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Hogan's Alley (video game)

Hogan's Alley[a] is a light gun shooter video game developed and published by Nintendo. It was released for the Family Computer in 1984 and then the arcade Nintendo VS. System and Nintendo Entertainment System in 1985. It was one of the first hit video games to use a light gun as an input device, along with Nintendo's Duck Hunt (1984). The game presents players with "cardboard cut-outs" of gangsters and innocent civilians. The player must shoot the gangs and spare the innocent people. It was a major arcade hit in the United States and Europe.

Hogan's Alley
REV-A box art
Developer(s)Nintendo R&D1
Intelligent Systems
Publisher(s)Nintendo
Director(s)Shigeru Miyamoto[3]
Designer(s)Shigeru Miyamoto[3]
Composer(s)Hirokazu Tanaka
Platform(s)Famicom/NES
Arcade
ReleaseFamicom/NES
  • JP: June 12, 1984
  • NA: October 18, 1985
  • EU: December 15, 1987
Arcade
Genre(s)Light gun shooter
Mode(s)Single-player
Arcade systemNintendo VS. System

In real life, Hogan's Alley was a shooting range on the grounds of the Special Police School at Camp Perry, a training facility for the National Guard of the United States.[4]

Gameplay edit

 
A wall round. The middle target is a gangster who must be shot; the woman and police officer to either side must be left alone.

The game begins with three cardboard cutouts moving into position against a blank wall and turning to face the player. The cutouts display a mixture of gangsters and innocent/friendly people; the player must react quickly and shoot only the gangsters. In later rounds, the backdrop changes from the blank wall to a city block, with some cutouts already exposed as they emerge into view. The player is confronted with five cutouts in each of these latter rounds.

After five rounds apiece in the wall and city block, a bonus round is played. Here, the player has a limited supply of ammunition with which to shoot up to ten tin cans thrown from one side of the screen, trying to bounce them onto ledges at the opposite side for points. After this round, the player returns to the wall rounds and the game continues at an increased speed.

Shooting an innocent person, or failing to shoot a gangster, costs the player one life, which is indicated by the "MISS" counter incrementing by one. No lives can be lost in the bonus round. When all lives are lost, indicated by the "MISS" counter reaching 10 or more, the game is over.

Release edit

The game is available on the Nintendo Entertainment System and as a Nintendo VS. System Game Pak, which was installed into VS. System Arcade cabinets.[5]

In the United States, Hogan's Alley was released for the Nintendo Entertainment System in 1985 as one of the original 17 launch titles for the system. There are three modes: "Hogan's Alley A" (the blank wall), "Hogan's Alley B" (the town), and "Trick Shot" (shooting soda cans to bounce them onto ledges).

Ports edit

A modified version of Hogan's Alley using the Wii Remote in place of the NES Zapper was released for the Wii U Virtual Console on January 7, 2016 in North America.[6]

Reception edit

In North America, the arcade version of Hogan's Alley became popular and popularized light gun video games along with Duck Hunt in 1985.[7] In the United States, Hogan's Alley had topped the RePlay arcade charts by November 1985[8] In Europe, it had also become a very popular arcade game by 1986.[9]

Computer and Video Games magazine gave the arcade version a generally positive review, calling it "a pleasant change" from the space shooters popular in arcades at the time, but noted the gameplay is similar to Sega's Bank Panic which released the same year and that it may not appeal to everyone.[1] Mike Roberts and Eric Doyle of Computer Gamer magazine gave the arcade game a positive review, praising the realistic gun controller.[10] Computer Gaming World named Hogan's Alley as 1988's Best Target Game for the Nintendo Entertainment System, calling it "an entertaining variation on the theme".[11]

Legacy edit

Digital artist Cory Arcangel hacked the Hogan's Alley game to produce "I Shot Andy Warhol", an art piece that replaces the game's targets with images of Andy Warhol. This a reference to the film that dramatized Valerie Solanas's attempted assassination of the artist.[12]

Hogan's Alley inspired games appear in WarioWare: Touched! and other games in the WarioWare series. In Super Smash Bros. for Nintendo 3DS and Wii U and Ultimate, the Duck Hunt character has the ability to kick the can from the bonus rounds of Hogan's Alley, which can be continually bounced forward by an off-screen shooter using the NES Zapper until it eventually explodes. The character's Final Smash attack causes opponents to get caught in the middle of a shootout between the enemies from Hogan's Alley and Wild Gunman.

See also edit

Notes edit

  1. ^ Japanese: ホーガンズアレイ, Hepburn: Hōganzu Arei

References edit

  1. ^ a b "Arcade Action: Hogan's Alley". Computer and Video Games. No. 47 (September 1985). August 16, 1985. p. 119.
  2. ^ "Hogan's Alley (Registration Number PA0000260315)". United States Copyright Office. Retrieved May 6, 2021.
  3. ^ a b Yamashita, Akira (January 8, 1989). "Shigeru Miyamoto Interview: Profile of Shigeru Miyamoto". Micom BASIC (in Japanese) (1989–02). Famicom (as director & game designer) - Hogan's Alley, Excitebike, Super Mario Bros., The Legend of Zelda, Wild Gunman, Duck Hunt, Devil World, Spartan X
  4. ^ Cronin, Brian (March 8, 2017). "The Surprising Comic Origins of a Classic Nintendo Video Game". Comic Book Resources.
  5. ^ "Nintendo Vs. Unisystem Nintendo Vs. Dualsystem Arcade Manuals, PPU, PCB info, daughter board info, Nintendo Vs. Instruction Cards, game info". www.johnsarcade.com.
  6. ^ "Hogan's Alley for Wii U - Nintendo Game Details".
  7. ^ Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay. Vol. 11, no. 2. pp. 134-175 (170-1).
  8. ^ "RePlay: The Players' Choice". RePlay. Vol. 11, no. 2. November 1985. p. 6.
  9. ^ Edgeley, Clare (December 16, 1986). "Arcade Action". Computer and Video Games. No. 63 (January 1987). United Kingdom: EMAP. pp. 138–9. ISSN 0261-3697.
  10. ^ Roberts, Mike; Doyle, Eric (November 1985). "Coin-Op Connection". Computer Gamer. No. 8. pp. 26–7.
  11. ^ Kunkel, Bill; Worley, Joyce; Katz, Arnie (November 1988). "Video Gaming World" (PDF). Computer Gaming World. No. 53. p. 55. Retrieved April 23, 2016.
  12. ^ "Interview with Cory Arcangel". Seeing Double: Emulation in Theory and Practice. Guggenheim Museum and Langlois Foundation for Art, Science, and Technology. January 1, 2004. Retrieved January 27, 2012.

External links edit

hogan, alley, video, game, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, need, rewritten, comply, with, wikipedia, quality, standards, help, talk, page. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article may need to be rewritten to comply with Wikipedia s quality standards You can help The talk page may contain suggestions January 2010 This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Hogan s Alley video game news newspapers books scholar JSTOR July 2008 Learn how and when to remove this template message Learn how and when to remove this template message Hogan s Alley a is a light gun shooter video game developed and published by Nintendo It was released for the Family Computer in 1984 and then the arcade Nintendo VS System and Nintendo Entertainment System in 1985 It was one of the first hit video games to use a light gun as an input device along with Nintendo s Duck Hunt 1984 The game presents players with cardboard cut outs of gangsters and innocent civilians The player must shoot the gangs and spare the innocent people It was a major arcade hit in the United States and Europe Hogan s AlleyREV A box artDeveloper s Nintendo R amp D1Intelligent SystemsPublisher s NintendoDirector s Shigeru Miyamoto 3 Designer s Shigeru Miyamoto 3 Composer s Hirokazu TanakaPlatform s Famicom NESArcadeReleaseFamicom NES JP June 12 1984NA October 18 1985EU December 15 1987 Arcade NA March 1 1985 2 EU August 1985 1 Genre s Light gun shooterMode s Single playerArcade systemNintendo VS SystemIn real life Hogan s Alley was a shooting range on the grounds of the Special Police School at Camp Perry a training facility for the National Guard of the United States 4 Contents 1 Gameplay 2 Release 3 Ports 4 Reception 5 Legacy 6 See also 7 Notes 8 References 9 External linksGameplay edit nbsp A wall round The middle target is a gangster who must be shot the woman and police officer to either side must be left alone The game begins with three cardboard cutouts moving into position against a blank wall and turning to face the player The cutouts display a mixture of gangsters and innocent friendly people the player must react quickly and shoot only the gangsters In later rounds the backdrop changes from the blank wall to a city block with some cutouts already exposed as they emerge into view The player is confronted with five cutouts in each of these latter rounds After five rounds apiece in the wall and city block a bonus round is played Here the player has a limited supply of ammunition with which to shoot up to ten tin cans thrown from one side of the screen trying to bounce them onto ledges at the opposite side for points After this round the player returns to the wall rounds and the game continues at an increased speed Shooting an innocent person or failing to shoot a gangster costs the player one life which is indicated by the MISS counter incrementing by one No lives can be lost in the bonus round When all lives are lost indicated by the MISS counter reaching 10 or more the game is over Release editThe game is available on the Nintendo Entertainment System and as a Nintendo VS System Game Pak which was installed into VS System Arcade cabinets 5 In the United States Hogan s Alley was released for the Nintendo Entertainment System in 1985 as one of the original 17 launch titles for the system There are three modes Hogan s Alley A the blank wall Hogan s Alley B the town and Trick Shot shooting soda cans to bounce them onto ledges Ports editA modified version of Hogan s Alley using the Wii Remote in place of the NES Zapper was released for the Wii U Virtual Console on January 7 2016 in North America 6 Reception editIn North America the arcade version of Hogan s Alley became popular and popularized light gun video games along with Duck Hunt in 1985 7 In the United States Hogan s Alley had topped the RePlay arcade charts by November 1985 8 In Europe it had also become a very popular arcade game by 1986 9 Computer and Video Games magazine gave the arcade version a generally positive review calling it a pleasant change from the space shooters popular in arcades at the time but noted the gameplay is similar to Sega s Bank Panic which released the same year and that it may not appeal to everyone 1 Mike Roberts and Eric Doyle of Computer Gamer magazine gave the arcade game a positive review praising the realistic gun controller 10 Computer Gaming World named Hogan s Alley as 1988 s Best Target Game for the Nintendo Entertainment System calling it an entertaining variation on the theme 11 Legacy editDigital artist Cory Arcangel hacked the Hogan s Alley game to produce I Shot Andy Warhol an art piece that replaces the game s targets with images of Andy Warhol This a reference to the film that dramatized Valerie Solanas s attempted assassination of the artist 12 Hogan s Alley inspired games appear in WarioWare Touched and other games in the WarioWare series In Super Smash Bros for Nintendo 3DS and Wii U and Ultimate the Duck Hunt character has the ability to kick the can from the bonus rounds of Hogan s Alley which can be continually bounced forward by an off screen shooter using the NES Zapper until it eventually explodes The character s Final Smash attack causes opponents to get caught in the middle of a shootout between the enemies from Hogan s Alley and Wild Gunman See also editBank PanicNotes edit Japanese ホーガンズアレイ Hepburn Hōganzu AreiReferences edit a b Arcade Action Hogan s Alley Computer and Video Games No 47 September 1985 August 16 1985 p 119 Hogan s Alley Registration Number PA0000260315 United States Copyright Office Retrieved May 6 2021 a b Yamashita Akira January 8 1989 Shigeru Miyamoto Interview Profile of Shigeru Miyamoto Micom BASIC in Japanese 1989 02 Famicom as director amp game designer Hogan s Alley Excitebike Super Mario Bros The Legend of Zelda Wild Gunman Duck Hunt Devil World Spartan X Cronin Brian March 8 2017 The Surprising Comic Origins of a Classic Nintendo Video Game Comic Book Resources Nintendo Vs Unisystem Nintendo Vs Dualsystem Arcade Manuals PPU PCB info daughter board info Nintendo Vs Instruction Cards game info www johnsarcade com Hogan s Alley for Wii U Nintendo Game Details Adlum Eddie November 1985 The Replay Years Reflections from Eddie Adlum RePlay Vol 11 no 2 pp 134 175 170 1 RePlay The Players Choice RePlay Vol 11 no 2 November 1985 p 6 Edgeley Clare December 16 1986 Arcade Action Computer and Video Games No 63 January 1987 United Kingdom EMAP pp 138 9 ISSN 0261 3697 Roberts Mike Doyle Eric November 1985 Coin Op Connection Computer Gamer No 8 pp 26 7 Kunkel Bill Worley Joyce Katz Arnie November 1988 Video Gaming World PDF Computer Gaming World No 53 p 55 Retrieved April 23 2016 Interview with Cory Arcangel Seeing Double Emulation in Theory and Practice Guggenheim Museum and Langlois Foundation for Art Science and Technology January 1 2004 Retrieved January 27 2012 External links editHogan s Alley at the Killer List of Videogames Hogan s Alley at MobyGames Hogan s Alley at NinDB Retrieved from https en wikipedia org w index php title Hogan 27s Alley video game amp oldid 1203274479, wikipedia, wiki, book, books, library,

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