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Mistborn

Mistborn is a series of epic fantasy novels written by American author Brandon Sanderson and published by Tor Books. The first trilogy, published between 2006 and 2008, consists of The Final Empire, The Well of Ascension, and The Hero of Ages. A second series was released between 2011 and 2022, and consists of the quartet The Alloy of Law, Shadows of Self, The Bands of Mourning and The Lost Metal. Sanderson also released a novella in 2016, Mistborn: Secret History. Sanderson plans to write a third and fourth series.

Mistborn


AuthorBrandon Sanderson
IllustratorIsaac Stewart
Cover artist
CountryUnited States
LanguageEnglish
GenreHigh fantasy
Publisher
PublishedJuly 2006 – present
Media typePrint (hardcover, paperback and leatherbound), audiobook, e-book
No. of books7, 1 novella

The first Mistborn trilogy chronicles the efforts of a secret group of Allomancers who attempt to overthrow a dystopian empire and establish themselves in a world covered by ash. The neologism Allomancer comes from two Greek words ἄλλος (allos) meaning otherly or different, and μαντεία (manteía) meaning divination or sorcery, it indicates well the peculiar powers of this sect. This rendition of Mistborn played out into a trilogy, each one bringing more secrets and answering more questions. The first trilogy was a huge success. This success pushed Sanderson to further develop his fictional universe, the Cosmere, which also includes The Stormlight Archive. Set about 300 years after the ending of the first trilogy, the second series is about the exploits of Waxillium Ladrian, a "wild-west Deputy" forced to move into the big city, and starts investigating kidnappings and robberies. The third series will be set in the early computer age with 1980s technology. The main character is planned as a Terris woman who is a computer programmer and Nicroburst; her brother is also planned to be a character. The fourth series is planned to be a space-opera.

Development history edit

Sanderson's first idea for Mistborn came while reading the Harry Potter series: He thought it would be interesting to set a story in a world where the "dark lord" triumphed and the "prophesied hero" failed. His second idea, originally unrelated, was to tell a heist story in a fantasy setting, an idea inspired by the Ocean's film series. The idea for the titular mist came while he was driving through mist in Idaho, which he combined with his memories of having once seen Washington National Cathedral lit from the inside. He originally developed feruchemy and allomancy for separate stories before deciding to bring them together in one story.[1]

Sanderson began work on Mistborn: The Final Empire while trying to get his earlier novel Elantris published. After writing two early iterations of Mistborn, he shifted his focus to his Stormlight Archive series, but chose to delay its publication in favor of completing the Mistborn series, which he thought would serve as a better follow-up to Elantris.[2]

Publication and future edit

The original trilogy published by Sanderson was the first in what he used to call a "trilogy of trilogies." Sanderson planned to publish multiple trilogies all set on the fictional planet Scadrial but in different eras: the second trilogy was to be set in an urban setting, featuring modern technology, and the third trilogy was to be a science fiction series, set in the far future.[3] However, this structure changed with the release of The Alloy of Law, which began a new series set between the first trilogy and the planned second trilogy. After some confusion, Sanderson decided to refer to the overall series in terms of four eras, with Era One being the first trilogy, Era Two being the four books starting with The Alloy of Law, and Eras Three and Four being the other planned trilogies.

Setting edit

The series primarily takes place in a region on the planet of Scadrial. The events of Era One primarily take place in Classical Scadrial, specifically within the Final Empire, while Era Two and beyond take place in Post-Catacendre Scadrial.

Prehistory edit

The history of Scadrial started with Preservation and Ruin, two opposing gods who were Shards of Adonalsium,[4] therefore fragments of the power of creation. Preservation's nature made him want to witness things that never ended, remaining unchanging and constant throughout infinity, whereas Ruin was destruction without malice, intent on reducing everything to the molecular level. While each possessed considerable power alone, they could neither create nor destroy completely. As forces of opposite intent, they could nevertheless join forces to make something (satisfying Preservation) which could also be destroyed (Ruin's desire). As a result, they created Scadrial. To prove to Ruin that he could destroy Scadrial when the time came, Preservation created humans, modeled on humanity they had already encountered in the Cosmere, infusing a part of himself in their creation, weakening himself. The deal was that Ruin would be allowed to destroy the world one day, but Preservation was determined to prevent that from happening. Preservation used his own mind to create a prison, the Well of Ascension, and trapped Ruin's mind inside, preventing him from destroying Scadrial.

Nevertheless, despite their mutual incapacitation, Ruin and Preservation remained aware, and possessed sufficient powers to influence events directly. Humans eventually discovered that the Metals of Scadrial could be ingested and burnt by some of them, granting them special powers such as enhanced strength, hearing, speed and various other abilities. Unknown to them, the Metals were fragments of Preservation and Ruin's bodies. As a result, even from his prison, Ruin could directly influence people pierced by Metals. Aware that Ruin could influence them and that his prison had a flaw that could allow it to be opened every millenia, Preservation gave humanity the Terris Prophecies, a series of predictions of what would happen when the Well of Ascension would start calling out to the Metalborn of the world.

Classical Scadrial (Era One) edit

On Classical Scadrial, the sun and sky are red, vegetation is brown, and the ground is constantly being covered under black volcanic ash falls. Every night, the land becomes covered in an unnatural fog, known as the "mists". One thousand years before the story begins, the ruler of the Final Empire, the Lord Ruler, gained access to a divine power at the "Well of Ascension", where he is rumored to have defeated the unknown danger called the "Deepness".[5] With this power, he remade the world and everything in it into its state at the beginning of the first three books. After this event, he established "The Final Empire", which he would rule over for the next thousand years.

The Dominances edit

Within the Final Empire, a Dominance is a territory within the Lord Ruler's empire. The dominances are:

  • Central Dominance (Seat of the Final Empire)
  • Northern Dominance
  • Western Dominance
  • Eastern Dominance
  • Southern Dominance
  • Crescent Dominance
  • Farmost Dominance
  • Southern Islands
  • Remote Dominance
  • Terris Dominance

Major cities within the Final Empire are:

  • Luthadel is the capital of the Central Dominance and the entire Final Empire, serving as the heart of the Lord Ruler's power, as well as the site of his palace, Kredik Shaw. Before the Lord Ruler remade the world, Luthadel was in a mountainous region known as Terris. To hide the true location of Old Terris and the Well of Ascension, the Lord Ruler moved the mountains elsewhere and named that region "Terris" instead. Terris is the ancestral home of the Terris people. It is a mountainous region located north of the Northern Dominance.
  • Urteau is a key crossroads city in the Northern Dominance. It was the traditional seat of House Venture, although the family is based mainly in Luthadel. It later came under the control of a Skaa-dominated government led by a man calling himself 'the Citizen'. Urteau is also famous for its canals, which mysteriously ran dry at some point in the past. It plays a key role in the third novel.
  • Fadrex City is an important crossroads city in the Western Dominance. Although all cities outside of Luthadel are forbidden from having walls, Fadrex City has a natural rock formation that makes it very defensible. Yomen, an Obligator, claimed the city after the fall of the Lord Ruler for this very reason.

The Steel Ministry edit

The Steel Ministry is the church and central government of the Final Empire, created by the Lord Ruler to manage his empire and church. While the Lord Ruler allowed the Noblemen to control most aspects of the empire, such as the production of resources, he used the Steel Ministry to control the Nobles. The Steel Ministry has two groups of people who are used to control different aspects of society; Steel Inquisitors and Obligators. All Obligators were formerly nobles, usually Allomancers, and are trained in the arts of bureaucracy and the teachings of the Steel Ministry. They are marked by tattoos which decorate their face and body; the more tattooed an Obligator is, the higher their rank. They serve as witnesses for every possible legal contract (e.g., business deals and marriages), which means that they are privy to all happenings among the nobles. This gave the Lord Ruler great control over the nobility, as any contract not witnessed by one of his Obligators, did not officially take place.

The Steel Ministry is organized into four subsections, called "Cantons".

  • Canton of Finance: Directs the financial operations of the Final Empire
  • Canton of Resource: Manages trade, transport, and taxation within the Final Empire
  • Canton of Inquisition: Manages law enforcement within the Final Empire; run by the Steel Inquisitors
  • Canton of Orthodoxy: Organizes and presides over the Steel Ministry, especially its religious aspect

The Nobility and Skaa edit

The nobility are the descendants of the early supporters of the Lord Ruler. The Lord Ruler gave them the gift of Allomancy in the early years of his reign because of their support of him. The Allomantic power has been passed down through the generations, but their Allomantic gifts have grown weaker over the years. "Mistings" have only one of the many Allomantic powers, while "Mistborns" have all the powers. At first there were few Mistings, but now Mistings far outnumber Mistborn. Allomancy is the main reason the interbreeding of nobles and skaa was made illegal by the Lord Ruler. The Lord Ruler had more control over the Nobles, so he didn't want the skaa to have Allomancy.

During the reign of the Lord Ruler, the skaa were oppressed slaves treated brutally. While noblemen oversaw skaa workers, all skaa belong to the Lord Ruler and were loaned to the nobility for work. There were multiple skaa rebellions over the centuries, but none ever came close to succeeding. All skaa Allomancers have some noble blood.

Before the Ascension of the Lord Ruler, weapons technology had progressed to the invention of gunpowder. At the beginning of his reign, the Lord Ruler deliberately suppressed knowledge of gunpowder and most other advances. This was done to prevent technology undermining his military strength and being used against him in rebellions. This left archers as the only long-range military option, and it left skaa rebellions at a disadvantage as archers require considerable training. The only major advance since the Lord Ruler's reign started is the invention of canned food.

Hemalurgic Constructs edit

When the Lord Ruler ascended at the Well of Ascension, he created three unique species. Each of these are created using Hemalurgy, though the number of required spikes differs for each.

Kandra are highly intelligent life forms without distinct shape, physically resembling blobs of muscle in their natural form. They are however, capable shapeshifters. The prime function of the kandra are as spies, because of their notable ability to imitate any being. They can consume the corpses or bones of dead creatures, memorizing and replicating the physical traits perfectly. The First Generation of kandra were converted by the Lord Ruler from pre-Ascension Terris Worldbringers, the sect of spiritual leaders and Feruchemists.[6][7] All kandra created after the First Generation are made from Mistwraiths, with a select amount being created every hundred years. Mistwraiths, named the Unbirthed by Kandra, are mindless scavengers with the ability to add the bones of creatures they consume to their own forms. Despite this, mistwraiths are relatively harmless.

Koloss are violent creatures that kill with superhuman strength and are created using Hemalurgy. They grow to a maximum height of about 13 feet, at which point their hearts cannot support their bulk and they die. They only have two emotional states: boredom and rage.

Inquisitors are creatures of Ruin; their powers are gained through Hemalurgy. An Inquisitor is created when several Hemalurgic spikes are pounded through a Feruchemist or an Allomancer into the body of a human, usually an Allomancer or an existing Inquisitor. Most Inquisitors are mistings of the "seeker" variety, meaning that they can burn a metal to see if there are other Allomancers nearby.

Post-Catacendre Scadrial edit

The term "Twinborn" was not introduced until the fourth book. A Twinborn is a person with one Allomantic power and one Feruchemical power. There is no relation between the Allomantic and Feruchemical metals of a Twinborn and most of them have different ones. A Twinborn having the same Allomantic and Feruchemical affinities significantly enhances both, even if the abilities themselves are unrelated.[8] It also allows Compounding, where an allomancer burns a metalmind which provides significantly more feruchemical effect than the charge of the metalmind.[9]

The Church of the Survivor worships Kelsier, who served as its first martyr. Vin, the Heir to The Survivor and Kelsier's 'disciple', was also worshiped. Kelsier created the Church as the means of spreading hope for freedom and equality among the Skaa, so they would finally rebel. There are a number of other religions in the series, most of which are studied for historical and philosophical purposes only.

Magic edit

In Scadrial, the world where Mistborn takes place, magic is depicted as a supernatural force harnessed by three distinct disciplines: Allomancy, Feruchemy, and Hemalurgy. All three magic systems are based on metals, which are used by the Invested individual to grant them specific abilities. Their power originates in the Shards, Preservation and Ruin, the two god-like beings that are present in the Mistborn world. This power later fuses to become Harmony.

Allomancy edit

In the Mistborn series, Allomancy is a predominantly genetic ability that allows a person to metabolize "burn" metals, ingested by the Allomancer, for magical powers that can enhance physical and mental capacities.[10] There are 16 metals that such Allomancers can use, with each metal granting a specific ability. In addition to these, there are two fictional metals, Atium and Lerasium that are the solid manifestation of the powers of Ruin and Preservation respectively.[11] A person who is only able to burn one of the Allomantic metals is known as a Misting. Anyone who is naturally capable of burning all of the metals is called a Mistborn.[12] In the first trilogy, only Mistings and Mistborn existed, although in the second series, interbreeding caused a new phenomenon of people with one Allomantic and one Feruchemical ability, called Twinborn.

Origins of Allomancy edit

In The Well of Ascension and The Hero of Ages, it is revealed that Allomancy originates from the power of Preservation. There are three sources (or origins) of Allomantic abilities in the Mistborn world:

  • Lerasium beads: Burning the fictional metal, Lerasium, which is the solid form of Preservation's power, turns a person into a Mistborn. This was how the Lord Ruler "created" the Allomantic bloodlines among the Final Empire's noblemen.
  • Snapping: The mists, the gaseous form of Preservation's power, that appear in the Mistborn world when power returns to the Well of Ascension would begin to violently activate ("snap") innate Allomantic abilities in people.
  • Genetic descent: Descendants of Allomancers were also likely to have Allomantic abilities, though it takes physical anguish to awaken them.[13]

Allomantic metals edit

The Allomantic metals come in four groupings of four metals: Physical, Mental, Temporal and Enhancement. Each of these four groupings have two base metals and their corresponding alloys, which in turn have a related ability that counteracts or balances the base metal. Each metal produces an internal or an external effect.

In addition to the basic Allomantic metals, there are two fictional "God metals": Atium and Lerasium and their alloys. Burning lerasium or its alloys can turn regular humans into Mistborn and Mistings respectively.[14] Atium allows Allomancers to see into the future. In The Final Empire, an atium alloy called Malatium is revealed, which allows an Allomancer to look at what another person could have been had they made different choices. A misting who can only use atium are called seers. In The Hero of Ages, the atium-Misting Yomen appears to believe that atium and malatium are among the standard Allomantic metals - of which, at the start of the series, only ten are known to normal allomancers, including atium and gold but not malatium or electrum: the latter two are "discovered" during the series, along with aluminum and duralumin, all having been previously known to the Lord Ruler but kept secret.

Thus, with these four discoveries, the original ten, and the revealed importance of the number sixteen, Yomen - and later Sazed, when he ascends and leaves behind his final written message - come to the conclusion that since there are now fourteen known Allomantic metals, therefore there must be two more that are unknown (which the Lord Ruler may have also known about, but did not reveal the knowledge, and certainly nobody else knows). Whereas in fact, with atium and malatium not counting among the sixteen, there are in fact not two but four unknown metals (chromium, nicrosil, cadmium and bendalloy) which do not appear until later books. "Lerasium" is also not given a name in the initial trilogy, nor counted as an allomantic metal, although its last known bead is used to turn the previously "normal" Elend Venture into an unusually powerful Mistborn.

Table of Allomantic Metals[15]
PHYSICAL Pushing Pulling Pulling Pushing MENTAL
External Steel (Coinshot)
Pushes on Nearby Metals
Iron (Lurcher)
Pulls on Nearby Metals
Zinc (Rioter)
Inflames Emotions
Brass (Soother)
Dampens Emotions
External
Internal Pewter (Thug or Pewterarm)
Increases Physical Abilities
Tin (Tineye)
Increases Physical Senses
Copper (Smoker)
Hides Allomantic Pulses
Bronze (Seeker)
Detects Allomantic Pulses
Internal
Internal Duralumin (Duralumin Gnat)
Enhances Current Metal Burned
Aluminium (Aluminium Gnat)
Wipes Internal Allomantic Reserves
Gold (Augur)
Reveals Your Past Self
Electrum (Oracle)
Reveals Your Future
Internal
External Nicrosil (Nicroburst)
Enhances Allomantic Burn of Target
Chromium (Leecher)
Wipes Allomantic Reserves of Target
Cadmium (Pulser)
Slows Down Time
Bendalloy (Slider)
Speeds Up Time
External
ENHANCEMENT Pushing Pulling Pulling Pushing TEMPORAL

Dangers and side effects edit

Allomancers who flare their metal intensely for extended periods of time may be physiologically altered by the constant influx of Allomantic power. These Allomancers are known as Allomantic Savants. They experience heightened ability with, and dependence upon, whatever metal they are burning in such a manner. Under most circumstances, this is considered damaging, and it is believed that this process is irreversible without powerful external intervention.

Feruchemy edit

Feruchemy is a genetic ability found among the people of the Terris region. A person who can use only one Feruchemical metal is known as a Ferring, while those who can use them all are called Feruchemists.

Feruchemy involves the use of the same metals as Allomancy, but rather than ingest the metals, they can be worn or carried by the Feruchemist. Unlike Allomancy, the metal itself is not consumed but is used as storage of the Feruchemist's own attributes. Feruchemists refer to the metals that they use as metalminds. As long as a metal is in contact with the skin and the Feruchemist has stored something in it, it can be drawn upon. Usually only the Feruchemist that originally stored the attribute can use it.[15]

Background of Feruchemy edit

During the events written by Sanderson in The Final Empire, the Lord Ruler hunted any and all Feruchemists he could find and it was commonly believed before The Fall that Feruchemists had been entirely exterminated. It was revealed in The Final Empire that they had not all been killed and that shortly after The Fall, they began to travel and teach the skaa the things that they needed to know to effectively live and develop on their own.

Feruchemical Metals edit

All Allomantic metals can be used for Feruchemy but the primary difference between Allomancy and Feruchemy is the way that the metals are used. All an Allomancer needs to gain an ability is burn the appropriate metal but a Feruchemist must spend time without whatever attribute they wish to store. The Feruchemist can then tap into those stores at a later time, making themselves superhumanly powerful for a short duration.[16]

Table of Feruchemical Metals[17]
Physical Cognitive
Iron (Skimmer)
Stores weight
Steel (Steelrunner)
Stores physical speed
Zinc (Sparker)
Stores mental speed
Brass (Firesoul)
Stores warmth
Pewter (Brute)
Stores physical strength
Tin (Windwhisper)
Stores physical senses
Copper (Archivist)
Stores memories
Bronze (Sentry)
Stores wakefulness
Chromium (Spinner)
Stores Fortune
Nicrosil (Soulbearer)
Stores Investiture
Cadmium (Gasper)
Stores breath
Bendalloy (Subsumer)
Stores energy
Aluminium (Trueself)
Stores Identity
Duralumin (Connector)
Stores Connection
Gold (Bloodmaker)
Stores health
Electrum (Pinnacle)
Stores determination
Spiritual Hybrid

Twinborn edit

In The Alloy of Law, it is revealed that the mixing of Allomantic and Feruchemical bloodlines led to the creation of Twinborn; people who had one Allomantic and Feruchemical ability.[18]

Twinborn also have a mysterious extra "effect" that gives them powers slightly beyond what the sum of their standard feruchemical and allomantic powers might imply.[19]

Hemalurgy edit

Hemalurgy is the third metallic art in the Mistborn series, and is based on the powers of the force Ruin, (balancer of the force of preservation; and depicted as evil). It allows the transfer of allomantic and feruchemical powers from one person to another, though with a net loss of power. It is the least known among the three arts.[15]

To use Hemalurgy, a metal spike must be driven through a point in the body of the power donor. The spike is then removed and placed into a point in the body of another person for them to receive the power. The spike must be exposed to the donor's flowing blood to work (thus the prefix hema-, meaning blood).

The most important factor in determining what power is transferred is the type of metal used, with the specific points chosen on the donor and recipient also having an effect. The most common method is to stab the hemalurgic spike into the heart of the donor, continuing immediately through their body to the recipient's, as the longer the spike is left out of a body, the more power it loses.

Piercing critical organs of the receiver such as their heart or brain does not necessarily kill them. However, having a hemalurgic enhancement makes one susceptible to outside influence. Hemalurgic creations, like the koloss and kandra as well as the Steel Inquisitors can be controlled by a sufficiently powerful emotional allomancer.[20][21]

In the Final Empire, the piercings on the Steel Inquisitors were used by the Lord Ruler to gain power over them and direct them as he chose to.

Other works edit

Sanderson published a novella, Mistborn: Secret History on January 26, 2016; it is set during the first trilogy.[citation needed]

In other media edit

Role-playing game edit

In early 2009, Brandon Sanderson announced he was working with Crafty Games to release a role-playing game based on the series. While the release date was originally placed as "sometime in 2009", it shifted multiple times[22][23] before being released in December 2011 in PDF, softcover, and hardcover editions.[24]

Film edit

In 2010, Brandon Sanderson optioned the rights to the Mistborn books to Paloppa Pictures LLC.[25] In Q1 of 2014 Paloppa Pictures' option ran out.[26] In October 2016, the rights to the entire Cosmere universe, including the Mistborn series, were licensed by DMG Entertainment.[27] On January 27, 2017, Deadline Hollywood reported that DMG signed F. Scott Frazier as the screenwriter for the adaptation of Mistborn: The Final Empire.[28] On March 5, 2020, Brandon Sanderson stated that he was currently writing the screenplay of Mistborn: The Final Empire.[29] Later, on December 19, 2023, Brandon Sanderson stated that that the film's development had encountered "hiccups" and was on "pause for now."[30]

Video games edit

In March 2012, a video game prequel called Mistborn: Birthright was announced slated for a fall 2013 release. The game had been delayed until 2015[31] to take advantage of the PlayStation 4 and Xbox One and then delayed again to Fall 2016.[32][33][34] Sanderson said in a November 2016 Q&A that Mistborn: Birthright is "dead".[35] Developed by Little Orbit, Brandon Sanderson had written the story of the game.[36] On July 24, 2017, an official cancellation of the game was posted by the CEO of Little Orbit, Matthew Scott, on Facebook.[37]

On May 27, 2021, it was announced that Mistborn would cross over with Fortnite.[38] Later that day, Kelsier was released in the item shop for purchase, bundled with other items from the Mistborn universe.

Board game edit

In 2016, a kickstarter campaign raised funds for a board game centered on the Mistborn series called Mistborn: House War.[39] Developed by Crafty Games and designed by Kevin Wilson,[40] House War is the first board game set in the Mistborn world and takes players on an adventure to play the role of leaders of the great noble Houses, struggling to weather the cataclysmic events of the first novel of the series. The game started shipping to backers in late August 2017.[41] In 2018, a digital version of the boardgame was published on Tabletopia.[42]

Crafty Games also released an expansion for Mistborn: House War called Mistborn: The Siege of Luthadel[43] in which players take the role of factions attacking or defending Luthadel during the events of the second novel

Reception edit

Forbes magazine praises all of the books in the Mistborn series, saying that "The narrative is crafted with such bloody precision, it's nearly impossible to put the books down."[44]

References edit

  1. ^ Sanderson, Brandon (May 21, 2020). Where Does a Book Begin for You?—How I came Up with Mistborn (YouTube video). Event occurs at 0:41–3:59. Retrieved May 9, 2022.
  2. ^ "Annotation Mistborn Second Title Page". brandonsanderson.com. August 4, 2006. from the original on March 17, 2015. Retrieved April 21, 2015.
  3. ^ Sanderson, Brandon (December 18, 2015). "State of the Sanderson 2015". from the original on January 14, 2016. Retrieved January 20, 2016. The original pitch was for three trilogies. The Wax and Wayne books expanded this to four series. (You can imagine Wax and Wayne as series 1.5, if you want.) This means there will still be a contemporary trilogy, and a science fiction trilogy, in the future.
  4. ^ "Introduction to the Cosmere". November 23, 2009. from the original on August 15, 2018. Retrieved August 15, 2018. Dominion, Devotion, Ruin, Preservation, Honor, Cultivation, and Odium are Shards of Adonalsium.
  5. ^ "Well of Ascension - The Coppermind - 17th Shard". coppermind.net. from the original on March 2, 2013. Retrieved February 27, 2013.
  6. ^ "Lord Ruler - The Coppermind - 17th Shard". The Coppermind. August 2, 2013. from the original on October 3, 2013. Retrieved September 30, 2013.
  7. ^ "Worldbringers - The Coppermind - 17th Shard". The Coppermind. December 15, 2012. from the original on October 25, 2012. Retrieved September 30, 2013.
  8. ^ in The Alloy of Law, Miles "Hundredlives" Dagouter is able to heal much faster than a normal bloodmaker due to being a pure-gold Twinborn
  9. ^ Compounding is why the Lord Ruler tried to destroy Terris people: he tried to avoid mixing allomantic powers and feruchemical ones (aside from himself being both Mistborn and Feruchemist)
  10. ^ Stone, Eric James (July 23, 2006). "Book Review: Mistborn: The Final Empire". ericjamesstone.com. from the original on December 8, 2015. Retrieved December 6, 2015.
  11. ^ Kain, Erik (February 6, 2013). "'Mistborn' Review: A Fantasy Masterpiece". Forbes. from the original on December 26, 2015. Retrieved December 2, 2015.
  12. ^ Sklaroff, Sara (July 30, 2006). "Science Fiction & Fantasy". The Washington Post. from the original on December 8, 2015. Retrieved December 2, 2015.
  13. ^ Sanderson, Brandon (March 30, 2010). "The Reason for Mistsickness". from the original on December 8, 2015. Retrieved December 2, 2015.
  14. ^ . Archived from the original on May 30, 2012. Retrieved July 9, 2018.
  15. ^ a b c Cahill, Martin (June 17, 2015). "Learn About the Many Magic Systems of Brandon Sanderson". Tor.com. from the original on December 8, 2015. Retrieved December 6, 2015.
  16. ^ "Brandon Sanderson's Mistborn Adventure Game". RPG.net. January 21, 2013. from the original on December 22, 2015. Retrieved December 12, 2015.
  17. ^ "Feruchemical Table Poster". The Brandon Sanderson Store. from the original on December 22, 2015. Retrieved December 12, 2015.
  18. ^ Hill, Joshua; Peters, Koen. "The Alloy of Law by Brandon Sanderson". Fantasy Book Review. from the original on December 22, 2015. Retrieved December 12, 2015.
  19. ^ Ars Arcanum, Alloy of Law
  20. ^ Sanderson, Brandon (October 29, 2009). "Annotation Mistborn 3 Chapter Thirty-Five". from the original on January 26, 2016. Retrieved January 9, 2016.
  21. ^ Sanderson, Brandon (November 17, 2009). "Annotation Mistborn 3 Chapter Thirty-Nine". from the original on December 30, 2015. Retrieved January 9, 2016.
  22. ^ "Mistborn RPG Release?". Crafty Games. from the original on July 8, 2011. Retrieved December 4, 2009.
  23. ^ "Mistborn Adventure Game". Crafty Games. from the original on April 15, 2012. Retrieved September 27, 2011.
  24. ^ . Crafty Games. Archived from the original on April 16, 2012. Retrieved December 15, 2011.
  25. ^ Sanderson, Brandon (January 11, 2010). "Press Release: Mistborn Movie Option". from the original on March 6, 2016. Retrieved January 15, 2010.
  26. ^ Sanderson, Brandon (February 21, 2014). "Mistborn Film Rights". from the original on March 6, 2016. Retrieved July 25, 2014.
  27. ^ Lang, Brent (October 27, 2016). "DMG Nabs Rights to Brandon Sanderson's 'Cosmere' Book Universe in Massive Deal (EXCLUSIVE)". Variety. from the original on November 1, 2016. Retrieved October 31, 2016.
  28. ^ Tartaglione, Nancy (January 27, 2016). "DMG Entertainment Taps F Scott Frazier To Adapt 'Mistborn: The Final Empire'". Deadline Hollywood. from the original on April 26, 2017. Retrieved April 30, 2017.
  29. ^ Recording of Brandon Sanderson's BYU Creative Writing lecture published on Youtube
  30. ^ "Stormlight hiatus, Mistborn Era 3 and Elantris sequels: Brandon Sanderson outlines the next phase of the Cosmere". Winter is Coming. December 22, 2023. Retrieved January 12, 2024.
  31. ^ Sanderson, Brandon (July 25, 2013). "State of the Sanderson". from the original on August 11, 2013. Retrieved January 20, 2016.
  32. ^ Brandon Sanderson during the Birmingham "A Memory of Light" book signing, February 22, 2013
  33. ^ "Mistborn: Birthright Facebook page". Facebook. Retrieved January 24, 2015.
  34. ^ "Mistborn: Birthright moved to next gen systems". June 28, 2013. from the original on March 4, 2016. Retrieved November 21, 2013.
  35. ^ Librería Gigamesh (November 5, 2016). "Eurocon 2016 - Sala Teatre - Interview with Brandon Sanderson (ENG)". Archived from the original on December 21, 2021 – via YouTube.
  36. ^ . Archived from the original on March 29, 2012. Retrieved March 27, 2012.
  37. ^ "Hello everyone. This is Matthew Scott, the CEO for Little Orbit, and I think we're overdue for a final update on Mistborn: Birthright". Facebook. Matthew Scott. July 24, 2017. from the original on August 9, 2017. Retrieved July 25, 2017.
  38. ^ "Fortnite on Twitter".
  39. ^ . BackerKit. Archived from the original on October 5, 2016. Retrieved October 3, 2016.
  40. ^ "The Battle Of Houses Begins In Mistborn: House War - Bleeding Cool News And Rumors". June 16, 2016. from the original on October 5, 2016. Retrieved October 3, 2016.
  41. ^ "Update 59: [US Backers] Board Game Final Pick-Up Complete · Mistborn: House War". Kickstarter. from the original on August 25, 2017. Retrieved August 24, 2017.
  42. ^ "Mistborn: House War". Tabletopia. from the original on July 4, 2018. Retrieved July 6, 2018.
  43. ^ "Mistborn: The Siege of Luthadel". Crafty Games. Retrieved September 29, 2021.
  44. ^ "'Mistborn' Review: A Fantasy Masterpiece". Forbes. September 16, 2013. from the original on October 2, 2013. Retrieved September 30, 2013.

Further reading edit

  • Melville, Peter (2016). "Revolutionary Subjectivity in Brandon Sanderson's Mistborn Trilogy". Studies in the Fantastic. 3 (1): 23–44. doi:10.1353/sif.2016.0004. S2CID 162525586.
  • Palmer-Patel, C. (2019). "Perfect Epic Empires: Appraising Cycles of Utopia and Anti-Utopia in Brandon Sanderson's Hero of Ages". The Shape of Fantasy: Investigating the Structure of American Heroic Epic Fantasy. Routledge. doi:10.4324/9780429199264-9. ISBN 978-0-429-19926-4. S2CID 211647855.

External links edit

mistborn, this, article, contain, excessive, amount, intricate, detail, that, interest, only, particular, audience, please, help, spinning, relocating, relevant, information, removing, excessive, detail, that, against, wikipedia, inclusion, policy, december, 2. This article may contain an excessive amount of intricate detail that may interest only a particular audience Please help by spinning off or relocating any relevant information and removing excessive detail that may be against Wikipedia s inclusion policy December 2023 Learn how and when to remove this template message For the first book in the trilogy see Mistborn The Final Empire Mistborn is a series of epic fantasy novels written by American author Brandon Sanderson and published by Tor Books The first trilogy published between 2006 and 2008 consists of The Final Empire The Well of Ascension and The Hero of Ages A second series was released between 2011 and 2022 and consists of the quartet The Alloy of Law Shadows of Self The Bands of Mourning and The Lost Metal Sanderson also released a novella in 2016 Mistborn Secret History Sanderson plans to write a third and fourth series MistbornEra One The Final Empire 2006 The Well of Ascension 2007 The Hero of Ages 2008 Era Two The Alloy of Law 2011 Shadows of Self 2015 The Bands of Mourning 2016 The Lost Metal 2022 AuthorBrandon SandersonIllustratorIsaac StewartCover artistJon FosterChris McGrathMiranda MeeksCountryUnited StatesLanguageEnglishGenreHigh fantasyPublisherTor Books US Gollancz UK PublishedJuly 2006 presentMedia typePrint hardcover paperback and leatherbound audiobook e bookNo of books7 1 novellaThe first Mistborn trilogy chronicles the efforts of a secret group of Allomancers who attempt to overthrow a dystopian empire and establish themselves in a world covered by ash The neologism Allomancer comes from two Greek words ἄllos allos meaning otherly or different and manteia manteia meaning divination or sorcery it indicates well the peculiar powers of this sect This rendition of Mistborn played out into a trilogy each one bringing more secrets and answering more questions The first trilogy was a huge success This success pushed Sanderson to further develop his fictional universe the Cosmere which also includes The Stormlight Archive Set about 300 years after the ending of the first trilogy the second series is about the exploits of Waxillium Ladrian a wild west Deputy forced to move into the big city and starts investigating kidnappings and robberies The third series will be set in the early computer age with 1980s technology The main character is planned as a Terris woman who is a computer programmer and Nicroburst her brother is also planned to be a character The fourth series is planned to be a space opera Contents 1 Development history 1 1 Publication and future 2 Setting 2 1 Prehistory 2 2 Classical Scadrial Era One 2 2 1 The Dominances 2 2 2 The Steel Ministry 2 2 3 The Nobility and Skaa 2 2 4 Hemalurgic Constructs 2 3 Post Catacendre Scadrial 3 Magic 3 1 Allomancy 3 1 1 Origins of Allomancy 3 1 2 Allomantic metals 3 1 3 Dangers and side effects 3 2 Feruchemy 3 2 1 Background of Feruchemy 3 2 2 Feruchemical Metals 3 2 3 Twinborn 3 3 Hemalurgy 4 Other works 5 In other media 5 1 Role playing game 5 2 Film 5 3 Video games 5 4 Board game 6 Reception 7 References 8 Further reading 9 External linksDevelopment history editSanderson s first idea for Mistborn came while reading the Harry Potter series He thought it would be interesting to set a story in a world where the dark lord triumphed and the prophesied hero failed His second idea originally unrelated was to tell a heist story in a fantasy setting an idea inspired by the Ocean s film series The idea for the titular mist came while he was driving through mist in Idaho which he combined with his memories of having once seen Washington National Cathedral lit from the inside He originally developed feruchemy and allomancy for separate stories before deciding to bring them together in one story 1 Sanderson began work on Mistborn The Final Empire while trying to get his earlier novel Elantris published After writing two early iterations of Mistborn he shifted his focus to his Stormlight Archive series but chose to delay its publication in favor of completing the Mistborn series which he thought would serve as a better follow up to Elantris 2 Publication and future edit The original trilogy published by Sanderson was the first in what he used to call a trilogy of trilogies Sanderson planned to publish multiple trilogies all set on the fictional planet Scadrial but in different eras the second trilogy was to be set in an urban setting featuring modern technology and the third trilogy was to be a science fiction series set in the far future 3 However this structure changed with the release of The Alloy of Law which began a new series set between the first trilogy and the planned second trilogy After some confusion Sanderson decided to refer to the overall series in terms of four eras with Era One being the first trilogy Era Two being the four books starting with The Alloy of Law and Eras Three and Four being the other planned trilogies Setting editThis section s tone or style may not reflect the encyclopedic tone used on Wikipedia See Wikipedia s guide to writing better articles for suggestions December 2023 Learn how and when to remove this template message The series primarily takes place in a region on the planet of Scadrial The events of Era One primarily take place in Classical Scadrial specifically within the Final Empire while Era Two and beyond take place in Post Catacendre Scadrial Prehistory edit The history of Scadrial started with Preservation and Ruin two opposing gods who were Shards of Adonalsium 4 therefore fragments of the power of creation Preservation s nature made him want to witness things that never ended remaining unchanging and constant throughout infinity whereas Ruin was destruction without malice intent on reducing everything to the molecular level While each possessed considerable power alone they could neither create nor destroy completely As forces of opposite intent they could nevertheless join forces to make something satisfying Preservation which could also be destroyed Ruin s desire As a result they created Scadrial To prove to Ruin that he could destroy Scadrial when the time came Preservation created humans modeled on humanity they had already encountered in the Cosmere infusing a part of himself in their creation weakening himself The deal was that Ruin would be allowed to destroy the world one day but Preservation was determined to prevent that from happening Preservation used his own mind to create a prison the Well of Ascension and trapped Ruin s mind inside preventing him from destroying Scadrial Nevertheless despite their mutual incapacitation Ruin and Preservation remained aware and possessed sufficient powers to influence events directly Humans eventually discovered that the Metals of Scadrial could be ingested and burnt by some of them granting them special powers such as enhanced strength hearing speed and various other abilities Unknown to them the Metals were fragments of Preservation and Ruin s bodies As a result even from his prison Ruin could directly influence people pierced by Metals Aware that Ruin could influence them and that his prison had a flaw that could allow it to be opened every millenia Preservation gave humanity the Terris Prophecies a series of predictions of what would happen when the Well of Ascension would start calling out to the Metalborn of the world Classical Scadrial Era One edit On Classical Scadrial the sun and sky are red vegetation is brown and the ground is constantly being covered under black volcanic ash falls Every night the land becomes covered in an unnatural fog known as the mists One thousand years before the story begins the ruler of the Final Empire the Lord Ruler gained access to a divine power at the Well of Ascension where he is rumored to have defeated the unknown danger called the Deepness 5 With this power he remade the world and everything in it into its state at the beginning of the first three books After this event he established The Final Empire which he would rule over for the next thousand years The Dominances edit Within the Final Empire a Dominance is a territory within the Lord Ruler s empire The dominances are Central Dominance Seat of the Final Empire Northern Dominance Western Dominance Eastern Dominance Southern Dominance Crescent Dominance Farmost Dominance Southern Islands Remote Dominance Terris DominanceMajor cities within the Final Empire are Luthadel is the capital of the Central Dominance and the entire Final Empire serving as the heart of the Lord Ruler s power as well as the site of his palace Kredik Shaw Before the Lord Ruler remade the world Luthadel was in a mountainous region known as Terris To hide the true location of Old Terris and the Well of Ascension the Lord Ruler moved the mountains elsewhere and named that region Terris instead Terris is the ancestral home of the Terris people It is a mountainous region located north of the Northern Dominance Urteau is a key crossroads city in the Northern Dominance It was the traditional seat of House Venture although the family is based mainly in Luthadel It later came under the control of a Skaa dominated government led by a man calling himself the Citizen Urteau is also famous for its canals which mysteriously ran dry at some point in the past It plays a key role in the third novel Fadrex City is an important crossroads city in the Western Dominance Although all cities outside of Luthadel are forbidden from having walls Fadrex City has a natural rock formation that makes it very defensible Yomen an Obligator claimed the city after the fall of the Lord Ruler for this very reason The Steel Ministry edit The Steel Ministry is the church and central government of the Final Empire created by the Lord Ruler to manage his empire and church While the Lord Ruler allowed the Noblemen to control most aspects of the empire such as the production of resources he used the Steel Ministry to control the Nobles The Steel Ministry has two groups of people who are used to control different aspects of society Steel Inquisitors and Obligators All Obligators were formerly nobles usually Allomancers and are trained in the arts of bureaucracy and the teachings of the Steel Ministry They are marked by tattoos which decorate their face and body the more tattooed an Obligator is the higher their rank They serve as witnesses for every possible legal contract e g business deals and marriages which means that they are privy to all happenings among the nobles This gave the Lord Ruler great control over the nobility as any contract not witnessed by one of his Obligators did not officially take place The Steel Ministry is organized into four subsections called Cantons Canton of Finance Directs the financial operations of the Final Empire Canton of Resource Manages trade transport and taxation within the Final Empire Canton of Inquisition Manages law enforcement within the Final Empire run by the Steel Inquisitors Canton of Orthodoxy Organizes and presides over the Steel Ministry especially its religious aspectThe Nobility and Skaa edit The nobility are the descendants of the early supporters of the Lord Ruler The Lord Ruler gave them the gift of Allomancy in the early years of his reign because of their support of him The Allomantic power has been passed down through the generations but their Allomantic gifts have grown weaker over the years Mistings have only one of the many Allomantic powers while Mistborns have all the powers At first there were few Mistings but now Mistings far outnumber Mistborn Allomancy is the main reason the interbreeding of nobles and skaa was made illegal by the Lord Ruler The Lord Ruler had more control over the Nobles so he didn t want the skaa to have Allomancy During the reign of the Lord Ruler the skaa were oppressed slaves treated brutally While noblemen oversaw skaa workers all skaa belong to the Lord Ruler and were loaned to the nobility for work There were multiple skaa rebellions over the centuries but none ever came close to succeeding All skaa Allomancers have some noble blood Before the Ascension of the Lord Ruler weapons technology had progressed to the invention of gunpowder At the beginning of his reign the Lord Ruler deliberately suppressed knowledge of gunpowder and most other advances This was done to prevent technology undermining his military strength and being used against him in rebellions This left archers as the only long range military option and it left skaa rebellions at a disadvantage as archers require considerable training The only major advance since the Lord Ruler s reign started is the invention of canned food Hemalurgic Constructs edit When the Lord Ruler ascended at the Well of Ascension he created three unique species Each of these are created using Hemalurgy though the number of required spikes differs for each Kandra are highly intelligent life forms without distinct shape physically resembling blobs of muscle in their natural form They are however capable shapeshifters The prime function of the kandra are as spies because of their notable ability to imitate any being They can consume the corpses or bones of dead creatures memorizing and replicating the physical traits perfectly The First Generation of kandra were converted by the Lord Ruler from pre Ascension Terris Worldbringers the sect of spiritual leaders and Feruchemists 6 7 All kandra created after the First Generation are made from Mistwraiths with a select amount being created every hundred years Mistwraiths named the Unbirthed by Kandra are mindless scavengers with the ability to add the bones of creatures they consume to their own forms Despite this mistwraiths are relatively harmless Koloss are violent creatures that kill with superhuman strength and are created using Hemalurgy They grow to a maximum height of about 13 feet at which point their hearts cannot support their bulk and they die They only have two emotional states boredom and rage Inquisitors are creatures of Ruin their powers are gained through Hemalurgy An Inquisitor is created when several Hemalurgic spikes are pounded through a Feruchemist or an Allomancer into the body of a human usually an Allomancer or an existing Inquisitor Most Inquisitors are mistings of the seeker variety meaning that they can burn a metal to see if there are other Allomancers nearby Post Catacendre Scadrial edit The term Twinborn was not introduced until the fourth book A Twinborn is a person with one Allomantic power and one Feruchemical power There is no relation between the Allomantic and Feruchemical metals of a Twinborn and most of them have different ones A Twinborn having the same Allomantic and Feruchemical affinities significantly enhances both even if the abilities themselves are unrelated 8 It also allows Compounding where an allomancer burns a metalmind which provides significantly more feruchemical effect than the charge of the metalmind 9 The Church of the Survivor worships Kelsier who served as its first martyr Vin the Heir to The Survivor and Kelsier s disciple was also worshiped Kelsier created the Church as the means of spreading hope for freedom and equality among the Skaa so they would finally rebel There are a number of other religions in the series most of which are studied for historical and philosophical purposes only Magic editIn Scadrial the world where Mistborn takes place magic is depicted as a supernatural force harnessed by three distinct disciplines Allomancy Feruchemy and Hemalurgy All three magic systems are based on metals which are used by the Invested individual to grant them specific abilities Their power originates in the Shards Preservation and Ruin the two god like beings that are present in the Mistborn world This power later fuses to become Harmony Allomancy edit In the Mistborn series Allomancy is a predominantly genetic ability that allows a person to metabolize burn metals ingested by the Allomancer for magical powers that can enhance physical and mental capacities 10 There are 16 metals that such Allomancers can use with each metal granting a specific ability In addition to these there are two fictional metals Atium and Lerasium that are the solid manifestation of the powers of Ruin and Preservation respectively 11 A person who is only able to burn one of the Allomantic metals is known as a Misting Anyone who is naturally capable of burning all of the metals is called a Mistborn 12 In the first trilogy only Mistings and Mistborn existed although in the second series interbreeding caused a new phenomenon of people with one Allomantic and one Feruchemical ability called Twinborn Origins of Allomancy edit In The Well of Ascension and The Hero of Ages it is revealed that Allomancy originates from the power of Preservation There are three sources or origins of Allomantic abilities in the Mistborn world Lerasium beads Burning the fictional metal Lerasium which is the solid form of Preservation s power turns a person into a Mistborn This was how the Lord Ruler created the Allomantic bloodlines among the Final Empire s noblemen Snapping The mists the gaseous form of Preservation s power that appear in the Mistborn world when power returns to the Well of Ascension would begin to violently activate snap innate Allomantic abilities in people Genetic descent Descendants of Allomancers were also likely to have Allomantic abilities though it takes physical anguish to awaken them 13 Allomantic metals edit The Allomantic metals come in four groupings of four metals Physical Mental Temporal and Enhancement Each of these four groupings have two base metals and their corresponding alloys which in turn have a related ability that counteracts or balances the base metal Each metal produces an internal or an external effect In addition to the basic Allomantic metals there are two fictional God metals Atium and Lerasium and their alloys Burning lerasium or its alloys can turn regular humans into Mistborn and Mistings respectively 14 Atium allows Allomancers to see into the future In The Final Empire an atium alloy called Malatium is revealed which allows an Allomancer to look at what another person could have been had they made different choices A misting who can only use atium are called seers In The Hero of Ages the atium Misting Yomen appears to believe that atium and malatium are among the standard Allomantic metals of which at the start of the series only ten are known to normal allomancers including atium and gold but not malatium or electrum the latter two are discovered during the series along with aluminum and duralumin all having been previously known to the Lord Ruler but kept secret Thus with these four discoveries the original ten and the revealed importance of the number sixteen Yomen and later Sazed when he ascends and leaves behind his final written message come to the conclusion that since there are now fourteen known Allomantic metals therefore there must be two more that are unknown which the Lord Ruler may have also known about but did not reveal the knowledge and certainly nobody else knows Whereas in fact with atium and malatium not counting among the sixteen there are in fact not two but four unknown metals chromium nicrosil cadmium and bendalloy which do not appear until later books Lerasium is also not given a name in the initial trilogy nor counted as an allomantic metal although its last known bead is used to turn the previously normal Elend Venture into an unusually powerful Mistborn Table of Allomantic Metals 15 PHYSICAL Pushing Pulling Pulling Pushing MENTALExternal Steel Coinshot Pushes on Nearby Metals Iron Lurcher Pulls on Nearby Metals Zinc Rioter Inflames Emotions Brass Soother Dampens Emotions ExternalInternal Pewter Thug or Pewterarm Increases Physical Abilities Tin Tineye Increases Physical Senses Copper Smoker Hides Allomantic Pulses Bronze Seeker Detects Allomantic Pulses InternalInternal Duralumin Duralumin Gnat Enhances Current Metal Burned Aluminium Aluminium Gnat Wipes Internal Allomantic Reserves Gold Augur Reveals Your Past Self Electrum Oracle Reveals Your Future InternalExternal Nicrosil Nicroburst Enhances Allomantic Burn of Target Chromium Leecher Wipes Allomantic Reserves of Target Cadmium Pulser Slows Down Time Bendalloy Slider Speeds Up Time ExternalENHANCEMENT Pushing Pulling Pulling Pushing TEMPORALDangers and side effects edit Allomancers who flare their metal intensely for extended periods of time may be physiologically altered by the constant influx of Allomantic power These Allomancers are known as Allomantic Savants They experience heightened ability with and dependence upon whatever metal they are burning in such a manner Under most circumstances this is considered damaging and it is believed that this process is irreversible without powerful external intervention Feruchemy edit Feruchemy is a genetic ability found among the people of the Terris region A person who can use only one Feruchemical metal is known as a Ferring while those who can use them all are called Feruchemists Feruchemy involves the use of the same metals as Allomancy but rather than ingest the metals they can be worn or carried by the Feruchemist Unlike Allomancy the metal itself is not consumed but is used as storage of the Feruchemist s own attributes Feruchemists refer to the metals that they use as metalminds As long as a metal is in contact with the skin and the Feruchemist has stored something in it it can be drawn upon Usually only the Feruchemist that originally stored the attribute can use it 15 Background of Feruchemy edit During the events written by Sanderson in The Final Empire the Lord Ruler hunted any and all Feruchemists he could find and it was commonly believed before The Fall that Feruchemists had been entirely exterminated It was revealed in The Final Empire that they had not all been killed and that shortly after The Fall they began to travel and teach the skaa the things that they needed to know to effectively live and develop on their own Feruchemical Metals edit All Allomantic metals can be used for Feruchemy but the primary difference between Allomancy and Feruchemy is the way that the metals are used All an Allomancer needs to gain an ability is burn the appropriate metal but a Feruchemist must spend time without whatever attribute they wish to store The Feruchemist can then tap into those stores at a later time making themselves superhumanly powerful for a short duration 16 Table of Feruchemical Metals 17 Physical CognitiveIron Skimmer Stores weight Steel Steelrunner Stores physical speed Zinc Sparker Stores mental speed Brass Firesoul Stores warmthPewter Brute Stores physical strength Tin Windwhisper Stores physical senses Copper Archivist Stores memories Bronze Sentry Stores wakefulnessChromium Spinner Stores Fortune Nicrosil Soulbearer Stores Investiture Cadmium Gasper Stores breath Bendalloy Subsumer Stores energyAluminium Trueself Stores Identity Duralumin Connector Stores Connection Gold Bloodmaker Stores health Electrum Pinnacle Stores determinationSpiritual HybridTwinborn edit In The Alloy of Law it is revealed that the mixing of Allomantic and Feruchemical bloodlines led to the creation of Twinborn people who had one Allomantic and Feruchemical ability 18 Twinborn also have a mysterious extra effect that gives them powers slightly beyond what the sum of their standard feruchemical and allomantic powers might imply 19 Hemalurgy edit Hemalurgy is the third metallic art in the Mistborn series and is based on the powers of the force Ruin balancer of the force of preservation and depicted as evil It allows the transfer of allomantic and feruchemical powers from one person to another though with a net loss of power It is the least known among the three arts 15 To use Hemalurgy a metal spike must be driven through a point in the body of the power donor The spike is then removed and placed into a point in the body of another person for them to receive the power The spike must be exposed to the donor s flowing blood to work thus the prefix hema meaning blood The most important factor in determining what power is transferred is the type of metal used with the specific points chosen on the donor and recipient also having an effect The most common method is to stab the hemalurgic spike into the heart of the donor continuing immediately through their body to the recipient s as the longer the spike is left out of a body the more power it loses Piercing critical organs of the receiver such as their heart or brain does not necessarily kill them However having a hemalurgic enhancement makes one susceptible to outside influence Hemalurgic creations like the koloss and kandra as well as the Steel Inquisitors can be controlled by a sufficiently powerful emotional allomancer 20 21 In the Final Empire the piercings on the Steel Inquisitors were used by the Lord Ruler to gain power over them and direct them as he chose to Other works editSanderson published a novella Mistborn Secret History on January 26 2016 it is set during the first trilogy citation needed In other media editRole playing game edit In early 2009 Brandon Sanderson announced he was working with Crafty Games to release a role playing game based on the series While the release date was originally placed as sometime in 2009 it shifted multiple times 22 23 before being released in December 2011 in PDF softcover and hardcover editions 24 Film edit In 2010 Brandon Sanderson optioned the rights to the Mistborn books to Paloppa Pictures LLC 25 In Q1 of 2014 Paloppa Pictures option ran out 26 In October 2016 the rights to the entire Cosmere universe including the Mistborn series were licensed by DMG Entertainment 27 On January 27 2017 Deadline Hollywood reported that DMG signed F Scott Frazier as the screenwriter for the adaptation of Mistborn The Final Empire 28 On March 5 2020 Brandon Sanderson stated that he was currently writing the screenplay of Mistborn The Final Empire 29 Later on December 19 2023 Brandon Sanderson stated that that the film s development had encountered hiccups and was on pause for now 30 Video games edit In March 2012 a video game prequel called Mistborn Birthright was announced slated for a fall 2013 release The game had been delayed until 2015 31 to take advantage of the PlayStation 4 and Xbox One and then delayed again to Fall 2016 32 33 34 Sanderson said in a November 2016 Q amp A that Mistborn Birthright is dead 35 Developed by Little Orbit Brandon Sanderson had written the story of the game 36 On July 24 2017 an official cancellation of the game was posted by the CEO of Little Orbit Matthew Scott on Facebook 37 On May 27 2021 it was announced that Mistborn would cross over with Fortnite 38 Later that day Kelsier was released in the item shop for purchase bundled with other items from the Mistborn universe Board game edit In 2016 a kickstarter campaign raised funds for a board game centered on the Mistborn series called Mistborn House War 39 Developed by Crafty Games and designed by Kevin Wilson 40 House War is the first board game set in the Mistborn world and takes players on an adventure to play the role of leaders of the great noble Houses struggling to weather the cataclysmic events of the first novel of the series The game started shipping to backers in late August 2017 41 In 2018 a digital version of the boardgame was published on Tabletopia 42 Crafty Games also released an expansion for Mistborn House War called Mistborn The Siege of Luthadel 43 in which players take the role of factions attacking or defending Luthadel during the events of the second novelReception editForbes magazine praises all of the books in the Mistborn series saying that The narrative is crafted with such bloody precision it s nearly impossible to put the books down 44 References edit Sanderson Brandon May 21 2020 Where Does a Book Begin for You How I came Up with Mistborn YouTube video Event occurs at 0 41 3 59 Retrieved May 9 2022 Annotation Mistborn Second Title Page brandonsanderson com August 4 2006 Archived from the original on March 17 2015 Retrieved April 21 2015 Sanderson Brandon December 18 2015 State of the Sanderson 2015 Archived from the original on January 14 2016 Retrieved January 20 2016 The original pitch was for three trilogies The Wax and Wayne books expanded this to four series You can imagine Wax and Wayne as series 1 5 if you want This means there will still be a contemporary trilogy and a science fiction trilogy in the future Introduction to the Cosmere November 23 2009 Archived from the original on August 15 2018 Retrieved August 15 2018 Dominion Devotion Ruin Preservation Honor Cultivation and Odium are Shards of Adonalsium Well of Ascension The Coppermind 17th Shard coppermind net Archived from the original on March 2 2013 Retrieved February 27 2013 Lord Ruler The Coppermind 17th Shard The Coppermind August 2 2013 Archived from the original on October 3 2013 Retrieved September 30 2013 Worldbringers The Coppermind 17th Shard The Coppermind December 15 2012 Archived from the original on October 25 2012 Retrieved September 30 2013 in The Alloy of Law Miles Hundredlives Dagouter is able to heal much faster than a normal bloodmaker due to being a pure gold Twinborn Compounding is why the Lord Ruler tried to destroy Terris people he tried to avoid mixing allomantic powers and feruchemical ones aside from himself being both Mistborn and Feruchemist Stone Eric James July 23 2006 Book Review Mistborn The Final Empire ericjamesstone com Archived from the original on December 8 2015 Retrieved December 6 2015 Kain Erik February 6 2013 Mistborn Review A Fantasy Masterpiece Forbes Archived from the original on December 26 2015 Retrieved December 2 2015 Sklaroff Sara July 30 2006 Science Fiction amp Fantasy The Washington Post Archived from the original on December 8 2015 Retrieved December 2 2015 Sanderson Brandon March 30 2010 The Reason for Mistsickness Archived from the original on December 8 2015 Retrieved December 2 2015 The Hero of Ages chapter 38 annotation Archived from the original on May 30 2012 Retrieved July 9 2018 a b c Cahill Martin June 17 2015 Learn About the Many Magic Systems of Brandon Sanderson Tor com Archived from the original on December 8 2015 Retrieved December 6 2015 Brandon Sanderson s Mistborn Adventure Game RPG net January 21 2013 Archived from the original on December 22 2015 Retrieved December 12 2015 Feruchemical Table Poster The Brandon Sanderson Store Archived from the original on December 22 2015 Retrieved December 12 2015 Hill Joshua Peters Koen The Alloy of Law by Brandon Sanderson Fantasy Book Review Archived from the original on December 22 2015 Retrieved December 12 2015 Ars Arcanum Alloy of Law Sanderson Brandon October 29 2009 Annotation Mistborn 3 Chapter Thirty Five Archived from the original on January 26 2016 Retrieved January 9 2016 Sanderson Brandon November 17 2009 Annotation Mistborn 3 Chapter Thirty Nine Archived from the original on December 30 2015 Retrieved January 9 2016 Mistborn RPG Release Crafty Games Archived from the original on July 8 2011 Retrieved December 4 2009 Mistborn Adventure Game Crafty Games Archived from the original on April 15 2012 Retrieved September 27 2011 Mistborn Adventure Game Crafty Games Archived from the original on April 16 2012 Retrieved December 15 2011 Sanderson Brandon January 11 2010 Press Release Mistborn Movie Option Archived from the original on March 6 2016 Retrieved January 15 2010 Sanderson Brandon February 21 2014 Mistborn Film Rights Archived from the original on March 6 2016 Retrieved July 25 2014 Lang Brent October 27 2016 DMG Nabs Rights to Brandon Sanderson s Cosmere Book Universe in Massive Deal EXCLUSIVE Variety Archived from the original on November 1 2016 Retrieved October 31 2016 Tartaglione Nancy January 27 2016 DMG Entertainment Taps F Scott Frazier To Adapt Mistborn The Final Empire Deadline Hollywood Archived from the original on April 26 2017 Retrieved April 30 2017 Recording of Brandon Sanderson s BYU Creative Writing lecture published on Youtube Stormlight hiatus Mistborn Era 3 and Elantris sequels Brandon Sanderson outlines the next phase of the Cosmere Winter is Coming December 22 2023 Retrieved January 12 2024 Sanderson Brandon July 25 2013 State of the Sanderson Archived from the original on August 11 2013 Retrieved January 20 2016 Brandon Sanderson during the Birmingham A Memory of Light book signing February 22 2013 Mistborn Birthright Facebook page Facebook Retrieved January 24 2015 Mistborn Birthright moved to next gen systems June 28 2013 Archived from the original on March 4 2016 Retrieved November 21 2013 Libreria Gigamesh November 5 2016 Eurocon 2016 Sala Teatre Interview with Brandon Sanderson ENG Archived from the original on December 21 2021 via YouTube Mistborn the videogame coming to the Xbox 360 PlayStation 3 and PC in 2013 Archived from the original on March 29 2012 Retrieved March 27 2012 Hello everyone This is Matthew Scott the CEO for Little Orbit and I think we re overdue for a final update on Mistborn Birthright Facebook Matthew Scott July 24 2017 Archived from the original on August 9 2017 Retrieved July 25 2017 Fortnite on Twitter Mistborn House War on BackerKit BackerKit Archived from the original on October 5 2016 Retrieved October 3 2016 The Battle Of Houses Begins In Mistborn House War Bleeding Cool News And Rumors June 16 2016 Archived from the original on October 5 2016 Retrieved October 3 2016 Update 59 US Backers Board Game Final Pick Up Complete Mistborn House War Kickstarter Archived from the original on August 25 2017 Retrieved August 24 2017 Mistborn House War Tabletopia Archived from the original on July 4 2018 Retrieved July 6 2018 Mistborn The Siege of Luthadel Crafty Games Retrieved September 29 2021 Mistborn Review A Fantasy Masterpiece Forbes September 16 2013 Archived from the original on October 2 2013 Retrieved September 30 2013 Further reading editMelville Peter 2016 Revolutionary Subjectivity in Brandon Sanderson s Mistborn Trilogy Studies in the Fantastic 3 1 23 44 doi 10 1353 sif 2016 0004 S2CID 162525586 Palmer Patel C 2019 Perfect Epic Empires Appraising Cycles of Utopia and Anti Utopia in Brandon Sanderson s Hero of Ages The Shape of Fantasy Investigating the Structure of American Heroic Epic Fantasy Routledge doi 10 4324 9780429199264 9 ISBN 978 0 429 19926 4 S2CID 211647855 External links editMistborn series listing at the Internet Speculative Fiction Database Mistborn at the Internet Book List Mistborn Mormon Literature amp Creative Arts Database Retrieved from https en wikipedia org w index php title Mistborn amp oldid 1212900099 Hemalurgy, wikipedia, wiki, book, books, library,

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