fbpx
Wikipedia

Grand Kingdom

Grand Kingdom[a] is a tactical role-playing video game developed by Monochrome Corporation for the PlayStation 4 and PlayStation Vita. It was published by Spike Chunsoft in Japan in 2015, and NIS America in the West in 2016. Following a mercenary group in the employ of different nations formed in the wake of a collapsed empire, the player engages in turn-based combat while navigating paths on maps similar to a board game. Online competitive asynchronous multiplayer where chosen teams of characters fight for a chosen nation was originally featured, but this ended as servers were shut down by 2019 in the West and 2022 in Japan.

Grand Kingdom
Developer(s)Monochrome Corporation
Publisher(s)
Director(s)Tomohiko Deguchi
Producer(s)Kazuhiro Watanabe
Artist(s)Chizu Hashii
Writer(s)Kentaro Mizumoto
Tomohiko Deguchi
Composer(s)Mitsuhiro Kaneda
Azusa Chiba
Kazuki Higashihara
Yoshimi Kudo
Masaharu Iwata
Platform(s)PlayStation 4
PlayStation Vita
Release
  • JP: November 19, 2015
  • EU: June 17, 2016
  • NA: June 28, 2016
Genre(s)Tactical role-playing
Mode(s)Single-player
Multiplayer

Grand Kingdom began development in 2011 under director Tomohiko Deguchi, a former Vanillaware staff member, using similar design and aesthetic concepts to Grand Knights History (2011). The asynchronous multiplayer was developed to prove its viability in Japan, allowing a casual time investment from players. Manga artist Chizu Hashii designed the characters, who was asked to avoid moe design traits. The music was composed by a team from Basiscape, including Mitsuhiro Kaneda and Masaharu Iwata; it was one of Iwata's last original projects for Basiscape before leaving in 2017.

The game was announced in June 2015, when development was around 65% complete. Single-player downloadable content was released in Japan featuring scenarios around the nations and new player units between 2015 and 2016, all of which were bundled into the Western release. Reception was generally positive, with praise going to its gameplay and art design, though its audio saw some mixed response, and critics were generally indifferent to its narrative.

Gameplay edit

Grand Kingdom is a tactical role-playing video game (RPG) in which players take on the role of a mercenary commander, who forms squads of fighters to complete missions for the four warring nations of Resonail. The game opens with the player naming the player character and mercenary group.[1][2] The game is divided between single-player missions and the multiplayer-focused War mode. The single-player missions are split between "Campaign" missions which advance the main story, "Single" quests given by Resonail's nations, "Versus" which pits the player against AI-controlled parties created by other players, and "Travel" where players can freely explore areas.[1][3][4] Between missions, the player can equip and customize their party using equipment and special gems at the Guild or shops in each nation's capital.[4]

During mission gameplay, the player party is represented as a chess piece on a board game-like map, with pathways displayed in a grid pattern.[4][5] With the exception of "Travel", every mission has a turn limit, with movement or passing taking up a turn.[3] Enemies are also displayed as chess pieces, moving when the player moves or passes, with some moving on particular routes. Maps include treasure chests, short cuts and hidden paths to different areas of the map. Special events which can be triggered including siege weapons to help the player and traps which must be dealt with in ways that may take varying numbers of turns.[2][4] Additionally random events can be triggered, leading to extra battles or allowing players to acquire new treasure.[5][6]

Combat system edit

 
A battle sequence from Grand Kingdom; a melee-class character performs an attack on an enemy unit.

Combat uses a turn-based battle system. Units, together with additional objects such as barricades and traps, are positioned on one of three different horizontal lanes, which impact their ability to move and act.[1][7] The turn order is displayed on a timeline at the bottom of the battle screen.[2] During their turn, a unit's movement and attack duration are tied to separate action meters. Units attack using standard attacks and unique skills, and can defend if some action gauge remains at the end of a turn. Attacks are tied to button prompts, with proper timing and different button combinations raising damage and adding effects including stunning an enemy or shifting their position on the battlefield.[1][4][8] Moves can be undone as long as the controlled unit took no damage prior to performing the action.[5]

Rather than the player character taking a direct role, the player commands a team of up to six soldiers, each assigned a character class which dictates their abilities and statistics.[1][7] There are seventeen classes which can be unlocked and hired for squads, with more powerful units becoming available as quests are completed.[7][9] Classes are divided into four types; Melee, Ranged, Magic and "Special" classes with unique actions.[1][8] Character classes have respective strengths and weaknesses; Melee classes are strong against Ranged, Ranged against Magic, and Magic against Melee.[1] Performing well in battle builds up the Assist Gauge, which allows another unit to finish off an enemy unit near death by expending part of the Assist Gauge.[5]

Unit health is not fully restored at the end of battle, with health recovered outside healing spells and items dependant on the number and effectiveness of assist attacks.[5] Party units can be hit by friendly fire if they are in close proximity to an enemy unit. If battle is triggered near an allied siege weapon, the enemy party will be bombarded by it.[2] The player loses five turns if defeated in battle. If the turn limit is reached, the mission is failed and in most scenarios the player reaches a game over.[7][5] A quest's difficulty influences how many turns there are per mission, with higher difficulties allowing less turns but granting more in-game currency and experience points to raise unit levels.[5] Efficient runs reward experience point boosts.[6]

The War mode pitted players aligned with different nations against each other in battles through asynchronous multiplayer.[10] Conditions surrounding the battle were defined by voting on the "Royal Order", a representation of the nation's overall battle strategy. Equipment could only be bought from the shops and trading posts of a party's chosen nation. A player could be involved until the campaign ends in victory for either side, or take part in the campaign to strengthen their side before leaving early. Each War lasted approximately one day in real-time. The player could also send up to six squads of AI-controlled units on missions.[7][11][12] A currency called Royals could be earned through participation in the War mode, allowing special weapons and accessories to be purchased from shops loyal to of Resonail's nations.[5] During online battles, monsters called Guardian Beasts could be summoned into battle using a Royal Order, with its defeat requiring multiple player parties working together.[11][12] There was online cross-play support for PlayStation 4 (PS4) and PlayStation Vita players.[13] The online functions were shut down in October 2019 in the West, and March 2022 in Japan.[14][15]

Synopsis edit

Setting and characters edit

Grand Kingdom is set on the continent of Resonail. Originally dominated by the Uldein Empire, the Empire's collapse one hundred years before led to the creation of four nations now in a constant state of war. The nations are Landerth, rich in natural resources and led by Queen Gladius Ringland; Valkyr, a land dominated by a tribal warrior culture led by their strongest warrior Graham Berngarde; Fiel, a forest-bound nation for those displaced by and tired of war protected by Queen Precia Teller; and Magion led by Julius Wiseman, a barren land whose people are the most powerful magicians on the continent.[13][16] Due to the constant battles between the nations, mercenaries have become a necessity for leading and forming armies, with mercenary bands organised by the independent Guild.[16]

The lead character is a mercenary brought into the Guild.[1][13] They are assisted by fellow mercenary Flint Poker, and the organizer Lilia Sforza, daughter of the Guild leader Godfrey. The mercenary's main rival is Weiss, leader of Guild's top mercenary squad the White Wolves. The main scenario's antagonists are remnants of Uld, who seek to reclaim Resonail for themselves; they are led by Teterva, who uses the timid Corona for her own ends.[16]

Plot edit

After the mercenary and Flint are recruited into the Guild, they are tested by Godfrey and upon passing form a new squad with Lillia as field assistant. The squad quickly proves its worth in combat, entering into a rivalry with Weiss's White Wolves. The mercenary's squad becomes involved in the Guild's fight against remnants of Uld, with one attack by Uldein leader Teterva succeeding in stealing Godfrey's sword Tyrbrand. As an ancient fortress, Teterva and her granddaughter Corona break one of the magical seals of Tyrbrand, intending to release demons onto Resonail. The squad attempt to reclaim Tyrbrand, but Weiss interferes in an attempt to fight and defeat them, and in the fortress's collapse the Uldiens escape and Weiss is left for dead. Corona, who despises Teterva's cause, steals Tyrbrand and saves Weiss, who in turn encourages her to stand up for herself and takes her in, though she later returns to Teterva with Tyrbrand to keep him safe. The Guild continue fighting the Uld and a growing number of demons released, with Godfrey revealing that Teterva is trying to release the Animus, a group of four demonic gods controlled by the Uldein Empire before it collapsed.

Teterva, sacrificing the rest of her people to hold back the Guild, breaks the final seal of Tyrbrand, allowing the Animus to return. The Guild's squads are decimated when they try to fight the Animus, but Godfrey successfully calls on the four nations to unite their armies under the Guild before instructing the mercenary to kill Corona, as her magic renders the Animus invincible. When the mercenary confronts Teterva and Corona, Weiss intervenes and urges Corona to return to them. She does so, revealing that she can also remove the Animus's protection. The mercenary's squad defeats the Animus, and an unhinged and cornered Teterva leaps to her death from a cliff. Weiss takes Corona in as his field assistant. Godfrey then retires from leading the Guild, leading to Weiss and the mercenary duelling for the position; the mercenary wins, becoming leader of the Guild.

Additional campaigns follow the mercenary unit on missions supporting the four nations of Resonail, unlocked after the main story is cleared.[17] In Landerth, which is currently in conflict with Magion, the mercenaries serve Queen Gladius and protect her younger brother who is determined to prove himself a worthy successor. In Valkyr, the mercenaries end up supporting the dying warrior Silva, who spends his final days challenging his leader Graham in a ceremonial duel despite the protests of his adopted daughter Kiara. In Fiel, the group must train the soldiers of the nation, weaning them off their reliance on the predictions of their queen Precia as they are attacked by the forces of Landerth. In Magion, the group support efforts by Julius's sister Medea in bringing acceptance for non-magical "mundanes" in the nation, ending up in conflict with a magic supremacy group.

Development edit

Tomohiko Deguchi, a former staff member at Vanillaware who was level designer for Muramasa: The Demon Blade (2009) and directed 2011's Grand Knights History, founded independent developer Monochrome Corporation that same year so he could pursue his own projects.[18][19] After establishing Monochrome, Deguchi shopped game concepts around multiple publishers.[10] Deguchi ending up meeting Kazuhiro Watanabe, a friend of his also from Vanillaware and now producer at Spike Chunsoft.[18][19] Having previously agreed to work together if Deguchi ever went independent, they decided to collaborate. Grand Kingdom was chosen as the project had been in a planned state since their initial meeting, and Watanabe wanted to work on an RPG.[18] Watanabe had also played and enjoyed Grand Knights History.[10]

Deguchi acted as director, and Watanabe as producer, with Spike Chunsoft publishing.[18] From the outset of development, Deguchi wanted a game that would mix elements from multiple unspecified game genres with an engaging online element.[20] The team started with just three people in a small office, gradually expanding during development to fourteen.[10][20] While working on the game, Deguchi kept in mind the learned development mindset of Vanillaware's George Kamitani of maintaining a concept throughout the whole of game development.[17] Production originally began for the Vita, then partway through it was decided to develop for the PS4 as well. As the art was already in a high resolution format, changing to dual platform development did not cause problems. The team made use of later release delays to perform adjustments to the multiplayer.[20]

While similar in art style and premise to Grand Knights History, Deguchi called the gameplay very different, focusing on real-time action and tactical positioning.[19] Like Grand Knights History, Grand Kingdom was inspired by Deguchi's love of tabletop and board games, and video game series including Disgaea.[17] He designed the asynchronous War mode for two reasons; to encourage a large number of people to engage in the nation wars without player limits, and to prove that asynchronous multiplayer could work as it was not the norm in Japan.[10] The Versus mode was something Deguchi had long wanted to do, comparing it to playing alongside ghost characters in racing games.[18] A specific element carried over from Grand Knights History was raising fighting units and sending them on missions.[21]

Deguchi created the setting and premise, with Kentaro Mizumoto acting as planner.[17][22] The choice of four kingdoms over the three of Grand Knights History was to broaden the storyline. When designing the kingdoms of Resonail, Deguchi wanted each to be distinct, having their stories and culture in mind before they were designed.[17] Landerth was a "land of knighthood", Magion was included so the world's magical elements had an obvious outlet, and Fiel was included to show a young nation in the process of evolving. The concept for Valkyr as a strength-ruled warrior nation came from a different member of staff. When using the terms "knight" and "warrior" in reference to Landerth and Valkyr respectively, Deguchi was making reference to their use of chivalric and Viking "mythologies".[21] Each nation was given a color theme based on their selected culture.[17]

While most of the gaming industry was focusing on 3D graphics, Deguchi had a love for 2D going back to his early gaming days and wanted to preserve them. It proved a challenging choice as gamers expected 2D art in games to be high quality, encountering additional difficulty finding staff despite Japan having a strong culture of 2D game design.[19] The characters were designed by Chizu Hashii, known as both a manga artist and character designer for anime series including Blood+ and Loups=Garous.[23][24] The development team wanted to add the "flavor" of a manga illustrator, with Hashii being asked to create character designs emulating the art design of genre classics, and avoid traits of popular moe art design.[20] General monster designs were created by illustrator Ippitsusai.[22] The Guardian Beast monsters were designed by Shin Nagasawa, known for his work on the Etrian Odyssey series.[12]

Music edit

The music was composed by a team from Basiscape, a company founded by Hitoshi Sakimoto who had previously worked with Vanillaware on their projects including Grand Knights History.[25][26] Mitsuhiro Kaneda was both a composer and arranger, and the music director. Azusa Chiba, Kazuki Higashihara, Yoshimi Kudo and Masaharu Iwata all composed and arranged tracks.[25] The game was one of Iwata's last contributions prior to leaving Basiscape in 2017.[27][28] While sharing composers and a premise with Grand Knights History, its musical style was kept distinct using different instrumentation.[29] The ending theme "Prayers of War" was performed by Corona's voice actress Eriko Matsui.[30] It was composed by Kaneda, and the lyrics were written by Watanabe.[29] A 3CD soundtrack album was published by Basiscape on June 29, 2016, its booklet containing commentary from Kaneda and the lyrics for "Prayers of War".[30]

Release edit

Grand Kingdom was announced in June 2015 through an issue of Japanese gaming magazine Famitsu, with development being reported as 65% complete.[23] Originally scheduled for release in October that year, it was delayed to November 19.[31] Pre-orders came with a CD of selected themes from the game, and a powerful character class and armour set.[32] A demo subtitled "Lite Version" was released on November 12, giving players access to the first two story campaign chapters and the ability to take part in one War scenario per day. Save data from the demo could be carried over into the retail release.[33] A strategy guide was published by Kadokawa Shoten on December 26.[34]

The game was supported in Japan with free downloadable content.[33] The first update, released on November 25 for free, included the opening chapters of single-player scenarios following the four nations of Resonail.[35] The next update on December 23 unlocked the full storyline of Valkyr.[36] The update for January 22, 2016 included the full Fiel campaign, new unit customization options, and new gameplay items.[37] The February 2 update completed the Magion storyline, and came bug fixes, four new character classes, and a temporary experience boost campaign tied to the War mode.[38] The final update on February 15 unlocked the full Landerth campaign, and included further bug fixes and a second experience boost campaign.[39] The game and its DLC was delisted from digital store fronts on February 28, 2022, preparatory to the end of online services for multiplayer.[14]

A physical and digital Western release by NIS America, building on their previous localizations of Spike Chunsoft series Danganronpa, was announced in January 2016.[40] The PS4 version was among the playable games shown off by Sony at their PlayStation booth at the PAX East event in April 2016.[41] A beta test for the online functions ran from May 3 to May 10, allowing participants to regain experience and money earned in the full release.[42] For the English release, the storyline and character class DLC were bundled with the main campaign, and included the English and Japanese dubs.[43][44] Originally scheduled for June 17 in Europe and June 21 in North America,[44] the North American physical release was delayed to June 28 due to disc manufacturing issues.[45] The demo version was also planned for release on June 7 in North America and June 8 in Europe,[46] but due to technical issues the North American version was delayed until post-release.[45]

In addition to the standard version, three limited editions were created by NIS America. The first "Launch Edition" included a five-track soundtrack CD and 30-age art book. The "Limited Edition" included a 128-page art book, a 15-track CD, a poster featuring promotional art, and a sticker set. The "Grand Edition" additionally included two more posters, a lapel pin set, and a set of mini art prints.[44] The European Limited and Grand editions included the wrong soundtrack CD featuring five instead of fifteen tracks due to a manufacturing error, prompting NIS America to offer purchasers a replacement service.[45] Digital pre-orders of the PS4 version included a PS4 theme and additional in-game items.[9] As a consequence of the technical and manufacturing issues, NIS America extended the free download period for an early and day-one purchaser DLC "Lord' Set" bundle featuring a new themed player piece and equipment.[45][47]

Reception edit

Both versions of Grand Kingdom met with a "generally favorable" reception according to review aggregator website Metacritic. The website recorded scores of 78 out of 100 for the PS4 version based on 33 reviews, and 76 out of 100 for the Vita version based on 11 reviews.[48][49]

Comments on the game's art design were positive overall. Kimberley Wallace, writing for Game Informer, lauded the character and background artwork, but felt the field environments lacking in detail.[52] USGamer's Kat Bailey positively noted the art design and how changes in equipment were reflected in character models.[6] Trace Wysaske of RPGFan, reviewing the PS4 version, said the art design helped keep player attention compared to other elements he felt lacking.[56] RPGamer's Mike Moehnke praised the art design of characters in both cutscenes and gameplay, noting the smooth movement of character models in battle on the Vita.[55] Dene Benham of NZGamer praised the character designs as "beautiful", noting both their variety and the liveliness given by animations.[7] Josh Torres of RPG Site positively compared the artwork to that of Vanillaware's games, though felt some of the sprite animations were too choppy for his tastes.[5]

Where mentioned, the plot drew mixed responses. Wallace noted that the plot was not the game's main draw, calling it a basic set-up for the gameplay.[52] CJ Andriessen of Destructoid noted the lack of a strong narrative, but enjoyed the immersion of major characters speaking directly to the player.[50] Benham noted the story's similar style and delivery to Grand Knights History, citing it as unimportant.[7] Reviewing the Vita version for RPGFan, Rob Rogen gave little mention to the story and characters, summing them up as "pretty generic".[57] Moehnke also noted the plot's derivative nature, but enjoyed the White Wolves subplot.[55] Hardcore Gamer's Chris Shive summed up the story as serviceable but forgettable until its later stages.[53] Torres was disappointed in the lack of any narrative hook, and said that and the weak characters made the story campaign a slog to play through.[5] Both Moehnke and Bailey praised the packaging of the story DLC in the Western release, noting both the increased playtime and the additional lore surrounding the nations of Resonail.[55][6]

Reactions to the audio were mixed to positive. Speaking on the subject, Wallace called the music decent and was thankful that voice acting was sparse.[52] Bailey by contrast liked the voice cast but called the music "forgettable".[6] Wysaske praised the soundtrack as one of the game's strong points.[56] Moehnke enjoyed the number of battle tracks in the game, and praised both the English voice work and the inclusion of the Japanese dub.[55] Torres positively compared the music to that of Grand Knights History, highlighting the home base theme.[5]

The gameplay saw general praise. The four Famitsu reviewers gave praise to the battle system, though one reviewer found the combat system overly complicated and another felt a lack of impact from the online elements.[58][57] Andriessen praised it as one of the more original tactical games of the time, though noted its gameplay repetition might tire players.[50] Wallace called the game was entertaining, saying that "strategy fans should appreciate all the decisions it puts in their hands."[52] Shive, after being disappointed in the first hour, gave high general praise to the battle design and depth of customization.[53] Benham enjoyed the mixture of gameplay elements, recommending the Vita version as the best way to enjoy its battles in a casual way.[7] Wysaske described Grand Kingdom as "constantly at odds with itself" due to its combination of new elements and elements carried over from Grand Knights History, though he found the gameplay enjoyable overall.[56] Moehnke and Matt Adcock of Push Square both similarly praised the gameplay variety and depth of customization.[54][55] Torres praised the board game presentation and depth of customization and systems.[5] Bailey summed it up as "a messy, often ambitious game" that was difficult to describe, feeling that the game's mechanics would be better expressed in a potential sequel with more enemy and class variety.[6] When mentioned the multiplayer saw general praise for its innovative design,[7][54][57] with Rogan saying it helped set the game apart from others on the market.[8] Occasional high difficulty spikes were negatively noted by reviewers.[53][54][6]

References edit

  1. ^ a b c d e f g h グラン キングダム 導入編 (PDF). Spike Chunsoft (in Japanese). (PDF) from the original on 2016-03-10. Retrieved 2022-02-14.
  2. ^ a b c d 本日より配信される「グランキングダム Lite」体験レポート。立ち回りがモノを言うバトルでは誤爆にご用心!. 4Gamer.net (in Japanese). 2015-10-30. from the original on 2022-02-09. Retrieved 2022-03-26.
  3. ^ a b 『グランキングダム』の基本的な流れや敵味方が入り乱れて行う陣形バトルなどを紹介. Famitsu (in Japanese). 2015-07-09. from the original on 2015-07-12. Retrieved 2022-03-26.
  4. ^ a b c d e . Grand Kingdom website. Archived from the original on 2022-02-14. Retrieved 2022-03-26.
  5. ^ a b c d e f g h i j k l m Torres, Josh (2016-07-22). "Grand Kingdom Review". RPG Site. from the original on 2016-07-25. Retrieved 2022-04-13.
  6. ^ a b c d e f g h Bailey, Kat (2016-06-28). . USgamer. Archived from the original on 2022-02-16. Retrieved 2021-02-17.
  7. ^ a b c d e f g h i j Benham, Dene (2016-07-01). . NZGamer. Archived from the original on 2016-07-02. Retrieved 2022-03-26.
  8. ^ a b c d Rogan, Rob (2016-06-27). . RPGFan. Archived from the original on 2019-03-09. Retrieved 2021-02-17.
  9. ^ a b Vincent, Jordan (2016-05-17). "New Grand Kingdom Classes and Campaigns Detailed". PlayStation Blog. from the original on 2020-11-08. Retrieved 2022-03-26.
  10. ^ a b c d e Ike, Sato (2016-05-10). . Siliconera. Archived from the original on 2016-05-11. Retrieved 2022-03-27.
  11. ^ a b . NIS America. Archived from the original on 2022-02-17. Retrieved 2022-03-26.
  12. ^ a b c 『グランキングダム』白熱の戦いが楽しめるオンラインバトルの続報を公開、新たなクラスも判明. Famitsu (in Japanese). 2015-10-08. from the original on 2015-10-09. Retrieved 2022-03-26.
  13. ^ a b c Romano, Sal (2015-06-15). "Grand Kingdom debut trailer, website opened". Gematsu. from the original on 2015-06-15.
  14. ^ a b Romano, Sal (2022-02-07). "Grand Kingdom to be delisted from PlayStation Store on February 28 in Japan". Gematsu. from the original on 2022-02-08. Retrieved 2022-03-27.
  15. ^ . NIS America. 2019-10-01. Archived from the original on 2021-08-13. Retrieved 2022-03-27.
  16. ^ a b c "Grand Kingdom - Worlds". Grand Kingdom English website. from the original on 2018-10-07. Retrieved 2022-02-14.
  17. ^ a b c d e f Bailey, Kat (2016-03-28). "Grand Kingdom Interview: Building NIS' Beautiful New Strategy RPG". USGamer. from the original on 2019-05-03. Retrieved 2019-12-09.
  18. ^ a b c d e いよいよ4大国のオンライン戦争が開幕! 「グランキングダム」とはどんなゲームなのか,開発会社モノクロの出口智彦氏に聞いた. 4Gamer.net (in Japanese). 2015-11-19. from the original on 2019-05-03. Retrieved 2019-12-09.
  19. ^ a b c d Ciolek, Todd (2016-06-23). "The X Button – Interview: Grand Kingdom". Anime News Network. from the original on 2019-05-12. Retrieved 2019-12-09.
  20. ^ a b c d Allen, Robert (2016-05-26). . Tech Gaming. Archived from the original on 2016-05-01. Retrieved 2022-03-27.
  21. ^ a b Fobain, Peter (2016-03-07). "Feature: Interview with NIS's Tomohiko Deguchi". Crunchyroll. from the original on 2020-07-17. Retrieved 2022-03-27.
  22. ^ a b Monochrome Corporation (2016-06-17). Grand Kingdom (PlayStation 4, PlayStation Vita). NIS America. Scene: Credits.
  23. ^ a b Romano, Sal (2015-06-09). "Grand Knights History director announces tactical RPG Grand Kingdom for PS4, PS Vita". Gematsu. from the original on 2021-11-09. Retrieved 2022-03-27.
  24. ^ . Chizu Hashii website (in Japanese). Archived from the original on 2016-10-05. Retrieved 2022-03-27.
  25. ^ a b "Basiscape Discography - WORKS 2015" Works - 2015. Basiscape (in Japanese). from the original on 2020-02-05. Retrieved 2022-03-27.
  26. ^ ヴァニラウェアは命がけでゲームを作る会社――クリエイター神谷盛治氏・ロングインタビュー. 4Gamer.net (in Japanese). 2013-05-21. from the original on 2016-02-20. Retrieved 2016-10-08.
  27. ^ . Basiscape (in Japanese). Archived from the original on 2017-03-20. Retrieved 2022-03-27.
  28. ^ . Basiscape (in Japanese). Archived from the original on 2017-09-23. Retrieved 2022-03-27.
  29. ^ a b Kaneda, Mitsuhiro (2016-06-29). "Grand Kingdom Original Soundtrack liner notes." (in Japanese) Basiscape. BSPE-1060~2 Retrieved on 2022-03-27.
  30. ^ a b グランキングダム オリジナル・サウンドトラック. Basiscape (in Japanese). from the original on 2021-09-30. Retrieved 2022-03-27.
  31. ^ Romano, Sal (2015-08-31). "Grand Kingdom and Exist Archive delayed to November and December in Japan". Gematsu. from the original on 2015-09-01. Retrieved 2022-03-27.
  32. ^ PS4/PS Vita「グランキングダム」は10月22日発売へ。「グランナイツヒストリー」の出口智彦ディレクターによる新作タクティカルRPG. 4Gamer.net (in Japanese). 2015-07-02. from the original on 2015-07-03. Retrieved 2022-03-27.
  33. ^ a b Romano, Sal (2015-11-04). "Grand Kingdom demo launches November 12 in Japan". Gematsu. from the original on 2015-11-27. Retrieved 2022-03-27.
  34. ^ . Kadokawa Shoten (in Japanese). Archived from the original on 2020-09-28. Retrieved 2022-03-27.
  35. ^ 『グランキングダム』無料で追加シナリオDLC配信。4大国それぞれの物語が展開. Dengeki Online (in Japanese). 2015-11-25. from the original on 2019-02-05. Retrieved 2022-03-27.
  36. ^ 「グランキングダム」,追加シナリオ「バルクール編」をエンディングまで遊べる最新パッチ“Ver1.03”を12月23日から配信. 4Gamer.net (in Japanese). 2015-12-22. from the original on 2017-10-27. Retrieved 2022-03-27.
  37. ^ 「グランキングダム」,追加シナリオ「フィール編」を最後までプレイできる無料パッチ(Ver.1.04)の配信が本日スタート. 4Gamer.net (in Japanese). 2016-01-22. from the original on 2017-10-26. Retrieved 2022-03-27.
  38. ^ 「グランキングダム」,「ヴァルキリー」「アーチャー」など4種の新クラス登場。追加シナリオ「マギオン編」を最後までプレイできるパッチも配信. 4Gamer.net (in Japanese). 2016-02-02. from the original on 2017-10-26. Retrieved 2022-03-27.
  39. ^ 「グランキングダム」,ランドアースの物語を追加する最新パッチが配信開始. 4Gamer.net (in Japanese). 2016-02-15. from the original on 2019-05-03. Retrieved 2022-03-27.
  40. ^ Romano, Sal (2016-01-15). "Grand Kingdom coming west this summer". Gematsu. from the original on 2021-11-10. Retrieved 2022-03-27.
  41. ^ Makuch, Eddie (2016-04-13). "Sony Bringing These 20-Plus PS4 and PlayStation VR Games to PAX East". GameSpot. from the original on 2016-04-16. Retrieved 2022-03-27.
  42. ^ Romano, Sal (2016-04-19). "Grand Kingdom PS4 beta begins May 3". Gematsu. from the original on 2021-04-23. Retrieved 2022-03-27.
  43. ^ Romano, Sal (2016-05-17). "Grand Kingdom DLC included on disc in western release". Gematsu. from the original on 2021-04-23. Retrieved 2022-03-27.
  44. ^ a b c Vitale, Adam (2016-02-03). "Grand Kingdom dated for June, Launch and Collector's Editions Detailed". RPG Site. from the original on 2022-03-27. Retrieved 2022-03-27.
  45. ^ a b c d . NIS America. Archived from the original on 2021-07-29. Retrieved 2022-03-27.
  46. ^ Romano, Sal (2016-06-02). "Grand Kingdom LiteDEMO launches next week in the west". Gematsu. from the original on 2021-04-23. Retrieved 2022-03-27.
  47. ^ Lada, Jenni (2016-05-24). . Siliconera. Archived from the original on 2016-05-25. Retrieved 2022-03-27.
  48. ^ a b "Grand Kingdom for PlayStation 4". Metacritic. from the original on 2022-02-16. Retrieved 2021-02-17.
  49. ^ a b "Grand Kingdom for PlayStation Vita". Metacritic. from the original on 2022-02-16. Retrieved 2021-02-17.
  50. ^ a b c Andriessen, CJ (2016-07-30). "Review: Grand Kingdom - Perhaps 'good' kingdom is more fitting". Destructoid. from the original on 2022-02-16. Retrieved 2021-02-17.
  51. ^ Romano, Sal (2015-12-08). "Famitsu Review Scores: Issue 1410". Gematsu. from the original on 2022-02-16. Retrieved 2022-03-26.
  52. ^ a b c d e Wallace, Kimberley (2016-07-02). "Grand Kingdom - A New Kind Of Strategy Domination". Game Informer. from the original on 2022-02-16. Retrieved 2021-02-17.
  53. ^ a b c d Shive, Chris (2016-06-23). "Review: Grand Kingdom (Version Reviewed: PlayStation 4)". Hardcore Gamer. from the original on 2022-02-16. Retrieved 2021-02-17.
  54. ^ a b c d Adcock, Matt (2018-01-31). "Grand Kingdom Review (PS4) - A heavenly kingdom?". Push Square. from the original on 2022-02-16. Retrieved 2021-02-17.
  55. ^ a b c d e f Moehnke, Mike (2016-06-24). "Grand Kingdom - Review - Fight for the Right (to Prestige)". RPGamer. from the original on 2016-06-25. Retrieved 2021-02-17.
  56. ^ a b c d Wysaske, Trace (2016-07-11). . RPGFan. Archived from the original on 2018-07-04. Retrieved 2021-02-17.
  57. ^ a b c Yoshida, Ranbu; Maru, Bun Bun; Ashida, Jigoro; Kushida, Namco (2015-12-24). "NEW GAMES CROSS REVIEW: グラン キングダム (Vita)". Famitsu (in Japanese). No. 1410. Kadokawa Corporation. from the original on 2022-02-21. Retrieved 2021-02-17.
  58. ^ Yoshida, Ranbu; Maru, Bun Bun; Ashida, Jigoro; Kushida, Namco (2015-12-24). "NEW GAMES CROSS REVIEW: グラン キングダム (PS4)". Famitsu (in Japanese). No. 1410. Kadokawa Corporation. from the original on 2020-08-01. Retrieved 2021-02-17.

Notes edit

  1. ^ Guran Kingudamu (Japanese: グラン キングダム)

External links edit

  • Official website

grand, kingdom, tactical, role, playing, video, game, developed, monochrome, corporation, playstation, playstation, vita, published, spike, chunsoft, japan, 2015, america, west, 2016, following, mercenary, group, employ, different, nations, formed, wake, colla. Grand Kingdom a is a tactical role playing video game developed by Monochrome Corporation for the PlayStation 4 and PlayStation Vita It was published by Spike Chunsoft in Japan in 2015 and NIS America in the West in 2016 Following a mercenary group in the employ of different nations formed in the wake of a collapsed empire the player engages in turn based combat while navigating paths on maps similar to a board game Online competitive asynchronous multiplayer where chosen teams of characters fight for a chosen nation was originally featured but this ended as servers were shut down by 2019 in the West and 2022 in Japan Grand KingdomDeveloper s Monochrome CorporationPublisher s JP Spike ChunsoftWW NIS AmericaDirector s Tomohiko DeguchiProducer s Kazuhiro WatanabeArtist s Chizu HashiiWriter s Kentaro MizumotoTomohiko DeguchiComposer s Mitsuhiro KanedaAzusa ChibaKazuki HigashiharaYoshimi KudoMasaharu IwataPlatform s PlayStation 4PlayStation VitaReleaseJP November 19 2015EU June 17 2016NA June 28 2016Genre s Tactical role playingMode s Single playerMultiplayer Grand Kingdom began development in 2011 under director Tomohiko Deguchi a former Vanillaware staff member using similar design and aesthetic concepts to Grand Knights History 2011 The asynchronous multiplayer was developed to prove its viability in Japan allowing a casual time investment from players Manga artist Chizu Hashii designed the characters who was asked to avoid moe design traits The music was composed by a team from Basiscape including Mitsuhiro Kaneda and Masaharu Iwata it was one of Iwata s last original projects for Basiscape before leaving in 2017 The game was announced in June 2015 when development was around 65 complete Single player downloadable content was released in Japan featuring scenarios around the nations and new player units between 2015 and 2016 all of which were bundled into the Western release Reception was generally positive with praise going to its gameplay and art design though its audio saw some mixed response and critics were generally indifferent to its narrative Contents 1 Gameplay 1 1 Combat system 2 Synopsis 2 1 Setting and characters 2 2 Plot 3 Development 3 1 Music 4 Release 5 Reception 6 References 7 Notes 8 External linksGameplay editGrand Kingdom is a tactical role playing video game RPG in which players take on the role of a mercenary commander who forms squads of fighters to complete missions for the four warring nations of Resonail The game opens with the player naming the player character and mercenary group 1 2 The game is divided between single player missions and the multiplayer focused War mode The single player missions are split between Campaign missions which advance the main story Single quests given by Resonail s nations Versus which pits the player against AI controlled parties created by other players and Travel where players can freely explore areas 1 3 4 Between missions the player can equip and customize their party using equipment and special gems at the Guild or shops in each nation s capital 4 During mission gameplay the player party is represented as a chess piece on a board game like map with pathways displayed in a grid pattern 4 5 With the exception of Travel every mission has a turn limit with movement or passing taking up a turn 3 Enemies are also displayed as chess pieces moving when the player moves or passes with some moving on particular routes Maps include treasure chests short cuts and hidden paths to different areas of the map Special events which can be triggered including siege weapons to help the player and traps which must be dealt with in ways that may take varying numbers of turns 2 4 Additionally random events can be triggered leading to extra battles or allowing players to acquire new treasure 5 6 Combat system edit nbsp A battle sequence from Grand Kingdom a melee class character performs an attack on an enemy unit Combat uses a turn based battle system Units together with additional objects such as barricades and traps are positioned on one of three different horizontal lanes which impact their ability to move and act 1 7 The turn order is displayed on a timeline at the bottom of the battle screen 2 During their turn a unit s movement and attack duration are tied to separate action meters Units attack using standard attacks and unique skills and can defend if some action gauge remains at the end of a turn Attacks are tied to button prompts with proper timing and different button combinations raising damage and adding effects including stunning an enemy or shifting their position on the battlefield 1 4 8 Moves can be undone as long as the controlled unit took no damage prior to performing the action 5 Rather than the player character taking a direct role the player commands a team of up to six soldiers each assigned a character class which dictates their abilities and statistics 1 7 There are seventeen classes which can be unlocked and hired for squads with more powerful units becoming available as quests are completed 7 9 Classes are divided into four types Melee Ranged Magic and Special classes with unique actions 1 8 Character classes have respective strengths and weaknesses Melee classes are strong against Ranged Ranged against Magic and Magic against Melee 1 Performing well in battle builds up the Assist Gauge which allows another unit to finish off an enemy unit near death by expending part of the Assist Gauge 5 Unit health is not fully restored at the end of battle with health recovered outside healing spells and items dependant on the number and effectiveness of assist attacks 5 Party units can be hit by friendly fire if they are in close proximity to an enemy unit If battle is triggered near an allied siege weapon the enemy party will be bombarded by it 2 The player loses five turns if defeated in battle If the turn limit is reached the mission is failed and in most scenarios the player reaches a game over 7 5 A quest s difficulty influences how many turns there are per mission with higher difficulties allowing less turns but granting more in game currency and experience points to raise unit levels 5 Efficient runs reward experience point boosts 6 The War mode pitted players aligned with different nations against each other in battles through asynchronous multiplayer 10 Conditions surrounding the battle were defined by voting on the Royal Order a representation of the nation s overall battle strategy Equipment could only be bought from the shops and trading posts of a party s chosen nation A player could be involved until the campaign ends in victory for either side or take part in the campaign to strengthen their side before leaving early Each War lasted approximately one day in real time The player could also send up to six squads of AI controlled units on missions 7 11 12 A currency called Royals could be earned through participation in the War mode allowing special weapons and accessories to be purchased from shops loyal to of Resonail s nations 5 During online battles monsters called Guardian Beasts could be summoned into battle using a Royal Order with its defeat requiring multiple player parties working together 11 12 There was online cross play support for PlayStation 4 PS4 and PlayStation Vita players 13 The online functions were shut down in October 2019 in the West and March 2022 in Japan 14 15 Synopsis editSetting and characters edit Grand Kingdom is set on the continent of Resonail Originally dominated by the Uldein Empire the Empire s collapse one hundred years before led to the creation of four nations now in a constant state of war The nations are Landerth rich in natural resources and led by Queen Gladius Ringland Valkyr a land dominated by a tribal warrior culture led by their strongest warrior Graham Berngarde Fiel a forest bound nation for those displaced by and tired of war protected by Queen Precia Teller and Magion led by Julius Wiseman a barren land whose people are the most powerful magicians on the continent 13 16 Due to the constant battles between the nations mercenaries have become a necessity for leading and forming armies with mercenary bands organised by the independent Guild 16 The lead character is a mercenary brought into the Guild 1 13 They are assisted by fellow mercenary Flint Poker and the organizer Lilia Sforza daughter of the Guild leader Godfrey The mercenary s main rival is Weiss leader of Guild s top mercenary squad the White Wolves The main scenario s antagonists are remnants of Uld who seek to reclaim Resonail for themselves they are led by Teterva who uses the timid Corona for her own ends 16 Plot edit After the mercenary and Flint are recruited into the Guild they are tested by Godfrey and upon passing form a new squad with Lillia as field assistant The squad quickly proves its worth in combat entering into a rivalry with Weiss s White Wolves The mercenary s squad becomes involved in the Guild s fight against remnants of Uld with one attack by Uldein leader Teterva succeeding in stealing Godfrey s sword Tyrbrand As an ancient fortress Teterva and her granddaughter Corona break one of the magical seals of Tyrbrand intending to release demons onto Resonail The squad attempt to reclaim Tyrbrand but Weiss interferes in an attempt to fight and defeat them and in the fortress s collapse the Uldiens escape and Weiss is left for dead Corona who despises Teterva s cause steals Tyrbrand and saves Weiss who in turn encourages her to stand up for herself and takes her in though she later returns to Teterva with Tyrbrand to keep him safe The Guild continue fighting the Uld and a growing number of demons released with Godfrey revealing that Teterva is trying to release the Animus a group of four demonic gods controlled by the Uldein Empire before it collapsed Teterva sacrificing the rest of her people to hold back the Guild breaks the final seal of Tyrbrand allowing the Animus to return The Guild s squads are decimated when they try to fight the Animus but Godfrey successfully calls on the four nations to unite their armies under the Guild before instructing the mercenary to kill Corona as her magic renders the Animus invincible When the mercenary confronts Teterva and Corona Weiss intervenes and urges Corona to return to them She does so revealing that she can also remove the Animus s protection The mercenary s squad defeats the Animus and an unhinged and cornered Teterva leaps to her death from a cliff Weiss takes Corona in as his field assistant Godfrey then retires from leading the Guild leading to Weiss and the mercenary duelling for the position the mercenary wins becoming leader of the Guild Additional campaigns follow the mercenary unit on missions supporting the four nations of Resonail unlocked after the main story is cleared 17 In Landerth which is currently in conflict with Magion the mercenaries serve Queen Gladius and protect her younger brother who is determined to prove himself a worthy successor In Valkyr the mercenaries end up supporting the dying warrior Silva who spends his final days challenging his leader Graham in a ceremonial duel despite the protests of his adopted daughter Kiara In Fiel the group must train the soldiers of the nation weaning them off their reliance on the predictions of their queen Precia as they are attacked by the forces of Landerth In Magion the group support efforts by Julius s sister Medea in bringing acceptance for non magical mundanes in the nation ending up in conflict with a magic supremacy group Development editTomohiko Deguchi a former staff member at Vanillaware who was level designer for Muramasa The Demon Blade 2009 and directed 2011 s Grand Knights History founded independent developer Monochrome Corporation that same year so he could pursue his own projects 18 19 After establishing Monochrome Deguchi shopped game concepts around multiple publishers 10 Deguchi ending up meeting Kazuhiro Watanabe a friend of his also from Vanillaware and now producer at Spike Chunsoft 18 19 Having previously agreed to work together if Deguchi ever went independent they decided to collaborate Grand Kingdom was chosen as the project had been in a planned state since their initial meeting and Watanabe wanted to work on an RPG 18 Watanabe had also played and enjoyed Grand Knights History 10 Deguchi acted as director and Watanabe as producer with Spike Chunsoft publishing 18 From the outset of development Deguchi wanted a game that would mix elements from multiple unspecified game genres with an engaging online element 20 The team started with just three people in a small office gradually expanding during development to fourteen 10 20 While working on the game Deguchi kept in mind the learned development mindset of Vanillaware s George Kamitani of maintaining a concept throughout the whole of game development 17 Production originally began for the Vita then partway through it was decided to develop for the PS4 as well As the art was already in a high resolution format changing to dual platform development did not cause problems The team made use of later release delays to perform adjustments to the multiplayer 20 While similar in art style and premise to Grand Knights History Deguchi called the gameplay very different focusing on real time action and tactical positioning 19 Like Grand Knights History Grand Kingdom was inspired by Deguchi s love of tabletop and board games and video game series including Disgaea 17 He designed the asynchronous War mode for two reasons to encourage a large number of people to engage in the nation wars without player limits and to prove that asynchronous multiplayer could work as it was not the norm in Japan 10 The Versus mode was something Deguchi had long wanted to do comparing it to playing alongside ghost characters in racing games 18 A specific element carried over from Grand Knights History was raising fighting units and sending them on missions 21 Deguchi created the setting and premise with Kentaro Mizumoto acting as planner 17 22 The choice of four kingdoms over the three of Grand Knights History was to broaden the storyline When designing the kingdoms of Resonail Deguchi wanted each to be distinct having their stories and culture in mind before they were designed 17 Landerth was a land of knighthood Magion was included so the world s magical elements had an obvious outlet and Fiel was included to show a young nation in the process of evolving The concept for Valkyr as a strength ruled warrior nation came from a different member of staff When using the terms knight and warrior in reference to Landerth and Valkyr respectively Deguchi was making reference to their use of chivalric and Viking mythologies 21 Each nation was given a color theme based on their selected culture 17 While most of the gaming industry was focusing on 3D graphics Deguchi had a love for 2D going back to his early gaming days and wanted to preserve them It proved a challenging choice as gamers expected 2D art in games to be high quality encountering additional difficulty finding staff despite Japan having a strong culture of 2D game design 19 The characters were designed by Chizu Hashii known as both a manga artist and character designer for anime series including Blood and Loups Garous 23 24 The development team wanted to add the flavor of a manga illustrator with Hashii being asked to create character designs emulating the art design of genre classics and avoid traits of popular moe art design 20 General monster designs were created by illustrator Ippitsusai 22 The Guardian Beast monsters were designed by Shin Nagasawa known for his work on the Etrian Odyssey series 12 Music edit The music was composed by a team from Basiscape a company founded by Hitoshi Sakimoto who had previously worked with Vanillaware on their projects including Grand Knights History 25 26 Mitsuhiro Kaneda was both a composer and arranger and the music director Azusa Chiba Kazuki Higashihara Yoshimi Kudo and Masaharu Iwata all composed and arranged tracks 25 The game was one of Iwata s last contributions prior to leaving Basiscape in 2017 27 28 While sharing composers and a premise with Grand Knights History its musical style was kept distinct using different instrumentation 29 The ending theme Prayers of War was performed by Corona s voice actress Eriko Matsui 30 It was composed by Kaneda and the lyrics were written by Watanabe 29 A 3CD soundtrack album was published by Basiscape on June 29 2016 its booklet containing commentary from Kaneda and the lyrics for Prayers of War 30 Release editGrand Kingdom was announced in June 2015 through an issue of Japanese gaming magazine Famitsu with development being reported as 65 complete 23 Originally scheduled for release in October that year it was delayed to November 19 31 Pre orders came with a CD of selected themes from the game and a powerful character class and armour set 32 A demo subtitled Lite Version was released on November 12 giving players access to the first two story campaign chapters and the ability to take part in one War scenario per day Save data from the demo could be carried over into the retail release 33 A strategy guide was published by Kadokawa Shoten on December 26 34 The game was supported in Japan with free downloadable content 33 The first update released on November 25 for free included the opening chapters of single player scenarios following the four nations of Resonail 35 The next update on December 23 unlocked the full storyline of Valkyr 36 The update for January 22 2016 included the full Fiel campaign new unit customization options and new gameplay items 37 The February 2 update completed the Magion storyline and came bug fixes four new character classes and a temporary experience boost campaign tied to the War mode 38 The final update on February 15 unlocked the full Landerth campaign and included further bug fixes and a second experience boost campaign 39 The game and its DLC was delisted from digital store fronts on February 28 2022 preparatory to the end of online services for multiplayer 14 A physical and digital Western release by NIS America building on their previous localizations of Spike Chunsoft series Danganronpa was announced in January 2016 40 The PS4 version was among the playable games shown off by Sony at their PlayStation booth at the PAX East event in April 2016 41 A beta test for the online functions ran from May 3 to May 10 allowing participants to regain experience and money earned in the full release 42 For the English release the storyline and character class DLC were bundled with the main campaign and included the English and Japanese dubs 43 44 Originally scheduled for June 17 in Europe and June 21 in North America 44 the North American physical release was delayed to June 28 due to disc manufacturing issues 45 The demo version was also planned for release on June 7 in North America and June 8 in Europe 46 but due to technical issues the North American version was delayed until post release 45 In addition to the standard version three limited editions were created by NIS America The first Launch Edition included a five track soundtrack CD and 30 age art book The Limited Edition included a 128 page art book a 15 track CD a poster featuring promotional art and a sticker set The Grand Edition additionally included two more posters a lapel pin set and a set of mini art prints 44 The European Limited and Grand editions included the wrong soundtrack CD featuring five instead of fifteen tracks due to a manufacturing error prompting NIS America to offer purchasers a replacement service 45 Digital pre orders of the PS4 version included a PS4 theme and additional in game items 9 As a consequence of the technical and manufacturing issues NIS America extended the free download period for an early and day one purchaser DLC Lord Set bundle featuring a new themed player piece and equipment 45 47 Reception editReceptionAggregate scoreAggregatorScoreMetacritic78 100 PS4 48 76 100 PSV 49 Review scoresPublicationScoreDestructoid7 10 50 Famitsu31 40 51 Game Informer8 10 52 Hardcore Gamer4 5 53 Push Square8 10 54 RPGamer3 5 5 55 RPGFan81 100 PS4 56 85 100 PSV 8 USgamer4 5 6 NZGamer7 5 10 7 RPG Site6 10 5 Both versions of Grand Kingdom met with a generally favorable reception according to review aggregator website Metacritic The website recorded scores of 78 out of 100 for the PS4 version based on 33 reviews and 76 out of 100 for the Vita version based on 11 reviews 48 49 Comments on the game s art design were positive overall Kimberley Wallace writing for Game Informer lauded the character and background artwork but felt the field environments lacking in detail 52 USGamer s Kat Bailey positively noted the art design and how changes in equipment were reflected in character models 6 Trace Wysaske of RPGFan reviewing the PS4 version said the art design helped keep player attention compared to other elements he felt lacking 56 RPGamer s Mike Moehnke praised the art design of characters in both cutscenes and gameplay noting the smooth movement of character models in battle on the Vita 55 Dene Benham of NZGamer praised the character designs as beautiful noting both their variety and the liveliness given by animations 7 Josh Torres of RPG Site positively compared the artwork to that of Vanillaware s games though felt some of the sprite animations were too choppy for his tastes 5 Where mentioned the plot drew mixed responses Wallace noted that the plot was not the game s main draw calling it a basic set up for the gameplay 52 CJ Andriessen of Destructoid noted the lack of a strong narrative but enjoyed the immersion of major characters speaking directly to the player 50 Benham noted the story s similar style and delivery to Grand Knights History citing it as unimportant 7 Reviewing the Vita version for RPGFan Rob Rogen gave little mention to the story and characters summing them up as pretty generic 57 Moehnke also noted the plot s derivative nature but enjoyed the White Wolves subplot 55 Hardcore Gamer s Chris Shive summed up the story as serviceable but forgettable until its later stages 53 Torres was disappointed in the lack of any narrative hook and said that and the weak characters made the story campaign a slog to play through 5 Both Moehnke and Bailey praised the packaging of the story DLC in the Western release noting both the increased playtime and the additional lore surrounding the nations of Resonail 55 6 Reactions to the audio were mixed to positive Speaking on the subject Wallace called the music decent and was thankful that voice acting was sparse 52 Bailey by contrast liked the voice cast but called the music forgettable 6 Wysaske praised the soundtrack as one of the game s strong points 56 Moehnke enjoyed the number of battle tracks in the game and praised both the English voice work and the inclusion of the Japanese dub 55 Torres positively compared the music to that of Grand Knights History highlighting the home base theme 5 The gameplay saw general praise The four Famitsu reviewers gave praise to the battle system though one reviewer found the combat system overly complicated and another felt a lack of impact from the online elements 58 57 Andriessen praised it as one of the more original tactical games of the time though noted its gameplay repetition might tire players 50 Wallace called the game was entertaining saying that strategy fans should appreciate all the decisions it puts in their hands 52 Shive after being disappointed in the first hour gave high general praise to the battle design and depth of customization 53 Benham enjoyed the mixture of gameplay elements recommending the Vita version as the best way to enjoy its battles in a casual way 7 Wysaske described Grand Kingdom as constantly at odds with itself due to its combination of new elements and elements carried over from Grand Knights History though he found the gameplay enjoyable overall 56 Moehnke and Matt Adcock of Push Square both similarly praised the gameplay variety and depth of customization 54 55 Torres praised the board game presentation and depth of customization and systems 5 Bailey summed it up as a messy often ambitious game that was difficult to describe feeling that the game s mechanics would be better expressed in a potential sequel with more enemy and class variety 6 When mentioned the multiplayer saw general praise for its innovative design 7 54 57 with Rogan saying it helped set the game apart from others on the market 8 Occasional high difficulty spikes were negatively noted by reviewers 53 54 6 References edit a b c d e f g h グラン キングダム 導入編 PDF Spike Chunsoft in Japanese Archived PDF from the original on 2016 03 10 Retrieved 2022 02 14 a b c d 本日より配信される グランキングダム Lite 体験レポート 立ち回りがモノを言うバトルでは誤爆にご用心 4Gamer net in Japanese 2015 10 30 Archived from the original on 2022 02 09 Retrieved 2022 03 26 a b グランキングダム の基本的な流れや敵味方が入り乱れて行う陣形バトルなどを紹介 Famitsu in Japanese 2015 07 09 Archived from the original on 2015 07 12 Retrieved 2022 03 26 a b c d e System Grand Kingdom website Archived from the original on 2022 02 14 Retrieved 2022 03 26 a b c d e f g h i j k l m Torres Josh 2016 07 22 Grand Kingdom Review RPG Site Archived from the original on 2016 07 25 Retrieved 2022 04 13 a b c d e f g h Bailey Kat 2016 06 28 Grand Kingdom PlayStation Vita Review Just Short of Greatness USgamer Archived from the original on 2022 02 16 Retrieved 2021 02 17 a b c d e f g h i j Benham Dene 2016 07 01 Review Grand Kingdom NZGamer Archived from the original on 2016 07 02 Retrieved 2022 03 26 a b c d Rogan Rob 2016 06 27 Review Grand Kingdom Vita RPGFan Archived from the original on 2019 03 09 Retrieved 2021 02 17 a b Vincent Jordan 2016 05 17 New Grand Kingdom Classes and Campaigns Detailed PlayStation Blog Archived from the original on 2020 11 08 Retrieved 2022 03 26 a b c d e Ike Sato 2016 05 10 Grand Kingdom Director On Online Multiplayer And Making 2D Games Siliconera Archived from the original on 2016 05 11 Retrieved 2022 03 27 a b Grand Kingdom Online NIS America Archived from the original on 2022 02 17 Retrieved 2022 03 26 a b c グランキングダム 白熱の戦いが楽しめるオンラインバトルの続報を公開 新たなクラスも判明 Famitsu in Japanese 2015 10 08 Archived from the original on 2015 10 09 Retrieved 2022 03 26 a b c Romano Sal 2015 06 15 Grand Kingdom debut trailer website opened Gematsu Archived from the original on 2015 06 15 a b Romano Sal 2022 02 07 Grand Kingdom to be delisted from PlayStation Store on February 28 in Japan Gematsu Archived from the original on 2022 02 08 Retrieved 2022 03 27 Grand Kingdom End of Service NIS America 2019 10 01 Archived from the original on 2021 08 13 Retrieved 2022 03 27 a b c Grand Kingdom Worlds Grand Kingdom English website Archived from the original on 2018 10 07 Retrieved 2022 02 14 a b c d e f Bailey Kat 2016 03 28 Grand Kingdom Interview Building NIS Beautiful New Strategy RPG USGamer Archived from the original on 2019 05 03 Retrieved 2019 12 09 a b c d e いよいよ4大国のオンライン戦争が開幕 グランキングダム とはどんなゲームなのか 開発会社モノクロの出口智彦氏に聞いた 4Gamer net in Japanese 2015 11 19 Archived from the original on 2019 05 03 Retrieved 2019 12 09 a b c d Ciolek Todd 2016 06 23 The X Button Interview Grand Kingdom Anime News Network Archived from the original on 2019 05 12 Retrieved 2019 12 09 a b c d Allen Robert 2016 05 26 Q amp A With Grand Kingdom s Tomohiko Deguchi Tech Gaming Archived from the original on 2016 05 01 Retrieved 2022 03 27 a b Fobain Peter 2016 03 07 Feature Interview with NIS s Tomohiko Deguchi Crunchyroll Archived from the original on 2020 07 17 Retrieved 2022 03 27 a b Monochrome Corporation 2016 06 17 Grand Kingdom PlayStation 4 PlayStation Vita NIS America Scene Credits a b Romano Sal 2015 06 09 Grand Knights History director announces tactical RPG Grand Kingdom for PS4 PS Vita Gematsu Archived from the original on 2021 11 09 Retrieved 2022 03 27 ご案内 適当企画 管理人 箸井地図 はしいちず Chizu Hashii website in Japanese Archived from the original on 2016 10 05 Retrieved 2022 03 27 a b Basiscape Discography WORKS 2015 Works 2015 Basiscape in Japanese Archived from the original on 2020 02 05 Retrieved 2022 03 27 ヴァニラウェアは命がけでゲームを作る会社 クリエイター神谷盛治氏 ロングインタビュー 4Gamer net in Japanese 2013 05 21 Archived from the original on 2016 02 20 Retrieved 2016 10 08 Basiscape Artists 岩田 匡治 Basiscape in Japanese Archived from the original on 2017 03 20 Retrieved 2022 03 27 Basiscape Artists Basiscape in Japanese Archived from the original on 2017 09 23 Retrieved 2022 03 27 a b Kaneda Mitsuhiro 2016 06 29 Grand Kingdom Original Soundtrack liner notes in Japanese Basiscape BSPE 1060 2 Retrieved on 2022 03 27 a b グランキングダム オリジナル サウンドトラック Basiscape in Japanese Archived from the original on 2021 09 30 Retrieved 2022 03 27 Romano Sal 2015 08 31 Grand Kingdom and Exist Archive delayed to November and December in Japan Gematsu Archived from the original on 2015 09 01 Retrieved 2022 03 27 PS4 PS Vita グランキングダム は10月22日発売へ グランナイツヒストリー の出口智彦ディレクターによる新作タクティカルRPG 4Gamer net in Japanese 2015 07 02 Archived from the original on 2015 07 03 Retrieved 2022 03 27 a b Romano Sal 2015 11 04 Grand Kingdom demo launches November 12 in Japan Gematsu Archived from the original on 2015 11 27 Retrieved 2022 03 27 グランキングダム 公式コンプリートガイド Kadokawa Shoten in Japanese Archived from the original on 2020 09 28 Retrieved 2022 03 27 グランキングダム 無料で追加シナリオDLC配信 4大国それぞれの物語が展開 Dengeki Online in Japanese 2015 11 25 Archived from the original on 2019 02 05 Retrieved 2022 03 27 グランキングダム 追加シナリオ バルクール編 をエンディングまで遊べる最新パッチ Ver1 03 を12月23日から配信 4Gamer net in Japanese 2015 12 22 Archived from the original on 2017 10 27 Retrieved 2022 03 27 グランキングダム 追加シナリオ フィール編 を最後までプレイできる無料パッチ Ver 1 04 の配信が本日スタート 4Gamer net in Japanese 2016 01 22 Archived from the original on 2017 10 26 Retrieved 2022 03 27 グランキングダム ヴァルキリー アーチャー など4種の新クラス登場 追加シナリオ マギオン編 を最後までプレイできるパッチも配信 4Gamer net in Japanese 2016 02 02 Archived from the original on 2017 10 26 Retrieved 2022 03 27 グランキングダム ランドアースの物語を追加する最新パッチが配信開始 4Gamer net in Japanese 2016 02 15 Archived from the original on 2019 05 03 Retrieved 2022 03 27 Romano Sal 2016 01 15 Grand Kingdom coming west this summer Gematsu Archived from the original on 2021 11 10 Retrieved 2022 03 27 Makuch Eddie 2016 04 13 Sony Bringing These 20 Plus PS4 and PlayStation VR Games to PAX East GameSpot Archived from the original on 2016 04 16 Retrieved 2022 03 27 Romano Sal 2016 04 19 Grand Kingdom PS4 beta begins May 3 Gematsu Archived from the original on 2021 04 23 Retrieved 2022 03 27 Romano Sal 2016 05 17 Grand Kingdom DLC included on disc in western release Gematsu Archived from the original on 2021 04 23 Retrieved 2022 03 27 a b c Vitale Adam 2016 02 03 Grand Kingdom dated for June Launch and Collector s Editions Detailed RPG Site Archived from the original on 2022 03 27 Retrieved 2022 03 27 a b c d Grand Kingdom Release Changes NIS America Archived from the original on 2021 07 29 Retrieved 2022 03 27 Romano Sal 2016 06 02 Grand Kingdom LiteDEMO launches next week in the west Gematsu Archived from the original on 2021 04 23 Retrieved 2022 03 27 Lada Jenni 2016 05 24 Grand Kingdom Early Adopters Get A Lord s Set Bundle Siliconera Archived from the original on 2016 05 25 Retrieved 2022 03 27 a b Grand Kingdom for PlayStation 4 Metacritic Archived from the original on 2022 02 16 Retrieved 2021 02 17 a b Grand Kingdom for PlayStation Vita Metacritic Archived from the original on 2022 02 16 Retrieved 2021 02 17 a b c Andriessen CJ 2016 07 30 Review Grand Kingdom Perhaps good kingdom is more fitting Destructoid Archived from the original on 2022 02 16 Retrieved 2021 02 17 Romano Sal 2015 12 08 Famitsu Review Scores Issue 1410 Gematsu Archived from the original on 2022 02 16 Retrieved 2022 03 26 a b c d e Wallace Kimberley 2016 07 02 Grand Kingdom A New Kind Of Strategy Domination Game Informer Archived from the original on 2022 02 16 Retrieved 2021 02 17 a b c d Shive Chris 2016 06 23 Review Grand Kingdom Version Reviewed PlayStation 4 Hardcore Gamer Archived from the original on 2022 02 16 Retrieved 2021 02 17 a b c d Adcock Matt 2018 01 31 Grand Kingdom Review PS4 A heavenly kingdom Push Square Archived from the original on 2022 02 16 Retrieved 2021 02 17 a b c d e f Moehnke Mike 2016 06 24 Grand Kingdom Review Fight for the Right to Prestige RPGamer Archived from the original on 2016 06 25 Retrieved 2021 02 17 a b c d Wysaske Trace 2016 07 11 Review Grand Kingdom PS4 RPGFan Archived from the original on 2018 07 04 Retrieved 2021 02 17 a b c Yoshida Ranbu Maru Bun Bun Ashida Jigoro Kushida Namco 2015 12 24 NEW GAMES CROSS REVIEW グラン キングダム Vita Famitsu in Japanese No 1410 Kadokawa Corporation Archived from the original on 2022 02 21 Retrieved 2021 02 17 Yoshida Ranbu Maru Bun Bun Ashida Jigoro Kushida Namco 2015 12 24 NEW GAMES CROSS REVIEW グラン キングダム PS4 Famitsu in Japanese No 1410 Kadokawa Corporation Archived from the original on 2020 08 01 Retrieved 2021 02 17 Notes edit Guran Kingudamu Japanese グラン キングダム External links editOfficial website Retrieved from https en wikipedia org w index php title Grand Kingdom amp oldid 1207476569, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.