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Incoming (1998 video game)

Incoming is a 3D shooter video game developed and published by Rage Software. The game was first released for Microsoft Windows in mid-1998, and was followed by a Dreamcast version, which was released in Japan on December 17, 1998, in Europe on October 14, 1999,[3] and in North America on September 15, 1999.[2] Set in the near-future of 2009, the game primarily revolves around controlling vehicles and turrets to fight alien invaders of Earth in one of the campaign modes, the arcade mode, and with or against another player.[4][5][6] Some levels include brief real-time strategy segments.[4]

Incoming
European Windows cover art
Developer(s)Rage Software
Publisher(s)
Designer(s)Scott Johnson
Kristian Ramsay-Jones
Composer(s)Stephen Lord
Platform(s)Windows, Dreamcast, Arcade
ReleaseWindows
  • EU: March 23, 1998
  • JP: March 23, 1998
  • NA: June 29, 1998[1]
Dreamcast
  • JP: December 17, 1998
  • NA: September 15, 1999[2]
  • EU: October 14, 1999[3]
Arcade
  • NA: April 30, 2003
Genre(s)Shooter, flight simulator
Mode(s)Single-player, multiplayer

Praised for its then-advanced graphics and sound, the game was generally well-received on the PC, though the critical response was less positive for the Dreamcast version. A sequel entitled Incoming Forces was released in 2002 exclusively for the PC.[7] An arcade version of the game, utilising a unique hardware interface, was released in 2003.[8]

Gameplay edit

 
Screenshot of the Arcade game mode

Primarily a vehicle simulation game, the player controls one of a number of possible vehicles in order to complete objectives. The vehicle used could be an aerial craft, defence emplacement, or surface craft, and is usually armed with a primary weapon (with unlimited ammunition) and sometimes secondary weapons (with either a limited or infinite supply).[4] Incoming employs an arcade style; in particular, the logging of high scores and a "life" system.[9]

There are three different game modes. The campaign mode follows the main storyline, in which the player must complete a series of objectives to neutralise the alien threat. Typical goals include transporting cargo and defending allied convoys.[5] Two variants of the campaign exist: "campaign action" purely consists of the simulation missions; "campaign tactics" features the same main missions as campaign action, but with some extra sub-missions. These sub-missions take place in the "tactical display", where the player controls several vehicles and gun emplacements in a similar manner to real-time strategy games.[4]

Either campaign consists of ten missions (referred to as "phases" in the game) in each of the six locations. These locations can also be accessed in the arcade mode. This mode sees the player fight off alien craft while picking up as many power-ups as is possible. The same mechanics apply to the multiplayer mode, with some slight variations depending on the game type selected. Multiplayer is available in split-screen mode on both platforms, in addition to networking and Internet options on the PC version.[4][6]

Plot edit

Acknowledged by critics for having a simple storyline,[10][9] Incoming is set in 2009 over a period of fifteen days. An increasing number of UFO sightings culminate in attacks on the international lunar base and other locations on Earth; and the construction of a base in the Arctic. Secret work is started on an "ADATA" (Anomaly Detection And Tracking Array) near Mount Kilimanjaro. The events of the game take place after an attack on the ADATA facility is initiated by alien forces.

The game is set in six locations: Kenya, defending the ADATA facility; the Arctic, attacking an alien base while defending a human one; the North Atlantic Ocean, where the player must defend oil rigs and attack a second alien base; Florida, where parts of a fleet to invade the alien's Moon base must be defended; the Moon, attacking a further alien base; and a planet in the Crab Nebula, assaulting the planet from which the alien attackers came.

If the player has completed these in the Campaign Action mode, then in addition to these ten missions in each location, there are bonus "virus" scenarios, with one level in each location. Shortly before these missions, the aliens launched four virus bombs which impacted in the four location on Earth the player had previously visited. All buildings in these areas must be destroyed by the player to prevent the virus from spreading further.[4]

 
A cutscene using the main game engine.

Development edit

Rage Software, developers of Incoming, were known for their cutting-edge graphics and effects.[5] The game utilized the 3dfx technology,[11] and was included in some retail versions of the Voodoo2 graphics card.

While exhibiting the PC version at the September 1997 European Computer Trade Show, Rage Software stated that they were considering a Nintendo 64 version of the game.[12] However, none was ever released.

An arcade version followed in 2003, running on the Vortek V3 Global VR arcade board, utilising the system's unique virtual reality hardware interface.[8]

Critical reception edit

The Windows version of Incoming was generally well received.[14] In particular, the explosions, similar special effects and cut scenes using the main game engine were noted for their quality. The Dolby Surround-encoded sound was a further source of acclaim.[10][9] British magazine PC Zone described it as "bloody good", with "some modest simulation elements". The magazine praised the setting of the game, commenting: "A refreshing change from the deep space of most futuristic combat sims, and something which definitely has a positive effect on gameplay". The review concluded by saying that "it's as fun as it looks. Just for once, all those people who don't read reviews and buy games purely on the strength of pretty pictures on the packaging are gonna find themselves playing a very, very enjoyable game".[9] Edge highlighted the game's efficient gameplay mechanics, giving it eight out of ten and stating that designers "managed to produce something more than a lightshow, taking care to fine-tune a design that, if not exactly original, at least does its thing with flair and solid understanding of gameplay".[29]

Next Generation said the game was "definitely an improvement to the action/arcade genre, as well as a visual improvement to the 3D market as a whole. The amount of varied units and different setting give Incoming the commendable originality and replay value that make it a title worth checking out".[26]

Though considering the game "pretty darn tough", IGN praised the game's variety and length. It also praised the sound and graphics, though the latter was a source of criticism: "Incoming's got it all... but it all comes at a high price: getting this game to run on our PCs was one big pain in the butt". Despite calling it "an outstanding-looking and great playing game", IGN only gave the game a "decent" review score because of the system problems.[5] Conversely, GameSpot's review noted none of these hardware issues, praising the visuals as "some of the finest... of any action game". The reviewer, however, described the game design as "strong yet slightly flawed... [it] definitely pulls you in, but leaves a little to be desired as far as keeping you there", complaining that "what [the developer] have presented gets tiresome quickly". The publication summarised the game as "a fine game and a definite must-have for arcade fans... What it lacks is a realization that computer games have moved beyond this simplistic style of gameplay".[10]

The reception was less positive when the game was ported to the Dreamcast. A release title for Sega's console, IGN complained that the graphics were not top-of-the-range at the time of its late 1999 release, with the draw distance being cited as a specific hindrance on gameplay. IGN also said that, although the game "is lacking in many areas, there's more than enough here for the hardcore shooting fans out there to have their requisite blast of shooting action". Though criticizing the graphics' ability to "get in the way at times", the "very vague" mission briefings and the "odd flying model for the planes", the reviewer conceded that "if you're a hardcore shooting fan, and you're looking for a good challenge, you'll probably want to look into Incoming".[6] Jonathan Licata of AllGame gave it three stars out of five, saying: "With the two-player modes falling short due to lack of innovation, Incoming exists as a one-player game for all intents and purposes. When you have completed all of the campaigns in their entirety, the appeal of the game wears very thin".[30] PlanetDreamcast's review was harsher, describing the plot as "the same recycled garbage used in tons of other games of this type", the multiplayer split screen mode as "lame" and the objectives as "mundane". The reviewer also noted graphical issues, clipping problems and poor controls. Though dismissing the graphics as "a bit dated", the reviewer did acknowledge the "nifty special effects" and admitted that "Incoming may be worth a rental... [it] is only slightly better than mediocre".[25] In a rare positive review for the Dreamcast version, Game Vortex described the visuals as "some of the most breathtaking visuals you'll find in any game". Though describing the multiplayer as "fun", it considered "by far, the best [mode to be] Campaign mode". The review concluded by describing the game as "lots of fun and highly recommended".[31] In Japan, where said console version was released under the name Incoming: Jinrui Saishū Kessen (インカミング 人類最終決戦, Inkamingu Jinrui Saishū Kessen, lit. "Incoming: Humanity's Final Showdown"), Famitsu gave it a score of 27 out of 40.[19]

References edit

  1. ^ GameSpot staff (June 29, 1998). . GameSpot. Ziff Davis. Archived from the original on March 2, 1999. Retrieved March 26, 2021.
  2. ^ a b Anoop Gantayat (September 2, 1999). "U.S. Release Date for Incoming". IGN. Ziff Davis. Retrieved December 8, 2020.
  3. ^ a b "Incoming: The Final Conflict (1998) Dreamcast Release Dates". MobyGames. Blue Flame Labs. Retrieved April 16, 2012.
  4. ^ a b c d e f Rage Software, ed. (1998). Incoming game manual. Rage.
  5. ^ a b c d e Craig Harris (August 13, 1998). "Incoming (PC)". IGN. Ziff Davis. Retrieved June 7, 2019.
  6. ^ a b c d Anoop Gantayat (December 3, 1999). "Incoming (DC)". IGN. Ziff Davis. Retrieved June 7, 2019.
  7. ^ "Incoming Forces". IGN. Ziff Davis. Retrieved June 7, 2019.
  8. ^ a b . IGN. Ziff Davis. Archived from the original on February 18, 2009. Retrieved October 12, 2007.
  9. ^ a b c d Warren Christmas. . PC Zone. Dennis Publishing. Archived from the original on March 4, 2007. Retrieved October 7, 2007.
  10. ^ a b c d Tahsin Shamma (July 16, 1998). "Incoming Review (PC)". GameSpot. CBS Interactive. Retrieved May 1, 2017.
  11. ^ EGM staff (September 1997). "Arcade Games at the E3? You Betcha!". Electronic Gaming Monthly. No. 98. Ziff Davis. p. 76.
  12. ^ Blade (December 1997). "Europe Turns Out". GamePro. No. 111. IDG. p. 81.
  13. ^ . GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved December 8, 2020.
  14. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 30, 2019. Retrieved December 8, 2020.
  15. ^ John Marrin (March 3, 2000). . Gamecenter. CNET. Archived from the original on August 23, 2000. Retrieved March 25, 2021.
  16. ^ Tom Chick (July 30, 1998). . Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved March 25, 2021.
  17. ^ Scott A. May (November 1998). "Gloss in Space (Incoming Review)" (PDF). Computer Gaming World. No. 172. Ziff Davis. pp. 264–65. Retrieved June 7, 2019.
  18. ^ "Incoming (PC)". Electronic Gaming Monthly. Ziff Davis. 2000.
  19. ^ a b "インカミング 人類最終決戦 [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved June 7, 2019.
  20. ^ Erik Reppen (March 2000). . Game Informer. No. 83. FuncoLand. Archived from the original on June 1, 2000. Retrieved June 7, 2019.
  21. ^ Jason "Fury" Weitzner; Anthony "Dangohead" Chau; Eric "ECM" Mylonas (March 1999). "Incoming (DC; Import)". GameFan. Vol. 7, no. 3. Metropolis Media. p. 15. Retrieved December 8, 2020.
  22. ^ Lou Gubrious (January 22, 2000). . GamePro. IDG. Archived from the original on February 12, 2005. Retrieved June 7, 2019.
  23. ^ Duke Ferris (January 2000). "Incoming Review (DC)". GameRevolution. CraveOnline. from the original on September 16, 2015. Retrieved June 7, 2019.
  24. ^ Jeff Gerstmann (January 14, 1999). "Incoming Review [Import] (DC)". GameSpot. CBS Interactive. Retrieved May 1, 2017.
  25. ^ a b Fragmaster (January 25, 2000). . PlanetDreamcast. IGN Entertainment. Archived from the original on July 12, 2007. Retrieved October 7, 2007.
  26. ^ a b "Incoming (PC)". Next Generation. No. 46. Imagine Media. October 1998. p. 124. Retrieved December 8, 2020.
  27. ^ Dan Egger (September 1998). "Incoming". PC Accelerator. No. 1. Imagine Media. p. 84. Retrieved March 25, 2021.
  28. ^ Stephen Poole (September 1998). . PC Gamer. Vol. 5, no. 9. Imagine Media. Archived from the original on December 25, 1999. Retrieved June 7, 2019.
  29. ^ Edge staff (June 1998). "Incoming (PC)". Edge. No. 59. Future Publishing. p. 92. Retrieved December 8, 2020.
  30. ^ Jonathan Licata. . AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved June 7, 2019.
  31. ^ Ashley Perkins (1999). "Incoming (DC)". Game Vortex. PS Illustrated. Retrieved June 7, 2019.

External links edit

incoming, 1998, video, game, incoming, shooter, video, game, developed, published, rage, software, game, first, released, microsoft, windows, 1998, followed, dreamcast, version, which, released, japan, december, 1998, europe, october, 1999, north, america, sep. Incoming is a 3D shooter video game developed and published by Rage Software The game was first released for Microsoft Windows in mid 1998 and was followed by a Dreamcast version which was released in Japan on December 17 1998 in Europe on October 14 1999 3 and in North America on September 15 1999 2 Set in the near future of 2009 the game primarily revolves around controlling vehicles and turrets to fight alien invaders of Earth in one of the campaign modes the arcade mode and with or against another player 4 5 6 Some levels include brief real time strategy segments 4 IncomingEuropean Windows cover artDeveloper s Rage SoftwarePublisher s EU Rage SoftwareNA Xicat Interactive PC NA Interplay Entertainment DC JP ImagineerDesigner s Scott JohnsonKristian Ramsay JonesComposer s Stephen LordPlatform s Windows Dreamcast ArcadeReleaseWindowsEU March 23 1998JP March 23 1998NA June 29 1998 1 DreamcastJP December 17 1998NA September 15 1999 2 EU October 14 1999 3 ArcadeNA April 30 2003Genre s Shooter flight simulatorMode s Single player multiplayerPraised for its then advanced graphics and sound the game was generally well received on the PC though the critical response was less positive for the Dreamcast version A sequel entitled Incoming Forces was released in 2002 exclusively for the PC 7 An arcade version of the game utilising a unique hardware interface was released in 2003 8 Contents 1 Gameplay 2 Plot 3 Development 4 Critical reception 5 References 6 External linksGameplay edit nbsp Screenshot of the Arcade game modePrimarily a vehicle simulation game the player controls one of a number of possible vehicles in order to complete objectives The vehicle used could be an aerial craft defence emplacement or surface craft and is usually armed with a primary weapon with unlimited ammunition and sometimes secondary weapons with either a limited or infinite supply 4 Incoming employs an arcade style in particular the logging of high scores and a life system 9 There are three different game modes The campaign mode follows the main storyline in which the player must complete a series of objectives to neutralise the alien threat Typical goals include transporting cargo and defending allied convoys 5 Two variants of the campaign exist campaign action purely consists of the simulation missions campaign tactics features the same main missions as campaign action but with some extra sub missions These sub missions take place in the tactical display where the player controls several vehicles and gun emplacements in a similar manner to real time strategy games 4 Either campaign consists of ten missions referred to as phases in the game in each of the six locations These locations can also be accessed in the arcade mode This mode sees the player fight off alien craft while picking up as many power ups as is possible The same mechanics apply to the multiplayer mode with some slight variations depending on the game type selected Multiplayer is available in split screen mode on both platforms in addition to networking and Internet options on the PC version 4 6 Plot editAcknowledged by critics for having a simple storyline 10 9 Incoming is set in 2009 over a period of fifteen days An increasing number of UFO sightings culminate in attacks on the international lunar base and other locations on Earth and the construction of a base in the Arctic Secret work is started on an ADATA Anomaly Detection And Tracking Array near Mount Kilimanjaro The events of the game take place after an attack on the ADATA facility is initiated by alien forces The game is set in six locations Kenya defending the ADATA facility the Arctic attacking an alien base while defending a human one the North Atlantic Ocean where the player must defend oil rigs and attack a second alien base Florida where parts of a fleet to invade the alien s Moon base must be defended the Moon attacking a further alien base and a planet in the Crab Nebula assaulting the planet from which the alien attackers came If the player has completed these in the Campaign Action mode then in addition to these ten missions in each location there are bonus virus scenarios with one level in each location Shortly before these missions the aliens launched four virus bombs which impacted in the four location on Earth the player had previously visited All buildings in these areas must be destroyed by the player to prevent the virus from spreading further 4 nbsp A cutscene using the main game engine Development editRage Software developers of Incoming were known for their cutting edge graphics and effects 5 The game utilized the 3dfx technology 11 and was included in some retail versions of the Voodoo2 graphics card While exhibiting the PC version at the September 1997 European Computer Trade Show Rage Software stated that they were considering a Nintendo 64 version of the game 12 However none was ever released An arcade version followed in 2003 running on the Vortek V3 Global VR arcade board utilising the system s unique virtual reality hardware interface 8 Critical reception editReceptionAggregate scoreAggregatorScoreDreamcastPCGameRankings62 13 80 14 Review scoresPublicationScoreDreamcastPCCNET Gamecenter6 10 15 7 10 16 Computer Gaming WorldN A nbsp nbsp nbsp nbsp nbsp 17 Electronic Gaming Monthly3 83 10 18 N AFamitsu27 40 19 N AGame Informer5 5 10 20 N AGameFan81 21 N AGamePro nbsp nbsp nbsp nbsp nbsp 22 N AGameRevolutionC 23 N AGameSpot6 7 10 24 7 8 10 10 GameSpy6 10 25 N AIGN7 10 6 7 10 5 Next GenerationN A nbsp nbsp nbsp nbsp nbsp 26 PC AcceleratorN A7 10 27 PC Gamer US N A75 28 The Windows version of Incoming was generally well received 14 In particular the explosions similar special effects and cut scenes using the main game engine were noted for their quality The Dolby Surround encoded sound was a further source of acclaim 10 9 British magazine PC Zone described it as bloody good with some modest simulation elements The magazine praised the setting of the game commenting A refreshing change from the deep space of most futuristic combat sims and something which definitely has a positive effect on gameplay The review concluded by saying that it s as fun as it looks Just for once all those people who don t read reviews and buy games purely on the strength of pretty pictures on the packaging are gonna find themselves playing a very very enjoyable game 9 Edge highlighted the game s efficient gameplay mechanics giving it eight out of ten and stating that designers managed to produce something more than a lightshow taking care to fine tune a design that if not exactly original at least does its thing with flair and solid understanding of gameplay 29 Next Generation said the game was definitely an improvement to the action arcade genre as well as a visual improvement to the 3D market as a whole The amount of varied units and different setting give Incoming the commendable originality and replay value that make it a title worth checking out 26 Though considering the game pretty darn tough IGN praised the game s variety and length It also praised the sound and graphics though the latter was a source of criticism Incoming s got it all but it all comes at a high price getting this game to run on our PCs was one big pain in the butt Despite calling it an outstanding looking and great playing game IGN only gave the game a decent review score because of the system problems 5 Conversely GameSpot s review noted none of these hardware issues praising the visuals as some of the finest of any action game The reviewer however described the game design as strong yet slightly flawed it definitely pulls you in but leaves a little to be desired as far as keeping you there complaining that what the developer have presented gets tiresome quickly The publication summarised the game as a fine game and a definite must have for arcade fans What it lacks is a realization that computer games have moved beyond this simplistic style of gameplay 10 The reception was less positive when the game was ported to the Dreamcast A release title for Sega s console IGN complained that the graphics were not top of the range at the time of its late 1999 release with the draw distance being cited as a specific hindrance on gameplay IGN also said that although the game is lacking in many areas there s more than enough here for the hardcore shooting fans out there to have their requisite blast of shooting action Though criticizing the graphics ability to get in the way at times the very vague mission briefings and the odd flying model for the planes the reviewer conceded that if you re a hardcore shooting fan and you re looking for a good challenge you ll probably want to look into Incoming 6 Jonathan Licata of AllGame gave it three stars out of five saying With the two player modes falling short due to lack of innovation Incoming exists as a one player game for all intents and purposes When you have completed all of the campaigns in their entirety the appeal of the game wears very thin 30 PlanetDreamcast s review was harsher describing the plot as the same recycled garbage used in tons of other games of this type the multiplayer split screen mode as lame and the objectives as mundane The reviewer also noted graphical issues clipping problems and poor controls Though dismissing the graphics as a bit dated the reviewer did acknowledge the nifty special effects and admitted that Incoming may be worth a rental it is only slightly better than mediocre 25 In a rare positive review for the Dreamcast version Game Vortex described the visuals as some of the most breathtaking visuals you ll find in any game Though describing the multiplayer as fun it considered by far the best mode to be Campaign mode The review concluded by describing the game as lots of fun and highly recommended 31 In Japan where said console version was released under the name Incoming Jinrui Saishu Kessen インカミング 人類最終決戦 Inkamingu Jinrui Saishu Kessen lit Incoming Humanity s Final Showdown Famitsu gave it a score of 27 out of 40 19 References edit GameSpot staff June 29 1998 New Releases GameSpot Ziff Davis Archived from the original on March 2 1999 Retrieved March 26 2021 a b Anoop Gantayat September 2 1999 U S Release Date for Incoming IGN Ziff Davis Retrieved December 8 2020 a b Incoming The Final Conflict 1998 Dreamcast Release Dates MobyGames Blue Flame Labs Retrieved April 16 2012 a b c d e f Rage Software ed 1998 Incoming game manual Rage a b c d e Craig Harris August 13 1998 Incoming PC IGN Ziff Davis Retrieved June 7 2019 a b c d Anoop Gantayat December 3 1999 Incoming DC IGN Ziff Davis Retrieved June 7 2019 Incoming Forces IGN Ziff Davis Retrieved June 7 2019 a b IGN Incoming Vortek V3 IGN Ziff Davis Archived from the original on February 18 2009 Retrieved October 12 2007 a b c d Warren Christmas PC Review Incoming PC Zone Dennis Publishing Archived from the original on March 4 2007 Retrieved October 7 2007 a b c d Tahsin Shamma July 16 1998 Incoming Review PC GameSpot CBS Interactive Retrieved May 1 2017 EGM staff September 1997 Arcade Games at the E3 You Betcha Electronic Gaming Monthly No 98 Ziff Davis p 76 Blade December 1997 Europe Turns Out GamePro No 111 IDG p 81 Incoming for Dreamcast GameRankings CBS Interactive Archived from the original on May 5 2019 Retrieved December 8 2020 a b Incoming for PC GameRankings CBS Interactive Archived from the original on May 30 2019 Retrieved December 8 2020 John Marrin March 3 2000 Incoming DC Gamecenter CNET Archived from the original on August 23 2000 Retrieved March 25 2021 Tom Chick July 30 1998 Incoming PC Gamecenter CNET Archived from the original on August 16 2000 Retrieved March 25 2021 Scott A May November 1998 Gloss in Space Incoming Review PDF Computer Gaming World No 172 Ziff Davis pp 264 65 Retrieved June 7 2019 Incoming PC Electronic Gaming Monthly Ziff Davis 2000 a b インカミング 人類最終決戦 ドリームキャスト Famitsu in Japanese Enterbrain Retrieved June 7 2019 Erik Reppen March 2000 Incoming DC Game Informer No 83 FuncoLand Archived from the original on June 1 2000 Retrieved June 7 2019 Jason Fury Weitzner Anthony Dangohead Chau Eric ECM Mylonas March 1999 Incoming DC Import GameFan Vol 7 no 3 Metropolis Media p 15 Retrieved December 8 2020 Lou Gubrious January 22 2000 Incoming Review for Dreamcast on GamePro com GamePro IDG Archived from the original on February 12 2005 Retrieved June 7 2019 Duke Ferris January 2000 Incoming Review DC GameRevolution CraveOnline Archived from the original on September 16 2015 Retrieved June 7 2019 Jeff Gerstmann January 14 1999 Incoming Review Import DC GameSpot CBS Interactive Retrieved May 1 2017 a b Fragmaster January 25 2000 Incoming PlanetDreamcast IGN Entertainment Archived from the original on July 12 2007 Retrieved October 7 2007 a b Incoming PC Next Generation No 46 Imagine Media October 1998 p 124 Retrieved December 8 2020 Dan Egger September 1998 Incoming PC Accelerator No 1 Imagine Media p 84 Retrieved March 25 2021 Stephen Poole September 1998 Incoming PC Gamer Vol 5 no 9 Imagine Media Archived from the original on December 25 1999 Retrieved June 7 2019 Edge staff June 1998 Incoming PC Edge No 59 Future Publishing p 92 Retrieved December 8 2020 Jonathan Licata Incoming DC Review AllGame All Media Network Archived from the original on November 15 2014 Retrieved June 7 2019 Ashley Perkins 1999 Incoming DC Game Vortex PS Illustrated Retrieved June 7 2019 External links editIncoming at MobyGames Incoming at PlanetDreamcast Retrieved from https en wikipedia org w index php title Incoming 1998 video game amp oldid 1207071876, wikipedia, wiki, book, books, library,

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