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List of Greyhawk deities

This is a list of deities from the Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game.

A Edit

Al'Akbar Edit

Al'Akbar is the Baklunish demigod of dignity, duty, faithfulness, and guardianship. His symbol is a cup and eight-pointed star, images of the legendary Cup and Talisman that now bear his name. Al'Akbar is subordinate to the other Baklunish gods, remaining a mere demigod out of respect for them. His faithful oppose the sadistic elemental cults of Ull. Al'Akbar is allied with Heironeous. Al'Akbar's priests use the Cup and Talisman as metaphors for the good life, urging their flocks to be vessels of kindness and emblems of devotion.

Al'Akbar was the most exalted high priest in what are now the lands of the Paynims. After the Invoked Devastation, during that time of misery and suffering, he was given the Cup and Talisman by Al'Asran to help heal his people's ills and return them to the traditional Baklunish faith. Al'Akbar founded the city of Ekbir and, for the last decade of his mortal life, ruled the nation of Ekbir as the first of its caliphs. Eventually he had a mosque to himself built and allowed his followers to call on his name in their prayers. Soon after, he ascended to the heavens to take his place among the gods. Al'Akbar is revered primarily in Ekbir, Ket, the Plains of the Paynims, Tusmit, and Zeif.

“Akbar” was first mentioned in The Strategic Review #7, wherein Neal Healey described The Cup and Talisman of Akbar [sic], and associated them with worship of Allah without mention of whether “Akbar” (Arabic for “greater”/“greatest”) was a person, place, or descriptor.[1]

Allitur Edit

Allitur is the Flan god of Ethics and Propriety. His holy symbol is a pair of clasped hands. Allitur was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Allitur is depicted as a Flan man riding a horse, Keph, who never tires. Allitur's realm is Empyrea, The City of Tempered Souls. Empyrea sits on the edge of a cold, clear mountain lake on Mount Celestia's fifth layer, Mertion. The many healing fountains and curative waters in Empyrea can restore withered limbs, lost speech, derangement, and life energy itself; those who ail need only find the right fountain. Empyrea is also known for its healers and hospitals, and many a pilgrim seeks to reach this legendary site of perfect health. Allitur teaches respect and understanding for laws, rituals, and other cultural traditions.

Atroa Edit

Atroa (ah-TRO-ah) is the Oeridian goddess of Spring, East Wind, and Renewal. Her holy symbol is a heart with an air-glyph within, or a kara tree full of ripe, red fruit. Atroa was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Atroa appears as a fresh-faced blonde woman, often with an eagle perching upon her shoulder. With her sling Windstorm, she can strike the most distant foe, and with Readying's Dawn, her spherical glass talisman, she is able to melt all ice in sight. Atroa's realm, the Grove of Perpetual Spring, is in the layer of Brux in the Beastlands. She is also thought to spend time in the realm of Morninglory in Elysium. As Goddess of Spring, Atroa is the invigorating breath that awakens the world from its slumber. She gives the world new love and new life, renews old friendships, and plucks the heartstrings of lovers, travelers, and poets.

Azor'alq Edit

Azor'alq is the Baklunish hero-deity of Light, Purity, Courage, and Strength. His symbol is an armed man standing atop a stone summit. Azor'alq is a tall, handsome warrior with a dark complexion. He wears fine chain mail and his helm is topped with peacock feathers. His long curved sword, of elven make, is known as Faruk. Azor'alq is a member of the Baklunish pantheon. In the past, he has been a foe of the demon lords Munkir and Nekir. Azor'alq's sanctum can be entered through the highest peak in the Pinnacles of Azor'alq. There he dwells with his ancient paladins, the Thousand Immortals.

B Edit

Beltar Edit

Beltar is the Suel goddess of Malice, Caves, and Pits. Her holy symbol is a set of opened fangs poised to bite. Although often depicted as a haglike human female, Beltar is known to also appear as a beholder, red dragon, or marilith. Some regard the later form as a likely cause of rumors of the existence of a Suloise snake-cult. Beltar was formerly a goddess of earth and mines, but was supplanted by other Suel gods until her only worshipers were nonhuman slaves. It is perhaps for this reason that Jascar is one of her greatest enemies. Beltar will often take mates in her various forms, but few survive, as she eats them afterward, as well as any young born from such a union.

Beory Edit

Beory is the Flan goddess of the Oerth, Nature, and Rain. She is also known as the Oerth Mother. Her symbol is either a green disk marked with a circle or a rotund, female figurine. Beory was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Beory is considered to be a manifestation of the Oerth itself. She does not care for anything else, and mortals or other deities only concern her if they threaten the Oerth. She is distant even from her own clerics, who wander the earth to experience the different parts of the world. They spend their time communing with nature and often associate with druids.

Berei Edit

Berei is goddess of Agriculture, Family, and Home. Her holy symbol is a sheaf of wheat stalks. Berei was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Berei is depicted as a brown-skinned, kindly-looking woman carrying a sickle. Berei can most often be found in the first layer of Elysium, in the realm of Principality. Berei tries to strengthen the ties of family and community, and urges care in the planting of crops.

Berna Edit

Berna is the Touv goddess of passion and forgiveness. Formerly, she was the goddess of hatred and vendettas, but she got better. Her symbol is a red metal heart, preferably red gold. Berna is depicted as a Touv woman wearing the skin of a jungle cat. A red-gold heart shines from her chest. Berna is the third child of the serpent god Meyanok, transformed by the power of Xanag from a spirit of hate to one of passion. Her older siblings are Vara and Damaran. Her grandmother is Breeka and her great-grandmother is the sun goddess Nola, who was awakened by the creator god Uvot. She is a member of the Touv pantheon, which also includes the gods Katay, Kundo, Meyanok, and Vogan. Berna is now the patron of all small emotions, both positive and negative. She also represents the forgiveness of wrongs.

Berna is named for a college friend of Sean K. Reynolds's named Bernadette.[3]

Bleredd Edit

Bleredd is the Oeridian god of Metal, Mines, and Smiths. His holy symbol is an iron mule, as sturdy and patient as himself. Bleredd was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Bleredd is the one who originally taught the Oeridians iron-working. He is a pragmatic sort, preferring work to idle talk. He created many of the artifacts used by his family, including his hammer of thunderbolts, Fury, and his wife's hammer Skull Ringer. In Bleredd's creed, the gifts of the earth exist to be taken and used to create practical works. Bleredd's followers are expected to be strong of body and will. Bleredd encourages the free flow of information; the knowledge of smithcraft should never be hoarded, but taught freely to anyone with a talent for it. Those who are miserly in sharing what they have learned ought to be punished.

Boccob Edit

Boccob is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils avoid. His symbol is an eye in a pentagon; usually this is worn as an amulet. Boccob was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #70 (1983).[4] Boccob is usually portrayed as a middle aged man with white hair who wears purple robes decorated with golden runes. He is described as carrying the very first staff of the magi with him at all times. In addition, he knows every spell ever created and can travel to any time and dimension. He is the possessor of the only magical library that contains a copy of every potion, spell, and magic item in existence.

Bralm Edit

Bralm is the Suel goddess of Insects and Industriousness. Her symbol is a giant wasp in front of an insect swarm. Bralm was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[5] Bralm's realm, known as the Hive Fortress, is in the Infernal Battlefield of Acheron, in the layer of Avalas. Bralm teaches that everyone in society has their proper position that people are obligated to master even if they don't understand their importance in the greater scheme. She instructs her followers to obey those with higher social positions and greater knowledge. She urges contentment in hard labor, and compares her followers to insects in a hive.

Breeka Edit

Breeka is the Touv goddess of Living Things. Her holy symbol is a headdress of wooden beads and animal teeth. Breeka is the manifestation of all aspects of nature, both helpful and harmful (unlike her grandfather Uvot, who represents only nature's bounty). Breeka is, by turns, helpful, indifferent, and harmful. She is troubled by the nightmares given to her by Vara. She is depicted as a middle-aged Touv woman with dark green skin and worry lines on her face. Breeka is the daughter of Nola, goddess of the sun, and Vogan, the god of weather and rain, and from this mixture of rain and sunlight was born all the world's plants and animals. She is the mother of Katay, who has no father. Her birthing pains mingled with the darkness to create Meyanok, the god of evil. While sleeping, she vomited forth the nightmares inspired in her by her granddaughter Vara to create the living things that bring fear and danger to the night.

C Edit

Celestian Edit

Celestian is the god of Stars, Space and Wanderers. His symbol is a black circle set with seven stars. His color is black. An Oeridian god, he is called the Far Wanderer, and is brother to Fharlanghn. It is said that the two followed similar but differing paths. Celestian is Neutral Good, but his worshipers may be any alignment of good. Celestian was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #68 (1982).[6] Celestian encourages his followers to wander far from home, just as the stars do. Astrology is as much a part of Celestian's faith as astronomy is, and his worshippers are encouraged to discover the secrets within the patterns of the stars and other celestial bodies.

Compare Celestian to the Roman god Caelus, especially in his form as Caelus Nocturnus. The names Celestian and Caelus both derive from the Latin word caelum meaning "sky" or "heavens".

Charmalaine Edit

Charmalaine (TCHAR-mah-lain) is the halfling hero-goddess of Keen Senses and Narrow Escapes. She gained her nickname "the Lucky Ghost" from her ability to leave her body to scout ahead in spirit-form. In this form, she is believed to warn halfling adventurers of impending danger. Her holy symbol is a burning boot-print. Charmalaine is a young halfling woman with alert eyes, black oiled leather armor, and boots coated in mud. She carries a mace called Fair Warning and is usually seen with Xaphan, her ferret familiar. She is energetic, spontaneous, and fearless. Charmalaine preaches vigilance and attention to one's environment. Her followers are urged to hone their reflexes, to be quick on their feet, to enjoy exploration but also safety. They are taught that too many material things can be too much weight.

Cyndor Edit

Cyndor is the Oeridian god of Time, Infinity, and Continuity. His symbol is a rounded hourglass set on its side, much like the symbol for infinity. Cyndor was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Cyndor is depicted as a towering, featureless humanoid with powerful block-like limbs. This form symbolizes the inevitability of time itself. Cyndor directs Merikka in her tasks. It is thought that Tsolorandril is his servant. Cyndor's faithful believe in predestination. All time, for them, is a path along a lifeline that Cyndor has already foreseen. Cyndor directs a small group of mortal chronomancers known as the Guardians of Infinity. Their duty is to defend Oerth's timestreams from interference or damage by outside forces. Cyndor is also served by temporal dogs, time dimensionals, and more exotic beings.

D Edit

Daern Edit

Daern is the Oeridian hero-deity of defenses and fortifications. Daern's holy symbol is a shield hanging from a parapet. She is often associated with griffins. Daern's priests often advise military leaders on proper placement and construction of fortifications, castles, and keeps. Her priests are valued among rulers who wish to establish stronger borders. The priesthood favors the shortspear. In her mortal life, Daern was responsible for the construction of a number of famous fortifications, including Castle Blazebane in Almor and Tarthax near Rel Deven.

Dalt Edit

Dalt is the Suel god of Portals, Doors, Enclosures, Locks, and Keys. His holy symbol is a locked door with a skeleton key beneath it. Dalt wanders the Outlands, having no permanent realm of his own. Dalt is depicted as either a white-haired old man with piercing eyes or as a young red-haired thief. Dalt is a lesser deity, almost forgotten on the world of Oerth but slowly gaining more followers. He is primarily worshipped by the Suloise people in the southeastern Flanaess.

Damaran Edit

Damaran is the Touv god of vermin and other creeping things, as well as the flight-instinct essential to survival. His symbol is ribbons of black metal. Damaran is the vermin that scuttles. He is depicted as a strong Touv man with a skulking look about him, accompanied by rats and insects. Damaran obeys his father, Meyanok, unquestioningly, and is easily bullied into service by his older sister Vara. He often flees when confronted by enemies of any strength. The Touv gods inhabit the "spirit world" coterminous with the realms of the Touv, a somewhat hypothetical realm.

Daoud Edit

Daoud is the hero-deity of Humility, Clarity, and Immediacy. His symbol is a multi-colored patch of cloth or tangle of yarn, with seven threads, one of each color of the spectrum, extending from the bottom. Daoud is depicted as an old man with leathery skin and heavy, dark brows. His eyes are black and piercing. He wears the simple, worn clothing of a shepherd, a turban wrapped around his head and a staff in his hands. Daoud's followers are urged to seek out both good fortune and bad in order to unravel the threads of destiny. They strive to be content with what Fate allows and demands of them, no more and no less. They cut lies with sharp words.

Delleb Edit

Delleb is the Oeridian god of Reason, Intellect, and Study. His symbol is a phoenix-feather quill, or an open book. Delleb was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Delleb's realm, the Great Library, is in Solania, the fourth of the Seven Heavens. Solania is a place with many scholarly hermitages and monasteries hidden atop high, steep peaks. Delleb's order teaches that the purpose of existence is the accumulation of knowledge, although they are careful to remind others that this does not supersede the sanctity of life.

E Edit

Earth Dragon Edit

The Earth Dragon is a Flan spirit of earth, weather, and hidden treasures. It is the spirit of Mount Drachenkopf in the Pomarj. Its symbol is a coiled dragon. The Earth Dragon may manifest as a mottled serpent or a gargantuan dragon formed of variegated stone laced with precious ores. It may also manifest as an earthquake to indicate its displeasure. The Cult of the Earth Dragon is opposed by the Silent Ones. The Earth Dragon is said to live in a large underground lair beneath Mount Drachenkopf avoided by subterranean races. Especially faithful worshippers are brought to their deity's presence to bask in the Earth Dragon's glory. The Earth Dragon is the great provider and the spirit of the earth. Those who worship it and obey it are promised protection. The Earth Dragon is said to know all the secrets of the land, favoring its chosen with power and knowledge. To please their god, the faithful must worship, sacrifice, and spread the faith to others.

Ehlonna Edit

Ehlonna is the goddess of Forests, Woodlands, Flora, Fauna, and Fertility. Ehlonna is known to the elves as "Ehlenestra." Her holy symbol is a rampant unicorn or a unicorn's horn. Ehlonna was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #68 (1982).[6] Ehlonna is variously depicted as an elven or human woman, and often associates with unicorns and other sylvan creatures. Deep within the Beastlands layer of Krigala is the Grove of the Unicorns, a realm she shares with the like-minded goddess Mielikki. Ehlonna teaches that the animals and plants of the forests are gifts, and are not to be stolen. She is often the goddess of rangers and druids and opposes hunters and anyone who would exploit the land for fun or profit.

Erythnul Edit

Erythnul is the Oeridian god of hate, envy, malice, panic, ugliness, and slaughter. He is known as the Many, and is worshipped by many gnoll, troll, ogre, and bugbear tribes, in addition to humans. His symbol is a red blood drop, or a bestial mask representing Erythnul's changing visage. Erythnul was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #71 (1983).[7] Erythnul is called the Many, because in battle his features continually shift from human to bugbear to troll to ogre to gnoll and back to human again. His spilled blood transforms into similar creatures. Erythnul delights in panic and slaughter. He can spread fear through his eyes.

F Edit

Fharlanghn Edit

Fharlanghn, the Dweller on the Horizon, is the Oeridian god of Horizons, Distance, Travel, and Roads. He is a well-known deity on the world of Oerth. He wanders that world in person, his petitioners present in spirit form at crossroads and in mysterious oases. His symbol is a disk with a curved line representing the horizon, and an upturned crescent above that. He is the brother of Celestian, and is said to make his home on Oerth. Fharlanghn was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #68 (December 1982).[8] Fharlanghn appears as an elderly man. His skin is wrinkled and weathered, but his green eyes sparkle with life. He wears unremarkable, travel-stained clothing of leather and unbleached linen. He carries the Oerth Disc, a magical version of his holy symbol. Fharlanghn insists that everyone travel in order to discover and learn new things. He urges people to look to the horizon for inspiration.

Fortubo Edit

Fortubo is the god of Stone, Metals, Mountains, and Guardianship. Originally a member of the Suel pantheon, Fortubo abandoned the Suloise upon discovering that the Suel were behind the creation of the derro. Fortubo now favors dwarves above any other race, and has relatively few human worshippers. Fortubo's holy symbol is a warhammer with a glowing head, though any hammer will serve. Fortubo was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[5]

G Edit

Gadhelyn Edit

Gadhelyn the Archer (Gad-THEL-en) is the elven hero-god of Independence, Outlawry, Feasting, and Hunting. His symbol is a leaf-shaped arrowhead. Gadhelyn is a very old figure in elven myth, once a part of the Fey Mysteries but now largely forgotten except among the grugach. He is depicted as an elf with sharp features, long yellow hair, and vivid green eyes. He wears rough clothing of fur and hide, of colors to match the season. Gadhelyn is still a potent hero among the grugach. Sylvan elves and even a few half-elves and humans revere him and participate in his rites. Followers of Gadhelyn prey on the wealthy who dare to cross their woodlands, but they are not truly dangerous unless attacked, or if their forests are despoiled.

Gendwar Argrim Edit

Gendwar Argrim is the dwarven hero-god of Fatalism and Obsession. His symbol is a waraxe bearing the dwarven rune for destruction. The Doomed Dwarf's appearance is said to be unremarkable except for his sandy blond hair and beard. His dwarven waraxe, Forgotten Hope, screams every time a community of dwarves is attacked. He is in many ways the picture of a dwarven stereotype: dour, taciturn, and focused on the destruction of evil humanoids above all else. Gendwar preaches nothing less than utter destruction of the enemies of the dwarven race. Honor, glory, wealth, and love are all meaningless in the face of this crusade. His followers expect fully to one day die in battle, but strive to take a thousand foes with them to the grave.

Geshtai Edit

Geshtai is the Baklunish goddess of Lakes, Rivers, Wells, and Streams. Her symbol is a waterspout. Geshtai was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Geshtai is depicted as a young Baklunish woman carrying a clay jug. She stands in a pool of water with Gumus, her fish companion.

H Edit

Heironeous Edit

 
The holy symbol of Heironeous

In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of Dungeons & Dragons, Heironeous is the Lawful Good Oeridian god of Chivalry, Justice, Honor, War, Daring, and Valor. His clerics' domains are usually Glory, Good, Inquisition, Law, and War. His holy symbol is a silver lightning bolt, often clutched in a fist.

Heward Edit

Heward is the god of Bards and Musicians. Heward is notable not only for his musical prowess, but also for his technological skills.

Hextor Edit

Hextor is the Oeridian god of war, discord, massacres, conflict, fitness, and tyranny. Hextor was created by E. Gary Gygax, and was first detailed for the Advanced Dungeons & Dragons 1st Edition game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #67 (1982).[9] Hextor is often depicted as a hideous, gray skinned, six-armed humanoid bearing two large tusks jutting from its lower jaw wearing armor clad with skulls. He wields a weapon in each hand: a spiked flail, a battle axe, a battle pick, a longsword, a mace, and a falchion. His other form is that of an athletic young male, with dark hair and light skin. Hextor's realm is the citadel of Scourgehold on the plane of Acheron.

I Edit

Incabulos Edit

Incabulos is the god of plagues, sickness, famine, nightmares, drought, and disasters. His unholy symbol is the magic icon called the "Eye of Possession," a green eye in a red diamond. Incabulos was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #71 (1983).[7] Incabulos's appearance is said to be absolutely terrifying: a deformed body, skeletal hands, and a face from the worst nightmare. Incabulos hates all other gods except for Nerull, the death-god who finishes the work Incabulos starts. Incabulos regards him with total indifference. Incabulos's realm, known as Charnelhouse, is located on the first layer of the Gray Waste, Oinos.

Istus Edit

Istus is the goddess of Fate, Destiny, Divination, and the Future. She is known as the Lady of Our Fate and the Colorless and All-Colored. Her symbol is a golden spindle with three strands.

Iuz Edit

Iuz (pronounced YOOZ, EE-uz[10] or EYE-ooze[11][12]) is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on Oerth, where he rules a broad swath of the Flanaess known as the Empire of Iuz. Iuz was also named as one of the greatest villains in D&D history by the final print issue of Dragon.[13] His symbol is a grinning human skull, or a human skull with blood-red highlights. Iuz was created by E. Gary Gygax in his early Castle Greyhawk sessions in which Robert J. Kuntz's character, Robilar was responsible for releasing nine demi-gods. Iuz emerged as one of these demi-gods.[14]

J Edit

Jascar Edit

Jascar is the Suel god of Hills and Mountains, first detailed in the World of Greyhawk Fantasy Game Setting.[2] His holy symbol is a snow-capped mountain peak. Jascar appears as a muscular human male with a dark beard and breastplate of shining silver. He lacks the color and features of the Suel race, despite his origins. His visage is said to strike terror into the hearts of goblins and orcs. He is sometimes depicted as a pegasus or a horse. He wields a great hammer, which is the bane of all undead. Jascar is the brother of Fortubo, and a close ally of Phaulkon. He is the sworn enemy of Beltar. Jascar associates little with other gods, who see him as driven and aloof.

Johydee Edit

Johydee is the Oeridian goddess of Deception, Espionage, and Protection. Her sacred animal is the chameleon. Her symbol is a small stylized mask of onyx. Johydee can take any form, but usually appears as a young woman with grey eyes and honey-blonde hair. Though she comes off as mischievous and flighty, this is little more than a mask to hide her true intentions. Her allies are few, and she never sides with evil. Followers of Johydee are urged to protect themselves with many layers of deception, keeping their true intentions hidden from the knowledge of their enemies, and to know more of their foes than their foes know of them. They are taught to judge well the time to strike and the time to flee. They are also expected to help those they are sworn to protect.

Joramy Edit

Joramy (also called the Raging Volcano and The Shrew) is the goddess of fire, volcanoes, wrath and anger. She is neutral, and even tending towards Neutral Good. Her holy symbol is a stylized volcano or pillar of flame.

K Edit

Katay Edit

Katay is the Touv god of decay, inevitability, order, and time. His symbol is a copper disk. Katay is the inventor of the Touv Calendar, and records all events on a metallic wheel given to him by Xanag. Katay is depicted as an elderly man with young eyes, wearing a decaying animal pelt and carrying a great copper disk inscribed with Touv runes. Katay is the son of Breeka, born without a father.

Kelanen Edit

Kelanen is the hero-deity of Swords, Sword Skills, and Balance. Possibly the most popular hero-deity in the Flanaess, Kelanen's symbol is nine swords arrayed in a star shape, points outward.

Keoghtom Edit

Keoghtom is the hero-god of Secret Pursuits, Natural Alchemy, and Extraplanar Exploration. His symbol is a round disk, bisected by an upward-pointing arrow.

Keptolo Edit

Keptolo (kep-toe-low) is the drow deity of drow males, expressed in flattery, intoxication, rumor, and opportunism. His symbol is a stylized mushroom, which symbolizes intoxication and male fertility. He is intelligent, stylish, and exquisitely decadent; in all ways he is the ideal of the upper class male drow. His typical appearance is that of a young dark elvish noble, dressed in elegant silks of red, purple, jet black, and amber hues. He carries on his person a thin and elegant poniard and longsword, and in combat he wields them both simultaneously. Alternatively, he may be dressed as if for a hunt, wearing a velvet cloak and carrying an expensive crossbow. Keptolo is the consort of Lolth. He is polite and unctuous to Kiaransalee and Vhaeraun, but insincere in his flattery. He despises Zinzerena, who tricked a portion of his power from him in order to empower her own ascension.

Kord Edit

Kord is the Suel god of Athletics, Sports, Storms, Brawling, Strength, and Courage. His symbol is an eight-pointed star composed of spears and maces. Kord is depicted as a hugely muscular man with a red beard and long red hair. He wears a fighting girdle made from a red dragon's hide, gauntlets from a white dragon's hide, and boots from a blue dragon's hide. He wields the greatsword Kelmar in battle. Kord is sometimes depicted by his urbanized faithful as a more civilized athlete or wrestler. He is the son of Phaulkon and Syrul, and the grandson of Lendor. He is a foe of dragonkind, especially lawful evil dragons. Kord's favorite heralds are titans. His allies include eladrin and huge earth elementals. Kord is the most popular of Suel deities, and his followers are found throughout the Barbarian States of the Thillonrian Peninsula, northern Ulek, Keoland, Almor, Aerdy, Hepmonaland, the Amedio Jungle, Lendore Isle, and in the Bandit Kingdom city of Alhaster. Kord was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax He was further detailed by Lenard Lakofka in Dragon #87 (1984), in the article Gods of the Suel Pantheon.[15] He would go on to appear in 2nd and 3rd edition Dungeons and Dragons.

Kundo Edit

Kundo is the Touv god of building, noise, music, and defense. His symbol is an ornate but functional shield or breastplate. Kundo is the union of storm and metal, a loud and boisterous guardian god obsessed with building and construction. He is the sound of metal on metal, or the roar of the summer rains on the roofs of shelters, or the happy songs sung by those who build and protect. He is depicted as a laughing Touv man carrying a great shield and a cluster of saplings. Kundo is the son of Xanag, goddess of metals, and Vogan, god of rain and storms. Xanag's beauty entranced Vonag.

Kurell Edit

Kurell is the Oeridian god of Jealousy, Revenge, and Thievery. His holy symbol is a grasping hand holding a broken coin, fingers pointed upwards.[citation needed]

Kuroth Edit

Kuroth is the Oeridian god of Theft and Treasure-Finding. Kuroth's symbol is a gold coin bearing the image of a key or a quill. Kuroth appears as an Oeridian man with a fancy mustache and medium-length black hair. He is occasionally accompanied by a ferret. Kuroth was sponsored to godhood by Olidammara. Kuroth's priests prefer daggers and rapiers.

Kyuss Edit

Kyuss (pronounced "Kai-uhs" /ˈk.əs/) is a demigod concerned with the creation and mastery of the Undead. Known as the Bonemaster, the Wormgod, the Worm that Walks and the Herald of the Age of Worms, his symbol is a skull erupting with writhing green worms.

The sons of Kyuss, later referred to as spawn of Kyuss, were an iconic monster in the Dungeons & Dragons roleplaying game before the story of Kyuss was fleshed out. Kyuss was described as "an evil high priest who created the first of these creatures, via a special curse, under instruction from an evil deity" within their creature in the first edition Fiend Folio (1981).[16] Hints at Kyuss's origins were added in the adventure Rary the Traitor (1992), when sons of Kyuss were said to be contained in the Necropolis of Unaagh, a cursed city of Sulm inhabited by undead. This was made more conspicuous since any of the contained undead that "move or are carried even a few yards from its buildings collapse into inanimate heaps of bone." This is suggested in the work to be the possible consequence of an ancient curse. That makes the creator of the undead ancient as well, painting Kyuss as once having been a high priest in Sulm.[17]

In the From the Ashes boxed set (Atlas of the Flanaess, page 69), the entry for the Storm Lake of the Amedio mentioned that sons of Kyuss manifest in the vicinity after a phenomenon called the Storm of Unknowing. Later, in Iuz the Evil (1993) the home of the "infamous evil priest Kyuss" was claimed to have been the Wormcrawl Fissure, a "mile-long ravine away from the main body of the Rift Canyon."[18] Still later, in The Scarlet Brotherhood by Sean K. Reynolds, the entry for Matreyus Lake said, "undead such as sons of Kyuss walk the nearby jungle – the evil demigod is said to have spent time here." Kyuss is also one of the epic-level villains detailed in Elder Evils, and is also featured on that book's cover.

In his divine form, Kyuss appears as a towering humanoid shaped entirely of green Kyuss worms, with two blazing eyes peering from beneath the hood of his ragged cloak. According to the Kyuss sidebar in Dragon #336's "Ecology of the Spawn of Kyuss", his original divine form was a gaunt man with empty eyesockets filled with writhing worms and hands of bare bone, but he has evolved into his appearance of a gargantuan Worms That Walk as his cult grew stronger.[19]

Stoner rock band Kyuss, originally named as Sons of Kyuss, took their name from the character.[20]

L Edit

Lendor Edit

Lendor is the Suel god of Time, Tedium, Patience, and Study. His holy symbol is a crescent moon superimposed upon a full moon surrounded by stars. Though the exact number of stars varies, it is usually fourteen. Lendor is a distant deity, seeming to care little for the affairs of the world. He considers himself superior to other deities, especially his children. He has the ability to banish or undo the magic of any of his brood. Lendor was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[5]

Lirr Edit

Lirr is the Oeridian goddess of Poetry and Art. She was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2]

Llerg Edit

Llerg is the god of Beasts and Strength. Among the savage Suel tribes of the fictional world's Amedio Jungle and Hepmonaland, he is known as Hlerg.[citation needed]

Lydia Edit

Lydia is the Suel goddess of Music, Knowledge, and Daylight. Her holy symbol is a spray of colors from an open hand. She is depicted as a dynamic, white-haired woman with clear blue eyes. She wears a white gown trimmed in silver and gold. She is constantly surrounded by a sphere of force. Lydia interacts with many other deities, exchanging songs and information. She opposes Pholtus, feeling that others must see the light of truth without being blinded by it. Her philosophy pleases Trithereon, who similarly presses for the freedom of the individual.

Lydia was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. Lydia was further detailed by Lenard Lakofka in Dragon #92 (1984), in the article Gods of the Suel Pantheon V.[21]

M Edit

Mayaheine Edit

Mayaheine is the demigoddess of Protection, Justice, and Valor. Her symbol is a downward-pointing sword with a V on either side. Mayaheine is an unusually tall woman with auburn-gold hair with blue eyes. She carries a bastard sword and a longbow, and is garbed in silvery plate mail. Mayaheine is a servant and paladin of Pelor, and her faith serves as a more strongly martial complement to Pelor's church. Her relationship with Heironeous is more uncertain, but most of their respective clergy sees their roles as complementary, Mayaheine as protector and Heironeous as the one who marshals the hosts to battle.

Merikka Edit

Merikka is the Oeridian demigoddess of Agriculture, Farming, and the Home. Her holy symbol is a basket of grain and a long scroll. Merikka is described as a quiet, gray-haired woman of faded beauty, carrying a basket of grain and holding a scroll, though her image in her temple in the village of Orlane is that of a beautiful young woman. Merikka is obsessed with dates and cycles. Merikka is a cousin of Velnius, Atroa, Sotillion, Wenta, and Telchur. She reports to Cyndor, who helps her coordinate the proper times to plant and harvest with the gods of the seasons. Merikka was imprisoned for some years in the Godtrap beneath Castle Greyhawk by the archmage Zagyg, but is now free. She resents chaotic gods and any who would disrupt her work.

Meyanok Edit

Meyanok is the Touv god of serpents, poison, discord, darkness, and famine. His symbol is a snake coiled around a skull. Meyanok is always depicted as a serpent coiled around a skull. Meyanok was born when the pain of Breeka's childbirth mingled with the darkness. He is the progenitor of Vara, Damaran, and Berna, who hatched from eggs spawned from the mating of Meyanok's anger and lust. Meyanok, like the other Touv gods, is a greater spirit who dwells within the mortal world.

Mok'slyk Edit

Mok'slyk is an old Flan name for an entity known as the Serpent, an entity of godlike power believed to be the personification of arcane magic. The Serpent is said to be a member of a group of unfathomably old entities known as the Ancient Brethren, which, though similar to gods, are not exactly gods, though some beings honor them as such. The Lady of Pain, Asmodeus, and Jazirian are also sometimes said to belong, or to have once belonged, to this group, and supposedly Vecna is a descendant of the Ancient Brethren. There may also be a connection between the Ancient Brethren and the draedens and baernoloths born before the multiverse began.

Mouqol Edit

Mouqol is the Baklunish god of Trade, Negotiation, Ventures, Appraisal, and Reciprocity. His symbol is a set of scales and weights. Mouqol is a neutral deity; in the ancient war between Darkness and Light that resulted in the Baklunish Hegira, he refused to take a side, trading with both antitheses. Mouqol is a skilled bargainer, able to haggle skillfully even with the notoriously tricky and sly genie races. Mouqol's greatest talents, however, are his ability to discern the true desires of his clients and procure rare items from exotic and seemingly impossible sources. Mouqol takes the side of neither the gods of good nor the gods of evil. As he does with the rest of the Baklunish pantheon, Al'Akbar remains subordinate to Mouqol in the divine hierarchy.

Myhriss Edit

Myhriss is the Flan goddess of Love, Romance, and Beauty. Her symbol is the lovebird. Myhriss was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Myhriss is shown as a Flan woman just reaching adulthood, a garland of flowers in her hair. She has two aspects, a dark-haired, intimidating woman wielding a whip and a golden-haired, gentler woman wielding a shortbow.

N Edit

Nazarn Edit

Nazarn (NAZZ-arn) is a half-orc hero-god of formal, ritualistic, and public combat. His symbol is a chain wrapped around a short sword. He appears as an older half-orc with a strongly orcish appearance. His hair is gray, on its way to becoming completely white. He carries his short sword, Crowdpleaser. Nazarn has no known relationships with the orcish pantheon. Nazarn was once a popular gladiator slave owned by a member of the Scarlet Brotherhood, but he escaped to find a better place for himself elsewhere in the world. Nazarn's apotheosis was sponsored by the Suloise deity Kord. During his travels, he impressed a half-giant descendant of the god Kord and eventually convinced Kord himself to elevate him to godhood after defeating all opponents (including a young green dragon) in a Hepmonaland arena run by yuan-ti.

Nerull Edit

Nerull is the patron of those who seek the greatest evil for their own enjoyment or gain. His worshipers, who include evil necromancers and rogues, depict him as an almost skeletal cloaked figure who bears a scythe. He is known as the Reaper, the Foe of All Good, Hater of Life, Bringer of Darkness, King of All Gloom, and Reaper of Flesh.

Nola Edit

Nola is the Touv goddess of the Sun. Her symbol is a gold or copper image of the sun. Nola is depicted as a Touv woman of serene beauty, her head surrounded by a corona of flame. Nola is the first being created by Uvot, who brought her to life by thanking the warm sun for blessing the land, that the land might create Uvot. Nola admired Vogan, the god of rain and storms, the aspect of one complementing the other, both enriching their father Uvot. Vogan and Nola became the parents of Breeka, goddess of beasts and plants. Uvot blessed Nola, and she gave birth to Xanag, goddess of metals and beauty, born from Uvot's earth and shining with the fire of her mother. Nola is named for a college friend of Sean K. Reynolds's.[3]

Norebo Edit

Norebo is the Suel god of Luck, Gambling, and Risks. His symbol is a pair of eight-sided dice.

O Edit

Obad-Hai Edit

Obad-Hai is the god of Nature, Woodlands, Hunting, and Beasts, one of the most ancient known. He is often called the Shalm. He is also considered to be the god of summer by the Flan. Originally a Flan deity, Obad-Hai is most favored by Rangers, druids and other nature priests. His holy symbol is a mask of oak leaves and acorns. Obad-Hai was first detailed for the first edition of the Advanced Dungeons & Dragons game in the article "The Deities & Demigods of the World of Greyhawk", by E. Gary Gygax in Dragon #69 (January 1983) with game statistics on page 29 and a description on page 30, including a black-and-white illustration by Jeff Easley.[22]

Old Faith Edit

The Old Faith is the chief druidic order in the Flanaess. Though strongly associated with the faiths of Beory and Obad-Hai, the Old Faith also encompasses other deities, principally those concerned with natural phenomena. A quartet of gods representing the seasons is common, though the identities of these deities vary from culture to culture. The Old Faith is closely associated with the bards of the Old Lore, to whom they entrust many of their secrets. The druids of the Old Faith are more loosely allied with the Rangers of the Gnarley. Their alignments differ, but their goals are compatible.

Olidammara Edit

Olidammara is the god of Music, Revels, Wine, Rogues, Humor, and Tricks. He is often called the Laughing Rogue. Olidammara is one of the more eccentric gods of Oerth. The Laughing Rogue is often involved in good-natured schemes involving the other gods (less good-natured for the more evil deities), with repercussions that can make life difficult for his faithful. He has few proper priests, but is held in high regard in almost all non-evil regions of the Flanaess. Olidammara was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #70 (1983).[23] Olidammara was subsequently detailed in the World of Greyhawk Fantasy Game Setting (1983),[5] though a typo in the work identified him as a god of "rougery".

Osprem Edit

Osprem is the Suel goddess of Sea Voyages, Ships, and Sailors. She is often depicted as a beautiful woman in a flowing gown, or as a dolphin, barracuda, or sperm whale. In human form, she wears a ring carved from a whale's tooth, a gift from the grandfather of all whales. She is the occasional companion of Xerbo. Osprem was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2]

P Edit

Pelor Edit

Pelor is a Flan deity worshipped throughout the Flanaess, and on other worlds as well. He rides a mighty ki-rin named Star Thought, summoning eagles and destroying evil with bolts of light. He is depicted as an older man with wild golden hair and beard, dressed in robes of shining white.

Phaulkon Edit

Phaulkon is the Suel god of Air, Wind, Clouds, Birds, and Archery. His symbol is winged human silhouette. Phaulkon was first detailed for the Dungeons & Dragons game in the modules The Secret of Bone Hill (1981).[24] Phaulkon appears as a powerful winged man, clean-shaven and bare-chested. Among the gods of the Suel, Phaulkon is regarded as second only to Kord in fighting prowess. Though he resides on Arborea, he often visits the plane of Elemental Air. Phaulkon is the son of Lendor, and fathered Kord upon Syrul. He is a staunch ally of Jascar, Murlynd, Atroa, and Aerdrie Faenya. He is very active, and dedicated to the eradication of evil.

Pholtus Edit

Pholtus was one of the first gods created by Gary Gygax as he and Dave Arneson developed the game of Dungeons & Dragons. Pholtus eventually evolved into Greyhawk's Oeridian god of Light, Resolution, Law, Order, Inflexibility, the Sun, and the Moons, and was also used in the Planescape campaign. His symbol is a silvery sun with a crescent moon on the lower right quadrant. His colors are white, silver and gold.

In the early 1970s, when Gary Gygax was using the dungeons beneath Castle Greyhawk to playtest the game that would become known as Dungeons & Dragons, he did not include any references to any organized religion. Eventually his players asked that their clerics be able to gain their powers from someone more specific than "the gods". Gygax, with tongue in cheek, created two gods Pholtus and Saint Cuthbert.[25]

Phyton Edit

Phyton is the Suel god of Nature, Beauty, and Farming. Phyton's symbol is a scimitar in front of an oak tree.

Procan Edit

Procan is the Oeridian god of Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave.

Pyremius Edit

Pyremius is the Suel god of Assassins, Fire, Poison, and Murder. His symbol is a demonic face with ears like a bat's wings. Pyremius is depicted as a hideous human with a bald, jermlaine-like head. He wears large bracers of brass. He wields a sword, the Red Light of Hades, and a whip called the Viper of Hades. Pyremius's closest allies are the goddess Syrul and the Oinoloth Mydianchlarus. He is distrustful of all other gods; he remembers how he betrayed Ranet, the previous Suel deity of fire, and doesn't wish for the same thing to happen to him. Geshtai particularly loathes him.

Pyremius was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. He was one of the deities described in the From the Ashes] set (1992). Pyremius's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000).

R Edit

Ralishaz Edit

Ralishaz is the god of Chance, Ill Luck, Misfortune, and Insanity. His holy symbol is composed of three sticks of bone.[citation needed]

Rao Edit

Rao is the Flan god of Peace, Reason, and Serenity. His holy symbol is a heart-shaped mask with a calm expression, or a simple white heart crafted of metal or wood. His followers are called Raoans.

Raxivort Edit

Raxivort is the patron god of the xvarts. He also acts as a patron of wererats, bats, and rats. His symbol is a fiery blue hand.

Roykyn Edit

Roykyn (ROY-kihn) is the gnomish hero-goddess of cruelty, particularly cruel pranks. Her favored animal is a feral cat, and her symbol is a furled scroll dripping dark fluid. Roykyn is commonly depicted as a dark-haired gnomish woman with a wicked gleam in her eye, but she can appear in almost any humanoid form. Roykyn was formerly a priestess of the gnomish deity Urdlen, but her apotheosis was sponsored by Erythnul, who perhaps in selecting this particular servant was seeking to broaden his appeal beyond simple violence.

Rudd Edit

Rudd is the Oeridian goddess of Chance, Good Luck, and Skill. As the Great Gambler, she knows every card game invented. Rudd's holy symbol is a bull's eye target.[citation needed]

S Edit

Saint Cuthbert Edit

Saint Cuthbert of the Cudgel is the combative deity of Wisdom, Dedication, and Zeal.

Sotillion Edit

Sotillion is the Oeridian goddess of Summer, the South Wind, Ease, and Comfort. Her holy symbol is a winged tiger of pure orange. Sotillion was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Sotillion appears as a beautiful human woman of about twenty-five dressed in diaphanous clothes, accompanied by a winged tiger of pure orange. Sotillion is the wife of Zilchus, whose prosperity allows her to retain her favorite comforts. Her realm on Ysgard's first layer is called the Green Fields. She is also sometimes found in Grandfather Oak in Arvandor. Sotillion promotes all the joys of comfort: warm weather, good food and drink, pleasant company, good conversation, and relaxing quiet. Stress and hard work should be avoided when possible. One's comforts should be protected and defended with zeal, as a life without comfort is worth little.

Stern Alia Edit

Stern Alia is the demigoddess of Oeridian Culture, Law, and Motherhood. She is also the tutelary goddess of the island nation of Thalos in Western Oerik, which was settled by Aerdi explorers many centuries ago. Her holy symbol is an Oeridian woman's face. Alia is the mother of Heironeous and Hextor, although they have different fathers. Another son, Stratis, is mentioned in literature for the Chainmail miniatures game in Dragon #285, but he is deceased. The clerics of Stern Alia organize local militias to fight back against threats, buying time for the professional armies.

Stratis Edit

Stratis was an Oeridian god of War once worshipped in Western Oerik. He is now dead. He is morally neutral in alignment, neither good like Heironeous nor evil like Hextor. It may seem likely that he was lawful in alignment like his mother and brothers, but the fact that he grew to adulthood on the plane of Ysgard makes a chaotic neutral alignment a possibility. Stratis was an armed and armored warrior, looking like a strong, handsome human man with four arms. Stratis is a son of Stern Alia, and therefore a brother or half-brother of Heironeous and Hextor. Stratis was god of war in all of its forms, both just and unjust.

Syrul Edit

Syrul is the Suel goddess of Lies, Deceit, Treachery, and False Promises. Her holy symbol is a forked tongue.

T Edit

Telchur Edit

In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Telchur is the Oeridian god of Winter, Cold, and the North Wind. His symbol is a leafless tree in a field of snow. Telchur was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[26] Telchur is depicted as a dark-eyed, gaunt man with and a long beard of icicles. Bitter and brooding, the God of Winter strikes at his enemies from the back of a winged albino bull with his icy shortspear. He is also represented with Vexxin, an axe made of ice, as tall as he is; with a great club of bronzewood called Tla, or with a broadsword called Issai.

Tharizdun Edit

Trithereon Edit

In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Trithereon is the chaotic good god of Individuality, Liberty, Retribution, and Self-Defense. Trithereon was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #68 (1982).[27] Trithereon is a foe of evil and oppression. His love of freedom sometimes causes him to come into conflict with other good deities, such as Pholtus and Heironeous. Bralm hates Trithereon for his promotion of individualism. He is a strong ally of the quasi-deity Krovis, and he is allied with Kurell and Pelor as well. Trithereon is pleased with Lydia's philosophy of individual empowerment through learning. Trithereon is depicted as a young man with red-gold hair, tall and well-built, wearing a chainmail shirt with clothes of blue or violet. He is armed with three magic weapons: a sword named Freedom's Tongue; a spear called Krelestro, the Harbinger of Doom; and a scepter known as the Baton of Retribution. He often appears with three summoned animals which serve him without question: Nemoud the Hound, Harrus the Falcon, and Carolk the Sea Lizard.

Tsolorandril Edit

Tsolorandril is the hero-deity of Wave Motions. It sees itself as a keeper of records, noting the natural cycles of things like politics, nature, and time, and predicts how these patterns will take shape in the future. Its symbol is a sphere with a simple wave-shape repeating around its circumference. Tsolorandril is a tall, androgynous humanoid with very white skin, muted facial features, and silver-blue hair, carrying a length of metallic rope that moves as if it were liquid. Tsolorandril is an ally of Elayne Mystica. It is thought to have been sponsored to its present status by Cyndor.

U Edit

Ulaa Edit

Ulaa is the goddess of Hills, Mountains, and Gemstones. Her holy symbol is a mountain with a ruby heart; she places rubies in the earth as gifts to miners, who do her husband's work.

V Edit

Vara Edit

Vara is the Touv goddess of Nightmares and Fear. Her symbol is a necklace of mummified animal feet. Vara prefers to be depicted as a Touv woman with red eyes and stars in her hair. Vara is the first child of Meyanok, and considers herself to be superior to her younger brother Damaran and younger sister Berna. She uses her status as the eldest to compel them to do her bidding. Like her father, Vara loathes the other Touv gods, and revels in the act of twisting their minds. Like the other Touv gods, Vara dwells on the Material Plane.

Vathris Edit

Vathris is a hero-deity of anguish, lost causes, and revenge worshiped by some few in the Bright Desert. His symbol is a black spear. Originally, Vathris appeared as a shirtless Flan man with coppery skin, approximately nine feet tall, wearing beads of metal and clay in his long black hair. Today he is much diminished from his previous form, with a grisly torso wound that still oozes black bile, wielding the onyx longspear that killed him. His eyes are empty sockets. Where he once stood for the future, now he only obsesses about the past. He can manifest only once or twice a year, and then he dies again, to reemerge a year later. Needless to say, he has no permanent realm.

Vatun Edit

Vatun is the god of Northern Barbarians, Cold, Winter, and Arctic Beasts. His symbol is the sun setting on a snowy landscape. Though rather popular among the Suel barbarians of the Thillonrian Peninsula, Vatun was not worshipped by the Suloise Imperium and is not generally considered part of the Suel pantheon. Vatun appears as a massive Suel barbarian dressed in the skins of polar bears. His beard is made of snow and ice, and his breath is a frozen fog. He wields a mighty battleaxe called Winter's Bite, made completely of ice. Vatun's only allies are his brother, Dalt, and the Suel god Llerg. His enemies include Telchur, Iuz, and the archdevil Belial.

Vecna Edit

Velnius Edit

Velnius is the Oeridian god of the Sky and Weather. His holy symbol is a bird perching upon a cloud.

Vogan Edit

Vogan is the Touv god of Rain, Storms, and Water. His symbol is a rain cloud. Vogan appears as a Touv man with hair of cascading water and laughing eyes. He is said to be temperamental, and to have a wandering nature and roving eye.[28] Through the sun goddess Nola, Vogan is the father of Breeka, and thus the grandfather of Katay. He is also the father of Kundo, through Nola's daughter by Uvot, Xanag.[29]

W Edit

Wastri Edit

Wastri is the Suloise god of Amphibians, Bigotry, and Self-Deception. His symbol is a gray toad. Wastri was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #71 (1983).[7] Wastri appears as a human with froglike features, dressed in clothes of gray and yellow and wielding a glave-guisarme called Skewer of the Impure. Wastri teaches his worshippers that humans are superior to all other races. Some humanoid races such as goblins, orcs, and bullywugs are fit to serve humanity as slaves; other races, like dwarves, elves, gnomes, and halflings, must be exterminated.

Wee Jas Edit

Wee Jas is the Suel goddess of Magic, Death, Vanity, and Law. Her symbol is a skull in front of a fireball, or just a red skull. Wee Jas was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[5] Wee Jas always appears as a highly attractive human female; other than that, details of her appearance vary wildly. Wee Jas thinks of herself as a steward of the dead. Though she is a relatively benign death goddess, she has no problem with undead being created – as long as they are not reanimated against their will, and their remains are procured in a lawful manner

Wenta Edit

Wenta is the Oeridian goddess of Autumn, Brewing, Harvest, and the West Wind. Her symbol is a large mug of beer. Wenta was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Wenta always appears as a young, rosy-cheeked, buxom woman with straw in her hair and holding a large mug of beer. Wenta sends the cool winds of autumn as a signal that it is time to reap the harvest. She advocates staving off winter's chill with beer and ale, and instructs brewers to care for their product as they would a lover. Wenta rewards each day of hard work with pleasantly cool nights, boon companions, and plenty of good spirits to loosen the tongue and quicken the heart.

X Edit

Xan Yae Edit

Xan Yae is the goddess of Twilight, Shadows, Stealth, and Mental Power worshiped by some of the Baklunish people who inhabit the fictional lands of Flanaess and Oerik. Her symbol is a black lotus blossom. She appears as a Baklunish human of any age and gender, with a slender and graceful build, and wielding a pair of magical falchions that she can shrink to easily conceal. Xan Yae was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] She is usually dressed in cloth of dove gray, dusty rose, or golden orange. Xan Yae is revered in Ket, the Plains of the Paynims, Tusmit, and Zeif.

Xanag Edit

Xanag is the Touv goddess of Metals and Beauty. She represents the bounty of the earth transformed by fire (that is to say, metals) and the beauty of things made from it. Her holy symbol is a circle with seven lines radiating from it. Xanag is depicted as a Touv woman seemingly made of gold, surrounded by a radiant light. She is indifferent to questions of morality and easily distracted by the superficial. Xanag is the daughter of Nola and Uvot, combining her father Uvot's affinity with the land's bounty with the radiant light of her mother the sun. Xanag mated with stormy Vogan and birthed Kundo, god of noise, music, and the hardiness of building.

Xerbo Edit

Xerbo is the Suel god of the Sea, Sailing, Money, and Business. His holy symbol is the dragon turtle. Xerbo was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[5] Xerbo is depicted as a large man with matted, kelp-like hair, wearing armor made from a dragon turtle's scales. He wields a trident called Murky Deep. Xerbo is married to the sea-goddess Osprem, and is depicted as being a rival to both Procan and Zilchus. Xerbo is worshipped by Suel peoples across the Flanaess, especially the Lordship of the Isles, the Sea Princes, and Sunndi.

Y Edit

Ye'Cind Edit

In the core Greyhawk setting of the Dungeons & Dragons game, Ye'Cind is the elven deity of musical magick and music in general. Harkening back to Tolkien's Ilúvatar, Ye'Cind is depicted as teaching that music is an inherent part of the patterns of the multiverse, and that magick and music together can create something superior to either one alone. Ye'Cind is shown as an attractive androgynous elf wearing blue and green clothing; like thons patron Corellon, Ye'Cind is male and female, both and neither. Ye'Cind's holy symbol is a recorder. Ye'Cind spends most of thons time in the realm of Brightwater in Arborea. Clerics of Ye'Cind are scholars of music, who know how to play many different musical instruments. Many clerics of Ye'Cind are also talented composers who can weave subtle magicks into their songs and music. Designer Gary Gygax derived the name Ye'Cind from the name of one of his daughters, Cindy. (The name Cindy is itself a diminutive of an epithet of the Greek moon goddess Selene.)

Z Edit

Zagyg Edit

Zagyg (formerly known as "Zagig Yragerne") is the god of Humor, Eccentricity, Occult Lore, and Unpredictability. His symbol is the rune of insanity. When Gary Gygax first created the dungeons underneath Castle Greyhawk in 1972, the complex labyrinth encompassed 13 levels filled with devious traps, secret passageways, hungry monsters and glittering treasure. For anyone who made it to the bottom level alive, the insane architect of the dungeons, Zagyg, awaited them. ("Zagyg" is a reverse homophone of "Gygax", and was Gygax's inside joke that the person who designed this crazy, purposeless place—himself—must be insane. In later material, Gygax expanded Zagyg's name to "Zagig Yragerne", a reverse homophone of his full name, Ernest Gary Gygax.)[30] Only three players ever made it to the bottom level and met Zagyg, all of them during solo adventures: Rob Kuntz (playing Robilar), Gygax's son Ernie (playing Tenser), and Rob's brother Terry (playing Terik).[31] Their reward was that Zagyg instantly transported them to the far side of the world on a giant slide,[32] where they each faced a long solo trek back to the city of Greyhawk.

Zilchus Edit

Zilchus (ZIL-chus) is the Oeridian god of Power, Prestige, Money, Business, and Influence. His holy symbol is a pair of hands clutching a bag of gold. Zilchus was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Zilchus was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign.[33] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[34] Zilchus's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000).[35]

Zodal Edit

Zodal is the Flan god of mercy, hope, and benevolence. His holy symbol is a man's hand partially wrapped in gray cloth. Zodal is depicted as man dressed in simple gray robes with large, careworn hands. He encourages compassion in situations where vengeance and anger might be easier, and defuses the negative emotions of all around him. Zodal is a servant of Rao and Joramy's estranged lover. He is allied with Heironeous and Pelor. He considers even the most hateful gods to be his friends, believing that with his encouragement they might change their ways.

Zuoken Edit

Zuoken (/z ˈ kɛn/ zoo-OH-ken[35]) is the Baklunish god of Physical and Mental Mastery. His symbol is a striking fist. Zuoken was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2] Zuoken was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign.[33]

References Edit

  1. ^ Healy, Neal (April 1976). "Mighty Magic Miscellany". The Strategic Review. Vol. II, no. 2 (#7). Lake Geneva, Wis.: TSR Hobbies, Inc. p. 11.
  2. ^ a b c d e f g h i j k l m n o p q Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983)
  3. ^ a b Seankreynolds.livejournal.com
  4. ^ Gygax, Gary. "The Deities and Demigods of the World of Greyhawk". Dragon #70 (TSR, 1983)
  5. ^ a b c d e f Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983)
  6. ^ a b Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #68 (TSR, 1982)
  7. ^ a b c Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #71 (TSR, 1983)
  8. ^ Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #68 (TSR, 1982)
  9. ^ Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #67 (TSR, 1982)
  10. ^ . Wizards of the Coast. Archived from the original on 2008-10-02. Retrieved 2008-10-03.
  11. ^ Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. D&D Gazetteer (Wizards of the Coast, 2000)
  12. ^ Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer (Wizards of the Coast, 2000)
  13. ^ Bulmahn, Jason; Jacobs, James; Mike McArtor; Mona, Erik; Schneider, F. Wesley; Todd Stewart; Jeremy Walker (September 2007). "1d20 Villains: D&D's Most Wanted; Preferably Dead". Dragon. Paizo. 32 (359): 54–69.
  14. ^ Kelly, Kent David. "Hawk & Moor – Book II" (2014) Chapter 18
  15. ^ Lakofka, Lenard. Gods of the Suel Pantheon. Dragon #87 (TSR, 1984)
  16. ^ Turnbull, Don, ed. Fiend Folio. Lake Geneva, WI: TSR, 1981
  17. ^ Pryor, Anthony. Rary the Traitor (TSR, 1992)
  18. ^ Sargent, Carl. Iuz the Evil (TSR, 1993)
  19. ^ Jacobs, James. "The Ecology of the Spawn of Kyuss." Dragon #336 (Paizo Publishing, 2005)
  20. ^ Rivadavia, Eduardo. "Kyuss Biography". All Music. Retrieved 2007-07-04.
  21. ^ Lakofka, Lenard. "Gods of the Suel Pantheon V." Dragon #92 (TSR, 1984)
  22. ^ Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #69 (TSR, 1983)
  23. ^ Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #70 (TSR, 1983)
  24. ^ Lakofka, Lenard. The Secret of Bone Hill (TSR, 1981)
  25. ^ . EN World. 23 August 2006. Archived from the original (Forum) on 5 October 2012. Retrieved 19 September 2017. ...St. Cuthbert was more of a joke than otherwise. Consider the advicacy of pounding sense into someone's head by dint of blows from a club.
  26. ^ Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983)
  27. ^ Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #68 (TSR, 1982)
  28. ^ Reynolds, Sean K. The Scarlet Brotherhood p41. Renton, Washington: Wizards of the Coast, 1999
  29. ^ Reynolds, Sean K. The Scarlet Brotherhood p39. Renton, Washington: Wizards of the Coast, 1999
  30. ^ Gygax: "Zagyg is based on a sort of joke--me as the mad designer of Greyhawk Castle and its dungeons. After all, how else could such a place exist? . EN World. 2002-09-20. Archived from the original on 2011-06-14. Retrieved 2009-03-15.
  31. ^ Gygax: "Rob, playing Robilar solo, delved into the dungeon, made it. Ernie, noting Rob's absence from adventuring with the party, sent Tenser on a solo quest to discover Robilar's whereabouts. He managed to follow a similar path, and made level 13. Then Terry Kuntz noted both of his usual companions were not available to play, went forth with Terik, and made the lowest level successfully... No other players in the group managed that.". EN World. 2003-05-13. Archived from the original on 2011-06-14. Retrieved 2009-03-15.
  32. ^ Gygax: "When a character got down to this level there was no going back. The one managing that was given an appropriate reward then sent on a giant, one-way slide clear through to the other side of the world." . EN World. 2003-05-13. Archived from the original on 2011-06-14. Retrieved 2009-03-15.
  33. ^ a b Sargent, Carl. From the Ashes (TSR, 1992)
  34. ^ McComb, Colin. On Hallowed Ground (TSR, 1996)
  35. ^ a b Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer (Wizards of the Coast, 2000)

list, greyhawk, deities, also, list, greyhawk, characters, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, new. See also List of Greyhawk characters This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources List of Greyhawk deities news newspapers books scholar JSTOR December 2015 Learn how and when to remove this template message The topic of this article may not meet Wikipedia s notability guideline for stand alone lists Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention If notability cannot be shown the article is likely to be merged redirected or deleted Find sources List of Greyhawk deities news newspapers books scholar JSTOR June 2023 Learn how and when to remove this template message This is a list of deities from the Greyhawk campaign setting for the Dungeons amp Dragons fantasy role playing game Contents Top 0 9 A B C D E F G H I J K L M N O P Q R S T U V W X Y ZA EditAl Akbar Edit Al Akbar is the Baklunish demigod of dignity duty faithfulness and guardianship His symbol is a cup and eight pointed star images of the legendary Cup and Talisman that now bear his name Al Akbar is subordinate to the other Baklunish gods remaining a mere demigod out of respect for them His faithful oppose the sadistic elemental cults of Ull Al Akbar is allied with Heironeous Al Akbar s priests use the Cup and Talisman as metaphors for the good life urging their flocks to be vessels of kindness and emblems of devotion Al Akbar was the most exalted high priest in what are now the lands of the Paynims After the Invoked Devastation during that time of misery and suffering he was given the Cup and Talisman by Al Asran to help heal his people s ills and return them to the traditional Baklunish faith Al Akbar founded the city of Ekbir and for the last decade of his mortal life ruled the nation of Ekbir as the first of its caliphs Eventually he had a mosque to himself built and allowed his followers to call on his name in their prayers Soon after he ascended to the heavens to take his place among the gods Al Akbar is revered primarily in Ekbir Ket the Plains of the Paynims Tusmit and Zeif Akbar was first mentioned in The Strategic Review 7 wherein Neal Healey described The Cup and Talisman of Akbar sic and associated them with worship of Allah without mention of whether Akbar Arabic for greater greatest was a person place or descriptor 1 Allitur Edit Allitur is the Flan god of Ethics and Propriety His holy symbol is a pair of clasped hands Allitur was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Allitur is depicted as a Flan man riding a horse Keph who never tires Allitur s realm is Empyrea The City of Tempered Souls Empyrea sits on the edge of a cold clear mountain lake on Mount Celestia s fifth layer Mertion The many healing fountains and curative waters in Empyrea can restore withered limbs lost speech derangement and life energy itself those who ail need only find the right fountain Empyrea is also known for its healers and hospitals and many a pilgrim seeks to reach this legendary site of perfect health Allitur teaches respect and understanding for laws rituals and other cultural traditions Atroa Edit Atroa ah TRO ah is the Oeridian goddess of Spring East Wind and Renewal Her holy symbol is a heart with an air glyph within or a kara tree full of ripe red fruit Atroa was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Atroa appears as a fresh faced blonde woman often with an eagle perching upon her shoulder With her sling Windstorm she can strike the most distant foe and with Readying s Dawn her spherical glass talisman she is able to melt all ice in sight Atroa s realm the Grove of Perpetual Spring is in the layer of Brux in the Beastlands She is also thought to spend time in the realm of Morninglory in Elysium As Goddess of Spring Atroa is the invigorating breath that awakens the world from its slumber She gives the world new love and new life renews old friendships and plucks the heartstrings of lovers travelers and poets Azor alq Edit Azor alq is the Baklunish hero deity of Light Purity Courage and Strength His symbol is an armed man standing atop a stone summit Azor alq is a tall handsome warrior with a dark complexion He wears fine chain mail and his helm is topped with peacock feathers His long curved sword of elven make is known as Faruk Azor alq is a member of the Baklunish pantheon In the past he has been a foe of the demon lords Munkir and Nekir Azor alq s sanctum can be entered through the highest peak in the Pinnacles of Azor alq There he dwells with his ancient paladins the Thousand Immortals B EditBeltar Edit Beltar is the Suel goddess of Malice Caves and Pits Her holy symbol is a set of opened fangs poised to bite Although often depicted as a haglike human female Beltar is known to also appear as a beholder red dragon or marilith Some regard the later form as a likely cause of rumors of the existence of a Suloise snake cult Beltar was formerly a goddess of earth and mines but was supplanted by other Suel gods until her only worshipers were nonhuman slaves It is perhaps for this reason that Jascar is one of her greatest enemies Beltar will often take mates in her various forms but few survive as she eats them afterward as well as any young born from such a union Beory Edit Beory is the Flan goddess of the Oerth Nature and Rain She is also known as the Oerth Mother Her symbol is either a green disk marked with a circle or a rotund female figurine Beory was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Beory is considered to be a manifestation of the Oerth itself She does not care for anything else and mortals or other deities only concern her if they threaten the Oerth She is distant even from her own clerics who wander the earth to experience the different parts of the world They spend their time communing with nature and often associate with druids Berei Edit Berei is goddess of Agriculture Family and Home Her holy symbol is a sheaf of wheat stalks Berei was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Berei is depicted as a brown skinned kindly looking woman carrying a sickle Berei can most often be found in the first layer of Elysium in the realm of Principality Berei tries to strengthen the ties of family and community and urges care in the planting of crops Berna Edit Berna is the Touv goddess of passion and forgiveness Formerly she was the goddess of hatred and vendettas but she got better Her symbol is a red metal heart preferably red gold Berna is depicted as a Touv woman wearing the skin of a jungle cat A red gold heart shines from her chest Berna is the third child of the serpent god Meyanok transformed by the power of Xanag from a spirit of hate to one of passion Her older siblings are Vara and Damaran Her grandmother is Breeka and her great grandmother is the sun goddess Nola who was awakened by the creator god Uvot She is a member of the Touv pantheon which also includes the gods Katay Kundo Meyanok and Vogan Berna is now the patron of all small emotions both positive and negative She also represents the forgiveness of wrongs Berna is named for a college friend of Sean K Reynolds s named Bernadette 3 Bleredd Edit Bleredd is the Oeridian god of Metal Mines and Smiths His holy symbol is an iron mule as sturdy and patient as himself Bleredd was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Bleredd is the one who originally taught the Oeridians iron working He is a pragmatic sort preferring work to idle talk He created many of the artifacts used by his family including hishammer of thunderbolts Fury and his wife s hammer Skull Ringer In Bleredd s creed the gifts of the earth exist to be taken and used to create practical works Bleredd s followers are expected to be strong of body and will Bleredd encourages the free flow of information the knowledge of smithcraft should never be hoarded but taught freely to anyone with a talent for it Those who are miserly in sharing what they have learned ought to be punished Boccob Edit Boccob is the god of magic arcane knowledge balance and foresight He is known as the Uncaring the Lord of All Magic and the Archmage of the Deities All times and places are open to him and he has visited many alternate realities and planes unknown to the wisest of sages places even the Elder Evils avoid His symbol is an eye in a pentagon usually this is worn as an amulet Boccob was first detailed for the Dungeons amp Dragons game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 70 1983 4 Boccob is usually portrayed as a middle aged man with white hair who wears purple robes decorated with golden runes He is described as carrying the very first staff of the magi with him at all times In addition he knows every spell ever created and can travel to any time and dimension He is the possessor of the only magical library that contains a copy of every potion spell and magic item in existence Bralm Edit Bralm is the Suel goddess of Insects and Industriousness Her symbol is a giant wasp in front of an insect swarm Bralm was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 5 Bralm s realm known as the Hive Fortress is in the Infernal Battlefield of Acheron in the layer of Avalas Bralm teaches that everyone in society has their proper position that people are obligated to master even if they don t understand their importance in the greater scheme She instructs her followers to obey those with higher social positions and greater knowledge She urges contentment in hard labor and compares her followers to insects in a hive Breeka Edit Breeka is the Touv goddess of Living Things Her holy symbol is a headdress of wooden beads and animal teeth Breeka is the manifestation of all aspects of nature both helpful and harmful unlike her grandfather Uvot who represents only nature s bounty Breeka is by turns helpful indifferent and harmful She is troubled by the nightmares given to her by Vara She is depicted as a middle aged Touv woman with dark green skin and worry lines on her face Breeka is the daughter of Nola goddess of the sun and Vogan the god of weather and rain and from this mixture of rain and sunlight was born all the world s plants and animals She is the mother of Katay who has no father Her birthing pains mingled with the darkness to create Meyanok the god of evil While sleeping she vomited forth the nightmares inspired in her by her granddaughter Vara to create the living things that bring fear and danger to the night C EditCelestian Edit Celestian is the god of Stars Space and Wanderers His symbol is a black circle set with seven stars His color is black An Oeridian god he is called the Far Wanderer and is brother to Fharlanghn It is said that the two followed similar but differing paths Celestian is Neutral Good but his worshipers may be any alignment of good Celestian was first detailed for the Dungeons amp Dragons game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 68 1982 6 Celestian encourages his followers to wander far from home just as the stars do Astrology is as much a part of Celestian s faith as astronomy is and his worshippers are encouraged to discover the secrets within the patterns of the stars and other celestial bodies Compare Celestian to the Roman god Caelus especially in his form as Caelus Nocturnus The names Celestian and Caelus both derive from the Latin word caelum meaning sky or heavens Charmalaine Edit Charmalaine TCHAR mah lain is the halfling hero goddess of Keen Senses and Narrow Escapes She gained her nickname the Lucky Ghost from her ability to leave her body to scout ahead in spirit form In this form she is believed to warn halfling adventurers of impending danger Her holy symbol is a burning boot print Charmalaine is a young halfling woman with alert eyes black oiled leather armor and boots coated in mud She carries a mace called Fair Warning and is usually seen with Xaphan her ferret familiar She is energetic spontaneous and fearless Charmalaine preaches vigilance and attention to one s environment Her followers are urged to hone their reflexes to be quick on their feet to enjoy exploration but also safety They are taught that too many material things can be too much weight Cyndor Edit Cyndor is the Oeridian god of Time Infinity and Continuity His symbol is a rounded hourglass set on its side much like the symbol for infinity Cyndor was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Cyndor is depicted as a towering featureless humanoid with powerful block like limbs This form symbolizes the inevitability of time itself Cyndor directs Merikka in her tasks It is thought that Tsolorandril is his servant Cyndor s faithful believe in predestination All time for them is a path along a lifeline that Cyndor has already foreseen Cyndor directs a small group of mortal chronomancers known as the Guardians of Infinity Their duty is to defend Oerth s timestreams from interference or damage by outside forces Cyndor is also served by temporal dogs time dimensionals and more exotic beings D EditDaern Edit Daern is the Oeridian hero deity of defenses and fortifications Daern s holy symbol is a shield hanging from a parapet She is often associated with griffins Daern s priests often advise military leaders on proper placement and construction of fortifications castles and keeps Her priests are valued among rulers who wish to establish stronger borders The priesthood favors the shortspear In her mortal life Daern was responsible for the construction of a number of famous fortifications including Castle Blazebane in Almor and Tarthax near Rel Deven Dalt Edit Dalt is the Suel god of Portals Doors Enclosures Locks and Keys His holy symbol is a locked door with a skeleton key beneath it Dalt wanders the Outlands having no permanent realm of his own Dalt is depicted as either a white haired old man with piercing eyes or as a young red haired thief Dalt is a lesser deity almost forgotten on the world of Oerth but slowly gaining more followers He is primarily worshipped by the Suloise people in the southeastern Flanaess Damaran Edit Damaran is the Touv god of vermin and other creeping things as well as the flight instinct essential to survival His symbol is ribbons of black metal Damaran is the vermin that scuttles He is depicted as a strong Touv man with a skulking look about him accompanied by rats and insects Damaran obeys his father Meyanok unquestioningly and is easily bullied into service by his older sister Vara He often flees when confronted by enemies of any strength The Touv gods inhabit the spirit world coterminous with the realms of the Touv a somewhat hypothetical realm Daoud Edit Daoud is the hero deity of Humility Clarity and Immediacy His symbol is a multi colored patch of cloth or tangle of yarn with seven threads one of each color of the spectrum extending from the bottom Daoud is depicted as an old man with leathery skin and heavy dark brows His eyes are black and piercing He wears the simple worn clothing of a shepherd a turban wrapped around his head and a staff in his hands Daoud s followers are urged to seek out both good fortune and bad in order to unravel the threads of destiny They strive to be content with what Fate allows and demands of them no more and no less They cut lies with sharp words Delleb Edit Delleb is the Oeridian god of Reason Intellect and Study His symbol is a phoenix feather quill or an open book Delleb was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Delleb s realm the Great Library is in Solania the fourth of the Seven Heavens Solania is a place with many scholarly hermitages and monasteries hidden atop high steep peaks Delleb s order teaches that the purpose of existence is the accumulation of knowledge although they are careful to remind others that this does not supersede the sanctity of life E EditEarth Dragon Edit The Earth Dragon is a Flan spirit of earth weather and hidden treasures It is the spirit of Mount Drachenkopf in the Pomarj Its symbol is a coiled dragon The Earth Dragon may manifest as a mottled serpent or a gargantuan dragon formed of variegated stone laced with precious ores It may also manifest as an earthquake to indicate its displeasure The Cult of the Earth Dragon is opposed by the Silent Ones The Earth Dragon is said to live in a large underground lair beneath Mount Drachenkopf avoided by subterranean races Especially faithful worshippers are brought to their deity s presence to bask in the Earth Dragon s glory The Earth Dragon is the great provider and the spirit of the earth Those who worship it and obey it are promised protection The Earth Dragon is said to know all the secrets of the land favoring its chosen with power and knowledge To please their god the faithful must worship sacrifice and spread the faith to others Ehlonna Edit Ehlonna is the goddess of Forests Woodlands Flora Fauna and Fertility Ehlonna is known to the elves as Ehlenestra Her holy symbol is a rampant unicorn or a unicorn s horn Ehlonna was first detailed for the Dungeons amp Dragons game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 68 1982 6 Ehlonna is variously depicted as an elven or human woman and often associates with unicorns and other sylvan creatures Deep within the Beastlands layer of Krigala is the Grove of the Unicorns a realm she shares with the like minded goddess Mielikki Ehlonna teaches that the animals and plants of the forests are gifts and are not to be stolen She is often the goddess of rangers and druids and opposes hunters and anyone who would exploit the land for fun or profit Erythnul Edit Erythnul is the Oeridian god of hate envy malice panic ugliness and slaughter He is known as the Many and is worshipped by many gnoll troll ogre and bugbear tribes in addition to humans His symbol is a red blood drop or a bestial mask representing Erythnul s changing visage Erythnul was first detailed for the Dungeons amp Dragons game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 71 1983 7 Erythnul is called the Many because in battle his features continually shift from human to bugbear to troll to ogre to gnoll and back to human again His spilled blood transforms into similar creatures Erythnul delights in panic and slaughter He can spread fear through his eyes F EditFharlanghn Edit Fharlanghn the Dweller on the Horizon is the Oeridian god of Horizons Distance Travel and Roads He is a well known deity on the world of Oerth He wanders that world in person his petitioners present in spirit form at crossroads and in mysterious oases His symbol is a disk with a curved line representing the horizon and an upturned crescent above that He is the brother of Celestian and is said to make his home on Oerth Fharlanghn was first detailed for the Dungeons amp Dragons game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 68 December 1982 8 Fharlanghn appears as an elderly man His skin is wrinkled and weathered but his green eyes sparkle with life He wears unremarkable travel stained clothing of leather and unbleached linen He carries the Oerth Disc a magical version of his holy symbol Fharlanghn insists that everyone travel in order to discover and learn new things He urges people to look to the horizon for inspiration Fortubo Edit Fortubo is the god of Stone Metals Mountains and Guardianship Originally a member of the Suel pantheon Fortubo abandoned the Suloise upon discovering that the Suel were behind the creation of the derro Fortubo now favors dwarves above any other race and has relatively few human worshippers Fortubo s holy symbol is a warhammer with a glowing head though any hammer will serve Fortubo was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 5 G EditGadhelyn Edit Gadhelyn the Archer Gad THEL en is the elven hero god of Independence Outlawry Feasting and Hunting His symbol is a leaf shaped arrowhead Gadhelyn is a very old figure in elven myth once a part of the Fey Mysteries but now largely forgotten except among the grugach He is depicted as an elf with sharp features long yellow hair and vivid green eyes He wears rough clothing of fur and hide of colors to match the season Gadhelyn is still a potent hero among the grugach Sylvan elves and even a few half elves and humans revere him and participate in his rites Followers of Gadhelyn prey on the wealthy who dare to cross their woodlands but they are not truly dangerous unless attacked or if their forests are despoiled Gendwar Argrim Edit Gendwar Argrim is the dwarven hero god of Fatalism and Obsession His symbol is a waraxe bearing the dwarven rune for destruction The Doomed Dwarf s appearance is said to be unremarkable except for his sandy blond hair and beard His dwarven waraxe Forgotten Hope screams every time a community of dwarves is attacked He is in many ways the picture of a dwarven stereotype dour taciturn and focused on the destruction of evil humanoids above all else Gendwar preaches nothing less than utter destruction of the enemies of the dwarven race Honor glory wealth and love are all meaningless in the face of this crusade His followers expect fully to one day die in battle but strive to take a thousand foes with them to the grave Geshtai Edit Geshtai is the Baklunish goddess of Lakes Rivers Wells and Streams Her symbol is a waterspout Geshtai was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Geshtai is depicted as a young Baklunish woman carrying a clay jug She stands in a pool of water with Gumus her fish companion H EditHeironeous Edit nbsp The holy symbol of HeironeousIn the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of Dungeons amp Dragons Heironeous is the Lawful Good Oeridian god of Chivalry Justice Honor War Daring and Valor His clerics domains are usually Glory Good Inquisition Law and War His holy symbol is a silver lightning bolt often clutched in a fist Heward Edit Heward is the god of Bards and Musicians Heward is notable not only for his musical prowess but also for his technological skills Hextor Edit Hextor is the Oeridian god of war discord massacres conflict fitness and tyranny Hextor was created by E Gary Gygax and was first detailed for the Advanced Dungeons amp Dragons 1st Edition game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 67 1982 9 Hextor is often depicted as a hideous gray skinned six armed humanoid bearing two large tusks jutting from its lower jaw wearing armor clad with skulls He wields a weapon in each hand a spiked flail a battle axe a battle pick a longsword a mace and a falchion His other form is that of an athletic young male with dark hair and light skin Hextor s realm is the citadel of Scourgehold on the plane of Acheron I EditIncabulos Edit Incabulos is the god of plagues sickness famine nightmares drought and disasters His unholy symbol is the magic icon called the Eye of Possession a green eye in a red diamond Incabulos was first detailed for the Dungeons amp Dragons game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 71 1983 7 Incabulos s appearance is said to be absolutely terrifying a deformed body skeletal hands and a face from the worst nightmare Incabulos hates all other gods except for Nerull the death god who finishes the work Incabulos starts Incabulos regards him with total indifference Incabulos s realm known as Charnelhouse is located on the first layer of the Gray Waste Oinos Istus Edit Istus is the goddess of Fate Destiny Divination and the Future She is known as the Lady of Our Fate and the Colorless and All Colored Her symbol is a golden spindle with three strands Iuz Edit Iuz pronounced YOOZ EE uz 10 or EYE ooze 11 12 is the chaotic evil demigod of Deceit Evil Oppression Pain and Wickedness Iuz is variously called The Old One and Old Wicked among other titles Unlike most Greyhawk deities Iuz makes his home on Oerth where he rules a broad swath of the Flanaess known as the Empire of Iuz Iuz was also named as one of the greatest villains in D amp D history by the final print issue of Dragon 13 His symbol is a grinning human skull or a human skull with blood red highlights Iuz was created by E Gary Gygax in his early Castle Greyhawk sessions in which Robert J Kuntz s character Robilar was responsible for releasing nine demi gods Iuz emerged as one of these demi gods 14 J EditJascar Edit Jascar is the Suel god of Hills and Mountains first detailed in the World of Greyhawk Fantasy Game Setting 2 His holy symbol is a snow capped mountain peak Jascar appears as a muscular human male with a dark beard and breastplate of shining silver He lacks the color and features of the Suel race despite his origins His visage is said to strike terror into the hearts of goblins and orcs He is sometimes depicted as a pegasus or a horse He wields a great hammer which is the bane of all undead Jascar is the brother of Fortubo and a close ally of Phaulkon He is the sworn enemy of Beltar Jascar associates little with other gods who see him as driven and aloof Johydee Edit Johydee is the Oeridian goddess of Deception Espionage and Protection Her sacred animal is the chameleon Her symbol is a small stylized mask of onyx Johydee can take any form but usually appears as a young woman with grey eyes and honey blonde hair Though she comes off as mischievous and flighty this is little more than a mask to hide her true intentions Her allies are few and she never sides with evil Followers of Johydee are urged to protect themselves with many layers of deception keeping their true intentions hidden from the knowledge of their enemies and to know more of their foes than their foes know of them They are taught to judge well the time to strike and the time to flee They are also expected to help those they are sworn to protect Joramy Edit Joramy also called the Raging Volcano and The Shrew is the goddess of fire volcanoes wrath and anger She is neutral and even tending towards Neutral Good Her holy symbol is a stylized volcano or pillar of flame K EditKatay Edit Katay is the Touv god of decay inevitability order and time His symbol is a copper disk Katay is the inventor of the Touv Calendar and records all events on a metallic wheel given to him by Xanag Katay is depicted as an elderly man with young eyes wearing a decaying animal pelt and carrying a great copper disk inscribed with Touv runes Katay is the son of Breeka born without a father Kelanen Edit Kelanen is the hero deity of Swords Sword Skills and Balance Possibly the most popular hero deity in the Flanaess Kelanen s symbol is nine swords arrayed in a star shape points outward Keoghtom Edit Keoghtom is the hero god of Secret Pursuits Natural Alchemy and Extraplanar Exploration His symbol is a round disk bisected by an upward pointing arrow Keptolo Edit Keptolo kep toe low is the drow deity of drow males expressed in flattery intoxication rumor and opportunism His symbol is a stylized mushroom which symbolizes intoxication and male fertility He is intelligent stylish and exquisitely decadent in all ways he is the ideal of the upper class male drow His typical appearance is that of a young dark elvish noble dressed in elegant silks of red purple jet black and amber hues He carries on his person a thin and elegant poniard and longsword and in combat he wields them both simultaneously Alternatively he may be dressed as if for a hunt wearing a velvet cloak and carrying an expensive crossbow Keptolo is the consort of Lolth He is polite and unctuous to Kiaransalee and Vhaeraun but insincere in his flattery He despises Zinzerena who tricked a portion of his power from him in order to empower her own ascension Kord Edit Kord is the Suel god of Athletics Sports Storms Brawling Strength and Courage His symbol is an eight pointed star composed of spears and maces Kord is depicted as a hugely muscular man with a red beard and long red hair He wears a fighting girdle made from a red dragon s hide gauntlets from a white dragon s hide and boots from a blue dragon s hide He wields the greatsword Kelmar in battle Kord is sometimes depicted by his urbanized faithful as a more civilized athlete or wrestler He is the son of Phaulkon and Syrul and the grandson of Lendor He is a foe of dragonkind especially lawful evil dragons Kord s favorite heralds are titans His allies include eladrin and huge earth elementals Kord is the most popular of Suel deities and his followers are found throughout the Barbarian States of the Thillonrian Peninsula northern Ulek Keoland Almor Aerdy Hepmonaland the Amedio Jungle Lendore Isle and in the Bandit Kingdom city of Alhaster Kord was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax He was further detailed by Lenard Lakofka in Dragon 87 1984 in the article Gods of the Suel Pantheon 15 He would go on to appear in 2nd and 3rd edition Dungeons and Dragons Kundo Edit Kundo is the Touv god of building noise music and defense His symbol is an ornate but functional shield or breastplate Kundo is the union of storm and metal a loud and boisterous guardian god obsessed with building and construction He is the sound of metal on metal or the roar of the summer rains on the roofs of shelters or the happy songs sung by those who build and protect He is depicted as a laughing Touv man carrying a great shield and a cluster of saplings Kundo is the son of Xanag goddess of metals and Vogan god of rain and storms Xanag s beauty entranced Vonag Kurell Edit Kurell is the Oeridian god of Jealousy Revenge and Thievery His holy symbol is a grasping hand holding a broken coin fingers pointed upwards citation needed Kuroth Edit Kuroth is the Oeridian god of Theft and Treasure Finding Kuroth s symbol is a gold coin bearing the image of a key or a quill Kuroth appears as an Oeridian man with a fancy mustache and medium length black hair He is occasionally accompanied by a ferret Kuroth was sponsored to godhood by Olidammara Kuroth s priests prefer daggers and rapiers Kyuss Edit Kyuss pronounced Kai uhs ˈ k aɪ e s is a demigod concerned with the creation and mastery of the Undead Known as the Bonemaster the Wormgod the Worm that Walks and the Herald of the Age of Worms his symbol is a skull erupting with writhing green worms The sons of Kyuss later referred to as spawn of Kyuss were an iconic monster in the Dungeons amp Dragons roleplaying game before the story of Kyuss was fleshed out Kyuss was described as an evil high priest who created the first of these creatures via a special curse under instruction from an evil deity within their creature in the first edition Fiend Folio 1981 16 Hints at Kyuss s origins were added in the adventure Rary the Traitor 1992 when sons of Kyuss were said to be contained in the Necropolis of Unaagh a cursed city of Sulm inhabited by undead This was made more conspicuous since any of the contained undead that move or are carried even a few yards from its buildings collapse into inanimate heaps of bone This is suggested in the work to be the possible consequence of an ancient curse That makes the creator of the undead ancient as well painting Kyuss as once having been a high priest in Sulm 17 In the From the Ashes boxed set Atlas of the Flanaess page 69 the entry for the Storm Lake of the Amedio mentioned that sons of Kyuss manifest in the vicinity after a phenomenon called the Storm of Unknowing Later in Iuz the Evil 1993 the home of the infamous evil priest Kyuss was claimed to have been the Wormcrawl Fissure a mile long ravine away from the main body of the Rift Canyon 18 Still later in The Scarlet Brotherhood by Sean K Reynolds the entry for Matreyus Lake said undead such as sons of Kyuss walk the nearby jungle the evil demigod is said to have spent time here Kyuss is also one of the epic level villains detailed in Elder Evils and is also featured on that book s cover In his divine form Kyuss appears as a towering humanoid shaped entirely of green Kyuss worms with two blazing eyes peering from beneath the hood of his ragged cloak According to the Kyuss sidebar in Dragon 336 s Ecology of the Spawn of Kyuss his original divine form was a gaunt man with empty eyesockets filled with writhing worms and hands of bare bone but he has evolved into his appearance of a gargantuan Worms That Walk as his cult grew stronger 19 Stoner rock band Kyuss originally named as Sons of Kyuss took their name from the character 20 L EditLendor Edit Lendor is the Suel god of Time Tedium Patience and Study His holy symbol is a crescent moon superimposed upon a full moon surrounded by stars Though the exact number of stars varies it is usually fourteen Lendor is a distant deity seeming to care little for the affairs of the world He considers himself superior to other deities especially his children He has the ability to banish or undo the magic of any of his brood Lendor was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 5 Lirr Edit Lirr is the Oeridian goddess of Poetry and Art She was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Llerg Edit Llerg is the god of Beasts and Strength Among the savage Suel tribes of the fictional world s Amedio Jungle and Hepmonaland he is known as Hlerg citation needed Lydia Edit Lydia is the Suel goddess of Music Knowledge and Daylight Her holy symbol is a spray of colors from an open hand She is depicted as a dynamic white haired woman with clear blue eyes She wears a white gown trimmed in silver and gold She is constantly surrounded by a sphere of force Lydia interacts with many other deities exchanging songs and information She opposes Pholtus feeling that others must see the light of truth without being blinded by it Her philosophy pleases Trithereon who similarly presses for the freedom of the individual Lydia was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax Lydia was further detailed by Lenard Lakofka in Dragon 92 1984 in the article Gods of the Suel Pantheon V 21 M EditMayaheine Edit Mayaheine is the demigoddess of Protection Justice and Valor Her symbol is a downward pointing sword with a V on either side Mayaheine is an unusually tall woman with auburn gold hair with blue eyes She carries a bastard sword and a longbow and is garbed in silvery plate mail Mayaheine is a servant and paladin of Pelor and her faith serves as a more strongly martial complement to Pelor s church Her relationship with Heironeous is more uncertain but most of their respective clergy sees their roles as complementary Mayaheine as protector and Heironeous as the one who marshals the hosts to battle Merikka Edit Merikka is the Oeridian demigoddess of Agriculture Farming and the Home Her holy symbol is a basket of grain and a long scroll Merikka is described as a quiet gray haired woman of faded beauty carrying a basket of grain and holding a scroll though her image in her temple in the village of Orlane is that of a beautiful young woman Merikka is obsessed with dates and cycles Merikka is a cousin of Velnius Atroa Sotillion Wenta and Telchur She reports to Cyndor who helps her coordinate the proper times to plant and harvest with the gods of the seasons Merikka was imprisoned for some years in the Godtrap beneath Castle Greyhawk by the archmage Zagyg but is now free She resents chaotic gods and any who would disrupt her work Meyanok Edit Meyanok is the Touv god of serpents poison discord darkness and famine His symbol is a snake coiled around a skull Meyanok is always depicted as a serpent coiled around a skull Meyanok was born when the pain of Breeka s childbirth mingled with the darkness He is the progenitor of Vara Damaran and Berna who hatched from eggs spawned from the mating of Meyanok s anger and lust Meyanok like the other Touv gods is a greater spirit who dwells within the mortal world Mok slyk Edit Mok slyk is an old Flan name for an entity known as the Serpent an entity of godlike power believed to be the personification of arcane magic The Serpent is said to be a member of a group of unfathomably old entities known as the Ancient Brethren which though similar to gods are not exactly gods though some beings honor them as such The Lady of Pain Asmodeus and Jazirian are also sometimes said to belong or to have once belonged to this group and supposedly Vecna is a descendant of the Ancient Brethren There may also be a connection between the Ancient Brethren and the draedens and baernoloths born before the multiverse began Mouqol Edit Mouqol is the Baklunish god of Trade Negotiation Ventures Appraisal and Reciprocity His symbol is a set of scales and weights Mouqol is a neutral deity in the ancient war between Darkness and Light that resulted in the Baklunish Hegira he refused to take a side trading with both antitheses Mouqol is a skilled bargainer able to haggle skillfully even with the notoriously tricky and sly genie races Mouqol s greatest talents however are his ability to discern the true desires of his clients and procure rare items from exotic and seemingly impossible sources Mouqol takes the side of neither the gods of good nor the gods of evil As he does with the rest of the Baklunish pantheon Al Akbar remains subordinate to Mouqol in the divine hierarchy Myhriss Edit Myhriss is the Flan goddess of Love Romance and Beauty Her symbol is the lovebird Myhriss was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Myhriss is shown as a Flan woman just reaching adulthood a garland of flowers in her hair She has two aspects a dark haired intimidating woman wielding a whip and a golden haired gentler woman wielding a shortbow N EditNazarn Edit Nazarn NAZZ arn is a half orc hero god of formal ritualistic and public combat His symbol is a chain wrapped around a short sword He appears as an older half orc with a strongly orcish appearance His hair is gray on its way to becoming completely white He carries his short sword Crowdpleaser Nazarn has no known relationships with the orcish pantheon Nazarn was once a popular gladiator slave owned by a member of the Scarlet Brotherhood but he escaped to find a better place for himself elsewhere in the world Nazarn s apotheosis was sponsored by the Suloise deity Kord During his travels he impressed a half giant descendant of the god Kord and eventually convinced Kord himself to elevate him to godhood after defeating all opponents including a young green dragon in a Hepmonaland arena run by yuan ti Nerull Edit Nerull is the patron of those who seek the greatest evil for their own enjoyment or gain His worshipers who include evil necromancers and rogues depict him as an almost skeletal cloaked figure who bears a scythe He is known as the Reaper the Foe of All Good Hater of Life Bringer of Darkness King of All Gloom and Reaper of Flesh Nola Edit Nola is the Touv goddess of the Sun Her symbol is a gold or copper image of the sun Nola is depicted as a Touv woman of serene beauty her head surrounded by a corona of flame Nola is the first being created by Uvot who brought her to life by thanking the warm sun for blessing the land that the land might create Uvot Nola admired Vogan the god of rain and storms the aspect of one complementing the other both enriching their father Uvot Vogan and Nola became the parents of Breeka goddess of beasts and plants Uvot blessed Nola and she gave birth to Xanag goddess of metals and beauty born from Uvot s earth and shining with the fire of her mother Nola is named for a college friend of Sean K Reynolds s 3 Norebo Edit Norebo is the Suel god of Luck Gambling and Risks His symbol is a pair of eight sided dice O EditObad Hai Edit For the Dungeons amp Dragons intermediate deity see intermediate deities Obad Hai is the god of Nature Woodlands Hunting and Beasts one of the most ancient known He is often called the Shalm He is also considered to be the god of summer by the Flan Originally a Flan deity Obad Hai is most favored by Rangers druids and other nature priests His holy symbol is a mask of oak leaves and acorns Obad Hai was first detailed for the first edition of the Advanced Dungeons amp Dragons game in the article The Deities amp Demigods of the World of Greyhawk by E Gary Gygax in Dragon 69 January 1983 with game statistics on page 29 and a description on page 30 including a black and white illustration by Jeff Easley 22 Old Faith Edit The Old Faith is the chief druidic order in the Flanaess Though strongly associated with the faiths of Beory and Obad Hai the Old Faith also encompasses other deities principally those concerned with natural phenomena A quartet of gods representing the seasons is common though the identities of these deities vary from culture to culture The Old Faith is closely associated with the bards of the Old Lore to whom they entrust many of their secrets The druids of the Old Faith are more loosely allied with the Rangers of the Gnarley Their alignments differ but their goals are compatible Olidammara Edit Olidammara is the god of Music Revels Wine Rogues Humor and Tricks He is often called the Laughing Rogue Olidammara is one of the more eccentric gods of Oerth The Laughing Rogue is often involved in good natured schemes involving the other gods less good natured for the more evil deities with repercussions that can make life difficult for his faithful He has few proper priests but is held in high regard in almost all non evil regions of the Flanaess Olidammara was first detailed for the Dungeons amp Dragons game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 70 1983 23 Olidammara was subsequently detailed in the World of Greyhawk Fantasy Game Setting 1983 5 though a typo in the work identified him as a god of rougery Osprem Edit Osprem is the Suel goddess of Sea Voyages Ships and Sailors She is often depicted as a beautiful woman in a flowing gown or as a dolphin barracuda or sperm whale In human form she wears a ring carved from a whale s tooth a gift from the grandfather of all whales She is the occasional companion of Xerbo Osprem was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 P EditPelor Edit Pelor is a Flan deity worshipped throughout the Flanaess and on other worlds as well He rides a mighty ki rin named Star Thought summoning eagles and destroying evil with bolts of light He is depicted as an older man with wild golden hair and beard dressed in robes of shining white Phaulkon Edit Phaulkon is the Suel god of Air Wind Clouds Birds and Archery His symbol is winged human silhouette Phaulkon was first detailed for the Dungeons amp Dragons game in the modules The Secret of Bone Hill 1981 24 Phaulkon appears as a powerful winged man clean shaven and bare chested Among the gods of the Suel Phaulkon is regarded as second only to Kord in fighting prowess Though he resides on Arborea he often visits the plane of Elemental Air Phaulkon is the son of Lendor and fathered Kord upon Syrul He is a staunch ally of Jascar Murlynd Atroa and Aerdrie Faenya He is very active and dedicated to the eradication of evil Pholtus Edit Pholtus was one of the first gods created by Gary Gygax as he and Dave Arneson developed the game of Dungeons amp Dragons Pholtus eventually evolved into Greyhawk s Oeridian god of Light Resolution Law Order Inflexibility the Sun and the Moons and was also used in the Planescape campaign His symbol is a silvery sun with a crescent moon on the lower right quadrant His colors are white silver and gold In the early 1970s when Gary Gygax was using the dungeons beneath Castle Greyhawk to playtest the game that would become known as Dungeons amp Dragons he did not include any references to any organized religion Eventually his players asked that their clerics be able to gain their powers from someone more specific than the gods Gygax with tongue in cheek created two gods Pholtus and Saint Cuthbert 25 Phyton Edit Phyton is the Suel god of Nature Beauty and Farming Phyton s symbol is a scimitar in front of an oak tree Procan Edit Procan is the Oeridian god of Seas Sea Life Salt Sea Weather and Navigation His holy symbol is a gold and coral trident above or piercing a cresting wave Pyremius Edit Pyremius is the Suel god of Assassins Fire Poison and Murder His symbol is a demonic face with ears like a bat s wings Pyremius is depicted as a hideous human with a bald jermlaine like head He wears large bracers of brass He wields a sword the Red Light of Hades and a whip called the Viper of Hades Pyremius s closest allies are the goddess Syrul and the Oinoloth Mydianchlarus He is distrustful of all other gods he remembers how he betrayed Ranet the previous Suel deity of fire and doesn t wish for the same thing to happen to him Geshtai particularly loathes him Pyremius was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax He was one of the deities described in the From the Ashes set 1992 Pyremius s role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer 2000 R EditRalishaz Edit Ralishaz is the god of Chance Ill Luck Misfortune and Insanity His holy symbol is composed of three sticks of bone citation needed Rao Edit Rao is the Flan god of Peace Reason and Serenity His holy symbol is a heart shaped mask with a calm expression or a simple white heart crafted of metal or wood His followers are called Raoans Raxivort Edit Raxivort is the patron god of the xvarts He also acts as a patron of wererats bats and rats His symbol is a fiery blue hand Roykyn Edit Roykyn ROY kihn is the gnomish hero goddess of cruelty particularly cruel pranks Her favored animal is a feral cat and her symbol is a furled scroll dripping dark fluid Roykyn is commonly depicted as a dark haired gnomish woman with a wicked gleam in her eye but she can appear in almost any humanoid form Roykyn was formerly a priestess of the gnomish deity Urdlen but her apotheosis was sponsored by Erythnul who perhaps in selecting this particular servant was seeking to broaden his appeal beyond simple violence Rudd Edit Rudd is the Oeridian goddess of Chance Good Luck and Skill As the Great Gambler she knows every card game invented Rudd s holy symbol is a bull s eye target citation needed S EditSaint Cuthbert Edit Saint Cuthbert of the Cudgel is the combative deity of Wisdom Dedication and Zeal Sotillion Edit Sotillion is the Oeridian goddess of Summer the South Wind Ease and Comfort Her holy symbol is a winged tiger of pure orange Sotillion was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Sotillion appears as a beautiful human woman of about twenty five dressed in diaphanous clothes accompanied by a winged tiger of pure orange Sotillion is the wife of Zilchus whose prosperity allows her to retain her favorite comforts Her realm on Ysgard s first layer is called the Green Fields She is also sometimes found in Grandfather Oak in Arvandor Sotillion promotes all the joys of comfort warm weather good food and drink pleasant company good conversation and relaxing quiet Stress and hard work should be avoided when possible One s comforts should be protected and defended with zeal as a life without comfort is worth little Stern Alia Edit Stern Alia is the demigoddess of Oeridian Culture Law and Motherhood She is also the tutelary goddess of the island nation of Thalos in Western Oerik which was settled by Aerdi explorers many centuries ago Her holy symbol is an Oeridian woman s face Alia is the mother of Heironeous and Hextor although they have different fathers Another son Stratis is mentioned in literature for the Chainmail miniatures game in Dragon 285 but he is deceased The clerics of Stern Alia organize local militias to fight back against threats buying time for the professional armies Stratis Edit Stratis was an Oeridian god of War once worshipped in Western Oerik He is now dead He is morally neutral in alignment neither good like Heironeous nor evil like Hextor It may seem likely that he was lawful in alignment like his mother and brothers but the fact that he grew to adulthood on the plane of Ysgard makes a chaotic neutral alignment a possibility Stratis was an armed and armored warrior looking like a strong handsome human man with four arms Stratis is a son of Stern Alia and therefore a brother or half brother of Heironeous and Hextor Stratis was god of war in all of its forms both just and unjust Syrul Edit Syrul is the Suel goddess of Lies Deceit Treachery and False Promises Her holy symbol is a forked tongue T EditTelchur Edit In the World of Greyhawk campaign setting for the Dungeons amp Dragons role playing game Telchur is the Oeridian god of Winter Cold and the North Wind His symbol is a leafless tree in a field of snow Telchur was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 26 Telchur is depicted as a dark eyed gaunt man with and a long beard of icicles Bitter and brooding the God of Winter strikes at his enemies from the back of a winged albino bull with his icy shortspear He is also represented with Vexxin an axe made of ice as tall as he is with a great club of bronzewood called Tla or with a broadsword called Issai Tharizdun Edit Main article Tharizdun Trithereon Edit In the World of Greyhawk campaign setting for the Dungeons amp Dragons role playing game Trithereon is the chaotic good god of Individuality Liberty Retribution and Self Defense Trithereon was first detailed for the Dungeons amp Dragons game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 68 1982 27 Trithereon is a foe of evil and oppression His love of freedom sometimes causes him to come into conflict with other good deities such as Pholtus and Heironeous Bralm hates Trithereon for his promotion of individualism He is a strong ally of the quasi deity Krovis and he is allied with Kurell and Pelor as well Trithereon is pleased with Lydia s philosophy of individual empowerment through learning Trithereon is depicted as a young man with red gold hair tall and well built wearing a chainmail shirt with clothes of blue or violet He is armed with three magic weapons a sword named Freedom s Tongue a spear called Krelestro the Harbinger of Doom and a scepter known as the Baton of Retribution He often appears with three summoned animals which serve him without question Nemoud the Hound Harrus the Falcon and Carolk the Sea Lizard Tsolorandril Edit Tsolorandril is the hero deity of Wave Motions It sees itself as a keeper of records noting the natural cycles of things like politics nature and time and predicts how these patterns will take shape in the future Its symbol is a sphere with a simple wave shape repeating around its circumference Tsolorandril is a tall androgynous humanoid with very white skin muted facial features and silver blue hair carrying a length of metallic rope that moves as if it were liquid Tsolorandril is an ally of Elayne Mystica It is thought to have been sponsored to its present status by Cyndor U EditUlaa Edit Ulaa is the goddess of Hills Mountains and Gemstones Her holy symbol is a mountain with a ruby heart she places rubies in the earth as gifts to miners who do her husband s work V EditVara Edit Vara is the Touv goddess of Nightmares and Fear Her symbol is a necklace of mummified animal feet Vara prefers to be depicted as a Touv woman with red eyes and stars in her hair Vara is the first child of Meyanok and considers herself to be superior to her younger brother Damaran and younger sister Berna She uses her status as the eldest to compel them to do her bidding Like her father Vara loathes the other Touv gods and revels in the act of twisting their minds Like the other Touv gods Vara dwells on the Material Plane Vathris Edit Vathris is a hero deity of anguish lost causes and revenge worshiped by some few in the Bright Desert His symbol is a black spear Originally Vathris appeared as a shirtless Flan man with coppery skin approximately nine feet tall wearing beads of metal and clay in his long black hair Today he is much diminished from his previous form with a grisly torso wound that still oozes black bile wielding the onyx longspear that killed him His eyes are empty sockets Where he once stood for the future now he only obsesses about the past He can manifest only once or twice a year and then he dies again to reemerge a year later Needless to say he has no permanent realm Vatun Edit Vatun is the god of Northern Barbarians Cold Winter and Arctic Beasts His symbol is the sun setting on a snowy landscape Though rather popular among the Suel barbarians of the Thillonrian Peninsula Vatun was not worshipped by the Suloise Imperium and is not generally considered part of the Suel pantheon Vatun appears as a massive Suel barbarian dressed in the skins of polar bears His beard is made of snow and ice and his breath is a frozen fog He wields a mighty battleaxe called Winter s Bite made completely of ice Vatun s only allies are his brother Dalt and the Suel god Llerg His enemies include Telchur Iuz and the archdevil Belial Vecna Edit Main article Vecna Velnius Edit Velnius is the Oeridian god of the Sky and Weather His holy symbol is a bird perching upon a cloud Vogan Edit Vogan is the Touv god of Rain Storms and Water His symbol is a rain cloud Vogan appears as a Touv man with hair of cascading water and laughing eyes He is said to be temperamental and to have a wandering nature and roving eye 28 Through the sun goddess Nola Vogan is the father of Breeka and thus the grandfather of Katay He is also the father of Kundo through Nola s daughter by Uvot Xanag 29 W EditWastri Edit Wastri is the Suloise god of Amphibians Bigotry and Self Deception His symbol is a gray toad Wastri was first detailed for the Dungeons amp Dragons game in The Deities and Demigods of the World of Greyhawk by Gary Gygax in Dragon 71 1983 7 Wastri appears as a human with froglike features dressed in clothes of gray and yellow and wielding a glave guisarme called Skewer of the Impure Wastri teaches his worshippers that humans are superior to all other races Some humanoid races such as goblins orcs and bullywugs are fit to serve humanity as slaves other races like dwarves elves gnomes and halflings must be exterminated Wee Jas Edit Wee Jas is the Suel goddess of Magic Death Vanity and Law Her symbol is a skull in front of a fireball or just a red skull Wee Jas was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 5 Wee Jas always appears as a highly attractive human female other than that details of her appearance vary wildly Wee Jas thinks of herself as a steward of the dead Though she is a relatively benign death goddess she has no problem with undead being created as long as they are not reanimated against their will and their remains are procured in a lawful manner Wenta Edit Wenta is the Oeridian goddess of Autumn Brewing Harvest and the West Wind Her symbol is a large mug of beer Wenta was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Wenta always appears as a young rosy cheeked buxom woman with straw in her hair and holding a large mug of beer Wenta sends the cool winds of autumn as a signal that it is time to reap the harvest She advocates staving off winter s chill with beer and ale and instructs brewers to care for their product as they would a lover Wenta rewards each day of hard work with pleasantly cool nights boon companions and plenty of good spirits to loosen the tongue and quicken the heart X EditXan Yae Edit Xan Yae is the goddess of Twilight Shadows Stealth and Mental Power worshiped by some of the Baklunish people who inhabit the fictional lands of Flanaess and Oerik Her symbol is a black lotus blossom She appears as a Baklunish human of any age and gender with a slender and graceful build and wielding a pair of magical falchions that she can shrink to easily conceal Xan Yae was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 She is usually dressed in cloth of dove gray dusty rose or golden orange Xan Yae is revered in Ket the Plains of the Paynims Tusmit and Zeif Xanag Edit Xanag is the Touv goddess of Metals and Beauty She represents the bounty of the earth transformed by fire that is to say metals and the beauty of things made from it Her holy symbol is a circle with seven lines radiating from it Xanag is depicted as a Touv woman seemingly made of gold surrounded by a radiant light She is indifferent to questions of morality and easily distracted by the superficial Xanag is the daughter of Nola and Uvot combining her father Uvot s affinity with the land s bounty with the radiant light of her mother the sun Xanag mated with stormy Vogan and birthed Kundo god of noise music and the hardiness of building Xerbo Edit Xerbo is the Suel god of the Sea Sailing Money and Business His holy symbol is the dragon turtle Xerbo was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 5 Xerbo is depicted as a large man with matted kelp like hair wearing armor made from a dragon turtle s scales He wields a trident called Murky Deep Xerbo is married to the sea goddess Osprem and is depicted as being a rival to both Procan and Zilchus Xerbo is worshipped by Suel peoples across the Flanaess especially the Lordship of the Isles the Sea Princes and Sunndi Y EditYe Cind Edit In the core Greyhawk setting of the Dungeons amp Dragons game Ye Cind is the elven deity of musical magick and music in general Harkening back to Tolkien s Iluvatar Ye Cind is depicted as teaching that music is an inherent part of the patterns of the multiverse and that magick and music together can create something superior to either one alone Ye Cind is shown as an attractive androgynous elf wearing blue and green clothing like thons patron Corellon Ye Cind is male and female both and neither Ye Cind s holy symbol is a recorder Ye Cind spends most of thons time in the realm of Brightwater in Arborea Clerics of Ye Cind are scholars of music who know how to play many different musical instruments Many clerics of Ye Cind are also talented composers who can weave subtle magicks into their songs and music Designer Gary Gygax derived the name Ye Cind from the name of one of his daughters Cindy The name Cindy is itself a diminutive of an epithet of the Greek moon goddess Selene Z EditZagyg Edit Zagyg formerly known as Zagig Yragerne is the god of Humor Eccentricity Occult Lore and Unpredictability His symbol is the rune of insanity When Gary Gygax first created the dungeons underneath Castle Greyhawk in 1972 the complex labyrinth encompassed 13 levels filled with devious traps secret passageways hungry monsters and glittering treasure For anyone who made it to the bottom level alive the insane architect of the dungeons Zagyg awaited them Zagyg is a reverse homophone of Gygax and was Gygax s inside joke that the person who designed this crazy purposeless place himself must be insane In later material Gygax expanded Zagyg s name to Zagig Yragerne a reverse homophone of his full name Ernest Gary Gygax 30 Only three players ever made it to the bottom level and met Zagyg all of them during solo adventures Rob Kuntz playing Robilar Gygax s son Ernie playing Tenser and Rob s brother Terry playing Terik 31 Their reward was that Zagyg instantly transported them to the far side of the world on a giant slide 32 where they each faced a long solo trek back to the city of Greyhawk Zilchus Edit Zilchus ZIL chus is the Oeridian god of Power Prestige Money Business and Influence His holy symbol is a pair of hands clutching a bag of gold Zilchus was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Zilchus was one of the deities described in the From the Ashes set 1992 for the Greyhawk campaign 33 His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground 1996 34 Zilchus s role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer 2000 35 Zodal Edit Zodal is the Flan god of mercy hope and benevolence His holy symbol is a man s hand partially wrapped in gray cloth Zodal is depicted as man dressed in simple gray robes with large careworn hands He encourages compassion in situations where vengeance and anger might be easier and defuses the negative emotions of all around him Zodal is a servant of Rao and Joramy s estranged lover He is allied with Heironeous and Pelor He considers even the most hateful gods to be his friends believing that with his encouragement they might change their ways Zuoken Edit Zuoken z uː ˈ oʊ k ɛ n zoo OH ken 35 is the Baklunish god of Physical and Mental Mastery His symbol is a striking fist Zuoken was first detailed for the Dungeons amp Dragons game in the World of Greyhawk Fantasy Game Setting 1983 by Gary Gygax 2 Zuoken was one of the deities described in the From the Ashes set 1992 for the Greyhawk campaign 33 References Edit Healy Neal April 1976 Mighty Magic Miscellany The Strategic Review Vol II no 2 7 Lake Geneva Wis TSR Hobbies Inc p 11 a b c d e f g h i j k l m n o p q Gygax Gary World of Greyhawk Fantasy Game Setting TSR 1983 a b Seankreynolds livejournal com Gygax Gary The Deities and Demigods of the World of Greyhawk Dragon 70 TSR 1983 a b c d e f Gygax Gary World of Greyhawk Fantasy Game Setting TSR 1983 a b Gygax Gary The Deities and Demigods of the World of Greyhawk Dragon 68 TSR 1982 a b c Gygax Gary The Deities and Demigods of the World of Greyhawk Dragon 71 TSR 1983 Gygax Gary The Deities and Demigods of the World of Greyhawk Dragon 68 TSR 1982 Gygax Gary The Deities and Demigods of the World of Greyhawk Dragon 67 TSR 1982 Dungeons amp Dragons FAQ Wizards of the Coast Archived from the original on 2008 10 02 Retrieved 2008 10 03 Holian Gary Erik Mona Sean K Reynolds and Frederick Weining D amp D Gazetteer Wizards of the Coast 2000 Holian Gary Erik Mona Sean K Reynolds and Frederick Weining Living Greyhawk Gazetteer Wizards of the Coast 2000 Bulmahn Jason Jacobs James Mike McArtor Mona Erik Schneider F Wesley Todd Stewart Jeremy Walker September 2007 1d20 Villains D amp D s Most Wanted Preferably Dead Dragon Paizo 32 359 54 69 Kelly Kent David Hawk amp Moor Book II 2014 Chapter 18 Lakofka Lenard Gods of the Suel Pantheon Dragon 87 TSR 1984 Turnbull Don ed Fiend Folio Lake Geneva WI TSR 1981 Pryor Anthony Rary the Traitor TSR 1992 Sargent Carl Iuz the Evil TSR 1993 Jacobs James The Ecology of the Spawn of Kyuss Dragon 336 Paizo Publishing 2005 Rivadavia Eduardo Kyuss Biography All Music Retrieved 2007 07 04 Lakofka Lenard Gods of the Suel Pantheon V Dragon 92 TSR 1984 Gygax Gary The Deities and Demigods of the World of Greyhawk Dragon 69 TSR 1983 Gygax Gary The Deities and Demigods of the World of Greyhawk Dragon 70 TSR 1983 Lakofka Lenard The Secret of Bone Hill TSR 1981 Gary Gygax Q amp A Part XII Page 8 EN World 23 August 2006 Archived from the original Forum on 5 October 2012 Retrieved 19 September 2017 St Cuthbert was more of a joke than otherwise Consider the advicacy of pounding sense into someone s head by dint of blows from a club Gygax Gary World of Greyhawk Fantasy Game Setting TSR 1983 Gygax Gary The Deities and Demigods of the World of Greyhawk Dragon 68 TSR 1982 Reynolds Sean K The Scarlet Brotherhood p41 Renton Washington Wizards of the Coast 1999 Reynolds Sean K The Scarlet Brotherhood p39 Renton Washington Wizards of the Coast 1999 Gygax Zagyg is based on a sort of joke me as the mad designer of Greyhawk Castle and its dungeons After all how else could such a place exist Gary Gygax Q amp A Part I Page 18 EN World 2002 09 20 Archived from the original on 2011 06 14 Retrieved 2009 03 15 Gygax Rob playing Robilar solo delved into the dungeon made it Ernie noting Rob s absence from adventuring with the party sent Tenser on a solo quest to discover Robilar s whereabouts He managed to follow a similar path and made level 13 Then Terry Kuntz noted both of his usual companions were not available to play went forth with Terik and made the lowest level successfully No other players in the group managed that Gary Gygax Q amp A Part III Page 11 EN World 2003 05 13 Archived from the original on 2011 06 14 Retrieved 2009 03 15 Gygax When a character got down to this level there was no going back The one managing that was given an appropriate reward then sent on a giant one way slide clear through to the other side of the world Gary Gygax Q amp A Part III Page 11 EN World 2003 05 13 Archived from the original on 2011 06 14 Retrieved 2009 03 15 a b Sargent Carl From the Ashes TSR 1992 McComb Colin On Hallowed Ground TSR 1996 a b Holian Gary Erik Mona Sean K Reynolds and Frederick Weining Living Greyhawk Gazetteer Wizards of the Coast 2000 Retrieved from https en wikipedia org w index php title List of Greyhawk deities amp oldid 1172648047 Pholtus, wikipedia, wiki, book, books, library,

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