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Wooga

Wooga is a German game software company based in Berlin[2] that develops story-driven casual games for mobile devices, such as smartphones and tablets and social networks like Facebook. It has developed mobile games such as June's Journey, Pearl's Peril and Switchcraft. The company is part of the social games company Playtika. Their name comes from the words "World of Gaming".

Wooga GmbH
Company typePrivate
Industry
Founded2009
FoundersJens Begemann
Philipp Moeser
Headquarters,
Number of employees
325[1] (2023)
Websitewooga.com
The Wooga offices in Berlin, Germany

History edit

Wooga was founded in January 2009 by Jens Begemann (CEO), Patrick Paulisch, and Philipp Moeser (CTO).[3] Paulisch has since left Wooga. The first games released were only available on social networks, first and foremost on Facebook. The first game developed by Wooga was Brain Buddies, a quiz game released in July 2009.[4] Wooga received €5 million in a round of funding led by Balderton Capital in November 2009.[5] Holtzbrinck Ventures, which had provided funding earlier that year, also participated in this round.[6]

In April 2010, Wooga released its second game, Monster World. That same year, Holtzbrinck Ventures and Balderton Investment stepped in, helping to fund a third game.[7] In October 2010, the company employed 50 people; in 2011, that number increased to 150.[7][8]

In November 2010, Wooga launched Happy Hospital.[9] In March 2011, Wooga launched Diamond Dash. The company raised a Series B Round of $24 million funding in May 2011.[10] Magic Land Island was launched during the GDC Europe in August 2011 in Cologne. In June 2012, the HTML5 game was open sourced under the name Pocket Island on GitHub under MIT license and with the assets under Creative Commons license CC BY-NC-SA.[11][12]

With the progressive development of mobile technology and the global spread of mobile devices, Wooga's focus shifted in 2012 to games for the mobile sector. Diamond Dash was first game they released for iPhone and iPad on the iOS App Store (December 2011).[13] In December 2012, Diamond Dash became the first Wooga game for Android smartphones and tablets.[14] On 22 August 2013, Jelly Splash was the first game to be released for mobile devices first.[15][16][17] The game was subsequently released on Facebook in September 2013 and on Android in October 2013.[18] For Jelly Splash, Wooga entered into a cooperation with the South Korean internet service provider Kakao,[19] and the game was launched as a test title for their KakaoTalk platform on 9 November 2013.[17][20]

In March 2013, Wooga launched both Monster World mobile for iOS and Pearl's Peril. Pearl's Peril became the company’s fastest selling game.[21] On 10 April 2013, Wooga launched Pocket Village.[17] In May, they launched Fantastic Forest and Kingsbridge on 21 and 28 March, respectively.[17][9] In December 2013, Jelly Splash reported monthly active users of 8.2 million.[21] In February 2014, Fantastic Forest was relaunched as Farm Tales.

Investments in smartwatch games in 2015 did not paid off and sales plummeted for the first time. The trend continued in 2016, when newly developed games, such as Agent Alice, no longer brought in the same success figures. That year, the company laid off 40 employees and terminated projects from the previous year.[22] After that, Wooga continued to develop its casual gaming strategy. This direction was implemented in particular with the launch of the most successful game to date, June's Journey, at the end of 2017.[23][24] Wooga decided to exclusively focus on the casual games segment and on story-driven casual games.

On 20 May 2015, Wooga launched Crazy Kings (developed by TicBits).[17] On 6 October 2016, Wooga launched Bubble Island 2.[17] As of July 2018, the company employs 200 people.[25]

In December 2018, Wooga was acquired for more than $200 million by Israeli gaming company Playtika.[26][27] In March 2020, Nai Chang replaced the previous CEO Jens Begemann.[28] In the same year, Wooga employed 250 people.[29] Since Playtika Holding Corporation's IPO on the US stock exchange Nasdaq in January 2021, Wooga GmbH has been part of a listed company.

The COVID-19 pandemic, which boosted the entire industry, also boosted business at Wooga. The mystery hidden object game June's Journey turned over $500 million by mid-2022 since its launch.[23]

Funding edit

In May 2011, Wooga raised $24 million in venture capital.[8] The largest backers were the US investor Highland Capital Partners and the German publishing group Georg von Holtzbrinck.[7][30] Holtzbrinck and Balderton Capital had already invested €4.4 million in venture capital in November 2009.[31] Although all of Wooga's games are free-to-play games, whose basic game content can be used free of charge, Wooga generates revenue via paid elements and in-app purchases.[32][23] In total, six games contributed to revenue in 2020 and total revenue increased by 56 percent to €128.18 million compared to 2019.

Revenue in Mio. EUR
2014 2015 2016 2017 2018 2019 2020
47.608 40.911 37.727 34.353 53.104 82.495 128.184

Sources: Bundesanzeiger[33][34][35]

Games edit

Wooga GmbH develops casual games. These are games for mobile devices such as smartphones and tablets that players do not play for long at a stretch.[23] Since focusing on story-driven casual games, the Berlin-based developer studio has been producing plot-driven games aimed primarily at female casual gamers.[36]

The games developed for Facebook are social games. Here users exchange ideas, share their success or help each other in the respective game worlds. These types of games generate reach by using viral marketing, whereby players can invite their friends to a game via Facebook.[32]

Portfolio edit

Facebook Games edit

  • Diamond Dash[30]
  • Bubble Island[30]
  • Monster World[30]
  • Magic Land[37]
  • Happy Hospital[4]
  • Brain Buddies[7]
  • Kingsbridge
  • Farm Tales
  • Pearl’s Peril[30]
  • Jelly Splash[15]
  • June's Journey

Smartphone games edit

Awards (Selection) edit

  • 2010: Award for Best Social Game for Bubble Island at the European Games Award[42]
  • 2011: Award for best Social Game for Diamond Dash and award for "Best European Games Company" at the European Games Award[42]
  • 2011: Award as best newcomer startup of the decade by Gründerszene[43]
  • 2013: People's Choice Award at The Europas by tech blog Techcrunch[44]
  • 2021: Audience Award for the implementation of real tree planting through the participation of the game June's Journey at the Green Game Jam[45]
  • 2022: Awarded as Leading Employer[46]
  • 2022: Players Choice Award for June's Journey at the Green Game Jam 2022[47]

Sustainability edit

In a collaboration with the search engine Ecosia, Wooga took part in the Green Game Jam, an initiative sponsored by the United Nations Environment Programme (UNEP), with its game June's Journey in 2021 and 2022. In the game, Wooga players were able to reforest a forest in their game world and plant trees virtually, which enabled Ecosia to subsequently coordinate tree plantings around the world in reality. Over 60 tree planting projects in more than 30 countries have been supported in this way. In 2021, June's Journey planted 25,000 trees, for which Wooga won the audience award at the Green Game Jam.[45][48]

References edit

  1. ^ Fröhlich, Petra (16 January 2023). "Die größten Games-Studios in Deutschland 2023 (Update)" [The largest game studios in Germany in 2023 (update)]. GamesWirtschaft (in German). from the original on 21 January 2023. Retrieved 21 January 2023.
  2. ^ "We're a mobile-first company, but Facebook is still half our revenue says Wooga CEO". pocketgamer.biz. 2013-11-15. Retrieved 27 May 2019.
  3. ^ . Archived from the original on 2014-03-27. Retrieved 2014-03-27.
  4. ^ a b Mölleken, Jan (2011-03-19). "Spiele für die Massen - WELT". DIE WELT (in German). Retrieved 2023-01-31.
  5. ^ O'Hear, Steve (2009-11-12). "Following the Playfish exit, social games developer wooga secures a further €5 million funding". TechCrunch. Retrieved 2023-02-01.
  6. ^ . 2010-07-25. Archived from the original on 2010-07-25. Retrieved 2023-02-01.
  7. ^ a b c d Faller, Heike (15 December 2011). "Die Monsteridee". Die Zeit. Retrieved 2023-01-31.
  8. ^ a b Takahashi, Dean (2012-04-02). "Wooga scores 11M downloads for Diamond Dash on iOS". VentureBeat. Retrieved 2023-01-31.
  9. ^ a b "Wooga Games". www.wooga.com. Retrieved 2023-02-01.
  10. ^ "Scoop: European Social Games Phenomenon wooga Raises $24 Million". TechCrunch. 2011-05-31. Retrieved 27 May 2019.
  11. ^ "Wooga veröffentlicht Quellcode von HTML5-Spiel Magic Land Island - Browsergame Magazin". Browsergame Magazin (in German). Retrieved 2023-02-01.
  12. ^ Pocket Island on github.com
  13. ^ . Archived from the original on 2012-05-13. Retrieved 2012-05-10.
  14. ^ "How the cloud helped social gaming firm Wooga prepare for its Android invasion". Old GigaOm. Retrieved 2023-01-31.
  15. ^ a b c Enge, Stefanie (2013-08-27). ""Jelly Splash" von Wooga - hier entsteht eine Spiele-App". Bild (in German). Retrieved 2023-01-31.
  16. ^ "The Next Candy Crush Saga? Colorful Match-Three Game Jelly Splash Launches On iOS". AppAdvice. 23 August 2013. Retrieved 27 May 2019.
  17. ^ a b c d e f Games, Wooga. "Wooga History". Retrieved 2017-11-25.
  18. ^ "Playtech - About the Company". Retrieved 27 May 2019.
  19. ^ Gropp, Martin. "Spieleentwickler Wooga: Ein mobiles Spiel für Korea". Frankfurter Allgemeine Zeitung (in German). ISSN 0174-4909. Retrieved 2023-01-31.
  20. ^ Jordan, Jon. "The Charticle: Jelly Splash for KakaoTalk". pocketgamer.biz. Retrieved 27 May 2019.
  21. ^ a b "insidesocialgames.com". www.insidesocialgames.com. Retrieved 27 May 2019.
  22. ^ "GamesWirtschaft Studiotour Episode 3: Wooga in Berlin". Gameswirtschaft (in German). 2017-03-17. Retrieved 2023-01-31.
  23. ^ a b c d Schimroszik, Nadine (2022-09-18). "Gaming: 500 Millionen Dollar mit einem Game: Das Comeback der Berliner Spiele-Schmiede Wooga". Handelsblatt (in German). Retrieved 2023-01-31.
  24. ^ Christof Kerkmann: Sturz ins Haifischbecken. in: Handelsblatt. No. 5, 18 January 2019, p. 16.
  25. ^ "Deutschlands größte Spielehersteller 2018". GamesWirtschaft (in German). 2 July 2018.
  26. ^ "Israeli gaming company Playtika has acquired Berlin's Wooga to expand its casual games portfolio". Tech.eu. 3 December 2018. Retrieved 2019-01-09.
  27. ^ "Jens Begemann: Wooga-Chef verkauft Spielefirma für über 200 Millionen Dollar nach Israel". www.handelsblatt.com (in German). Retrieved 2019-01-09.
  28. ^ "Wooga: Gründer Jens Begemann verlässt Berliner Studio". Gameswirtschaft (in German). 2020-04-27. Retrieved 2023-01-31.
  29. ^ "Die größten Spiele-Entwickler in Deutschland 2020 (Update)". Gameswirtschaft (in German). 2020-08-07. Retrieved 2023-01-31.
  30. ^ a b c d e f g h Steinlechner, Peter (2011-05-31). "24 Millionen US-Dollar für Berliner Socialgames-Startup". Golem. Retrieved 2023-01-31.
  31. ^ Hüsing, Alexander (2009-11-12). "wooga sackt 5 Millionen ein". deutsche-startups.de (in German). Retrieved 2023-01-31.
  32. ^ a b Lutz Sager: Blaue Monster für Facebook. In: Frankfurter Allgemeine Sonntagszeitung. N. 5, 6 February 2011, p. 34.
  33. ^ Bundesanzeiger (ed.): wooga GmbH Jahresabschluss zum Geschäftsjahr vom 01.01.2014 bis zum 31.12.2014. 2 March 2016.
  34. ^ Bundesanzeiger (ed.): wooga GmbH Jahresabschluss zum Geschäftsjahr vom 01.01.2016 bis zum 31.12.2016. 28 March 2018.
  35. ^ Bundesanzeiger (ed.): wooga GmbH Jahresabschluss zum Geschäftsjahr vom 01.01.2018 bis zum 31.12.2018 - Ergänzung der Veröffentlichung vom 14.07.2020. 30 June 2021.
  36. ^ Steinlechner, Peter (2018-02-27). "Spielentwickler Wooga baut Workflow um". Golem. Retrieved 2023-02-01.
  37. ^ Dean Takahashi (2012-04-02). "Wooga scores 11M downloads for Diamond Dash on iOS". venturebeat.com. VentureBeat. Retrieved 2022-11-10.
  38. ^ a b c d e f Games, Wooga. "Our Games". Retrieved 2017-11-25.
  39. ^ Appdata.com - wooga." Retrieved on 20 May 2011.
  40. ^ "Playtika's Wooga launches Switchcraft story-based mobile game". VentureBeat. 2021-10-11. Retrieved 2023-02-01.
  41. ^ Madnani, Mikhail (2023-09-19). "Narrative-Driven Hidden Object Game 'Ghost Detective' From Wooga Is Out Now on iOS and Android Through Netflix Games". TouchArcade. Retrieved 2023-10-03.
  42. ^ a b "wooga Wins Best Publisher and Best Social Game At The European Games Award 2011". IGN. 2011-08-15. Retrieved 2023-02-01.
  43. ^ gruenderszene (2011-09-23). "Startup des Jahrzehnts". Business Insider (in German). Retrieved 2023-02-01.
  44. ^ . 2013-07-27. Archived from the original on 2013-07-27. Retrieved 2023-02-01.
  45. ^ a b Gameswirtschaft (2021-07-16). "Green Game Jam 2021: Ubisoft Mainz holt Jury-Preis". GamesWirtschaft.de (in German). Retrieved 2023-02-01.
  46. ^ "Wooga GmbH". Leading Employers (in German). Retrieved 2023-02-01.
  47. ^ "The Green Game Jam 2022 Winners". playing4theplanet.org. Retrieved 2023-02-01.
  48. ^ Mensah-Bonsu, Deborah (2022-07-04). "The Green Game Jam: Can video games save the planet?". GamesIndustry.biz. Retrieved 2023-02-01.

External links edit

  • Official website

wooga, german, game, software, company, based, berlin, that, develops, story, driven, casual, games, mobile, devices, such, smartphones, tablets, social, networks, like, facebook, developed, mobile, games, such, june, journey, pearl, peril, switchcraft, compan. Wooga is a German game software company based in Berlin 2 that develops story driven casual games for mobile devices such as smartphones and tablets and social networks like Facebook It has developed mobile games such as June s Journey Pearl s Peril and Switchcraft The company is part of the social games company Playtika Their name comes from the words World of Gaming Wooga GmbHCompany typePrivateIndustryVideo game industrysocial network servicemobile gamesgame developmentcasual gamesFacebook gamesFounded2009FoundersJens BegemannPhilipp MoeserHeadquartersBerlin GermanyNumber of employees325 1 2023 Websitewooga wbr com The Wooga offices in Berlin Germany Contents 1 History 1 1 Funding 2 Games 2 1 Portfolio 2 1 1 Facebook Games 2 1 2 Smartphone games 3 Awards Selection 4 Sustainability 5 References 6 External linksHistory editWooga was founded in January 2009 by Jens Begemann CEO Patrick Paulisch and Philipp Moeser CTO 3 Paulisch has since left Wooga The first games released were only available on social networks first and foremost on Facebook The first game developed by Wooga was Brain Buddies a quiz game released in July 2009 4 Wooga received 5 million in a round of funding led by Balderton Capital in November 2009 5 Holtzbrinck Ventures which had provided funding earlier that year also participated in this round 6 In April 2010 Wooga released its second game Monster World That same year Holtzbrinck Ventures and Balderton Investment stepped in helping to fund a third game 7 In October 2010 the company employed 50 people in 2011 that number increased to 150 7 8 In November 2010 Wooga launched Happy Hospital 9 In March 2011 Wooga launched Diamond Dash The company raised a Series B Round of 24 million funding in May 2011 10 Magic Land Island was launched during the GDC Europe in August 2011 in Cologne In June 2012 the HTML5 game was open sourced under the name Pocket Island on GitHub under MIT license and with the assets under Creative Commons license CC BY NC SA 11 12 With the progressive development of mobile technology and the global spread of mobile devices Wooga s focus shifted in 2012 to games for the mobile sector Diamond Dash was first game they released for iPhone and iPad on the iOS App Store December 2011 13 In December 2012 Diamond Dash became the first Wooga game for Android smartphones and tablets 14 On 22 August 2013 Jelly Splash was the first game to be released for mobile devices first 15 16 17 The game was subsequently released on Facebook in September 2013 and on Android in October 2013 18 For Jelly Splash Wooga entered into a cooperation with the South Korean internet service provider Kakao 19 and the game was launched as a test title for their KakaoTalk platform on 9 November 2013 17 20 In March 2013 Wooga launched both Monster World mobile for iOS and Pearl s Peril Pearl s Peril became the company s fastest selling game 21 On 10 April 2013 Wooga launched Pocket Village 17 In May they launched Fantastic Forest and Kingsbridge on 21 and 28 March respectively 17 9 In December 2013 Jelly Splash reported monthly active users of 8 2 million 21 In February 2014 Fantastic Forest was relaunched as Farm Tales Investments in smartwatch games in 2015 did not paid off and sales plummeted for the first time The trend continued in 2016 when newly developed games such as Agent Alice no longer brought in the same success figures That year the company laid off 40 employees and terminated projects from the previous year 22 After that Wooga continued to develop its casual gaming strategy This direction was implemented in particular with the launch of the most successful game to date June s Journey at the end of 2017 23 24 Wooga decided to exclusively focus on the casual games segment and on story driven casual games On 20 May 2015 Wooga launched Crazy Kings developed by TicBits 17 On 6 October 2016 Wooga launched Bubble Island 2 17 As of July 2018 the company employs 200 people 25 In December 2018 Wooga was acquired for more than 200 million by Israeli gaming company Playtika 26 27 In March 2020 Nai Chang replaced the previous CEO Jens Begemann 28 In the same year Wooga employed 250 people 29 Since Playtika Holding Corporation s IPO on the US stock exchange Nasdaq in January 2021 Wooga GmbH has been part of a listed company The COVID 19 pandemic which boosted the entire industry also boosted business at Wooga The mystery hidden object game June s Journey turned over 500 million by mid 2022 since its launch 23 Funding edit In May 2011 Wooga raised 24 million in venture capital 8 The largest backers were the US investor Highland Capital Partners and the German publishing group Georg von Holtzbrinck 7 30 Holtzbrinck and Balderton Capital had already invested 4 4 million in venture capital in November 2009 31 Although all of Wooga s games are free to play games whose basic game content can be used free of charge Wooga generates revenue via paid elements and in app purchases 32 23 In total six games contributed to revenue in 2020 and total revenue increased by 56 percent to 128 18 million compared to 2019 Revenue in Mio EUR 2014 2015 2016 2017 2018 2019 2020 47 608 40 911 37 727 34 353 53 104 82 495 128 184 Sources Bundesanzeiger 33 34 35 Games editWooga GmbH develops casual games These are games for mobile devices such as smartphones and tablets that players do not play for long at a stretch 23 Since focusing on story driven casual games the Berlin based developer studio has been producing plot driven games aimed primarily at female casual gamers 36 The games developed for Facebook are social games Here users exchange ideas share their success or help each other in the respective game worlds These types of games generate reach by using viral marketing whereby players can invite their friends to a game via Facebook 32 Portfolio edit Facebook Games edit Diamond Dash 30 Bubble Island 30 Monster World 30 Magic Land 37 Happy Hospital 4 Brain Buddies 7 Kingsbridge Farm Tales Pearl s Peril 30 Jelly Splash 15 June s Journey Smartphone games edit Diamond Dash 30 Bubble Island 30 Jelly Splash 15 Pearl s Peril 38 June s Journey 38 Agent Alice 38 Futurama Game of Drones 38 Tropicats 38 Bubble Island 2 38 39 Switchcraft 40 Monster World 30 Ghost Detective 41 Awards Selection edit2010 Award for Best Social Game for Bubble Island at the European Games Award 42 2011 Award for best Social Game for Diamond Dash and award for Best European Games Company at the European Games Award 42 2011 Award as best newcomer startup of the decade by Grunderszene 43 2013 People s Choice Award at The Europas by tech blog Techcrunch 44 2021 Audience Award for the implementation of real tree planting through the participation of the game June s Journey at the Green Game Jam 45 2022 Awarded as Leading Employer 46 2022 Players Choice Award for June s Journey at the Green Game Jam 2022 47 Sustainability editIn a collaboration with the search engine Ecosia Wooga took part in the Green Game Jam an initiative sponsored by the United Nations Environment Programme UNEP with its game June s Journey in 2021 and 2022 In the game Wooga players were able to reforest a forest in their game world and plant trees virtually which enabled Ecosia to subsequently coordinate tree plantings around the world in reality Over 60 tree planting projects in more than 30 countries have been supported in this way In 2021 June s Journey planted 25 000 trees for which Wooga won the audience award at the Green Game Jam 45 48 References edit Frohlich Petra 16 January 2023 Die grossten Games Studios in Deutschland 2023 Update The largest game studios in Germany in 2023 update GamesWirtschaft in German Archived from the original on 21 January 2023 Retrieved 21 January 2023 We re a mobile first company but Facebook is still half our revenue says Wooga CEO pocketgamer biz 2013 11 15 Retrieved 27 May 2019 Video Wooga inside the social games wonderland of Jens Begemann Archived from the original on 2014 03 27 Retrieved 2014 03 27 a b Molleken Jan 2011 03 19 Spiele fur die Massen WELT DIE WELT in German Retrieved 2023 01 31 O Hear Steve 2009 11 12 Following the Playfish exit social games developer wooga secures a further 5 million funding TechCrunch Retrieved 2023 02 01 wooga secures 5m 7 5m in funding led by Balderton wooga 2010 07 25 Archived from the original on 2010 07 25 Retrieved 2023 02 01 a b c d Faller Heike 15 December 2011 Die Monsteridee Die Zeit Retrieved 2023 01 31 a b Takahashi Dean 2012 04 02 Wooga scores 11M downloads for Diamond Dash on iOS VentureBeat Retrieved 2023 01 31 a b Wooga Games www wooga com Retrieved 2023 02 01 Scoop European Social Games Phenomenon wooga Raises 24 Million TechCrunch 2011 05 31 Retrieved 27 May 2019 Wooga veroffentlicht Quellcode von HTML5 Spiel Magic Land Island Browsergame Magazin Browsergame Magazin in German Retrieved 2023 02 01 Pocket Island on github com A Social Success Over 11 Million Diamond Dash Downloads on iOS Wooga Archived from the original on 2012 05 13 Retrieved 2012 05 10 How the cloud helped social gaming firm Wooga prepare for its Android invasion Old GigaOm Retrieved 2023 01 31 a b c Enge Stefanie 2013 08 27 Jelly Splash von Wooga hier entsteht eine Spiele App Bild in German Retrieved 2023 01 31 The Next Candy Crush Saga Colorful Match Three Game Jelly Splash Launches On iOS AppAdvice 23 August 2013 Retrieved 27 May 2019 a b c d e f Games Wooga Wooga History Retrieved 2017 11 25 Playtech About the Company Retrieved 27 May 2019 Gropp Martin Spieleentwickler Wooga Ein mobiles Spiel fur Korea Frankfurter Allgemeine Zeitung in German ISSN 0174 4909 Retrieved 2023 01 31 Jordan Jon The Charticle Jelly Splash for KakaoTalk pocketgamer biz Retrieved 27 May 2019 a b insidesocialgames com www insidesocialgames com Retrieved 27 May 2019 GamesWirtschaft Studiotour Episode 3 Wooga in Berlin Gameswirtschaft in German 2017 03 17 Retrieved 2023 01 31 a b c d Schimroszik Nadine 2022 09 18 Gaming 500 Millionen Dollar mit einem Game Das Comeback der Berliner Spiele Schmiede Wooga Handelsblatt in German Retrieved 2023 01 31 Christof Kerkmann Sturz ins Haifischbecken in Handelsblatt No 5 18 January 2019 p 16 Deutschlands grosste Spielehersteller 2018 GamesWirtschaft in German 2 July 2018 Israeli gaming company Playtika has acquired Berlin s Wooga to expand its casual games portfolio Tech eu 3 December 2018 Retrieved 2019 01 09 Jens Begemann Wooga Chef verkauft Spielefirma fur uber 200 Millionen Dollar nach Israel www handelsblatt com in German Retrieved 2019 01 09 Wooga Grunder Jens Begemann verlasst Berliner Studio Gameswirtschaft in German 2020 04 27 Retrieved 2023 01 31 Die grossten Spiele Entwickler in Deutschland 2020 Update Gameswirtschaft in German 2020 08 07 Retrieved 2023 01 31 a b c d e f g h Steinlechner Peter 2011 05 31 24 Millionen US Dollar fur Berliner Socialgames Startup Golem Retrieved 2023 01 31 Husing Alexander 2009 11 12 wooga sackt 5 Millionen ein deutsche startups de in German Retrieved 2023 01 31 a b Lutz Sager Blaue Monster fur Facebook In Frankfurter Allgemeine Sonntagszeitung N 5 6 February 2011 p 34 Bundesanzeiger ed wooga GmbH Jahresabschluss zum Geschaftsjahr vom 01 01 2014 bis zum 31 12 2014 2 March 2016 Bundesanzeiger ed wooga GmbH Jahresabschluss zum Geschaftsjahr vom 01 01 2016 bis zum 31 12 2016 28 March 2018 Bundesanzeiger ed wooga GmbH Jahresabschluss zum Geschaftsjahr vom 01 01 2018 bis zum 31 12 2018 Erganzung der Veroffentlichung vom 14 07 2020 30 June 2021 Steinlechner Peter 2018 02 27 Spielentwickler Wooga baut Workflow um Golem Retrieved 2023 02 01 Dean Takahashi 2012 04 02 Wooga scores 11M downloads for Diamond Dash on iOS venturebeat com VentureBeat Retrieved 2022 11 10 a b c d e f Games Wooga Our Games Retrieved 2017 11 25 Appdata com wooga Retrieved on 20 May 2011 Playtika s Wooga launches Switchcraft story based mobile game VentureBeat 2021 10 11 Retrieved 2023 02 01 Madnani Mikhail 2023 09 19 Narrative Driven Hidden Object Game Ghost Detective From Wooga Is Out Now on iOS and Android Through Netflix Games TouchArcade Retrieved 2023 10 03 a b wooga Wins Best Publisher and Best Social Game At The European Games Award 2011 IGN 2011 08 15 Retrieved 2023 02 01 gruenderszene 2011 09 23 Startup des Jahrzehnts Business Insider in German Retrieved 2023 02 01 EyeEm Wooga Scolibri win for host city Berlin at The Europas 2013 07 27 Archived from the original on 2013 07 27 Retrieved 2023 02 01 a b Gameswirtschaft 2021 07 16 Green Game Jam 2021 Ubisoft Mainz holt Jury Preis GamesWirtschaft de in German Retrieved 2023 02 01 Wooga GmbH Leading Employers in German Retrieved 2023 02 01 The Green Game Jam 2022 Winners playing4theplanet org Retrieved 2023 02 01 Mensah Bonsu Deborah 2022 07 04 The Green Game Jam Can video games save the planet GamesIndustry biz Retrieved 2023 02 01 External links editOfficial website Retrieved from https en wikipedia org w index php title Wooga amp oldid 1178457016, wikipedia, wiki, book, books, library,

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