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List of Dungeons & Dragons deities

This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds.[1][2]: 275–292  Dungeons and Dragons may be useful in teaching classical mythology.[3] D&D draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game.[4] Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more.

Publication history

The first official publication to detail god-like beings for use in the Dungeons & Dragons game was Gods, Demi-Gods & Heroes, published in 1976 as the fourth supplement for the original edition.[5] This work was superseded by the Deities & Demigods source book, which was first published in 1980.[6] The first printing included the Cthulhu Mythos, but both this and the Melnibonéan mythos were removed by the third printing because of potential copyright issues. In 1985, the book was renamed Legends & Lore due to concerns about bad publicity. The Babylonian, Finnish, nonhuman, and Sumerian content were removed to allow room for expansion of the remaining mythoi.[7]

In 1992, Monster Mythology was published as a sourcebook for the second edition of Dungeons & Dragons. This work re-introduced detailed information on the deities of several non-human pantheons.[7] The Faerûnian pantheon for the Forgotten Realms campaign setting was more fully detailed in 1996–1998 with the publication of Faiths & Avatars, Powers & Pantheons and Demihuman Deities.[7]

Categories

The deities are grouped into three categories:

  1. Core powers – Deities presented in the Player's Handbook 3.5th edition or substantially introduced in the other two core books (Dungeon Master's Guide and Monster Manual). Most of these deities are worshipped by humans. There is a subset within this category called Additional Deities which has deities not mentioned in the core rulebooks but instead in supplements and as such considered additions to the core category.
  2. Alternate human pantheons – This lists the pantheons and the deities within them that are presented in the supplement book Deities & Demigods. Most are based upon real-life mythology.
  3. Non-deity powers – These beings would fit into the previous category, but are not actually deities, plus most of them aren't the patron of a specific monstrous race. This includes the demon princes and archdevils as well as some other godlike beings.

Before third edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities.

The book Monster Mythology, however, was considered to be canon for core materials for the gods of non-human races in second edition.

Characteristics

Like in e.g. Greek mythology, deities in Dungeons & Dragons have a great variety of moral outlooks and motives[8] which have to be considered by cleric player characters.[9] In some editions of the game, deities were given statistics, allowing powerful player characters to kill a god like a powerful monster.[5][additional citation(s) needed] For gaming purposes, they are also differentiated by a number of standardized characteristics:

Ranks of divine power

Each deity has a divine rank, which determines how much power the entity has, from lowest to highest:

  • Quasi-deities or hero deities. Beings of this rank are immortal but usually cannot grant spells to worshippers.
  • Demigods. They are the weakest of the deities, and are able to grant spells and perform a few deeds that are beyond mortal limits.
  • Lesser deities. These entities can perform more powerful deeds than demigods can, and have keener senses where their portfolios are concerned.
  • Intermediate deities. These entities control larger godly realms than demigods or lesser gods.
  • Greater deities. These entities typically have millions of mortal worshippers, and they command respect even among other deities. Some rule over pantheons of other deities.
  • Overdeities. These entities are beyond the understanding and knowledge of mortals and care nothing for worshippers.

Portfolios

Every deity has certain aspects of existence over which it has dominion, power, and control. Collectively, these aspects represent a deity's portfolio.

Domains

Each deity that can grant spells has multiple domains that give clerics access to extra spells and abilities from that domain. Which domains are associated with a deity is largely a function of the deity's portfolio.

Divine hierarchy

Many deities are arranged in pantheons, which are often led by Greater deities which are their direct superiors. The individual deities in a pantheon may not be forced to obey their superiors, although they typically respect and fear the superior deity.

Dungeons & Dragons

Gods, Demi-Gods & Heroes (1976) included 10 pantheons of gods:

Advanced Dungeons & Dragons

The original edition of Deities & Demigods contained 17 pantheons of gods:

Advanced Dungeons & Dragons 2nd edition

Legends & Lore was expanded, completely revised from the 1st Edition AD&D volume, and rewritten for the 2nd Edition rules.[10] This edition had pared-down content in comparison to the original; the sections on Babylonian, Finnish, Sumerian and non-humanoid deities were wholly excised.[11] The Central American mythos was renamed the Aztec mythos, while the Nehwon mythos was retained.[11]

The book Monster Mythology (1992) included over 100 deities for nonhumans.

Dungeons & Dragons 3rd edition

There are over 100 deities in the Greyhawk setting, and when creating Dungeons & Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. They selected and altered deities to correspond to "iconic" aspects of core D&D. Most core deities are human deities; except for the chief gods of the demihuman races. Certain aspects of the deities were altered to make them more generic – for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe.

The designation of "greater" vs. "intermediate" comes from Legends & Lore (1990). It is not used in any edition of the Player's Handbook, but it is used in Deities and Demigods (2002) and various v3.5 Edition materials.

Core D&D-pantheons

Greater deities

  • Boccob, god of magic, arcane knowledge, balance and foresight.[12]: 32, 106 [13]: 60 
  • Corellon Larethian, god of elves, magic, music, and arts (also a demihuman power).[12]: 32, 106 [13]: 62 [14]: 20 
  • Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power).[12]: 32, 107 [13]: 69 [15]: 43 [16]: 109, 112 
  • Gruumsh, god of orcs (also a monster power).[12]: 32, 107 [13]: 71 
  • Moradin, god of dwarves (also a demihuman power)[12]: 32, 107 [13]: 83 [15]: 17 
  • Nerull, god of death, darkness, murder and the underworld.[12]: 32, 108 [17]: 17–18 [13]: 84 
  • Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity.[12]: 13, 32, 108 [13]: 32, 90, 96, 107 
  • Yondalla, goddess of halflings (also a demihuman power).[12]: 32, 108 [13]: 97 [14]: 52 

Intermediate deities

  • Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility.[12]: 32, 107 [13]: 64 
  • Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter.[12]: 32, 107 [13]: 66 
  • Fharlanghn, god of horizons, distance, travel, and roads.[12]: 32, 107 [13]: 67 
  • Heironeous, god of chivalry, justice, honor, war, daring, and valor.[12]: 32, 107 [13]: 72 
  • Hextor, god of war, discord, massacres, conflict, fitness, and tyranny.[12]: 32, 107 [13]: 75 
  • Kord, god of athletics, sports, brawling, strength, and courage.[12]: 32, 107 [13]: 77 
  • Obad-Hai, god of nature, freedom, hunting, and beasts.[12]: 32, 108 [13]: 86 
  • Olidammara, god of music, revels, wine, rogues, humor, and tricks.[12]: 32, 108 [13]: 88 
  • Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline.[12]: 32, 108 [13]
  • Wee Jas, goddess of magic, death, vanity, and law[12][13]: 91 

Lesser deities

  • Vecna, god of destructive and evil secrets.[12]: 32, 108 [13]: 94 

Supplementary pantheons

Although not listed in the Players Handbook, these deities are listed as part of the default D&D pantheon in new works and as such are regarded as additions to the default pantheon. Although some of these originally come from the Greyhawk, Forgotten Realms, or Eberron campaign settings, each one is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in.

  • Aengrist, god of order in the Frostfell and knights of the Order of the Iron Glacier (Frostburn)
  • Hleid, goddess of animals of the Frostfell, cold magic, uldras (Frostburn)
  • Iborighu, god of Frostfell dangers and eternal winter (Frostburn)
  • The Mockery, god of treachery over honor. (Stormwrack)

Greater deities

Intermediate deities

  • Auril, intermediate goddess of cold, winter, and ice (Frostburn)
  • Celestian, intermediate god of stars, space and wanderers. (Complete Divine)
  • Dallah Thaun, the dark aspect of Yondalla. Intermediate Goddess of secrets, guile, lies, half-truths, flattery, intrigue, manipulation, and all things done by stealth. (Races of the Wild)
  • Karura, intermediate god of the sands, and goddess of the burning wastelands. She rules over the temperate and warm wastelands. (Sandstorm)
  • Kurtulmak, intermediate god of trapmaking, mining and war. (also the monster power of kobolds) (Deities & Demigods)[12]: 107 [13]: 79 [19]: 48 
  • Lolth, intermediate goddess of the drow, spiders, evil and darkness. (also the monster power of Drow and a nondeity power) (Deities & Demigods)[20]: 161 [13]: 81 [14]: 22 
  • Pholtus, intermediate god of light, resolution, law and order. (Complete Divine)
  • Procan, intermediate god of seas, sea life, salt, sea weather and navigation. (Complete Divine, Stormwrack)
  • Tem-Et-Nu, intermediate goddess of rivers, wealth, victory and life. (Sandstorm)
  • Tharizdun, intermediate god of eternal darkness, decay, entropy, malign knowledge and insanity. (Complete Divine)
  • Trithereon, intermediate god of individuality, liberty, retribution and self-defense. (Complete Divine)
  • Umberlee, intermediate goddess of anger, wrath, storms and tidal waves. (Stormwrack)

Lesser deities

Demigods

Other pantheons

The third edition version of Deities & Demigods contains only four pantheons:

The third edition version of the book also discusses in detail how one would go about the creation of their own pantheon, as well as individual gods, for use in Dungeons & Dragons.

These three alternative faiths were described in the third edition Deities and Demigods book.

The Faith of the Sun

The Faith of the Sun is a fictional, monotheistic religion presented in and constructed according to the guidelines given for monotheistic religions in 3rd Edition Deities and Demigods. Being monotheistic, it of course consists of only one deity (though said deity is described as having two aspects; a creator one and a destroyer one):

  • Taiia, greater goddess of creation, destruction, mortal life and death.

Following the Light

Following the Light is a fictional dualistic religion presented in and constructed according to the guidelines given for dualistic religions in 3rd Edition Deities and Demigods. Being dualistic, it consists of two, polar-opposite deities:

  • Elishar, intermediate deity of positive energy, light and prophecy.
  • Toldoth, intermediate deity of negative energy, darkness and destruction.

Dennari

The faith of Dennari is a fictional mystery cult, presented in and constructed according to the guidelines given for mystery cults in 3rd Edition Deities & Demigods. It worships a single deity of the same name:

  • Dennari, lesser goddess of earth, liberation and suffering.

Nondeity powers

Similar to monster powers, these are not true deities but very powerful extraplanar beings. These however do not even profess to be gods (though many still have designs on godhood).

Fiendish entities

Demon lords of the Abyss

The single unifying feature of all demon lords (also called demon princes) is the inherent control over part of the infinite layers of The Abyss. Only the first 666 layers of The Abyss are generally known, and of those only a small fraction of the princes of those layers are a part of the D&D cosmology.

  • Baphomet, Prince of Beasts, demon prince of beasts and vengeance (also the monster power of minotaurs)[21]: 58 
  • Dagon, demon prince and patron of the deep sea.[21]: 59 
  • Demogorgon, self-proclaimed "Prince of Demons".[21]: 61 
  • Eltab, demon prince of hatred and retribution.
  • Fraz-Urb'luu, demon prince and patron of illusionists and tricksters.[21]: 63 
  • Graz'zt, demon prince and patron of rulers by force.[21]: 65 
  • Juiblex, demon prince and patron of oozes and slimes.[21]: 66 
  • Kostchtchie, demon prince of the 23rd layer of The Abyss, the Ice Wastes; patron of evil frost giants.[22]: 8 [21]: 68 
  • Lolth, demon princess of spiders, evil, darkness, chaos and assassins. (also a core power and the monster power of Drow)[20]: 161 [13]: 81 [14]: 22 
  • Malcanthet, demon queen of the succubi and patron of the hedonistic and lustful.[21]: 69 
  • Obox-ob, demon prince and patron of vermin.[21]: 71 
  • Orcus, demon prince of the 113th layer of The Abyss, Thanatos and patron of the undead.[17]: 18 [21]: 73 
  • Pale Night, demon princess and theorized mother of the demon lords.[21]: 74 
  • Pazuzu, demon prince of the 503rd layer of the Abyss.[21]: 76 
  • Sess'Innek, demon prince of civilization and dominion. (also the monster power of dark nagas and lizard kings)
  • Vaprak, demon prince of combat and greed. (also the monster power of ogres and trolls)
  • Yeenoghu, demon prince and patron of gnolls.[21]: 78 
  • Zuggtmoy, demon princess and "Lady of the Fungi".[21]: 80 
  • Numerous others.
Arch-devils of Baator

Celestial paragons

The celestial paragons are powerful unique outsiders of the Upper Planes. They are to the celestials as the archdevils are to the devils and the demon lords are to demons.

Archon paragons

The celestial paragons of the archons are known collectively as the Celestial Hebdomad. They rule the layers of the Plane of Mount Celestia.

Barachiel
ruler of the Silver Heaven of Lunia, the bottom layer of Celestia.
Domiel
ruler of the Golden Heaven of Mercuria, the second layer of Celestia.
Erathaol
ruler of Venya, the Pearly Heaven, the third layer of Celestia.
Pistis Sophia
ruler of Solania, the Crystal Heaven, the fourth layer of Celestia.
Raziel
ruler of Mertion, the Platinum Heaven, the fifth layer of Celestia.
Sealtiel
ruler of Jovar, the Glittering Heaven, the sixth layer of Celestia.
Zaphkiel
ruler of the Illuminated Heaven of Chronias, the seventh layer of Celestia.
Eladrin paragons

The celestial paragons of the eladrins are collectively known as The Court of Stars. They hail from the Plane of Arborea.

Faerinaal
oversees the defense of the Court of Stars and liberates eladrins captured by evil forces.
Gwynharwyf
Queen Morwel's loyal champion and a barbarian of unparalleled ferocity.
Morwel
the ruler of the eladrins and the Court of Stars.
Guardinal paragons

The celestial paragons of the guardinals are collectively known as Talisid and the Five Companions. They hail from the plane of Elysium.

Bharrai
the matriarch of the Ursinals, resides on Eronia, the second layer of Elysium.
Kharash
the paragon of Lupinals.
Manath
the duke of the Cervidals.
Sathia
the voice of the Avorals, and matron and muse for painters and sculptors.
Talisid
the most powerful of Leonals. Spends most of his time on Amoria, the topmost layer of Elysium.
Vhara
the duchess of the Equinals, resides on Amoria.

Archomentals

Archomentals are powerful exemplary beings of the Elemental Planes and the rulers of the elementals. Although they are not truly rulers of their planes, archomentals like to consider themselves as much and often grant themselves regal titles like Prince or Princess. They are compared in the source material to the archfiends or celestial paragons, and are considered to be the elemental equivalent of such beings.

Evil archomentals

The evil archomentals are collectively known as the Princes of Elemental Evil. The five most famous are:

  • Cryonax, prince of evil cold creatures.
  • Imix, prince of evil fire creatures.
  • Ogrémoch, prince of evil earth creatures.
  • Olhydra, princess of evil water creatures.
  • Yan-C-Bin, prince of evil air creatures.
Good archomentals

The good archomentals are collectively known as the Elemental Princes of Good. The four most famous are:

  • Ben-hadar, prince of good water creatures.
  • Chan, princess of good air creatures.
  • Entemoch and Sunnis, prince and princess of good earth creatures.
  • Zaaman Rul, prince of good fire creatures.
Lesser evil archomentals

Three other archomentals are first mentioned in Manual of the Planes (TSR, 1987).

  • Bwimb, prince of ooze creatures.
  • Chlimbia, prince of magma creatures. In The Inner Planes (TSR, 1998) he is described as evil tyrant.
  • Ehkahk, prince of smoke creatures.

Slaad Lords

The Slaad Lords are the de facto rules of the Slaadi race and the plane of Limbo. Though true to their chaotic nature they often do not appear anything like other Slaadi.

Primus

Primus is the leader of the modrons and is the epitome of order, and possesses god-like powers in the game.[24] Artist Tony DiTerlizzi became fascinated by Primus and the other modrons when he got the challenge to redesign them from their first edition appearance for the Planescape campaign setting.[25] Reviewer Scott Haring found the process successful as the "once-silly Modrons" were "given a new background and purpose that makes a lot more sense".[26]

Titans

"Titans are closer to the well spring of life and thus experience more pronounced emotion including Deity-like fits of rage. In ages past some rebelled against the deities themselves..."[27]

The Lady of Pain

The Lady of Pain is an enigmatic being who oversees the city of Sigil in the plane of the Outlands. Almost nothing is known about her; her origin, her race, her motives and her level of power are all obscure, although she is sometimes shown to have absolutely immense power. The Lady of Pain refuses to tolerate anyone who worships her, killing those who do so. Again; virtually nothing is known about her, apart from the fact that she has the power to slay gods who displease her.

Vestiges

These entities are outside the boundary of life, death, and undeath. They are untouchable by even the most powerful deities although they can be summoned and used by the weakest mortal through pact magic and binding. Binders are often feared and hunted down by "Witch Slayers." The list of vestiges that can be bonded with include:

  • Acererak: The Eternal.
  • Agares: Truth Betrayed.
  • Amon: The Void Before The Altar.
  • Andras: The Grey Knight.
  • Andromalius: The Repentant Rogue.
  • Aym: Queen Avarice.
  • Balam: The Bitter Angel.
  • Buer: Grandmother Huntress.
  • Chupoclops: Harbinger of Forever.
  • Dahlver-Nar: The Tortured One.
  • Dantalion: The Star Emperor.
  • Eligor: Dragon's Slayer.
  • Eurynome: Mother of the Material.
  • Focalor: Prince of Tears.
  • Geryon: The Deposed Lord.
  • Haagenti: Mother of Minotaurs.
  • Halphax: Angel in the Angle.
  • Haures: The Dreaming Duke.
  • Ipos: Prince of Fools.
  • Karsus: Hubris in the Blood.
  • Leraje: The Green Herald.
  • Malphas: The Turnfeather.
  • Marchosias: King of Killers.
  • Naberius: The Grinning Hound.
  • Orthos: Sovereign of the Howling Dark.
  • Otiax: The Key to the Gate.
  • Paimon: The Dancer.
  • Ronove: The Iron Maiden.
  • Savnok: The Instigator.
  • Shax: Sea Sister.
  • Tenebrous: The Shadow That Was.
  • Zagan: Duke of Disappointment.

Vestiges were introduced in D&D: Tome of Magic supplement by Matthew Sernett, Ari Marmell, David Noonan, Robert J. Schwalb. Wizards of the Coast (C) March 2006.

The supplement Dragon Magic, by Rodney Thompson and Owen Stephens published in September 2006, introduces this vestige:

  • Ashardalon: Pyre of the Unborn

Wizards of the Coast created these vestiges online:

  • Vanus: the Reviled One

Dungeons & Dragons 4th edition

These are the deities for the non-Greyhawk default campaign setting of 4th edition Dungeons & Dragons (informally referred to as the "points of light" setting). The list includes long-time D&D establishments from Greyhawk and the Forgotten Realms, as well as several original gods. Although some gods are patrons of specific races, they are worshipped by all, and racial pantheons do not exist in this edition. Many lesser gods from previous editions (such as the Seldarine or most members of the dwarven pantheon) now have the status of Exarch, a demipower in service to a greater god.

Good and Lawful Good deities

  • Avandra – Good Goddess of Change, Luck and Travel, Patron of Halflings. She is revered by rogues, travelers, and merchants, and is the enemy of Zehir, Asmodeus, and Torog.
  • Bahamut – Lawful Good God of Justice, Protection and Nobility. Patron of Dragonborn.
  • Moradin – Lawful Good God of Family, Community and Creation (as in smithing). Patron of Dwarves
  • Pelor – Good God of Sun, Agriculture and Time. Seasonal God of Summer.

Unaligned deities

  • Corellon – Unaligned God of Beauty, Art, Magic and the Fey. Seasonal God of the Spring and Patron of Eladrin.
  • Erathis – Unaligned Goddess of Civilization, Inventions and Law.
  • Ioun – Unaligned Goddess of Knowledge, Skill and Prophecy. Ioun is an ally of Corellon, Erathis and Pelor. She is the antithesis of Vecna, as she urges her followers to share all knowledge that he would keep hidden. Ioun is the second most popular deity among metallic dragons, second only to Bahamut. Her name is derived from the Ioun stones.
  • Kord – Unaligned God of Storms, Battle and Strength.
  • Melora – Unaligned Goddess of Wilderness, Nature and the Sea
  • Raven Queen – Unaligned Goddess of Death, Fate and Doom. Seasonal Goddess of Winter.
  • Sehanine – Unaligned Goddess of Illusion, Love and the Moon. Seasonal God of Autumn and Patron of Elves.

Evil and Chaotic Evil deities

  • Asmodeus – Evil God of Tyranny and Domination. Lord of Devils
  • Bane – Evil God of War and Conquest. Revered by Goblins
  • Gruumsh – Chaotic Evil God of Slaughter and Destruction. Patron of Orcs
  • Lolth – Chaotic Evil Goddess of Shadow and Lies. Patron of Drow and their inseparable companions, the spiders.
  • Tharizdun – The Chained God, also known as the Elder Elemental Eye, creator of the Abyss.
  • Tiamat – Evil Goddess of Greed and Envy. Patron of the Chromatic Dragons.
  • Torog – Evil God of the Underdark. Patron of Jailors and Torturers
  • Vecna – Evil God of the Undead and Necromancy. Lord of Secrets
  • Zehir – Evil God of Darkness and Poison. Favoured Deity of the Yuan-Ti and Patron of Assassins.

Deceased and former deities

  • Amoth – God of Justice and Mercy. Killed by the demon princes Orcus, Demogorgon, and Rimmon.
  • Aoskar – God of Portals. Killed by the Lady of Pain.
  • Gorellik – God of Hunting, Beasts, and Gnolls. Killed by the demon lord Yeenoghu.[28]: 10 
  • He Who Was – A god of good and possibly peace, he was killed by his archangel and exarch, Asmodeus. Implied to be the creator of humans, the devils wiped out all knowledge of his name, which they fear is powerful enough to revive him if it is ever spoken aloud again. The Nine Hells were originally his astral domain, now a prison for Asmodeus and his devils. A holy chalice belonging to him is mentioned in Divine Power.
  • Khala – Goddess of Winter, wife of Zehir, Khala sought to trap the natural world in an eternal winter to secure power over it. Her plans convinced the primal spirits to expel gods and primordials from the world. She was killed by the other gods in a conflict called the War of Winter, who afterwards made a compact to balance darkness and light (Zehir and Pelor), and the natural seasons (Corellon, Pelor and Sehanine). Her power over winter was taken by the Raven Queen.
  • Lakal – God of Healing and Mercy who was also her own Astral Dominion. She was an impersonal deity who communicated with her chosen people, the Quom, through "ecstatic moments of personal communion." She extolled mercy and urged her followers to dedicate themselves to pursuits that benefited the whole cosmos. Lakal's death was accidental – when Bahamut battled Nihil, the Primordial of nothingness, the pair crashed into Lakal. Bahamut was able to use the distraction to slay Nihil, but the primordial's death throes also caused Lakal to explode. The surviving quom now roam the planes, retrieving any shards of Lakal that they can find, including those unknowingly consumed by living creatures. Such creatures, including humanoids and player characters, are considered collateral damage in the quom's quest to restore Lakal. Ironically, even if the quom succeed in their quest, the restored Lakal would be disgusted with their methods.[29]
  • Maglubiyet – God of Goblinoids. Defeated by Bane.
  • Nerull – God of Death and the Dead. Killed by The Raven Queen.
  • Tuern – God of War. Killed by Bane.
  • Nusemnee – Nusemnee was the daughter of Zehir. When she failed to assassinate a high priest of Pelor, she was abandoned and then mortally wounded by a paladin's holy blade. Expecting only death, she was surprised when the high priest healed her, showing her compassion and forgiveness. Intrigued, she decided to honor a promise to the high priest and aid him in his holy quest until a time that she could save his life in turn. Nusemnee thus became a symbol of redemption. When she finally died at the end of the high priest's quest, she rose again, this time as a minor goddess. In this form, she opposed her father by offering redemption to all who would turn away from evil. She was later killed by a poison that could kill anything—even a deity—that was distilled from Zehir's blood.[30]

Dungeons & Dragons 5th edition

These are the deities for the 5th edition of Dungeons & Dragons. These include the deities from the Forgotten Realms, Greyhawk, Dragonlance, Eberron, and the deities derived from historical pantheons such as the Celtic deities and Norse deities.[31] The historical deities have been removed from their historical aspect as to better serve the needs of the game.[32]

Deities of the Forgotten Realms

  • Auril - Neutral evil goddess of winter. Auril's symbol is a six-pointed snowflake.[33]
  • Azuth - Lawful neutral god of wizards. Azuth's symbol is a left hand pointing upward, outlined in fire.[33]
  • Bane - Lawful evil god of tyranny. Bane's symbol is a black right hand, thumb and fingers together.[33]
  • Beshaba - Chaotic evil[33] goddess of misfortune.[34] Beshaba's symbol is a pair of black antlers.[33]
  • Bhaal - Neutral evil god of murder. Bhaal's symbol is a skull surrounded by a ring of blood droplets.[33]
  • Chauntea - Neutral good goddess of agriculture. Chauntea's symbol is a sheaf of grain, or a blooming rose over grain.[33]
  • Cyric - Chaotic evil god of lies. Cyric's symbol is a jawless white skull on a purple or black sunburst.[33]
  • Deneir - Neutral good god of writing.[33][35] Deneir's symbol is a lit candle above an open eye.[33]
  • Eldath - Neutral good goddess of peace. Eldath's symbol is a waterfall plunging into a still pool.[33]
  • Gond - True neutral god of craft. Gond's symbol is a cog with four spokes.[33]
  • Helm - Lawful neutral god of protection. Helm's symbol is a staring eye on an upright left gauntlet.[33]
  • Ilmater - Lawful good god of endurance. Ilmater's symbol is two hands bound at the wrist by a red cord.[33]
  • Kelemvor - Lawful neutral god of the dead. Kelemvor's symbol is an upright skeletal arm holding balanced scales.[33]
  • Lathander - Neutral good god of birth and renewal. Lathander's symbol is a road travelling into a sunrise.[33]
  • Leira - Chaotic neutral goddess of illusion. Liera's symbol is a triangle, pointing down, containing a swirl of mist.[33]
  • Lliira - Chaotic good goddess of joy. Lliira's symbol is a triangle of three six-pointed stars.[33]
  • Loviatar - Lawful evil goddess of pain. Loviatar's symbol is a nine-tailed barbed scourge.[33]
  • Malar - Chaotic evil god of the hunt. Malar's symbol is a clawed paw.[33]
  • Mask - Chaotic neutral god of thieves. Mask's symbol is a black mask.[33]
  • Mielikki - Neutral good goddess of forests. Mielikki's symbol is a unicorn's head.[33]
  • Myrkul - Neutral evil god of death. Myrkul's symbol is a white human skull.[33]
  • Mystra - Neutral good goddess of magic. Mystra's symbol is a circle of seven stars, or nine stars encircling a flowing red mist, or a single star.[33]
  • Oghma - True neutral god of knowledge. Oghma's symbol is a blank scroll.[33]
  • Savras - Lawful neutral god of divination and fate. Savras' symbol is a crystal ball containing many kinds of eyes.[33]
  • Selûne - Chaotic good goddess of the moon. Selûne's symbol is a pair of eyes surrounded by seven stars.[33]
  • Shar - Neutral evil goddess of darkness and loss. Shar's symbol is a black disk encircled with a border.[33]
  • Silvanus - True neutral god of wild nature. Silvanus' symbol is an oak leaf.[33]
  • Sune - Chaotic good goddess of love and beauty. Sune's symbol is the face of a beautiful red-haired woman.[33]
  • Talona - Chaotic evil goddess of disease and poison. Talona's symbol is three tear drops on a triangle.[33]
  • Talos - Chaotic evil god of storms. Talos' symbol is three lightning bolts radiating from a central point.[33]
  • Tempus - True neutral god of war. Tempus' symbol is an upright flaming sword.[33]
  • Torm - Lawful good god of courage and self-sacrifice. Torm's symbol is a white right gauntlet.[33]
  • Tymora - Chaotic good[33] goddess of good fortune and adventure.[34] Tymora's symbol is a face-up coin.[33]
  • Tyr - Lawful good god, representing justice and heroism.[36] Tyr's symbol is a pair of balanced scales resting on a warhammer.[33] He is based on the Norse deity Týr.[36]
  • Umberlee - Chaotic evil goddess of the sea. Umberlee's symbol is an ocean wave curling left and right.[33]
  • Waukeen - True neutral goddess of trade. Waukeen's symbol is an upright coin with Waukeen's profile facing left.[33][37]

Deities of Greyhawk

  • Beory - True neutral goddess of nature. Beory's symbol is a green disk.[38]
  • Boccob - True neutral god of magic. Boccob's symbol is an eye within a pentagram.[38]
  • Celestian - True neutral god of stars and wanderers. Celestian's symbol is an arc of seven stars inside a circle.[38]
  • Ehlonna - Neutral good goddess of woodlands. Ehlonna's symbol is a unicorn horn.[38]
  • Erythnul - Chaotic evil god of envy and slaughter. Erythnul's symbol is a single blood drop.[38]
  • Fharlanghn - Neutral good god of horizons and exploration. Fharlanghn's symbol is a circle crossed by a curved horizon line.[38]
  • Heironeous - Lawful good god of chivalry and war. Heironeous's symbol is a lightning bolt.[38]
  • Hextor - Lawful evil god of war and discord. Hextor's symbol is six arrows facing downwards in a fan.[38]
  • Kord - Chaotic good god of athletics and sport. Kord's symbol is four spears and four maces, radiating from a central point.[38]
  • Incabulos - Neutral evil god of plague and famine. Incabulos' symbol is a reptilian eye with a horizontal diamond.[38]
  • Istus - True neutral goddess of fate and destiny. Istus' symbol is a weaver's spindle with three strands.[38]
  • Iuz - Chaotic evil god of pain and oppression. Iuz's symbol is a grinning human skull.[38]
  • Nerull - Neutral evil god of death. Nerull's symbol is a skull with either a sickle or scythe.[38]
  • Obad-Hai - True neutral god of nature. Obad-Hai's symbol is an oak leaf and acorn.[38]
  • Olidammara - Chaotic neutral god of revelry. Olidammara's symbol is a laughing mask.[38]
  • Pelor - Neutral good god of the sun and healing. Pelor's symbol is a sun.[38]
  • Pholtus - Lawful good god of light and law. Pholtus' symbol is a silver sun, or a full moon partially eclipsed by a smaller crescent moon.[38]
  • Ralishaz - Chaotic neutral god of ill luck and insanity. Ralishaz's symbol is three, bone fate-casting sticks.[38]
  • Rao - Lawful good god of peace and reason. Rao's symbol is a white heart.[38]
  • Saint Cuthbert - Lawful neutral god of common sense and zeal. Saint Cuthbert's symbol is a circle at the centre of starburst lines.[38]
  • Tharizdun - Chaotic evil god of eternal darkness. Tharizdun's symbol is a dark spiral, or inverted ziggurat.[38]
  • Trithereon - Chaotic good god of liberty and retribution. Trithereon's symbol is a triskelion.[38]
  • Ulaa - Lawful good goddess of hills and mountains. Ulaa's symbol is a mountain with a circle at its heart.[38]
  • Vecna - Neutral evil god of evil secrets. Vecna's symbol is a hand with an eye in its palm.[38]
  • Wee Jas - Lawful Neutral goddess of magic and death. Wee Jas' symbol is a red skull in front of a fireball.[38]

Deities of Dragonlance

Good aligned gods

  • Paladine - Lawful good god of rulers and guardians. Paladine's symbol is a silver triangle.[38]
  • Branchala - Neutral good god of music. Branchala's symbol is a bard's harp.[38]
  • Habbakuk - Neutral good god of animal life and the sea. Habbakuk's symbol is a blue bird.[38]
  • Kiri-Jolith - Lawful good god of honour and war. Kiri-Jolith's symbol is a pair of bison's horns.[38]
  • Majere - Lawful good god of meditation and order. Majere's symbol is a copper spider.[38]
  • Mishakal - Lawful good goddess of healing. Mishakal's symbol is a blue infinity sign.[38]
  • Solinari - Lawful good goddess of good magic. Solinari's symbol is a white circle, or sphere.[38]

Neutral aligned gods

  • Gilean - True neutral god of knowledge. Gilean's symbol is an open book.[38]
  • Chislev - True neutral goddess of nature. Chislev's symbol is a feather.[38]
  • Reorx - True neutral god of craft. Reorx's symbol is a forging hammer.[38]
  • Shinare - True neutral goddess of wealth and trade. Shinare's symbol is a griffon's wing.[38]
  • Sirrion - True neutral god of fire and change. Sirrion's symbol is multi-coloured fire.[38]
  • Zivilyn - True neutral god of wisdom. Zivilyn's symbol is a great green, or gold tree.[38]
  • Lunitari - True neutral goddess of neutral magic. Lunitari's symbol is a red circle, or sphere.[38]

Evil aligned gods

  • Takhisis - Lawful evil goddess of night and hatred. Takhisis' symbol is a black crescent.[38]
  • Chemosh - Lawful evil god of the undead. Chemosh's symbol is a yellow skull.[38]
  • Hiddukel - Chaotic evil god of lies and greed. Hiddukel's symbol is a pair of broken merchant's scales.[38]
  • Morgion - Neutral evil god of disease and secrecy. Morgion's symbol is a hood with two red eyes.[38]
  • Sargonnas - Lawful evil god of vengeance and fire. Sargonnas' symbol is a stylized red condor.[38]
  • Zeboim - Chaotic evil goddess of the sea and storms. Zeboim's symbol is a turtle shell.[38]
  • Nuitari - Lawful evil god of evil magic. Nuitari's symbol is a black circle, or sphere.[38]

Deities of Eberron

The Sovereign Host

  • Arawai - Neutral good goddess of fertility. Arawai's symbol is a sheaf of wheat tied with a green ribbon.[39]
  • Aureon - Lawful neutral god of law and knowledge. Aureon's symbol is an open tome.[39]
  • Balinor - True neutral god of beasts and the hunt. Balinor's symbol is a pair of antlers.[39]
  • Boldrei - Lawful good goddess of communication and home. Boldrei's symbol is a fire in a stone hearth.[39]
  • Dol Arrah - Lawful good goddess of sunlight and honour. Dol Arrah's symbol is a rising sun.[39]
  • Dol Dorn - Chaotic good god of strength at arms. Dol Dorn's symbol is a longsword crossed over a shield.[39]
  • Kol Korran - True neutral god of trade and wealth. Kol Korran's symbol is a nine-sided gold coin.[39]
  • Olladra - Neutral good goddess of good fortune. Olladra's symbol is a domino.[39]
  • Onatar - Neutral good god of craft. Onatar's symbol is a crossed hammer and tongs.[39]

The Dark Six

  • The Devourer - Neutral evil god of nature's wrath. The Devourer's symbol is a bundle of five sharpened bones.[39]
  • The Fury - Neutral evil goddess of wrath and madness. The Fury's symbol is a winged wyrm with a woman's head and upper body.[39]
  • The Keeper - Neutral evil god of greed and death. The Keeper's symbol is a dragonshard stone in the shape of a fang.[39]
  • The Mockery - Neutral evil god of violence and treachery. The Mockery's symbol is five blood-splattered tools.[39]
  • The Shadow - Chaotic evil god of dark magic. The Shadow's symbol is an obsidian tower.[39]
  • The Traveler - Chaotic neutral deity of chaos and change. The Traveler's symbol is four crossed, rune-inscribed bones.[39]

Other Faiths of Eberron

  • The Silver Flame - Lawful good deity of protection and good. The symbol of The Silver Flame is a flame drawn on silver, or moulded from silver.[39]
  • The Blood of Vol - Lawful neutral philosophy of immortality and undeath. The symbol of The Blood of Vol is a stylised dragon skull on a red teardrop gem.[39]
  • Cults of the Dragon Below - Neutral evil deities of madness. The symbol of The Cults of the Dragon Below is a stylised dragon skull.[39]
  • The Path of Light - Lawful neutral philosophy of light and self-improvement. The symbol of The Path of Light is a brilliant crystal.[39]
  • The Undying Court - Neutral good elven ancestors. The symbol of The Undying Court is a stylised skull.[39]
  • The Spirits of the Past - Chaotic good elven ancestors. The symbol of The Spirits of the Past varies.[39]

Nonhuman deities

  • Bahamut - Lawful good dragon god of good. Bahamut's symbol is a Dragon's head in profile.[39]
  • Blibdoolpoolp - Neutral evil kuo-toa goddess. Blibdoolpoolp's symbol is a lobster head in profile.[39]
  • Corellon Larethian - Chaotic good elf deity of art and magic. Corellon Larethian's symbol is a quarter moon, or sunburst.[39]
  • Deep Sashelas - Chaotic good elf god of the sea. Deep Sashelas' symbol is a dolphin.[39]
  • Eadro - True neutral merfolk deity of the sea. Eadro's symbol is a spiral design.[39]
  • Garl Glittergold - Lawful good gnome god of trickery and wiles. Garl Glittergold's symbol is a gold nugget.[39]
  • Grolantor - Chaotic evil hill giant god of war. Grolantor's symbol is a wooden club.[39]
  • Gruumsh - Chaotic evil orc god of storms and war. Gruumsh's symbol is an unblinking eye.[39]
  • Hruggek - Chaotic evil bugbear god of violence. Hruggek's symbol is a morning star.[39]
  • Kurtulmak - Lawful evil kobold god of war and mining. Kurtulmak's symbol is a gnome skull.[39]
  • Laogzed - Chaotic evil troglodyte god of hunger. Laogzed's symbol is an image of the lizard/toad god.[39]
  • Lolth - Chaotic evil drow goddess of spiders. Lolth's symbol is a spider.[39]
  • Maglubiyet - Lawful evil goblinoid god of war. Maglubiyet's symbol is a bloody axe.[39]
  • Moradin - Lawful good dwarf god of creation. Moradin's symbol is a hammer and anvil.[39]
  • Rillifane Rallathil - Chaotic good wood elf god of nature. Rillifane Rallathil's symbol is an oak tree.[39]
  • Sehanine Moonbow - Chaotic good elf goddess of the moon. Sehanine Moonbow's symbol is a crescent moon.[39]
  • Sekolah - Lawful evil sahuagin god of the hunt. Sekolah's symbol is a shark.[39]
  • Semuanya - True neutral lizardfolk deity of survival. Semuanya's symbol is an egg.[39]
  • Skerrit - True neutral centaur and satyr god of nature. Skerrit's symbol is an oak growing from an acorn.[39]
  • Skoraeus Stonebones - True neutral god of stone giants and art. Skoraeus Stonebones' symbol is a stalactite.[39]
  • Surtr - Lawful evil god of fire giants and craft. Surtr's symbol is a flaming sword.[39]
  • Thrym - Chaotic evil god of frost giants and strength. Thrym's symbol is a white double-bladed axe.[39]
  • Tiamat - Lawful evil dragon goddess of evil. Tiamat's symbol is a dragon head with five claw marks.[39]
  • Yondalla - Lawful good halfling goddess of fertility and protection. Yondalla's symbol is a shield.[39]

See also

References

  1. ^ Livingstone, Ian (1982). Dicing with Dragons. Routledge. p. 79. ISBN 0-7100-9466-3.
  2. ^ a b c d e f g h i j k l m n o p q Bornet, Philippe (2011). Religions in play: games, rituals, and virtual worlds. Zürich: Theologischer Verlag Zürich. ISBN 978-3-290-22010-5. Retrieved 12 December 2019.
  3. ^ a b c d e f g h i j Ronnick (1997). "CLASSICAL MYTHOLOGY IN THE "DUNGEON"". Classical Bulletin; Cincinnati. 73 (2): 111–118.
  4. ^ a b Clements, Philip J. (December 2019). Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons (PhD). pp. 71–72. Retrieved 2020-09-22.
  5. ^ a b Applecline, Shannon (2014). Designers & Dragons: The '70s. Evil Hat Productions. pp. 24, 31.
  6. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.
  7. ^ a b c . Wizards of the Coast. Archived from the original on April 29, 2001. Retrieved 2008-11-23.
  8. ^ Robichaud, Christopher (2014). Dungeons and Dragons and Philosophy. Wiley-Blackwell. p. ?. ISBN 978-1118397626.
  9. ^ Ewalt, David M. (2013-08-20). Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It. New York: Scribner. pp. 146–147. ISBN 9781451640502. OCLC 893156770.
  10. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 143. ISBN 0-87975-653-5.
  11. ^ a b . Wizards of the Coast. Archived from the original on May 14, 2010. Retrieved October 3, 2008.
  12. ^ a b c d e f g h i j k l m n o p q r s t Tweet, Jonathan; Cook, Monte; Williams, Skip (2003). Player's Handbook: Core Rulebook I v.3.5. Wizards of the Coast. ISBN 0-7869-2886-7.
  13. ^ a b c d e f g h i j k l m n o p q r s t u v w x Redman, Rich; Williams, Skip; Wyatt, James (2002). Deities and Demigods. Wizards of the Coast. ISBN 0-7869-2654-6.
  14. ^ a b c d Williams, Skip (2005). Races of the Wild. Wizards of the Coast. ISBN 0-7869-3438-7.
  15. ^ a b Noonan, David; Decker, Jesse; Lyons, Michelle (2004). Races of Stone. Wizards of the Coast. ISBN 0-7869-3278-3.
  16. ^ Noonan, David (2004). Complete Divine. Wizards of the Coast. ISBN 0-7869-3272-4.
  17. ^ a b c d e Collins, Andy; Cordell, Bruce R. (2004). Libris Mortis: The Book of Undead. Wizards of the Coast. ISBN 0-7869-3433-6.
  18. ^ a b c Cagle, Eric; Rosenberg, Aaron (2004). Races of Destiny. Wizards of the Coast. ISBN 0-7869-3653-3.
  19. ^ a b c Kestrel, Gwendolyn F.M.; Wilkes, Jennifer Clarke; Liquette, Kolja Raven (2006). Races of the Dragon. Wizards of the Coast. ISBN 0-7869-3913-3.
  20. ^ a b Cook, Monte; Tweet, Jonathan; Williams, Skip (2003). Dungeon Master's Guide: Core Rulebook II v.3.5. Wizards of the Coast. ISBN 0-7869-2886-7.
  21. ^ a b c d e f g h i j k l m n Stark, Ed; Jacobs, James; Mona, Erik (2006). Fiendish Codex I: Hordes of the Abyss. Wizards of the Coast. ISBN 0-7869-3919-2.
  22. ^ Baur, Wolfgang; Jacobs, James; Strayton, George (2004). Frostburn: Mastering the Perils of Ice and Snow. Wizards of the Coast. ISBN 0-7869-2896-4.
  23. ^ a b c d e f g h i Cook, Monte (2002). Book of Vile Darkness. Wizards of the Coast. ISBN 0-7869-2650-3.
  24. ^ Colin McComb (1996). Ray Vallese (ed.). On Hallowed Ground. TSR, Inc. p. 51. ISBN 0-7869-0430-5.
  25. ^ DiTerlizzi, Tony (June 16, 2015). Realms: The Roleplaying Art of Tony DiTerlizzi. Dark Horse Comics. p. 46. ISBN 9781630081904.
  26. ^ Scott Haring; Andrew Hartsock (August 1994). "Pyramid Pick: Planescape". Pyramid. Steve Jackson Games. #8. Retrieved August 7, 2020.
  27. ^ Monster Manual 3.5 edition
  28. ^ Schwalb, Robert J. (July 2008). (PDF). Dragon 364. Wizards of the Coast. Archived from the original (PDF) on June 4, 2009.
  29. ^ Heinsoo, Rob, The Plane Above. (Wizards of the Coast, 2010)
  30. ^ Pierre Van Rooden (August 2010). Power Play: Divine - Dead Gods. Dragon 390. Wizards of the Coast. p. 47.
  31. ^ Carter, Michele; Sims, Chris; Perkins, Christopher; Gray, Scott, eds. (2014). D&D Player's handbook (5th ed.). Wizards of the Coast. pp. 293–299. ISBN 978-0-7869-6560-1.
  32. ^ Carter, Michele; Sims, Chris; Perkins, Christopher; Gray, Scott, eds. (2014). D&D Player's handbook (5th ed.). Wizards of the Coast. p. 297. ISBN 978-0-7869-6560-1.
  33. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am Carter, Michele; Sims, Chris; Perkins, Christopher; Gray, Scott, eds. (2014). D&D Player's handbook (5th ed.). Wizards of the Coast. p. 294. ISBN 978-0-7869-6560-1.
  34. ^ a b Dant; Feldman; Lutters (1990). "Dungeons for Science: Mapping Belief Places and Spaces". arXiv:1904.05216 [cs.CY].
  35. ^ Bruske-Guth, Tanja Monique (2015). Fantasy-Rollenspiele als Medienverbundangebote. Hamburg: Diplomica Verlag. pp. 70–71. ISBN 978-3-95934-799-0.
  36. ^ a b Bainbridge, William Sims (2016). "Beyond belief: Revival in virtual worlds". In Cusack, Carole M.; Kosnáč, Pavol (eds.). Fiction, Invention and Hyper-reality: From popular culture to religion. Taylor & Francis. ISBN 978-1472463029.
  37. ^ Féron, Thomas (January–February 2000). "Une déesse aux Enfers". Backstab (in French). No. 19. p. 53.
  38. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at Carter, Michele; Sims, Chris; Perkins, Christopher; Gray, Scott, eds. (2014). D&D Player's handbook (5th ed.). Wizards of the Coast. p. 295. ISBN 978-0-7869-6560-1.
  39. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as Carter, Michele; Sims, Chris; Perkins, Christopher; Gray, Scott, eds. (2014). D&D Player's handbook (5th ed.). Wizards of the Coast. p. 296. ISBN 978-0-7869-6560-1.

Further reading

  • The 13 Strangest Deities In Dungeons & Dragons

list, dungeons, dragons, deities, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, . This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources List of Dungeons amp Dragons deities news newspapers books scholar JSTOR December 2015 Learn how and when to remove this template message This is a list of deities of Dungeons amp Dragons including all of the 3 5 edition gods and powers of the Core Setting for the Dungeons amp Dragons D amp D roleplaying game Religion is a key element of the D amp D game since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system role playing one of three fundamentals The pantheons employed in D amp D provide a useful framework for creating fantasy characters as well as governments and even worlds 1 2 275 292 Dungeons and Dragons may be useful in teaching classical mythology 3 D amp D draws inspiration from a variety of mythologies but takes great liberty in adapting them for the purpose of the game 4 Because the Core Setting of 3rd Edition is based on the World of Greyhawk the Greyhawk gods list contains many of the deities listed here and many more Contents 1 Publication history 1 1 Categories 2 Characteristics 2 1 Ranks of divine power 2 2 Portfolios 2 3 Domains 2 4 Divine hierarchy 3 Dungeons amp Dragons 4 Advanced Dungeons amp Dragons 5 Advanced Dungeons amp Dragons 2nd edition 6 Dungeons amp Dragons 3rd edition 6 1 Core D amp D pantheons 6 1 1 Greater deities 6 1 2 Intermediate deities 6 1 3 Lesser deities 6 2 Supplementary pantheons 6 3 Other pantheons 6 3 1 The Faith of the Sun 6 3 2 Following the Light 6 3 3 Dennari 6 4 Nondeity powers 6 4 1 Fiendish entities 6 4 1 1 Demon lords of the Abyss 6 4 1 2 Arch devils of Baator 6 4 2 Celestial paragons 6 4 2 1 Archon paragons 6 4 2 2 Eladrin paragons 6 4 2 3 Guardinal paragons 6 4 3 Archomentals 6 4 3 1 Evil archomentals 6 4 3 2 Good archomentals 6 4 3 3 Lesser evil archomentals 6 4 4 Slaad Lords 6 4 5 Primus 6 4 6 Titans 6 4 7 The Lady of Pain 6 4 8 Vestiges 7 Dungeons amp Dragons 4th edition 7 1 Good and Lawful Good deities 7 2 Unaligned deities 7 3 Evil and Chaotic Evil deities 7 4 Deceased and former deities 8 Dungeons amp Dragons 5th edition 8 1 Deities of the Forgotten Realms 8 2 Deities of Greyhawk 8 3 Deities of Dragonlance 8 4 Good aligned gods 8 5 Neutral aligned gods 8 6 Evil aligned gods 8 7 Deities of Eberron 8 8 The Sovereign Host 8 9 The Dark Six 8 10 Other Faiths of Eberron 8 11 Nonhuman deities 9 See also 10 References 11 Further readingPublication history EditThe first official publication to detail god like beings for use in the Dungeons amp Dragons game was Gods Demi Gods amp Heroes published in 1976 as the fourth supplement for the original edition 5 This work was superseded by the Deities amp Demigods source book which was first published in 1980 6 The first printing included the Cthulhu Mythos but both this and the Melnibonean mythos were removed by the third printing because of potential copyright issues In 1985 the book was renamed Legends amp Lore due to concerns about bad publicity The Babylonian Finnish nonhuman and Sumerian content were removed to allow room for expansion of the remaining mythoi 7 In 1992 Monster Mythology was published as a sourcebook for the second edition of Dungeons amp Dragons This work re introduced detailed information on the deities of several non human pantheons 7 The Faerunian pantheon for the Forgotten Realms campaign setting was more fully detailed in 1996 1998 with the publication of Faiths amp Avatars Powers amp Pantheons and Demihuman Deities 7 Categories Edit The deities are grouped into three categories Core powers Deities presented in the Player s Handbook 3 5th edition or substantially introduced in the other two core books Dungeon Master s Guide and Monster Manual Most of these deities are worshipped by humans There is a subset within this category called Additional Deities which has deities not mentioned in the core rulebooks but instead in supplements and as such considered additions to the core category Alternate human pantheons This lists the pantheons and the deities within them that are presented in the supplement book Deities amp Demigods Most are based upon real life mythology Non deity powers These beings would fit into the previous category but are not actually deities plus most of them aren t the patron of a specific monstrous race This includes the demon princes and archdevils as well as some other godlike beings Before third edition there was no Core Setting so the distinctions above are not as clear cut For the most part materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon As such those prior materials are covered in the setting specific lists of deities The book Monster Mythology however was considered to be canon for core materials for the gods of non human races in second edition Characteristics EditLike in e g Greek mythology deities in Dungeons amp Dragons have a great variety of moral outlooks and motives 8 which have to be considered by cleric player characters 9 In some editions of the game deities were given statistics allowing powerful player characters to kill a god like a powerful monster 5 additional citation s needed For gaming purposes they are also differentiated by a number of standardized characteristics Ranks of divine power Edit Each deity has a divine rank which determines how much power the entity has from lowest to highest Quasi deities or hero deities Beings of this rank are immortal but usually cannot grant spells to worshippers Demigods They are the weakest of the deities and are able to grant spells and perform a few deeds that are beyond mortal limits Lesser deities These entities can perform more powerful deeds than demigods can and have keener senses where their portfolios are concerned Intermediate deities These entities control larger godly realms than demigods or lesser gods Greater deities These entities typically have millions of mortal worshippers and they command respect even among other deities Some rule over pantheons of other deities Overdeities These entities are beyond the understanding and knowledge of mortals and care nothing for worshippers Portfolios Edit Every deity has certain aspects of existence over which it has dominion power and control Collectively these aspects represent a deity s portfolio Domains Edit Each deity that can grant spells has multiple domains that give clerics access to extra spells and abilities from that domain Which domains are associated with a deity is largely a function of the deity s portfolio Divine hierarchy Edit Many deities are arranged in pantheons which are often led by Greater deities which are their direct superiors The individual deities in a pantheon may not be forced to obey their superiors although they typically respect and fear the superior deity Dungeons amp Dragons EditGods Demi Gods amp Heroes 1976 included 10 pantheons of gods Egyptian Mythos Greek Mythos Hindu Mythos Celtic Mythos Norse Mythos Finnish Mythos Chinese Mythos Japanese Mythos Aztec Mythos Mayan Mythos Hyborea Mythos from Robert E Howard s works Melnibonean Mythos from Michael Moorcock s Elric novels 10 2 284 Advanced Dungeons amp Dragons EditThe original edition of Deities amp Demigods contained 17 pantheons of gods American Indian mythos 2 3 Arthurian heroes Babylonian mythos 2 3 Celtic mythos 2 Central American mythos 2 3 i e Aztec and Maya Chinese mythos 2 3 Cthulhu Mythos from H P Lovecraft and related fiction 2 Egyptian mythos 2 3 Elric mythos from Michael Moorcock s Elric novels 2 Finnish mythos 2 3 Greek mythos 2 and heroes Indian mythos 2 Japanese mythos 2 3 Nehwon mythos from Fritz Leiber s Lankhmar novels 2 Nonhuman s Deities original TSR creations Norse mythos 2 3 Sumerian mythos 2 3 Advanced Dungeons amp Dragons 2nd edition EditLegends amp Lore was expanded completely revised from the 1st Edition AD amp D volume and rewritten for the 2nd Edition rules 10 This edition had pared down content in comparison to the original the sections on Babylonian Finnish Sumerian and non humanoid deities were wholly excised 11 The Central American mythos was renamed the Aztec mythos while the Nehwon mythos was retained 11 The book Monster Mythology 1992 included over 100 deities for nonhumans Gods of the Demihumans Gods of the Elves Corellon Larethian Sehanine Moonbow Aerdrie Faenya Erevan Ilesere Fenmarel Mestarine Hanali Celanil Labelas Enoreth Solonor Thelandira Lafarallinn Gods of the Dwarves Moradin Berronar Truesilver Clanggedin Silverbeard Dugmaren Brightmantle Dumathoin Muamman Duathal Vergadain Abbathor Gnarldan Steelshield Gods of the Gnomes Garl Glittergold Baervan Wildwanderer Baravar Cloakshadow Flandal Steelskin Gaerdal Ironhand Nebelun Segojan Earthcaller Urdlen Gods of the Halflings Yondalla Arvoreen Brandobaris Cyrrollalee Sheela Peryroyl Urogalan Kaldair Swiftfoot Goblinoid Deities Gods of the Orcs Gruumsh Bahgtru Ilneval Luthic Shargaas Yurtrus Gerdreg Gods of the Goblins Maglubiyet Khurgorbaeyag Nomog Geaya Bargrivyek Gods of the Bugbears Hruggek Grankhul Skiggaret Gods of the Kobolds Kurtulmak Gaknulak Other Goblinoid Deities Kuraulyek Meriadar Stalker Gods of the Underdark Gods of the Drow Lolth Kiaransalee Vhaeraun Zinzerena Gods of the Underdark Dwarves Laduguer Diirinka Diinkarazan The Lost Gods The Elder Elemental God Juiblex The Dark God Gods of the Illithids Ilsensine Maanzecorian Gods of the Myconids Psilofyr Gods of the Beholders Great Mother Gzemnid Gods of the Svirfnebli Callarduran Smoothhands The Giant Gods Annam Stronmaus Hiatea Grolantor Iallanis Karontor Memnor Skoraeus Stonebones Diancastra The Interloper Gods Baphomet Kostchtchie Vaprak Yeenoghu Gorellik Gods of the Seas and Skies Deep Sashelas Demogorgon Eadro Jazirian Koriel Panzuriel Persana Quorlinn Remnis Sekolah Surminare Syranita Trishina Water Lion Stillsong Gods of the Scaly Folk Blibdoolpoolp Laogzed Merrshaulk Parrafaire Ramenos Semuanya Sess Innek Shekinester Io Aasterinian Bahamut Chronepsis Faluzure Tiamat Gods of the Dark Folk Cegilune Kanchelsis Mellifleur Squerrik Balador Ferrix Daragor Eshebala The Sylvan Gods Titania Oberon Caoimhin Damh Eachthighern Emmantiensien Fionnghuala Nathair Sgiathach Skerrit Squelaiche Verenestra Queen of Air and DarknessDungeons amp Dragons 3rd edition EditThere are over 100 deities in the Greyhawk setting and when creating Dungeons amp Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities They selected and altered deities to correspond to iconic aspects of core D amp D Most core deities are human deities except for the chief gods of the demihuman races Certain aspects of the deities were altered to make them more generic for example the Core Heironeous favors the longsword in order to make the favored weapon of the God of Chivalry more traditionally knight like as contrasted with the original Greyhawk Heironeous who favors the battleaxe The designation of greater vs intermediate comes from Legends amp Lore 1990 It is not used in any edition of the Player s Handbook but it is used in Deities and Demigods 2002 and various v3 5 Edition materials Core D amp D pantheons Edit Greater deities Edit Boccob god of magic arcane knowledge balance and foresight 12 32 106 13 60 Corellon Larethian god of elves magic music and arts also a demihuman power 12 32 106 13 62 14 20 Garl Glittergold god of gnomes humor and gemcutting also a demihuman power 12 32 107 13 69 15 43 16 109 112 Gruumsh god of orcs also a monster power 12 32 107 13 71 Moradin god of dwarves also a demihuman power 12 32 107 13 83 15 17 Nerull god of death darkness murder and the underworld 12 32 108 17 17 18 13 84 Pelor god of sun light strength and healing More humans worship Pelor than any other deity 12 13 32 108 13 32 90 96 107 Yondalla goddess of halflings also a demihuman power 12 32 108 13 97 14 52 Intermediate deities Edit Ehlonna goddess of forests woodlands flora amp fauna and fertility 12 32 107 13 64 Erythnul god of hate envy malice panic ugliness and slaughter 12 32 107 13 66 Fharlanghn god of horizons distance travel and roads 12 32 107 13 67 Heironeous god of chivalry justice honor war daring and valor 12 32 107 13 72 Hextor god of war discord massacres conflict fitness and tyranny 12 32 107 13 75 Kord god of athletics sports brawling strength and courage 12 32 107 13 77 Obad Hai god of nature freedom hunting and beasts 12 32 108 13 86 Olidammara god of music revels wine rogues humor and tricks 12 32 108 13 88 Saint Cuthbert god of common sense wisdom zeal honesty truth and discipline 12 32 108 13 Wee Jas goddess of magic death vanity and law 12 13 91 Lesser deities Edit Vecna god of destructive and evil secrets 12 32 108 13 94 Supplementary pantheons Edit Although not listed in the Players Handbook these deities are listed as part of the default D amp D pantheon in new works and as such are regarded as additions to the default pantheon Although some of these originally come from the Greyhawk Forgotten Realms or Eberron campaign settings each one is mentioned at some point in a non setting specific source The name in brackets next to each one specifies the source they are mentioned in Aengrist god of order in the Frostfell and knights of the Order of the Iron Glacier Frostburn Hleid goddess of animals of the Frostfell cold magic uldras Frostburn Iborighu god of Frostfell dangers and eternal winter Frostburn The Mockery god of treachery over honor Stormwrack Greater deities Aurifar greater god of the midday sun life and judgement Sandstorm Incabulos greater god of plagues sickness famine nightmares drought and disasters Complete Divine Istus greater goddess of fate destiny divination future and honesty Complete Divine Rao greater god of peace reason and serenity Complete Divine Zarus greater god of humanity domination and perfection Races of Destiny 18 19 Intermediate deities Auril intermediate goddess of cold winter and ice Frostburn Celestian intermediate god of stars space and wanderers Complete Divine Dallah Thaun the dark aspect of Yondalla Intermediate Goddess of secrets guile lies half truths flattery intrigue manipulation and all things done by stealth Races of the Wild Karura intermediate god of the sands and goddess of the burning wastelands She rules over the temperate and warm wastelands Sandstorm Kurtulmak intermediate god of trapmaking mining and war also the monster power of kobolds Deities amp Demigods 12 107 13 79 19 48 Lolth intermediate goddess of the drow spiders evil and darkness also the monster power of Drow and a nondeity power Deities amp Demigods 20 161 13 81 14 22 Pholtus intermediate god of light resolution law and order Complete Divine Procan intermediate god of seas sea life salt sea weather and navigation Complete Divine Stormwrack Tem Et Nu intermediate goddess of rivers wealth victory and life Sandstorm Tharizdun intermediate god of eternal darkness decay entropy malign knowledge and insanity Complete Divine Trithereon intermediate god of individuality liberty retribution and self defense Complete Divine Umberlee intermediate goddess of anger wrath storms and tidal waves Stormwrack Lesser deities Afflux lesser god of inquiry necromancy and death Libris Mortis 17 16 Al Ishtus lesser god of scorpions and venom Sandstorm Altua lesser goddess of honor and nobility Complete Warrior Bahamut lesser god of good metallic dragons wisdom and the wind also the monster power of good dragons Deities amp Demigods 13 60 19 151 Beltar lesser goddess of malice caves and pits Complete Divine Bralm lesser goddess of insects and industriousness Complete Divine Cyndor lesser god of time infinity and continuity Complete Divine Delleb lesser god of reason intellect and study Complete Divine Evening Glory lesser goddess of love beauty and immortality through undeath Libris Mortis 17 17 Geshtai lesser goddess of lakes rivers wells and streams Complete Divine Stormwrack Halmyr lesser god of strategy and skill in warfare Complete Warrior Joramy lesser goddess of fire volcanoes wrath anger and quarrels Complete Divine Sandstorm Karaan lesser god of lycanthropy cannibalism wild savagery and urban decay Book of Vile Darkness Konkresh lesser god of brute force Complete Warrior Lirr lesser goddess of prose poetry literature and art Complete Divine Llerg lesser god of beasts and strength Complete Divine Lyris lesser goddess of victory and fate Complete Warrior Mouqol lesser god of trade negotiation ventures appraisal and reciprocity Complete Divine Nadirech lesser god of cowardice trickery and luck Complete Warrior Osprem lesser goddess of sea voyages ships and sailors Complete Divine Stormwrack Pyremius lesser god of fire poison and murder Complete Divine Rallaster lesser god of razors mutilation murder insanity and torture Book of Vile Darkness Solanil lesser goddess of oases and hospitality Sandstorm Sulerain lesser goddess of death and slaughter Complete Warrior Syreth lesser goddess of guardians and protection Complete Warrior Telchur lesser god of winter cold and the north wind Complete Divine Frostburn Tiamat lesser goddess of evil chromatic dragons conquest greed and cruelty also the monster power of evil dragons Deities amp Demigods 13 93 19 158 Typhos lesser god of tyranny Complete Warrior Urbanus lesser god of cities growth and improvement Races of Destiny 18 18 Valkar lesser god of courage Complete Warrior Vatun lesser god of northern barbarians cold winter and Arctic beasts Frostburn The Xammux lesser composite god s of analytical thinking forbidden lore experimentation and amorality Book of Vile Darkness Xan Yae lesser goddess of twilight shadows stealth and mental powers Complete Divine Zoser lesser god of wind tornadoes and dervishes Sandstorm Demigods Ayailla demigoddess of light celestial radiance and good creatures of the sky Book of Exalted Deeds Cas demigod of spite Heroes of Horror Chaav demigod of enjoyment delight and pleasure Book of Exalted Deeds Doresain demigod of necromancy also the monster power of ghouls Libris Mortis 17 16 17 Estanna demigoddess of hearth and home Book of Exalted Deeds Iuz demigod of deceit pain oppression and evil Complete Divine Kyuss demigod of creation and mastery of undead Dragon Magazine 336 Lastai demigoddess of pleasure love and passion Book of Exalted Deeds Phieran demigod of suffering endurance and perseverance Book of Exalted Deeds Selen demigoddess of outcasts Races of Destiny 18 27 Valarian demigod of forest forest creatures and good aligned magical creatures Book of Exalted Deeds Valkur demigod of sailors ships favorable winds and naval combat Stormwrack Yeathan demigod of drowning aquatic calamities watery death and dark water Book of Vile Darkness Stormwrack Zagyg demigod of humor eccentricity occult lore and unpredictability Dragon Magazine 338 Zuoken demigod of physical and mental mastery Complete Divine Expanded Psionics Handbook Other pantheons Edit The third edition version of Deities amp Demigods contains only four pantheons A condensed Greyhawk pantheon meant for insertion into any game world Core D amp D Pantheon Greek mythos and heroes Olympian Pantheon among them Zeus 4 Aphrodite Apollo Ares Artemis Athena Demeter Dionysus Hades Hecate Hephaestus Hera Hercules Hermes Hestia Nike Pan Poseidon and Tyche Egyptian mythos Pharaonic Pantheon among them Re Horakthy Anubis Apep Bast Bes Hathor Imhotep Isis Nephthys Osiris Ptah Set Sobek and Thoth Norse mythos Asgardian Pantheon among them Odin Aegir Balder Forseti Frey Freya Frigga Heimdall Hel Hermod Loki Njord Odur Sif Skadi Surtur Thor Thrym Tyr and UllerThe third edition version of the book also discusses in detail how one would go about the creation of their own pantheon as well as individual gods for use in Dungeons amp Dragons These three alternative faiths were described in the third edition Deities and Demigods book The Faith of the Sun Edit The Faith of the Sun is a fictional monotheistic religion presented in and constructed according to the guidelines given for monotheistic religions in 3rd Edition Deities and Demigods Being monotheistic it of course consists of only one deity though said deity is described as having two aspects a creator one and a destroyer one Taiia greater goddess of creation destruction mortal life and death Following the Light Edit Following the Light is a fictional dualistic religion presented in and constructed according to the guidelines given for dualistic religions in 3rd Edition Deities and Demigods Being dualistic it consists of two polar opposite deities Elishar intermediate deity of positive energy light and prophecy Toldoth intermediate deity of negative energy darkness and destruction Dennari Edit The faith of Dennari is a fictional mystery cult presented in and constructed according to the guidelines given for mystery cults in 3rd Edition Deities amp Demigods It worships a single deity of the same name Dennari lesser goddess of earth liberation and suffering Nondeity powers Edit Similar to monster powers these are not true deities but very powerful extraplanar beings These however do not even profess to be gods though many still have designs on godhood Fiendish entities Edit Demon lords of the Abyss Edit The single unifying feature of all demon lords also called demon princes is the inherent control over part of the infinite layers of The Abyss Only the first 666 layers of The Abyss are generally known and of those only a small fraction of the princes of those layers are a part of the D amp D cosmology Baphomet Prince of Beasts demon prince of beasts and vengeance also the monster power of minotaurs 21 58 Dagon demon prince and patron of the deep sea 21 59 Demogorgon self proclaimed Prince of Demons 21 61 Eltab demon prince of hatred and retribution Fraz Urb luu demon prince and patron of illusionists and tricksters 21 63 Graz zt demon prince and patron of rulers by force 21 65 Juiblex demon prince and patron of oozes and slimes 21 66 Kostchtchie demon prince of the 23rd layer of The Abyss the Ice Wastes patron of evil frost giants 22 8 21 68 Lolth demon princess of spiders evil darkness chaos and assassins also a core power and the monster power of Drow 20 161 13 81 14 22 Malcanthet demon queen of the succubi and patron of the hedonistic and lustful 21 69 Obox ob demon prince and patron of vermin 21 71 Orcus demon prince of the 113th layer of The Abyss Thanatos and patron of the undead 17 18 21 73 Pale Night demon princess and theorized mother of the demon lords 21 74 Pazuzu demon prince of the 503rd layer of the Abyss 21 76 Sess Innek demon prince of civilization and dominion also the monster power of dark nagas and lizard kings Vaprak demon prince of combat and greed also the monster power of ogres and trolls Yeenoghu demon prince and patron of gnolls 21 78 Zuggtmoy demon princess and Lady of the Fungi 21 80 Numerous others Arch devils of Baator Edit Bel an arch devil ruler of Avernus the 1st layer of the Nine Hells 23 143 Dispater an arch devil ruler of Dis the 2nd layer of the Nine Hells 23 8 Mammon an arch devil ruler of Minauros the 3rd layer of the Nine Hells 23 149 Belial an arch devil and Fierna his daughter co rulers of Phlegethos the 4th layer of the Nine Hells 23 151 Levistus an arch devil ruler of Stygia the 5th layer of the Nine Hells 23 154 Glasya an arch devil ruler of Malboge the 6th layer of the Nine Hells 23 157 Baalzebul an arch devil ruler of Maladomini the 7th layer of the Nine Hells 23 159 Mephistopheles an arch devil ruler of Cania the 8th layer of the Nine Hells 23 161 Asmodeus an arch devil ruler of Nessus the 9th layer of the Nine Hells and overlord of all the other Arch devils 23 165 Celestial paragons Edit The celestial paragons are powerful unique outsiders of the Upper Planes They are to the celestials as the archdevils are to the devils and the demon lords are to demons Archon paragons Edit The celestial paragons of the archons are known collectively as the Celestial Hebdomad They rule the layers of the Plane of Mount Celestia Barachiel ruler of the Silver Heaven of Lunia the bottom layer of Celestia Domiel ruler of the Golden Heaven of Mercuria the second layer of Celestia Erathaol ruler of Venya the Pearly Heaven the third layer of Celestia Pistis Sophia ruler of Solania the Crystal Heaven the fourth layer of Celestia Raziel ruler of Mertion the Platinum Heaven the fifth layer of Celestia Sealtiel ruler of Jovar the Glittering Heaven the sixth layer of Celestia Zaphkiel ruler of the Illuminated Heaven of Chronias the seventh layer of Celestia Eladrin paragons Edit The celestial paragons of the eladrins are collectively known as The Court of Stars They hail from the Plane of Arborea Faerinaal oversees the defense of the Court of Stars and liberates eladrins captured by evil forces Gwynharwyf Queen Morwel s loyal champion and a barbarian of unparalleled ferocity Morwel the ruler of the eladrins and the Court of Stars Guardinal paragons Edit The celestial paragons of the guardinals are collectively known as Talisid and the Five Companions They hail from the plane of Elysium Bharrai the matriarch of the Ursinals resides on Eronia the second layer of Elysium Kharash the paragon of Lupinals Manath the duke of the Cervidals Sathia the voice of the Avorals and matron and muse for painters and sculptors Talisid the most powerful of Leonals Spends most of his time on Amoria the topmost layer of Elysium Vhara the duchess of the Equinals resides on Amoria Archomentals Edit Archomentals are powerful exemplary beings of the Elemental Planes and the rulers of the elementals Although they are not truly rulers of their planes archomentals like to consider themselves as much and often grant themselves regal titles like Prince or Princess They are compared in the source material to the archfiends or celestial paragons and are considered to be the elemental equivalent of such beings Evil archomentals Edit The evil archomentals are collectively known as the Princes of Elemental Evil The five most famous are Cryonax prince of evil cold creatures Imix prince of evil fire creatures Ogremoch prince of evil earth creatures Olhydra princess of evil water creatures Yan C Bin prince of evil air creatures Good archomentals Edit The good archomentals are collectively known as the Elemental Princes of Good The four most famous are Ben hadar prince of good water creatures Chan princess of good air creatures Entemoch and Sunnis prince and princess of good earth creatures Zaaman Rul prince of good fire creatures Lesser evil archomentals Edit Three other archomentals are first mentioned in Manual of the Planes TSR 1987 Bwimb prince of ooze creatures Chlimbia prince of magma creatures In The Inner Planes TSR 1998 he is described as evil tyrant Ehkahk prince of smoke creatures Slaad Lords Edit The Slaad Lords are the de facto rules of the Slaadi race and the plane of Limbo Though true to their chaotic nature they often do not appear anything like other Slaadi Chourst lord of randomness Rennbuu lord of colors Ssendam lord of madness Wartle domain unknown Ygorl lord of entropy Primus Edit Primus is the leader of the modrons and is the epitome of order and possesses god like powers in the game 24 Artist Tony DiTerlizzi became fascinated by Primus and the other modrons when he got the challenge to redesign them from their first edition appearance for the Planescape campaign setting 25 Reviewer Scott Haring found the process successful as the once silly Modrons were given a new background and purpose that makes a lot more sense 26 Titans Edit Titans are closer to the well spring of life and thus experience more pronounced emotion including Deity like fits of rage In ages past some rebelled against the deities themselves 27 The Lady of Pain Edit The Lady of Pain is an enigmatic being who oversees the city of Sigil in the plane of the Outlands Almost nothing is known about her her origin her race her motives and her level of power are all obscure although she is sometimes shown to have absolutely immense power The Lady of Pain refuses to tolerate anyone who worships her killing those who do so Again virtually nothing is known about her apart from the fact that she has the power to slay gods who displease her Vestiges Edit These entities are outside the boundary of life death and undeath They are untouchable by even the most powerful deities although they can be summoned and used by the weakest mortal through pact magic and binding Binders are often feared and hunted down by Witch Slayers The list of vestiges that can be bonded with include Acererak The Eternal Agares Truth Betrayed Amon The Void Before The Altar Andras The Grey Knight Andromalius The Repentant Rogue Aym Queen Avarice Balam The Bitter Angel Buer Grandmother Huntress Chupoclops Harbinger of Forever Dahlver Nar The Tortured One Dantalion The Star Emperor Eligor Dragon s Slayer Eurynome Mother of the Material Focalor Prince of Tears Geryon The Deposed Lord Haagenti Mother of Minotaurs Halphax Angel in the Angle Haures The Dreaming Duke Ipos Prince of Fools Karsus Hubris in the Blood Leraje The Green Herald Malphas The Turnfeather Marchosias King of Killers Naberius The Grinning Hound Orthos Sovereign of the Howling Dark Otiax The Key to the Gate Paimon The Dancer Ronove The Iron Maiden Savnok The Instigator Shax Sea Sister Tenebrous The Shadow That Was Zagan Duke of Disappointment Vestiges were introduced in D amp D Tome of Magic supplement by Matthew Sernett Ari Marmell David Noonan Robert J Schwalb Wizards of the Coast C March 2006 The supplement Dragon Magic by Rodney Thompson and Owen Stephens published in September 2006 introduces this vestige Ashardalon Pyre of the UnbornWizards of the Coast created these vestiges online Vanus the Reviled One Astaroth Unjustly Fallen and Desharis the Sprawling Soul Arete the First Elan Gorn Rujsha Mintar the Triad and Abism the Schismad Zceryll the Star SpawnDungeons amp Dragons 4th edition EditThese are the deities for the non Greyhawk default campaign setting of 4th edition Dungeons amp Dragons informally referred to as the points of light setting The list includes long time D amp D establishments from Greyhawk and the Forgotten Realms as well as several original gods Although some gods are patrons of specific races they are worshipped by all and racial pantheons do not exist in this edition Many lesser gods from previous editions such as the Seldarine or most members of the dwarven pantheon now have the status of Exarch a demipower in service to a greater god Good and Lawful Good deities Edit Avandra Good Goddess of Change Luck and Travel Patron of Halflings She is revered by rogues travelers and merchants and is the enemy of Zehir Asmodeus and Torog Bahamut Lawful Good God of Justice Protection and Nobility Patron of Dragonborn Moradin Lawful Good God of Family Community and Creation as in smithing Patron of Dwarves Pelor Good God of Sun Agriculture and Time Seasonal God of Summer Unaligned deities Edit Corellon Unaligned God of Beauty Art Magic and the Fey Seasonal God of the Spring and Patron of Eladrin Erathis Unaligned Goddess of Civilization Inventions and Law Ioun Unaligned Goddess of Knowledge Skill and Prophecy Ioun is an ally of Corellon Erathis and Pelor She is the antithesis of Vecna as she urges her followers to share all knowledge that he would keep hidden Ioun is the second most popular deity among metallic dragons second only to Bahamut Her name is derived from the Ioun stones Kord Unaligned God of Storms Battle and Strength Melora Unaligned Goddess of Wilderness Nature and the Sea Raven Queen Unaligned Goddess of Death Fate and Doom Seasonal Goddess of Winter Sehanine Unaligned Goddess of Illusion Love and the Moon Seasonal God of Autumn and Patron of Elves Evil and Chaotic Evil deities Edit Asmodeus Evil God of Tyranny and Domination Lord of Devils Bane Evil God of War and Conquest Revered by Goblins Gruumsh Chaotic Evil God of Slaughter and Destruction Patron of Orcs Lolth Chaotic Evil Goddess of Shadow and Lies Patron of Drow and their inseparable companions the spiders Tharizdun The Chained God also known as the Elder Elemental Eye creator of the Abyss Tiamat Evil Goddess of Greed and Envy Patron of the Chromatic Dragons Torog Evil God of the Underdark Patron of Jailors and Torturers Vecna Evil God of the Undead and Necromancy Lord of Secrets Zehir Evil God of Darkness and Poison Favoured Deity of the Yuan Ti and Patron of Assassins Deceased and former deities Edit Amoth God of Justice and Mercy Killed by the demon princes Orcus Demogorgon and Rimmon Aoskar God of Portals Killed by the Lady of Pain Gorellik God of Hunting Beasts and Gnolls Killed by the demon lord Yeenoghu 28 10 He Who Was A god of good and possibly peace he was killed by his archangel and exarch Asmodeus Implied to be the creator of humans the devils wiped out all knowledge of his name which they fear is powerful enough to revive him if it is ever spoken aloud again The Nine Hells were originally his astral domain now a prison for Asmodeus and his devils A holy chalice belonging to him is mentioned in Divine Power Khala Goddess of Winter wife of Zehir Khala sought to trap the natural world in an eternal winter to secure power over it Her plans convinced the primal spirits to expel gods and primordials from the world She was killed by the other gods in a conflict called the War of Winter who afterwards made a compact to balance darkness and light Zehir and Pelor and the natural seasons Corellon Pelor and Sehanine Her power over winter was taken by the Raven Queen Lakal God of Healing and Mercy who was also her own Astral Dominion She was an impersonal deity who communicated with her chosen people the Quom through ecstatic moments of personal communion She extolled mercy and urged her followers to dedicate themselves to pursuits that benefited the whole cosmos Lakal s death was accidental when Bahamut battled Nihil the Primordial of nothingness the pair crashed into Lakal Bahamut was able to use the distraction to slay Nihil but the primordial s death throes also caused Lakal to explode The surviving quom now roam the planes retrieving any shards of Lakal that they can find including those unknowingly consumed by living creatures Such creatures including humanoids and player characters are considered collateral damage in the quom s quest to restore Lakal Ironically even if the quom succeed in their quest the restored Lakal would be disgusted with their methods 29 Maglubiyet God of Goblinoids Defeated by Bane Nerull God of Death and the Dead Killed by The Raven Queen Tuern God of War Killed by Bane Nusemnee Nusemnee was the daughter of Zehir When she failed to assassinate a high priest of Pelor she was abandoned and then mortally wounded by a paladin s holy blade Expecting only death she was surprised when the high priest healed her showing her compassion and forgiveness Intrigued she decided to honor a promise to the high priest and aid him in his holy quest until a time that she could save his life in turn Nusemnee thus became a symbol of redemption When she finally died at the end of the high priest s quest she rose again this time as a minor goddess In this form she opposed her father by offering redemption to all who would turn away from evil She was later killed by a poison that could kill anything even a deity that was distilled from Zehir s blood 30 Dungeons amp Dragons 5th edition EditThese are the deities for the 5th edition of Dungeons amp Dragons These include the deities from the Forgotten Realms Greyhawk Dragonlance Eberron and the deities derived from historical pantheons such as the Celtic deities and Norse deities 31 The historical deities have been removed from their historical aspect as to better serve the needs of the game 32 Deities of the Forgotten Realms Edit Auril Neutral evil goddess of winter Auril s symbol is a six pointed snowflake 33 Azuth Lawful neutral god of wizards Azuth s symbol is a left hand pointing upward outlined in fire 33 Bane Lawful evil god of tyranny Bane s symbol is a black right hand thumb and fingers together 33 Beshaba Chaotic evil 33 goddess of misfortune 34 Beshaba s symbol is a pair of black antlers 33 Bhaal Neutral evil god of murder Bhaal s symbol is a skull surrounded by a ring of blood droplets 33 Chauntea Neutral good goddess of agriculture Chauntea s symbol is a sheaf of grain or a blooming rose over grain 33 Cyric Chaotic evil god of lies Cyric s symbol is a jawless white skull on a purple or black sunburst 33 Deneir Neutral good god of writing 33 35 Deneir s symbol is a lit candle above an open eye 33 Eldath Neutral good goddess of peace Eldath s symbol is a waterfall plunging into a still pool 33 Gond True neutral god of craft Gond s symbol is a cog with four spokes 33 Helm Lawful neutral god of protection Helm s symbol is a staring eye on an upright left gauntlet 33 Ilmater Lawful good god of endurance Ilmater s symbol is two hands bound at the wrist by a red cord 33 Kelemvor Lawful neutral god of the dead Kelemvor s symbol is an upright skeletal arm holding balanced scales 33 Lathander Neutral good god of birth and renewal Lathander s symbol is a road travelling into a sunrise 33 Leira Chaotic neutral goddess of illusion Liera s symbol is a triangle pointing down containing a swirl of mist 33 Lliira Chaotic good goddess of joy Lliira s symbol is a triangle of three six pointed stars 33 Loviatar Lawful evil goddess of pain Loviatar s symbol is a nine tailed barbed scourge 33 Malar Chaotic evil god of the hunt Malar s symbol is a clawed paw 33 Mask Chaotic neutral god of thieves Mask s symbol is a black mask 33 Mielikki Neutral good goddess of forests Mielikki s symbol is a unicorn s head 33 Myrkul Neutral evil god of death Myrkul s symbol is a white human skull 33 Mystra Neutral good goddess of magic Mystra s symbol is a circle of seven stars or nine stars encircling a flowing red mist or a single star 33 Oghma True neutral god of knowledge Oghma s symbol is a blank scroll 33 Savras Lawful neutral god of divination and fate Savras symbol is a crystal ball containing many kinds of eyes 33 Selune Chaotic good goddess of the moon Selune s symbol is a pair of eyes surrounded by seven stars 33 Shar Neutral evil goddess of darkness and loss Shar s symbol is a black disk encircled with a border 33 Silvanus True neutral god of wild nature Silvanus symbol is an oak leaf 33 Sune Chaotic good goddess of love and beauty Sune s symbol is the face of a beautiful red haired woman 33 Talona Chaotic evil goddess of disease and poison Talona s symbol is three tear drops on a triangle 33 Talos Chaotic evil god of storms Talos symbol is three lightning bolts radiating from a central point 33 Tempus True neutral god of war Tempus symbol is an upright flaming sword 33 Torm Lawful good god of courage and self sacrifice Torm s symbol is a white right gauntlet 33 Tymora Chaotic good 33 goddess of good fortune and adventure 34 Tymora s symbol is a face up coin 33 Tyr Lawful good god representing justice and heroism 36 Tyr s symbol is a pair of balanced scales resting on a warhammer 33 He is based on the Norse deity Tyr 36 Umberlee Chaotic evil goddess of the sea Umberlee s symbol is an ocean wave curling left and right 33 Waukeen True neutral goddess of trade Waukeen s symbol is an upright coin with Waukeen s profile facing left 33 37 Deities of Greyhawk Edit Beory True neutral goddess of nature Beory s symbol is a green disk 38 Boccob True neutral god of magic Boccob s symbol is an eye within a pentagram 38 Celestian True neutral god of stars and wanderers Celestian s symbol is an arc of seven stars inside a circle 38 Ehlonna Neutral good goddess of woodlands Ehlonna s symbol is a unicorn horn 38 Erythnul Chaotic evil god of envy and slaughter Erythnul s symbol is a single blood drop 38 Fharlanghn Neutral good god of horizons and exploration Fharlanghn s symbol is a circle crossed by a curved horizon line 38 Heironeous Lawful good god of chivalry and war Heironeous s symbol is a lightning bolt 38 Hextor Lawful evil god of war and discord Hextor s symbol is six arrows facing downwards in a fan 38 Kord Chaotic good god of athletics and sport Kord s symbol is four spears and four maces radiating from a central point 38 Incabulos Neutral evil god of plague and famine Incabulos symbol is a reptilian eye with a horizontal diamond 38 Istus True neutral goddess of fate and destiny Istus symbol is a weaver s spindle with three strands 38 Iuz Chaotic evil god of pain and oppression Iuz s symbol is a grinning human skull 38 Nerull Neutral evil god of death Nerull s symbol is a skull with either a sickle or scythe 38 Obad Hai True neutral god of nature Obad Hai s symbol is an oak leaf and acorn 38 Olidammara Chaotic neutral god of revelry Olidammara s symbol is a laughing mask 38 Pelor Neutral good god of the sun and healing Pelor s symbol is a sun 38 Pholtus Lawful good god of light and law Pholtus symbol is a silver sun or a full moon partially eclipsed by a smaller crescent moon 38 Ralishaz Chaotic neutral god of ill luck and insanity Ralishaz s symbol is three bone fate casting sticks 38 Rao Lawful good god of peace and reason Rao s symbol is a white heart 38 Saint Cuthbert Lawful neutral god of common sense and zeal Saint Cuthbert s symbol is a circle at the centre of starburst lines 38 Tharizdun Chaotic evil god of eternal darkness Tharizdun s symbol is a dark spiral or inverted ziggurat 38 Trithereon Chaotic good god of liberty and retribution Trithereon s symbol is a triskelion 38 Ulaa Lawful good goddess of hills and mountains Ulaa s symbol is a mountain with a circle at its heart 38 Vecna Neutral evil god of evil secrets Vecna s symbol is a hand with an eye in its palm 38 Wee Jas Lawful Neutral goddess of magic and death Wee Jas symbol is a red skull in front of a fireball 38 Deities of Dragonlance Edit Good aligned gods Edit Paladine Lawful good god of rulers and guardians Paladine s symbol is a silver triangle 38 Branchala Neutral good god of music Branchala s symbol is a bard s harp 38 Habbakuk Neutral good god of animal life and the sea Habbakuk s symbol is a blue bird 38 Kiri Jolith Lawful good god of honour and war Kiri Jolith s symbol is a pair of bison s horns 38 Majere Lawful good god of meditation and order Majere s symbol is a copper spider 38 Mishakal Lawful good goddess of healing Mishakal s symbol is a blue infinity sign 38 Solinari Lawful good goddess of good magic Solinari s symbol is a white circle or sphere 38 Neutral aligned gods Edit Gilean True neutral god of knowledge Gilean s symbol is an open book 38 Chislev True neutral goddess of nature Chislev s symbol is a feather 38 Reorx True neutral god of craft Reorx s symbol is a forging hammer 38 Shinare True neutral goddess of wealth and trade Shinare s symbol is a griffon s wing 38 Sirrion True neutral god of fire and change Sirrion s symbol is multi coloured fire 38 Zivilyn True neutral god of wisdom Zivilyn s symbol is a great green or gold tree 38 Lunitari True neutral goddess of neutral magic Lunitari s symbol is a red circle or sphere 38 Evil aligned gods Edit Takhisis Lawful evil goddess of night and hatred Takhisis symbol is a black crescent 38 Chemosh Lawful evil god of the undead Chemosh s symbol is a yellow skull 38 Hiddukel Chaotic evil god of lies and greed Hiddukel s symbol is a pair of broken merchant s scales 38 Morgion Neutral evil god of disease and secrecy Morgion s symbol is a hood with two red eyes 38 Sargonnas Lawful evil god of vengeance and fire Sargonnas symbol is a stylized red condor 38 Zeboim Chaotic evil goddess of the sea and storms Zeboim s symbol is a turtle shell 38 Nuitari Lawful evil god of evil magic Nuitari s symbol is a black circle or sphere 38 Deities of Eberron Edit The Sovereign Host Edit Arawai Neutral good goddess of fertility Arawai s symbol is a sheaf of wheat tied with a green ribbon 39 Aureon Lawful neutral god of law and knowledge Aureon s symbol is an open tome 39 Balinor True neutral god of beasts and the hunt Balinor s symbol is a pair of antlers 39 Boldrei Lawful good goddess of communication and home Boldrei s symbol is a fire in a stone hearth 39 Dol Arrah Lawful good goddess of sunlight and honour Dol Arrah s symbol is a rising sun 39 Dol Dorn Chaotic good god of strength at arms Dol Dorn s symbol is a longsword crossed over a shield 39 Kol Korran True neutral god of trade and wealth Kol Korran s symbol is a nine sided gold coin 39 Olladra Neutral good goddess of good fortune Olladra s symbol is a domino 39 Onatar Neutral good god of craft Onatar s symbol is a crossed hammer and tongs 39 The Dark Six Edit The Devourer Neutral evil god of nature s wrath The Devourer s symbol is a bundle of five sharpened bones 39 The Fury Neutral evil goddess of wrath and madness The Fury s symbol is a winged wyrm with a woman s head and upper body 39 The Keeper Neutral evil god of greed and death The Keeper s symbol is a dragonshard stone in the shape of a fang 39 The Mockery Neutral evil god of violence and treachery The Mockery s symbol is five blood splattered tools 39 The Shadow Chaotic evil god of dark magic The Shadow s symbol is an obsidian tower 39 The Traveler Chaotic neutral deity of chaos and change The Traveler s symbol is four crossed rune inscribed bones 39 Other Faiths of Eberron Edit The Silver Flame Lawful good deity of protection and good The symbol of The Silver Flame is a flame drawn on silver or moulded from silver 39 The Blood of Vol Lawful neutral philosophy of immortality and undeath The symbol of The Blood of Vol is a stylised dragon skull on a red teardrop gem 39 Cults of the Dragon Below Neutral evil deities of madness The symbol of The Cults of the Dragon Below is a stylised dragon skull 39 The Path of Light Lawful neutral philosophy of light and self improvement The symbol of The Path of Light is a brilliant crystal 39 The Undying Court Neutral good elven ancestors The symbol of The Undying Court is a stylised skull 39 The Spirits of the Past Chaotic good elven ancestors The symbol of The Spirits of the Past varies 39 Nonhuman deities Edit Bahamut Lawful good dragon god of good Bahamut s symbol is a Dragon s head in profile 39 Blibdoolpoolp Neutral evil kuo toa goddess Blibdoolpoolp s symbol is a lobster head in profile 39 Corellon Larethian Chaotic good elf deity of art and magic Corellon Larethian s symbol is a quarter moon or sunburst 39 Deep Sashelas Chaotic good elf god of the sea Deep Sashelas symbol is a dolphin 39 Eadro True neutral merfolk deity of the sea Eadro s symbol is a spiral design 39 Garl Glittergold Lawful good gnome god of trickery and wiles Garl Glittergold s symbol is a gold nugget 39 Grolantor Chaotic evil hill giant god of war Grolantor s symbol is a wooden club 39 Gruumsh Chaotic evil orc god of storms and war Gruumsh s symbol is an unblinking eye 39 Hruggek Chaotic evil bugbear god of violence Hruggek s symbol is a morning star 39 Kurtulmak Lawful evil kobold god of war and mining Kurtulmak s symbol is a gnome skull 39 Laogzed Chaotic evil troglodyte god of hunger Laogzed s symbol is an image of the lizard toad god 39 Lolth Chaotic evil drow goddess of spiders Lolth s symbol is a spider 39 Maglubiyet Lawful evil goblinoid god of war Maglubiyet s symbol is a bloody axe 39 Moradin Lawful good dwarf god of creation Moradin s symbol is a hammer and anvil 39 Rillifane Rallathil Chaotic good wood elf god of nature Rillifane Rallathil s symbol is an oak tree 39 Sehanine Moonbow Chaotic good elf goddess of the moon Sehanine Moonbow s symbol is a crescent moon 39 Sekolah Lawful evil sahuagin god of the hunt Sekolah s symbol is a shark 39 Semuanya True neutral lizardfolk deity of survival Semuanya s symbol is an egg 39 Skerrit True neutral centaur and satyr god of nature Skerrit s symbol is an oak growing from an acorn 39 Skoraeus Stonebones True neutral god of stone giants and art Skoraeus Stonebones symbol is a stalactite 39 Surtr Lawful evil god of fire giants and craft Surtr s symbol is a flaming sword 39 Thrym Chaotic evil god of frost giants and strength Thrym s symbol is a white double bladed axe 39 Tiamat Lawful evil dragon goddess of evil Tiamat s symbol is a dragon head with five claw marks 39 Yondalla Lawful good halfling goddess of fertility and protection Yondalla s symbol is a shield 39 See also EditList of Greyhawk deities List of Forgotten Realms deitiesReferences Edit Livingstone Ian 1982 Dicing with Dragons Routledge p 79 ISBN 0 7100 9466 3 a b c d e f g h i j k l m n o p q Bornet Philippe 2011 Religions in play games rituals and virtual worlds Zurich Theologischer Verlag Zurich ISBN 978 3 290 22010 5 Retrieved 12 December 2019 a b c d e f g h i j Ronnick 1997 CLASSICAL MYTHOLOGY IN THE DUNGEON Classical Bulletin Cincinnati 73 2 111 118 a b Clements Philip J December 2019 Dungeons amp Discourse Intersectional Identities in Dungeons amp Dragons PhD pp 71 72 Retrieved 2020 09 22 a b Applecline Shannon 2014 Designers amp Dragons The 70s Evil Hat Productions pp 24 31 Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Buffalo New York Prometheus Books ISBN 0 87975 653 5 a b c Dungeons amp Dragons FAQ Wizards of the Coast Archived from the original on April 29 2001 Retrieved 2008 11 23 Robichaud Christopher 2014 Dungeons and Dragons and Philosophy Wiley Blackwell p ISBN 978 1118397626 Ewalt David M 2013 08 20 Of Dice and Men The Story of Dungeons amp Dragons and The People Who Play It New York Scribner pp 146 147 ISBN 9781451640502 OCLC 893156770 a b Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Prometheus Books p 143 ISBN 0 87975 653 5 a b Dungeons amp Dragons FAQ Wizards of the Coast Archived from the original on May 14 2010 Retrieved October 3 2008 a b c d e f g h i j k l m n o p q r s t Tweet Jonathan Cook Monte Williams Skip 2003 Player s Handbook Core Rulebook I v 3 5 Wizards of the Coast ISBN 0 7869 2886 7 a b c d e f g h i j k l m n o p q r s t u v w x Redman Rich Williams Skip Wyatt James 2002 Deities and Demigods Wizards of the Coast ISBN 0 7869 2654 6 a b c d Williams Skip 2005 Races of the Wild Wizards of the Coast ISBN 0 7869 3438 7 a b Noonan David Decker Jesse Lyons Michelle 2004 Races of Stone Wizards of the Coast ISBN 0 7869 3278 3 Noonan David 2004 Complete Divine Wizards of the Coast ISBN 0 7869 3272 4 a b c d e Collins Andy Cordell Bruce R 2004 Libris Mortis The Book of Undead Wizards of the Coast ISBN 0 7869 3433 6 a b c Cagle Eric Rosenberg Aaron 2004 Races of Destiny Wizards of the Coast ISBN 0 7869 3653 3 a b c Kestrel Gwendolyn F M Wilkes Jennifer Clarke Liquette Kolja Raven 2006 Races of the Dragon Wizards of the Coast ISBN 0 7869 3913 3 a b Cook Monte Tweet Jonathan Williams Skip 2003 Dungeon Master s Guide Core Rulebook II v 3 5 Wizards of the Coast ISBN 0 7869 2886 7 a b c d e f g h i j k l m n Stark Ed Jacobs James Mona Erik 2006 Fiendish Codex I Hordes of the Abyss Wizards of the Coast ISBN 0 7869 3919 2 Baur Wolfgang Jacobs James Strayton George 2004 Frostburn Mastering the Perils of Ice and Snow Wizards of the Coast ISBN 0 7869 2896 4 a b c d e f g h i Cook Monte 2002 Book of Vile Darkness Wizards of the Coast ISBN 0 7869 2650 3 Colin McComb 1996 Ray Vallese ed On Hallowed Ground TSR Inc p 51 ISBN 0 7869 0430 5 DiTerlizzi Tony June 16 2015 Realms The Roleplaying Art of Tony DiTerlizzi Dark Horse Comics p 46 ISBN 9781630081904 Scott Haring Andrew Hartsock August 1994 Pyramid Pick Planescape Pyramid Steve Jackson Games 8 Retrieved August 7 2020 Monster Manual 3 5 edition Schwalb Robert J July 2008 Demonomicon of Iggwilv Yeenoghu Demon Prince of Gnolls PDF Dragon 364 Wizards of the Coast Archived from the original PDF on June 4 2009 Heinsoo Rob The Plane Above Wizards of the Coast 2010 Pierre Van Rooden August 2010 Power Play Divine Dead Gods Dragon 390 Wizards of the Coast p 47 Carter Michele Sims Chris Perkins Christopher Gray Scott eds 2014 D amp D Player s handbook 5th ed Wizards of the Coast pp 293 299 ISBN 978 0 7869 6560 1 Carter Michele Sims Chris Perkins Christopher Gray Scott eds 2014 D amp D Player s handbook 5th ed Wizards of the Coast p 297 ISBN 978 0 7869 6560 1 a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am Carter Michele Sims Chris Perkins Christopher Gray Scott eds 2014 D amp D Player s handbook 5th ed Wizards of the Coast p 294 ISBN 978 0 7869 6560 1 a b Dant Feldman Lutters 1990 Dungeons for Science Mapping Belief Places and Spaces arXiv 1904 05216 cs CY Bruske Guth Tanja Monique 2015 Fantasy Rollenspiele als Medienverbundangebote Hamburg Diplomica Verlag pp 70 71 ISBN 978 3 95934 799 0 a b Bainbridge William Sims 2016 Beyond belief Revival in virtual worlds In Cusack Carole M Kosnac Pavol eds Fiction Invention and Hyper reality From popular culture to religion Taylor amp Francis ISBN 978 1472463029 Feron Thomas January February 2000 Une deesse aux Enfers Backstab in French No 19 p 53 a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at Carter Michele Sims Chris Perkins Christopher Gray Scott eds 2014 D amp D Player s handbook 5th ed Wizards of the Coast p 295 ISBN 978 0 7869 6560 1 a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as Carter Michele Sims Chris Perkins Christopher Gray Scott eds 2014 D amp D Player s handbook 5th ed Wizards of the Coast p 296 ISBN 978 0 7869 6560 1 Further reading EditThe 13 Strangest Deities In Dungeons amp Dragons Retrieved from https en wikipedia org w index php title List of Dungeons 26 Dragons deities amp oldid 1128972119, wikipedia, wiki, book, books, library,

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