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Wikipedia

Bill Budge

Bill Budge (born August 11, 1954[1]) is a retired American video game programmer and designer. He is best known for the Apple II games Raster Blaster (1981) and Pinball Construction Set (1983).

Bill Budge
Budge in 2012
Born (1954-08-11) August 11, 1954 (age 69)[1][2]
NationalityAmerican
Occupation(s)video game programmer, designer
Known forApple II games Raster Blaster (1981) and Pinball Construction Set (1983).

Early games edit

Budge says he became interested in computers while obtaining a PhD at UC Berkeley. He purchased an Apple II and began writing games. He enjoyed it so much that he dropped out of school and became a game programmer.[1] Budge's first game was a Pong clone, called Penny Arcade, which he wrote using his own custom graphics routines. He traded the completed game to Apple Computer for a Centronics printer.[3] California Pacific published a collection of four of Budge's Apple II games in 1980 as Bill Budge's Space Album.

By 1981, his reputation was such that BYTE wrote in its review of Budge's Tranquility Base, a Lunar Lander clone, that "Consistently excellent graphics are a trademark of Bill Budge's games".[4] Budge marketed his games commercially with a floppy disk drive salesman who traveled from store to store; he and the salesman agreed to split profits of selling his games 50/50. Budge was shocked when he got his first check for USD$7,000.

Budge does not enjoy playing video games, and described having to play pinball for months while developing Pinball Construction Set as "sheer torture."[5] He more enjoyed writing fast graphics libraries for game programmers. Budge said "I wasn't that interested in playing or designing games. My real love was in writing fast graphics code. It occurred to me that creating tools for others to make games was a way for me to indulge my interest in programming without having to make games."[3] and "The way I got started was by not trying to do anything original at all. I wanted to learn how to write videogames. I ... just went to arcades and copied the games that I saw."[5]

He created the 3-D Game Tool, a program allowing rudimentary creation of wireframe images on the Apple II for use in games or other applications. It was published in 1981 by California Pacific.

Raster Blaster and BudgeCo edit

Budge first became interested in writing a pinball game while working for Apple in 1981. There was a pinball craze among the engineers there and it occurred to him that a pinball game would be a fun programming challenge. At that point he wrote Raster Blaster for the Apple II. Things like physics and collision detection were difficult on the Apple II's 1 MHz 6502 processor.

Budge formed his own company, BudgeCo to distribute Raster Blaster. He realized he could do what the big distributors were doing: putting the games in packaging— Ziploc bags—and delivering them to software stores. Budge and his sister, who also handled the accounting, would assemble the game packages in one of the rooms of his house and deliver them to local software stores.[3]

Pinball Construction Set edit

He followed Raster Blaster with Pinball Construction Set, a more general tool which allows users to create arbitrary pinball tables, including how the components are wired together. The project required him to write a mini-paint program, a mini sound editor and save/load systems. Some of the components he already had, which he developed for Raster Blaster.

By 1983, however, the computer game publishing arena had become too complex for Budge, who did not really want to be an entrepreneur. When he was approached by Electronic Arts (EA) founder Trip Hawkins (whom he had met when they both worked at Apple) to publish his games, he discussed the idea with Steve Wozniak[citation needed] and signed on. With EA's distribution, Pinball Construction Set eventually sold 300,000 copies over all platforms. EA marketed Budge and other early EA developers with publicity photographs by Norman Seeff, an appearance by Budge on Computer Chronicles with Hawkins, and author tours to computer and department stores.[6]

Shortly after this, Budge disbanded BudgeCo, which he says was something of a relief for him, since he was really just a programmer and was not interested in being an entrepreneur.[3]

After Pinball Construction Set, Budge attempted to create a "construction set construction set,"[5] but abandoned the idea after determining that it was too complex a concept. Royalties meant that he did not have to work, and EA eventually gave up asking Budge for another project.[6]

MousePaint edit

Budge wrote MousePaint, which was a program for the Apple II similar to the Macintosh program MacPaint. MousePaint was bundled with an Apple Mouse II and interface card for the Apple II.[7] Apple Computer released the mouse and software in May 1984.[8]

BYTE's reviewer stated in December 1984 that he made far fewer errors when using an Apple Mouse with MousePaint than with a KoalaPad and its software. He found that MousePaint was easier to use and more efficient, and predicted that the mouse would receive more software support than the pad.[9]

After EA edit

Budge ported Pinball Construction Set to the Sega Genesis, which was published by Electronic Arts in 1993 as Virtual Pinball. Ten tables can be saved, but they cannot be shared with other players.

Shortly afterward, Budge worked for 3DO, creating a 3D engine for Blade Force. He remained with the company for nine years until its demise in 2003. Budge returned to EA but stayed for less than two years. He joined Sony Computer Entertainment in 2004 as Lead Tools Programmer. Budge left Sony after six years for Google in 2010.[10] Budge retired from Google in January 2022.[11][12]

Personal life edit

Budge and his wife live in the San Francisco Bay Area and have two children, Natalie and Andrew.

Awards edit

In 2008, Pinball Construction Set was honored at the 59th Annual Technology & Engineering Emmy Awards for "User Generated Content/Game Modification". Budge accepted the award.[13]

On February 10, 2011, Budge was the second recipient of the Pioneer Award from the Academy of Interactive Arts & Sciences.[14]

Pinball Construction Set is an inductee in GameSpy's Hall of Fame.[15]

References edit

  1. ^ a b c . Archived from the original on 2009-02-23. Retrieved 2009-02-23.
  2. ^ Happy birthday to Steve Wozniak and Bill Budge, by Ken Gagne, 2011-08-11, Apple II Bits, Bill Budge is nonetheless an important person in the computer industry and its history, and I'm glad he's still around to celebrate his 57th birthday.
  3. ^ a b c d An interview with Budge from Halcyon Days
  4. ^ Moore, Robin (May 1981). "Tranquility Base". BYTE. p. 112. Retrieved 18 October 2013.
  5. ^ a b c Darling, Sharon (February 1985). "Birth of a Computer Game". Compute!. p. 48. Retrieved 6 October 2013.
  6. ^ a b Maher, Jimmy (2013-02-01). "The Pinball Wizard". The Digital Antiquarian. Retrieved 10 July 2014.
  7. ^ "Apple II Mouse Card". Folklore.org.
  8. ^ . Apple2History.org. Archived from the original on 2009-02-07.
  9. ^ Eldred, Eric (December 1984). "Artistic Tools for the Apple II Family". BYTE. pp. A8. Retrieved 23 October 2013.
  10. ^ Kelly, Kevin. . G4tv.com. Archived from the original on 13 January 2013.
  11. ^ "Bill Budge - LinkedIn profile [self-published]". Retrieved 2022-12-23.
  12. ^ "@BillB post on Twitter [self-published]". 2022-01-08. Retrieved 2022-12-23. Yesterday was my last day at Google. Instead of working from home, now retired at home.
  13. ^ 2008 Tech Emmy Winners from Kotaku.com
  14. ^ "ACADEMY OF INTERACTIVE ARTS & SCIENCES NAMES BILL BUDGE AS ITS SECOND PIONEER AWARD RECIPIENT" (PDF). January 21, 2011. Academy of Interactive Arts & Sciences. Retrieved 29 January 2011.
  15. ^ GameSpy Hall of Fame 2006-03-16 at the Wayback Machine from GameSpy

External links edit

  • Bill Budge at MobyGames
  • Budge on a show on video games from 1984

  Media related to Bill Budge at Wikimedia Commons

bill, budge, born, august, 1954, retired, american, video, game, programmer, designer, best, known, apple, games, raster, blaster, 1981, pinball, construction, 1983, budge, 2012born, 1954, august, 1954, nationalityamericanoccupation, video, game, programmer, d. Bill Budge born August 11 1954 1 is a retired American video game programmer and designer He is best known for the Apple II games Raster Blaster 1981 and Pinball Construction Set 1983 Bill BudgeBudge in 2012Born 1954 08 11 August 11 1954 age 69 1 2 NationalityAmericanOccupation s video game programmer designerKnown forApple II games Raster Blaster 1981 and Pinball Construction Set 1983 Contents 1 Early games 2 Raster Blaster and BudgeCo 3 Pinball Construction Set 4 MousePaint 5 After EA 6 Personal life 7 Awards 8 References 9 External linksEarly games editBudge says he became interested in computers while obtaining a PhD at UC Berkeley He purchased an Apple II and began writing games He enjoyed it so much that he dropped out of school and became a game programmer 1 Budge s first game was a Pong clone called Penny Arcade which he wrote using his own custom graphics routines He traded the completed game to Apple Computer for a Centronics printer 3 California Pacific published a collection of four of Budge s Apple II games in 1980 as Bill Budge s Space Album By 1981 his reputation was such that BYTE wrote in its review of Budge s Tranquility Base a Lunar Lander clone that Consistently excellent graphics are a trademark of Bill Budge s games 4 Budge marketed his games commercially with a floppy disk drive salesman who traveled from store to store he and the salesman agreed to split profits of selling his games 50 50 Budge was shocked when he got his first check for USD 7 000 Budge does not enjoy playing video games and described having to play pinball for months while developing Pinball Construction Set as sheer torture 5 He more enjoyed writing fast graphics libraries for game programmers Budge said I wasn t that interested in playing or designing games My real love was in writing fast graphics code It occurred to me that creating tools for others to make games was a way for me to indulge my interest in programming without having to make games 3 and The way I got started was by not trying to do anything original at all I wanted to learn how to write videogames I just went to arcades and copied the games that I saw 5 He created the 3 D Game Tool a program allowing rudimentary creation of wireframe images on the Apple II for use in games or other applications It was published in 1981 by California Pacific Raster Blaster and BudgeCo editBudge first became interested in writing a pinball game while working for Apple in 1981 There was a pinball craze among the engineers there and it occurred to him that a pinball game would be a fun programming challenge At that point he wrote Raster Blaster for the Apple II Things like physics and collision detection were difficult on the Apple II s 1 MHz 6502 processor Budge formed his own company BudgeCo to distribute Raster Blaster He realized he could do what the big distributors were doing putting the games in packaging Ziploc bags and delivering them to software stores Budge and his sister who also handled the accounting would assemble the game packages in one of the rooms of his house and deliver them to local software stores 3 Pinball Construction Set editHe followed Raster Blaster with Pinball Construction Set a more general tool which allows users to create arbitrary pinball tables including how the components are wired together The project required him to write a mini paint program a mini sound editor and save load systems Some of the components he already had which he developed for Raster Blaster By 1983 however the computer game publishing arena had become too complex for Budge who did not really want to be an entrepreneur When he was approached by Electronic Arts EA founder Trip Hawkins whom he had met when they both worked at Apple to publish his games he discussed the idea with Steve Wozniak citation needed and signed on With EA s distribution Pinball Construction Set eventually sold 300 000 copies over all platforms EA marketed Budge and other early EA developers with publicity photographs by Norman Seeff an appearance by Budge on Computer Chronicles with Hawkins and author tours to computer and department stores 6 Shortly after this Budge disbanded BudgeCo which he says was something of a relief for him since he was really just a programmer and was not interested in being an entrepreneur 3 After Pinball Construction Set Budge attempted to create a construction set construction set 5 but abandoned the idea after determining that it was too complex a concept Royalties meant that he did not have to work and EA eventually gave up asking Budge for another project 6 MousePaint editBudge wrote MousePaint which was a program for the Apple II similar to the Macintosh program MacPaint MousePaint was bundled with an Apple Mouse II and interface card for the Apple II 7 Apple Computer released the mouse and software in May 1984 8 BYTE s reviewer stated in December 1984 that he made far fewer errors when using an Apple Mouse with MousePaint than with a KoalaPad and its software He found that MousePaint was easier to use and more efficient and predicted that the mouse would receive more software support than the pad 9 After EA editBudge ported Pinball Construction Set to the Sega Genesis which was published by Electronic Arts in 1993 as Virtual Pinball Ten tables can be saved but they cannot be shared with other players Shortly afterward Budge worked for 3DO creating a 3D engine for Blade Force He remained with the company for nine years until its demise in 2003 Budge returned to EA but stayed for less than two years He joined Sony Computer Entertainment in 2004 as Lead Tools Programmer Budge left Sony after six years for Google in 2010 10 Budge retired from Google in January 2022 11 12 Personal life editBudge and his wife live in the San Francisco Bay Area and have two children Natalie and Andrew Awards editIn 2008 Pinball Construction Set was honored at the 59th Annual Technology amp Engineering Emmy Awards for User Generated Content Game Modification Budge accepted the award 13 On February 10 2011 Budge was the second recipient of the Pioneer Award from the Academy of Interactive Arts amp Sciences 14 Pinball Construction Set is an inductee in GameSpy s Hall of Fame 15 References edit a b c Interview with Budge from The Tower of Pin Archived from the original on 2009 02 23 Retrieved 2009 02 23 Happy birthday to Steve Wozniak and Bill Budge by Ken Gagne 2011 08 11 Apple II Bits Bill Budge is nonetheless an important person in the computer industry and its history and I m glad he s still around to celebrate his 57th birthday a b c d An interview with Budge from Halcyon Days Moore Robin May 1981 Tranquility Base BYTE p 112 Retrieved 18 October 2013 a b c Darling Sharon February 1985 Birth of a Computer Game Compute p 48 Retrieved 6 October 2013 a b Maher Jimmy 2013 02 01 The Pinball Wizard The Digital Antiquarian Retrieved 10 July 2014 Apple II Mouse Card Folklore org Peripherals cont Apple2History org Archived from the original on 2009 02 07 Eldred Eric December 1984 Artistic Tools for the Apple II Family BYTE pp A8 Retrieved 23 October 2013 Kelly Kevin DICE 2011 Bill Budge Pioneer Award Panel G4tv com Archived from the original on 13 January 2013 Bill Budge LinkedIn profile self published Retrieved 2022 12 23 BillB post on Twitter self published 2022 01 08 Retrieved 2022 12 23 Yesterday was my last day at Google Instead of working from home now retired at home 2008 Tech Emmy Winners from Kotaku com ACADEMY OF INTERACTIVE ARTS amp SCIENCES NAMES BILL BUDGE AS ITS SECOND PIONEER AWARD RECIPIENT PDF January 21 2011 Academy of Interactive Arts amp Sciences Retrieved 29 January 2011 GameSpy Hall of Fame Archived 2006 03 16 at the Wayback Machine from GameSpyExternal links editBill Budge at MobyGames Budge on a show on video games from 1984 Excerpts from a Nov 1998 interview with link to complete text nbsp Media related to Bill Budge at Wikimedia Commons Retrieved from https en wikipedia org w index php title Bill Budge amp oldid 1217503383 MousePaint, wikipedia, wiki, book, books, library,

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