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Golden Sun: Dark Dawn

Golden Sun: Dark Dawn[a] is a role-playing video game developed by Camelot Software Planning and published by Nintendo for the Nintendo DS.[5] The third entry in the Golden Sun series, Dark Dawn was released in late 2010, becoming the fifth-best selling game during its release window in Japan.

Golden Sun: Dark Dawn
North American box art
Developer(s)Camelot Software Planning
Publisher(s)Nintendo
Director(s)Shugo Takahashi
Producer(s)Hiroyuki Takahashi
Shugo Takahashi
Toshiharu Izuno[4]
Designer(s)Hiroyuki Takahashi
Shugo Takahashi
Artist(s)Shin Yamanouchi
Writer(s)Hiroyuki Takahashi
Composer(s)Motoi Sakuraba
SeriesGolden Sun
Platform(s)Nintendo DS
Release
Genre(s)Role-playing
Mode(s)Single-player

Dark Dawn is set thirty years after the events of the first two games and follows the descendants of the earlier games' heroes. Players control characters as they travel through the fictional world of Weyard. The game utilizes gameplay elements pioneered by its predecessors, primarily the use of magic called "Psynergy" to defeat enemies and discover new locations, help local populations, and find elemental djinn which can augment the player's powers.

The game was generally well received by critics, receiving a 79% rating on the review aggregation website Metacritic, although its score was lower than both of its predecessors. Dark Dawn was praised for successfully transitioning the 2D-style graphics of its predecessors into 3D and for being relatively easy for newcomers to the franchise to play. However, critics noted that the game shared shortcomings present in previous games, such as excessive in-game dialogue, and that the features of the Golden Sun series that were refreshing when the original games were released now felt dated.

Gameplay edit

 
Golden Sun's form of magic, called "Psynergy", can be used in battle and in dungeons. Here, the "Douse" spell is used to douse a torch blocking the player's path.

Dark Dawn, like its predecessors, uses the traditional role-playing video game formula.[6] Players control characters through a fantasy-themed world as they interact with other characters, battle monsters, acquire Psynergy and equipment, and take part in a predefined narrative. Unlike the previous games, some locations become inaccessible after certain points,[7] although new locations become accessible after players acquire a ship.[8] A new feature is the addition of an encyclopedia system, which explains and keeps track of new and returning gameplay elements to players.[8]

Most gameplay outside of battle takes place either in the game's overworld or within dungeons, caves, and other locales with puzzles integrated into their layout.[8] To complete puzzles, players utilize the environment around them to complete objectives. Many puzzles revolve around the game's resident form of magic spells, Psynergy, requiring the player to use different Psynergy spells to overcome obstacles.[6] The player gains more Psynergy spells as the game progresses, either through leveling up or acquiring special items. With each new Psynergy spell, the party gains access to more locations and secrets hidden within the game world. The Nintendo DS hardware allows players to use Psynergy to manipulate their surroundings in ways not possible in previous installments.[6]

Dark Dawn contains both random monster encounters and compulsory battles that advance the story.[3] Battles take place on the lower screen, where the enemy party and the player's party are displayed on opposing sides.[9] In battle, the player must defeat enemies via direct attacks with weapons, offensive Psynergy spells, and other means of causing damage while keeping the party alive through items and supportive Psynergy that heal and raise defensive stats.[10] Unlike the first two games, Dark Dawn features a smarter intelligent targeting system that allows one of two party members who initially target the same enemy to intelligently target a random undefeated enemy once the initial enemy is defeated by another member.[11]

The game also features the Djinn system from previous games, where the player collects and manipulates elemental creatures called Djinn, which can be found throughout the game world.[6] Dark Dawn introduces several new Djinn.[12] Djinn form the basis of the game's stat enhancement system, and Djinn that are "set" to a certain character dictate that character's Psynergy capabilities. Allocating Djinn among different characters modifies the characters' classes, altering hit points, Psynergy points, general stats and changing their available Psynergy.[6] There are 72 obtainable Djinn in the game, which allow for several possible class setups and combat options.[13]

Synopsis edit

Setting edit

Like previous games, Dark Dawn is set in the land of Weyard, where alchemy is a source of power. Through the efforts of the protagonists in the previous games, the seal that contained the power of alchemy at Mount Aleph was broken at the end of The Lost Age. The power of alchemy, in the form of the Golden Sun, began to restore the declining world.[14] Dark Dawn begins thirty years after the conclusion of The Lost Age, during which time continents shifted, new countries emerged, and new species appeared in Weyard. However, "Psynergy Vortexes", which suck the elemental Psynergy from the land and the power-wielding "adepts", began appearing all over the world. Dark Dawn follows the descendants of the previous games' protagonists as they attempt to resolve the problems caused by the Psynergy Vortexes.

Characters edit

Like previous games in the series, the player initially controls a small number of characters, with the number of playable characters increasing over the course of the game to eight characters. When the game begins, the player controls Matthew, Karis, and Tyrell. Throughout the game, other characters join the party, including Rief, Amiti, Sveta, Eoleo, and Himi.

Plot edit

 
Matthew's team acquires a ship during the second half of the game, allowing them to visit many previously inaccessible areas.

The primary group consists of the children of the heroes from the original Golden Sun games, all of whom are adepts. The leader is Matthew, a silent and strong-willed Adept who is the son of Isaac and Jenna. His initial companions consist of his childhood friends Tyrell, Garet's son, and Karis, Ivan's daughter. When Tyrell accidentally breaks a flying machine critical to Isaac's work, Isaac sends them to find a rare Mountain Roc feather required to fix it. They are instructed to head to the nearby Konpa Ruins to meet Isaac's mentor Kraden and Mia's children Rief and Nowell. However, they are ambushed by three mysterious Adepts; Blados, Chalis, and Arcanus. The group is separated, with Matthew, Tyrell, Karis, and Rief trapped on the southern half of the continent, and Kraden and Nowell are stuck in the north. Seeking to reunite with the latter two, Matthew and his party enlist the help of the enigmatic Prince Amiti to cross into the Morgal region, home of the beastmen.

In Morgal, the group meets Felix's one-time enemy, the pirate captain Briggs, who asks them for help rescuing his son Eoleo, who is being held captive in the Morgal capital of Belinsk. The group is also guided to the Mountain Roc by a part-beast woman named Sveta and successfully steal a feather from it. In Belinsk, Matthew regroups with Kraden, who reveals that Nowell has remained in the company of his old friend Piers. They attempt to sneak into Morgal's castle through an underground labyrinth with Sveta's aid, but Blados, Chalis, and Arcanus reappear. The group activates the Alchemy Dynamo hidden in the ruins, triggering the Grave Eclipse and causing death and suffering across much of the continent. Morgal's king Volechek, who is revealed to be Sveta's older brother, and Briggs sacrifice themselves to allow Matthew and his group to escape; in response, Eoleo swears revenge for his father's death and joins Matthew's party.

While sailing the oceans of Weyard, Matthew's party learns that the only way to stop the Grave Eclipse is by using the Apollo Lens, an alchemy machine powered by the Alchemy Forge and the Alchemy Well. To reach the Apollo Lens, they must find the legendary Umbra Gear. With help from priestess named Himi, they are able to find the Umbra Gear and reach the Lens. The group confronts and slays Blados, Chalis, and their beast companion, the Chaos Hound. Matthew and Sveta both attempt to activate the Apollo Lens, but fail. The Chaos Hound, which is revealed to be a brainwashed and mutated Volechek, sacrifices himself to activate the Apollo Lens, and the Grave Eclipse ends, while Arcanus, who is revealed to be Isaac's old enemy Alex, escapes. At the end of the game, Matthew, Karis, and Tyrell part ways with their friends and return home to find Isaac and Garet missing and an unusually large Psynergy Vortex greeting them.

Development edit

 
After years of speculation, development for Dark Dawn was officially announced at E3 2009.

Talk of a third entry in the Golden Sun series began as soon as The Lost Age was released in 2002. A year later, Camelot stated that "the current status of a third game ... is still up in the air",[15] while the studio's founding brothers Hiroyuki and Shugo Takahashi stated in a 2004 interview that the scenarios of the first two games were intended as "prologues to the real event yet to come", with rumors at the time suggesting a third title might surface on the GameCube.[16]

Speculation persisted, and series creators the Takahashi brothers commented in October 2007 that they still wanted to make a third game, going so far as to say that they "have to" and that Nintendo had asked them to make another. They claimed that they wished to give the title the development time it deserved.[17] In April 2008, Nintendo Power magazine interviewed Shugo Takahashi on one of his latest games. When questioned regarding a third Golden Sun, he enigmatically replied, "a new Golden Sun? Well, I personally think that I want to play a new RPG, too."[18]

Hoaxes began spreading in the absence of definitive reports about a new installment in the franchise. Notably, a fake Nintendo DS game called Golden Sun: The Solar Soothsayer was shown off at a small pre-E3 2007 gathering.[19] After officials announced it as a hoax,[20] the hoax's creator confessed he made it in order to generate more discussion about the series and a sequel.[21] Learning about the hoax after the release of Dark Dawn, Hiroyuki Takahashi commented that The Solar Soothsayer's premise "sounds really cool ... I want to see how it would turn out!"[22]

In 2009, Nintendo announced the development of a then-untitled third installment of the series for the Nintendo DS at the Electronic Entertainment Expo (E3), with a release date set for the 2010 holiday season.[23][24] The next year at E3 2010, the title's name was announced as Golden Sun: Dark Dawn and a playable demo was made available to attendees.[25]

In an interview with Weekly Famitsu in July 2010, Shugo Takahashi stated that unlike its predecessors, the game was independent work.[26] Hiroyuki Takahashi commented on the unnaturally long development cycle of Golden Sun games, due to their large background and storyline. He said that he was burned out after the release of The Lost Age and that his team "needed to cool down before we could really begin on Dark Dawn...and develop with fresh feelings."[27] When development finally commenced, Camelot gave them a larger team than the ones that worked on the previous games, which allowed for luxuries such as visiting various UNESCO World Heritage Sites to help influence and develop the story.[27]

Reception edit

Golden Sun: Dark Dawn received mostly positive reviews from critics. It achieved 79%[29] on Metacritic and 80%[28] on GameRankings. The game was not as well received as its predecessors: Golden Sun received a 91%[33] and a 90%[34] on Metacritic and GameRankings, and The Lost Age received an 86%[35] and an 87%.[36] Edge said that "despite its lack of teeth... Golden Sun remains a franchise with plenty to say,"[31] although IGN felt that the game "ultimately feels somewhat dated".[1]

Dark Dawn's graphics, Djinn system and puzzles were generally well received. While 1UP.com felt that the battle graphics were "vivid ... [and] never [grew] tedious or overblown",[30] GameSpot said the game's "visuals have brought the 2D world of the GBA games into full 3D on the DS to good effect. The world, the characters, and especially the attacks in combat look great".[8] Wired agreed, commenting that the game "does a fine job of highlighting the graphical capabilities of the hardware".[6] GamesRadar said the game's Djinn system made the game interesting enough so that "veteran RPG players [wouldn't] be bored with the gameplay".[37] Game Revolution praises the game's puzzle setting like its predecessor that "are rarely very difficult, but the sense of satisfaction you get after grabbing your elusive reward is still like crack for the exploratory player".[38] Besides, the game's encyclopedia system would allow new players to get familiar with the previous games,[8] gaming blog Kotaku said it is "extremely newbie friendly".[39]

Critics found battle too easy[30][40] and cut-scenes dialogue too long.[1][3] While Game Revolution said battle can "[use] the Djinn and subsequently summoning monsters ... pound on your enemies with attacks instead",[38] GamesRadar complains that: "Not only are the actual battles themselves easy, but your Psynergy recharges so quickly that you can use it liberally in healing and battles without ever having to use a single recovery item – you never feel stretched for resources or find yourself in a tight spot".[37] Edge agreed, praising the intelligent combat system but chastising Camelot for failing to create suitably difficult combat scenarios: "bar a few bosses, 'Dark Dawn' is a pushover, never requiring you to brave the combat's depths".[31] 1UP.com said the game's long dialogue scenes are just like its predecessors in that "heroes and villains have an uncanny knack for saying incredibly simple things with about three or four times the words they actually need to convey those ideas".[30] This entry adds an emotion system, so the silent character can respond other roles, however, reviews think it is unnecessary and does not really affect plot.[40][41]

Dark Dawn sold 46,000 units in its first four days in Japan, and ranked fifth of the period.[42] In the UK, the game was 23rd best-selling Nintendo DS game in its first released weekend.[43] The game has sold 80,000 copies in Japan as of January 2012.[44]

Notes edit

  1. ^ Japanese: 黄金の太陽 漆黒なる夜明け, Hepburn: Ōgon no Taiyō: Shikkoku Naru Yoake

References edit

  1. ^ a b c d e Jack DeVries (2010-11-22). "Golden Sun: Dark Dawn Review". IGN. from the original on 2021-01-22. Retrieved 2012-02-13.
  2. ^ Cody Giunta (17 November 2010). . PALGN. Archived from the original on 18 November 2010. Retrieved 10 July 2012.
  3. ^ a b c d Chris Schilling (December 14, 2010). "Golden Sun: Dark Dawn Review". The Eurogamer Network. from the original on January 22, 2021. Retrieved July 10, 2012.
  4. ^ GameSpot Staff (November 22, 2010). . GameSpot. Archived from the original on 23 January 2013. Retrieved 17 July 2012.
  5. ^ Gantayat, Anoop (July 31, 2009). "Nintendo Details Release Plans". IGN. from the original on August 3, 2009. Retrieved June 15, 2010.
  6. ^ a b c d e f "Read the Adventure with Golden Sun: Dark Dawn". Wired. 2010-12-22. Retrieved 2017-03-30.
  7. ^ Matthew Tidman (2011-01-05). "Golden Sun: Dark Dawn Review". Nintendojo.com. from the original on 2011-01-07. Retrieved 2012-04-17.
  8. ^ a b c d e f Ricardo Torres (2010-12-02). . GameSpot. Archived from the original on 2012-01-31. Retrieved 2012-02-13.
  9. ^ Shane Jury (Phoenixus) (2011-04-06). "Golden Sun: Dark Dawn (Nintendo DS)". Cubed3. from the original on 2012-10-22. Retrieved 2012-04-17.
  10. ^ Stephen Stratton (2010). "Golden Rules". Golden Sun: Dark Dawn (eGuide). Prima Games. pp. 7-11. ISBN 978-0-307-47107-9.
  11. ^ Sam Hansen (June 22, 2010). . RPGFan. Archived from the original on October 26, 2010. Retrieved July 30, 2012.
  12. ^ Stephen Stratton (2010). "Golden Rules". Golden Sun: Dark Dawn (eGuide). Prima Games. pp. 6-7. ISBN 978-0-307-47107-9.
  13. ^ Sparky Clarkson (2011-01-25). "Golden Sun: Dark Dawn Review". GameCritics.com. from the original on 2021-04-24. Retrieved 2012-02-13.
  14. ^ Stephen Stratton (2010). "Introduction". Golden Sun: Dark Dawn (eGuide). Prima Games. p. 4. ISBN 978-0-307-47107-9.
  15. ^ Varanini, Giancarlo (2003-06-02). "Next Golden Sun in the Works?". GameSpot. from the original on 2007-09-30. Retrieved 2006-11-06.
  16. ^ Louie the Cat (2004-06-30). "Rumor: Golden Sun for Gamecube?". Nintendo World Report. from the original on 2012-09-27. Retrieved 2007-10-09.
  17. ^ Berghammer, Billy (2007-10-09). . Game Informer. Archived from the original on 2008-01-16. Retrieved 2008-01-21.
  18. ^ Staff (April 2008). "Interview with Shugo Takahashi". Nintendo Power. Vol. 227. p. 63.
  19. ^ Barndinelli, John (2007-06-11). "Golden Sun DS shown at small Nintendo gathering". Joystiq. from the original on 2007-10-13. Retrieved 2008-01-01.
  20. ^ Caoili, Eric (2007-06-12). "NOT E307: Fake Golden Sun DS announced". DS Fanboy. from the original on 2010-08-30. Retrieved 2008-01-12.
  21. ^ Vuckovic, Daniel (2007-06-17). . vooks.net. Archived from the original on 2009-06-05. Retrieved 2008-01-21.
  22. ^ Fletcher, JC (2010-11-23). "Golden Sun: Dark Dawn's Hiroyuki Takahashi on the new game, hoaxes and 3DS". Engadget. from the original on 2017-04-11. Retrieved 2017-03-30.
  23. ^ . Official Nintendo Magazine. 2009-06-02. Archived from the original on 2009-06-05. Retrieved 2009-06-02.
  24. ^ . E3.gamespot.com. Archived from the original on 2010-06-13. Retrieved 2010-06-15.
  25. ^ Jeremy Parish (2010-06-16). "E3 2010: Golden Sun Dark Dawn Goes Where Lufia Fears to Tread". 1up.com. Archived from the original on 2012-07-16. Retrieved 2012-04-06.
  26. ^ "黄金の太陽 漆黒なる夜明け" [Golden Sun: Dark Dawn]. Weekly Famitsu (in Japanese) (1129). Enterbrain: 253. July 22, 2010.
  27. ^ a b "Golden Sun: Dark Dawn Q&A". GameSpot. 2010-11-22. from the original on 2017-05-23. Retrieved 2017-03-30.
  28. ^ a b . GameRankings. Archived from the original on 2019-12-09. Retrieved 2013-02-13.
  29. ^ a b "Golden Sun: Dark Dawn for DS Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. from the original on 2010-12-03. Retrieved 2013-02-13.
  30. ^ a b c d Jeremy Parish (2010-11-26). . 1UP.com. Archived from the original on 2012-07-09. Retrieved 2012-02-13.
  31. ^ a b c "Review: Golden Sun Dark Dawn". Edge (223). England: Future PLC: 101. January 2011.
  32. ^ . the-magicbox.co. Archived from the original on 28 November 2010. Retrieved 13 July 2012.
  33. ^ . Metacritic. Archived from the original on 2008-02-09. Retrieved 2008-01-20.
  34. ^ "Golden Sun at GR". GameRankings. from the original on 2008-12-21. Retrieved 2008-01-20.
  35. ^ . Metacritic. Archived from the original on 2011-07-14. Retrieved 2008-01-20.
  36. ^ "Golden Sun: The Lost Age at GR". GameRankings. from the original on 2012-10-05. Retrieved 2008-01-20.
  37. ^ a b Carolyn Gudmundson (2011-11-23). "Golden Sun: Dark Dawn review". GamesRadar. from the original on 2021-01-22. Retrieved 2012-04-17.
  38. ^ a b Josh Laddin (November 30, 2010). "Golden Sun: Dark Dawn Review". Game Revolution. from the original on May 1, 2017. Retrieved June 21, 2012.
  39. ^ Mike Fahey (November 29, 2010). "Review: Golden Sun: Dark Dawn Relives The Glory Days". Kotaku. from the original on November 4, 2018. Retrieved June 21, 2012.
  40. ^ a b Phil Kollar (December 6, 2012). "Golden Sun: Dark Dawn". Game Informer. Retrieved June 21, 2012.
  41. ^ "Golden Sun: Dark Dawn". Game Tailers. from the original on May 18, 2011. Retrieved June 21, 2012.
  42. ^ Media Create (November 11, 2010). "コンシューマソフト週間販売ランキングTop20" [Top20 Weekly Consumers Software Selling] (in Japanese). 4gamer.net. from the original on 26 October 2011. Retrieved 13 July 2012.
  43. ^ . Chart-Track. Archived from the original on 4 October 2013. Retrieved September 21, 2012.
  44. ^ Media Create (2012-05-28). "2011年テレビゲームソフト売り上げTOP1000(メディアクリエイト版)" [2011 TOP1000 video game software sales (MediaCreate version)] (in Japanese). geimin.net. from the original on 2016-10-24. Retrieved September 21, 2012.

External links edit

  • Official website  
  • Official website (in Japanese)

golden, dark, dawn, role, playing, video, game, developed, camelot, software, planning, published, nintendo, nintendo, third, entry, golden, series, dark, dawn, released, late, 2010, becoming, fifth, best, selling, game, during, release, window, japan, north, . Golden Sun Dark Dawn a is a role playing video game developed by Camelot Software Planning and published by Nintendo for the Nintendo DS 5 The third entry in the Golden Sun series Dark Dawn was released in late 2010 becoming the fifth best selling game during its release window in Japan Golden Sun Dark DawnNorth American box artDeveloper s Camelot Software PlanningPublisher s NintendoDirector s Shugo TakahashiProducer s Hiroyuki TakahashiShugo TakahashiToshiharu Izuno 4 Designer s Hiroyuki TakahashiShugo TakahashiArtist s Shin YamanouchiWriter s Hiroyuki TakahashiComposer s Motoi SakurabaSeriesGolden SunPlatform s Nintendo DSReleaseJP October 28 2010 1 NA November 29 2010 1 AU December 2 2010 2 EU December 10 2010 3 Genre s Role playingMode s Single player Dark Dawn is set thirty years after the events of the first two games and follows the descendants of the earlier games heroes Players control characters as they travel through the fictional world of Weyard The game utilizes gameplay elements pioneered by its predecessors primarily the use of magic called Psynergy to defeat enemies and discover new locations help local populations and find elemental djinn which can augment the player s powers The game was generally well received by critics receiving a 79 rating on the review aggregation website Metacritic although its score was lower than both of its predecessors Dark Dawn was praised for successfully transitioning the 2D style graphics of its predecessors into 3D and for being relatively easy for newcomers to the franchise to play However critics noted that the game shared shortcomings present in previous games such as excessive in game dialogue and that the features of the Golden Sun series that were refreshing when the original games were released now felt dated Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Characters 2 3 Plot 3 Development 4 Reception 5 Notes 6 References 7 External linksGameplay edit nbsp Golden Sun s form of magic called Psynergy can be used in battle and in dungeons Here the Douse spell is used to douse a torch blocking the player s path Dark Dawn like its predecessors uses the traditional role playing video game formula 6 Players control characters through a fantasy themed world as they interact with other characters battle monsters acquire Psynergy and equipment and take part in a predefined narrative Unlike the previous games some locations become inaccessible after certain points 7 although new locations become accessible after players acquire a ship 8 A new feature is the addition of an encyclopedia system which explains and keeps track of new and returning gameplay elements to players 8 Most gameplay outside of battle takes place either in the game s overworld or within dungeons caves and other locales with puzzles integrated into their layout 8 To complete puzzles players utilize the environment around them to complete objectives Many puzzles revolve around the game s resident form of magic spells Psynergy requiring the player to use different Psynergy spells to overcome obstacles 6 The player gains more Psynergy spells as the game progresses either through leveling up or acquiring special items With each new Psynergy spell the party gains access to more locations and secrets hidden within the game world The Nintendo DS hardware allows players to use Psynergy to manipulate their surroundings in ways not possible in previous installments 6 Dark Dawn contains both random monster encounters and compulsory battles that advance the story 3 Battles take place on the lower screen where the enemy party and the player s party are displayed on opposing sides 9 In battle the player must defeat enemies via direct attacks with weapons offensive Psynergy spells and other means of causing damage while keeping the party alive through items and supportive Psynergy that heal and raise defensive stats 10 Unlike the first two games Dark Dawn features a smarter intelligent targeting system that allows one of two party members who initially target the same enemy to intelligently target a random undefeated enemy once the initial enemy is defeated by another member 11 The game also features the Djinn system from previous games where the player collects and manipulates elemental creatures called Djinn which can be found throughout the game world 6 Dark Dawn introduces several new Djinn 12 Djinn form the basis of the game s stat enhancement system and Djinn that are set to a certain character dictate that character s Psynergy capabilities Allocating Djinn among different characters modifies the characters classes altering hit points Psynergy points general stats and changing their available Psynergy 6 There are 72 obtainable Djinn in the game which allow for several possible class setups and combat options 13 Synopsis editSetting edit Like previous games Dark Dawn is set in the land of Weyard where alchemy is a source of power Through the efforts of the protagonists in the previous games the seal that contained the power of alchemy at Mount Aleph was broken at the end of The Lost Age The power of alchemy in the form of the Golden Sun began to restore the declining world 14 Dark Dawn begins thirty years after the conclusion of The Lost Age during which time continents shifted new countries emerged and new species appeared in Weyard However Psynergy Vortexes which suck the elemental Psynergy from the land and the power wielding adepts began appearing all over the world Dark Dawn follows the descendants of the previous games protagonists as they attempt to resolve the problems caused by the Psynergy Vortexes Characters edit Like previous games in the series the player initially controls a small number of characters with the number of playable characters increasing over the course of the game to eight characters When the game begins the player controls Matthew Karis and Tyrell Throughout the game other characters join the party including Rief Amiti Sveta Eoleo and Himi Plot edit nbsp Matthew s team acquires a ship during the second half of the game allowing them to visit many previously inaccessible areas The primary group consists of the children of the heroes from the original Golden Sun games all of whom are adepts The leader is Matthew a silent and strong willed Adept who is the son of Isaac and Jenna His initial companions consist of his childhood friends Tyrell Garet s son and Karis Ivan s daughter When Tyrell accidentally breaks a flying machine critical to Isaac s work Isaac sends them to find a rare Mountain Roc feather required to fix it They are instructed to head to the nearby Konpa Ruins to meet Isaac s mentor Kraden and Mia s children Rief and Nowell However they are ambushed by three mysterious Adepts Blados Chalis and Arcanus The group is separated with Matthew Tyrell Karis and Rief trapped on the southern half of the continent and Kraden and Nowell are stuck in the north Seeking to reunite with the latter two Matthew and his party enlist the help of the enigmatic Prince Amiti to cross into the Morgal region home of the beastmen In Morgal the group meets Felix s one time enemy the pirate captain Briggs who asks them for help rescuing his son Eoleo who is being held captive in the Morgal capital of Belinsk The group is also guided to the Mountain Roc by a part beast woman named Sveta and successfully steal a feather from it In Belinsk Matthew regroups with Kraden who reveals that Nowell has remained in the company of his old friend Piers They attempt to sneak into Morgal s castle through an underground labyrinth with Sveta s aid but Blados Chalis and Arcanus reappear The group activates the Alchemy Dynamo hidden in the ruins triggering the Grave Eclipse and causing death and suffering across much of the continent Morgal s king Volechek who is revealed to be Sveta s older brother and Briggs sacrifice themselves to allow Matthew and his group to escape in response Eoleo swears revenge for his father s death and joins Matthew s party While sailing the oceans of Weyard Matthew s party learns that the only way to stop the Grave Eclipse is by using the Apollo Lens an alchemy machine powered by the Alchemy Forge and the Alchemy Well To reach the Apollo Lens they must find the legendary Umbra Gear With help from priestess named Himi they are able to find the Umbra Gear and reach the Lens The group confronts and slays Blados Chalis and their beast companion the Chaos Hound Matthew and Sveta both attempt to activate the Apollo Lens but fail The Chaos Hound which is revealed to be a brainwashed and mutated Volechek sacrifices himself to activate the Apollo Lens and the Grave Eclipse ends while Arcanus who is revealed to be Isaac s old enemy Alex escapes At the end of the game Matthew Karis and Tyrell part ways with their friends and return home to find Isaac and Garet missing and an unusually large Psynergy Vortex greeting them Development edit nbsp After years of speculation development for Dark Dawn was officially announced at E3 2009 Talk of a third entry in the Golden Sun series began as soon as The Lost Age was released in 2002 A year later Camelot stated that the current status of a third game is still up in the air 15 while the studio s founding brothers Hiroyuki and Shugo Takahashi stated in a 2004 interview that the scenarios of the first two games were intended as prologues to the real event yet to come with rumors at the time suggesting a third title might surface on the GameCube 16 Speculation persisted and series creators the Takahashi brothers commented in October 2007 that they still wanted to make a third game going so far as to say that they have to and that Nintendo had asked them to make another They claimed that they wished to give the title the development time it deserved 17 In April 2008 Nintendo Power magazine interviewed Shugo Takahashi on one of his latest games When questioned regarding a third Golden Sun he enigmatically replied a new Golden Sun Well I personally think that I want to play a new RPG too 18 Hoaxes began spreading in the absence of definitive reports about a new installment in the franchise Notably a fake Nintendo DS game called Golden Sun The Solar Soothsayer was shown off at a small pre E3 2007 gathering 19 After officials announced it as a hoax 20 the hoax s creator confessed he made it in order to generate more discussion about the series and a sequel 21 Learning about the hoax after the release of Dark Dawn Hiroyuki Takahashi commented that The Solar Soothsayer s premise sounds really cool I want to see how it would turn out 22 In 2009 Nintendo announced the development of a then untitled third installment of the series for the Nintendo DS at the Electronic Entertainment Expo E3 with a release date set for the 2010 holiday season 23 24 The next year at E3 2010 the title s name was announced as Golden Sun Dark Dawn and a playable demo was made available to attendees 25 In an interview with Weekly Famitsu in July 2010 Shugo Takahashi stated that unlike its predecessors the game was independent work 26 Hiroyuki Takahashi commented on the unnaturally long development cycle of Golden Sun games due to their large background and storyline He said that he was burned out after the release of The Lost Age and that his team needed to cool down before we could really begin on Dark Dawn and develop with fresh feelings 27 When development finally commenced Camelot gave them a larger team than the ones that worked on the previous games which allowed for luxuries such as visiting various UNESCO World Heritage Sites to help influence and develop the story 27 Reception editReceptionAggregate scoresAggregatorScoreGameRankings80 72 40 Reviews 28 Metacritic79 63 Reviews 29 Review scoresPublicationScore1Up comB 30 Edge8 10 31 Eurogamer8 10 3 Famitsu33 40 32 GameSpot7 5 10 8 IGN7 5 10 1 Golden Sun Dark Dawn received mostly positive reviews from critics It achieved 79 29 on Metacritic and 80 28 on GameRankings The game was not as well received as its predecessors Golden Sun received a 91 33 and a 90 34 on Metacritic and GameRankings and The Lost Age received an 86 35 and an 87 36 Edge said that despite its lack of teeth Golden Sun remains a franchise with plenty to say 31 although IGN felt that the game ultimately feels somewhat dated 1 Dark Dawn s graphics Djinn system and puzzles were generally well received While 1UP com felt that the battle graphics were vivid and never grew tedious or overblown 30 GameSpot said the game s visuals have brought the 2D world of the GBA games into full 3D on the DS to good effect The world the characters and especially the attacks in combat look great 8 Wired agreed commenting that the game does a fine job of highlighting the graphical capabilities of the hardware 6 GamesRadar said the game s Djinn system made the game interesting enough so that veteran RPG players wouldn t be bored with the gameplay 37 Game Revolution praises the game s puzzle setting like its predecessor that are rarely very difficult but the sense of satisfaction you get after grabbing your elusive reward is still like crack for the exploratory player 38 Besides the game s encyclopedia system would allow new players to get familiar with the previous games 8 gaming blog Kotaku said it is extremely newbie friendly 39 Critics found battle too easy 30 40 and cut scenes dialogue too long 1 3 While Game Revolution said battle can use the Djinn and subsequently summoning monsters pound on your enemies with attacks instead 38 GamesRadar complains that Not only are the actual battles themselves easy but your Psynergy recharges so quickly that you can use it liberally in healing and battles without ever having to use a single recovery item you never feel stretched for resources or find yourself in a tight spot 37 Edge agreed praising the intelligent combat system but chastising Camelot for failing to create suitably difficult combat scenarios bar a few bosses Dark Dawn is a pushover never requiring you to brave the combat s depths 31 1UP com said the game s long dialogue scenes are just like its predecessors in that heroes and villains have an uncanny knack for saying incredibly simple things with about three or four times the words they actually need to convey those ideas 30 This entry adds an emotion system so the silent character can respond other roles however reviews think it is unnecessary and does not really affect plot 40 41 Dark Dawn sold 46 000 units in its first four days in Japan and ranked fifth of the period 42 In the UK the game was 23rd best selling Nintendo DS game in its first released weekend 43 The game has sold 80 000 copies in Japan as of January 2012 44 Notes edit Japanese 黄金の太陽 漆黒なる夜明け Hepburn Ōgon no Taiyō Shikkoku Naru YoakeReferences edit a b c d e Jack DeVries 2010 11 22 Golden Sun Dark Dawn Review IGN Archived from the original on 2021 01 22 Retrieved 2012 02 13 Cody Giunta 17 November 2010 Golden Sun Dark Dawn Australian release date revealed PALGN Archived from the original on 18 November 2010 Retrieved 10 July 2012 a b c d Chris Schilling December 14 2010 Golden Sun Dark Dawn Review The Eurogamer Network Archived from the original on January 22 2021 Retrieved July 10 2012 GameSpot Staff November 22 2010 Golden Sun Dark Dawn Q amp A GameSpot Archived from the original on 23 January 2013 Retrieved 17 July 2012 Gantayat Anoop July 31 2009 Nintendo Details Release Plans IGN Archived from the original on August 3 2009 Retrieved June 15 2010 a b c d e f Read the Adventure with Golden Sun Dark Dawn Wired 2010 12 22 Retrieved 2017 03 30 Matthew Tidman 2011 01 05 Golden Sun Dark Dawn Review Nintendojo com Archived from the original on 2011 01 07 Retrieved 2012 04 17 a b c d e f Ricardo Torres 2010 12 02 Golden Sun Dark Dawn Review GameSpot Archived from the original on 2012 01 31 Retrieved 2012 02 13 Shane Jury Phoenixus 2011 04 06 Golden Sun Dark Dawn Nintendo DS Cubed3 Archived from the original on 2012 10 22 Retrieved 2012 04 17 Stephen Stratton 2010 Golden Rules Golden Sun Dark Dawn eGuide Prima Games pp 7 11 ISBN 978 0 307 47107 9 Sam Hansen June 22 2010 Hands On Preview RPGFan Archived from the original on October 26 2010 Retrieved July 30 2012 Stephen Stratton 2010 Golden Rules Golden Sun Dark Dawn eGuide Prima Games pp 6 7 ISBN 978 0 307 47107 9 Sparky Clarkson 2011 01 25 Golden Sun Dark Dawn Review GameCritics com Archived from the original on 2021 04 24 Retrieved 2012 02 13 Stephen Stratton 2010 Introduction Golden Sun Dark Dawn eGuide Prima Games p 4 ISBN 978 0 307 47107 9 Varanini Giancarlo 2003 06 02 Next Golden Sun in the Works GameSpot Archived from the original on 2007 09 30 Retrieved 2006 11 06 Louie the Cat 2004 06 30 Rumor Golden Sun for Gamecube Nintendo World Report Archived from the original on 2012 09 27 Retrieved 2007 10 09 Berghammer Billy 2007 10 09 The Knights Of Camelot The Camelot Planning Interview Game Informer Archived from the original on 2008 01 16 Retrieved 2008 01 21 Staff April 2008 Interview with Shugo Takahashi Nintendo Power Vol 227 p 63 Barndinelli John 2007 06 11 Golden Sun DS shown at small Nintendo gathering Joystiq Archived from the original on 2007 10 13 Retrieved 2008 01 01 Caoili Eric 2007 06 12 NOT E307 Fake Golden Sun DS announced DS Fanboy Archived from the original on 2010 08 30 Retrieved 2008 01 12 Vuckovic Daniel 2007 06 17 The truth behind Golden Sun 3 The Solar Soothsayer vooks net Archived from the original on 2009 06 05 Retrieved 2008 01 21 Fletcher JC 2010 11 23 Golden Sun Dark Dawn s Hiroyuki Takahashi on the new game hoaxes and 3DS Engadget Archived from the original on 2017 04 11 Retrieved 2017 03 30 E3 Nintendo s Conference All The New Games Official Nintendo Magazine 2009 06 02 Archived from the original on 2009 06 05 Retrieved 2009 06 02 E3 2010 Showfloor Map on GameSpot E3 gamespot com Archived from the original on 2010 06 13 Retrieved 2010 06 15 Jeremy Parish 2010 06 16 E3 2010 Golden Sun Dark Dawn Goes Where Lufia Fears to Tread 1up com Archived from the original on 2012 07 16 Retrieved 2012 04 06 黄金の太陽 漆黒なる夜明け Golden Sun Dark Dawn Weekly Famitsu in Japanese 1129 Enterbrain 253 July 22 2010 a b Golden Sun Dark Dawn Q amp A GameSpot 2010 11 22 Archived from the original on 2017 05 23 Retrieved 2017 03 30 a b Golden Sun Dark Dawn for DS GameRankings Archived from the original on 2019 12 09 Retrieved 2013 02 13 a b Golden Sun Dark Dawn for DS Reviews Ratings Credits and More at Metacritic Metacritic com Archived from the original on 2010 12 03 Retrieved 2013 02 13 a b c d Jeremy Parish 2010 11 26 Golden Sun Dark Dawn Review 1UP com Archived from the original on 2012 07 09 Retrieved 2012 02 13 a b c Review Golden Sun Dark Dawn Edge 223 England Future PLC 101 January 2011 The Magic Box International Videogame News the magicbox co Archived from the original on 28 November 2010 Retrieved 13 July 2012 Golden Sun 2001 GBA Metacritic Archived from the original on 2008 02 09 Retrieved 2008 01 20 Golden Sun at GR GameRankings Archived from the original on 2008 12 21 Retrieved 2008 01 20 Golden Sun The Lost Age 2003 GBA Metacritic Archived from the original on 2011 07 14 Retrieved 2008 01 20 Golden Sun The Lost Age at GR GameRankings Archived from the original on 2012 10 05 Retrieved 2008 01 20 a b Carolyn Gudmundson 2011 11 23 Golden Sun Dark Dawn review GamesRadar Archived from the original on 2021 01 22 Retrieved 2012 04 17 a b Josh Laddin November 30 2010 Golden Sun Dark Dawn Review Game Revolution Archived from the original on May 1 2017 Retrieved June 21 2012 Mike Fahey November 29 2010 Review Golden Sun Dark Dawn Relives The Glory Days Kotaku Archived from the original on November 4 2018 Retrieved June 21 2012 a b Phil Kollar December 6 2012 Golden Sun Dark Dawn Game Informer Retrieved June 21 2012 Golden Sun Dark Dawn Game Tailers Archived from the original on May 18 2011 Retrieved June 21 2012 Media Create November 11 2010 コンシューマソフト週間販売ランキングTop20 Top20 Weekly Consumers Software Selling in Japanese 4gamer net Archived from the original on 26 October 2011 Retrieved 13 July 2012 TOP 40 NINTENDO DS FULL PRICE WEEK ENDING 11 December 2010 Chart Track Archived from the original on 4 October 2013 Retrieved September 21 2012 Media Create 2012 05 28 2011年テレビゲームソフト売り上げTOP1000 メディアクリエイト版 2011 TOP1000 video game software sales MediaCreate version in Japanese geimin net Archived from the original on 2016 10 24 Retrieved September 21 2012 External links editOfficial website nbsp Official website in Japanese Retrieved from https en wikipedia org w index php title Golden Sun Dark Dawn amp oldid 1222715454, wikipedia, wiki, book, books, library,

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