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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management. The garbage collector attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called garbage. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp.[2]

Stop-and-copy garbage collection in a Lisp architecture:[1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.
After that, the working memory contents is discarded in favor of the compressed copy, and the role of working and free memory are exchanged (depicted).

Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so.[3] Other, similar techniques include stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect performance as a result.

Resources other than memory, such as network sockets, database handles, windows, file descriptors, and device descriptors, are not typically handled by garbage collection, but rather by other methods (e.g. destructors). Some such methods de-allocate memory also.

Overview edit

Many programming languages require garbage collection, either as part of the language specification (e.g., RPL, Java, C#, D,[4] Go, and most scripting languages) or effectively for practical implementation (e.g., formal languages like lambda calculus)[citation needed]. These are said to be garbage-collected languages. Other languages, such as C and C++, were designed for use with manual memory management, but have garbage-collected implementations available. Some languages, like Ada, Modula-3, and C++/CLI, allow both garbage collection and manual memory management to co-exist in the same application by using separate heaps for collected and manually managed objects. Still others, like D, are garbage-collected but allow the user to manually delete objects or even disable garbage collection entirely when speed is required.

Although many languages integrate GC into their compiler and runtime system, post-hoc GC systems also exist, such as Automatic Reference Counting (ARC). Some of these post-hoc GC systems do not require recompilation.[5]

Advantages edit

GC frees the programmer from manually de-allocating memory. This helps avoid some kinds of errors:[6]

  • Dangling pointers, which occur when a piece of memory is freed while there are still pointers to it, and one of those pointers is dereferenced. By then the memory may have been reassigned to another use, with unpredictable results.
  • Double free bugs, which occur when the program tries to free a region of memory that has already been freed, and perhaps already been allocated again.
  • Certain kinds of memory leaks, in which a program fails to free memory occupied by objects that have become unreachable, which can lead to memory exhaustion.[7]

Disadvantages edit

GC uses computing resources to decide which memory to free. Therefore, the penalty for the convenience of not annotating object lifetime manually in the source code is overhead, which can impair program performance.[8] A peer-reviewed paper from 2005 concluded that GC needs five times the memory to compensate for this overhead and to perform as fast as the same program using idealized explicit memory management. The comparison however is made to a program generated by inserting deallocation calls using an oracle, implemented by collecting traces from programs run under a profiler, and the program is only correct for one particular execution of the program.[9] Interaction with memory hierarchy effects can make this overhead intolerable in circumstances that are hard to predict or to detect in routine testing. The impact on performance was given by Apple as a reason for not adopting garbage collection in iOS, despite it being the most desired feature.[10]

The moment when the garbage is actually collected can be unpredictable, resulting in stalls (pauses to shift/free memory) scattered throughout a session. Unpredictable stalls can be unacceptable in real-time environments, in transaction processing, or in interactive programs. Incremental, concurrent, and real-time garbage collectors address these problems, with varying trade-offs.

Strategies edit

Tracing edit

Tracing garbage collection is the most common type of garbage collection, so much so that "garbage collection" often refers to tracing garbage collection, rather than other methods such as reference counting. The overall strategy consists of determining which objects should be garbage collected by tracing which objects are reachable by a chain of references from certain root objects, and considering the rest as garbage and collecting them. However, there are a large number of algorithms used in implementation, with widely varying complexity and performance characteristics.

Reference counting edit

Reference counting garbage collection is where each object has a count of the number of references to it. Garbage is identified by having a reference count of zero. An object's reference count is incremented when a reference to it is created and decremented when a reference is destroyed. When the count reaches zero, the object's memory is reclaimed.[11]

As with manual memory management, and unlike tracing garbage collection, reference counting guarantees that objects are destroyed as soon as their last reference is destroyed, and usually only accesses memory which is either in CPU caches, in objects to be freed, or directly pointed to by those, and thus tends to not have significant negative side effects on CPU cache and virtual memory operation.

There are a number of disadvantages to reference counting; this can generally be solved or mitigated by more sophisticated algorithms:

Cycles
If two or more objects refer to each other, they can create a cycle whereby neither will be collected as their mutual references never let their reference counts become zero. Some garbage collection systems using reference counting (like the one in CPython) use specific cycle-detecting algorithms to deal with this issue.[12] Another strategy is to use weak references for the "backpointers" which create cycles. Under reference counting, a weak reference is similar to a weak reference under a tracing garbage collector. It is a special reference object whose existence does not increment the reference count of the referent object. Furthermore, a weak reference is safe in that when the referent object becomes garbage, any weak reference to it lapses, rather than being permitted to remain dangling, meaning that it turns into a predictable value, such as a null reference.
Space overhead (reference count)
Reference counting requires space to be allocated for each object to store its reference count. The count may be stored adjacent to the object's memory or in a side table somewhere else, but in either case, every single reference-counted object requires additional storage for its reference count. Memory space with the size of an unsigned pointer is commonly used for this task, meaning that 32 or 64 bits of reference count storage must be allocated for each object. On some systems, it may be possible to mitigate this overhead by using a tagged pointer to store the reference count in unused areas of the object's memory. Often, an architecture does not actually allow programs to access the full range of memory addresses that could be stored in its native pointer size; a certain number of high bits in the address is either ignored or required to be zero. If an object reliably has a pointer at a certain location, the reference count can be stored in the unused bits of the pointer. For example, each object in Objective-C has a pointer to its class at the beginning of its memory; on the ARM64 architecture using iOS 7, 19 unused bits of this class pointer are used to store the object's reference count.[13][14]
Speed overhead (increment/decrement)
In naive implementations, each assignment of a reference and each reference falling out of scope often require modifications of one or more reference counters. However, in a common case when a reference is copied from an outer scope variable into an inner scope variable, such that the lifetime of the inner variable is bounded by the lifetime of the outer one, the reference incrementing can be eliminated. The outer variable "owns" the reference. In the programming language C++, this technique is readily implemented and demonstrated with the use of const references. Reference counting in C++ is usually implemented using "smart pointers"[15] whose constructors, destructors, and assignment operators manage the references. A smart pointer can be passed by reference to a function, which avoids the need to copy-construct a new smart pointer (which would increase the reference count on entry into the function and decrease it on exit). Instead, the function receives a reference to the smart pointer which is produced inexpensively. The Deutsch-Bobrow method of reference counting capitalizes on the fact that most reference count updates are in fact generated by references stored in local variables. It ignores these references, only counting references in the heap, but before an object with reference count zero can be deleted, the system must verify with a scan of the stack and register that no other reference to it still exists. A further substantial decrease in the overhead on counter updates can be obtained by update coalescing introduced by Levanoni and Petrank.[16][17] Consider a pointer that in a given interval of the execution is updated several times. It first points to an object O1, then to an object O2, and so forth until at the end of the interval it points to some object On. A reference counting algorithm would typically execute rc(O1)--, rc(O2)++, rc(O2)--, rc(O3)++, rc(O3)--, ..., rc(On)++. But most of these updates are redundant. In order to have the reference count properly evaluated at the end of the interval it is enough to perform rc(O1)-- and rc(On)++. Levanoni and Petrank measured an elimination of more than 99% of the counter updates in typical Java benchmarks.
Requires atomicity
When used in a multithreaded environment, these modifications (increment and decrement) may need to be atomic operations such as compare-and-swap, at least for any objects which are shared, or potentially shared among multiple threads. Atomic operations are expensive on a multiprocessor, and even more expensive if they have to be emulated with software algorithms. It is possible to avoid this issue by adding per-thread or per-CPU reference counts and only accessing the global reference count when the local reference counts become or are no longer zero (or, alternatively, using a binary tree of reference counts, or even giving up deterministic destruction in exchange for not having a global reference count at all), but this adds significant memory overhead and thus tends to be only useful in special cases (it is used, for example, in the reference counting of Linux kernel modules). Update coalescing by Levanoni and Petrank[16][17] can be used to eliminate all atomic operations from the write-barrier. Counters are never updated by the program threads in the course of program execution. They are only modified by the collector which executes as a single additional thread with no synchronization. This method can be used as a stop-the-world mechanism for parallel programs, and also with a concurrent reference counting collector.
Not real-time
Naive implementations of reference counting do not generally provide real-time behavior, because any pointer assignment can potentially cause a number of objects bounded only by total allocated memory size to be recursively freed while the thread is unable to perform other work. It is possible to avoid this issue by delegating the freeing of unreferenced objects to other threads, at the cost of extra overhead.

Escape analysis edit

Escape analysis is a compile-time technique that can convert heap allocations to stack allocations, thereby reducing the amount of garbage collection to be done. This analysis determines whether an object allocated inside a function is accessible outside of it. If a function-local allocation is found to be accessible to another function or thread, the allocation is said to "escape" and cannot be done on the stack. Otherwise, the object may be allocated directly on the stack and released when the function returns, bypassing the heap and associated memory management costs.[18]

Availability edit

Generally speaking, higher-level programming languages are more likely to have garbage collection as a standard feature. In some languages lacking built-in garbage collection, it can be added through a library, as with the Boehm garbage collector for C and C++.

Most functional programming languages, such as ML, Haskell, and APL, have garbage collection built in. Lisp is especially notable as both the first functional programming language and the first language to introduce garbage collection.[19]

Other dynamic languages, such as Ruby and Julia (but not Perl 5 or PHP before version 5.3,[20] which both use reference counting), JavaScript and ECMAScript also tend to use GC. Object-oriented programming languages such as Smalltalk, RPL and Java usually provide integrated garbage collection. Notable exceptions are C++ and Delphi, which have destructors.

BASIC edit

BASIC and Logo have often used garbage collection for variable-length data types, such as strings and lists, so as not to burden programmers with memory management details. On the Altair 8800, programs with many string variables and little string space could cause long pauses due to garbage collection.[21] Similarly the Applesoft BASIC interpreter's garbage collection algorithm repeatedly scans the string descriptors for the string having the highest address in order to compact it toward high memory, resulting in   performance[22] and pauses anywhere from a few seconds to a few minutes.[23] A replacement garbage collector for Applesoft BASIC by Randy Wigginton identifies a group of strings in every pass over the heap, reducing collection time dramatically.[24] BASIC.SYSTEM, released with ProDOS in 1983, provides a windowing garbage collector for BASIC that is many times faster.[25]

Objective-C edit

While the Objective-C traditionally had no garbage collection, with the release of OS X 10.5 in 2007 Apple introduced garbage collection for Objective-C 2.0, using an in-house developed runtime collector.[26] However, with the 2012 release of OS X 10.8, garbage collection was deprecated in favor of LLVM's automatic reference counter (ARC) that was introduced with OS X 10.7.[27] Furthermore, since May 2015 Apple even forbade the usage of garbage collection for new OS X applications in the App Store.[28][29] For iOS, garbage collection has never been introduced due to problems in application responsivity and performance;[10][30] instead, iOS uses ARC.[31][32]

Limited environments edit

Garbage collection is rarely used on embedded or real-time systems because of the usual need for very tight control over the use of limited resources. However, garbage collectors compatible with many limited environments have been developed.[33] The Microsoft .NET Micro Framework, .NET nanoFramework[34] and Java Platform, Micro Edition are embedded software platforms that, like their larger cousins, include garbage collection.

Java edit

Garbage collectors available in Java JDKs include:

Compile-time use edit

Compile-time garbage collection is a form of static analysis allowing memory to be reused and reclaimed based on invariants known during compilation.

This form of garbage collection has been studied in the Mercury programming language,[36] and it saw greater usage with the introduction of LLVM's automatic reference counter (ARC) into Apple's ecosystem (iOS and OS X) in 2011.[31][32][28]

Real-time systems edit

Incremental, concurrent, and real-time garbage collectors have been developed, for example by Henry Baker and by Henry Lieberman.[37][38][39]

In Baker's algorithm, the allocation is done in either half of a single region of memory. When it becomes half full, a garbage collection is performed which moves the live objects into the other half and the remaining objects are implicitly deallocated. The running program (the 'mutator') has to check that any object it references is in the correct half, and if not move it across, while a background task is finding all of the objects.[40]

Generational garbage collection schemes are based on the empirical observation that most objects die young. In generational garbage collection, two or more allocation regions (generations) are kept, which are kept separate based on the object's age. New objects are created in the "young" generation that is regularly collected, and when a generation is full, the objects that are still referenced from older regions are copied into the next oldest generation. Occasionally a full scan is performed.

Some high-level language computer architectures include hardware support for real-time garbage collection.

Most implementations of real-time garbage collectors use tracing.[citation needed] Such real-time garbage collectors meet hard real-time constraints when used with a real-time operating system.[41]

See also edit

References edit

  1. ^ Abelson, Harold; Sussman, Gerald Jay; Sussman, Julie (2016). Structure and Interpretation of Computer Programs (PDF) (2nd ed.). Cambridge, Massachusetts, US: MIT Press. pp. 734–736.
  2. ^ McCarthy, John (1960). "Recursive functions of symbolic expressions and their computation by machine, Part I". Communications of the ACM. 3 (4): 184–195. doi:10.1145/367177.367199. S2CID 1489409. Retrieved 2009-05-29.
  3. ^ "What is garbage collection (GC) in programming?". SearchStorage. Retrieved 2022-10-17.
  4. ^ "Overview – D Programming Language". dlang.org. Digital Mars. Retrieved 2014-07-29.
  5. ^ "Garbage Collection - D Programming Language". dlang.org. Retrieved 2022-10-17.
  6. ^ "Garbage Collection". rebelsky.cs.grinnell.edu. Retrieved 2024-01-13.
  7. ^ Microsoft. "Fundamentals of garbage collection | Microsoft Learn". Retrieved 2023-03-29.
  8. ^ Zorn, Benjamin (1993-01-22). "The Measured Cost of Conservative Garbage Collection". Software: Practice and Experience. 23 (7). Department of Computer Science, University of Colorado Boulder: 733–756. CiteSeerX 10.1.1.14.1816. doi:10.1002/spe.4380230704. S2CID 16182444.
  9. ^ Hertz, Matthew; Berger, Emery D. (2005). "Quantifying the Performance of Garbage Collection vs. Explicit Memory Management" (PDF). Proceedings of the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, Systems, Languages, and Applications - OOPSLA '05. pp. 313–326. doi:10.1145/1094811.1094836. ISBN 1-59593031-0. S2CID 6570650. (PDF) from the original on 2012-04-02. Retrieved 2015-03-15.
  10. ^ a b (PDF). WWDC 2011. Apple, Inc. 2011-06-24. Archived from the original (PDF) on 2023-09-04. Retrieved 2015-03-27.
  11. ^ Microsoft. "Reference Counting Garbage Collection". Retrieved 2023-03-29.
  12. ^ "Reference Counts". Extending and Embedding the Python Interpreter. 2008-02-21. Retrieved 2014-05-22.
  13. ^ Ash, Mike. "Friday Q&A 2013-09-27: ARM64 and You". mikeash.com. Retrieved 2014-04-27.
  14. ^ "Hamster Emporium: [objc explain]: Non-pointer isa". Sealiesoftware.com. 2013-09-24. Retrieved 2014-04-27.
  15. ^ Pibinger, Roland (2005-05-03) [2005-04-17]. "RAII, Dynamic Objects, and Factories in C++".
  16. ^ a b Levanoni, Yossi; Petrank, Erez (2001). "An on-the-fly reference-counting garbage collector for java". Proceedings of the 16th ACM SIGPLAN Conference on Object-Oriented Programming, Systems, Languages, and Applications. OOPSLA 2001. pp. 367–380. doi:10.1145/504282.504309.
  17. ^ a b Levanoni, Yossi; Petrank, Erez (2006). "An on-the-fly reference-counting garbage collector for java". ACM Trans. Program. Lang. Syst. 28: 31–69. CiteSeerX 10.1.1.15.9106. doi:10.1145/1111596.1111597. S2CID 14777709.
  18. ^ Salagnac, Guillaume; Yovine, Sergio; Garbervetsky, Diego (2005-05-24). "Fast Escape Analysis for Region-based Memory Management". Electronic Notes in Theoretical Computer Science. 131: 99–110. doi:10.1016/j.entcs.2005.01.026.
  19. ^ Chisnall, David (2011-01-12). Influential Programming Languages, Part 4: Lisp.
  20. ^ "PHP: Performance Considerations". php.net. Retrieved 2015-01-14.
  21. ^ "Altair 8800 Basic 4.1 Reference Manual" (PDF). The Vintage Technology Digital Archive. April 1977. p. 108. (PDF) from the original on 2021-06-29. Retrieved 2021-06-29.
  22. ^ "I did some work to speed up string garbage collection under Applesoft..." Hacker News. Retrieved 2021-06-29.
  23. ^ Little, Gary B. (1985). Inside the Apple IIc. Bowie, Md.: Brady Communications Co. p. 82. ISBN 0-89303-564-5. Retrieved 2021-06-29.
  24. ^ "Fast Garbage Collection". Call-A.P.P.L.E.: 40–45. January 1981.
  25. ^ Worth, Don (1984). Beneath Apple Pro DOS (PDF) (March 1985 printing ed.). Chatsworth, California, US: Quality Software. pp. 2–6. ISBN 0-912985-05-4. (PDF) from the original on 2008-12-03. Retrieved 2021-06-29.
  26. ^ . Archived from the original on 2010-07-24.
  27. ^ Siracusa, John (2011-07-20). "Mac OS X 10.7 Lion: the Ars Technica review".
  28. ^ a b "Apple says Mac app makers must transition to ARC memory management by May". AppleInsider. 2015-02-20.
  29. ^ Cichon, Waldemar (2015-02-21). "App Store: Apple entfernt Programme mit Garbage Collection". Heise.de. Retrieved 2015-03-30.
  30. ^ Silva, Precious (2014-11-18). . International Business Times. Archived from the original on 2015-04-03. Retrieved 2015-04-07.
  31. ^ a b Napier, Rob; Kumar, Mugunth (2012-11-20). iOS 6 Programming Pushing the Limit. John Wiley & Sons. ISBN 978-1-11844997-4. Retrieved 2015-03-30.
  32. ^ a b Cruz, José R. C. (2012-05-22). . Dr. Dobbs. Archived from the original on 2020-05-16. Retrieved 2015-03-30.
  33. ^ Fu, Wei; Hauser, Carl (2005). "A real-time garbage collection framework for embedded systems". Proceedings of the 2005 Workshop on Software and Compilers for Embedded Systems - SCOPES '05. pp. 20–26. doi:10.1145/1140389.1140392. ISBN 1-59593207-0. S2CID 8635481.
  34. ^ ".NET nanoFramework".
  35. ^ Tene, Gil; Iyengar, Balaji; Wolf, Michael (2011). "C4: the continuously concurrent compacting collector" (PDF). ISMM '11: Proceedings of the international symposium on Memory management. doi:10.1145/1993478. ISBN 978-1-45030263-0. (PDF) from the original on 2017-08-09.
  36. ^ Mazur, Nancy (May 2004). Compile-time garbage collection for the declarative language Mercury (PDF) (Thesis). Katholieke Universiteit Leuven. (PDF) from the original on 2014-04-27.
  37. ^ Huelsbergen, Lorenz; Winterbottom, Phil (1998). "Very concurrent mark-&-sweep garbage collection without fine-grain synchronization" (PDF). Proceedings of the First International Symposium on Memory Management - ISMM '98. pp. 166–175. doi:10.1145/286860.286878. ISBN 1-58113114-3. S2CID 14399427. (PDF) from the original on 2008-05-13.
  38. ^ "GC FAQ".
  39. ^ Lieberman, Henry; Hewitt, Carl (1983). "A real-time garbage collector based on the lifetimes of objects". Communications of the ACM. 26 (6): 419–429. doi:10.1145/358141.358147. hdl:1721.1/6335. S2CID 14161480.
  40. ^ Baker, Henry G. (1978). "List processing in real time on a serial computer". Communications of the ACM. 21 (4): 280–294. doi:10.1145/359460.359470. hdl:1721.1/41976. S2CID 17661259. see also description
  41. ^ McCloskey; Bacon; Cheng; Grove (2008), Staccato: A Parallel and Concurrent Real-time Compacting Garbage Collector for Multiprocessors (PDF), (PDF) from the original on 2014-03-11

Further reading edit

  • Jones, Richard; Hosking, Antony; Moss, J. Eliot B. (2011-08-16). The Garbage Collection Handbook: The Art of Automatic Memory Management. CRC Applied Algorithms and Data Structures Series. Chapman and Hall / CRC Press / Taylor & Francis Ltd. ISBN 978-1-4200-8279-1. (511 pages)
  • Jones, Richard; Lins, Rafael (1996-07-12). Garbage Collection: Algorithms for Automatic Dynamic Memory Management (1 ed.). Wiley. ISBN 978-0-47194148-4. (404 pages)
  • Schorr, Herbert; Waite, William M. (August 1967). "An Efficient Machine-Independent Procedure for Garbage Collection in Various List Structures" (PDF). Communications of the ACM. 10 (8): 501–506. doi:10.1145/363534.363554. S2CID 5684388. (PDF) from the original on 2021-01-22.
  • Wilson, Paul R. (1992). "Uniprocessor Garbage Collection Techniques". Memory Management. Lecture Notes in Computer Science. Vol. 637. Springer-Verlag. pp. 1–42. CiteSeerX 10.1.1.47.2438. doi:10.1007/bfb0017182. ISBN 3-540-55940-X. {{cite book}}: |journal= ignored (help)
  • Wilson, Paul R.; Johnstone, Mark S.; Neely, Michael; Boles, David (1995). "Dynamic Storage Allocation: A Survey and Critical Review". Memory Management. Lecture Notes in Computer Science. Vol. 986 (1 ed.). pp. 1–116. CiteSeerX 10.1.1.47.275. doi:10.1007/3-540-60368-9_19. ISBN 978-3-540-60368-9. {{cite book}}: |journal= ignored (help)

External links edit

  • The Memory Management Reference
  • The Very Basics of Garbage Collection
  • Java SE 6 HotSpot Virtual Machine Garbage Collection Tuning
  • TinyGC - an independent implementation of the BoehmGC API
  • Conservative Garbage Collection Implementation for C Language
  • MeixnerGC - an incremental mark and sweep garbage collector for C++ using smart pointers

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This article is about garbage collection in memory management For garbage collection in a solid state drive see Garbage collection SSD In computer science garbage collection GC is a form of automatic memory management The garbage collector attempts to reclaim memory that was allocated by the program but is no longer referenced such memory is called garbage Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp 2 Stop and copy garbage collection in a Lisp architecture 1 Memory is divided into working and free memory new objects are allocated in the former When it is full depicted garbage collection is performed All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory After that the working memory contents is discarded in favor of the compressed copy and the role of working and free memory are exchanged depicted Garbage collection relieves the programmer from doing manual memory management where the programmer specifies what objects to de allocate and return to the memory system and when to do so 3 Other similar techniques include stack allocation region inference and memory ownership and combinations thereof Garbage collection may take a significant proportion of a program s total processing time and affect performance as a result Resources other than memory such as network sockets database handles windows file descriptors and device descriptors are not typically handled by garbage collection but rather by other methods e g destructors Some such methods de allocate memory also Contents 1 Overview 1 1 Advantages 1 2 Disadvantages 2 Strategies 2 1 Tracing 2 2 Reference counting 2 3 Escape analysis 3 Availability 3 1 BASIC 3 2 Objective C 3 3 Limited environments 3 4 Java 3 5 Compile time use 3 6 Real time systems 4 See also 5 References 6 Further reading 7 External linksOverview editThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed July 2014 Learn how and when to remove this message Many programming languages require garbage collection either as part of the language specification e g RPL Java C D 4 Go and most scripting languages or effectively for practical implementation e g formal languages like lambda calculus citation needed These are said to be garbage collected languages Other languages such as C and C were designed for use with manual memory management but have garbage collected implementations available Some languages like Ada Modula 3 and C CLI allow both garbage collection and manual memory management to co exist in the same application by using separate heaps for collected and manually managed objects Still others like D are garbage collected but allow the user to manually delete objects or even disable garbage collection entirely when speed is required Although many languages integrate GC into their compiler and runtime system post hoc GC systems also exist such as Automatic Reference Counting ARC Some of these post hoc GC systems do not require recompilation 5 Advantages edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed April 2021 Learn how and when to remove this message GC frees the programmer from manually de allocating memory This helps avoid some kinds of errors 6 Dangling pointers which occur when a piece of memory is freed while there are still pointers to it and one of those pointers is dereferenced By then the memory may have been reassigned to another use with unpredictable results Double free bugs which occur when the program tries to free a region of memory that has already been freed and perhaps already been allocated again Certain kinds of memory leaks in which a program fails to free memory occupied by objects that have become unreachable which can lead to memory exhaustion 7 Disadvantages edit GC uses computing resources to decide which memory to free Therefore the penalty for the convenience of not annotating object lifetime manually in the source code is overhead which can impair program performance 8 A peer reviewed paper from 2005 concluded that GC needs five times the memory to compensate for this overhead and to perform as fast as the same program using idealized explicit memory management The comparison however is made to a program generated by inserting deallocation calls using an oracle implemented by collecting traces from programs run under a profiler and the program is only correct for one particular execution of the program 9 Interaction with memory hierarchy effects can make this overhead intolerable in circumstances that are hard to predict or to detect in routine testing The impact on performance was given by Apple as a reason for not adopting garbage collection in iOS despite it being the most desired feature 10 The moment when the garbage is actually collected can be unpredictable resulting in stalls pauses to shift free memory scattered throughout a session Unpredictable stalls can be unacceptable in real time environments in transaction processing or in interactive programs Incremental concurrent and real time garbage collectors address these problems with varying trade offs Strategies editTracing edit Main article Tracing garbage collection Tracing garbage collection is the most common type of garbage collection so much so that garbage collection often refers to tracing garbage collection rather than other methods such as reference counting The overall strategy consists of determining which objects should be garbage collected by tracing which objects are reachable by a chain of references from certain root objects and considering the rest as garbage and collecting them However there are a large number of algorithms used in implementation with widely varying complexity and performance characteristics Reference counting edit Main article Reference counting Reference counting garbage collection is where each object has a count of the number of references to it Garbage is identified by having a reference count of zero An object s reference count is incremented when a reference to it is created and decremented when a reference is destroyed When the count reaches zero the object s memory is reclaimed 11 As with manual memory management and unlike tracing garbage collection reference counting guarantees that objects are destroyed as soon as their last reference is destroyed and usually only accesses memory which is either in CPU caches in objects to be freed or directly pointed to by those and thus tends to not have significant negative side effects on CPU cache and virtual memory operation There are a number of disadvantages to reference counting this can generally be solved or mitigated by more sophisticated algorithms Cycles If two or more objects refer to each other they can create a cycle whereby neither will be collected as their mutual references never let their reference counts become zero Some garbage collection systems using reference counting like the one in CPython use specific cycle detecting algorithms to deal with this issue 12 Another strategy is to use weak references for the backpointers which create cycles Under reference counting a weak reference is similar to a weak reference under a tracing garbage collector It is a special reference object whose existence does not increment the reference count of the referent object Furthermore a weak reference is safe in that when the referent object becomes garbage any weak reference to it lapses rather than being permitted to remain dangling meaning that it turns into a predictable value such as a null reference Space overhead reference count Reference counting requires space to be allocated for each object to store its reference count The count may be stored adjacent to the object s memory or in a side table somewhere else but in either case every single reference counted object requires additional storage for its reference count Memory space with the size of an unsigned pointer is commonly used for this task meaning that 32 or 64 bits of reference count storage must be allocated for each object On some systems it may be possible to mitigate this overhead by using a tagged pointer to store the reference count in unused areas of the object s memory Often an architecture does not actually allow programs to access the full range of memory addresses that could be stored in its native pointer size a certain number of high bits in the address is either ignored or required to be zero If an object reliably has a pointer at a certain location the reference count can be stored in the unused bits of the pointer For example each object in Objective C has a pointer to its class at the beginning of its memory on the ARM64 architecture using iOS 7 19 unused bits of this class pointer are used to store the object s reference count 13 14 Speed overhead increment decrement In naive implementations each assignment of a reference and each reference falling out of scope often require modifications of one or more reference counters However in a common case when a reference is copied from an outer scope variable into an inner scope variable such that the lifetime of the inner variable is bounded by the lifetime of the outer one the reference incrementing can be eliminated The outer variable owns the reference In the programming language C this technique is readily implemented and demonstrated with the use of const references Reference counting in C is usually implemented using smart pointers 15 whose constructors destructors and assignment operators manage the references A smart pointer can be passed by reference to a function which avoids the need to copy construct a new smart pointer which would increase the reference count on entry into the function and decrease it on exit Instead the function receives a reference to the smart pointer which is produced inexpensively The Deutsch Bobrow method of reference counting capitalizes on the fact that most reference count updates are in fact generated by references stored in local variables It ignores these references only counting references in the heap but before an object with reference count zero can be deleted the system must verify with a scan of the stack and register that no other reference to it still exists A further substantial decrease in the overhead on counter updates can be obtained by update coalescing introduced by Levanoni and Petrank 16 17 Consider a pointer that in a given interval of the execution is updated several times It first points to an object O1 then to an object O2 and so forth until at the end of the interval it points to some object On A reference counting algorithm would typically execute rc O1 rc O2 rc O2 rc O3 rc O3 rc On But most of these updates are redundant In order to have the reference count properly evaluated at the end of the interval it is enough to perform rc O1 and rc On Levanoni and Petrank measured an elimination of more than 99 of the counter updates in typical Java benchmarks Requires atomicity When used in a multithreaded environment these modifications increment and decrement may need to be atomic operations such as compare and swap at least for any objects which are shared or potentially shared among multiple threads Atomic operations are expensive on a multiprocessor and even more expensive if they have to be emulated with software algorithms It is possible to avoid this issue by adding per thread or per CPU reference counts and only accessing the global reference count when the local reference counts become or are no longer zero or alternatively using a binary tree of reference counts or even giving up deterministic destruction in exchange for not having a global reference count at all but this adds significant memory overhead and thus tends to be only useful in special cases it is used for example in the reference counting of Linux kernel modules Update coalescing by Levanoni and Petrank 16 17 can be used to eliminate all atomic operations from the write barrier Counters are never updated by the program threads in the course of program execution They are only modified by the collector which executes as a single additional thread with no synchronization This method can be used as a stop the world mechanism for parallel programs and also with a concurrent reference counting collector Not real time Naive implementations of reference counting do not generally provide real time behavior because any pointer assignment can potentially cause a number of objects bounded only by total allocated memory size to be recursively freed while the thread is unable to perform other work It is possible to avoid this issue by delegating the freeing of unreferenced objects to other threads at the cost of extra overhead Escape analysis edit Main article Escape analysis Escape analysis is a compile time technique that can convert heap allocations to stack allocations thereby reducing the amount of garbage collection to be done This analysis determines whether an object allocated inside a function is accessible outside of it If a function local allocation is found to be accessible to another function or thread the allocation is said to escape and cannot be done on the stack Otherwise the object may be allocated directly on the stack and released when the function returns bypassing the heap and associated memory management costs 18 Availability editGenerally speaking higher level programming languages are more likely to have garbage collection as a standard feature In some languages lacking built in garbage collection it can be added through a library as with the Boehm garbage collector for C and C Most functional programming languages such as ML Haskell and APL have garbage collection built in Lisp is especially notable as both the first functional programming language and the first language to introduce garbage collection 19 Other dynamic languages such as Ruby and Julia but not Perl 5 or PHP before version 5 3 20 which both use reference counting JavaScript and ECMAScript also tend to use GC Object oriented programming languages such as Smalltalk RPL and Java usually provide integrated garbage collection Notable exceptions are C and Delphi which have destructors BASIC edit BASIC and Logo have often used garbage collection for variable length data types such as strings and lists so as not to burden programmers with memory management details On the Altair 8800 programs with many string variables and little string space could cause long pauses due to garbage collection 21 Similarly the Applesoft BASIC interpreter s garbage collection algorithm repeatedly scans the string descriptors for the string having the highest address in order to compact it toward high memory resulting in O n 2 displaystyle O n 2 nbsp performance 22 and pauses anywhere from a few seconds to a few minutes 23 A replacement garbage collector for Applesoft BASIC by Randy Wigginton identifies a group of strings in every pass over the heap reducing collection time dramatically 24 BASIC SYSTEM released with ProDOS in 1983 provides a windowing garbage collector for BASIC that is many times faster 25 Objective C edit While the Objective C traditionally had no garbage collection with the release of OS X 10 5 in 2007 Apple introduced garbage collection for Objective C 2 0 using an in house developed runtime collector 26 However with the 2012 release of OS X 10 8 garbage collection was deprecated in favor of LLVM s automatic reference counter ARC that was introduced with OS X 10 7 27 Furthermore since May 2015 Apple even forbade the usage of garbage collection for new OS X applications in the App Store 28 29 For iOS garbage collection has never been introduced due to problems in application responsivity and performance 10 30 instead iOS uses ARC 31 32 Limited environments edit Garbage collection is rarely used on embedded or real time systems because of the usual need for very tight control over the use of limited resources However garbage collectors compatible with many limited environments have been developed 33 The Microsoft NET Micro Framework NET nanoFramework 34 and Java Platform Micro Edition are embedded software platforms that like their larger cousins include garbage collection Java edit Garbage collectors available in Java JDKs include G1 Parallel Concurrent mark sweep collector CMS Serial C4 Continuously Concurrent Compacting Collector 35 Shenandoah ZGC Compile time use edit Compile time garbage collection is a form of static analysis allowing memory to be reused and reclaimed based on invariants known during compilation This form of garbage collection has been studied in the Mercury programming language 36 and it saw greater usage with the introduction of LLVM s automatic reference counter ARC into Apple s ecosystem iOS and OS X in 2011 31 32 28 Real time systems edit Incremental concurrent and real time garbage collectors have been developed for example by Henry Baker and by Henry Lieberman 37 38 39 In Baker s algorithm the allocation is done in either half of a single region of memory When it becomes half full a garbage collection is performed which moves the live objects into the other half and the remaining objects are implicitly deallocated The running program the mutator has to check that any object it references is in the correct half and if not move it across while a background task is finding all of the objects 40 Generational garbage collection schemes are based on the empirical observation that most objects die young In generational garbage collection two or more allocation regions generations are kept which are kept separate based on the object s age New objects are created in the young generation that is regularly collected and when a generation is full the objects that are still referenced from older regions are copied into the next oldest generation Occasionally a full scan is performed Some high level language computer architectures include hardware support for real time garbage collection Most implementations of real time garbage collectors use tracing citation needed Such real time garbage collectors meet hard real time constraints when used with a real time operating system 41 See also edit nbsp Computer programming portal Destructor computer programming Dynamic dead code elimination Smart pointer Virtual memory compressionReferences edit Abelson Harold Sussman Gerald Jay Sussman Julie 2016 Structure and Interpretation of Computer Programs PDF 2nd ed Cambridge Massachusetts US MIT Press pp 734 736 McCarthy John 1960 Recursive functions of symbolic expressions and their computation by machine Part I Communications of the ACM 3 4 184 195 doi 10 1145 367177 367199 S2CID 1489409 Retrieved 2009 05 29 What is garbage collection GC in programming SearchStorage Retrieved 2022 10 17 Overview D Programming Language dlang org Digital Mars Retrieved 2014 07 29 Garbage Collection D Programming Language dlang org Retrieved 2022 10 17 Garbage Collection rebelsky cs grinnell edu Retrieved 2024 01 13 Microsoft Fundamentals of garbage collection Microsoft Learn Retrieved 2023 03 29 Zorn Benjamin 1993 01 22 The Measured Cost of Conservative Garbage Collection Software Practice and Experience 23 7 Department of Computer Science University of Colorado Boulder 733 756 CiteSeerX 10 1 1 14 1816 doi 10 1002 spe 4380230704 S2CID 16182444 Hertz Matthew Berger Emery D 2005 Quantifying the Performance of Garbage Collection vs Explicit Memory Management PDF Proceedings of the 20th Annual ACM SIGPLAN Conference on Object Oriented Programming Systems Languages and Applications OOPSLA 05 pp 313 326 doi 10 1145 1094811 1094836 ISBN 1 59593031 0 S2CID 6570650 Archived PDF from the original on 2012 04 02 Retrieved 2015 03 15 a b Developer Tools Kickoff session 300 PDF WWDC 2011 Apple Inc 2011 06 24 Archived from the original PDF on 2023 09 04 Retrieved 2015 03 27 Microsoft Reference Counting Garbage Collection Retrieved 2023 03 29 Reference Counts Extending and Embedding the Python Interpreter 2008 02 21 Retrieved 2014 05 22 Ash Mike Friday Q amp A 2013 09 27 ARM64 and You mikeash com Retrieved 2014 04 27 Hamster Emporium objc explain Non pointer isa Sealiesoftware com 2013 09 24 Retrieved 2014 04 27 Pibinger Roland 2005 05 03 2005 04 17 RAII Dynamic Objects and Factories in C a b Levanoni Yossi Petrank Erez 2001 An on the fly reference counting garbage collector for java Proceedings of the 16th ACM SIGPLAN Conference on Object Oriented Programming Systems Languages and Applications OOPSLA 2001 pp 367 380 doi 10 1145 504282 504309 a b Levanoni Yossi Petrank Erez 2006 An on the fly reference counting garbage collector for java ACM Trans Program Lang Syst 28 31 69 CiteSeerX 10 1 1 15 9106 doi 10 1145 1111596 1111597 S2CID 14777709 Salagnac Guillaume Yovine Sergio Garbervetsky Diego 2005 05 24 Fast Escape Analysis for Region based Memory Management Electronic Notes in Theoretical Computer Science 131 99 110 doi 10 1016 j entcs 2005 01 026 Chisnall David 2011 01 12 Influential Programming Languages Part 4 Lisp PHP Performance Considerations php net Retrieved 2015 01 14 Altair 8800 Basic 4 1 Reference Manual PDF The Vintage Technology Digital Archive April 1977 p 108 Archived PDF from the original on 2021 06 29 Retrieved 2021 06 29 I did some work to speed up string garbage collection under Applesoft Hacker News Retrieved 2021 06 29 Little Gary B 1985 Inside the Apple IIc Bowie Md Brady Communications Co p 82 ISBN 0 89303 564 5 Retrieved 2021 06 29 Fast Garbage Collection Call A P P L E 40 45 January 1981 Worth Don 1984 Beneath Apple Pro DOS PDF March 1985 printing ed Chatsworth California US Quality Software pp 2 6 ISBN 0 912985 05 4 Archived PDF from the original on 2008 12 03 Retrieved 2021 06 29 Objective C 2 0 Overview Archived from the original on 2010 07 24 Siracusa John 2011 07 20 Mac OS X 10 7 Lion the Ars Technica review a b Apple says Mac app makers must transition to ARC memory management by May AppleInsider 2015 02 20 Cichon Waldemar 2015 02 21 App Store Apple entfernt Programme mit Garbage Collection Heise de Retrieved 2015 03 30 Silva Precious 2014 11 18 iOS 8 vs Android 5 0 Lollipop Apple Kills Google with Memory Efficiency International Business Times Archived from the original on 2015 04 03 Retrieved 2015 04 07 a b Napier Rob Kumar Mugunth 2012 11 20 iOS 6 Programming Pushing the Limit John Wiley amp Sons ISBN 978 1 11844997 4 Retrieved 2015 03 30 a b Cruz Jose R C 2012 05 22 Automatic Reference Counting on iOS Dr Dobbs Archived from the original on 2020 05 16 Retrieved 2015 03 30 Fu Wei Hauser Carl 2005 A real time garbage collection framework for embedded systems Proceedings of the 2005 Workshop on Software and Compilers for Embedded Systems SCOPES 05 pp 20 26 doi 10 1145 1140389 1140392 ISBN 1 59593207 0 S2CID 8635481 NET nanoFramework Tene Gil Iyengar Balaji Wolf Michael 2011 C4 the continuously concurrent compacting collector PDF ISMM 11 Proceedings of the international symposium on Memory management doi 10 1145 1993478 ISBN 978 1 45030263 0 Archived PDF from the original on 2017 08 09 Mazur Nancy May 2004 Compile time garbage collection for the declarative language Mercury PDF Thesis Katholieke Universiteit Leuven Archived PDF from the original on 2014 04 27 Huelsbergen Lorenz Winterbottom Phil 1998 Very concurrent mark amp sweep garbage collection without fine grain synchronization PDF Proceedings of the First International Symposium on Memory Management ISMM 98 pp 166 175 doi 10 1145 286860 286878 ISBN 1 58113114 3 S2CID 14399427 Archived PDF from the original on 2008 05 13 GC FAQ Lieberman Henry Hewitt Carl 1983 A real time garbage collector based on the lifetimes of objects Communications of the ACM 26 6 419 429 doi 10 1145 358141 358147 hdl 1721 1 6335 S2CID 14161480 Baker Henry G 1978 List processing in real time on a serial computer Communications of the ACM 21 4 280 294 doi 10 1145 359460 359470 hdl 1721 1 41976 S2CID 17661259 see also description McCloskey Bacon Cheng Grove 2008 Staccato A Parallel and Concurrent Real time Compacting Garbage Collector for Multiprocessors PDF archived PDF from the original on 2014 03 11Further reading editJones Richard Hosking Antony Moss J Eliot B 2011 08 16 The Garbage Collection Handbook The Art of Automatic Memory Management CRC Applied Algorithms and Data Structures Series Chapman and Hall CRC Press Taylor amp Francis Ltd ISBN 978 1 4200 8279 1 511 pages Jones Richard Lins Rafael 1996 07 12 Garbage Collection Algorithms for Automatic Dynamic Memory Management 1 ed Wiley ISBN 978 0 47194148 4 404 pages Schorr Herbert Waite William M August 1967 An Efficient Machine Independent Procedure for Garbage Collection in Various List Structures PDF Communications of the ACM 10 8 501 506 doi 10 1145 363534 363554 S2CID 5684388 Archived PDF from the original on 2021 01 22 Wilson Paul R 1992 Uniprocessor Garbage Collection Techniques Memory Management Lecture Notes in Computer Science Vol 637 Springer Verlag pp 1 42 CiteSeerX 10 1 1 47 2438 doi 10 1007 bfb0017182 ISBN 3 540 55940 X a href Template Cite book html title Template Cite book cite book a journal ignored help Wilson Paul R Johnstone Mark S Neely Michael Boles David 1995 Dynamic Storage Allocation A Survey and Critical Review Memory Management Lecture Notes in Computer Science Vol 986 1 ed pp 1 116 CiteSeerX 10 1 1 47 275 doi 10 1007 3 540 60368 9 19 ISBN 978 3 540 60368 9 a href Template Cite book html title Template Cite book cite book a journal ignored help External links edit nbsp The Wikibook Memory Management has a page on the topic of Garbage Collection The Memory Management Reference The Very Basics of Garbage Collection Java SE 6 HotSpot Virtual Machine Garbage Collection Tuning TinyGC an independent implementation of the BoehmGC API Conservative Garbage Collection Implementation for C Language MeixnerGC an incremental mark and sweep garbage collector for C using smart pointers Retrieved from https en wikipedia org w index php title Garbage collection computer science amp oldid 1220516874, wikipedia, wiki, book, books, library,

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