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Immediate mode GUI

An immediate mode graphic user interface (GUI), also known as IMGUI, is a graphical user interface design pattern which uses an immediate mode graphics library to create the GUI. The other major pattern of API design in graphics libraries is the retained mode.[1]

Schematic explanation of an immediate mode graphics API

Implementations

Most of the immediate mode GUI widget toolkit is implemented in default system controls and custom rendering for game development, graphic apps, Library: Scale form, and Dear ImGui.

For game implementation, a GUI should

  • be updated in sync with the game scene or complex graphic.
  • be overlaid on a game scene or complex graphic (which is especially easy in both cases, when both GUI and game scene are controlled by the game loop).
  • have an unusual appearance or be pepped with complex graphic. This implies that in an immediate mode GUI, the client code is holding its own rendering primitives and API design which affects the graphics pipeline implementation.

The immediate mode GUI widget toolkit

  • is more direct in the sense that the widget tree is often a function call tree that is composable and flexible but hard to interact with.
  • is less complex and easier to understand (in terms of fewer implicit assumptions per toolset API call). This usually also results in less functionality.
  • is more elaborate to create and manage (typically needs more tool set API calls) if more than a simple widget tree, including layout (absolute and relative positioning referring to parent or siblings).
  • has less sophisticated occlusion culling (z-buffering), hit-testing, state change handling, scrolling, and focus/hot control (widget) animations. This also implies the need to manage the logical tree/visual tree itself.
  • has to rebuild the vertex buffers completely from scratch for each new frame.
  • can put a constant workload on the CPU if not utilizing shaders loaded on the GPU.

Immediate mode GUI widget toolkits are a good choice for those who prefer a simple, easily changeable, and extendable GUI toolkit. They are usually generic, open-source, and cross-platform. One way to have the flexibility and composability of an immediate mode GUI without the disadvantages of keeping the widget tree only in function calls, with the lack of direct control of how the GUI is drawn in the rendering engine would be to use a virtual widget tree, just like React uses a virtual DOM.

History

Casey Muratori developed the technique and coined the term "Single-path Immediate Mode Graphical User Interface" to describe it.[2][3] One of the earliest publicly available implementations was written by Sean Barrett.[4]

Other types of immediate mode GUI

References

  1. ^ Radich, Quinn (May 30, 2018). "Retained Mode Versus Immediate Mode". Win32 apps. Microsoft. Retrieved 21 December 2019.
  2. ^ "Immediate-Mode Graphical User Interfaces (2005)". Immediate-Mode Graphical User Interfaces (2005). Retrieved 2021-06-15.
  3. ^ Barrett, Sean (September 2005). "Immediate Mode GUIs" (PDF). Game Developer. Vol. 12. p. 34-36. Retrieved 14 February 2021.
  4. ^ "Sample IMGUI implementation and demo program". silverspaceship.com. Retrieved 2021-06-15.{{cite web}}: CS1 maint: url-status (link)
  5. ^ Cornut, Omar (2019-12-22). "ocornut/imgui: Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies". GitHub.
  6. ^ kotlin-graphics (2019-12-19). "kotlin-graphics/imgui: Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)". GitHub.
  7. ^ "egui: an easy-to-use immediate mode GUI in pure Rust". GitHub. 3 June 2021.
  8. ^ "Gio - immediate mode GUI in Go". giDoui.org. Retrieved 2019-11-14.
  9. ^ Korrovits, Tarvo (2019-12-19). "actsl/kiss_sdl: Simple generic GUI widget toolkit for SDL2". GitHub.
  10. ^ Mettke, Micha (2019-12-22). "vurtun/nuklear: A single-header ANSI C gui library". GitHub.

immediate, mode, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, technical, most, readers, understand, please, help, improve, make, understandable, exper. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article may be too technical for most readers to understand Please help improve it to make it understandable to non experts without removing the technical details August 2017 Learn how and when to remove this template message This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources Immediate mode GUI news newspapers books scholar JSTOR February 2021 Learn how and when to remove this template message Learn how and when to remove this template message An immediate mode graphic user interface GUI also known as IMGUI is a graphical user interface design pattern which uses an immediate mode graphics library to create the GUI The other major pattern of API design in graphics libraries is the retained mode 1 Schematic explanation of an immediate mode graphics API Contents 1 Implementations 2 History 3 Other types of immediate mode GUI 4 ReferencesImplementations EditThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed August 2020 Learn how and when to remove this template message Most of the immediate mode GUI widget toolkit is implemented in default system controls and custom rendering for game development graphic apps Library Scale form and Dear ImGui For game implementation a GUI should be updated in sync with the game scene or complex graphic be overlaid on a game scene or complex graphic which is especially easy in both cases when both GUI and game scene are controlled by the game loop have an unusual appearance or be pepped with complex graphic This implies that in an immediate mode GUI the client code is holding its own rendering primitives and API design which affects the graphics pipeline implementation The immediate mode GUI widget toolkit is more direct in the sense that the widget tree is often a function call tree that is composable and flexible but hard to interact with is less complex and easier to understand in terms of fewer implicit assumptions per toolset API call This usually also results in less functionality is more elaborate to create and manage typically needs more tool set API calls if more than a simple widget tree including layout absolute and relative positioning referring to parent or siblings has less sophisticated occlusion culling z buffering hit testing state change handling scrolling and focus hot control widget animations This also implies the need to manage the logical tree visual tree itself has to rebuild the vertex buffers completely from scratch for each new frame can put a constant workload on the CPU if not utilizing shaders loaded on the GPU Immediate mode GUI widget toolkits are a good choice for those who prefer a simple easily changeable and extendable GUI toolkit They are usually generic open source and cross platform One way to have the flexibility and composability of an immediate mode GUI without the disadvantages of keeping the widget tree only in function calls with the lack of direct control of how the GUI is drawn in the rendering engine would be to use a virtual widget tree just like React uses a virtual DOM History EditCasey Muratori developed the technique and coined the term Single path Immediate Mode Graphical User Interface to describe it 2 3 One of the earliest publicly available implementations was written by Sean Barrett 4 Other types of immediate mode GUI EditDear ImGui 5 written in C with back ends for several graphics APIs Allegro 5 DirectX GLFW iOS Marmalade Metal OpenGL SDL 2 and Vulkan that also has projects for additional back end support Android Irrlicht Engine OGRE SFML projects for additional language bindings C NET D Go Haskell Java ports to other languages such as Java 6 egui 7 for Rust Gio 8 for Go kiss sdl 9 for SDL Simple Direct Media Layer nuklear 10 with backends for several graphics libraries Direct3D GLFW OpenGL SDL SFML Wayland Windows GDI Window GDI and X11 References Edit Radich Quinn May 30 2018 Retained Mode Versus Immediate Mode Win32 apps Microsoft Retrieved 21 December 2019 Immediate Mode Graphical User Interfaces 2005 Immediate Mode Graphical User Interfaces 2005 Retrieved 2021 06 15 Barrett Sean September 2005 Immediate Mode GUIs PDF Game Developer Vol 12 p 34 36 Retrieved 14 February 2021 Sample IMGUI implementation and demo program silverspaceship com Retrieved 2021 06 15 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Cornut Omar 2019 12 22 ocornut imgui Dear ImGui Bloat free Immediate Mode Graphical User interface for C with minimal dependencies GitHub kotlin graphics 2019 12 19 kotlin graphics imgui Bloat free Immediate Mode Graphical User interface for JVM with minimal dependencies rewrite of dear imgui GitHub egui an easy to use immediate mode GUI in pure Rust GitHub 3 June 2021 Gio immediate mode GUI in Go giDoui org Retrieved 2019 11 14 Korrovits Tarvo 2019 12 19 actsl kiss sdl Simple generic GUI widget toolkit for SDL2 GitHub Mettke Micha 2019 12 22 vurtun nuklear A single header ANSI C gui library GitHub Retrieved from https en wikipedia org w index php title Immediate mode GUI amp oldid 1126263341, wikipedia, wiki, book, books, library,

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