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Wikipedia

IW (game engine)

The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.[1][2][3]

IW
The lighting, shadow, and texture streaming of the engine's 4.0 version can be seen in this screenshot, taken from the multiplayer mode of Call of Duty: Modern Warfare 2.
Developer(s)Infinity Ward
Initial releaseOctober 2005; 17 years ago (2005-10)
Stable release
Written inC, C++, Python
Platform
LicenseProprietary

History

IW 2.0 to IW 3.0

The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 would run on the "IW 4.0 engine".[4] Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC.

Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as bullet penetration, improved AI, lighting engine upgrades, particle system enhancements and many more improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War.[5] Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James Bond title, 007: Quantum of Solace.[6]

IW 4.0 to IW 5.0

Call of Duty: Modern Warfare 2 was released using the IW 4.0 engine, the only game to do so. The IW 4.0 engine featured texture streaming technology to create much higher environmental detail without sacrificing performance. Call of Duty: Black Ops was not based on IW 4.0; rather, Treyarch further enhanced the version of IW 3.0 they had used in their previous game. This version of the engine also featured streaming technology, lighting enhancements, and support for 3D imaging. Call of Duty: Modern Warfare 3 utilizes an improved version of the IW 4.0 engine. Improvements on the engine allow better streaming technology which allows larger regions for the game while running at a minimum of 60 frames per second. Further improvements to the audio and lighting engines have been made in this version.

Call of Duty: Black Ops II was developed using a further iteration of the IW engine.[7] Texture blending has been improved due to a new technology called "reveal mapping" which compares tones between two textures and then blends them together. Also, there have been upgrades to the lighting engine which include HDR lighting, bounce lighting, self-shadowing, intersecting shadows and various other improvements. Call of Duty: Black Ops II takes advantage of DirectX 11 video cards on the Windows version of the game. The "zombie" mode has been moved to the multiplayer portion of the engine which will allow for much more variety within this part of the game.[8]

IW 6.0 to IW 7.0

Call of Duty: Ghosts features an upgraded version of the IW 5.0 seen in Call of Duty: Modern Warfare 3. It is unknown at this time whether or not any engine features have been taken from Call of Duty: Black Ops II. Since the main developer is Infinity Ward they have returned to their original engine naming system and called this iteration IW 6.0.[9] IW 6.0 is compatible with next-gen systems such as Xbox One and PlayStation 4 so polygon counts, texture detail and overall graphical fidelity has been increased. IW 6.0 is also compatible with Microsoft Windows, Wii U, PS3 and Xbox 360. The IW 6.0 engine features technology from Pixar, SubD, which increases the level of detail of models as one gets closer to them.[10] Mark Rubin has said about the HDR lighting "We used to paint it in and cover up the cracks, but now it's all real-time".[11][12] Ghosts uses Iris Adjust tech which allows the player to experience from a person's point of view how their eyes would react to changes in lighting conditions realistically. Other features include new animation systems, fluid dynamics, interactive smoke, displacement mapping and dynamic multiplayer maps.[13]

Call of Duty: Advanced Warfare features Sledgehammer Games' in-house custom engine with only a few lines of legacy code remaining from the IW engine.[14] Majority of the engine in Advanced Warfare had been built from the ground up.[15][16] Developer Sledgehammer Games incorporated brand new animation, physics, rendering, lighting, motion capture and facial animation systems.[17][18][19] Call of Duty: Black Ops III uses a highly upgraded version of the engine used in Black Ops II.[20][21] Call of Duty: Infinite Warfare's IW 7.0 features weightlessness system, game physics improvement, improved AI and improved non-player characters behaviors.[22] Call of Duty: WWII uses an enhanced version of Sledgehammer Games' in-house custom engine from Advanced Warfare.[23] For Call of Duty: Black Ops 4, Treyarch heavily modified the engine used in Black Ops III to support up to 100 players, and introduced a new 'Super Terrain' system.[24][25]

IW 8.0 to IW 9.0

With Call of Duty: Modern Warfare and Call of Duty: Warzone, Infinity Ward employed their Poland studio to rebuild the engine completely.[26][27] Dubbed IW 8.0, the engine was created within five years, and feature substantial upgrades such as spectral rendering, volumetric lighting and support for hardware-accelerated ray tracing on the PC version.[28][29][30] Support for Nvidia's Deep Learning Super Sampling (DLSS) was added later in April 2021.[31][32][33] Activision has stated that the new engine is also shared across the board for all Call of Duty developers to use in future titles.[34] Call of Duty: Black Ops Cold War does not use this new engine, but instead uses a highly modified version of the Black Ops III engine.[35] Call of Duty: Vanguard is powered by the same engine used in Modern Warfare and Warzone with enhancements from developer Sledgehammer Games.[36][37]

Call of Duty: Modern Warfare II is developed on a highly upgraded version of the engine first used in 2019's Modern Warfare.[38][39][40] Dubbed IW 9.0, the engine is co-developed by Infinity Ward, Treyarch, and Sledgehammer Games, and will be used in future installments of the series in a unified effort to ensure that every studio is working with the same tools.[41][42][43]

Games using IW engine

Title Version Year Notes Features
Call of Duty 2 IW 2.0 2005 Modified version of id Tech 3 from Call of Duty
  • Normal mapping
  • Light bloom
  • Heat haze
  • Unified shadowing system
  • Game console support
Call of Duty 4: Modern Warfare IW 3.0 2007 Highly upgraded version of Call of Duty 2's IW 2.0 engine
  • Bullet penetration
  • Improved AI
  • Lighting engine upgrades
  • Particle system enhancements
  • Ragdoll physics integrated into character death animations.
  • Self-shadow every frame
Call of Duty: World at War IW 3.0 2008 Call of Duty 4: Modern Warfare's IW 3.0 engine updated
  • Audio occlusion
  • Improved physics
  • Ragdoll physics after death animations
  • Dismemberment
  • More destructible environments
  • Realistic burning of skin and clothing
  • Propagating fire
007: Quantum of Solace[6] IW 3.0 2008 Call of Duty 4: Modern Warfare's IW 3.0 engine updated
  • Cover system
Call of Duty: Modern Warfare 2 IW 4.0 2009 Highly upgraded version of Call of Duty 4: Modern Warfare's IW 3.0 engine
  • Texture streaming technology
  • Improved AI
Call of Duty: Black Ops[44] IW 3.0 2010 Call of Duty: World at War's IW 3.0 engine updated
Call of Duty: Modern Warfare 3[46][47] IW 5.0 (MW3 engine) 2011 Call of Duty: Modern Warfare 2's IW 4.0 engine updated
  • Improvements to texture streaming technology to allow for larger regions
  • Lighting engine enhancements to show reflections of some objects on tile floors
  • Improvements to the audio engine
Call of Duty: Black Ops II[48] Black Ops II engine (Modified version of IW 3.0) 2012 Call of Duty: Black Ops's IW 3.0 engine heavily modified
  • Reveal mapping (improved texture blending)
  • Improved water effects
  • Improved lighting effects
  • Lens flare effects
  • HDR lighting
  • Bounce lighting
  • Self-shadowing
  • Intersecting shadows
  • DirectX 11 for Windows version
  • Improvements to the audio engine
Call of Duty: Ghosts[49] IW 6.0[9] 2013 Highly upgraded version of Call of Duty: Modern Warfare 3's MW3 engine (IW 5.0)
  • Pixar's SubD (models sub-divide the closer the player gets to them)[50]
  • New animation systems for movement (sliding, leaning etc.)[51]
  • Fluid dynamics
  • Interactive smoke
  • Improved AI[52]
  • Dynamic multiplayer maps
  • Displacement mapping[53]
  • New volumetric HDR lighting system[54]
  • Iris Adjust tech[55]
  • Graphics Tessellation for Windows, PlayStation 4 and Xbox One
  • PhysX support for Windows version
  • Specular mapping on particle effects
  • Use of Umbra's advanced rendering technology (Umbra 3)[56]
Call of Duty: Black Ops III[57] Black Ops III engine (Modified version of IW 3.0) 2015 Call of Duty: Black Ops II's Black Ops II engine updated
  • New renderer
  • New animation systems[58]
  • Improved lighting
  • Dynamic water simulation system
  • Dynamic Movement
Call of Duty: Infinite Warfare IW 7.0 2016 Call of Duty: Ghosts' heavily modified engine (IW 6.0)
  • Physically-based rendering
  • Improved lighting
  • Zero-gravity simulation system
  • Physics improvement
  • Improved AI
  • Improved NPC behaviors
  • Streaming level transition improvement
  • New performance capture stage[59]
  • Dynamic Movement
Call of Duty: Black Ops 4 Black Ops 4 engine (Modified version of IW 3.0) 2018 Call of Duty: Black Ops III's Black Ops III engine updated
  • Improved lighting
  • Enhanced dynamic water simulation system
  • Slimmed Dynamic Movement
  • New 'Super Terrain' system
Call of Duty: Modern Warfare & Call of Duty: Warzone IW 8.0 (Rebuilt version of IW engine)[26] 2019 & 2020 Heavily rebuilt version of IW engine with much improved lighting, physics, graphics, etc.
Call of Duty: Black Ops Cold War Black Ops Cold War engine[64] (Modified version of IW 3.0) 2020 Upgraded version of Call of Duty: Black Ops III's engine using tools from the IW 8.0 engine
  • Support for next generation consoles (PlayStation 5 and Xbox Series X/S)
  • Hardware-based ray tracing support for next-gen consoles
  • PC ray tracing and DLSS support via NVIDIA RTX graphics cards
  • FOV Slider for Xbox One, PS4, Xbox Series X, PS5, PC
Call of Duty: Vanguard IW 8.0[65] 2021 Upgraded version of Call of Duty: Modern Warfare's engine
Call of Duty: Modern Warfare II & Call of Duty: Warzone 2.0 IW 9.0 2022 Highly upgraded version of Call of Duty: Modern Warfare's engine
  • New water simulation system[74]
  • Improved AI[75][76]
  • New audio engines[77]
  • Improved 3D directionality and immersive audio[78]

References

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game, engine, engine, game, engine, created, developed, infinity, ward, call, duty, series, engine, originally, based, tech, aside, from, infinity, ward, engine, also, used, other, activision, studios, working, series, including, primary, lead, developers, tre. The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series The engine was originally based on id Tech 3 Aside from Infinity Ward the engine is also used by other Activision studios working on the series including primary lead developers Treyarch and Sledgehammer Games and support studios like Beenox High Moon Studios and Raven Software 1 2 3 IWThe lighting shadow and texture streaming of the engine s 4 0 version can be seen in this screenshot taken from the multiplayer mode of Call of Duty Modern Warfare 2 Developer s Infinity WardInitial releaseOctober 2005 17 years ago 2005 10 Stable releaseIW 9 0 Modern Warfare II Written inC C PythonPlatformMicrosoft WindowsOS XPlayStation 3PlayStation 4PlayStation 5Xbox 360Xbox OneXbox Series X SWiiWii UAndroidiOSLicenseProprietary Contents 1 History 1 1 IW 2 0 to IW 3 0 1 2 IW 4 0 to IW 5 0 1 3 IW 6 0 to IW 7 0 1 4 IW 8 0 to IW 9 0 2 Games using IW engine 3 ReferencesHistory EditIW 2 0 to IW 3 0 Edit The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005 The engine s name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty Modern Warfare 2 would run on the IW 4 0 engine 4 Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC Call of Duty 4 Modern Warfare was released using version 3 0 of the engine This game included features such as bullet penetration improved AI lighting engine upgrades particle system enhancements and many more improvements Treyarch began using an enhanced version of the IW 3 0 engine for Call of Duty World at War 5 Improvements were made to the physics model and dismemberment was added Environments also featured more destructibility and could be set alight using a flamethrower The flamethrower featured propagating fire and it was able to burn skin and clothes realistically Treyarch modified the engine for their James Bond title 007 Quantum of Solace 6 IW 4 0 to IW 5 0 Edit Call of Duty Modern Warfare 2 was released using the IW 4 0 engine the only game to do so The IW 4 0 engine featured texture streaming technology to create much higher environmental detail without sacrificing performance Call of Duty Black Ops was not based on IW 4 0 rather Treyarch further enhanced the version of IW 3 0 they had used in their previous game This version of the engine also featured streaming technology lighting enhancements and support for 3D imaging Call of Duty Modern Warfare 3 utilizes an improved version of the IW 4 0 engine Improvements on the engine allow better streaming technology which allows larger regions for the game while running at a minimum of 60 frames per second Further improvements to the audio and lighting engines have been made in this version Call of Duty Black Ops II was developed using a further iteration of the IW engine 7 Texture blending has been improved due to a new technology called reveal mapping which compares tones between two textures and then blends them together Also there have been upgrades to the lighting engine which include HDR lighting bounce lighting self shadowing intersecting shadows and various other improvements Call of Duty Black Ops II takes advantage of DirectX 11 video cards on the Windows version of the game The zombie mode has been moved to the multiplayer portion of the engine which will allow for much more variety within this part of the game 8 IW 6 0 to IW 7 0 Edit Call of Duty Ghosts features an upgraded version of the IW 5 0 seen in Call of Duty Modern Warfare 3 It is unknown at this time whether or not any engine features have been taken from Call of Duty Black Ops II Since the main developer is Infinity Ward they have returned to their original engine naming system and called this iteration IW 6 0 9 IW 6 0 is compatible with next gen systems such as Xbox One and PlayStation 4 so polygon counts texture detail and overall graphical fidelity has been increased IW 6 0 is also compatible with Microsoft Windows Wii U PS3 and Xbox 360 The IW 6 0 engine features technology from Pixar SubD which increases the level of detail of models as one gets closer to them 10 Mark Rubin has said about the HDR lighting We used to paint it in and cover up the cracks but now it s all real time 11 12 Ghosts uses Iris Adjust tech which allows the player to experience from a person s point of view how their eyes would react to changes in lighting conditions realistically Other features include new animation systems fluid dynamics interactive smoke displacement mapping and dynamic multiplayer maps 13 Call of Duty Advanced Warfare features Sledgehammer Games in house custom engine with only a few lines of legacy code remaining from the IW engine 14 Majority of the engine in Advanced Warfare had been built from the ground up 15 16 Developer Sledgehammer Games incorporated brand new animation physics rendering lighting motion capture and facial animation systems 17 18 19 Call of Duty Black Ops III uses a highly upgraded version of the engine used in Black Ops II 20 21 Call of Duty Infinite Warfare s IW 7 0 features weightlessness system game physics improvement improved AI and improved non player characters behaviors 22 Call of Duty WWII uses an enhanced version of Sledgehammer Games in house custom engine from Advanced Warfare 23 For Call of Duty Black Ops 4 Treyarch heavily modified the engine used in Black Ops III to support up to 100 players and introduced a new Super Terrain system 24 25 IW 8 0 to IW 9 0 Edit With Call of Duty Modern Warfare and Call of Duty Warzone Infinity Ward employed their Poland studio to rebuild the engine completely 26 27 Dubbed IW 8 0 the engine was created within five years and feature substantial upgrades such as spectral rendering volumetric lighting and support for hardware accelerated ray tracing on the PC version 28 29 30 Support for Nvidia s Deep Learning Super Sampling DLSS was added later in April 2021 31 32 33 Activision has stated that the new engine is also shared across the board for all Call of Duty developers to use in future titles 34 Call of Duty Black Ops Cold War does not use this new engine but instead uses a highly modified version of the Black Ops III engine 35 Call of Duty Vanguard is powered by the same engine used in Modern Warfare and Warzone with enhancements from developer Sledgehammer Games 36 37 Call of Duty Modern Warfare II is developed on a highly upgraded version of the engine first used in 2019 s Modern Warfare 38 39 40 Dubbed IW 9 0 the engine is co developed by Infinity Ward Treyarch and Sledgehammer Games and will be used in future installments of the series in a unified effort to ensure that every studio is working with the same tools 41 42 43 Games using IW engine EditTitle Version Year Notes FeaturesCall of Duty 2 IW 2 0 2005 Modified version of id Tech 3 from Call of Duty Normal mapping Light bloom Heat haze Unified shadowing system Game console supportCall of Duty 4 Modern Warfare IW 3 0 2007 Highly upgraded version of Call of Duty 2 s IW 2 0 engine Bullet penetration Improved AI Lighting engine upgrades Particle system enhancements Ragdoll physics integrated into character death animations Self shadow every frameCall of Duty World at War IW 3 0 2008 Call of Duty 4 Modern Warfare s IW 3 0 engine updated Audio occlusion Improved physics Ragdoll physics after death animations Dismemberment More destructible environments Realistic burning of skin and clothing Propagating fire007 Quantum of Solace 6 IW 3 0 2008 Call of Duty 4 Modern Warfare s IW 3 0 engine updated Cover systemCall of Duty Modern Warfare 2 IW 4 0 2009 Highly upgraded version of Call of Duty 4 Modern Warfare s IW 3 0 engine Texture streaming technology Improved AICall of Duty Black Ops 44 IW 3 0 2010 Call of Duty World at War s IW 3 0 engine updated Texture streaming technology Stereoscopic 3D support Deferred lighting 45 Call of Duty Modern Warfare 3 46 47 IW 5 0 MW3 engine 2011 Call of Duty Modern Warfare 2 s IW 4 0 engine updated Improvements to texture streaming technology to allow for larger regions Lighting engine enhancements to show reflections of some objects on tile floors Improvements to the audio engineCall of Duty Black Ops II 48 Black Ops II engine Modified version of IW 3 0 2012 Call of Duty Black Ops s IW 3 0 engine heavily modified Reveal mapping improved texture blending Improved water effects Improved lighting effects Lens flare effects HDR lighting Bounce lighting Self shadowing Intersecting shadows DirectX 11 for Windows version Improvements to the audio engineCall of Duty Ghosts 49 IW 6 0 9 2013 Highly upgraded version of Call of Duty Modern Warfare 3 s MW3 engine IW 5 0 Pixar s SubD models sub divide the closer the player gets to them 50 New animation systems for movement sliding leaning etc 51 Fluid dynamics Interactive smoke Improved AI 52 Dynamic multiplayer maps Displacement mapping 53 New volumetric HDR lighting system 54 Iris Adjust tech 55 Graphics Tessellation for Windows PlayStation 4 and Xbox One PhysX support for Windows version Specular mapping on particle effects Use of Umbra s advanced rendering technology Umbra 3 56 Call of Duty Black Ops III 57 Black Ops III engine Modified version of IW 3 0 2015 Call of Duty Black Ops II s Black Ops II engine updated New renderer New animation systems 58 Improved lighting Dynamic water simulation system Dynamic MovementCall of Duty Infinite Warfare IW 7 0 2016 Call of Duty Ghosts heavily modified engine IW 6 0 Physically based rendering Improved lighting Zero gravity simulation system Physics improvement Improved AI Improved NPC behaviors Streaming level transition improvement New performance capture stage 59 Dynamic MovementCall of Duty Black Ops 4 Black Ops 4 engine Modified version of IW 3 0 2018 Call of Duty Black Ops III s Black Ops III engine updated Improved lighting Enhanced dynamic water simulation system Slimmed Dynamic Movement New Super Terrain systemCall of Duty Modern Warfare amp Call of Duty Warzone IW 8 0 Rebuilt version of IW engine 26 2019 amp 2020 Heavily rebuilt version of IW engine with much improved lighting physics graphics etc New lighting engine Improved physics New sound engine Ray tracing support for PC via NVIDIA RTX graphics cards New renderer Advanced photogrammetry DirectX 12 API Dolby Atmos support 60 Large map streaming 61 DLSS support added on April 22 2021 62 63 Call of Duty Black Ops Cold War Black Ops Cold War engine 64 Modified version of IW 3 0 2020 Upgraded version of Call of Duty Black Ops III s engine using tools from the IW 8 0 engine Support for next generation consoles PlayStation 5 and Xbox Series X S Hardware based ray tracing support for next gen consoles PC ray tracing and DLSS support via NVIDIA RTX graphics cards FOV Slider for Xbox One PS4 Xbox Series X PS5 PCCall of Duty Vanguard IW 8 0 65 2021 Upgraded version of Call of Duty Modern Warfare s engine Photorealistic graphical details 66 67 Textures with a damage layer system 68 69 Tactical destruction 70 71 Advanced variable rate shading VRS system 72 AMD FidelityFX Super Resolution support 73 Call of Duty Modern Warfare II amp Call of Duty Warzone 2 0 IW 9 0 2022 Highly upgraded version of Call of Duty Modern Warfare s engine New water simulation system 74 Improved AI 75 76 New audio engines 77 Improved 3D directionality and immersive audio 78 References Edit Now Every Single Activision Studio Works On Call Of Duty Kotaku April 30 2021 Retrieved August 27 2021 Activision confirms all its core studios are now working on Call of Duty Video Games Chronicle August 20 2021 Retrieved August 27 2021 All of the Activision Studios Working on Call of Duty and What They Did Before Game Rant May 4 2021 Retrieved August 27 2021 Stead Chris July 15 2009 The 10 Best Game Engines of This Generation IGN Retrieved May 24 2010 E3 2010 First Details Interview Part 2 HD GameTrailers May 28 2010 Retrieved May 28 2010 a b Miller Ross May 9 2008 New Bond game Quantum of Solace runs on COD4 engine launching with movie Joystiq Archived from the original on May 12 2008 Retrieved May 30 2021 Lamia Mark May 12 2014 Black Ops 2 New engine isn t necessary Treyarch computerandvideogames com Retrieved May 14 2012 Amrich Dan May 1 2012 What I Know About Call of Duty Black Ops II One of Swords Archived from the original on May 4 2012 Retrieved May 3 2012 a b Dave Tach Infinity Ward Call of Duty Ghosts and the nameless game engine that powers a first person shooter phenomenon Polygon Retrieved June 12 2013 Call of Duty Ghosts More details revealed graphics and SubD discussed Game N Guide June 3 2013 Infinity Ward reborn MCV Develop June 3 2013 Call of Duty Ghosts Graphics Details Revealed Will Be Using SubD GamingBolt June 9 2013 Call Of Duty Ghosts Graphics Performance 17 Cards Tested Tom s Hardware December 4 2013 Advanced Warfare is COD s biggest technological leap since Call of Duty 2 Eurogamer July 2 2014 Retrieved September 27 2021 SHGames says majority of Advanced Warfare s engine has been built from scratch Charlie Intel June 6 2014 Retrieved October 13 2021 The making of Sledgehammer Games and Call of Duty Advanced Warfare exclusive VentureBeat July 29 2014 Retrieved September 27 2021 Makuch Eddie June 5 2014 Call of Duty Advanced Warfare Uses Version of Avatar 2 Facial Animation System GameSpot Retrieved June 28 2014 Call of Duty Advanced Warfare Uses Avatar 2 s Facial Animation System GamingBolt June 5 2014 New Call of Duty Advanced Warfare image shows off Avatar 2 s facial tech VG247 June 5 2014 Yes Black Ops 3 is still running the old COD engine No it s not that simple GamesRadar July 1 2015 Retrieved September 27 2021 Call of Duty Black Ops 3 Does Run on Old Graphics Engine Game Rant July 2 2015 Retrieved September 27 2021 Call of Duty Infinite Warfare Won t Use A New Engine But Will Feature Improvements GamingBolt Retrieved December 28 2016 Can Call of Duty World War 2 improve on one of gaming s fastest engines Eurogamer August 31 2017 Retrieved September 27 2021 How well does Call of Duty s tech handle the battle royale challenge Eurogamer September 22 2018 Retrieved September 27 2021 COD Black Ops 4 behind the scenes on Blackout Battle net and the new focus on PC Eurogamer October 10 2018 Retrieved September 27 2021 a b Shea Brian August 26 2019 The Impressive New Tech Behind Call Of Duty Modern Warfare Game Informer Retrieved November 20 2019 Modern Warfare Initial Intel Call of Duty Modern Warfare s game engine is put through its paces Activision June 26 2019 Retrieved June 26 2019 Jones Ali Call of Duty Modern Warfare finally has a new engine with 4K and raytracing PCGamesN Retrieved November 20 2019 Building a world of Modern Warfare The Washington Post October 17 2019 Retrieved September 27 2021 Call of Duty Modern Warfare s engine revamp promises a generational leap in fidelity Eurogamer May 30 2019 Retrieved September 28 2021 Latest Call of Duty Warzone patch adds DLSS support finally PC Gamer April 22 2021 Retrieved October 28 2021 Call of Duty Warzone patch finally adds DLSS support VG247 April 22 2021 Retrieved October 28 2021 Call of Duty Warzone adds Nvidia DLSS for a massive speed boost PC World April 22 2021 Retrieved October 28 2021 Madan Asher Call of Duty Modern Warfare engine has been in the works for 5 years to be used in future games Windows Central Retrieved November 20 2019 Call of Duty Black Ops Cold War Uses Different Engine Than Modern Warfare Game Rant August 26 2020 Retrieved October 31 2021 Good news Call of Duty Vanguard runs on the Warzone engine PC Gamer August 19 2021 Retrieved August 27 2021 Call of Duty Vanguard Using Modern Warfare Engine for Photo Realistic World Game Rant August 19 2021 Retrieved August 27 2021 The future of Call of Duty and Warzone The Washington Post June 8 2022 Everything You Need To Know About Call Of Duty Modern Warfare II And Warzone 2 Forbes June 8 2022 Call of Duty Modern Warfare 2 is the Start of a New Era for CoD and Warzone CNET June 8 2022 Modern Warfare 2 lays the groundwork for Call of Duty s future including Warzone Polygon June 8 2022 Modern Warfare 2 Warzone 2 and all future Call of Duty games will be on one unified engine GamesRadar June 8 2022 Call of Duty ushers in a new era with a unified engine Windows Central June 8 2022 Matt Peckham Call of Duty Black Ops Review Roundup PC World Retrieved November 9 2010 Deferred rendering vs forward rendering Archived from the original on July 26 2014 Marcus Yam Call of Duty Modern Warfare 3 Engine Focused on Gameplay Tom s Hardware US Retrieved September 6 2011 Bowling Robert June 10 2011 IAm Robert Bowling Creative Strategist on Modern Warfare 3 AMA reddit Retrieved May 4 2012 Dan Mark Lamia discusses the Black Ops II engine One of Swords Archived from the original on March 12 2013 Retrieved May 14 2012 Perry Vandell Call of Duty Ghosts engine isn t brand new but upgraded PC Gamer Retrieved May 31 2013 With Call of Duty Ghosts Activision seeks to continue a video game franchise that defies gravity VentureBeat May 21 2013 Call of Duty Ghosts preview the next generation of CoD The Guardian May 21 2013 Call of Duty Ghosts engine explained by developers Trusted Reviews May 28 2013 Activision previews its Call of Duty Ghosts demo for E3 VentureBeat June 8 2013 Call of Duty Ghosts is 60FPS on Xbox One next gen engine tech detailed VideoGamer com May 21 2013 Call of Duty Ghosts Campaign Multiplayer and Next Gen Engine VideoGamer com May 21 2013 Small Finnish firm Umbra helped IW make next gen tools for Ghosts Charlie Intel November 8 2013 pcdev on Twitter treboruk92 Heavily modified from BO2 including completely new renderer Retrieved May 6 2015 Engineer s Roundtable Treyarch May 23 2016 Retrieved December 22 2017 Call of Duty Infinite Warfare Performance Analysis TechPowerUp Retrieved December 28 2016 2019 s Call of Duty Modern Warfare Runs on a New Engine and Includes Raytracing usgamer net May 30 2019 Retrieved September 27 2021 Call of Duty Warzone declassified the Digital Foundry tech deep dive Eurogamer June 11 2020 Retrieved June 11 2020 Call of Duty DLSS upgrades promise a big boost to 4K gaming Engadget April 22 2021 Retrieved August 27 2021 Call of Duty Warzone gets Nvidia GeForce RTX DLSS boost in time for Season 3 Tom s Guide April 22 2021 Retrieved October 31 2021 Black Ops Cold War engine gets revamp to give modern take on 1980s Charlie Intel August 26 2020 Retrieved August 26 2020 The Pros and Cons of Call of Duty Vanguard Using the Modern Warfare Engine Game Rant August 28 2021 Retrieved October 27 2021 War photographers go inside Call of Duty Vanguard to capture images VentureBeat October 21 2021 Retrieved October 27 2021 Vanguard s Engine used by real war photojournalists to capture WW2 battles Charlie Intel October 21 2021 Retrieved October 27 2021 CoD Vanguard to run on Modern Warfare amp Warzone engine Charlie Intel August 19 2021 Retrieved October 27 2021 Call of Duty Vanguard is going back to World War II Here s what s new The Washington Post August 19 2021 Retrieved October 27 2021 Call Of Duty Vanguard Has Rainbow Six Style Destruction GameSpot September 7 2021 Call of Duty Vanguard lets you destroy and see through walls in multiplayer Polygon September 7 2021 Call of Duty Vanguard a tech marvel marred by bugs and stuttering issues Eurogamer November 13 2021 AMD FidelityFX Super Resolution in COD Vanguard Videocardz September 17 2021 I like the look of Call of Duty Modern Warfare 2 s fancy new water tech Eurogamer June 8 2022 Modern Warfare 2 devs explain major AI improvements in new Intel Drop Charlie Intel September 9 2022 Modern Warfare 2 developers detail AI improvements in latest Intel Drop VideoGamer com September 12 2022 New technology to improve Modern Warfare 2 footstep audio Charlie Intel August 25 2022 Latest Call of Duty Modern Warfare 2 Video is All About the Game s Immersive Audio Game Rant August 26 2022 Portal Video games Retrieved from https en wikipedia org w index php title IW game engine amp oldid 1131569283, wikipedia, wiki, book, books, library,

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