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Wikipedia

Mobile social network

Mobile social networking is social networking where individuals with similar interests converse and connect with one another through their mobile phone and/or tablet. Much like web-based social networking, mobile social networking occurs in virtual communities.

Facebook mobile graphical user interface

Many web-based social networking sites, such as Facebook and Twitter, have created mobile applications to give their users instant and real-time access from anywhere they have access to the Internet. Additionally, native mobile social networks have been created to allow communities to be built around mobile functionality.

More and more, the line between mobile and web is being blurred as mobile apps use existing social networks to create native communities and promote discovery, and web-based social networks take advantage of mobile features and accessibility.

As mobile web evolved from proprietary mobile technologies and networks, to full mobile access to the Internet, the distinction changed to the following types:

  1. Web-based social networks being extended for mobile access through mobile browsers and smartphone apps
  2. Native mobile social networks with dedicated focus on mobile use such as mobile communication, location-based services, and augmented reality

While mobile and web-based social networking systems often work symbiotically to spread content, increase accessibility, and connect users, consumers are increasingly spending their attention on native apps compared to web browsers.[citation needed]

History edit

The evolution of social networking on mobile networks started in 1999 with basic chatting and texting services. With the introduction of various technologies in mobile networks, social networking has reached an advance level over four generations.[1]

1999–2004 edit

Technologies used in this generation are application-based, pre-installed on mobile handsets.[2] Features include text-only chat via chat rooms. The people who used these services were anonymous. The services of this generation's mobile social networks can be used on a pay-as-you-go or subscription-to-service basis.

2004–2006 edit

The introduction of 3G and camera phones added many features such as uploading photos, mobile search for person based on profile, and contacting/flirting with another person anonymously. Regional distributions of these features include Japan, Korea, Australia, Western Europe and US. The applications are mostly useful for dating purposes. The services of this generation's mobile social networks can be used on a pay-as-you-go or subscription-to-service basis.

2006–2008 edit

The experiments for this generation mobile social networks started in 2006. It was adopted widely in 2008/2009. This generation brought tremendous changes and made mobile social networks as a part of daily life. The features include a richer user experience, automatic publishing to web profile and status updates, some Web 2.0 features, search by group/join by interests, alerts, location-based services and content sharing (especially music). Technologies include WAP 2.0, Java on the server, MMS, and voice capture. Applications introduced were customized with general interests such as music and mobile-specific content distribution. Regional distributions of this generation of mobile social networks include Japan, Korea, Western Europe, and North America. Advertising and ad-supported content become increasingly important. The services in this generation can be used with pay-as-you-go plans; subscription-based plans were still popular as networks increased their scale to become content distribution platforms.

2008–present edit

Fourth generation began in 2008 and reached in 2010. All the features in third generation are advanced in this generation of social mobile networks. The features of this generation include the features of the third generation, the ability to hide/mask one's presence, asynchronous video conversation, multi-point audio chat conversation with one button, and multiplayer mobile gaming. Technologies which made these features possible are Web 2.0 widgets, Flash Lite, OpenSocial, and Open Handset Alliance. The business model of previous generations continued along with virtual currency – the purchase and trade of virtual goods.

In parallel to the increase of various technologies in mobile networks, the number of hours spent per adult on mobile devices per day has increased dramatically since 2008.[3] As of 2014, mobile devices have surpassed desktop/laptops as the most used device per day for internet usage. A steady increase of mobile application usage over the past few years has contributed to the rise of mobile social networks, as well as to the diversity of usage of mobile social networks.[4]

As the use of mobile social networks has increased, the location-based services within the mobile social network has also been increasing. Social network service companies now provide more location-based services for customers' wide use of the mobile devices and their convenience.[5]

Usage edit

Mobile social networking sites allow users to create a profile, send and receive messages via phone or computer and visit an online version of a mobile site. There were different models which were adapted by different networking sites. Most of these sites have many unique features or special functions, but the main function of the site remains the same as other services. All these sites are categorized according to the following business models and usage.

Social network edit

Similar to there being many online social networking sites, such as Facebook and Twitter, there are just as many social network on mobile devices. They offer vast number of functions including multimedia posts, photo sharing, and instant messaging. Most of these mobile apps offer free international calling and texting capabilities. Today, social networking apps are not just for the social aspect, but are frequently used for professional aspects as well, such as LinkedIn, which is still constantly growing.[6] Along with sharing multimedia posts and instant messaging, social networks are commonly used to connect immigrants in a new country. While the thought of moving to a new country may be intimidating for many, social media can be used to connect immigrants of the same land together to make assimilation a little less stressful.[7]

Messaging edit

This model is focused on the ability to send short, text-based messages to an individual, group of close friends, or even a large group of classmates, simultaneously. This category enables messages to reach the right people as quickly as possible. Many messaging apps are very popular, maybe even more than classical texting. Some social network platforms, such as Facebook, have their own native messaging applications, similar to Facebook Messenger. Different countries have a certain messenger that is predominant, like China with WeChat, Korea with KakaoTalk, and the US with WhatsApp.[8]

Media share edit

This can be viewed as an advanced version of the messenger category. In addition to text messages, audio and video files can be transmitted among a group, such as Skype or Oovoo, which are forms of online video chatting. In the case of Instagram and Vine, photos and videos of personal lives are shared to either friends or to the public. Similarly, Pinterest is used to share photos, but on a more community level. Mary Meeker's KPCB report stated that time spent on short video apps climbed 360% in 2017.[9] The largest media sharing app today is YouTube, which allows people post videos and share with the public.[10] Many of these services store media content online for easy storage and access.

Local discoverability edit

Some mobile social networks, such as Yelp, FourSquare and YikYak, allow users to search for local venues. Many of these apps publish crowd-sourced reviews and tips about restaurants, shops, places of interest and more. Yelp and FourSquare also personalizes each user's database according to their latest search and interest to make searching more efficient.

Social gaming edit

This model is about connecting people through both multi-player and competitive single-player games. Mobile devices are always increasing their capacity for graphics performance and computing power, making them capable gaming devices.[11] The leader in this category is Zynga, creators of Farmville and Words with Friends, though it has suffered a decline.[12] Hearthstone is another popular mobile game where players use monster and spell cards to fight each other. Many games also introduce the idea of having another player as an "ally" during game play. For example, in Naruto Blazing, players can choose one person from a set of players to be on their team while fighting enemies throughout the game. Mobile social networks can also connect people outside of the mobile environment. Pokemon Go incorporated augmented reality to allow players to catch Pokémon while together physically while outside. Players can also battle each other at gyms in various locations in the world. Facebook has also integrated games through its chat messenger. For example, friends can play chess by sending "@fbchess play" to the other person or basketball by sending a basketball emoji and clicking on the emoji.[13]

Dating edit

These are location-based apps that allow users to create a profile and are matched with those who have similar interests. Some of these sites use radar to ping a user if there is a matching single profile within a certain distance. Tinder was the first dating app that started the trend and has one of the largest user base. Other dating apps include Coffee Meets Bagel and OkCupid. These sites are marked with serious security measures, so that no personal details are released without the user's consent. However, there still has been several dangerous incidents that rose questions of whether Tinder-like apps are safe and should be kept around.[14]

Music edit

Music apps connect people by sharing playlists and being able to see what other people are listening to. Spotify, a very popular music site, is also used to social networking in a sense that people can see what their friends are listening to at the moment as well. Users can also follow certain artists or even friends that they want to, which is a form of “liking” a post on Facebook.[15] Other social media music apps include radio stations like Pandora and last.fm.

Fitness edit

Recently, mobile social networks has also been used to motivate individuals to stick to their fitness and health goals. These social networks either work as a form of encouragement by rewarding the individual when they have accomplish a goal, or as a form of punishment by disciplining those who failed to accomplish their goal through a monetary cost or social pressure. An example of this network is PACT. In PACT, individuals make a weekly goal to exercise more or eat healthier and set a monetary amount that you will pay if you don't succeed. Using the app, you can prove that you were at the gym through GPS or that you ate healthy meals by uploading pictures of the meal. If you succeed in your goal, you earn cash paid by members who didn't keep to their goals.

Strava is another mobile social network application that lets you keep track of your activities using GPS and analyze your performance through metrics such as speed and distance. Using the social network, you can meet other individuals who are also into the same activities as you and find out about new track routes or challenges or other athletic content.

Mobile commerce edit

Mobile commerce, or m-commerce, is a branch of e-commerce, that is available in a form of apps and mobile sites. In some apps like letgo, it is easy for the buyer to talk to the seller about specifics about the product or negotiate the price and this assumes a form of social networking. It also narrows the search down by cities and topics to make it more efficient. Some major e-commerce sites, such as Amazon and eBay, are also available in apps, so that people can shop anytime and anywhere. Particularly, however, some mobile social media networks add m-commerce functionalities to their applications. For instance, there is the case of the Facebook Marketplace where people can sell and purchase products through their mobile devices. Many e-commerce and m-commerce applications are also increasingly developed to interface with other applications such as mobile payment, banking, and ticketing applications so customers can easily pay or accept payments.[16][17] There is the case of Instagram, which in 2018 became open to merchants using the Shopify platform.[18]

Mobile payments edit

Mobile payment social networks such as Venmo and Square Cash allow for person-to-person money transfer between family and friends, with a swipeable feed of payment details similar to Facebook's News Feed.

Miscellaneous edit

There are still many functionalities of mobile social networks that do not fall into any specific categories. One is collecting rebates. Ibotta allows users to submit receipts to collect rebates for items they have purchased. They also added in a teamwork element where you can work with your friends to reach goals such as redeeming a certain amount of dollars or redeeming a certain amount of rebates for monetary rewards. Observers are also expecting the mobile social computing platform to be pivotal in the emergence of new technologies due to its rich sensing capabilities. For instance, it can augment real-world experiences, allowing mobile devices to bridge the physical world and the Internet.[2]

Facebook mobile social networking edit

The rise of the digital age has made social media a lasting trend, Facebook is still the leader of social networks, were initially as web-based and then extended towards access via mobile browsers and smartphone apps. Compared with Twitter, Instagram, and Pinterest, Facebook continues to dominate the social media world. As of the fourth quarter of 2015, 823 million Facebook users accessed the social network exclusively through mobile device, exceed from 526 million users in the previous year. In 2016, there was Instagram started as mobile and later developed into web-based platforms as well. In 2016, there was practically 1.6 billion active users around the world. Moreover, in the United States, a study named the usage of the most popular mobile social networking percentages showed that social media audiences spent a total of 230 billion minutes on Facebook in 2014, 80% higher than Instagram. Until January 2016, 52% of users in North America accessed social media through mobile when the global mobile social penetration rate was 27%.[19] The report in 2017 showed that around 1 billion users will visit Facebook via mobile devices and during this year, the US market plays a significant role with nearly 80% of Facebook users using mobile devices to access their accounts. Facebook mobile advertising revenue account for 10 billion dollars and occupy for 74% of revenue in total. It shows that by 2018, more than 75% of the Facebook users worldwide will access the service via their mobile phones.[20]

Safety issues edit

Safety issues (including security, privacy, and trust) in mobile social networks are concerned about the condition of being protected against different types of failure, damage, error, accidents, harm or any other non-desirable event, while mobile carriers contact each other in mobile environments. However, lack of a protective infrastructure in these networks has turned them in to convenient targets for various perils. This is the main impulse why mobile social networks carry disparate and intricate safety concerns and embrace divergent safety challenging problems.[21]

There has been cases where a user was caused bodily harm through mobile social media. For example, Kurt Eichenwald was sent a tweet with a flashing animated image by another user who knew that Eichenwald had epilepsy, causing a seizure.[22] As a result of these dangers, many mobile social networks such as Twitter and Facebook have implemented various methods for protecting user safety such as removing harmful users, detecting malware, and verifying a user's identity; however, these policies are still in the workings.

Other than online safety issues, the evolution of mobile devices has also introduced new offline, or physical, safety concerns. The distractions caused by mobile social networks have cause numerous accidents due to the user not paying attention to their surroundings. According to the National Safety Council, nearly 330,000 injuries occur each year from accidents where the driver was texting while driving.[23] The safety issues caused by distractions from mobile social network became more prominent after the release of Pokémon Go in July 2016. In Pokémon Go, users can catch Pokémon while walking around outdoors on their phones. While this game has positive impacts such as getting players to exercise, increasing museum and theme park visitors, and helping single people find dates, it has also led to more accidents. In California, two men fell over 40 feet from an ocean bluff while playing Pokémon Go.[24] In Auburn, a driver went off the road and hit a tree because he was playing Pokémon Go while driving.[25] In Pittsburgh, a teenager crossed a highway to catch a Pokémon and was hit by a car because she was distracted.[26]

Another safety concern arose from mobile dating applications such as Tinder and Hinge, where single people are matched up with each other to go on dates. These environments make it much easier for criminals to commit crimes such as rape and murder because it is difficult for users to completely know the other person before agreeing to meet them face to face. In England and Wales, there were 204 reported crimes due to Tinder or Grindr in 2014.[27] This number rose to 412 in 2015. On November 23, 2016, Stephen Port was convicted for rape and murder of 4 men who he met on the Grindr. In April 2016, Ingrid Lyne was murdered and her accused murderer was a man she had met on a dating app.[28] While there are many dangers to meeting people online, it has also successfully helped single people find love and marriage. Increasing the safety procedures regarding mobile dating applications is an ongoing work by the police force and by the developers of these mobile applications.

In the United States edit

 
United States mobile social networking market

While Japan, Korea, and China have a higher usage rate of mobile social networks compared to other western countries, the United States is a prevalent user of mobile social networks. The US has a population of 303.82 million people and a mobile penetration of 72% with 219.73 million mobile subscribers in 2008. Informa forecasts the number of mobile subscribers to rise to 243.27 million by 2013.[1]

The mobile data market in the US is at a developed stage of growth where non-messaging data revenues account for 20% of US operators' overall data revenues. In September 2012, the CTIA (Cellular Telephone Industries Association) announced that data service revenues rose 40% to US$14.8 billion. The CTIA announced that SMS usage had maintained its strong growth.[1]

Social networking once began in the online space, but it has rapidly spread to mobile platforms. Currently, consumption of mobile internet usage is being driven by mobile social networking. Data shows that the US has 220.14 million online internet users which is 72.5% of the population. Flat-rate data plans have been prevalent in the US for a number of years but the customer adoption of mobile internet was slow until 2008. However, the introduction of the iPhone has definitely increased the market for mobile internet. iPhones have transformed the mobile social network market, and today there is numerous mobile development for social network apps.[1]

The US mobile social networking market experienced steady growth in 2008 with 6.4 million mobile social network users. Since then, the number of mobile users has continued to grow and below is graph forecasting the growth until 2013.[1] According to Statista.com, the most popular social media networking app as of 2016 is Facebook at 123.55 million monthly users, surpassing the next most popular app, Facebook Messenger, which has 97.86 million monthly users.[29]

See also edit

References edit

  1. ^ a b c d e White paper on Mobile Social Networks
  2. ^ a b Wang, Yufeng; Ma, Jianhua (2014). Mobile Social Networking and Computing: A Multidisciplinary Integrated Perspective. Boca Raton, FL: CRC Press. p. 5. ISBN 9781466552753.
  3. ^ "Mobile marketing statistics 2016". Smart Insights. 2016-10-26. Retrieved 2017-02-03.
  4. ^ "Media, Productivity & Emojis Give Mobile Another Stunning Growth Year". Flurry Blog. Retrieved 2017-02-03.
  5. ^ Shankar, P.; Huang, Yun-Wu; Castro, P.; Nath, B.; Iftode, L. (2012-03-01). "Crowds replace experts: Building better location-based services using mobile social network interactions". 2012 IEEE International Conference on Pervasive Computing and Communications. pp. 20–29. CiteSeerX 10.1.1.592.5062. doi:10.1109/PerCom.2012.6199845. ISBN 978-1-4673-0258-6. S2CID 9530648.
  6. ^ Bersin, Josh. "Facebook vs. LinkedIn - What's the Difference?". Forbes. Retrieved 2017-02-03.
  7. ^ Wang, Xinyuan (2016). Social Media in Industrial China. London: UCL Press. p. 99.
  8. ^ "The 10 Most Popular Mobile Messaging Apps In The World". ReadWrite. 2014-03-06. Retrieved 2017-02-03.
  9. ^ "Mary Meeker internet trends report 2018: China video makers should keep it short". Hindustan Times.
  10. ^ "Things You Should Know About YouTube, Vimeo, Vine, and Instagram". Forbes. Retrieved 2017-02-03.
  11. ^ Evangelho, Jason. "Mobile Game Developers Discuss iPhone 5: "Graphics Matter"". Forbes. Retrieved 2017-02-03.
  12. ^ "Zynga in Slumps-Ville, But Social Games Are Still Hot". Mashable. 18 October 2012. Retrieved 2017-02-03.
  13. ^ "How to find and play ALL of the hidden Facebook games". Digital Spy. 2016-12-17. Retrieved 2017-02-03.
  14. ^ "Crimes linked to Tinder and Grindr increase seven fold". The Telegraph. Retrieved 2017-02-03.
  15. ^ "Spotify branches out into its own social network". CNET. Retrieved 2017-02-03.
  16. ^ Bandyopadhyay, Karabi (2013). Mobile Commerce. Delhi: PHI Learning. p. 345. ISBN 9788120348059.
  17. ^ LeVermaat, Misty; Sebok, Susan; Freund, Steven; Frydenberg, Mark; Campbell, Jennifer (2016). Enhanced Discovering Computers. Boston, MA: Cengage Learning. p. 178. ISBN 9781305657458.
  18. ^ King, Rachel (September 17, 2018). "You Can Now Shop Directly From Instagram Stories". Fortune. Retrieved 2018-10-09.
  19. ^ "Topic: Mobile social media". www.statista.com. Retrieved 2017-05-10.
  20. ^ "Best Facebook Marketing Strategies - business.com". business.com. Retrieved 2017-05-10.
  21. ^ Najaflou, Yashar; Jedari, Behrouz; Xia, Feng; Yang, Laurence T.; Obaidat, Mohammad S. (2015). "Safety Challenges and Solutions in Mobile Social Networks". IEEE Systems Journal. 9 (3): 834–854. arXiv:1310.5949. Bibcode:2015ISysJ...9..834N. doi:10.1109/JSYST.2013.2284696. S2CID 13170241.
  22. ^ "Twitter Agrees to Hand Over User Data After Tweet Triggers Epileptic Seizure". Fortune. Retrieved 2017-02-03.
  23. ^ "Texting and Driving Accident Statistics - Distracted Driving". edgarsnyder.com. Retrieved 2017-02-03.
  24. ^ "California Men Fall Off Ocean Bluff While Playing Pokémon Go". Time. Retrieved 2017-02-03.
  25. ^ "Pokémon Go player crashes his car into a tree". USA TODAY. Retrieved 2017-02-03.
  26. ^ "Pennsylvania Teenager Hit By Car While Playing Pokémon Go". Time. Retrieved 2017-02-03.
  27. ^ Connolly, Amanda (2016-01-11). "Tinder and Grindr are more dangerous than ever, according to UK report". The Next Web. Retrieved 2017-02-03.
  28. ^ Clancy, Amy (2017-02-03). "New details in murder case raise questions about dating app dangers". KIRO. Retrieved 2017-02-03.
  29. ^ "Top U.S. mobile social apps by users 2016 | Statistic". Statista. Retrieved 2017-02-28.

Bibliography edit

  • Cao, Jinwei; Basoglu, Kamile Asli; Sheng, Hong; Lowry, Paul Benjamin (2015). "A Systematic Review of Social Networks Research in Information Systems: Building a Foundation for Exciting Future Research". Communications of the Association for Information Systems. 36. doi:10.17705/1CAIS.03637.
  • Lai, Chih-Hui (2007). "Understanding the Design of Mobile Social Networking: The Example of EzMoBo in Taiwan". M/C Journal. 10 (1). doi:10.5204/mcj.2607.
  • Lugano, Giuseppe (2008). "Mobile social networking in theory and practice". First Monday. 13 (11). doi:10.5210/fm.v13i11.2232.
  • Powers, William, Hamlet’s Blackberry : a practical philosophy for building a good life in the digital age, 1st ed., New York : Harper, 2010. ISBN 978-0-06-168716-7
  • Raento, Mika; Antti Oulasvirta (2008). "Designing for privacy and self-presentation in social awareness". Personal and Ubiquitous Computing. 12 (7): 527–542. doi:10.1007/s00779-008-0200-9. S2CID 17184697.

External links edit

  • NY Times: "Social Networking Moves to the Cellphone" (itsmy.com, GyPSii, Facebook etc.)

mobile, social, network, social, networking, where, individuals, with, similar, interests, converse, connect, with, another, through, their, mobile, phone, tablet, much, like, based, social, networking, mobile, social, networking, occurs, virtual, communities,. Mobile social networking is social networking where individuals with similar interests converse and connect with one another through their mobile phone and or tablet Much like web based social networking mobile social networking occurs in virtual communities Facebook mobile graphical user interfaceMany web based social networking sites such as Facebook and Twitter have created mobile applications to give their users instant and real time access from anywhere they have access to the Internet Additionally native mobile social networks have been created to allow communities to be built around mobile functionality More and more the line between mobile and web is being blurred as mobile apps use existing social networks to create native communities and promote discovery and web based social networks take advantage of mobile features and accessibility As mobile web evolved from proprietary mobile technologies and networks to full mobile access to the Internet the distinction changed to the following types Web based social networks being extended for mobile access through mobile browsers and smartphone apps Native mobile social networks with dedicated focus on mobile use such as mobile communication location based services and augmented realityWhile mobile and web based social networking systems often work symbiotically to spread content increase accessibility and connect users consumers are increasingly spending their attention on native apps compared to web browsers citation needed Contents 1 History 1 1 1999 2004 1 2 2004 2006 1 3 2006 2008 1 4 2008 present 2 Usage 2 1 Social network 2 2 Messaging 2 3 Media share 2 4 Local discoverability 2 5 Social gaming 2 6 Dating 2 7 Music 2 8 Fitness 2 9 Mobile commerce 2 10 Mobile payments 2 11 Miscellaneous 3 Facebook mobile social networking 4 Safety issues 5 In the United States 6 See also 7 References 8 Bibliography 9 External linksHistory editThe evolution of social networking on mobile networks started in 1999 with basic chatting and texting services With the introduction of various technologies in mobile networks social networking has reached an advance level over four generations 1 1999 2004 edit Technologies used in this generation are application based pre installed on mobile handsets 2 Features include text only chat via chat rooms The people who used these services were anonymous The services of this generation s mobile social networks can be used on a pay as you go or subscription to service basis 2004 2006 edit The introduction of 3G and camera phones added many features such as uploading photos mobile search for person based on profile and contacting flirting with another person anonymously Regional distributions of these features include Japan Korea Australia Western Europe and US The applications are mostly useful for dating purposes The services of this generation s mobile social networks can be used on a pay as you go or subscription to service basis 2006 2008 edit The experiments for this generation mobile social networks started in 2006 It was adopted widely in 2008 2009 This generation brought tremendous changes and made mobile social networks as a part of daily life The features include a richer user experience automatic publishing to web profile and status updates some Web 2 0 features search by group join by interests alerts location based services and content sharing especially music Technologies include WAP 2 0 Java on the server MMS and voice capture Applications introduced were customized with general interests such as music and mobile specific content distribution Regional distributions of this generation of mobile social networks include Japan Korea Western Europe and North America Advertising and ad supported content become increasingly important The services in this generation can be used with pay as you go plans subscription based plans were still popular as networks increased their scale to become content distribution platforms 2008 present edit Fourth generation began in 2008 and reached in 2010 All the features in third generation are advanced in this generation of social mobile networks The features of this generation include the features of the third generation the ability to hide mask one s presence asynchronous video conversation multi point audio chat conversation with one button and multiplayer mobile gaming Technologies which made these features possible are Web 2 0 widgets Flash Lite OpenSocial and Open Handset Alliance The business model of previous generations continued along with virtual currency the purchase and trade of virtual goods In parallel to the increase of various technologies in mobile networks the number of hours spent per adult on mobile devices per day has increased dramatically since 2008 3 As of 2014 mobile devices have surpassed desktop laptops as the most used device per day for internet usage A steady increase of mobile application usage over the past few years has contributed to the rise of mobile social networks as well as to the diversity of usage of mobile social networks 4 As the use of mobile social networks has increased the location based services within the mobile social network has also been increasing Social network service companies now provide more location based services for customers wide use of the mobile devices and their convenience 5 Usage editMobile social networking sites allow users to create a profile send and receive messages via phone or computer and visit an online version of a mobile site There were different models which were adapted by different networking sites Most of these sites have many unique features or special functions but the main function of the site remains the same as other services All these sites are categorized according to the following business models and usage Social network edit Similar to there being many online social networking sites such as Facebook and Twitter there are just as many social network on mobile devices They offer vast number of functions including multimedia posts photo sharing and instant messaging Most of these mobile apps offer free international calling and texting capabilities Today social networking apps are not just for the social aspect but are frequently used for professional aspects as well such as LinkedIn which is still constantly growing 6 Along with sharing multimedia posts and instant messaging social networks are commonly used to connect immigrants in a new country While the thought of moving to a new country may be intimidating for many social media can be used to connect immigrants of the same land together to make assimilation a little less stressful 7 Messaging edit This model is focused on the ability to send short text based messages to an individual group of close friends or even a large group of classmates simultaneously This category enables messages to reach the right people as quickly as possible Many messaging apps are very popular maybe even more than classical texting Some social network platforms such as Facebook have their own native messaging applications similar to Facebook Messenger Different countries have a certain messenger that is predominant like China with WeChat Korea with KakaoTalk and the US with WhatsApp 8 Media share edit This can be viewed as an advanced version of the messenger category In addition to text messages audio and video files can be transmitted among a group such as Skype or Oovoo which are forms of online video chatting In the case of Instagram and Vine photos and videos of personal lives are shared to either friends or to the public Similarly Pinterest is used to share photos but on a more community level Mary Meeker s KPCB report stated that time spent on short video apps climbed 360 in 2017 9 The largest media sharing app today is YouTube which allows people post videos and share with the public 10 Many of these services store media content online for easy storage and access Local discoverability edit Some mobile social networks such as Yelp FourSquare and YikYak allow users to search for local venues Many of these apps publish crowd sourced reviews and tips about restaurants shops places of interest and more Yelp and FourSquare also personalizes each user s database according to their latest search and interest to make searching more efficient Social gaming edit This model is about connecting people through both multi player and competitive single player games Mobile devices are always increasing their capacity for graphics performance and computing power making them capable gaming devices 11 The leader in this category is Zynga creators of Farmville and Words with Friends though it has suffered a decline 12 Hearthstone is another popular mobile game where players use monster and spell cards to fight each other Many games also introduce the idea of having another player as an ally during game play For example in Naruto Blazing players can choose one person from a set of players to be on their team while fighting enemies throughout the game Mobile social networks can also connect people outside of the mobile environment Pokemon Go incorporated augmented reality to allow players to catch Pokemon while together physically while outside Players can also battle each other at gyms in various locations in the world Facebook has also integrated games through its chat messenger For example friends can play chess by sending fbchess play to the other person or basketball by sending a basketball emoji and clicking on the emoji 13 Dating edit These are location based apps that allow users to create a profile and are matched with those who have similar interests Some of these sites use radar to ping a user if there is a matching single profile within a certain distance Tinder was the first dating app that started the trend and has one of the largest user base Other dating apps include Coffee Meets Bagel and OkCupid These sites are marked with serious security measures so that no personal details are released without the user s consent However there still has been several dangerous incidents that rose questions of whether Tinder like apps are safe and should be kept around 14 Music edit Music apps connect people by sharing playlists and being able to see what other people are listening to Spotify a very popular music site is also used to social networking in a sense that people can see what their friends are listening to at the moment as well Users can also follow certain artists or even friends that they want to which is a form of liking a post on Facebook 15 Other social media music apps include radio stations like Pandora and last fm Fitness edit Recently mobile social networks has also been used to motivate individuals to stick to their fitness and health goals These social networks either work as a form of encouragement by rewarding the individual when they have accomplish a goal or as a form of punishment by disciplining those who failed to accomplish their goal through a monetary cost or social pressure An example of this network is PACT In PACT individuals make a weekly goal to exercise more or eat healthier and set a monetary amount that you will pay if you don t succeed Using the app you can prove that you were at the gym through GPS or that you ate healthy meals by uploading pictures of the meal If you succeed in your goal you earn cash paid by members who didn t keep to their goals Strava is another mobile social network application that lets you keep track of your activities using GPS and analyze your performance through metrics such as speed and distance Using the social network you can meet other individuals who are also into the same activities as you and find out about new track routes or challenges or other athletic content Mobile commerce edit Mobile commerce or m commerce is a branch of e commerce that is available in a form of apps and mobile sites In some apps like letgo it is easy for the buyer to talk to the seller about specifics about the product or negotiate the price and this assumes a form of social networking It also narrows the search down by cities and topics to make it more efficient Some major e commerce sites such as Amazon and eBay are also available in apps so that people can shop anytime and anywhere Particularly however some mobile social media networks add m commerce functionalities to their applications For instance there is the case of the Facebook Marketplace where people can sell and purchase products through their mobile devices Many e commerce and m commerce applications are also increasingly developed to interface with other applications such as mobile payment banking and ticketing applications so customers can easily pay or accept payments 16 17 There is the case of Instagram which in 2018 became open to merchants using the Shopify platform 18 Mobile payments edit Mobile payment social networks such as Venmo and Square Cash allow for person to person money transfer between family and friends with a swipeable feed of payment details similar to Facebook s News Feed Miscellaneous edit There are still many functionalities of mobile social networks that do not fall into any specific categories One is collecting rebates Ibotta allows users to submit receipts to collect rebates for items they have purchased They also added in a teamwork element where you can work with your friends to reach goals such as redeeming a certain amount of dollars or redeeming a certain amount of rebates for monetary rewards Observers are also expecting the mobile social computing platform to be pivotal in the emergence of new technologies due to its rich sensing capabilities For instance it can augment real world experiences allowing mobile devices to bridge the physical world and the Internet 2 Facebook mobile social networking editThe rise of the digital age has made social media a lasting trend Facebook is still the leader of social networks were initially as web based and then extended towards access via mobile browsers and smartphone apps Compared with Twitter Instagram and Pinterest Facebook continues to dominate the social media world As of the fourth quarter of 2015 823 million Facebook users accessed the social network exclusively through mobile device exceed from 526 million users in the previous year In 2016 there was Instagram started as mobile and later developed into web based platforms as well In 2016 there was practically 1 6 billion active users around the world Moreover in the United States a study named the usage of the most popular mobile social networking percentages showed that social media audiences spent a total of 230 billion minutes on Facebook in 2014 80 higher than Instagram Until January 2016 52 of users in North America accessed social media through mobile when the global mobile social penetration rate was 27 19 The report in 2017 showed that around 1 billion users will visit Facebook via mobile devices and during this year the US market plays a significant role with nearly 80 of Facebook users using mobile devices to access their accounts Facebook mobile advertising revenue account for 10 billion dollars and occupy for 74 of revenue in total It shows that by 2018 more than 75 of the Facebook users worldwide will access the service via their mobile phones 20 Safety issues editSafety issues including security privacy and trust in mobile social networks are concerned about the condition of being protected against different types of failure damage error accidents harm or any other non desirable event while mobile carriers contact each other in mobile environments However lack of a protective infrastructure in these networks has turned them in to convenient targets for various perils This is the main impulse why mobile social networks carry disparate and intricate safety concerns and embrace divergent safety challenging problems 21 There has been cases where a user was caused bodily harm through mobile social media For example Kurt Eichenwald was sent a tweet with a flashing animated image by another user who knew that Eichenwald had epilepsy causing a seizure 22 As a result of these dangers many mobile social networks such as Twitter and Facebook have implemented various methods for protecting user safety such as removing harmful users detecting malware and verifying a user s identity however these policies are still in the workings Other than online safety issues the evolution of mobile devices has also introduced new offline or physical safety concerns The distractions caused by mobile social networks have cause numerous accidents due to the user not paying attention to their surroundings According to the National Safety Council nearly 330 000 injuries occur each year from accidents where the driver was texting while driving 23 The safety issues caused by distractions from mobile social network became more prominent after the release of Pokemon Go in July 2016 In Pokemon Go users can catch Pokemon while walking around outdoors on their phones While this game has positive impacts such as getting players to exercise increasing museum and theme park visitors and helping single people find dates it has also led to more accidents In California two men fell over 40 feet from an ocean bluff while playing Pokemon Go 24 In Auburn a driver went off the road and hit a tree because he was playing Pokemon Go while driving 25 In Pittsburgh a teenager crossed a highway to catch a Pokemon and was hit by a car because she was distracted 26 Another safety concern arose from mobile dating applications such as Tinder and Hinge where single people are matched up with each other to go on dates These environments make it much easier for criminals to commit crimes such as rape and murder because it is difficult for users to completely know the other person before agreeing to meet them face to face In England and Wales there were 204 reported crimes due to Tinder or Grindr in 2014 27 This number rose to 412 in 2015 On November 23 2016 Stephen Port was convicted for rape and murder of 4 men who he met on the Grindr In April 2016 Ingrid Lyne was murdered and her accused murderer was a man she had met on a dating app 28 While there are many dangers to meeting people online it has also successfully helped single people find love and marriage Increasing the safety procedures regarding mobile dating applications is an ongoing work by the police force and by the developers of these mobile applications In the United States edit nbsp United States mobile social networking marketWhile Japan Korea and China have a higher usage rate of mobile social networks compared to other western countries the United States is a prevalent user of mobile social networks The US has a population of 303 82 million people and a mobile penetration of 72 with 219 73 million mobile subscribers in 2008 Informa forecasts the number of mobile subscribers to rise to 243 27 million by 2013 1 The mobile data market in the US is at a developed stage of growth where non messaging data revenues account for 20 of US operators overall data revenues In September 2012 the CTIA Cellular Telephone Industries Association announced that data service revenues rose 40 to US 14 8 billion The CTIA announced that SMS usage had maintained its strong growth 1 Social networking once began in the online space but it has rapidly spread to mobile platforms Currently consumption of mobile internet usage is being driven by mobile social networking Data shows that the US has 220 14 million online internet users which is 72 5 of the population Flat rate data plans have been prevalent in the US for a number of years but the customer adoption of mobile internet was slow until 2008 However the introduction of the iPhone has definitely increased the market for mobile internet iPhones have transformed the mobile social network market and today there is numerous mobile development for social network apps 1 The US mobile social networking market experienced steady growth in 2008 with 6 4 million mobile social network users Since then the number of mobile users has continued to grow and below is graph forecasting the growth until 2013 1 According to Statista com the most popular social media networking app as of 2016 is Facebook at 123 55 million monthly users surpassing the next most popular app Facebook Messenger which has 97 86 million monthly users 29 See also editGeosocial networking Mobile community Opportunistic mobile social networks Social network serviceReferences edit a b c d e White paper on Mobile Social Networks a b Wang Yufeng Ma Jianhua 2014 Mobile Social Networking and Computing A Multidisciplinary Integrated Perspective Boca Raton FL CRC Press p 5 ISBN 9781466552753 Mobile marketing statistics 2016 Smart Insights 2016 10 26 Retrieved 2017 02 03 Media Productivity amp Emojis Give Mobile Another Stunning Growth Year Flurry Blog Retrieved 2017 02 03 Shankar P Huang Yun Wu Castro P Nath B Iftode L 2012 03 01 Crowds replace experts Building better location based services using mobile social network interactions 2012 IEEE International Conference on Pervasive Computing and Communications pp 20 29 CiteSeerX 10 1 1 592 5062 doi 10 1109 PerCom 2012 6199845 ISBN 978 1 4673 0258 6 S2CID 9530648 Bersin Josh Facebook vs LinkedIn What s the Difference Forbes Retrieved 2017 02 03 Wang Xinyuan 2016 Social Media in Industrial China London UCL Press p 99 The 10 Most Popular Mobile Messaging Apps In The World ReadWrite 2014 03 06 Retrieved 2017 02 03 Mary Meeker internet trends report 2018 China video makers should keep it short Hindustan Times Things You Should Know About YouTube Vimeo Vine and Instagram Forbes Retrieved 2017 02 03 Evangelho Jason Mobile Game Developers Discuss iPhone 5 Graphics Matter Forbes Retrieved 2017 02 03 Zynga in Slumps Ville But Social Games Are Still Hot Mashable 18 October 2012 Retrieved 2017 02 03 How to find and play ALL of the hidden Facebook games Digital Spy 2016 12 17 Retrieved 2017 02 03 Crimes linked to Tinder and Grindr increase seven fold The Telegraph Retrieved 2017 02 03 Spotify branches out into its own social network CNET Retrieved 2017 02 03 Bandyopadhyay Karabi 2013 Mobile Commerce Delhi PHI Learning p 345 ISBN 9788120348059 LeVermaat Misty Sebok Susan Freund Steven Frydenberg Mark Campbell Jennifer 2016 Enhanced Discovering Computers Boston MA Cengage Learning p 178 ISBN 9781305657458 King Rachel September 17 2018 You Can Now Shop Directly From Instagram Stories Fortune Retrieved 2018 10 09 Topic Mobile social media www statista com Retrieved 2017 05 10 Best Facebook Marketing Strategies business com business com Retrieved 2017 05 10 Najaflou Yashar Jedari Behrouz Xia Feng Yang Laurence T Obaidat Mohammad S 2015 Safety Challenges and Solutions in Mobile Social Networks IEEE Systems Journal 9 3 834 854 arXiv 1310 5949 Bibcode 2015ISysJ 9 834N doi 10 1109 JSYST 2013 2284696 S2CID 13170241 Twitter Agrees to Hand Over User Data After Tweet Triggers Epileptic Seizure Fortune Retrieved 2017 02 03 Texting and Driving Accident Statistics Distracted Driving edgarsnyder com Retrieved 2017 02 03 California Men Fall Off Ocean Bluff While Playing Pokemon Go Time Retrieved 2017 02 03 Pokemon Go player crashes his car into a tree USA TODAY Retrieved 2017 02 03 Pennsylvania Teenager Hit By Car While Playing Pokemon Go Time Retrieved 2017 02 03 Connolly Amanda 2016 01 11 Tinder and Grindr are more dangerous than ever according to UK report The Next Web Retrieved 2017 02 03 Clancy Amy 2017 02 03 New details in murder case raise questions about dating app dangers KIRO Retrieved 2017 02 03 Top U S mobile social apps by users 2016 Statistic Statista Retrieved 2017 02 28 Bibliography editCao Jinwei Basoglu Kamile Asli Sheng Hong Lowry Paul Benjamin 2015 A Systematic Review of Social Networks Research in Information Systems Building a Foundation for Exciting Future Research Communications of the Association for Information Systems 36 doi 10 17705 1CAIS 03637 Lai Chih Hui 2007 Understanding the Design of Mobile Social Networking The Example of EzMoBo in Taiwan M C Journal 10 1 doi 10 5204 mcj 2607 Lugano Giuseppe 2008 Mobile social networking in theory and practice First Monday 13 11 doi 10 5210 fm v13i11 2232 Powers William Hamlet s Blackberry a practical philosophy for building a good life in the digital age 1st ed New York Harper 2010 ISBN 978 0 06 168716 7 Raento Mika Antti Oulasvirta 2008 Designing for privacy and self presentation in social awareness Personal and Ubiquitous Computing 12 7 527 542 doi 10 1007 s00779 008 0200 9 S2CID 17184697 External links editBusiness Week Online NY Times Social Networking Moves to the Cellphone itsmy com GyPSii Facebook etc Retrieved from https en wikipedia org w index php title Mobile social network amp oldid 1215639392, wikipedia, wiki, book, books, library,

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