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PlayNET

PlayNet (or PlayNET) was an American online service for Commodore 64 personal computers that operated from 1984 to 1987. It was operated by the PlayNet, Inc of Troy, New York.

History edit

PlayNet was founded[1] in 1983 by two former GE Global Research employees, Dave Panzl and Howard Goldberg,[2] as the first person-to-person, online communication and game network to feature home computer based graphics.

The founders launched the business initially with their own money. They then raised over $2.5 million from a variety of investors, including the venture capital funds of the Town of North Greenbush NY, Key Bank, Alan Patricof & Associates, and the New York State Science and Technology Foundation, and a group of individual investors through a limited R&D partnership led by McGinn Smith.

In 1985, PlayNet licensed their system to Control Video Corporation (CVC, later renamed Quantum Computer Services), which in October 1991 changed its name to America Online.[3] The modified version of the PlayNet software (Quantum Link or Q-Link) was ported by Quantum to the PC to create the first version of the AOL software. As recently as 2005, some aspects of the original PlayNet communication protocols still appeared to be used by AOL.[4]

The PlayNet offices were initially located in the J Building on Peoples Avenue in Troy, NY part of the Rensselaer Polytechnic Institute incubator program. It subsequently moved to RPI's Technology Park in North Greenbush NY.

PlayNet declared bankruptcy in March, 1986[5] and ceased operations in 1988 after Quantum stopped paying royalties.[6]

The service had two membership options: an $8/month service charge plus $2.75/hour connect time charge, or no service charge and $3.75 per hour connection charge. File downloads were charged a flat rate of $0.50 each [1]

The second season of Halt and Catch Fire (TV series) is believed to be based on PlayNet.[7]

Software details edit

PlayNet was originally designed around online interactive games which allowed chatting while playing. PlayNet also featured electronic mail, online chat, bulletin boards, file sharing libraries, online shopping, and instant messaging (using On Line Messages, or OLMs). Games were mostly 'traditional' games and some well-known boardgames. Games were programmed in a mixture of BASIC and assembly language.

Unlike other online systems of the era, PlayNet was highly graphical and required client software, and included error correction in the communication protocols. The server software for PlayNet ran on Stratus fault-tolerant computers and was written in PL/1. AOL continued to use Stratus computers and parts of the PlayNet server software until the late 1990s or later.

  • The client software on the Commodore 64 ran a multitasking pseudo-operating system based on a Finite State Machine language.

Game list edit

Games/features never finished/released:

Connections to PlayNet were made by modems at 300 baud via X.25 providers such as Tymnet and Telenet. In 1985, pricing was $6 per month, with additional fees of $2 per hour, after a one-time membership fee of $30.[8]

The system competed with many other online services like CompuServe and The Source (service), as well as Bulletin board systems (single or multiuser). PlayNet's graphical display was better than many of these competing systems because it used specialized client software with a nonstandard protocol. However, this specialized software and nonstandard protocol limited its market to the Commodore 64.

In 2005, hobbyists managed to reverse engineer the communications protocol and allow people running the QuantumLink software on an emulator or original hardware (via a serial cable) to run a reduced version of the service called Quantum Link Reloaded.

Reception edit

Ahoy! in 1986 called PlayNET "one of the best values around for Commodore users". The reviewer stated that he had found the network's users "to be just about the friendliest group of people around", but criticized the slow disk load times and the network's weekday hours of operation.[9]

References edit

  1. ^ "On the Way to the Web: The Secret History of the Internet and Its Founders", by Michael A. Banks, 2008, pages 91, 189.
  2. ^ Early news story about PlayNET: https://www.youtube.com/watch?v=1W_yfq1CLwY
  3. ^ "America, Online!". Wired. 1995-09-01. from the original on 2023-05-28.
  4. ^ https://wiki.archiveteam.org/index.php/AOL#Diagrams
  5. ^ https://casetext.com/case/beam-v-key-venture-capital-corporation
  6. ^ https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/
  7. ^ https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/
  8. ^ Lockwood, Russ. "Tracking the Affordable Home Service." A+: The Independent Guide for Apple Computing, April 1985: 54-56.
  9. ^ Behling, B. W. (January 1986). "PlayNET". Ahoy!. pp. 81–84. Retrieved July 3, 2014.

External links edit

  • PlayNET page
  • Remember Q-Link
  • RUN Magazine Issue 20

playnet, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, june, 2011, learn,. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources PlayNET news newspapers books scholar JSTOR June 2011 Learn how and when to remove this message PlayNet or PlayNET was an American online service for Commodore 64 personal computers that operated from 1984 to 1987 It was operated by the PlayNet Inc of Troy New York Contents 1 History 2 Software details 3 Game list 4 Reception 5 References 6 External linksHistory editPlayNet was founded 1 in 1983 by two former GE Global Research employees Dave Panzl and Howard Goldberg 2 as the first person to person online communication and game network to feature home computer based graphics The founders launched the business initially with their own money They then raised over 2 5 million from a variety of investors including the venture capital funds of the Town of North Greenbush NY Key Bank Alan Patricof amp Associates and the New York State Science and Technology Foundation and a group of individual investors through a limited R amp D partnership led by McGinn Smith In 1985 PlayNet licensed their system to Control Video Corporation CVC later renamed Quantum Computer Services which in October 1991 changed its name to America Online 3 The modified version of the PlayNet software Quantum Link or Q Link was ported by Quantum to the PC to create the first version of the AOL software As recently as 2005 some aspects of the original PlayNet communication protocols still appeared to be used by AOL 4 The PlayNet offices were initially located in the J Building on Peoples Avenue in Troy NY part of the Rensselaer Polytechnic Institute incubator program It subsequently moved to RPI s Technology Park in North Greenbush NY PlayNet declared bankruptcy in March 1986 5 and ceased operations in 1988 after Quantum stopped paying royalties 6 The service had two membership options an 8 month service charge plus 2 75 hour connect time charge or no service charge and 3 75 per hour connection charge File downloads were charged a flat rate of 0 50 each 1 The second season of Halt and Catch Fire TV series is believed to be based on PlayNet 7 Software details editPlayNet was originally designed around online interactive games which allowed chatting while playing PlayNet also featured electronic mail online chat bulletin boards file sharing libraries online shopping and instant messaging using On Line Messages or OLMs Games were mostly traditional games and some well known boardgames Games were programmed in a mixture of BASIC and assembly language Unlike other online systems of the era PlayNet was highly graphical and required client software and included error correction in the communication protocols The server software for PlayNet ran on Stratus fault tolerant computers and was written in PL 1 AOL continued to use Stratus computers and parts of the PlayNet server software until the late 1990s or later The client software on the Commodore 64 ran a multitasking pseudo operating system based on a Finite State Machine language Game list editCheckers Chess Backgammon Hangman Bridge Stratego Connect 4 Chinese Chess Go Several others Games features never finished released Multiplayer Dungeons amp Dragons Poker Various other card games and wargames Auditoriums and panel discussions Connections to PlayNet were made by modems at 300 baud via X 25 providers such as Tymnet and Telenet In 1985 pricing was 6 per month with additional fees of 2 per hour after a one time membership fee of 30 8 The system competed with many other online services like CompuServe and The Source service as well as Bulletin board systems single or multiuser PlayNet s graphical display was better than many of these competing systems because it used specialized client software with a nonstandard protocol However this specialized software and nonstandard protocol limited its market to the Commodore 64 In 2005 hobbyists managed to reverse engineer the communications protocol and allow people running the QuantumLink software on an emulator or original hardware via a serial cable to run a reduced version of the service called Quantum Link Reloaded Reception editAhoy in 1986 called PlayNET one of the best values around for Commodore users The reviewer stated that he had found the network s users to be just about the friendliest group of people around but criticized the slow disk load times and the network s weekday hours of operation 9 References edit On the Way to the Web The Secret History of the Internet and Its Founders by Michael A Banks 2008 pages 91 189 Early news story about PlayNET https www youtube com watch v 1W yfq1CLwY America Online Wired 1995 09 01 Archived from the original on 2023 05 28 https wiki archiveteam org index php AOL Diagrams https casetext com case beam v key venture capital corporation https paleotronic com 2018 07 01 a 1980s quantum link to a modern day mutiny https paleotronic com 2018 07 01 a 1980s quantum link to a modern day mutiny Lockwood Russ Tracking the Affordable Home Service A The Independent Guide for Apple Computing April 1985 54 56 Behling B W January 1986 PlayNET Ahoy pp 81 84 Retrieved July 3 2014 External links editPlayNET page Remember Q Link Remembering Q Link AOL Disk Collection Q Link Quantum Link Reloaded RUN Magazine Issue 20 Retrieved from https en wikipedia org w index php title PlayNET amp oldid 1167628606, wikipedia, wiki, book, books, library,

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