fbpx
Wikipedia

Ground Control II: Operation Exodus

Ground Control II: Operation Exodus is a 2004 real-time tactics video game developed by Massive Entertainment.[1] It is a sequel to Ground Control, the award-winning game of the same genre. Much like its predecessor, it features 3D graphics and a fully rotational camera system.

Ground Control II: Operation Exodus
Developer(s)Massive Entertainment
Publisher(s)Vivendi Universal Games[a]
Producer(s)Martin Walfisz
Carl Fransson
Designer(s)Henrik Sebring
Programmer(s)Niklas Hansson
Johannes Norneby
Artist(s)Tobias Strömvall
Pär Green
Platform(s)Microsoft Windows
Release
  • NA: June 23, 2004
  • EU: June 25, 2004
  • CHN: September 3, 2004
  • JP: February 25, 2005
Genre(s)Real-time tactics
Mode(s)Single-player, multiplayer

Gameplay edit

Similar to the first Ground Control, Operation Exodus focuses on combat tactics rather than base construction or managing an economy. However, unlike its purely real-time tactics predecessor, Ground Control II has a resource system called acquisition. Acquisition points are earned through the capturing of victory locations and destruction of enemy forces and allow the player to field units on the battlefield and use the support weapons that are unique to each faction. The game is also significantly faster paced than its predecessor and moves along at a pace similar to real-time strategy games such as Command & Conquer.

The game features a three-sided conflict. However, only two of the factions, the Northern Star Alliance and the Viron Nomads, are actually playable. The Terran Empire is a non-playable faction featured only in the single-player campaign. The two playable sides feature a total of 33 units available. All of these units are deployed onto the battlefield through dropships, much like the deployment procedures of its predecessor. These units include infantry, tanks, infantry fighting vehicles, aircraft, artillery, and static emplacements. Unlike Ground Control, however, unit customization is unavailable; each individual unit features a fixed secondary function.

Plot edit

The story of Ground Control II takes place in that same universe as that of the original game but starts 320 years later and has little in common with the original game. The human race has discovered faster than light travel and has colonized the galaxy. There are two groups of colonies in this universe, dubbed the Inner Sphere and Outer Sphere. A physical phenomenon causes the communications between the two area to be only possible through a network of special relay stations built at the border of the spheres. Intergalactic travel is also impossible due to an unexplained barrier between the galaxies.

After the battle of Krig-7b that took place in the original video game, Major Sarah Parker (the original game's protagonist) destroyed the Earth's early warning relay station, commandeered a battlecruiser called CSS Astrid (seen in the original game) and escaped. In the next centuries, a stellar war that lasted 70 years changed the political layout of the colonies. A colony called Draconis Empire subjugated the Inner Sphere and established the Empire of Terra. It destroyed the communication relays, severing communications with the Outer Sphere. The next two hundred years was the age of strife for the Outer Sphere, for they had to rediscover the precious knowledge to which they no longer had access. Eventually, the Outer Sphere colonies formed two interstellar states: The Northern Star Alliance (NSA) and the Intergalactic Trade Guild (ITG). After the two hundred years however, the Empire of Terra invaded the Outer Sphere and began taking over the NSA. In 40 years of battle that followed, the Empire took most of the NSA territory and finally invaded the Morningstar Prime, the capital of NSA.

The game begins with Captain Jacob Angelus becoming a field commander for the NSA. Despite Captain Angelus's "exceptional" battlefield performance, it is clear that NSA cannot win this war and it is only a matter of time before the Empire overwhelm them. An unknown spacecraft crashes on Morningstar Prime which Captain Angelus secures. NSA scientists who study the craft reveal that Major Parker outfitted CSS Astrid with an ancient device called a Singularity Drive that enables the ship to bypass the intergalactic barrier and travel to other galaxies. NSA plans to use the ship to evacuate NSA citizens to another galaxy, where the Empire cannot follow. Angelus is sent to find CSS Astrid but his search is complicated by Imperial forces in pursuit. Eventually, CSS Astrid is recovered and brought back to Morningstar Prime.

On Morningstar Prime, Captain Angelus must deal with the treachery of an NSA general as well as the arrival of fresh Imperial reinforcements. A tragic final battle takes place in which Captain Angelus and his allies help evacuating anyone they can to CSS Astrid and see to their safe departure. Despite all the efforts, the Imperials destroy an entire detachment of NSA forces as well as an NSA shuttle, presumably loaded with passengers. Captain Angelus himself does not make it to CSS Astrid and is stranded on Morningstar Prime.

Development edit

The game was announced on February 25, 2003. It was originally going to be published through Vivendi Universal's NDA Productions division.[2]

Reception edit

Ground Control II: Operation Exodus received "generally favorable reviews" according to video game review aggregator Metacritic.[3] GameSpot named it the best computer game of June 2004.[16]

See also edit

Notes edit

  1. ^ Released under the Sierra Entertainment brand name.

References edit

  1. ^ Bedigian, Louis (29 April 2004). . GameZone. Archived from the original on 23 July 2008. Retrieved 16 December 2006.
  2. ^ "Ground Control 2 announced".
  3. ^ a b "Ground Control II: Operation Exodus for PC Reviews". Metacritic. Retrieved 3 December 2015.
  4. ^ "Ground Control II: Operation Exodus". Computer Gaming World. October 2004. p. 76.
  5. ^ Fahey, Rob (6 July 2004). "Ground Control 2: Operation Exodus". Eurogamer. Retrieved 3 December 2015.
  6. ^ Biessener, Adam (August 2004). . Game Informer. No. 136. p. 105. Archived from the original on 18 April 2008. Retrieved 3 December 2015.
  7. ^ Star Dingo (8 July 2004). . GamePro. Archived from the original on 4 February 2005. Retrieved 4 December 2015.
  8. ^ Dodson, Joe (9 July 2004). "Ground Control II: Operation Exodus Review". Game Revolution. Retrieved 4 December 2015.
  9. ^ Colayco, Bob (22 June 2004). "Ground Control II: Operation Exodus Review". GameSpot. Retrieved 3 December 2015.
  10. ^ Tsotsos, Alex (25 June 2004). "GameSpy: Ground Control II: Operation Exodus". GameSpy. Retrieved 3 December 2015.
  11. ^ Tha Wiz (21 June 2004). "Ground Control 2: Operation Exodus - PC - Review". GameZone. from the original on 4 October 2008. Retrieved 3 December 2015.
  12. ^ Adams, Dan (15 June 2004). "Ground Control II: Operation Exodus Review". IGN. Retrieved 3 December 2015.
  13. ^ "Ground Control II: Operation Exodus". PC Gamer: 64. September 2004.
  14. ^ Herold, Charles (5 August 2004). "GAME THEORY: O.K., Private, Give Me 50, Then Play This Video Game". The New York Times. Retrieved 3 December 2015.
  15. ^ "Ground Control 2: Operation Exodus". The Times. 31 July 2004. Retrieved 3 December 2015.(subscription required)
  16. ^ Staff (July 6, 2004). . GameSpot. Archived from the original on August 6, 2004.

External links edit

  • Ground Control II: Operation Exodus at MobyGames
  • Ground Control II: Operation Exodus at IMDb

ground, control, operation, exodus, 2004, real, time, tactics, video, game, developed, massive, entertainment, sequel, ground, control, award, winning, game, same, genre, much, like, predecessor, features, graphics, fully, rotational, camera, system, developer. Ground Control II Operation Exodus is a 2004 real time tactics video game developed by Massive Entertainment 1 It is a sequel to Ground Control the award winning game of the same genre Much like its predecessor it features 3D graphics and a fully rotational camera system Ground Control II Operation ExodusDeveloper s Massive EntertainmentPublisher s Vivendi Universal Games a Producer s Martin WalfiszCarl FranssonDesigner s Henrik SebringProgrammer s Niklas HanssonJohannes NornebyArtist s Tobias StromvallPar GreenPlatform s Microsoft WindowsReleaseNA June 23 2004EU June 25 2004CHN September 3 2004JP February 25 2005Genre s Real time tacticsMode s Single player multiplayer Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 See also 6 Notes 7 References 8 External linksGameplay editSimilar to the first Ground Control Operation Exodus focuses on combat tactics rather than base construction or managing an economy However unlike its purely real time tactics predecessor Ground Control II has a resource system called acquisition Acquisition points are earned through the capturing of victory locations and destruction of enemy forces and allow the player to field units on the battlefield and use the support weapons that are unique to each faction The game is also significantly faster paced than its predecessor and moves along at a pace similar to real time strategy games such as Command amp Conquer The game features a three sided conflict However only two of the factions the Northern Star Alliance and the Viron Nomads are actually playable The Terran Empire is a non playable faction featured only in the single player campaign The two playable sides feature a total of 33 units available All of these units are deployed onto the battlefield through dropships much like the deployment procedures of its predecessor These units include infantry tanks infantry fighting vehicles aircraft artillery and static emplacements Unlike Ground Control however unit customization is unavailable each individual unit features a fixed secondary function Plot editThe story of Ground Control II takes place in that same universe as that of the original game but starts 320 years later and has little in common with the original game The human race has discovered faster than light travel and has colonized the galaxy There are two groups of colonies in this universe dubbed the Inner Sphere and Outer Sphere A physical phenomenon causes the communications between the two area to be only possible through a network of special relay stations built at the border of the spheres Intergalactic travel is also impossible due to an unexplained barrier between the galaxies After the battle of Krig 7b that took place in the original video game Major Sarah Parker the original game s protagonist destroyed the Earth s early warning relay station commandeered a battlecruiser called CSS Astrid seen in the original game and escaped In the next centuries a stellar war that lasted 70 years changed the political layout of the colonies A colony called Draconis Empire subjugated the Inner Sphere and established the Empire of Terra It destroyed the communication relays severing communications with the Outer Sphere The next two hundred years was the age of strife for the Outer Sphere for they had to rediscover the precious knowledge to which they no longer had access Eventually the Outer Sphere colonies formed two interstellar states The Northern Star Alliance NSA and the Intergalactic Trade Guild ITG After the two hundred years however the Empire of Terra invaded the Outer Sphere and began taking over the NSA In 40 years of battle that followed the Empire took most of the NSA territory and finally invaded the Morningstar Prime the capital of NSA The game begins with Captain Jacob Angelus becoming a field commander for the NSA Despite Captain Angelus s exceptional battlefield performance it is clear that NSA cannot win this war and it is only a matter of time before the Empire overwhelm them An unknown spacecraft crashes on Morningstar Prime which Captain Angelus secures NSA scientists who study the craft reveal that Major Parker outfitted CSS Astrid with an ancient device called a Singularity Drive that enables the ship to bypass the intergalactic barrier and travel to other galaxies NSA plans to use the ship to evacuate NSA citizens to another galaxy where the Empire cannot follow Angelus is sent to find CSS Astrid but his search is complicated by Imperial forces in pursuit Eventually CSS Astrid is recovered and brought back to Morningstar Prime On Morningstar Prime Captain Angelus must deal with the treachery of an NSA general as well as the arrival of fresh Imperial reinforcements A tragic final battle takes place in which Captain Angelus and his allies help evacuating anyone they can to CSS Astrid and see to their safe departure Despite all the efforts the Imperials destroy an entire detachment of NSA forces as well as an NSA shuttle presumably loaded with passengers Captain Angelus himself does not make it to CSS Astrid and is stranded on Morningstar Prime Development editThe game was announced on February 25 2003 It was originally going to be published through Vivendi Universal s NDA Productions division 2 Reception editReceptionAggregate scoreAggregatorScoreMetacritic80 100 3 Review scoresPublicationScoreComputer Gaming World nbsp nbsp nbsp nbsp nbsp 4 Eurogamer7 10 5 Game Informer8 5 10 6 GamePro nbsp nbsp nbsp nbsp nbsp 7 GameRevolutionB 8 GameSpot8 5 10 9 GameSpy nbsp nbsp nbsp nbsp nbsp 10 GameZone8 8 10 11 IGN8 8 10 12 PC Gamer US 84 13 The New York Times average 14 The Times nbsp nbsp nbsp nbsp nbsp 15 Ground Control II Operation Exodus received generally favorable reviews according to video game review aggregator Metacritic 3 GameSpot named it the best computer game of June 2004 16 See also editGround Control Dark ConspiracyNotes edit Released under the Sierra Entertainment brand name References edit Bedigian Louis 29 April 2004 Tactical Combat and an Ongoing Online Experience are the focus of Ground Control II GameZone Archived from the original on 23 July 2008 Retrieved 16 December 2006 Ground Control 2 announced a b Ground Control II Operation Exodus for PC Reviews Metacritic Retrieved 3 December 2015 Ground Control II Operation Exodus Computer Gaming World October 2004 p 76 Fahey Rob 6 July 2004 Ground Control 2 Operation Exodus Eurogamer Retrieved 3 December 2015 Biessener Adam August 2004 Ground Control 2 Operation Exodus Game Informer No 136 p 105 Archived from the original on 18 April 2008 Retrieved 3 December 2015 Star Dingo 8 July 2004 Ground Control II Operation Exodus Review for PC on GamePro com GamePro Archived from the original on 4 February 2005 Retrieved 4 December 2015 Dodson Joe 9 July 2004 Ground Control II Operation Exodus Review Game Revolution Retrieved 4 December 2015 Colayco Bob 22 June 2004 Ground Control II Operation Exodus Review GameSpot Retrieved 3 December 2015 Tsotsos Alex 25 June 2004 GameSpy Ground Control II Operation Exodus GameSpy Retrieved 3 December 2015 Tha Wiz 21 June 2004 Ground Control 2 Operation Exodus PC Review GameZone Archived from the original on 4 October 2008 Retrieved 3 December 2015 Adams Dan 15 June 2004 Ground Control II Operation Exodus Review IGN Retrieved 3 December 2015 Ground Control II Operation Exodus PC Gamer 64 September 2004 Herold Charles 5 August 2004 GAME THEORY O K Private Give Me 50 Then Play This Video Game The New York Times Retrieved 3 December 2015 Ground Control 2 Operation Exodus The Times 31 July 2004 Retrieved 3 December 2015 subscription required Staff July 6 2004 GameSpot s Month in Review for June 2004 GameSpot Archived from the original on August 6 2004 External links editGround Control II Operation Exodus at MobyGames Ground Control II Operation Exodus at IMDb Retrieved from https en wikipedia org w index php title Ground Control II Operation Exodus amp oldid 1183031934, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.