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Pie menu

In user interface design, a pie menu or radial menu is a circular context menu where selection depends on direction. It is a graphical control element. A pie menu is made of several "pie slices" around an inactive center and works best with stylus input, and well with a mouse. Pie slices are drawn with a hole in the middle for an easy way to exit the menu.

A pie menu.

Pie menus work well with keyboard acceleration, particularly four and eight item menus, on the cursor keys and the number pad. A goal of pie menus is to provide a smooth, reliable gestural style of interaction for novices and experts.[1] A slice can lead to another pie menu; selecting this may center the pointer in the new menu.

A marking menu[2] is a variant of this technique that makes the menu less sensitive to variance in gesture size.[3]

As a kind of context menu, pie menus are often context-sensitive,[4] showing different options depending on what the pointer was pointing at when the menu was requested.

History

The first documented radial menu is attributed to a system called PIXIE in 1969. Some universities explored alternative visual layouts.[5]

In 1986, Mike Gallaher and Don Hopkins together independently arrived at the concept of a context menu based on the angle to the origin where the exact angle and radius could be passed as parameters to a command, and a mouse click could be used to trigger an item or submenu.[6]

The first performance comparison to linear menus was performed in 1988, and showed an increase in performance of 15% less time and a reduction of selection errors.[7]

The role-playing video game Secret of Mana featured an innovative icon-based radial menu system in 1993.[8] Its ring menu system was adopted by later video games.[9]

Usage

Pie menus are a self-revealing gestural interface: they display multiple options to a user and direct them to select one.

Users operate the menu by observing the labels or icons present as options, moving the pointer in the desired direction, then clicking to make a selection. This action is called a "mark ahead" ("mouse ahead" in the case of a mouse, "wave ahead" in the case of a dataglove).[citation needed]

Repetition of actions and memorization of the interface further simplify the user experience. Pie menus take advantage of the body's ability to remember muscle motion and direction, even when the mind has forgotten the corresponding symbolic labels.[1]

Comparison with other interaction techniques

Pie menus are faster and more reliable to select from than linear menus, because selection depends on direction instead of distance. The circular menu slices are large in size and near the pointer for fast interaction (see Fitts's law). Experienced users use muscle memory without looking at the menu while selecting from it.[1][10] Nested pie menus can efficiently offer many options, and some pie menus can pop up linear menus, and combine linear and radial items in the same menu.[11] Pie menus, just like any popup menu, are shown only when requested, resulting in less visual distraction and cognitive load than toolbars and menu bars that are always shown.

Pie menus show available options, in contrast to invisible mouse gestures. Pie menus, which delay appearance until the pointer is not moving, reduce intrusiveness to the same level as mouse gestures for experienced users. Pie menus take up more screen space than linear menus, and the number of slices in an individual menu must be kept low for effectiveness by using submenus. When using pie menus, submenus may overlap with the parent menu, but the parent menu may become translucent or hidden.

Pie menus are most suited for actions that have been laid out by humans, and have logical grouping choices. Linear menus are most suited for dynamic, large menus that have many possible options, without any logical grouping,[1] since pie menus can only show a limited number of menu items. Around 3-12 items can be reasonably accommodated in a radial layout, but additional items past that tend to counteract the benefits of using pie menus in the first place. This can be overcome with related techniques that allow chaining commands in one single gesture through submenus.[3][12]

However, using interaction techniques that are not pointer-based have proven problematic with both pie and linear menus for cluttered digital tabletop, where physical objects might occlude menu items.[13]

Pie menus are unavailable as standard graphical control element in common commercial toolkits. Video games often require custom widget development, so pie menu cost is lower in that particular scenario.

Notable implementations

Software

 
A pie menu in the Sugar desktop environment

Games

See also

References

  1. ^ a b c d Hopkins, Don (December 1991). . Dr. Dobb's Journal. Archived from the original on 2009-12-25. Retrieved December 15, 2009.
  2. ^ Gordon Kurtenbach1 and William Buxton. "User Learning and Performance with Marking Menus".
  3. ^ a b "Extremely Efficient Menu Selection: Marking Menus for the Flash Platform » b-log – betriebsraum weblog".
  4. ^ Don Hopkins. . Archived from the original on 2009-11-20. Retrieved 2009-12-29.
  5. ^ Gord Kurtenbach (April 2004). "Notes on the History of Radial menus, Pie menus and Marking menus".
  6. ^ Don Hopkins. . Archived from the original on 2011-06-11. Retrieved 2010-04-07.
  7. ^ Callahan, Jack; Hopkins, Don; Weiser, Mark; Shneiderman, Ben (1988). "An empirical comparison of pie vs. linear menus". Proceedings of ACM CHI Conference on Human Factors in Computing Systems. pp. 95–100. http://doi.acm.org/10.1145/57167.57182.
  8. ^ Dungeons and Desktops: The History of Computer Role-Playing Games. CRC Press. 2008. p. 220. ISBN 9781439865248.
  9. ^ "Retrospective: Secret Of Mana". Edge. Future plc. 2014-06-01. from the original on 2014-07-15. Retrieved 2014-08-20.
  10. ^ Shneiderman, Ben; Plaisant, Catherine; Botafogo, Rodrigo; Hopkins, Don; Weiland, William. . University of Maryland: Human-Computer Interaction Laboratory. Archived from the original on 2009-12-25. Retrieved December 15, 2009.
  11. ^ Hopkins, Don. . Archived from the original on 2007-04-27. Retrieved December 15, 2009.
  12. ^ . Archived from the original on 2010-03-28. Retrieved 2010-04-07.
  13. ^ Leithinger, D; Haller, M (October 10–12, 2007). "Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus". Horizontal Interactive Human-Computer Systems, 2007. TABLETOP '07. Second Annual IEEE International Workshop on. Newport, RI. pp. 121–128. doi:10.1109/TABLETOP.2007.24. ISBN 978-0-7695-2013-1.
  14. ^ "Maximum PC Oct 1998". October 1998.
  15. ^ John Breslin. "A Tale Of Two Atoms: AtomPub And Atom Interface". newtechpost.com.[permanent dead link]
  16. ^ "AUUGN Mar 2003". March 2003.
  17. ^ Mozilla Firefox 4 (in German)
  18. ^ Understanding 3-D animation using Maya by John Edgar Park
  19. ^ Graziano, Dan. "Make sure you're using the S Pen correctly". CNET.
  20. ^ "S Pen on the Note 4 is better than ever: Feature Focus". Android Authority. October 2, 2014.
  21. ^ Staff, GreenBot (14 August 2015). "4 new noteworthy features of the Galaxy Note 5's S n".
  22. ^ Hopkins, Don (2018-07-07). . medium.com. Archived from the original on 2018-12-19. Retrieved 18 December 2018.
  23. ^ Seitz, Dan (2013-09-17). "'Grand Theft Auto V' Plays Like A Whole New Game". Uproxx. Retrieved 5 February 2015.
  24. ^ Campbell, Greg. . RPGamer. Archived from the original on 2014-01-18. Retrieved 2008-12-24.
  25. ^ . videogamesarerad.com. Archived from the original on 2020-07-28. Retrieved 2012-02-29.
  26. ^ "Review: Unavowed". davidyat.es.
  27. ^ "The Curse of Monkey Island - Gamer Walkthroughs". gamerwalkthroughs.com.
  • Wiseman, N. E.; Lemke, H. U.; Hiles, J. O. "PIXIE: A New Approach to Graphical Man-Machine Communications". Proceedings of 1969 CAD Conference Southampton, IEEE Conference Publication 51. p. 463.

External links

  • JavaScript/jQuery Radmenu Plugin, Open source
  • The Flower Menu is a marking menu implementation for Qt
  • Tcl/Tk - A simple implementation in pure Tcl/Tk
  • Pie Menus in c2 wiki
  • Slashdot article: Pie-menus in Mozilla
  • Asymetrix [ToolBook] pie menu component, by . Source code: .
  • - Open source Python pie menus for GTK/Cairo/Pango/OLPC/Sugar user interface, by Don Hopkins.
  • - Open source OpenLaszlo pie menus for Flash, by Don Hopkins.
  • JavaScript - Open source JavaScript pie menus for the Internet Explorer browser, by Don Hopkins.
  • JavaScript/jQuery Radmenu Plugin, Open source JavaScript radial / pie menus for ALL browsers, by Nirvana Tikku.
  • ActiveX - Open source C++ ActiveX pie menus for the Internet Explorer browser, by Don Hopkins.
  • - Open source "piewm" X11 window manager with pie menus, by Don Hopkins, maintained by Russ Nelson.
  • TCL/Tk - Free software Pie Menus for TCK/Tk, written in 1992 for SimCity by Don Hopkins.
  • - Free software Pie Menus for NeWS 1.1 written in March 1988 by Don Hopkins.
  • - Free software Pie Menus for X10 "uwm" Window Manager, written in June 1986 by Don Hopkins.
  • - Free software Pie Menus for Suntools, written in January 1987 by Mark Weiser.
  • - Free software Theta menus, proof of concept prototype for X10, written in June 1986 by Don Hopkins.
  • Circle Menus, by Greg Bronevetsky.
  • 3D Circle Menu Variation - Cube Menu 2009-07-04 at the Wayback Machine, by conquex with source code.
  • Asymetrix [ToolBook] pie menu component, by . Source code: .
  • , Dr. Dobb's Journal, November 1992, pp 30–39, by Carl Rollo.
  • , by Carl Rollo.
  • Pie Menu for libGDX, an open-source library for Java game developers. Demonstration available.
  • WPF Pie Menu, by Christoph Menge
  • wheelnav.js, Animated JavaScript navigation component based on Raphaël (JavaScript library) (SVG/VML) by softwaretailoring.net
  • Annotated Bibliography of References to Gestures, Touchscreens, and Pen Computing

menu, user, interface, design, menu, radial, menu, circular, context, menu, where, selection, depends, direction, graphical, control, element, menu, made, several, slices, around, inactive, center, works, best, with, stylus, input, well, with, mouse, slices, d. In user interface design a pie menu or radial menu is a circular context menu where selection depends on direction It is a graphical control element A pie menu is made of several pie slices around an inactive center and works best with stylus input and well with a mouse Pie slices are drawn with a hole in the middle for an easy way to exit the menu A pie menu Pie menus work well with keyboard acceleration particularly four and eight item menus on the cursor keys and the number pad A goal of pie menus is to provide a smooth reliable gestural style of interaction for novices and experts 1 A slice can lead to another pie menu selecting this may center the pointer in the new menu A marking menu 2 is a variant of this technique that makes the menu less sensitive to variance in gesture size 3 As a kind of context menu pie menus are often context sensitive 4 showing different options depending on what the pointer was pointing at when the menu was requested Contents 1 History 2 Usage 3 Comparison with other interaction techniques 4 Notable implementations 4 1 Software 4 2 Games 5 See also 6 References 7 External linksHistory EditThe first documented radial menu is attributed to a system called PIXIE in 1969 Some universities explored alternative visual layouts 5 In 1986 Mike Gallaher and Don Hopkins together independently arrived at the concept of a context menu based on the angle to the origin where the exact angle and radius could be passed as parameters to a command and a mouse click could be used to trigger an item or submenu 6 The first performance comparison to linear menus was performed in 1988 and showed an increase in performance of 15 less time and a reduction of selection errors 7 The role playing video game Secret of Mana featured an innovative icon based radial menu system in 1993 8 Its ring menu system was adopted by later video games 9 Usage EditThis section possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed March 2015 Learn how and when to remove this template message This section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed March 2015 Learn how and when to remove this template message This section is written like a personal reflection personal essay or argumentative essay that states a Wikipedia editor s personal feelings or presents an original argument about a topic Please help improve it by rewriting it in an encyclopedic style March 2015 Learn how and when to remove this template message Pie menus are a self revealing gestural interface they display multiple options to a user and direct them to select one Users operate the menu by observing the labels or icons present as options moving the pointer in the desired direction then clicking to make a selection This action is called a mark ahead mouse ahead in the case of a mouse wave ahead in the case of a dataglove citation needed Repetition of actions and memorization of the interface further simplify the user experience Pie menus take advantage of the body s ability to remember muscle motion and direction even when the mind has forgotten the corresponding symbolic labels 1 Comparison with other interaction techniques EditPie menus are faster and more reliable to select from than linear menus because selection depends on direction instead of distance The circular menu slices are large in size and near the pointer for fast interaction see Fitts s law Experienced users use muscle memory without looking at the menu while selecting from it 1 10 Nested pie menus can efficiently offer many options and some pie menus can pop up linear menus and combine linear and radial items in the same menu 11 Pie menus just like any popup menu are shown only when requested resulting in less visual distraction and cognitive load than toolbars and menu bars that are always shown Pie menus show available options in contrast to invisible mouse gestures Pie menus which delay appearance until the pointer is not moving reduce intrusiveness to the same level as mouse gestures for experienced users Pie menus take up more screen space than linear menus and the number of slices in an individual menu must be kept low for effectiveness by using submenus When using pie menus submenus may overlap with the parent menu but the parent menu may become translucent or hidden Pie menus are most suited for actions that have been laid out by humans and have logical grouping choices Linear menus are most suited for dynamic large menus that have many possible options without any logical grouping 1 since pie menus can only show a limited number of menu items Around 3 12 items can be reasonably accommodated in a radial layout but additional items past that tend to counteract the benefits of using pie menus in the first place This can be overcome with related techniques that allow chaining commands in one single gesture through submenus 3 12 However using interaction techniques that are not pointer based have proven problematic with both pie and linear menus for cluttered digital tabletop where physical objects might occlude menu items 13 Pie menus are unavailable as standard graphical control element in common commercial toolkits Video games often require custom widget development so pie menu cost is lower in that particular scenario Notable implementations EditThis section contains information of unclear or questionable importance or relevance to the article s subject Please help improve this section by clarifying or removing indiscriminate details Non important content should likely be moved to another article pseudo redirected or removed March 2011 Learn how and when to remove this template message Software Edit A pie menu in the Sugar desktop environment Blender an open source 3D modelling program which currently has pie menus as an optional feature PowerAnimator a commercial 3D modelling program that used marking menus 14 Mozilla and Mozilla Firefox extensions RadialContext 15 16 and easyGestures 17 Autodesk Maya a commercial 3D modelling program 18 Metisse and Unix Desktop Environment window managers for the X Window System modo an advanced polygon and subdivision surface modeling package Songza a music search engine and internet jukebox that uses a pie menu for its main mode of interaction by Aza Raskin Quicksilver via the Constellation plug in Sugar GUI implementation for the One Laptop per Child project BumpTop a computer desktop created to mimic paper files on a real world desk that uses pie menus as many of its control menus Android Browser in Android OneNote App for Windows 8 and Windows RT The Cherry mouse driver for the Power Pad mouse M 1000 optionally offers a circular context menu The Samsung Galaxy Note series starting with the Note 3 19 20 21 Games Edit The 2000 videogame The Sims extensively utilized pie menus for player directed interaction These pie menus were primarily developed by Don Hopkins 22 The videogame Grand Theft Auto V for weapon and radio station selection 23 Secret of Mana 24 and its successor Secret of Evermore where the menu was used to accelerate the pacing of combat 25 The Curse of Monkey Island also called a Verb Coin 26 27 See also EditCrossing based interface Menu computing Pie chartReferences Edit a b c d Hopkins Don December 1991 The Design and Implementation of Pie Menus Dr Dobb s Journal Archived from the original on 2009 12 25 Retrieved December 15 2009 Gordon Kurtenbach1 and William Buxton User Learning and Performance with Marking Menus a b Extremely Efficient Menu Selection Marking Menus for the Flash Platform b log betriebsraum weblog Don Hopkins Dynamic Pie Menus Archived from the original on 2009 11 20 Retrieved 2009 12 29 Gord Kurtenbach April 2004 Notes on the History of Radial menus Pie menus and Marking menus Don Hopkins Theta Menus Proposal and Pie Menu Designs May 1986 Archived from the original on 2011 06 11 Retrieved 2010 04 07 Callahan Jack Hopkins Don Weiser Mark Shneiderman Ben 1988 An empirical comparison of pie vs linear menus Proceedings of ACM CHI Conference on Human Factors in Computing Systems pp 95 100 http doi acm org 10 1145 57167 57182 Dungeons and Desktops The History of Computer Role Playing Games CRC Press 2008 p 220 ISBN 9781439865248 Retrospective Secret Of Mana Edge Future plc 2014 06 01 Archived from the original on 2014 07 15 Retrieved 2014 08 20 Shneiderman Ben Plaisant Catherine Botafogo Rodrigo Hopkins Don Weiland William Designing to Facilitate Browsing A Look Back at the Hyperties Workstation Browser University of Maryland Human Computer Interaction Laboratory Archived from the original on 2009 12 25 Retrieved December 15 2009 Hopkins Don Pie Menus on Python GTK Cairo for OLPC Sugar Archived from the original on 2007 04 27 Retrieved December 15 2009 www markingmenus org Archived from the original on 2010 03 28 Retrieved 2010 04 07 Leithinger D Haller M October 10 12 2007 Improving Menu Interaction for Cluttered Tabletop Setups with User Drawn Path Menus Horizontal Interactive Human Computer Systems 2007 TABLETOP 07 Second Annual IEEE International Workshop on Newport RI pp 121 128 doi 10 1109 TABLETOP 2007 24 ISBN 978 0 7695 2013 1 Maximum PC Oct 1998 October 1998 John Breslin A Tale Of Two Atoms AtomPub And Atom Interface newtechpost com permanent dead link AUUGN Mar 2003 March 2003 Mozilla Firefox 4 in German Understanding 3 D animation using Maya by John Edgar Park Graziano Dan Make sure you re using the S Pen correctly CNET S Pen on the Note 4 is better than ever Feature Focus Android Authority October 2 2014 Staff GreenBot 14 August 2015 4 new noteworthy features of the Galaxy Note 5 s S n Hopkins Don 2018 07 07 The Sims Pie Menus Edith Editing and SimAntics Visual Programming Demo medium com Archived from the original on 2018 12 19 Retrieved 18 December 2018 Seitz Dan 2013 09 17 Grand Theft Auto V Plays Like A Whole New Game Uproxx Retrieved 5 February 2015 Campbell Greg Secret of Mana Retroview RPGamer Archived from the original on 2014 01 18 Retrieved 2008 12 24 Ring of Fire How Secret of Mana Perfected the Action RPG videogamesarerad com Archived from the original on 2020 07 28 Retrieved 2012 02 29 Review Unavowed davidyat es The Curse of Monkey Island Gamer Walkthroughs gamerwalkthroughs com Wiseman N E Lemke H U Hiles J O PIXIE A New Approach to Graphical Man Machine Communications Proceedings of 1969 CAD Conference Southampton IEEE Conference Publication 51 p 463 External links EditJavaScript jQuery Radmenu Plugin Open source The Flower Menu is a marking menu implementation for Qt Tcl Tk A simple implementation in pure Tcl Tk Pie Menus in c2 wiki Pie Menus for Qt Pie Menus for OLPC Sugar User Interface in Python with GTK Cairo and Pango modules Slashdot article Pie menus in Mozilla Asymetrix ToolBook pie menu component by Paolo Tosolini Source code Piemenu com Piemenu com Python Open source Python pie menus for GTK Cairo Pango OLPC Sugar user interface by Don Hopkins OpenLaszlo Open source OpenLaszlo pie menus for Flash by Don Hopkins JavaScript Open source JavaScript pie menus for the Internet Explorer browser by Don Hopkins JavaScript jQuery Radmenu Plugin Open source JavaScript radial pie menus for ALL browsers by Nirvana Tikku ActiveX Open source C ActiveX pie menus for the Internet Explorer browser by Don Hopkins X11 Open source piewm X11 window manager with pie menus by Don Hopkins maintained by Russ Nelson TCL Tk Free software Pie Menus for TCK Tk written in 1992 for SimCity by Don Hopkins NeWS Free software Pie Menus for NeWS 1 1 written in March 1988 by Don Hopkins X10 Free software Pie Menus for X10 uwm Window Manager written in June 1986 by Don Hopkins Suntools Free software Pie Menus for Suntools written in January 1987 by Mark Weiser X10 Free software Theta menus proof of concept prototype for X10 written in June 1986 by Don Hopkins Pie Menu Articles by Don Hopkins Circle Menus by Greg Bronevetsky 3D Circle Menu Variation Cube Menu Archived 2009 07 04 at the Wayback Machine by conquex with source code Asymetrix ToolBook pie menu component by Paolo Tosolini Source code Piemenu com Piemenu com Pie Menus for Windows Dr Dobb s Journal November 1992 pp 30 39 by Carl Rollo Pie Menus Demonstration in Java by Carl Rollo Pie Menu for libGDX an open source library for Java game developers Demonstration available WPF Pie Menu by Christoph Menge wheelnav js Animated JavaScript navigation component based on Raphael JavaScript library SVG VML by softwaretailoring net Annotated Bibliography of References to Gestures Touchscreens and Pen Computing Retrieved from https en wikipedia org w index php title Pie menu amp oldid 1148682560, wikipedia, wiki, book, books, library,

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