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Gladius (video game)

Gladius is a tactical role-playing video game developed and published by LucasArts. It was released in 2003 for the GameCube, PlayStation 2 and Xbox.

Gladius
Developer(s)LucasArts
Publisher(s)LucasArts
Director(s)Robert Blackadder
Producer(s)Rachel Bryant
Designer(s)Derek Flippo
Programmer(s)Charlie Skilbeck
Artist(s)Jim Rice
Chris Voy
Writer(s)Robert Blackadder
Justin Lambros
Composer(s)Mark Griskey
Platform(s)GameCube
PlayStation 2
Xbox
ReleasePlayStation 2, Xbox
  • NA: October 28, 2003[1]
  • EU: November 28, 2003
GameCube
  • NA: November 3, 2003[2]
  • EU: November 28, 2003
Genre(s)Tactical role-playing
Mode(s)Single-player, multiplayer

Overview edit

The game allows the player to build a school of gladiators and take them into battle against opposing schools in a quest for fame and glory. The plot focuses on several of the main characters and slowly affects the decisions of the group, eventually leading to a final large battle that tests the skills of all members of the school. Upon starting the game, the player can choose between a school in Imperia, home to a strong military mentality and soldiers who consider their northern neighbors uncivilized and bullish, or a school in Nordagh, where witches and woodland beasts dwell, and who in turn detest the Imperials for their desire for greater conquest.

The gladiators have the opportunity to travel through four distinctly different regions on their road to the ultimate championship. Depending on the player's school choice, they begin in either the Northern lands of Nordagh (Barbarian school), which has a culture similar to that of 'Nordic' lands, or Imperia (Gladiator school), an Imperial Roman land. Upon completion of these two stages of play one proceeds onto the Windward Steppes, a grasslands region dominated by archers and beasts, reminiscent of the steppes of Asia, followed by the Southern Expanse, a desert region filled with spellcasters, nomadic warriors, and insects. The latter is an area reminiscent of Ancient Egypt; the main insects of this region are beetles, which held a high importance in Egyptian mythology, and scorpions, a staple arachnid in any desert region. The conclusion of the game takes place in and around the large central arena of Caltha in the Imperial Region.

As in many role-playing video games, players outfit their characters with gear to increase their abilities, and as they win fights, they gain experience which allows them to don new equipment and undertake new quests. Additionally, winning certain hidden or difficult contests allows the players to recruit unique character classes such as yetis, minotaurs, and the undead.

Fighting in Gladius uses a turn-based mechanism, but with a twist. There are "swing meters" - like those found in many golf games - that determine the accuracy and effectiveness of strikes. The meters can be disabled in the options menu.

Multiplayer edit

Two game modes are offered here: co-op which allows up to four players to play in the story mode and complete the game side by side. The first player controls the movement throughout the world map and also the menu screens. Once player one engages in battle, the other players can enter and control the gladiators of their choice from the school. The other mode offered is the Versus mode. Here, up to four players can compete in an exhibition battle. The PlayStation 2 version of the game only supports up to 2 players at once.

Reception edit

The game received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic.[22][23][24] It was rated as one of the "best Xbox games most people never played" by Official Xbox Magazine.[25]

References edit

  1. ^ Moseley, Bob (October 6, 2003). "Gladius goes gold". GameSpot. from the original on November 15, 2013. Retrieved October 6, 2003.
  2. ^ IGN staff (November 3, 2003). "Gladius Gamus Outus". IGN. from the original on March 12, 2023. Retrieved March 12, 2023.
  3. ^ a b c EGM staff (December 2003). "Gladius". Electronic Gaming Monthly. No. 173. Ziff Davis. p. 185.
  4. ^ Kato, Matthew (October 2003). . Game Informer. No. 126. GameStop. p. 130. Archived from the original on March 13, 2008. Retrieved July 22, 2019.
  5. ^ Reiner, Andrew (October 2003). . Game Informer. No. 126. GameStop. p. 116. Archived from the original on August 6, 2008. Retrieved July 22, 2019.
  6. ^ Zoss, Jeremy (October 2003). . Game Informer. No. 126. GameStop. p. 137. Archived from the original on April 9, 2005. Retrieved July 22, 2019.
  7. ^ a b c Ferris, Duke (November 2003). "Gladius Review". Game Revolution. CraveOnline. from the original on September 29, 2015. Retrieved July 23, 2019.
  8. ^ a b Four-Eyed Dragon (October 27, 2003). . GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved July 23, 2019.
  9. ^ a b c Kasavin, Greg (October 27, 2003). "Gladius Review". GameSpot. CBS Interactive. from the original on July 22, 2019. Retrieved July 22, 2019.
  10. ^ Meston, Zach (November 26, 2003). "GameSpy: Gladius (GCN)". GameSpy. IGN Entertainment. from the original on July 22, 2019. Retrieved July 22, 2019.
  11. ^ Meston, Zach (November 7, 2003). "GameSpy: Gladius (PS2)". GameSpy. IGN Entertainment. from the original on July 22, 2019. Retrieved July 22, 2019.
  12. ^ Meston, Zach (November 7, 2003). "GameSpy: Gladius (Xbox)". GameSpy. IGN Entertainment. from the original on July 22, 2019. Retrieved July 22, 2019.
  13. ^ Surette, Tim (November 19, 2003). "Gladius - GC - Review". GameZone. from the original on September 27, 2008. Retrieved July 23, 2019.
  14. ^ Lafferty, Michael (November 4, 2003). "Gladius - PS2 - Review". GameZone. from the original on December 30, 2008. Retrieved July 23, 2019.
  15. ^ Hopper, Steven (November 10, 2003). "Gladius - XB - Review". GameZone. from the original on May 22, 2009. Retrieved July 23, 2019.
  16. ^ Irwin, Mary Jane (October 28, 2003). "Gladius (GCN)". IGN. Ziff Davis. from the original on July 3, 2019. Retrieved July 22, 2019.
  17. ^ Irwin, Mary Jane (October 30, 2003). "Gladius (PS2)". IGN. Ziff Davis. from the original on July 22, 2019. Retrieved July 22, 2019.
  18. ^ Irwin, Mary Jane (October 29, 2003). "Gladius (Xbox)". IGN. Ziff Davis. from the original on July 22, 2019. Retrieved July 22, 2019.
  19. ^ "Gladius". Nintendo Power. Vol. 174. Nintendo of America. December 2003. p. 139.
  20. ^ Baker, Chris (November 2003). . Official U.S. PlayStation Magazine. Ziff Davis. p. 130. Archived from the original on January 15, 2004. Retrieved July 22, 2019.
  21. ^ "Gladius". Official Xbox Magazine. Future US. December 2003. p. 154.
  22. ^ a b "Gladius for GameCube Reviews". Metacritic. CBS Interactive. from the original on January 23, 2019. Retrieved July 22, 2019.
  23. ^ a b "Gladius for PlayStation 2 Reviews". Metacritic. CBS Interactive. from the original on February 14, 2019. Retrieved July 22, 2019.
  24. ^ a b "Gladius for Xbox Reviews". Metacritic. CBS Interactive. from the original on May 22, 2019. Retrieved July 22, 2019.
  25. ^ McCaffrey, Ryan (November 2, 2007). . Official Xbox Magazine. Future US. Archived from the original on July 30, 2013. Retrieved July 22, 2019.

External links edit

gladius, video, game, this, article, about, 2003, video, game, other, video, game, topics, gladius, disambiguation, confused, with, gradius, gladius, tactical, role, playing, video, game, developed, published, lucasarts, released, 2003, gamecube, playstation, . This article is about the 2003 video game For other video game topics see Gladius disambiguation Not to be confused with Gradius Gladius is a tactical role playing video game developed and published by LucasArts It was released in 2003 for the GameCube PlayStation 2 and Xbox GladiusDeveloper s LucasArtsPublisher s LucasArtsDirector s Robert BlackadderProducer s Rachel BryantDesigner s Derek FlippoProgrammer s Charlie SkilbeckArtist s Jim RiceChris VoyWriter s Robert BlackadderJustin LambrosComposer s Mark GriskeyPlatform s GameCubePlayStation 2XboxReleasePlayStation 2 XboxNA October 28 2003 1 EU November 28 2003GameCubeNA November 3 2003 2 EU November 28 2003Genre s Tactical role playingMode s Single player multiplayer Contents 1 Overview 1 1 Multiplayer 2 Reception 3 References 4 External linksOverview editThe game allows the player to build a school of gladiators and take them into battle against opposing schools in a quest for fame and glory The plot focuses on several of the main characters and slowly affects the decisions of the group eventually leading to a final large battle that tests the skills of all members of the school Upon starting the game the player can choose between a school in Imperia home to a strong military mentality and soldiers who consider their northern neighbors uncivilized and bullish or a school in Nordagh where witches and woodland beasts dwell and who in turn detest the Imperials for their desire for greater conquest The gladiators have the opportunity to travel through four distinctly different regions on their road to the ultimate championship Depending on the player s school choice they begin in either the Northern lands of Nordagh Barbarian school which has a culture similar to that of Nordic lands or Imperia Gladiator school an Imperial Roman land Upon completion of these two stages of play one proceeds onto the Windward Steppes a grasslands region dominated by archers and beasts reminiscent of the steppes of Asia followed by the Southern Expanse a desert region filled with spellcasters nomadic warriors and insects The latter is an area reminiscent of Ancient Egypt the main insects of this region are beetles which held a high importance in Egyptian mythology and scorpions a staple arachnid in any desert region The conclusion of the game takes place in and around the large central arena of Caltha in the Imperial Region As in many role playing video games players outfit their characters with gear to increase their abilities and as they win fights they gain experience which allows them to don new equipment and undertake new quests Additionally winning certain hidden or difficult contests allows the players to recruit unique character classes such as yetis minotaurs and the undead Fighting in Gladius uses a turn based mechanism but with a twist There are swing meters like those found in many golf games that determine the accuracy and effectiveness of strikes The meters can be disabled in the options menu Multiplayer edit Two game modes are offered here co op which allows up to four players to play in the story mode and complete the game side by side The first player controls the movement throughout the world map and also the menu screens Once player one engages in battle the other players can enter and control the gladiators of their choice from the school The other mode offered is the Versus mode Here up to four players can compete in an exhibition battle The PlayStation 2 version of the game only supports up to 2 players at once Reception editReceptionAggregate scoreAggregatorScoreGCPS2XboxMetacritic82 100 22 78 100 23 79 100 24 Review scoresPublicationScoreGCPS2XboxElectronic Gaming Monthly7 17 10 3 7 17 10 3 7 17 10 3 Game Informer9 10 4 9 10 5 9 25 10 6 GameProN A nbsp nbsp nbsp nbsp nbsp 8 nbsp nbsp nbsp nbsp nbsp 8 GameRevolutionB 7 B 7 B 7 GameSpot8 4 10 9 8 4 10 9 8 4 10 9 GameSpy nbsp nbsp nbsp nbsp nbsp 10 nbsp nbsp nbsp nbsp nbsp 11 nbsp nbsp nbsp nbsp nbsp 12 GameZone8 5 10 13 8 2 10 14 8 3 10 15 IGN8 1 10 16 8 10 17 8 3 10 18 Nintendo Power4 3 5 19 N AN AOfficial U S PlayStation MagazineN A nbsp nbsp nbsp nbsp nbsp 20 N AOfficial Xbox Magazine US N AN A8 5 10 21 The game received generally favorable reviews on all platforms according to the review aggregation website Metacritic 22 23 24 It was rated as one of the best Xbox games most people never played by Official Xbox Magazine 25 References edit Moseley Bob October 6 2003 Gladius goes gold GameSpot Archived from the original on November 15 2013 Retrieved October 6 2003 IGN staff November 3 2003 Gladius Gamus Outus IGN Archived from the original on March 12 2023 Retrieved March 12 2023 a b c EGM staff December 2003 Gladius Electronic Gaming Monthly No 173 Ziff Davis p 185 Kato Matthew October 2003 Gladius GC Game Informer No 126 GameStop p 130 Archived from the original on March 13 2008 Retrieved July 22 2019 Reiner Andrew October 2003 Gladius PS2 Game Informer No 126 GameStop p 116 Archived from the original on August 6 2008 Retrieved July 22 2019 Zoss Jeremy October 2003 Gladius Xbox Game Informer No 126 GameStop p 137 Archived from the original on April 9 2005 Retrieved July 22 2019 a b c Ferris Duke November 2003 Gladius Review Game Revolution CraveOnline Archived from the original on September 29 2015 Retrieved July 23 2019 a b Four Eyed Dragon October 27 2003 Gladius PS2 Xbox GamePro IDG Entertainment Archived from the original on February 12 2005 Retrieved July 23 2019 a b c Kasavin Greg October 27 2003 Gladius Review GameSpot CBS Interactive Archived from the original on July 22 2019 Retrieved July 22 2019 Meston Zach November 26 2003 GameSpy Gladius GCN GameSpy IGN Entertainment Archived from the original on July 22 2019 Retrieved July 22 2019 Meston Zach November 7 2003 GameSpy Gladius PS2 GameSpy IGN Entertainment Archived from the original on July 22 2019 Retrieved July 22 2019 Meston Zach November 7 2003 GameSpy Gladius Xbox GameSpy IGN Entertainment Archived from the original on July 22 2019 Retrieved July 22 2019 Surette Tim November 19 2003 Gladius GC Review GameZone Archived from the original on September 27 2008 Retrieved July 23 2019 Lafferty Michael November 4 2003 Gladius PS2 Review GameZone Archived from the original on December 30 2008 Retrieved July 23 2019 Hopper Steven November 10 2003 Gladius XB Review GameZone Archived from the original on May 22 2009 Retrieved July 23 2019 Irwin Mary Jane October 28 2003 Gladius GCN IGN Ziff Davis Archived from the original on July 3 2019 Retrieved July 22 2019 Irwin Mary Jane October 30 2003 Gladius PS2 IGN Ziff Davis Archived from the original on July 22 2019 Retrieved July 22 2019 Irwin Mary Jane October 29 2003 Gladius Xbox IGN Ziff Davis Archived from the original on July 22 2019 Retrieved July 22 2019 Gladius Nintendo Power Vol 174 Nintendo of America December 2003 p 139 Baker Chris November 2003 Gladius Official U S PlayStation Magazine Ziff Davis p 130 Archived from the original on January 15 2004 Retrieved July 22 2019 Gladius Official Xbox Magazine Future US December 2003 p 154 a b Gladius for GameCube Reviews Metacritic CBS Interactive Archived from the original on January 23 2019 Retrieved July 22 2019 a b Gladius for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on February 14 2019 Retrieved July 22 2019 a b Gladius for Xbox Reviews Metacritic CBS Interactive Archived from the original on May 22 2019 Retrieved July 22 2019 McCaffrey Ryan November 2 2007 The 20 Best Xbox Games You Never Bought Official Xbox Magazine Future US Archived from the original on July 30 2013 Retrieved July 22 2019 External links editGladius at IMDb Gladius at MobyGames Retrieved from https en wikipedia org w index php title Gladius video game amp oldid 1183031199, wikipedia, wiki, book, books, library,

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