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Mario vs. Donkey Kong: Mini-Land Mayhem!

Mario vs. Donkey Kong: Mini-Land Mayhem! is a 2010 puzzle-platform game developed by Nintendo Software Technology for the Nintendo DS. The game was released in North America on November 14, 2010 and is the fourth entry in the Mario vs. Donkey Kong series.

Mario vs. Donkey Kong:
Mini-Land Mayhem!
North American box art.
Developer(s)Nintendo Software Technology
Publisher(s)Nintendo
Director(s)Yukimi Shimura
Producer(s)Kensuke Tanabe
Shigeki Yamashiro
Designer(s)Stephen Mortimer
Richard Vorodi
Programmer(s)Rory Johnston
Artist(s)Brian McNeely
Writer(s)Wing S. Cho
Composer(s)Lawrence Schwedler
SeriesMario vs. Donkey Kong
Platform(s)Nintendo DS
Release
  • NA: November 14, 2010
  • JP/ROC: 2 December 2010
  • AU: 3 February 2011
  • EU: 4 February 2011
  • KR: 21 April 2011
Genre(s)Puzzle-platform
Mode(s)Single-player

Mini-Land Mayhem! received positive reviews from critics, who praised its gameplay and level editor. A sequel, titled Mario and Donkey Kong: Minis on the Move, was released in 2013 for the Nintendo 3DS.

Gameplay edit

Mario vs. Donkey Kong: Mini-Land Mayhem! is a platform game with a 2D level design.[1] Similar to the old Lemmings games,[2] the puzzle-based gameplay in Mini-Land Mayhem is built upon that of the 2 earlier Mario vs. Donkey Kong titles,[3] where players do not control Mario, but instead are tasked with guiding wind-up miniatures to level exits,[4] in this case mechanical Mini-Mario toys.[4][5] The game requires players to "build and rebuild levels on the fly", to allow the small miniature Marios to get from point A to point B. As the mini-Marios cannot be directly controlled,[1] the player instead uses a stylus to manipulate their movements.[6] Each level has one to three minis that must be moved,[7] and it is necessary to rescue all the minis to clear a level, and each exit closes several seconds after a mini enters. If a mini falls onto spikes, traps, pitfalls, run into enemies, falls from a height of ten blocks or more, or the timer runs out, the player gets a game over and can either restart or exit the level.[3] Once a single mini has reached the door, a timer comes on, and everyone else must be through the door within about six seconds, otherwise, the door will lock up, leaving out any other mini toys behind and it's Game Over.[8][6] Similar to Mario vs. Donkey Kong: Minis March Again!, it is not possible to stop the miniatures or change their direction once they are activated.[4]

There are eight themed "worlds" in the theme park,[3] with eight levels each leading to boss battles.[9][6] A zoomed-out map view on the upper screen helps players navigate worlds.[10] Each world has a different type of object to interact with. The first world involves building walls and floors,[1] using red girders[11] to serve as bridges, walls, and ramps.[10] Later players gain access to magnets, conveyor belts, and springs, as well as other building blocks for directing the robot army[1] such as trampolines and repositioned platforms.[8] Each world requires the player to use that world's specific tool to defeat Donkey Kong in the boss battle.[1] For example, in one level, platforms can be built so the Mini-Marios can get to Donkey Kong to electrocute him or drop bombs on him.[2] There is a time limit of 300 seconds and the player has six mini Marios to start with, just like the previous game. To clear the fight, the Mini-Marios need to hit Donkey Kong with three different objects or stepping on three switches (six times in the final battle). If the player loses all their Mini Marios or runs out of time, the player receives a Game Over. If the player loses to Donkey Kong by losing all six Mini Marios, the circle shows Donkey Kong as he beats his chest and Pauline calls for Mario, while the "GAME OVER!" text appears on the bottom of the screen, and any Mini Marios that attacked Donkey Kong will freeze. If the player loses the battle by getting a time-up, the same thing happens, except the "TIME'S UP!" text appears on the bottom screen, but Donkey Kong will say his voice earlier, and Pauline calls for Mario afterwards. There are also items like hammers, which can hit Circus Kong and other gorilla robots out of the way.[9]

There are multiple solutions to many of the levels, although there are rewards for creating the optimum route.[6] There are over 200 levels, and players are awarded trophies and medals for speed runs and gathering collectibles.[5] Overall, the players can collect coins, M-tokens, and Mario Cards.[11] There are also unlockable mini-games.[1] In the plus mode, the levels are slightly harder, as the minis must be brought in the right order as shown at the beginning of the level. If a mini goes in the door in the wrong order, an X is displayed on the mini toy that went in the player's own exit order, resulting in a Game Over.

Modes edit

Once the Normal Mode of the game is beaten,[9] there is an added Plus Mode in the game,[9] where players can go through the stages again, but with the added difficulty of ushering minis through exits in specific orders.[2] Afterwards, the Special and Expert Levels can be unlocked.[9] Both Special and Expert Levels unlock ten more stages each.[9] Trophies and medals for speed runs and gathering collectibles unlocks challenge modes.[5] Trophies are required to unlock the Expert Levels.[9]

Construction Zone edit

The game originally allowed players to build their own levels, with the Construction Zone level editor. Players could then share levels with other players using an online connection via Nintendo WiFi Connection,[12] with the game able to store up to 160 additional puzzles.[12][1] It was similar to the editor available in Mario vs. Donkey Kong: Minis March Again! but allowed the use of all the elements present in the game. After tools are unlocked in the single-player, those tools could be used in the multi-player world-building.[1] All online features were retired in May 2014.[12][13]

Plot edit

Mini-Land is having its grand opening, and the first 100 customers get a free Mini-Pauline. Donkey Kong cuts in line to get one, only to find that he was the 101st customer. Angered, Donkey Kong kidnaps the real Pauline, and Mario uses the Minis to follow him through a number of attractions. He eventually defeats Donkey Kong at the "Final Ferris Wheel", but Donkey Kong kidnaps Pauline again. Mario follows him through the Plus Attractions and defeats him at the Final Ferris Wheel yet again, but then makes up for Donkey Kong's remorse by bending the rules and giving him a Mini Pauline after all. Mario, Pauline, and Donkey Kong then ride the Ferris wheel as the Toads celebrate the end of the conflict between Mario and Donkey Kong.

Development edit

Mini-Land Mayhem was developed by Nintendo Software Technology.[12][1] Music in the game was described as "a hopped-up circus sounding Mario soundtrack", with Mario classics tweaked to a carnival setting.[7] Yukimi Shimura directed, Kensuke Tanabe produced, and Lawrence Schwedler composed.[14]

Reception edit

Mini-Land Mayhem received "favorable" reviews according to video game review aggregator Metacritic.[15] New York Post gave it an A rating.[7] New York Daily News was positive to the game.[22] The Guardian gave it four stars out of five and praised the level design.[8] Metro called a game "a relatively small improvement" compared to other games in the series, but named it as one of the best puzzle games for DS.[21] In Japan, Famitsu gave it a score of all 4 eights, for a total of 32 out of 40.[17]

The Daily Telegraph expressed that although it was similar to Lemmings, the overall game boasted "surprising depth", in addition to its "clever" level design and easy, intuitive controls.[6] IGN thought the game wasn't very hard, but did say it was "pure joy" to play, and adorable as well.[11] Engadget liked that the game's interface was "simple and intuitive", with the game doing well at interpreting stylus movements.[10] However, the review also said the Mini Marios did not handle cylindrical surfaces well, which was the "sole flaw" in the game. The review especially liked the Construction Zone, which is said was "shockingly" easy to get started on.[10] Also, Eurogamer said that "tinkering with each stage's geometry is both mentally taxing and genuinely thrilling".[4]

References edit

  1. ^ a b c d e f g h i j Jonathan Holmes (16 November 2010). "Review: Mario vs. Donkey Kong: Mini-Land Mayhem!". Destructoid. Enthusiast Gaming. from the original on 9 September 2015. Retrieved 23 October 2015.
  2. ^ a b c d Bryan Vore (December 2010). "Mario vs. Donkey Kong: Mini-Land Mayhem". Game Informer. No. 212. from the original on 10 March 2021. Retrieved 23 October 2015.
  3. ^ a b c d Nathan Meunier (12 November 2010). "Mario vs. Donkey Kong: Mini-Land Mayhem! Review". GameSpot. CBS Interactive. from the original on 2 December 2020. Retrieved 23 October 2015.
  4. ^ a b c d e Jeffrey Matulef (16 November 2010). "Mario vs. Donkey Kong: Mini-Land Mayhem!". Eurogamer. Gamer Network. from the original on 5 October 2019. Retrieved 7 September 2018.
  5. ^ a b c d . GameTrailers. Viacom. 13 November 2010. Archived from the original on 20 November 2010. Retrieved 10 February 2016.
  6. ^ a b c d e f Nick Cowen (2 February 2011). "Mario Vs Donkey Kong: Mini-Land Mayhem review". The Daily Telegraph. from the original on 31 March 2019. Retrieved 5 April 2018.
  7. ^ a b c Zoey Sachs (16 November 2010). "Mario Vs Donkey Kong: Mini-Land Mayhem: this headline is too long". New York Post. from the original on 22 April 2016. Retrieved 23 October 2015.
  8. ^ a b c Keith Stuart (8 February 2011). "Mario vs. Donkey Kong: Mini-Land Mayhem! - review". The Guardian. from the original on 3 October 2015. Retrieved 23 October 2015.
  9. ^ a b c d e f g h GameZone staff (10 December 2010). "Mario vs. Donkey Kong: Mini-Land Mayhem Review". GameZone. from the original on 5 October 2011. Retrieved 23 October 2015.
  10. ^ a b c d e Mitch Krpata (14 November 2010). "Mario vs. Donkey Kong: Mini-Land Mayhem! review: Good things, small packages". Engadget (Joystiq). Oath Inc. from the original on 31 January 2016. Retrieved 23 October 2015.
  11. ^ a b c d Daemon Hatfield (12 November 2010). "Mario vs. Donkey Kong: Mini-land Mayhem Review". IGN. Ziff Davis. from the original on 13 October 2015. Retrieved 23 October 2015.
  12. ^ a b c d . Nintendo. Archived from the original on 14 December 2018. Retrieved 20 December 2011.
  13. ^ "Service Discontinuation: Nintendo Wi-Fi Connection Service". Nintendo Customer Support.
  14. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! Instruction Booklet. Nintendo. 2010. p. 35.
  15. ^ a b "Mario vs. Donkey Kong: Mini-Land Mayhem for DS Reviews". Metacritic. from the original on 25 December 2011. Retrieved 20 December 2011.
  16. ^ Edge staff (January 2011). "Mario vs Donkey Kong: MiniLand Mayhem". Edge. No. 223. Future plc. p. 103.
  17. ^ a b Brian (24 November 2010). "Complete Famitsu review scores". Nintendo Everything. from the original on 20 December 2016. Retrieved 10 February 2016.
  18. ^ McKinley Noble (16 November 2010). . GamePro. GamePro Media. Archived from the original on 19 November 2010. Retrieved 23 October 2015.
  19. ^ Daniel R. Bischoff (15 November 2010). "Mario vs. Donkey Kong: Mini-Land Mayhem! Review". Game Revolution. CraveOnline. from the original on 22 September 2015. Retrieved 23 October 2015.
  20. ^ "Mario vs. Donkey Kong: Mini-Land Mayhem!". Nintendo Power. Vol. 262. Future US. 25 December 2010.
  21. ^ a b Roger Hargreaves (17 December 2010). "Games review: Mario Vs. Donkey Kong: Mini-Land Mayhem!". Metro. DMG Media. from the original on 23 December 2010. Retrieved 7 September 2018.
  22. ^ "Nintendo 'Mario vs. Donkey Kong: Mini-Land Mayhem' offers charming, s…". Archived from the original on 1 July 2012.

External links edit

  • Mario vs. Donkey Kong: Mini-Land Mayhem! at MobyGames

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Mario vs Donkey Kong Mini Land Mayhem is a 2010 puzzle platform game developed by Nintendo Software Technology for the Nintendo DS The game was released in North America on November 14 2010 and is the fourth entry in the Mario vs Donkey Kong series Mario vs Donkey Kong Mini Land Mayhem North American box art Developer s Nintendo Software TechnologyPublisher s NintendoDirector s Yukimi ShimuraProducer s Kensuke TanabeShigeki YamashiroDesigner s Stephen MortimerRichard VorodiProgrammer s Rory JohnstonArtist s Brian McNeelyWriter s Wing S ChoComposer s Lawrence SchwedlerSeriesMario vs Donkey KongPlatform s Nintendo DSReleaseNA November 14 2010JP ROC 2 December 2010AU 3 February 2011EU 4 February 2011KR 21 April 2011Genre s Puzzle platformMode s Single playerMini Land Mayhem received positive reviews from critics who praised its gameplay and level editor A sequel titled Mario and Donkey Kong Minis on the Move was released in 2013 for the Nintendo 3DS Contents 1 Gameplay 1 1 Modes 1 2 Construction Zone 2 Plot 3 Development 4 Reception 5 References 6 External linksGameplay editMario vs Donkey Kong Mini Land Mayhem is a platform game with a 2D level design 1 Similar to the old Lemmings games 2 the puzzle based gameplay in Mini Land Mayhem is built upon that of the 2 earlier Mario vs Donkey Kong titles 3 where players do not control Mario but instead are tasked with guiding wind up miniatures to level exits 4 in this case mechanical Mini Mario toys 4 5 The game requires players to build and rebuild levels on the fly to allow the small miniature Marios to get from point A to point B As the mini Marios cannot be directly controlled 1 the player instead uses a stylus to manipulate their movements 6 Each level has one to three minis that must be moved 7 and it is necessary to rescue all the minis to clear a level and each exit closes several seconds after a mini enters If a mini falls onto spikes traps pitfalls run into enemies falls from a height of ten blocks or more or the timer runs out the player gets a game over and can either restart or exit the level 3 Once a single mini has reached the door a timer comes on and everyone else must be through the door within about six seconds otherwise the door will lock up leaving out any other mini toys behind and it s Game Over 8 6 Similar to Mario vs Donkey Kong Minis March Again it is not possible to stop the miniatures or change their direction once they are activated 4 There are eight themed worlds in the theme park 3 with eight levels each leading to boss battles 9 6 A zoomed out map view on the upper screen helps players navigate worlds 10 Each world has a different type of object to interact with The first world involves building walls and floors 1 using red girders 11 to serve as bridges walls and ramps 10 Later players gain access to magnets conveyor belts and springs as well as other building blocks for directing the robot army 1 such as trampolines and repositioned platforms 8 Each world requires the player to use that world s specific tool to defeat Donkey Kong in the boss battle 1 For example in one level platforms can be built so the Mini Marios can get to Donkey Kong to electrocute him or drop bombs on him 2 There is a time limit of 300 seconds and the player has six mini Marios to start with just like the previous game To clear the fight the Mini Marios need to hit Donkey Kong with three different objects or stepping on three switches six times in the final battle If the player loses all their Mini Marios or runs out of time the player receives a Game Over If the player loses to Donkey Kong by losing all six Mini Marios the circle shows Donkey Kong as he beats his chest and Pauline calls for Mario while the GAME OVER text appears on the bottom of the screen and any Mini Marios that attacked Donkey Kong will freeze If the player loses the battle by getting a time up the same thing happens except the TIME S UP text appears on the bottom screen but Donkey Kong will say his voice earlier and Pauline calls for Mario afterwards There are also items like hammers which can hit Circus Kong and other gorilla robots out of the way 9 There are multiple solutions to many of the levels although there are rewards for creating the optimum route 6 There are over 200 levels and players are awarded trophies and medals for speed runs and gathering collectibles 5 Overall the players can collect coins M tokens and Mario Cards 11 There are also unlockable mini games 1 In the plus mode the levels are slightly harder as the minis must be brought in the right order as shown at the beginning of the level If a mini goes in the door in the wrong order an X is displayed on the mini toy that went in the player s own exit order resulting in a Game Over Modes edit Once the Normal Mode of the game is beaten 9 there is an added Plus Mode in the game 9 where players can go through the stages again but with the added difficulty of ushering minis through exits in specific orders 2 Afterwards the Special and Expert Levels can be unlocked 9 Both Special and Expert Levels unlock ten more stages each 9 Trophies and medals for speed runs and gathering collectibles unlocks challenge modes 5 Trophies are required to unlock the Expert Levels 9 Construction Zone edit The game originally allowed players to build their own levels with the Construction Zone level editor Players could then share levels with other players using an online connection via Nintendo WiFi Connection 12 with the game able to store up to 160 additional puzzles 12 1 It was similar to the editor available in Mario vs Donkey Kong Minis March Again but allowed the use of all the elements present in the game After tools are unlocked in the single player those tools could be used in the multi player world building 1 All online features were retired in May 2014 12 13 Plot editMini Land is having its grand opening and the first 100 customers get a free Mini Pauline Donkey Kong cuts in line to get one only to find that he was the 101st customer Angered Donkey Kong kidnaps the real Pauline and Mario uses the Minis to follow him through a number of attractions He eventually defeats Donkey Kong at the Final Ferris Wheel but Donkey Kong kidnaps Pauline again Mario follows him through the Plus Attractions and defeats him at the Final Ferris Wheel yet again but then makes up for Donkey Kong s remorse by bending the rules and giving him a Mini Pauline after all Mario Pauline and Donkey Kong then ride the Ferris wheel as the Toads celebrate the end of the conflict between Mario and Donkey Kong Development editMini Land Mayhem was developed by Nintendo Software Technology 12 1 Music in the game was described as a hopped up circus sounding Mario soundtrack with Mario classics tweaked to a carnival setting 7 Yukimi Shimura directed Kensuke Tanabe produced and Lawrence Schwedler composed 14 Reception editReceptionAggregate scoreAggregatorScoreMetacritic79 100 15 Review scoresPublicationScoreDestructoid7 5 10 1 Edge7 10 16 Eurogamer8 10 4 Famitsu32 40 17 Game Informer8 25 10 2 GamePro nbsp nbsp nbsp nbsp nbsp 18 GameRevolutionB 19 GameSpot8 10 3 GameTrailers7 9 10 5 GameZone7 5 10 9 IGN9 10 11 Joystiq nbsp nbsp nbsp nbsp nbsp 10 Nintendo Power7 5 10 20 The Daily Telegraph8 10 6 Metro8 10 21 Mini Land Mayhem received favorable reviews according to video game review aggregator Metacritic 15 New York Post gave it an A rating 7 New York Daily News was positive to the game 22 The Guardian gave it four stars out of five and praised the level design 8 Metro called a game a relatively small improvement compared to other games in the series but named it as one of the best puzzle games for DS 21 In Japan Famitsu gave it a score of all 4 eights for a total of 32 out of 40 17 The Daily Telegraph expressed that although it was similar to Lemmings the overall game boasted surprising depth in addition to its clever level design and easy intuitive controls 6 IGN thought the game wasn t very hard but did say it was pure joy to play and adorable as well 11 Engadget liked that the game s interface was simple and intuitive with the game doing well at interpreting stylus movements 10 However the review also said the Mini Marios did not handle cylindrical surfaces well which was the sole flaw in the game The review especially liked the Construction Zone which is said was shockingly easy to get started on 10 Also Eurogamer said that tinkering with each stage s geometry is both mentally taxing and genuinely thrilling 4 References edit a b c d e f g h i j Jonathan Holmes 16 November 2010 Review Mario vs Donkey Kong Mini Land Mayhem Destructoid Enthusiast Gaming Archived from the original on 9 September 2015 Retrieved 23 October 2015 a b c d Bryan Vore December 2010 Mario vs Donkey Kong Mini Land Mayhem Game Informer No 212 Archived from the original on 10 March 2021 Retrieved 23 October 2015 a b c d Nathan Meunier 12 November 2010 Mario vs Donkey Kong Mini Land Mayhem Review GameSpot CBS Interactive Archived from the original on 2 December 2020 Retrieved 23 October 2015 a b c d e Jeffrey Matulef 16 November 2010 Mario vs Donkey Kong Mini Land Mayhem Eurogamer Gamer Network Archived from the original on 5 October 2019 Retrieved 7 September 2018 a b c d Mario vs Donkey Kong Miniland Mayhem sic Review GameTrailers Viacom 13 November 2010 Archived from the original on 20 November 2010 Retrieved 10 February 2016 a b c d e f Nick Cowen 2 February 2011 Mario Vs Donkey Kong Mini Land Mayhem review The Daily Telegraph Archived from the original on 31 March 2019 Retrieved 5 April 2018 a b c Zoey Sachs 16 November 2010 Mario Vs Donkey Kong Mini Land Mayhem this headline is too long New York Post Archived from the original on 22 April 2016 Retrieved 23 October 2015 a b c Keith Stuart 8 February 2011 Mario vs Donkey Kong Mini Land Mayhem review The Guardian Archived from the original on 3 October 2015 Retrieved 23 October 2015 a b c d e f g h GameZone staff 10 December 2010 Mario vs Donkey Kong Mini Land Mayhem Review GameZone Archived from the original on 5 October 2011 Retrieved 23 October 2015 a b c d e Mitch Krpata 14 November 2010 Mario vs Donkey Kong Mini Land Mayhem review Good things small packages Engadget Joystiq Oath Inc Archived from the original on 31 January 2016 Retrieved 23 October 2015 a b c d Daemon Hatfield 12 November 2010 Mario vs Donkey Kong Mini land Mayhem Review IGN Ziff Davis Archived from the original on 13 October 2015 Retrieved 23 October 2015 a b c d Mario vs Donkey Kong Mini land Mayhem Nintendo Archived from the original on 14 December 2018 Retrieved 20 December 2011 Service Discontinuation Nintendo Wi Fi Connection Service Nintendo Customer Support Mario vs Donkey Kong Mini Land Mayhem Instruction Booklet Nintendo 2010 p 35 a b Mario vs Donkey Kong Mini Land Mayhem for DS Reviews Metacritic Archived from the original on 25 December 2011 Retrieved 20 December 2011 Edge staff January 2011 Mario vs Donkey Kong MiniLand Mayhem Edge No 223 Future plc p 103 a b Brian 24 November 2010 Complete Famitsu review scores Nintendo Everything Archived from the original on 20 December 2016 Retrieved 10 February 2016 McKinley Noble 16 November 2010 Mario vs Donkey Kong Mini Land Mayhem GamePro GamePro Media Archived from the original on 19 November 2010 Retrieved 23 October 2015 Daniel R Bischoff 15 November 2010 Mario vs Donkey Kong Mini Land Mayhem Review Game Revolution CraveOnline Archived from the original on 22 September 2015 Retrieved 23 October 2015 Mario vs Donkey Kong Mini Land Mayhem Nintendo Power Vol 262 Future US 25 December 2010 a b Roger Hargreaves 17 December 2010 Games review Mario Vs Donkey Kong Mini Land Mayhem Metro DMG Media Archived from the original on 23 December 2010 Retrieved 7 September 2018 Nintendo Mario vs Donkey Kong Mini Land Mayhem offers charming s Archived from the original on 1 July 2012 External links editMario vs Donkey Kong Mini Land Mayhem at MobyGames Mario vs Donkey Kong Mini Land Mayhem official U S website Retrieved from https en wikipedia org w index php title Mario vs Donkey Kong Mini Land Mayhem amp oldid 1213822197, wikipedia, wiki, book, books, library,

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