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Killer Instinct

Killer Instinct is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Xbox Game Studios. The original Killer Instinct was released for arcades in 1994; the game was then released for the Super NES and Game Boy in 1995. Its sequel, Killer Instinct 2, was released for arcades in 1996; the game was then released as Killer Instinct Gold for the Nintendo 64.[1]

Killer Instinct
Series title card, circa 2013
Genre(s)Fighting
Developer(s)
Publisher(s)
Creator(s)Rare
Composer(s)
Platform(s)Arcade, SNES, Game Boy, Nintendo 64, Xbox One, Windows, Xbox Series X/S, Nintendo Switch
First releaseKiller Instinct
October 28, 1994
Latest releaseKiller Instinct
November 22, 2013

The series was rebooted with the release of Killer Instinct (2013) for the Xbox One.

Games edit

Killer Instinct (1994) edit

Killer Instinct is an arcade fighting game developed by Rare and published by Midway. Initially released in arcades in 1994, the game advertised it would launch in 1995 for an intended "Nintendo Ultra 64" home console. The Ultra 64 eventually materialized as the Nintendo 64, but never received a version of the original Killer Instinct. Instead, the game received a high-profile launch on the SNES, released on 10-27-1994,[2] which bundled a CD of remixed game tracks with a limited edition black-colored cartridge, as well as a release on the Game Boy handheld the following year. Both the SNES and Game Boy versions were published by Nintendo. A digital port, titled Killer Instinct Classic, was released as part of a bundle with its 2013 sequel's first season on Xbox One. The SNES version of Killer Instinct was re-released as a Nintendo Switch Online game on February 21, 2024.[3]

Killer Instinct 2 and Killer Instinct Gold (1996) edit

A 1996 arcade-only game developed by Rare, licensed by Nintendo, and manufactured by Midway. It was the sequel to Killer Instinct. The game was also ported to the SNES, but never released.[4] It was later ported to the Nintendo 64 console under the name Killer Instinct Gold, and the port was published by Nintendo. A digital port, titled Killer Instinct 2 Classic, was released as part of a bundle with its 2013 sequel's second season on Xbox One. Killer Instinct Gold was also included as part of the Rare Replay compilation release.

Killer Instinct (2013) edit

A reboot of the Killer Instinct series, developed by Double Helix Games under supervision of Ken Lobb, and the first game in the series to be published by Microsoft Studios, was released in November 2013 as a launch title for the Xbox One.[5] Following the acquisition of Double Helix Games by Amazon, Iron Galaxy Studios took over the development of post-launch content.[6] A Windows 10 version was released in March 2016 on the Windows Store,[7][8] and via Steam in September 2017.[9]

Gameplay edit

Killer Instinct is a fighting game featuring one-on-one combat. The game borrows the attack set of Street Fighter and is also inspired by the finishing moves from Mortal Kombat.[10]

There are also several features that distinguish it from other franchises:

  • A double energy bar: instead of winning two rounds, each player has two bars of energy. If a character finishes with their opponent's first life bar, the fight stops and resumes like a round, but the winning character still keeps whatever amount of energy they had at that moment. The player who depletes their opponent's second life bar wins the bout.
  • Automatic combos: rather than press the necessary buttons in order to deliver the individual attacks that form a combo, in Killer Instinct the combos are automated and can be enabled by inputting a determined button or special move (which causes the character to deliver a string of hits).
  • Finishing moves: Present in the first and second games and bearing resemblance to Mortal Kombat's Fatalities, each character has at least two moves known as No Mercy (Danger Move in later revisions) in order to kill the opponent in a violent manner. One of these No Mercy moves can be executed at the end of a combo (which is labeled as an Ultimate combo), when the opponents life bar flashes red (when their second bar is going to be depleted), although it uses a different combination of movements. Unlike a Mortal Kombat Fatality, the No Mercy move does not involve gore and dismemberment. Another finisher is the Humiliation, that forces the opponent to dance (the dance style depends on the character), but this can only be used if the player has their first life bar. Finishing moves that kill the opponent can change the ending that the player receives upon winning the game if the opponent is significant to the player's story in Killer Instinct 2.
  • Ultra Combo: Another finisher; it operates like an Ultimate combo, though this one allows the character to deliver a long string of hits as the combo finisher instead, usually surpassing 20 hits, and can sometimes reach upwards of 80+ hits. Ultra combos kill the opponent, which can change the ending that the player receives upon winning the game if the opponent is significant to the player's story and if the game implements multiple endings per character.
    • Stage Ultra: Similar to the ultra combo including the fact that it kills the victim, but is unique to the fighting stage and positioning of fighters. When performed correctly it can be as simple as knocking a player out of or off a building to sealing them away in a magical book.
  • Combo Breaker: The player who is being caught in a combo may break out of it by performing a combo breaker move. The combo breaker is a designated special move of the player's character. A combo can be broken at either the auto-double or linker stage. To successfully break an auto-double, the player must use the breaker move at a strength lower than the auto-double itself (i.e. to break a Medium auto-double, the player must use a Quick breaker). The combo can also be broken at the linker stage. At this stage the player can use any strength of breaker, making long combos a risky affair. Also, after performing a combo breaker, a white starburst will appear at the tip of the breaker's health bar, enabling advanced versions of some special moves that require a different command.
    • In the 2013 Xbox One title, the breaking methods are more specific, where the break must be the same strength as the opponent's chosen attack, openers/enders cannot be broken (unless the combo is opener->ender). If successful, the player knocks away their opponent but does no damage. If the strength of the break or the timing of the break are not correct, the breaking player is locked out from attempting another break for 3 seconds.
  • Knockdown Value: Introduced in the 2013 title, combo attacks deplete very little health as they are executed, instead building up a damage potential (indicated by a white haze over the health meter) that must be banked with a finisher attack. While a combo is executed, the knockdown value meter fills. If the combo is not "finished" when this meter is full, the combo immediately ends in a blowout attack and all potential damage begins to regenerate. Instinct Mode can be used to reset this gauge back down to empty and string even longer combos.[citation needed]
  • Instinct Mode: Introduced in the 2013 title, as a player takes damage, or performs combo breakers an instinct mode gauge fills up. When full, the player can activate it to earn a unique bonus onto themselves, such as Jago's Endokuken projectiles firing twice and gaining a life drain effect and Black Orchid being able to summon fire cats for attacks. If activated mid-combo, the knockdown value is reset in addition to any other bonus.
  • Counter Breaker: Introduced in the 2013 title, this is akin to pre-empting the combo breaker. When an offensive player strings together a combo, they can mix in a counter-breaker feint at any time. If the opposing player responds with a combo breaker of any strength, they will be immediately be placed into a longer than normal lockout (4 seconds instead of 3) and the player's knockdown value will be reset, allowing an even longer uninterrupted combo. If the feint is not met with a combo breaker, the player is left vulnerable to attack.

Characters edit

Comics edit

There are two comics series inspired from the Killer Instinct saga, the first is from 1996, from Armada, and the second is from 2016-2017, from Dynamite Entertainment, best known for The Boys comics, in a partnership with Microsoft.[citation needed]

References edit

  1. ^ "Killer Instinct". Arcade Museum.
  2. ^ "Play Killer Instinct | Play Retro Games Online | Rec0deD:88". 26 June 2023.
  3. ^ Yin-Poole, Wesley (2024-02-21). "Nintendo Switch Online Gets More Classic Rare Games Today". IGN. Retrieved 2024-02-26.
  4. ^ Yin-Poole, Wesley (October 13, 2011). "Ex-Rare dev's Killer Instinct 3 vision". Eurogamer. from the original on 2011-10-14. Retrieved August 4, 2015.
  5. ^ "Killer Instinct Video – E3 2013: Double Helix Interview". GameTrailers. 2013-06-13. Retrieved 2013-06-17.
  6. ^ Sarkar, Samit (2014-03-27). "Killer Instinct gets a new developer, Fulgore title update arrives April 9". Polygon. Retrieved 2014-03-27.
  7. ^ Belland, Christian (June 16, 2015). "[Updated] Killer Instinct Coming to PC, Will Feature Cross-Play and Cross-Buy". Game Informer. Retrieved 16 May 2020.
  8. ^ "Buy Killer Instinct: Season 3 Ultra Edition". Microsoft Store.
  9. ^ . Shoryuken. 2017-09-28. Archived from the original on 2020-11-12. Retrieved 2017-09-29.
  10. ^ "Xbox One Review: Killer Instinct finally fulfills the potential of a mostly forgotten series". financialpost.

External links edit

  • Official website

killer, instinct, studio, album, other, uses, disambiguation, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, . For the studio album see The Killer Instinct For other uses see Killer Instinct disambiguation This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Killer Instinct news newspapers books scholar JSTOR September 2014 Learn how and when to remove this template message Killer Instinct is a series of fighting video games originally created by Rare and published by Midway Nintendo and Xbox Game Studios The original Killer Instinct was released for arcades in 1994 the game was then released for the Super NES and Game Boy in 1995 Its sequel Killer Instinct 2 was released for arcades in 1996 the game was then released as Killer Instinct Gold for the Nintendo 64 1 Killer InstinctSeries title card circa 2013Genre s FightingDeveloper s Rare 1994 1996 Double Helix Games 2013 Iron Galaxy 2014 2017 2023 Publisher s Midway Games 1994 1996 arcade Nintendo 1995 1996 console Xbox Game Studios 2013 Creator s RareComposer s Robin Beanland 1994 1996 Graeme Norgate 1994 Mick Gordon 2013 2015 Atlas Plug 2016 2017 Celldweller 2016 2017 Platform s Arcade SNES Game Boy Nintendo 64 Xbox One Windows Xbox Series X S Nintendo SwitchFirst releaseKiller InstinctOctober 28 1994Latest releaseKiller InstinctNovember 22 2013The series was rebooted with the release of Killer Instinct 2013 for the Xbox One Contents 1 Games 1 1 Killer Instinct 1994 1 2 Killer Instinct 2 and Killer Instinct Gold 1996 1 3 Killer Instinct 2013 2 Gameplay 3 Characters 4 Comics 5 References 6 External linksGames editKiller Instinct 1994 edit Main article Killer Instinct 1994 video game Killer Instinct is an arcade fighting game developed by Rare and published by Midway Initially released in arcades in 1994 the game advertised it would launch in 1995 for an intended Nintendo Ultra 64 home console The Ultra 64 eventually materialized as the Nintendo 64 but never received a version of the original Killer Instinct Instead the game received a high profile launch on the SNES released on 10 27 1994 2 which bundled a CD of remixed game tracks with a limited edition black colored cartridge as well as a release on the Game Boy handheld the following year Both the SNES and Game Boy versions were published by Nintendo A digital port titled Killer Instinct Classic was released as part of a bundle with its 2013 sequel s first season on Xbox One The SNES version of Killer Instinct was re released as a Nintendo Switch Online game on February 21 2024 3 Killer Instinct 2 and Killer Instinct Gold 1996 edit Main articles Killer Instinct 2 and Killer Instinct Gold A 1996 arcade only game developed by Rare licensed by Nintendo and manufactured by Midway It was the sequel to Killer Instinct The game was also ported to the SNES but never released 4 It was later ported to the Nintendo 64 console under the name Killer Instinct Gold and the port was published by Nintendo A digital port titled Killer Instinct 2 Classic was released as part of a bundle with its 2013 sequel s second season on Xbox One Killer Instinct Gold was also included as part of the Rare Replay compilation release Killer Instinct 2013 edit Main article Killer Instinct 2013 video game A reboot of the Killer Instinct series developed by Double Helix Games under supervision of Ken Lobb and the first game in the series to be published by Microsoft Studios was released in November 2013 as a launch title for the Xbox One 5 Following the acquisition of Double Helix Games by Amazon Iron Galaxy Studios took over the development of post launch content 6 A Windows 10 version was released in March 2016 on the Windows Store 7 8 and via Steam in September 2017 9 Gameplay editKiller Instinct is a fighting game featuring one on one combat The game borrows the attack set of Street Fighter and is also inspired by the finishing moves from Mortal Kombat 10 There are also several features that distinguish it from other franchises A double energy bar instead of winning two rounds each player has two bars of energy If a character finishes with their opponent s first life bar the fight stops and resumes like a round but the winning character still keeps whatever amount of energy they had at that moment The player who depletes their opponent s second life bar wins the bout Automatic combos rather than press the necessary buttons in order to deliver the individual attacks that form a combo in Killer Instinct the combos are automated and can be enabled by inputting a determined button or special move which causes the character to deliver a string of hits Finishing moves Present in the first and second games and bearing resemblance to Mortal Kombat s Fatalities each character has at least two moves known as No Mercy Danger Move in later revisions in order to kill the opponent in a violent manner One of these No Mercy moves can be executed at the end of a combo which is labeled as an Ultimate combo when the opponents life bar flashes red when their second bar is going to be depleted although it uses a different combination of movements Unlike a Mortal Kombat Fatality the No Mercy move does not involve gore and dismemberment Another finisher is the Humiliation that forces the opponent to dance the dance style depends on the character but this can only be used if the player has their first life bar Finishing moves that kill the opponent can change the ending that the player receives upon winning the game if the opponent is significant to the player s story in Killer Instinct 2 Ultra Combo Another finisher it operates like an Ultimate combo though this one allows the character to deliver a long string of hits as the combo finisher instead usually surpassing 20 hits and can sometimes reach upwards of 80 hits Ultra combos kill the opponent which can change the ending that the player receives upon winning the game if the opponent is significant to the player s story and if the game implements multiple endings per character Stage Ultra Similar to the ultra combo including the fact that it kills the victim but is unique to the fighting stage and positioning of fighters When performed correctly it can be as simple as knocking a player out of or off a building to sealing them away in a magical book Combo Breaker The player who is being caught in a combo may break out of it by performing a combo breaker move The combo breaker is a designated special move of the player s character A combo can be broken at either the auto double or linker stage To successfully break an auto double the player must use the breaker move at a strength lower than the auto double itself i e to break a Medium auto double the player must use a Quick breaker The combo can also be broken at the linker stage At this stage the player can use any strength of breaker making long combos a risky affair Also after performing a combo breaker a white starburst will appear at the tip of the breaker s health bar enabling advanced versions of some special moves that require a different command In the 2013 Xbox One title the breaking methods are more specific where the break must be the same strength as the opponent s chosen attack openers enders cannot be broken unless the combo is opener gt ender If successful the player knocks away their opponent but does no damage If the strength of the break or the timing of the break are not correct the breaking player is locked out from attempting another break for 3 seconds Knockdown Value Introduced in the 2013 title combo attacks deplete very little health as they are executed instead building up a damage potential indicated by a white haze over the health meter that must be banked with a finisher attack While a combo is executed the knockdown value meter fills If the combo is not finished when this meter is full the combo immediately ends in a blowout attack and all potential damage begins to regenerate Instinct Mode can be used to reset this gauge back down to empty and string even longer combos citation needed Instinct Mode Introduced in the 2013 title as a player takes damage or performs combo breakers an instinct mode gauge fills up When full the player can activate it to earn a unique bonus onto themselves such as Jago s Endokuken projectiles firing twice and gaining a life drain effect and Black Orchid being able to summon fire cats for attacks If activated mid combo the knockdown value is reset in addition to any other bonus Counter Breaker Introduced in the 2013 title this is akin to pre empting the combo breaker When an offensive player strings together a combo they can mix in a counter breaker feint at any time If the opposing player responds with a combo breaker of any strength they will be immediately be placed into a longer than normal lockout 4 seconds instead of 3 and the player s knockdown value will be reset allowing an even longer uninterrupted combo If the feint is not met with a combo breaker the player is left vulnerable to attack Characters editMain article List of Killer Instinct charactersComics editThere are two comics series inspired from the Killer Instinct saga the first is from 1996 from Armada and the second is from 2016 2017 from Dynamite Entertainment best known for The Boys comics in a partnership with Microsoft citation needed References edit Killer Instinct Arcade Museum Play Killer Instinct Play Retro Games Online Rec0deD 88 26 June 2023 Yin Poole Wesley 2024 02 21 Nintendo Switch Online Gets More Classic Rare Games Today IGN Retrieved 2024 02 26 Yin Poole Wesley October 13 2011 Ex Rare dev s Killer Instinct 3 vision Eurogamer Archived from the original on 2011 10 14 Retrieved August 4 2015 Killer Instinct Video E3 2013 Double Helix Interview GameTrailers 2013 06 13 Retrieved 2013 06 17 Sarkar Samit 2014 03 27 Killer Instinct gets a new developer Fulgore title update arrives April 9 Polygon Retrieved 2014 03 27 Belland Christian June 16 2015 Updated Killer Instinct Coming to PC Will Feature Cross Play and Cross Buy Game Informer Retrieved 16 May 2020 Buy Killer Instinct Season 3 Ultra Edition Microsoft Store Killer Instinct is now available on Steam Shoryuken 2017 09 28 Archived from the original on 2020 11 12 Retrieved 2017 09 29 Xbox One Review Killer Instinct finally fulfills the potential of a mostly forgotten series financialpost External links editOfficial website Retrieved from https en wikipedia org w index php title Killer Instinct amp oldid 1210464241, wikipedia, wiki, book, books, library,

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