fbpx
Wikipedia

King Arthur: The Role-Playing Wargame

King Arthur: The Role-Playing Wargame is a real-time tactics and role-playing video game developed by NeocoreGames and published by Paradox Interactive in North America, Ubisoft in Europe, and E-Frontier in Japan. It seeks to blend elements of the real-time tactics, role-playing, and grand strategy genres into one. A sequel titled King Arthur II: The Role-Playing Wargame (not to be confused with the original's Japanese title, which was released in July 2010) was released online in Europe on September 20, 2011, and then worldwide in 2012.

King Arthur: The Role-Playing Wargame
Developer(s)NeocoreGames
Publisher(s)Paradox Interactive
Ubisoft (EU)
E-Frontier (JP)
SeriesKing Arthur
EngineCoretech with PhysX
Platform(s)Microsoft Windows
Release
November 24, 2009
    • NA: November 24, 2009
    • EU: June 11, 2010
    • JP: July 2, 2010
    Knights and Vassals & Legendary Artifacts
    • WW: January 19, 2010
    The Saxons
    • WW: July 8, 2010
    The Druids
    • WW: January 18, 2011
    Fallen Champions
    • WW: September 16, 2011
Genre(s)Real-time tactics, turn-based strategy, role-playing, Grand strategy, First-person shooter
Mode(s)Single-player, multiplayer

Gameplay

Game play in King Arthur is a mix of real-time strategy, role-playing, and grand strategy elements. The grand strategy portion of the game is played on a large campaign map of Britannia. When a battle is fought, the action changes to a real-time strategy mode. The position of the battle on the large-scale map has minimal effect on the environment of the battlefield (i.e. there are a set number of maps that the player can choose to fight the battle on).

Warfare

 
Gameplay screenshot

During the real-time battles, the RPG-style abilities of the heroes come into play. Heroes wield magical and non-magical abilities, such as the power to call down lightning, or the ability to change the conditions of the battlefield. Heroes are devastating in melee combat, able to take on dozens of troops. Heroes also inspire nearby troops and keep up the morale of the army as a whole. If the leader of the army is captured, however, the blow to army morale can be devastating.

The battlefield itself also influences gameplay and the outcome of the battle. Most battles begin in sunlight. Units have access to various formations, which increase or decrease their effectiveness against certain types of enemies. The terrain affects the effectiveness of certain units; woodland, for example, hampers cavalry while open fields helps their momentum.

Morale plays a large role in the real-time mode; a varying number of victory locations, similar to "control points" in many first-person shooters, are located on each map. If one side holds more victory locations than the other the morale of the side holding fewer victory locations will decrease steadily. The rate of morale decrease is proportional the difference in number of victory locations controlled. In addition, taking control of a victory locations confers an immediate magical power to the owner. Victory locations tend to be strategically located, such as on hills or nearby buildings (which provide cover); capturing and retaining these points is crucial to victory - the complete loss of morale results in defeat.

Units gain experience during combat, and can be leveled up the following winter season.

Role-playing

When units level up, the player can boost several attributes, for example, attack, defense, or decreasing upkeep costs. When heroes level up, they may gain access to new spells and effects, as well as an increase in their martial skills. Heroes, called "Knights of the Round-table", have 20 levels maximum. Both active and passive abilities can be acquired. For example, many passive abilities increase crop and taxes production in the province that the hero is currently in. An active ability is one triggered during combat, such as lightning.

Campaign

The campaign map displays an overview of Roman Britain in a fantasy-oriented style. Laws, research, and production all play a role in building the player's kingdom. Economy is streamlined and fairly automatic; there are only two resources: food and gold, both collected from the player's provinces. Certain hero abilities can increase the output of a province. This large-scale strategy mode also integrates the four seasons into the campaign. Each turn represents a season. During winter, all army movement ceases and taxes roll in to the coffers. Units also level up during the winter months. Quests or events, such as rebellions or volunteers for the player's armies, appear on the map. Similar to the campaign map layout in Empire: Total War, each province has several towns, castles, or other places of conquer. To control the province completely, the player must conquer every one of these. Every one of the player's major actions has an effect upon the morality of the player's faction, measured in two ways: by religion and type of ruler. There are only two forms of religion in King Arthur, Christianity, and the "Old Faith". There are several advantages and disadvantages to both, and both unlock advanced and powerful units. The player can also either be a "tyrant", or "rightful king", which in concert with the player's choice of religion allows the player to unlock specific units.

The game is driven forward largely through quests that appear on the campaign map. Only knights can undertake quests. Once a knight has chosen to undertake a quest, a game resembling text adventure begins. The player has a series of options and, depending on the attributes of his knight, can intimidate or talk his way through.

Plot

The plot in King Arthur draws mainly on Arthurian legend, adding and intermixing foreign elements into it. The player takes the role of King Arthur himself, and commands his knights and armies to expand his kingdom. It is explained that Uther Pendragon, Arthur's father, failed to draw the sword Excalibur from the stone. Arthur, years later, pulls the sword from the stone, unleashing ancient forces upon Britannia.

History

Bug fixing patches versioned 1.02, 1.03 and 1.04 were released after publication.[1]

Downloadable content

Neocore released two downloadable content items: Knights and Vassals (adding further units and heroes), and Legendary Artifacts (adding additional weapons, relics and other items) on January 19, 2010.[2]

Expansions were released: in July 2010 King Arthur: The Saxons added an additional campaign set after the Arthurian period, during the Saxon era of Britain; the expansion had a sandbox game style.[3][4] Another expansion, released January 2011 - King Arthur: The Druids, set in Wales, also used a 'sandbox' type game format.[5][6]

King Arthur: Fallen Champions

King Arthur: Fallen Champions is a stand-alone expansion, released September 2011, with a story-based mission structure. The game was intended to act as a bridge between the stories of the original game and the sequel King Arthur II: The Role-Playing Wargame.[7][8]

Reception

King Arthur: The Role-Playing Wargame

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[9] GameSpot's review praised the game's captivating environment and style, innovations like the victory locations, and detailed graphics. However, criticism was made of a confusing decision making mechanism for strategic play, overpowered archer units, and some difficulty humps in the campaign.[11] A 1.02 patch introduced a 'beginner' difficulty level, and options to reduce archer's effectiveness.[10]

DLCs and Fallen Champions

King Arthur: The Saxons received "generally favorable reviews", while King Arthur: The Druids and the Fallen Champions expansion pack received "mixed" reviews according to Metacritic.[16][18][23]

Sequel

A sequel to the game, titled King Arthur II: The Role-Playing Wargame, was released online in Europe on September 20, 2011, and then worldwide in 2012.

References

  1. ^ Updates:
    • "King Arthur - The Role-playing Wargame Update v1.02 Released". Steam. Valve. December 2, 2009.
    • "King Arthur - The Role-playing Wargame Update v1.03 Released". Steam. Valve. December 8, 2009.
    • "King Arthur - The Role-playing Wargame Update v1.04 Released". Steam. Valve. February 16, 2010.
  2. ^ "Two New King Arthur - The Role-playing Wargame DLCs Now Available". Steam. Valve. January 19, 2010.
  3. ^ Brinkhuis, Sergio (August 9, 2010). "King Arthur: The Saxons". Hooked Gamers.
  4. ^ . Paradox Plaza. Paradox Interactive. Archived from the original on November 22, 2010. Retrieved November 23, 2016.
  5. ^ Purslow, Matt (January 20, 2011). "King Arthur: The Druids expansion is here". PC Gamer UK. Retrieved November 23, 2016.
  6. ^ . Paradox Plaza. Paradox Interactive. Archived from the original on November 19, 2010. Retrieved November 23, 2016.
  7. ^ "King Arthur: Fallen Champions". Steam. Valve.
  8. ^ . Paradox Plaza. Paradox Interactive. Archived from the original on September 23, 2011. Retrieved November 23, 2016.
  9. ^ a b "King Arthur: The Role-Playing Wargame for PC Reviews". Metacritic. Retrieved November 23, 2016.
  10. ^ a b Blyth, Jon (June 21, 2010). "King Arthur: The Role-Playing Wargame". Eurogamer.
  11. ^ a b Todd, Brett (December 1, 2009). "King Arthur - The Role-playing Wargame Review [sic]". GameSpot. Retrieved November 23, 2016.
  12. ^ David, Mike (March 19, 2010). . GameZone. Archived from the original on March 22, 2010. Retrieved November 24, 2016.
  13. ^ "King Arthur: The Role-Playing Wargame". PC Gamer: 76. March 2010.
  14. ^ "Review: King Arthur: The Role-Playing Wargame". PC PowerPlay (175): 73. March 2010.
  15. ^ "Review: King Arthur: The Role-Playing Wargame". PC Zone: 92. May 2010.
  16. ^ a b "King Arthur: The Saxons for PC Reviews". Metacritic. Retrieved November 23, 2016.
  17. ^ "King Arthur: The Saxons". PC Gamer UK. December 2010.
  18. ^ a b "King Arthur: Fallen Champions for PC Reviews". Metacritic. Retrieved November 23, 2016.
  19. ^ Derocher, Joshua (October 3, 2011). "Review: King Arthur: Fallen Champions". Destructoid. Retrieved November 23, 2016.
  20. ^ Ralph, Nate (August 31, 2011). . GamePro. Archived from the original on October 14, 2011. Retrieved November 24, 2016.
  21. ^ Todd, Brett (August 30, 2011). "King Arthur: Fallen Champions Review". GameSpot. Retrieved November 23, 2016.
  22. ^ Brown, Lewis (October 12, 2011). "King Arthur: Fallen Champions". The Digital Fix. Retrieved November 24, 2016.
  23. ^ "King Arthur: The Druids for PC Reviews". Metacritic. Retrieved November 23, 2016.

External links

  • King Arthur: The Role-Playing Wargame at MobyGames

king, arthur, role, playing, wargame, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, schol. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources King Arthur The Role Playing Wargame news newspapers books scholar JSTOR October 2011 Learn how and when to remove this template message King Arthur The Role Playing Wargame is a real time tactics and role playing video game developed by NeocoreGames and published by Paradox Interactive in North America Ubisoft in Europe and E Frontier in Japan It seeks to blend elements of the real time tactics role playing and grand strategy genres into one A sequel titled King Arthur II The Role Playing Wargame not to be confused with the original s Japanese title which was released in July 2010 was released online in Europe on September 20 2011 and then worldwide in 2012 King Arthur The Role Playing WargameDeveloper s NeocoreGamesPublisher s Paradox InteractiveUbisoft EU E Frontier JP SeriesKing ArthurEngineCoretech with PhysXPlatform s Microsoft WindowsReleaseNovember 24 2009 NA November 24 2009EU June 11 2010JP July 2 2010Knights and Vassals amp Legendary ArtifactsWW January 19 2010The SaxonsWW July 8 2010The DruidsWW January 18 2011Fallen ChampionsWW September 16 2011Genre s Real time tactics turn based strategy role playing Grand strategy First person shooterMode s Single player multiplayer Contents 1 Gameplay 1 1 Warfare 1 2 Role playing 1 3 Campaign 2 Plot 3 History 4 Downloadable content 5 King Arthur Fallen Champions 6 Reception 6 1 King Arthur The Role Playing Wargame 6 2 DLCs and Fallen Champions 7 Sequel 8 References 9 External linksGameplay EditGame play in King Arthur is a mix of real time strategy role playing and grand strategy elements The grand strategy portion of the game is played on a large campaign map of Britannia When a battle is fought the action changes to a real time strategy mode The position of the battle on the large scale map has minimal effect on the environment of the battlefield i e there are a set number of maps that the player can choose to fight the battle on Warfare Edit Gameplay screenshotDuring the real time battles the RPG style abilities of the heroes come into play Heroes wield magical and non magical abilities such as the power to call down lightning or the ability to change the conditions of the battlefield Heroes are devastating in melee combat able to take on dozens of troops Heroes also inspire nearby troops and keep up the morale of the army as a whole If the leader of the army is captured however the blow to army morale can be devastating The battlefield itself also influences gameplay and the outcome of the battle Most battles begin in sunlight Units have access to various formations which increase or decrease their effectiveness against certain types of enemies The terrain affects the effectiveness of certain units woodland for example hampers cavalry while open fields helps their momentum Morale plays a large role in the real time mode a varying number of victory locations similar to control points in many first person shooters are located on each map If one side holds more victory locations than the other the morale of the side holding fewer victory locations will decrease steadily The rate of morale decrease is proportional the difference in number of victory locations controlled In addition taking control of a victory locations confers an immediate magical power to the owner Victory locations tend to be strategically located such as on hills or nearby buildings which provide cover capturing and retaining these points is crucial to victory the complete loss of morale results in defeat Units gain experience during combat and can be leveled up the following winter season Role playing Edit When units level up the player can boost several attributes for example attack defense or decreasing upkeep costs When heroes level up they may gain access to new spells and effects as well as an increase in their martial skills Heroes called Knights of the Round table have 20 levels maximum Both active and passive abilities can be acquired For example many passive abilities increase crop and taxes production in the province that the hero is currently in An active ability is one triggered during combat such as lightning Campaign Edit The campaign map displays an overview of Roman Britain in a fantasy oriented style Laws research and production all play a role in building the player s kingdom Economy is streamlined and fairly automatic there are only two resources food and gold both collected from the player s provinces Certain hero abilities can increase the output of a province This large scale strategy mode also integrates the four seasons into the campaign Each turn represents a season During winter all army movement ceases and taxes roll in to the coffers Units also level up during the winter months Quests or events such as rebellions or volunteers for the player s armies appear on the map Similar to the campaign map layout in Empire Total War each province has several towns castles or other places of conquer To control the province completely the player must conquer every one of these Every one of the player s major actions has an effect upon the morality of the player s faction measured in two ways by religion and type of ruler There are only two forms of religion in King Arthur Christianity and the Old Faith There are several advantages and disadvantages to both and both unlock advanced and powerful units The player can also either be a tyrant or rightful king which in concert with the player s choice of religion allows the player to unlock specific units The game is driven forward largely through quests that appear on the campaign map Only knights can undertake quests Once a knight has chosen to undertake a quest a game resembling text adventure begins The player has a series of options and depending on the attributes of his knight can intimidate or talk his way through Plot EditThis article needs an improved plot summary You can provide one by editing this article January 2019 Learn how and when to remove this template message The plot in King Arthur draws mainly on Arthurian legend adding and intermixing foreign elements into it The player takes the role of King Arthur himself and commands his knights and armies to expand his kingdom It is explained that Uther Pendragon Arthur s father failed to draw the sword Excalibur from the stone Arthur years later pulls the sword from the stone unleashing ancient forces upon Britannia History EditBug fixing patches versioned 1 02 1 03 and 1 04 were released after publication 1 Downloadable content EditNeocore released two downloadable content items Knights and Vassals adding further units and heroes and Legendary Artifacts adding additional weapons relics and other items on January 19 2010 2 Expansions were released in July 2010 King Arthur The Saxons added an additional campaign set after the Arthurian period during the Saxon era of Britain the expansion had a sandbox game style 3 4 Another expansion released January 2011 King Arthur The Druids set in Wales also used a sandbox type game format 5 6 King Arthur Fallen Champions EditKing Arthur Fallen Champions is a stand alone expansion released September 2011 with a story based mission structure The game was intended to act as a bridge between the stories of the original game and the sequel King Arthur II The Role Playing Wargame 7 8 Reception EditThis section needs expansion You can help by adding to it January 2019 King Arthur The Role Playing Wargame Edit King Arthur The Role Playing WargameAggregate scoreAggregatorScoreMetacritic79 100 9 Review scoresPublicationScoreEurogamer7 10 10 GameSpot7 10 11 GameZone7 5 10 12 PC Gamer US 86 13 PC PowerPlay7 10 14 PC Zone79 15 The game received generally favorable reviews according to the review aggregation website Metacritic 9 GameSpot s review praised the game s captivating environment and style innovations like the victory locations and detailed graphics However criticism was made of a confusing decision making mechanism for strategic play overpowered archer units and some difficulty humps in the campaign 11 A 1 02 patch introduced a beginner difficulty level and options to reduce archer s effectiveness 10 DLCs and Fallen Champions Edit King Arthur The SaxonsAggregate scoreAggregatorScoreMetacritic78 100 16 Review scorePublicationScorePC Gamer UK 81 17 King Arthur Fallen ChampionsAggregate scoreAggregatorScoreMetacritic54 100 18 Review scoresPublicationScoreDestructoid4 10 19 GamePro 20 GameSpot7 5 10 21 The Digital Fix8 10 22 King Arthur The Saxons received generally favorable reviews while King Arthur The Druids and the Fallen Champions expansion pack received mixed reviews according to Metacritic 16 18 23 Sequel EditMain article King Arthur II The Role Playing Wargame A sequel to the game titled King Arthur II The Role Playing Wargame was released online in Europe on September 20 2011 and then worldwide in 2012 References Edit Updates King Arthur The Role playing Wargame Update v1 02 Released Steam Valve December 2 2009 King Arthur The Role playing Wargame Update v1 03 Released Steam Valve December 8 2009 King Arthur The Role playing Wargame Update v1 04 Released Steam Valve February 16 2010 Two New King Arthur The Role playing Wargame DLCs Now Available Steam Valve January 19 2010 Brinkhuis Sergio August 9 2010 King Arthur The Saxons Hooked Gamers King Arthur The Saxons Paradox Plaza Paradox Interactive Archived from the original on November 22 2010 Retrieved November 23 2016 Purslow Matt January 20 2011 King Arthur The Druids expansion is here PC Gamer UK Retrieved November 23 2016 King Arthur The Druids Paradox Plaza Paradox Interactive Archived from the original on November 19 2010 Retrieved November 23 2016 King Arthur Fallen Champions Steam Valve King Arthur Fallen Champions Paradox Plaza Paradox Interactive Archived from the original on September 23 2011 Retrieved November 23 2016 a b King Arthur The Role Playing Wargame for PC Reviews Metacritic Retrieved November 23 2016 a b Blyth Jon June 21 2010 King Arthur The Role Playing Wargame Eurogamer a b Todd Brett December 1 2009 King Arthur The Role playing Wargame Review sic GameSpot Retrieved November 23 2016 David Mike March 19 2010 King Arthur The Role Playing Wargame Review GameZone Archived from the original on March 22 2010 Retrieved November 24 2016 King Arthur The Role Playing Wargame PC Gamer 76 March 2010 Review King Arthur The Role Playing Wargame PC PowerPlay 175 73 March 2010 Review King Arthur The Role Playing Wargame PC Zone 92 May 2010 a b King Arthur The Saxons for PC Reviews Metacritic Retrieved November 23 2016 King Arthur The Saxons PC Gamer UK December 2010 a b King Arthur Fallen Champions for PC Reviews Metacritic Retrieved November 23 2016 Derocher Joshua October 3 2011 Review King Arthur Fallen Champions Destructoid Retrieved November 23 2016 Ralph Nate August 31 2011 Review King Arthur Fallen Champions PC GamePro Archived from the original on October 14 2011 Retrieved November 24 2016 Todd Brett August 30 2011 King Arthur Fallen Champions Review GameSpot Retrieved November 23 2016 Brown Lewis October 12 2011 King Arthur Fallen Champions The Digital Fix Retrieved November 24 2016 King Arthur The Druids for PC Reviews Metacritic Retrieved November 23 2016 External links Edit Wikimedia Commons has media related to King Arthur The Role playing Wargame King Arthur The Role Playing Wargame at MobyGames Retrieved from https en wikipedia org w index php title King Arthur The Role Playing Wargame amp oldid 1134834113, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.