fbpx
Wikipedia

Peggle Nights

Peggle Nights is a Windows, Mac OS X and Microsoft Xbox Live Arcade[1] downloadable game from PopCap Games. Upon its release, PopCap marketed the game as a "follow-up" to Peggle,[2] although an actual sequel to the 2007 PC Game was released in 2013. The gameplay between Peggle and Peggle Nights has remained largely unchanged, with each stage featuring a colorful 2D background filled with different colored "pegs". The objective in each level is to clear all of the orange pegs by hitting them with a ball shot from the top of the screen. New to this version are 60 new levels, 60 additional challenges, the introduction of the new Peggle Master Marina the Electric Squid, and the addition of an "Aced" score for each level.

Peggle Nights
North American PC box art
Developer(s)PopCap Games
Publisher(s)PopCap Games
Electronic Arts
SeriesPeggle
EnginePopCap Games Framework
Platform(s)Windows
Mac OS X
Xbox 360
PlayStation 3
(PlayStation Network)
iOS
Nintendo DS
ReleaseMicrosoft Windows
  • NA: September 16, 2008
  • Steam: October 15, 2008
Mac OS X
  • NA: March 1, 2009
Xbox 360
  • NA: November 18, 2009
PlayStation 3
  • NA: November 19, 2009
Nintendo DS
  • NA: March 3, 2009
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

PopCap gave little pre-release build-up to Peggle Nights, with only a mention of the game by founder by Jason Kapalka in a January 2008 interview and PopCap publishing its press release on the day it was released. Critical reviews of Peggle Nights were favorable, most of the praises going towards the gameplay mechanics and presentation taken from the original Peggle; however, Peggle Nights' similarity to its predecessor, as well as its narrative dream element, garnered mixed responses.

Gameplay edit

 
One of the few major additions to Peggle Nights includes the character of Marina, a squid that can shoot lightning to strike a set of pegs.

Gameplay for Peggle Nights has remained similar to the original game, although additional types of style shots, such as off the wall, have been added. The primary gameplay addition to Peggle Nights is the new Peggle Master Marina.

Marina is the final Peggle master of Peggle Nights, and her power is a high risk, high reward shot. Lightning travels from the first peg touched to the center of the score bucket. The lighting eliminates all pegs in the path, including armored ones. Marina's power is best used late in the game when the score multiplier is highest.[3] Despite being one of the strongest Peggle masters, Marina was not playable in the DS release, and did not return for Peggle 2 - though Batrina in Peggle Blast has a similar power.

As its opening theme, the game uses the classical piece "Clair de lune", the third movement from the piano suite Suite bergamasque by Claude Debussy.

Release edit

Pre-release revelations of Peggle Nights were limited to an interview with PopCap founder Jason Kapalka published by Rock, Paper, Shotgun on January 30, 2008; he revealed it would be a "pretty straightforward 'sequel'" to Peggle, "with the primary points of appeal being dozens and dozens of new levels, one additional power-up/Peggle master, and some new kinds of challenges." He also revealed the dream aspect of the game.[4] PopCap's press release of the game was made public the day it was released, and IGN reported a Peggle sequel had been "much-anticipated."[5]

As of January 2010, three expansions have been released: a holiday theme, a spring theme and a pack with fan-art-based levels.[6] All three come with extra adventure levels and challenges. While these extra levels are on the PC and Mac versions of Peggle Nights, they have not been patched into the iOS version of Peggle. The Xbox Live Arcade version of Peggle received Nights content in the form of a downloadable expansion for the game on November 18, 2009.[1][7] The iPhone version of Peggle received Nights content as an In-App Purchase on October 4, 2010.[8]

It is also unlockable in Peggle: Dual Shot for the Nintendo DS. However, in Peggle: Dual Shot, Marina is not unlockable.

Reception edit

Approbation towards aspects of the original Peggle were prominent in reviews of Peggle Nights, such as its "balanced" gameplay, level design, addictive nature, and vibrant presentation.[a] The fact of Peggle Nights being simply the same Peggle game with different levels and added features was praised by some reviewers and lukewarmly-thought-of by others.[b] PopMatters writer Thomas Cross was concerned that the lack of newness wouldn't help the Peggle series' chances of staying relevant,[24] while Gamezebo suggested gamers would be "downright disappointed" if they expected more.[21]

Michael Scarpelli of Inside Mac Games called Peggle Nights's levels "far more intricate than in the original Peggle. There are moving pieces and barriers abound and there are a far greater percentage of levels that will take a handful of tries to pass."[23] On the other hand, Joe Blyth of Eurogamer called the levels "a little disappointing," particularly criticizing the "inaccessible boxiness" of the Renfield stages.[14] However, he did praise the character of Marina and her stages.[14] The ace awards were also honored by reviewers,[14] including Scarpelli who reasoned they added replay value to Peggle Nights.[23]

The dream aspect of the game "makes for some great new background art, and some opportunities for quirky humor as well, according to Game Revolution;[16] and the dreams were "sweet and unpredictable," in Blyth's opinion.[14] A couple of reviewers particularly spotlighted Tula's story for its emotional engagement,[14] Steve Hogarty of GamesRadar+ writing that "few games approach such subject matter, and fewer still with such gravitas."[15] Scarpelli praised the dream concept for giving a variety of backgrounds that added a "particular flair" to the peg placement.[23] However, Thomas found the story "meaningless" to the experience,[24] and Steve Hogarty of GamesRadar+ felt it hindered the gameplay's quality: "Pegs are sculpted more closely around background artwork, and the art itself threads narrative through the progression of levels."[15]

Notes edit

References edit

  1. ^ a b Faylor, Chris (2009-08-26). "Peggle XBLA Getting 'Nights' Expansion". Shacknews. from the original on 2012-06-12. Retrieved 2009-08-26.
  2. ^ "PopCap Launches Peggle Nights for PC" (Press release). PopCap Games. 2008-09-16. from the original on 2009-04-12. Retrieved 2008-09-21.
  3. ^ Sketchie00 (2010-08-13), Let's Play Peggle Nights - Marina 11-1, from the original on 2019-01-18, retrieved 2017-10-17{{citation}}: CS1 maint: numeric names: authors list (link)
  4. ^ Meer, Alec (January 30, 2008). "RPS Interview: PopCap on Casual, Peggle & Valve". Rock, Paper, Shotgun. from the original on February 13, 2020. Retrieved February 10, 2020.
  5. ^ "PopCap Launches Peggle Nights for PC". IGN. September 16, 2008. from the original on April 23, 2019. Retrieved February 11, 2020.
  6. ^ . PopCap Games. Archived from the original on 2012-07-10. Retrieved 2009-05-25.
  7. ^ . Archived from the original on 2012-01-16. Retrieved 2013-02-04.
  8. ^ "Peggle Nights comes to the iPhone as in-app purchase". Gamezebo. 2010-10-04. from the original on 2011-07-20. Retrieved 2013-02-04.
  9. ^ a b c d "Peggle Nights for PC Reviews". Metacritic. from the original on June 6, 2020. Retrieved February 9, 2020.
  10. ^ "Peggle Nights for Xbox 360 Reviews". Metacritic. from the original on November 20, 2019. Retrieved February 9, 2020.
  11. ^ a b Hayward, Andrew (September 30, 2008). . 1UP.com. Archived from the original on March 16, 2016. Retrieved February 9, 2020.
  12. ^ Nicholson, Brad (March 9, 2009). "Destructoid review: Peggle Nights". Destructoid. from the original on March 25, 2015. Retrieved February 9, 2020.
  13. ^ Reed, Kristan (January 19, 2011). "Best of the Mac App Store". Eurogamer. from the original on November 29, 2021. Retrieved February 9, 2020.
  14. ^ a b c d e f g Blyth, Joe (October 25, 2008). "Peggle Nights". Eurogamer. from the original on January 17, 2022. Retrieved February 9, 2020.
  15. ^ a b c Hogarty, Steve (October 9, 2008). "Peggle Nights review". GamesRadar+. from the original on October 9, 2019. Retrieved February 9, 2020.
  16. ^ a b c . Game Revolution. September 17, 2008. Archived from the original on September 21, 2008. Retrieved February 9, 2020.
  17. ^ a b c Onyett, Charles (September 25, 2008). "Peggle Nights Review". IGN. from the original on April 30, 2019. Retrieved February 9, 2020.
  18. ^ "Pegge Nights for Playstation 3 Reviews". Metacritic. from the original on November 20, 2019. Retrieved February 9, 2020.
  19. ^ Mastrapa, Gus (October 20, 2008). . The A.V. Club. Archived from the original on October 23, 2008. Retrieved February 9, 2020.
  20. ^ a b Kim, Albert (October 1, 2008). "Casual Games: 'Peggle Nights' and more". Entertainment Weekly. from the original on April 26, 2014. Retrieved February 9, 2020.
  21. ^ a b Saltzman, Marc (September 16, 2008). . Gamezebo. Archived from the original on January 3, 2014. Retrieved February 9, 2020.
  22. ^ a b Peterson, Brian (November 25, 2009). . Gaming Age. Archived from the original on November 30, 2009. Retrieved February 9, 2020.
  23. ^ a b c d e Scarpelli, Michael (May 7, 2009). "Peggle Nights". Inside Mac Games. from the original on December 2, 2010. Retrieved February 9, 2020.
  24. ^ a b c d Cross, Thomas (January 28, 2010). "Peggle Nights". PopMatters. from the original on October 27, 2020. Retrieved February 9, 2020.
  25. ^ a b Hill, Jason (October 2, 2008). "Review: Peggle Nights". The Sydney Morning Herald. from the original on January 28, 2022. Retrieved February 9, 2020.
  26. ^ Kohler, Chris (December 3, 2008). "Best of 2008: Top 5 PC Games". Wired. from the original on January 23, 2022. Retrieved February 10, 2020.

External links edit

  • Peggle Nights at PopCap Games

peggle, nights, windows, microsoft, xbox, live, arcade, downloadable, game, from, popcap, games, upon, release, popcap, marketed, game, follow, peggle, although, actual, sequel, 2007, game, released, 2013, gameplay, between, peggle, remained, largely, unchange. Peggle Nights is a Windows Mac OS X and Microsoft Xbox Live Arcade 1 downloadable game from PopCap Games Upon its release PopCap marketed the game as a follow up to Peggle 2 although an actual sequel to the 2007 PC Game was released in 2013 The gameplay between Peggle and Peggle Nights has remained largely unchanged with each stage featuring a colorful 2D background filled with different colored pegs The objective in each level is to clear all of the orange pegs by hitting them with a ball shot from the top of the screen New to this version are 60 new levels 60 additional challenges the introduction of the new Peggle Master Marina the Electric Squid and the addition of an Aced score for each level Peggle NightsNorth American PC box artDeveloper s PopCap GamesPublisher s PopCap Games Electronic ArtsSeriesPeggleEnginePopCap Games FrameworkPlatform s Windows Mac OS X Xbox 360 PlayStation 3 PlayStation Network iOS Nintendo DSReleaseMicrosoft WindowsNA September 16 2008Steam October 15 2008Mac OS XNA March 1 2009Xbox 360NA November 18 2009PlayStation 3NA November 19 2009 Nintendo DS NA March 3 2009Genre s PuzzleMode s Single player multiplayerPopCap gave little pre release build up to Peggle Nights with only a mention of the game by founder by Jason Kapalka in a January 2008 interview and PopCap publishing its press release on the day it was released Critical reviews of Peggle Nights were favorable most of the praises going towards the gameplay mechanics and presentation taken from the original Peggle however Peggle Nights similarity to its predecessor as well as its narrative dream element garnered mixed responses Contents 1 Gameplay 2 Release 3 Reception 4 Notes 5 References 6 External linksGameplay editMain article Peggle Gameplay nbsp One of the few major additions to Peggle Nights includes the character of Marina a squid that can shoot lightning to strike a set of pegs Gameplay for Peggle Nights has remained similar to the original game although additional types of style shots such as off the wall have been added The primary gameplay addition to Peggle Nights is the new Peggle Master Marina Marina is the final Peggle master of Peggle Nights and her power is a high risk high reward shot Lightning travels from the first peg touched to the center of the score bucket The lighting eliminates all pegs in the path including armored ones Marina s power is best used late in the game when the score multiplier is highest 3 Despite being one of the strongest Peggle masters Marina was not playable in the DS release and did not return for Peggle 2 though Batrina in Peggle Blast has a similar power As its opening theme the game uses the classical piece Clair de lune the third movement from the piano suite Suite bergamasque by Claude Debussy Release editPre release revelations of Peggle Nights were limited to an interview with PopCap founder Jason Kapalka published by Rock Paper Shotgun on January 30 2008 he revealed it would be a pretty straightforward sequel to Peggle with the primary points of appeal being dozens and dozens of new levels one additional power up Peggle master and some new kinds of challenges He also revealed the dream aspect of the game 4 PopCap s press release of the game was made public the day it was released and IGN reported a Peggle sequel had been much anticipated 5 As of January 2010 three expansions have been released a holiday theme a spring theme and a pack with fan art based levels 6 All three come with extra adventure levels and challenges While these extra levels are on the PC and Mac versions of Peggle Nights they have not been patched into the iOS version of Peggle The Xbox Live Arcade version of Peggle received Nights content in the form of a downloadable expansion for the game on November 18 2009 1 7 The iPhone version of Peggle received Nights content as an In App Purchase on October 4 2010 8 It is also unlockable in Peggle Dual Shot for the Nintendo DS However in Peggle Dual Shot Marina is not unlockable Reception editReceptionAggregate scoreAggregatorScoreMetacriticPC 76 100 9 X360 89 100 10 Review scoresPublicationScore1Up comA 11 Destructoid8 10 12 EurogamerMAC 7 10 13 PC 6 10 14 GameRevolutionB 16 GamesRadar nbsp nbsp nbsp nbsp nbsp 15 IGN8 4 10 17 PC Format80 9 PC Gamer UK 66 9 PC Zone80 9 Play100 18 The A V ClubA 19 Entertainment WeeklyB 20 Gamezebo4 5 21 Gaming AgeA 22 Inside Mac Games8 10 23 PopMatters nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 24 The Sydney Morning Herald4 5 25 AwardPublicationAwardWired 4 PC Game of 2008 26 Approbation towards aspects of the original Peggle were prominent in reviews of Peggle Nights such as its balanced gameplay level design addictive nature and vibrant presentation a The fact of Peggle Nights being simply the same Peggle game with different levels and added features was praised by some reviewers and lukewarmly thought of by others b PopMatters writer Thomas Cross was concerned that the lack of newness wouldn t help the Peggle series chances of staying relevant 24 while Gamezebo suggested gamers would be downright disappointed if they expected more 21 Michael Scarpelli of Inside Mac Games called Peggle Nights s levels far more intricate than in the original Peggle There are moving pieces and barriers abound and there are a far greater percentage of levels that will take a handful of tries to pass 23 On the other hand Joe Blyth of Eurogamer called the levels a little disappointing particularly criticizing the inaccessible boxiness of the Renfield stages 14 However he did praise the character of Marina and her stages 14 The ace awards were also honored by reviewers 14 including Scarpelli who reasoned they added replay value to Peggle Nights 23 The dream aspect of the game makes for some great new background art and some opportunities for quirky humor as well according to Game Revolution 16 and the dreams were sweet and unpredictable in Blyth s opinion 14 A couple of reviewers particularly spotlighted Tula s story for its emotional engagement 14 Steve Hogarty of GamesRadar writing that few games approach such subject matter and fewer still with such gravitas 15 Scarpelli praised the dream concept for giving a variety of backgrounds that added a particular flair to the peg placement 23 However Thomas found the story meaningless to the experience 24 and Steve Hogarty of GamesRadar felt it hindered the gameplay s quality Pegs are sculpted more closely around background artwork and the art itself threads narrative through the progression of levels 15 Notes edit 24 23 17 22 11 17 16 20 25 14 References edit a b Faylor Chris 2009 08 26 Peggle XBLA Getting Nights Expansion Shacknews Archived from the original on 2012 06 12 Retrieved 2009 08 26 PopCap Launches Peggle Nights for PC Press release PopCap Games 2008 09 16 Archived from the original on 2009 04 12 Retrieved 2008 09 21 Sketchie00 2010 08 13 Let s Play Peggle Nights Marina 11 1 archived from the original on 2019 01 18 retrieved 2017 10 17 a href Template Citation html title Template Citation citation a CS1 maint numeric names authors list link Meer Alec January 30 2008 RPS Interview PopCap on Casual Peggle amp Valve Rock Paper Shotgun Archived from the original on February 13 2020 Retrieved February 10 2020 PopCap Launches Peggle Nights for PC IGN September 16 2008 Archived from the original on April 23 2019 Retrieved February 11 2020 Bonus Levels PopCap Games Archived from the original on 2012 07 10 Retrieved 2009 05 25 Gamespy Article Archived from the original on 2012 01 16 Retrieved 2013 02 04 Peggle Nights comes to the iPhone as in app purchase Gamezebo 2010 10 04 Archived from the original on 2011 07 20 Retrieved 2013 02 04 a b c d Peggle Nights for PC Reviews Metacritic Archived from the original on June 6 2020 Retrieved February 9 2020 Peggle Nights for Xbox 360 Reviews Metacritic Archived from the original on November 20 2019 Retrieved February 9 2020 a b Hayward Andrew September 30 2008 Peggle Nights Review for PC 360 1UP com Archived from the original on March 16 2016 Retrieved February 9 2020 Nicholson Brad March 9 2009 Destructoid review Peggle Nights Destructoid Archived from the original on March 25 2015 Retrieved February 9 2020 Reed Kristan January 19 2011 Best of the Mac App Store Eurogamer Archived from the original on November 29 2021 Retrieved February 9 2020 a b c d e f g Blyth Joe October 25 2008 Peggle Nights Eurogamer Archived from the original on January 17 2022 Retrieved February 9 2020 a b c Hogarty Steve October 9 2008 Peggle Nights review GamesRadar Archived from the original on October 9 2019 Retrieved February 9 2020 a b c Peggle Nights PC Review Game Revolution September 17 2008 Archived from the original on September 21 2008 Retrieved February 9 2020 a b c Onyett Charles September 25 2008 Peggle Nights Review IGN Archived from the original on April 30 2019 Retrieved February 9 2020 Pegge Nights for Playstation 3 Reviews Metacritic Archived from the original on November 20 2019 Retrieved February 9 2020 Mastrapa Gus October 20 2008 Peggle Nights The A V Club Archived from the original on October 23 2008 Retrieved February 9 2020 a b Kim Albert October 1 2008 Casual Games Peggle Nights and more Entertainment Weekly Archived from the original on April 26 2014 Retrieved February 9 2020 a b Saltzman Marc September 16 2008 Peggle Nights Review Gamezebo Archived from the original on January 3 2014 Retrieved February 9 2020 a b Peterson Brian November 25 2009 Peggle Nights Gaming Age Archived from the original on November 30 2009 Retrieved February 9 2020 a b c d e Scarpelli Michael May 7 2009 Peggle Nights Inside Mac Games Archived from the original on December 2 2010 Retrieved February 9 2020 a b c d Cross Thomas January 28 2010 Peggle Nights PopMatters Archived from the original on October 27 2020 Retrieved February 9 2020 a b Hill Jason October 2 2008 Review Peggle Nights The Sydney Morning Herald Archived from the original on January 28 2022 Retrieved February 9 2020 Kohler Chris December 3 2008 Best of 2008 Top 5 PC Games Wired Archived from the original on January 23 2022 Retrieved February 10 2020 External links editPeggle Nights at PopCap Games Retrieved from https en wikipedia org w index php title Peggle Nights amp oldid 1183040975, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.