing that it "keeps the action on track from start to finish" with "challenging play", noting that the gameplay is "reasonably faithful to real life" Formula One races. They also praised the sound effects and "solid, realistic graphics", stating it has "very rich color images" and "dimensional depth to the graphics".[24] They gave it the 1983 Arcade Award for Coin-Op Game of the Year, praising the racing gameplay, "beautiful graphics" and "breathtaking" scenery as well as "the two-heat format for the race itself".[4]

Computer and Video Games reviewed the arcade game in 1983, writing that it "is simply the most exhilarating driving simulation game on the market". They compared it favorably with Turbo, stating that, while Turbo "featured better landscapes", it "can't match the speed, thrills and skill behind this new race game". They said Pole Position's "graphics are sophisticated and believable", noting that cars "turning corners are shown in every graphic detail of the maneuvre", and praised the gameplay, concluding that "trying to hold a screaming curve or overtake" offers "thrills to compare with the real racetrack".[17] It was considered the all-time best racing/driving game by InfoWorld in 1983[59] and Computer Games in early 1985.[23]

When reviewing the Atari 8-bit version, InfoWorld called it "by far the best road-race game ever thrown on a video screen" with "bright and brilliant" graphics,[60] but said the Commodore 64 version "looks like a rush job and is far from arcade-game quality".[61] Computer Games magazine criticized the Commodore conversions for lacking various features from the arcade original, giving the C64 version a mixed review and the VIC-20 version a negative review.[62] Computer and Video Games reviewed the Atari 2600 version, stating it is "the best driving game available" on the Atari VCS.[19] When reviewing the Atari 5200 version, Hi-Res in 1984 found "the playability of the game to be limited and the graphics to be the strongest aspect of the game". The magazine preferred Adventure International's Rally Speedway to both Pole Position and Epyx's Pitstop.[63]

In 2007, Eurogamer gave it a mixed retrospective review, calling it "a simulation down to the core: those dedicated will eventually reap success but most will be deterred by the difficulty."[20] Entertainment Weekly called Pole Position one of the top ten games for the Atari 2600 in 2013.[64]

Impact edit

Pole Position is regarded as one of the most influential video games of all time. Bill Loguce and Matt Barton listed it as one of the 25 most influential games of all time, calling it "arguably the most important racing game ever made".[65] In 1984, Electronic Games stated that, for "the first time in the amusement parlors, a first-person racing game gives a higher reward for passing cars and finishing among the leaders rather than just for keeping all four wheels on the road, thus making driving an art".[4] In 1995, Flux magazine ranked the game 32nd on their "Top 100 Video Games."[66] In 2015, Pole Position topped IGN's list of The Top 10 Most Influential Racing Games Ever. They stated that it had "a drastically better-looking" third-person "chase cam view" than Turbo, was "the first racing game based on a real-world racing circuit (Fuji Speedway in Japan)", "introduced checkpoints, and was the first to require a qualifying lap", and that its success, as "the highest-grossing arcade game in North America in 1983, cemented the genre in place for decades to come and inspired a horde of other racing games".[67]

The highest score ever attained (67,310) was by Les Lagier on July 1, 1984 and has never been equaled.

Legacy edit

It was the most successful racing game of the classic era, spawning ports, sequels, and a Saturday morning cartoon.[52]

The game spawned a number of clones, such as Top Racer from Commodore International, which led to a lawsuit from Namco against Commodore Japan that led to the seizure of Top Racer copies.[68]

Other media edit

The title spawned a Saturday morning cartoon of the same name.[52]

Parker Brothers published the Pole Position board game in 1983.[69]

Notes edit

  1. ^ Japanese: ポールポジション, Hepburn: Pōru Pojishon

References edit

  1. ^ "Video Game Flyers: Pole Position, Atari, Inc. (France)". The Arcade Flyer Archive. Retrieved 10 April 2021.
  2. ^ a b "Video Game Flyers: Pole Position, Namco (EU)". The Arcade Flyer Archive. Retrieved 10 April 2021.
  3. ^ Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 157, Taylor & Francis, ISBN 0-415-96282-X
  4. ^ a b c d "Coin-Op Game of the Year". Electronic Games. Vol. 2, no. 23. January 1984. p. 77.
  5. ^ http://www.arcade-museum.com - Pole Position - video game by Atari
  6. ^ a b c d e f g h i . Bandai Namco Entertainment. 25 April 2019. Archived from the original on 14 May 2019. Retrieved 13 October 2019.
  7. ^ a b c d e Video Game Museum Project (June 1988). Terebi gēmu (in Japanese). You B You. ISBN 978-4946432316.
  8. ^ Szczepaniak, John (11 August 2014). The Untold History of Japanese Game Developers (First ed.). p. 201. ISBN 978-0992926007. Retrieved 12 August 2019.
  9. ^ . Bandai Namco Entertainment. 6 March 2019. Archived from the original on 27 August 2019. Retrieved 13 October 2019.
  10. ^ "Pole Position (Registration Number PA0000184751)". United States Copyright Office. Retrieved 6 May 2021.
  11. ^ Akagi, Masumi (13 October 2006). ナムコ Namco. p. 52. ISBN 978-4990251215. {{cite book}}: |work= ignored (help)
  12. ^ a b c "Top Ten Hits". Video Games. Vol. 1, no. 7. Pumpkin Press. March 1983. p. 66.
  13. ^ "Pole Position (Registration Number PA0000184750)". United States Copyright Office. Retrieved 6 May 2021.
  14. ^ (in Japanese). Archived from the original on 2007-12-20. Retrieved 2009-07-03.
  15. ^ "Classic 1980s Atari MTV Commercials". digthatbox.com.
  16. ^ Cook, Brad (1998). . Allgame. All Media Network. Archived from the original on November 14, 2014. Retrieved January 19, 2021.
  17. ^ a b "Arcade Action". Computer and Video Games. No. 18 (April 1983). 16 March 1983. pp. 30–1.
  18. ^ "Software Reviews". Computer and Video Games. No. 26 (December 1983). 16 November 1983. p. 31.
  19. ^ a b "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989.
  20. ^ a b Wild, Kim (October 29, 2007). . Eurogamer. Gamer Network. Archived from the original on October 10, 2019. Retrieved January 19, 2021.
  21. ^ "Joystick Jury". Your Spectrum (13): 49. April 1985. Retrieved 11 February 2012.
  22. ^ "Pole Position". Computer Gamer (6): 64. September 1985. Retrieved 11 February 2012.
  23. ^ a b "1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. February 1985. pp. 11–8, 51–8.
  24. ^ a b Sharpe, Roger C. (June 1983). "Insert Coin Here". Electronic Games. pp. 92–97.
  25. ^ . www.kultpower.de. Archived from the original on 2016-03-04. Retrieved 2015-09-11.
  26. ^ . www.kultpower.de. Archived from the original on 2018-02-09. Retrieved 2015-09-11.
  27. ^ "Coin-Op Game of the Year". Electronic Games. Vol. 3, no. 35. January 1985. p. 28.
  28. ^ "The Best and the Rest". St.Game. Mar–Apr 1984. p. 49. Retrieved 28 July 2014.
  29. ^ ""Pole Position" No. 1 Video Game: Game Machine's "The Year's Best Three AM Machines" Survey Results" (PDF). Game Machine. No. 207. Amusement Press, Inc. 1 March 1983. p. 30.
  30. ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 213. Amusement Press, Inc. 1 June 1983. p. 29.
  31. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 222. Amusement Press, Inc. 15 October 1983. p. 35.
  32. ^ "Racing Games Roundup: Facts". Guinness World Records Gamer's Edition. Little Brown Books. 2008. p. 154. ISBN 9781904994213.
  33. ^ "Drive a Laser Racer! Grand Prix". Computer and Video Games. No. 25 (November 1983). 16 October 1983. p. 31.
  34. ^ Fujihara, Mary (1983-11-02). . Atari. Archived from the original on 2015-07-05. Retrieved 18 March 2012.
  35. ^ . Atari Games. 4 January 2010. Archived from the original on 20 January 2013. Retrieved 18 March 2012.
  36. ^ Lendino, Jamie (27 September 2020). Attract Mode: The Rise and Fall of Coin-Op Arcade Games. Steel Gear Press. p. 220.
  37. ^ Video game mass impact
  38. ^ "RePlay: The Players' Choice". RePlay. March 1983.
  39. ^ "RePlay: The Players' Choice". RePlay. April 1983.
  40. ^ "RePlay: The Players' Choice". RePlay. May 1983.
  41. ^ "RePlay: The Players' Choice". RePlay. June 1983.
  42. ^ "RePlay: The Players' Choice". RePlay. July 1983.
  43. ^ "RePlay: The Players' Choice". RePlay. August 1983.
  44. ^ "RePlay: The Players' Choice". RePlay. December 1983.
  45. ^ "The Top 15 Arcade Games: March 15, 1983". Video Games. Vol. 1, no. 8. May 1983. p. 82.
  46. ^ "Play Meter's Equipment Poll: Top Videos". Play Meter. Vol. 9, no. 8. May 1, 1983. p. 16.
  47. ^ "The Top 12 Arcade Games: May 15, 1983". Video Games. Vol. 1, no. 10. July 1983. p. 82.
  48. ^ "The Top Arcade Games: June 15, 1983". Video Games. Vol. 1, no. 11. August 1983. p. 82.
  49. ^ "Top 15 Arcade Games". Video Games. Vol. 1, no. 12. September 1983. p. 82.
  50. ^ "Top 20 Arcade Games". Video Games. Vol. 2, no. 1. October 1983. p. 82.
  51. ^ "Play Meter's Equipment Poll: Top Videos". Play Meter. November 15, 1983.
  52. ^ a b c Gifford, Kevin (March 16, 2011). . MagWeasel. Archived from the original on 2017-06-30. Retrieved 28 April 2012.
  53. ^ "Top Hits of Last 5 Years". RePlay. March 1987.
  54. ^ "Around The Route". Cash Box. Cash Box Pub. Co. 26 November 1983. p. 32.
  55. ^ "Michael Jackson Sweeps AMOA Awards; 'Pole Position' Wins In Games Division" (PDF). Cash Box. November 10, 1984. pp. 31, 33.
  56. ^ "AMOA Expo '85: 1985 AMOA Award Nominees". RePlay. Vol. 11, no. 2. November 1985. pp. 62, 64, 66.
  57. ^ "Video Gaming: Top Ten". Computer and Video Games. No. 26 (December 1983). 16 November 1983. pp. 40–1.
  58. ^ Vendel, Curt (May 28, 2009). . Atari Museum. Archived from the original on 2010-12-06. Retrieved 2021-11-27.
  59. ^ "The Industry". InfoWorld. InfoWorld Media Group, Inc. 5 (49): 155. 5 December 1983.
  60. ^ Mace, Scott (1983-11-07). "Electronic Antics". InfoWorld. pp. 73–74. Retrieved 15 February 2015.
  61. ^ Mace, Scott (1984-04-09). "Atarisoft vs. Commodore". InfoWorld. p. 50. Retrieved 4 February 2015.
  62. ^ "Conversion Capsules: Hit Games in New Formats". Computer Games. Vol. 3, no. 4. December 1984. pp. 62–3.
  63. ^ Reed, Stephen (May–June 1984). "Pole Position / Pitstop". Hi-Res. p. 14. Retrieved 22 December 2014.
  64. ^ Morales, Aaron (January 25, 2013). "The 10 best Atari games". Entertainment Weekly. Retrieved April 17, 2016.
  65. ^ Loguidice, Bill; Barton, Matt (2009), Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, Focal Press, pp. 195–6, ISBN 978-0-240-81146-8
  66. ^ "Top 100 Video Games". Flux. Harris Publications (4): 28. April 1995.
  67. ^ "The Top 10 Most Influential Racing Games Ever". 3 April 2015.
  68. ^ "Overseas Readers Column: Namco Sued Commodore Japan" (PDF). Game Machine (in Japanese). No. 208. Amusement Press, Inc. 15 March 1983. p. 26.
  69. ^ "Pole Position (1983)". boardgamegeek.com. Retrieved 17 May 2022.

External links edit

pole, position, other, uses, disambiguation, arcade, racing, simulation, video, game, released, namco, 1982, licensed, atari, manufacture, distribution, running, namco, arcade, system, board, considered, most, important, titles, from, golden, arcade, video, ga. For other uses see Pole Position disambiguation Pole Position a is an arcade racing simulation video game released by Namco in 1982 and licensed to Atari Inc for US manufacture and distribution running on the Namco Pole Position arcade system board It is considered one of the most important titles from the golden age of arcade video games Pole Position was an evolution of Namco s earlier arcade racing electro mechanical games notably F 1 1976 whose designer Sho Osugi worked on the development of Pole Position Pole PositionAdvertising flyerDeveloper s NamcoPublisher s JP EU Namco 2 NA FRA Atari Inc 1 Designer s Kazunori SawanoSho OsugiShinichiro OkamotoProgrammer s Koichi TashiroComposer s Nobuyuki OhnogiYuriko KeinoPlatform s Arcade Atari 2600 Atari 5200 Atari 8 bit Commodore 64 TI 99 4A VIC 20 Vectrex Mobile phoneReleaseJP September 16 1982NA November 30 1982EU Late 1982Genre s Racing simulation Mode s Single playerThe game was a major commercial success in arcades After becoming the highest grossing arcade game of 1982 in Japan it went on to become the most popular coin operated arcade game internationally in 1983 In North America it was the highest grossing arcade game for two years in 1983 and 1984 and still one of the top five arcade video games of 1985 It was the most successful racing game of the classic era spawning ports sequels and a Saturday morning cartoon although the cartoon had very little in common with the game The game established the conventions of the racing game genre and its success inspired numerous imitators Pole Position is regarded as one of the most influential video games of all time citation needed and it is considered to be the most influential racing game in particular Its sequel Pole Position II was released in 1983 Contents 1 Gameplay 2 Cabinet 3 Development 4 Release 5 Advertising 6 Reception 6 1 Reviews 6 2 Impact 7 Legacy 7 1 Other media 8 Notes 9 References 10 External linksGameplay edit nbsp Gameplay screenshotIn this game the player controls a Formula One race car and has to complete a time trial lap within a certain amount of time between 57 and 120 seconds to qualify for an F1 race at the Fuji Racetrack After qualifying the player races against seven other CPU controlled cars in a championship race but if they do not qualify the car will stay on the track until the timer runs out The player must also avoid going off the road so that they will not crash into the billboards Play continues until either time runs out in any lap and or complete four laps of the race which ends the game Pole Position was the first racing video game to feature a track based on a real racing circuit It was also the first game to feature a qualifying lap requiring the player to complete a time trial before they can compete in Grand Prix races Once the player has qualified they must complete the race in the time allowed avoiding collisions with CPU controlled opponents and billboards along the sides of the track The game s North American distributor Atari publicized the game for its unbelievable driving realism in providing a Formula 1 experience behind a racing wheel The game s graphics featured full colour landscapes with scaling sprites including race cars and other signs and a pseudo 3D third person rear perspective view of the track with its vanishing point swaying side to side as the player approaches corners accurately simulating forward movement into the distance 3 While earlier three dimensional arcade driving games emphasized staying on the road while avoiding crashes Pole Position gives a higher reward for passing rival cars and finishing among the leaders 4 Cabinet editPole Position was released in two configurations a standard upright cabinet and an environmental cockpit cabinet Both versions feature a steering wheel and a gear shifter for low and high gears but the environmental cockpit cabinet featured both an accelerator and a brake pedal while the standard upright one only featured an accelerator pedal 5 Development edit nbsp A Pole Position arcade cabinetPole Position was created by both Shinichiro Okamoto and Galaxian designer Kazunori Sawano 6 Namco electro mechanical game engineer Sho Osugi also assisted with development 6 Based on Namco s experience with producing coin operated electro mechanical driving games in the 1970s notably F 1 1976 designed by Sho Osugi Sawano showed Okamoto rough sketches of his idea who liked the idea and began production of a video racing game Okamoto wanted the game to be a true driving simulation game that used a 3D perspective and allowed the player to execute real world techniques 7 6 He also chose to add the Fuji Speedway into the game to make newer players recognize it when they first played 7 Music was jointly composed by Nobuyuki Ohnogi and Yuriko Keino 8 Development of the game lasted for three years 6 Okamoto recalls the most challenging part of development being to produce the hardware needed to run it as the game was too ambitious to run on older hardware 7 The development team used two 16 bit processors to power the game which Okamoto says was an unheard of concept for arcade games at the time 7 for a while it was the only video game to use a Z8000 CPU 6 Pac Man creator Toru Iwatani chose the name Pole Position as he thought it sounded cool and appealing and he shortly after filed a trademark for it 9 The controls also proved to be a challenge as Okamoto wanted them to feel realistic and to match up with the gameplay 7 Osugi remembers Namco president Masaya Nakamura becoming frustrated with them having difficulty keeping the car moving in a straight line 6 The game s arcade cabinet a sit down environmental machine was chosen due to their popularity at the time 6 The development team had long fights over how fast the gear shift should be until it was ultimately decided to simply be either high or low speed 6 Release editPole Position was officially released in Japan on September 16 1982 10 11 It was licensed out to Atari Inc for release in North America where it made its debut at Chicago s 1982 Amusement amp Music Operators Association AMOA show held during November 18 20 12 before receiving a mass market North American release on November 30 1982 13 while Namco themselves released the game in Europe in late 1982 2 After its release Osugi stated that all of Namco s older electro mechanical driving games were discontinued as the company saw the future of arcade racers in the form of video games 6 Advertising editThe game is an early example of product placement within a video game with billboards around the track advertising actual companies 14 The game was also featured in a TV commercial shown only on MTV It was part of a series of TV spots that Atari created in the 1980s exclusively for MTV 15 Reception editReceptionReview scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp Arcade 16 Computer and Video GamesPositive Arcade 17 34 40 Atari VCS 18 85 Atari VCS 19 Eurogamer6 10 retrospective 20 Your Sinclair nbsp nbsp nbsp nbsp nbsp Spectrum 21 Computer Gamer nbsp nbsp nbsp nbsp nbsp Spectrum 22 Computer GamesClassic home computers 23 Electronic GamesPositive Arcade 24 Telematch nbsp nbsp nbsp nbsp nbsp nbsp 2600 25 nbsp nbsp nbsp nbsp nbsp nbsp Vectrex 26 Video GamesPositive Arcade 12 AwardsPublicationAwardArcade Awards 1983 Coin Op Game of the Year 4 Arkie Awards 1984 Computer Game of the Year Certificate of Merit 27 Softline 1984 Most Popular Program Atari Fourth Place 28 In Japan Game Machine magazine listed Pole Position as the highest grossing arcade game of 1982 29 Game Machine later listed it in their June 1 1983 issue as the second top grossing upright arcade unit of the month 30 before it returned to being the top grossing game of the month in October 1983 31 Internationally Pole Position was the most popular arcade game of 1983 32 In Europe it was a top grossing arcade game in 1983 33 In the United States it sold over 21 000 arcade cabinets for an estimated 61 million 185 million adjusted for inflation by 1983 34 35 In addition US coin drop earnings averaged 9 5 million 29 million adjusted for inflation per week 36 450 weekly per machine 37 On the US RePlay arcade charts it topped the upright cabinet charts for seven months in 1983 from March 38 39 40 through August 41 42 43 and again in December 44 It also topped the US Play Meter arcade charts for six consecutive months from March 45 46 47 through August 1983 48 49 50 and then topped the street locations chart in November 1983 51 It ended the year as the highest grossing arcade game of 1983 in North America 52 according to RePlay 53 and the Amusement amp Music Operators Association AMOA 54 and again became the highest grossing arcade game of 1984 in the United States 55 Several years after its release it was still one of the top five highest grossing arcade video games of 1985 56 The console version topped the UK sales charts in late 1983 57 In the United States between 1986 and 1990 the Atari 2600 version sold 578 281 units for 3 642 246 the Atari 5200 version sold 12 492 units for 62 601 and the Atari XE version sold 9 204 units for 106 014 adding up to 599 977 units sold and 3 810 861 equivalent to 10 200 000 in 2022 grossed between 1986 and 1990 58 Reviews edit Upon its North American debut at AMOA 1982 it was reviewed by Video Games magazine which listed it among the show s top ten games They compared it favorably with Sega s Turbo 1981 referring to Pole Position as Turbo Deluxe in a speedway not a cross country race They called Pole Position the ultimate test of driving skill for only the very best video game roadstars 12 Electronic Games reviewed the arcade game in 1983 writing that it keeps the action on track from start to finish with challenging play noting that the gameplay is reasonably faithful to real life Formula One races They also praised the sound effects and solid realistic graphics stating it has very rich color images and dimensional depth to the graphics 24 They gave it the 1983 Arcade Award for Coin Op Game of the Year praising the racing gameplay beautiful graphics and breathtaking scenery as well as the two heat format for the race itself 4 Computer and Video Games reviewed the arcade game in 1983 writing that it is simply the most exhilarating driving simulation game on the market They compared it favorably with Turbo stating that while Turbo featured better landscapes it can t match the speed thrills and skill behind this new race game They said Pole Position s graphics are sophisticated and believable noting that cars turning corners are shown in every graphic detail of the maneuvre and praised the gameplay concluding that trying to hold a screaming curve or overtake offers thrills to compare with the real racetrack 17 It was considered the all time best racing driving game by InfoWorld in 1983 59 and Computer Games in early 1985 23 When reviewing the Atari 8 bit version InfoWorld called it by far the best road race game ever thrown on a video screen with bright and brilliant graphics 60 but said the Commodore 64 version looks like a rush job and is far from arcade game quality 61 Computer Games magazine criticized the Commodore conversions for lacking various features from the arcade original giving the C64 version a mixed review and the VIC 20 version a negative review 62 Computer and Video Games reviewed the Atari 2600 version stating it is the best driving game available on the Atari VCS 19 When reviewing the Atari 5200 version Hi Res in 1984 found the playability of the game to be limited and the graphics to be the strongest aspect of the game The magazine preferred Adventure International s Rally Speedway to both Pole Position and Epyx s Pitstop 63 In 2007 Eurogamer gave it a mixed retrospective review calling it a simulation down to the core those dedicated will eventually reap success but most will be deterred by the difficulty 20 Entertainment Weekly called Pole Position one of the top ten games for the Atari 2600 in 2013 64 Impact edit Pole Position is regarded as one of the most influential video games of all time Bill Loguce and Matt Barton listed it as one of the 25 most influential games of all time calling it arguably the most important racing game ever made 65 In 1984 Electronic Games stated that for the first time in the amusement parlors a first person racing game gives a higher reward for passing cars and finishing among the leaders rather than just for keeping all four wheels on the road thus making driving an art 4 In 1995 Flux magazine ranked the game 32nd on their Top 100 Video Games 66 In 2015 Pole Position topped IGN s list of The Top 10 Most Influential Racing Games Ever They stated that it had a drastically better looking third person chase cam view than Turbo was the first racing game based on a real world racing circuit Fuji Speedway in Japan introduced checkpoints and was the first to require a qualifying lap and that its success as the highest grossing arcade game in North America in 1983 cemented the genre in place for decades to come and inspired a horde of other racing games 67 The highest score ever attained 67 310 was by Les Lagier on July 1 1984 and has never been equaled Legacy editThis article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Pole Position news newspapers books scholar JSTOR April 2019 Learn how and when to remove this template message It was the most successful racing game of the classic era spawning ports sequels and a Saturday morning cartoon 52 The game spawned a number of clones such as Top Racer from Commodore International which led to a lawsuit from Namco against Commodore Japan that led to the seizure of Top Racer copies 68 Other media edit See also Pole Position TV series The title spawned a Saturday morning cartoon of the same name 52 Parker Brothers published the Pole Position board game in 1983 69 Notes edit Japanese ポールポジション Hepburn Pōru PojishonReferences edit Video Game Flyers Pole Position Atari Inc France The Arcade Flyer Archive Retrieved 10 April 2021 a b Video Game Flyers Pole Position Namco EU The Arcade Flyer Archive Retrieved 10 April 2021 Bernard Perron amp Mark J P Wolf 2008 Video game theory reader two p 157 Taylor amp Francis ISBN 0 415 96282 X a b c d Coin Op Game of the Year Electronic Games Vol 2 no 23 January 1984 p 77 http www arcade museum com Pole Position video game by Atari a b c d e f g h i バンダイナムコ知新 第2回 カーレースゲームの変遷 前編 大杉章氏 岡本進一郎氏 岡本達郎氏インタビュー Bandai Namco Entertainment 25 April 2019 Archived from the original on 14 May 2019 Retrieved 13 October 2019 a b c d e Video Game Museum Project June 1988 Terebi gemu in Japanese You B You ISBN 978 4946432316 Szczepaniak John 11 August 2014 The Untold History of Japanese Game Developers First ed p 201 ISBN 978 0992926007 Retrieved 12 August 2019 バンダイナムコ知新 第1回 ビデオゲームのはじまり 後編 岩谷徹氏インタビュー Bandai Namco Entertainment 6 March 2019 Archived from the original on 27 August 2019 Retrieved 13 October 2019 Pole Position Registration Number PA0000184751 United States Copyright Office Retrieved 6 May 2021 Akagi Masumi 13 October 2006 ナムコ Namco p 52 ISBN 978 4990251215 a href Template Cite book html title Template Cite book cite book a work ignored help a b c Top Ten Hits Video Games Vol 1 no 7 Pumpkin Press March 1983 p 66 Pole Position Registration Number PA0000184750 United States Copyright Office Retrieved 6 May 2021 ポールポジション II in Japanese Archived from the original on 2007 12 20 Retrieved 2009 07 03 Classic 1980s Atari MTV Commercials digthatbox com Cook Brad 1998 Pole Position Review Allgame All Media Network Archived from the original on November 14 2014 Retrieved January 19 2021 a b Arcade Action Computer and Video Games No 18 April 1983 16 March 1983 pp 30 1 Software Reviews Computer and Video Games No 26 December 1983 16 November 1983 p 31 a b Complete Games Guide PDF Computer and Video Games Complete Guide to Consoles 46 77 16 October 1989 a b Wild Kim October 29 2007 Pole Position Eurogamer Gamer Network Archived from the original on October 10 2019 Retrieved January 19 2021 Joystick Jury Your Spectrum 13 49 April 1985 Retrieved 11 February 2012 Pole Position Computer Gamer 6 64 September 1985 Retrieved 11 February 2012 a b 1985 Software Buyer s Guide Computer Games Vol 3 no 5 February 1985 pp 11 8 51 8 a b Sharpe Roger C June 1983 Insert Coin Here Electronic Games pp 92 97 Kultpower Archiv Komplettscan Telematch 6 1983 www kultpower de Archived from the original on 2016 03 04 Retrieved 2015 09 11 Kultpower Archiv Komplettscan Telematch 3 1984 www kultpower de Archived from the original on 2018 02 09 Retrieved 2015 09 11 Coin Op Game of the Year Electronic Games Vol 3 no 35 January 1985 p 28 The Best and the Rest St Game Mar Apr 1984 p 49 Retrieved 28 July 2014 Pole Position No 1 Video Game Game Machine s The Year s Best Three AM Machines Survey Results PDF Game Machine No 207 Amusement Press Inc 1 March 1983 p 30 Game Machine s Best Hit Games 25 アップライト コックピット型TVゲーム機 Upright Cockpit Videos Game Machine in Japanese No 213 Amusement Press Inc 1 June 1983 p 29 Best Hit Games 25 PDF Game Machine in Japanese No 222 Amusement Press Inc 15 October 1983 p 35 Racing Games Roundup Facts Guinness World Records Gamer s Edition Little Brown Books 2008 p 154 ISBN 9781904994213 Drive a Laser Racer Grand Prix Computer and Video Games No 25 November 1983 16 October 1983 p 31 Fujihara Mary 1983 11 02 Inter Office Memo Atari Archived from the original on 2015 07 05 Retrieved 18 March 2012 Atari Production Numbers Memo Atari Games 4 January 2010 Archived from the original on 20 January 2013 Retrieved 18 March 2012 Lendino Jamie 27 September 2020 Attract Mode The Rise and Fall of Coin Op Arcade Games Steel Gear Press p 220 Video game mass impact RePlay The Players Choice RePlay March 1983 RePlay The Players Choice RePlay April 1983 RePlay The Players Choice RePlay May 1983 RePlay The Players Choice RePlay June 1983 RePlay The Players Choice RePlay July 1983 RePlay The Players Choice RePlay August 1983 RePlay The Players Choice RePlay December 1983 The Top 15 Arcade Games March 15 1983 Video Games Vol 1 no 8 May 1983 p 82 Play Meter s Equipment Poll Top Videos Play Meter Vol 9 no 8 May 1 1983 p 16 The Top 12 Arcade Games May 15 1983 Video Games Vol 1 no 10 July 1983 p 82 The Top Arcade Games June 15 1983 Video Games Vol 1 no 11 August 1983 p 82 Top 15 Arcade Games Video Games Vol 1 no 12 September 1983 p 82 Top 20 Arcade Games Video Games Vol 2 no 1 October 1983 p 82 Play Meter s Equipment Poll Top Videos Play Meter November 15 1983 a b c Gifford Kevin March 16 2011 Final Lap Twin MagWeasel Archived from the original on 2017 06 30 Retrieved 28 April 2012 Top Hits of Last 5 Years RePlay March 1987 Around The Route Cash Box Cash Box Pub Co 26 November 1983 p 32 Michael Jackson Sweeps AMOA Awards Pole Position Wins In Games Division PDF Cash Box November 10 1984 pp 31 33 AMOA Expo 85 1985 AMOA Award Nominees RePlay Vol 11 no 2 November 1985 pp 62 64 66 Video Gaming Top Ten Computer and Video Games No 26 December 1983 16 November 1983 pp 40 1 Vendel Curt May 28 2009 Site News Atari Museum Archived from the original on 2010 12 06 Retrieved 2021 11 27 The Industry InfoWorld InfoWorld Media Group Inc 5 49 155 5 December 1983 Mace Scott 1983 11 07 Electronic Antics InfoWorld pp 73 74 Retrieved 15 February 2015 Mace Scott 1984 04 09 Atarisoft vs Commodore InfoWorld p 50 Retrieved 4 February 2015 Conversion Capsules Hit Games in New Formats Computer Games Vol 3 no 4 December 1984 pp 62 3 Reed Stephen May June 1984 Pole Position Pitstop Hi Res p 14 Retrieved 22 December 2014 Morales Aaron January 25 2013 The 10 best Atari games Entertainment Weekly Retrieved April 17 2016 Loguidice Bill Barton Matt 2009 Vintage Games An Insider Look at the History of Grand Theft Auto Super Mario and the Most Influential Games of All Time Focal Press pp 195 6 ISBN 978 0 240 81146 8 Top 100 Video Games Flux Harris Publications 4 28 April 1995 The Top 10 Most Influential Racing Games Ever 3 April 2015 Overseas Readers Column Namco Sued Commodore Japan PDF Game Machine in Japanese No 208 Amusement Press Inc 15 March 1983 p 26 Pole Position 1983 boardgamegeek com Retrieved 17 May 2022 External links editPole Position at the Killer List of Videogames Retrieved from https en wikipedia org w index php title Pole Position amp oldid 1181092126, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.