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Collaborative software

Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them."[1]

Regarding available interaction, collaborative software may be divided into real-time collaborative editing platforms that allow multiple users to engage in live, simultaneous, and reversible editing of a single file (usually a document); and version control (also known as revision control and source control) platforms, which allow users to make parallel edits to a file, while preserving every saved edit by users as multiple files that are variants of the original file.[citation needed]

Collaborative software is a broad concept that overlaps considerably with computer-supported cooperative work (CSCW). According to Carstensen and Schmidt (1999),[2] groupware is part of CSCW. The authors claim that CSCW, and thereby groupware, addresses "how collaborative activities and their coordination can be supported by means of computer systems."

The use of collaborative software in the work space creates a collaborative working environment (CWE).

Collaborative software relates to the notion of collaborative work systems, which are conceived as any form of human organization that emerges any time that collaboration takes place, whether it is formal or informal, intentional or unintentional.[3] Whereas the groupware or collaborative software pertains to the technological elements of computer-supported cooperative work, collaborative work systems become a useful analytical tool to understand the behavioral and organizational variables that are associated to the broader concept of CSCW.[4][5]

History Edit

Douglas Engelbart first envisioned collaborative computing in 1951 and documented his vision in 1962,[6] with working prototypes in full operational use by his research team by the mid-1960s.[7] He held the first public demonstration of his work in 1968 in what is now referred to as "The Mother of All Demos".[8] The following year, Engelbart's lab was hooked into the ARPANET, the first computer network, enabling them to extend services to a broader userbase.

Online collaborative gaming software began between early networked computer users. In 1975, Will Crowther created Colossal Cave Adventure on a DEC PDP-10 computer. As internet connections grew, so did the numbers of users and multi-user games. In 1978 Roy Trubshaw, a student at University of Essex in the United Kingdom, created the game MUD (Multi-User Dungeon).

The US Government began using truly collaborative applications in the early 1990s.[9] One of the first robust applications was the Navy's Common Operational Modeling, Planning and Simulation Strategy (COMPASS).[10] The COMPASS system allowed up to 6 users to create point-to-point connections with one another; the collaborative session only remained while at least one user stayed active, and would have to be recreated if all six logged out. MITRE improved on that model by hosting the collaborative session on a server into which each user logged. Called the Collaborative Virtual Workstation (CVW), it allowed the session to be set up in a virtual file cabinet and virtual rooms, and left as a persistent session that could be joined later.[11]

In 1996, Pavel Curtis, who had built MUDs at PARC, created PlaceWare, a server that simulated a one-to-many auditorium, with side chat between "seat-mates", and the ability to invite a limited number of audience members to speak. In 1997, engineers at GTE used the PlaceWare engine in a commercial version of MITRE's CVW, calling it InfoWorkSpace (IWS). In 1998, IWS was chosen as the military standard for the standardized Air Operations Center.[12] The IWS product was sold to General Dynamics and then later to Ezenia.[13]

Groupware Edit

Collaborative software was originally designated as groupware and this term can be traced as far back as the late 1980s, when Richman and Slovak (1987)[14] wrote: "Like an electronic sinew that binds teams together, the new groupware aims to place the computer squarely in the middle of communications among managers, technicians, and anyone else who interacts in groups, revolutionizing the way they work."

In 1978, Peter and Trudy Johnson-Lenz coined the term groupware; their initial 1978 definition of groupware was, "intentional group processes plus software to support them." Later in their article they went on to explain groupware as "computer-mediated culture... an embodiment of social organization in hyperspace." Groupware integrates co-evolving human and tool systems, yet is simply a single system.[15]

In the early 1990s the first commercial groupware products were delivered, and big companies such as Boeing and IBM started using electronic meeting systems for key internal projects. Lotus Notes appeared as a major example of that product category, allowing remote group collaboration when the internet was still in its infancy. Kirkpatrick and Losee (1992)[16] wrote then: "If GROUPWARE really makes a difference in productivity long term, the very definition of an office may change. You will be able to work efficiently as a member of a group wherever you have your computer. As computers become smaller and more powerful, that will mean anywhere." In 1999, Achacoso created and introduced the first wireless groupware.[17][18][19]

Design and implementation Edit

The complexity of groupware development is still an issue. One reason is the socio-technical dimension of groupware. Groupware designers do not only have to address technical issues (as in traditional software development) but also consider the organizational aspects [20] and the social group processes that should be supported with the groupware application. Some examples for issues in groupware development are:

  • Persistence is needed in some sessions. Chat and voice communications are routinely non-persistent and evaporate at the end of the session. Virtual room and online file cabinets can persist for years. The designer of the collaborative space needs to consider the information duration needs and implement accordingly.
  • Authentication has always been a problem with groupware. When connections are made point-to-point, or when log-in registration is enforced, it is clear who is engaged in the session. However, audio and unmoderated sessions carry the risk of unannounced 'lurkers' who observe but do not announce themselves or contribute.[21][22]
  • Until recently, bandwidth issues at fixed location limited full use of the tools. These are exacerbated with mobile devices.
  • Multiple input and output streams bring concurrency issues into the groupware applications.
  • Motivational issues are important, especially in settings without pre-defined group processes in place.
  • Closely related to the motivation aspect is the question of reciprocity. Ellis and others[23] have shown that the distribution of efforts and benefits has to be carefully balanced in order to ensure that all required group members really participate.
  • Real-time communication via groupware can lead to a lot of noise, over-communication, and information overload.[citation needed]

One approach for addressing these issues is the use of design patterns for groupware design.[24] The patterns identify recurring groupware design issues and discuss design choices in a way that all stakeholders can participate in the groupware development process.

Levels of collaboration Edit

Groupware can be divided into three categories depending on the level of collaboration:[25][26]

  1. Communication can be thought of as unstructured interchange of information. A phone call and an instant messaging discussion are examples.
  2. Conferencing (or collaboration level, as it is called in academic papers) refers to interactive work toward a shared goal. Brainstorming and voting are examples.
  3. Coordination refers to complex interdependent work toward a shared goal. A good metaphor is to think about a sports team; everyone has to contribute the right play at the right time as well as adjust their play to the unfolding situation - but everyone is doing something different - in order for the team to win. It is complex interdependent work toward a shared goal.

Collaborative management (coordination) tools Edit

Collaborative management tools facilitate and manage group activities. Examples include:

  • Document collaboration systems — help people work together on a single document or file to achieve a single final version
  • Electronic calendars (also called time management software) — schedule events and automatically notify and remind group members
  • Project management systems — schedule, track, and chart the steps in a project as it is being completed
  • Online proofing — share, review, approve, and reject web proofs, artwork, photos, or videos between designers, customers, and clients
  • Workflow systems — collaborative management of tasks and documents within a knowledge-based business process
  • Knowledge management systems — collect, organize, manage, and share various forms of information
  • Enterprise bookmarking — collaborative bookmarking engine to tag, organize, share, and search enterprise data
  • Prediction markets — let a group of people predict together the outcome of future events
  • Extranet systems (sometimes also known as 'project extranets') — collect, organize, manage, and share information associated with the delivery of a project (e.g., the construction of a building)
  • Intranet systems — quickly share company information via internet to members within a company (e.g., marketing and product info)[27]
  • Social software systems — organize social relations of groups
  • Online spreadsheets — collaborate and share structured data and information
  • Client portals — interact and share with clients in a private online environment[citation needed]

Collaborative software and human interaction Edit

The design intent of collaborative software (groupware) is to transform the way documents and rich media are shared in order to enable more effective team collaboration.

Collaboration, with respect to information technology, seems to have several definitions. Some are defensible but others are so broad they lose any meaningful application. Understanding the differences in human interactions is necessary to ensure the appropriate technologies are employed to meet interaction needs.

There are three primary ways in which humans interact: conversations, transactions, and collaborations.

Conversational interaction is an exchange of information between two or more participants where the primary purpose of the interaction is discovery or relationship building. There is no central entity around which the interaction revolves but is a free exchange of information with no defined constraints, generally focused on personal experiences.[28] Communication technology such as telephones, instant messaging, and e-mail are generally sufficient for conversational interactions.

Transactional interaction involves the exchange of transaction entities where a major function of the transaction entity is to alter the relationship between participants.

In collaborative interaction, the main function of the participants' relationship is to alter a collaboration entity (i.e., the converse of transactional). When teams collaborate on projects it is collaborative project management.

See also Edit

References Edit

  1. ^ Johnson-Lenz, Peter; Johnson-Lenz, Trudy (March 1991). "Post-mechanistic groupware primitives: rhythms, boundaries and containers". International Journal of Man-Machine Studies. 34 (3): 395–417. doi:10.1016/0020-7373(91)90027-5.
  2. ^ Carstensen, P.H.; Schmidt, K. (1999). "Computer supported cooperative work: new challenges to systems design". Retrieved 2023-01-30.
  3. ^ Beyerlein, M; Freedman, S.; McGee, G.; Moran, L. (2002). Beyond Teams: Building the Collaborative Organization. The Collaborative Work Systems series, Wiley.
  4. ^ Wilson, P. (1991). Computer Supported Cooperative Work: An Introduction. Kluwer Academic Pub. ISBN 978-0792314462
  5. ^ Aparicio, M and Costa, C. (2012) Collaborative systems: characteristics and features. In Proceedings of the 30th ACM international conference on Design of communication (SIGDOC '12). ACM, New York, NY, USA, 141-146. doi:10.1145/2379057.2379087
  6. ^ Augmenting Human Intellect: A Conceptual Framework 2011-05-04 at the Wayback Machine, Douglas C. Engelbart, 1962
  7. ^ A Research Center for Augmenting Human Intellect, Douglas C. Engelbart and William K. English, 1968.
  8. ^ "1968 Demo Overview and Links to Video". Dougengelbart.org. Retrieved 2014-06-25.
  9. ^ Bullen, Christine V.; Bennett, John L. (1990). "Learning from user experience with groupware". Proceedings of the 1990 ACM conference on Computer-supported cooperative work - CSCW '90. Portal.acm.org. pp. 291–302. doi:10.1145/99332.99362. ISBN 0897914023. S2CID 5295874. Retrieved 2014-06-25.
  10. ^
  11. ^ Collaborative virtual environments for analysis and decision support, Mark Mayburry
  12. ^ "(Press Release) InfoWorkSpace saves lives in Iraq - Ezenia!, Inc". Ezenia.com. Retrieved 2014-06-25.
  13. ^ . Ezenia.com. Archived from the original on 2014-05-27. Retrieved 2014-06-25.
  14. ^ Richman, Louis S; Slovak, Julianne (June 8, 1987). "SOFTWARE CATCHES THE TEAM SPIRIT New computer programs may soon change the way groups of people work together -- and start delivering the long-awaited payoff from office automation.fouttoune". Money.cnn.com.
  15. ^ Johnson-Lenz, Peter (30 April 1990). . Awakening Technology. Archived from the original on 9 September 2011. Retrieved 27 July 2011.
  16. ^ Kirkpatrick, D.; Losee, S. (March 23, 1992). "HERE COMES THE PAYOFF FROM PCs New network software lets brainstormers around a table all talk at once on their keyboards. The result: measurable productivity gains from desktop computing". CNN.
  17. ^ "First Wireless Groupware Hits Palmtops: GroupServe Launches its Wireless-Accessible Discussion Service". merysis. December 7, 1999.
  18. ^ Richardson, Jake (January 31, 2000). "GroupServe gets $1M, new executive director". American City Business Journals.
  19. ^ "GroupServe markets "in-time communications" to wireless business customers". RCR Wireless News. 1999-11-30. Retrieved 2019-11-11.
  20. ^ D'Atri A., De Marco M., Casalino N. (2008). “Interdisciplinary Aspects of Information Systems Studies”, pp. 1-416, Physica-Verlag, Springer, Germany, Doi 10.1007/978-3-7908-2010-2 ISBN 978-3-7908-2009-6.
  21. ^
  22. ^
  23. ^ Ellis, Clarence A.; Gibbs, Simon J.; Rein, Gail (1991). "Groupware: some issues and experiences" (PDF). Communications of the ACM. 34: 39–58. doi:10.1145/99977.99987. S2CID 13597491. Archived (PDF) from the original on 2022-10-09.
  24. ^ Till Schümmer and Stephan Lukosch. 2007. Patterns for Computer-Mediated Interaction (Wiley Software Patterns Series). John Wiley & Sons. ISBN 978-0-470-02561-1
  25. ^ . Lotus Development Corporation. 1995. Archived from the original on July 13, 2011.
  26. ^ Casalino N., Draoli M. (2009), “Governance and Organizational Aspects of an Experimental Groupware in the Italian Public Administration to Support Multi-Institutional Partnerships”, in Information Systems: People, Organizations, Institutions, and Trchnologies, D’Atri A., Saccà D. (Eds.), Physica-Verlag, Springer, Heidelberg, Germany, pp. 81-89, ISBN 978-3-7908-2147-5, doi 10.1007/978-3-7908-2148-2_11
  27. ^ Chaffey, Dave (1998). Groupware, Workflow, and Intranets: Reengineering the Enterprise with Collaborative Software. Boston: Digital Press.
  28. ^ Dunbar, R. I.; Marriott, A.; Duncan, N. D. (1997). (PDF). Human Nature: An Interdisciplinary Biosocial Perspective. 8 (3): 231–246. doi:10.1007/BF02912493. PMID 26196965. S2CID 1151885. Archived from the original (PDF) on 24 November 2014. Retrieved 3 December 2014.
  • Retrieved February 24, 2009.
  • Pedersen, A.A. (2008). Collaborative Project Management. Retrieved February 25, 2009.
  • Retrieved November 15, 2009.
  • Romano, N.C., Jr., Nunamaker, J.F., Jr., Fang, C., & Briggs, R.O. (2003). A Collaborative Project Management Architecture. Retrieved February 25, 2009. System Sciences, 2003. Proceedings of the 36th Annual Hawaii International Conference on Volume, Issue, 6-9 Jan. 2003 Page(s): 12 pp
  • M.Katerine (kit) Brown, Brenda Huetture, and Char James-Tanny (2007), Managing Virtual Teams: Getting the Most from Wikis, Blogs, and Other Collaborative Tools, Worldware Publishing, Plano. ISBN 978-1598220285

External links Edit

  •   The dictionary definition of groupware at Wiktionary

collaborative, software, groupware, application, software, designed, help, people, working, common, task, attain, their, goals, earliest, definitions, groupware, intentional, group, processes, plus, software, support, them, regarding, available, interaction, c. Collaborative software or groupware is application software designed to help people working on a common task to attain their goals One of the earliest definitions of groupware is intentional group processes plus software to support them 1 Regarding available interaction collaborative software may be divided into real time collaborative editing platforms that allow multiple users to engage in live simultaneous and reversible editing of a single file usually a document and version control also known as revision control and source control platforms which allow users to make parallel edits to a file while preserving every saved edit by users as multiple files that are variants of the original file citation needed Collaborative software is a broad concept that overlaps considerably with computer supported cooperative work CSCW According to Carstensen and Schmidt 1999 2 groupware is part of CSCW The authors claim that CSCW and thereby groupware addresses how collaborative activities and their coordination can be supported by means of computer systems The use of collaborative software in the work space creates a collaborative working environment CWE Collaborative software relates to the notion of collaborative work systems which are conceived as any form of human organization that emerges any time that collaboration takes place whether it is formal or informal intentional or unintentional 3 Whereas the groupware or collaborative software pertains to the technological elements of computer supported cooperative work collaborative work systems become a useful analytical tool to understand the behavioral and organizational variables that are associated to the broader concept of CSCW 4 5 Contents 1 History 1 1 Groupware 2 Design and implementation 2 1 Levels of collaboration 2 2 Collaborative management coordination tools 3 Collaborative software and human interaction 4 See also 4 1 Closely related terms 4 2 Type of applications 4 3 Other related type of applications 4 4 Other related terms 5 References 6 External linksHistory EditSee also Multi user dungeon and Intelligence amplification Douglas Engelbart Augmenting Human Intellect Douglas Engelbart first envisioned collaborative computing in 1951 and documented his vision in 1962 6 with working prototypes in full operational use by his research team by the mid 1960s 7 He held the first public demonstration of his work in 1968 in what is now referred to as The Mother of All Demos 8 The following year Engelbart s lab was hooked into the ARPANET the first computer network enabling them to extend services to a broader userbase Online collaborative gaming software began between early networked computer users In 1975 Will Crowther created Colossal Cave Adventure on a DEC PDP 10 computer As internet connections grew so did the numbers of users and multi user games In 1978 Roy Trubshaw a student at University of Essex in the United Kingdom created the game MUD Multi User Dungeon The US Government began using truly collaborative applications in the early 1990s 9 One of the first robust applications was the Navy s Common Operational Modeling Planning and Simulation Strategy COMPASS 10 The COMPASS system allowed up to 6 users to create point to point connections with one another the collaborative session only remained while at least one user stayed active and would have to be recreated if all six logged out MITRE improved on that model by hosting the collaborative session on a server into which each user logged Called the Collaborative Virtual Workstation CVW it allowed the session to be set up in a virtual file cabinet and virtual rooms and left as a persistent session that could be joined later 11 In 1996 Pavel Curtis who had built MUDs at PARC created PlaceWare a server that simulated a one to many auditorium with side chat between seat mates and the ability to invite a limited number of audience members to speak In 1997 engineers at GTE used the PlaceWare engine in a commercial version of MITRE s CVW calling it InfoWorkSpace IWS In 1998 IWS was chosen as the military standard for the standardized Air Operations Center 12 The IWS product was sold to General Dynamics and then later to Ezenia 13 Groupware Edit Collaborative software was originally designated as groupware and this term can be traced as far back as the late 1980s when Richman and Slovak 1987 14 wrote Like an electronic sinew that binds teams together the new groupware aims to place the computer squarely in the middle of communications among managers technicians and anyone else who interacts in groups revolutionizing the way they work In 1978 Peter and Trudy Johnson Lenz coined the term groupware their initial 1978 definition of groupware was intentional group processes plus software to support them Later in their article they went on to explain groupware as computer mediated culture an embodiment of social organization in hyperspace Groupware integrates co evolving human and tool systems yet is simply a single system 15 In the early 1990s the first commercial groupware products were delivered and big companies such as Boeing and IBM started using electronic meeting systems for key internal projects Lotus Notes appeared as a major example of that product category allowing remote group collaboration when the internet was still in its infancy Kirkpatrick and Losee 1992 16 wrote then If GROUPWARE really makes a difference in productivity long term the very definition of an office may change You will be able to work efficiently as a member of a group wherever you have your computer As computers become smaller and more powerful that will mean anywhere In 1999 Achacoso created and introduced the first wireless groupware 17 18 19 Design and implementation EditThe complexity of groupware development is still an issue One reason is the socio technical dimension of groupware Groupware designers do not only have to address technical issues as in traditional software development but also consider the organizational aspects 20 and the social group processes that should be supported with the groupware application Some examples for issues in groupware development are Persistence is needed in some sessions Chat and voice communications are routinely non persistent and evaporate at the end of the session Virtual room and online file cabinets can persist for years The designer of the collaborative space needs to consider the information duration needs and implement accordingly Authentication has always been a problem with groupware When connections are made point to point or when log in registration is enforced it is clear who is engaged in the session However audio and unmoderated sessions carry the risk of unannounced lurkers who observe but do not announce themselves or contribute 21 22 Until recently bandwidth issues at fixed location limited full use of the tools These are exacerbated with mobile devices Multiple input and output streams bring concurrency issues into the groupware applications Motivational issues are important especially in settings without pre defined group processes in place Closely related to the motivation aspect is the question of reciprocity Ellis and others 23 have shown that the distribution of efforts and benefits has to be carefully balanced in order to ensure that all required group members really participate Real time communication via groupware can lead to a lot of noise over communication and information overload citation needed One approach for addressing these issues is the use of design patterns for groupware design 24 The patterns identify recurring groupware design issues and discuss design choices in a way that all stakeholders can participate in the groupware development process Levels of collaboration Edit Groupware can be divided into three categories depending on the level of collaboration 25 26 Communication can be thought of as unstructured interchange of information A phone call and an instant messaging discussion are examples Conferencing or collaboration level as it is called in academic papers refers to interactive work toward a shared goal Brainstorming and voting are examples Coordination refers to complex interdependent work toward a shared goal A good metaphor is to think about a sports team everyone has to contribute the right play at the right time as well as adjust their play to the unfolding situation but everyone is doing something different in order for the team to win It is complex interdependent work toward a shared goal Collaborative management coordination tools Edit Collaborative management tools facilitate and manage group activities Examples include Document collaboration systems help people work together on a single document or file to achieve a single final version Electronic calendars also called time management software schedule events and automatically notify and remind group members Project management systems schedule track and chart the steps in a project as it is being completed Online proofing share review approve and reject web proofs artwork photos or videos between designers customers and clients Workflow systems collaborative management of tasks and documents within a knowledge based business process Knowledge management systems collect organize manage and share various forms of information Enterprise bookmarking collaborative bookmarking engine to tag organize share and search enterprise data Prediction markets let a group of people predict together the outcome of future events Extranet systems sometimes also known as project extranets collect organize manage and share information associated with the delivery of a project e g the construction of a building Intranet systems quickly share company information via internet to members within a company e g marketing and product info 27 Social software systems organize social relations of groups Online spreadsheets collaborate and share structured data and information Client portals interact and share with clients in a private online environment citation needed Collaborative software and human interaction EditThis section is written like a personal reflection personal essay or argumentative essay that states a Wikipedia editor s personal feelings or presents an original argument about a topic Please help improve it by rewriting it in an encyclopedic style September 2020 Learn how and when to remove this template message The design intent of collaborative software groupware is to transform the way documents and rich media are shared in order to enable more effective team collaboration Collaboration with respect to information technology seems to have several definitions Some are defensible but others are so broad they lose any meaningful application Understanding the differences in human interactions is necessary to ensure the appropriate technologies are employed to meet interaction needs There are three primary ways in which humans interact conversations transactions and collaborations Conversational interaction is an exchange of information between two or more participants where the primary purpose of the interaction is discovery or relationship building There is no central entity around which the interaction revolves but is a free exchange of information with no defined constraints generally focused on personal experiences 28 Communication technology such as telephones instant messaging and e mail are generally sufficient for conversational interactions Transactional interaction involves the exchange of transaction entities where a major function of the transaction entity is to alter the relationship between participants In collaborative interaction the main function of the participants relationship is to alter a collaboration entity i e the converse of transactional When teams collaborate on projects it is collaborative project management See also EditCollaboration technologies Enterprise portal Intranet portal List of collaborative software List of social bookmarking websitesClosely related terms Edit Computer supported cooperative work Integrated collaboration environmentType of applications Edit Content management system Customer relationship management software Document management system Enterprise content management IntranetOther related type of applications Edit Massively distributed collaboration Online consultation Online deliberationOther related terms Edit Cloud collaboration Collaborative innovation network Commons based peer production Electronic business Information technology management Management information systems Management MediaWiki Office of the future Operational transformation Organizational Memory System Remote work Wikipedia WorknetReferences Edit Johnson Lenz Peter Johnson Lenz Trudy March 1991 Post mechanistic groupware primitives rhythms boundaries and containers International Journal of Man Machine Studies 34 3 395 417 doi 10 1016 0020 7373 91 90027 5 Carstensen P H Schmidt K 1999 Computer supported cooperative work new challenges to systems design Retrieved 2023 01 30 Beyerlein M Freedman S McGee G Moran L 2002 Beyond Teams Building the Collaborative Organization The Collaborative Work Systems series Wiley Wilson P 1991 Computer Supported Cooperative Work An Introduction Kluwer Academic Pub ISBN 978 0792314462 Aparicio M and Costa C 2012 Collaborative systems characteristics and features In Proceedings of the 30th ACM international conference on Design of communication SIGDOC 12 ACM New York NY USA 141 146 doi 10 1145 2379057 2379087 Augmenting Human Intellect A Conceptual Framework Archived 2011 05 04 at the Wayback Machine Douglas C Engelbart 1962 A Research Center for Augmenting Human Intellect Douglas C Engelbart and William K English 1968 1968 Demo Overview and Links to Video Dougengelbart org Retrieved 2014 06 25 Bullen Christine V Bennett John L 1990 Learning from user experience with groupware Proceedings of the 1990 ACM conference on Computer supported cooperative work CSCW 90 Portal acm org pp 291 302 doi 10 1145 99332 99362 ISBN 0897914023 S2CID 5295874 Retrieved 2014 06 25 Heritage of Delivering Successful Warfighting Solutions Collaborative virtual environments for analysis and decision support Mark Mayburry Press Release InfoWorkSpace saves lives in Iraq Ezenia Inc Ezenia com Retrieved 2014 06 25 Press Release InfoWorkSpace Ezenia Inc Ezenia com Archived from the original on 2014 05 27 Retrieved 2014 06 25 Richman Louis S Slovak Julianne June 8 1987 SOFTWARE CATCHES THE TEAM SPIRIT New computer programs may soon change the way groups of people work together and start delivering the long awaited payoff from office automation fouttoune Money cnn com Johnson Lenz Peter 30 April 1990 Rhythms Boundaries and Containers Awakening Technology Archived from the original on 9 September 2011 Retrieved 27 July 2011 Kirkpatrick D Losee S March 23 1992 HERE COMES THE PAYOFF FROM PCs New network software lets brainstormers around a table all talk at once on their keyboards The result measurable productivity gains from desktop computing CNN First Wireless Groupware Hits Palmtops GroupServe Launches its Wireless Accessible Discussion Service merysis December 7 1999 Richardson Jake January 31 2000 GroupServe gets 1M new executive director American City Business Journals GroupServe markets in time communications to wireless business customers RCR Wireless News 1999 11 30 Retrieved 2019 11 11 D Atri A De Marco M Casalino N 2008 Interdisciplinary Aspects of Information Systems Studies pp 1 416 Physica Verlag Springer Germany Doi 10 1007 978 3 7908 2010 2 ISBN 978 3 7908 2009 6 A Case Study in Technology Transfer of Collaboration Tools Collaborating securely Can it be done Ellis Clarence A Gibbs Simon J Rein Gail 1991 Groupware some issues and experiences PDF Communications of the ACM 34 39 58 doi 10 1145 99977 99987 S2CID 13597491 Archived PDF from the original on 2022 10 09 Till Schummer and Stephan Lukosch 2007 Patterns for Computer Mediated Interaction Wiley Software Patterns Series John Wiley amp Sons ISBN 978 0 470 02561 1 Groupware Communication Collaboration and Coordination Lotus Development Corporation 1995 Archived from the original on July 13 2011 Casalino N Draoli M 2009 Governance and Organizational Aspects of an Experimental Groupware in the Italian Public Administration to Support Multi Institutional Partnerships in Information Systems People Organizations Institutions and Trchnologies D Atri A Sacca D Eds Physica Verlag Springer Heidelberg Germany pp 81 89 ISBN 978 3 7908 2147 5 doi 10 1007 978 3 7908 2148 2 11 Chaffey Dave 1998 Groupware Workflow and Intranets Reengineering the Enterprise with Collaborative Software Boston Digital Press Dunbar R I Marriott A Duncan N D 1997 Human conversational behavior PDF Human Nature An Interdisciplinary Biosocial Perspective 8 3 231 246 doi 10 1007 BF02912493 PMID 26196965 S2CID 1151885 Archived from the original PDF on 24 November 2014 Retrieved 3 December 2014 Lockwood A 2008 The Project Manager s Perspective on Project Management Software Packages Avignon France Retrieved February 24 2009 Pedersen A A 2008 Collaborative Project Management Retrieved February 25 2009 Pinnadyne Collaboration Made Easy Retrieved November 15 2009 Romano N C Jr Nunamaker J F Jr Fang C amp Briggs R O 2003 A Collaborative Project Management Architecture Retrieved February 25 2009 System Sciences 2003 Proceedings of the 36th Annual Hawaii International Conference on Volume Issue 6 9 Jan 2003 Page s 12 pp M Katerine kit Brown Brenda Huetture and Char James Tanny 2007 Managing Virtual Teams Getting the Most from Wikis Blogs and Other Collaborative Tools Worldware Publishing Plano ISBN 978 1598220285External links Edit nbsp Wikimedia Commons has media related to Collaborative software nbsp The dictionary definition of groupware at Wiktionary Retrieved from https en wikipedia org w index php title Collaborative software amp oldid 1168179796, wikipedia, wiki, book, books, library,

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