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Game creation system

A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games.

Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community.[1] Currently the Independent Games Festival recognizes games produced with similar platforms.

Early game creation systems such as Broderbund's The Arcade Machine (1982), Pinball Construction Set (1983), ASCII's War Game Construction Kit (1983),[2] Thunder Force Construction (1984),[3] Adventure Construction Set (1984), Garry Kitchen's GameMaker (1985). Wargame Construction Set (1986), Shoot'Em-Up Construction Kit (1987), Mamirin / Dungeon Manjirou (1988), and Arcade Game Construction Kit (1988) appeared in the 1980s on home computers. 3D Construction Kit was released on the ZX Spectrum in 1991, and contained a full polygon-based world creation tool. Most of these early design frameworks are specific to one or another genre.

In the 1990s, game creation systems for the IBM PC shifted both to the more general and the more specific. Whereas frameworks like RSD Game-Maker and Klik & Play attempted to accommodate any genre, communities grew around games like ZZT (later MegaZeux[4]) that permitted such extensive user modification that they essentially became de facto game creation systems. Pie in the Sky Software created a full on 2.5D first-person shooter creator out of an engine they previously used internally, which sold in three total versions until 2003; 3D GameStudio and products by The Game Creators have targeted similar creators.

In the mid-2000s, with the growth of the World Wide Web and social networking, programs like BlitzBasic and Multimedia Fusion headlined an explosion of interest both in indie games and in canned game design software.[citation needed] Whereas earlier game creation systems tend to err on the side of user friendly interfaces,[5] 21st-century systems are often distinguished by extensive scripting languages that attempt to account for every possible user variable.[citation needed] Other general purpose game creation systems include Construct, Clickteam, Buildbox, Game Editor, GameSalad, GDevelop and Stencyl.

Features edit

Tools edit

Several game creation systems include some of the following tools:

Scripting edit

The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

Usage edit

While most of the mainstream and popular game creation systems may be general-purpose, several exist solely for specific genres.[6]

See also edit

References edit

  1. ^ insert credit, "From Shooter to Shooter: The Rise of cly5m" 2012-01-19 at the Wayback Machine
  2. ^ . Oh!FM. Archived from the original on 28 July 2013. Retrieved 3 September 2012.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  3. ^ . Oh!FM. Archived from the original on 28 July 2013. Retrieved 1 September 2012.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  4. ^ Wood, Evelyn (2016-10-06). "Succeeding MegaZeux". fuzzy notepad. Retrieved 2023-02-14.
  5. ^ Gamasutra, "The Making and Unmaking of a Game-Maker Maker"
  6. ^ "Ambrosine's Game Creation Resources & Classic Game Links". Ambrosine's Game Page. 1998–2022. Retrieved 2023-09-24.
  7. ^ Cheeseness (2015-07-09). "Cheese talks to himself (about the SLUDGE engine)". Cheese Talks. Retrieved 2023-09-17.
  8. ^ Marculescu, Ana (2015-01-03). "Silent Walk FPS Creator". Softpedia. Retrieved 2023-09-17.
  9. ^ "Raycasting Game Maker v5.31". JSA's GameDev Page. Retrieved 2023-09-16.
  10. ^ Sprinceana, Tudor (2022-02-16). "Easy FPS Editor Lite". Softpedia. Retrieved 2023-09-16.
  11. ^ Blizen, Arthur (2023-01-20). "IKEMEN Go Rollback Open Alpha Launches Today". DashFight. Retrieved 2023-09-20.
  12. ^ Schaff, Tobias (July 2016). "EasyRPG - An RPG Maker 2000 and 2003 engine". ODROID Magazine. Retrieved 2023-02-06.
  13. ^ Famularo, Jessica (2020-04-14). "Zelda's most dedicated fan game developers built an engine anyone can use". PC Gamer. Retrieved 2023-03-26.
  14. ^ "Sphere RPG Engine". Navioo.

External links edit

  • Game Creation Systems (DOSGames.com)
  • Game Creation Systems (SavvyFrog.com)
  • Game Creation Tools Classification (creatools.gameclassification.com)

game, creation, system, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, possibly, contains, original, research, please, improve, verifying, claims, made,. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed March 2016 Learn how and when to remove this template message This article may require cleanup to meet Wikipedia s quality standards The specific problem is poor organization of ideas Please help improve this article if you can March 2016 Learn how and when to remove this template message Learn how and when to remove this template message A game creation system GCS is a consumer targeted game engine and a set of specialized design tools and sometimes also a light scripting language engineered for the rapid iteration of user derived video games Unlike more developer oriented game engines game creation systems promise an easy entry point for novice or hobbyist game designers with often little to no coding required for simple behaviors Although initially stigmatized all in one game creation systems have gained some legitimacy with the central role of Unity Pixel Game Maker MV and GameMaker in the growth of the indie game development community 1 Currently the Independent Games Festival recognizes games produced with similar platforms Early game creation systems such as Broderbund s The Arcade Machine 1982 Pinball Construction Set 1983 ASCII s War Game Construction Kit 1983 2 Thunder Force Construction 1984 3 Adventure Construction Set 1984 Garry Kitchen s GameMaker 1985 Wargame Construction Set 1986 Shoot Em Up Construction Kit 1987 Mamirin Dungeon Manjirou 1988 and Arcade Game Construction Kit 1988 appeared in the 1980s on home computers 3D Construction Kit was released on the ZX Spectrum in 1991 and contained a full polygon based world creation tool Most of these early design frameworks are specific to one or another genre In the 1990s game creation systems for the IBM PC shifted both to the more general and the more specific Whereas frameworks like RSD Game Maker and Klik amp Play attempted to accommodate any genre communities grew around games like ZZT later MegaZeux 4 that permitted such extensive user modification that they essentially became de facto game creation systems Pie in the Sky Software created a full on 2 5D first person shooter creator out of an engine they previously used internally which sold in three total versions until 2003 3D GameStudio and products by The Game Creators have targeted similar creators In the mid 2000s with the growth of the World Wide Web and social networking programs like BlitzBasic and Multimedia Fusion headlined an explosion of interest both in indie games and in canned game design software citation needed Whereas earlier game creation systems tend to err on the side of user friendly interfaces 5 21st century systems are often distinguished by extensive scripting languages that attempt to account for every possible user variable citation needed Other general purpose game creation systems include Construct Clickteam Buildbox Game Editor GameSalad GDevelop and Stencyl Contents 1 Features 1 1 Tools 1 2 Scripting 2 Usage 3 See also 4 References 5 External linksFeatures editTools edit Several game creation systems include some of the following tools Integrated development environment for managing projects and resources Command line interface for compiling and debugging games Sprite editor for the editing of animated images commonly referred to as sprites Model editor for 3D modeling purposes Map Scene editor generally used for object and tile placementScripting edit The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use Some packages such as Conitec s Gamestudio include a more comprehensive scripting language under the surface to allow users more leeway in defining their games behavior Usage editWhile most of the mainstream and popular game creation systems may be general purpose several exist solely for specific genres 6 Adventure games Adventure Master World Builder Adventure Game Studio Twine Wintermute Engine SLUDGE 7 First person shooters 3D Game Creation System FPS Creator Silent Walk FPS Creator 8 Raycasting Game Maker 9 Easy FPS Editor 10 Fighting games Fighter Maker Mugen IKEMEN Go 11 Role playing games RPG Maker OHRRPGCE EasyRPG 12 Solarus 13 Sphere 14 Dungeon crawlers Forgotten Realms Unlimited Adventures The Bard s Tale Construction Set Space combat game Wing Commander Academy Visual novels Ren Py Massively multiplayer online games Roblox Core Rec Room Platform games LittleBigPlanet Super Mario Maker PlataGO Geometry Dash General purpose Dreams Nintendo Labo Toy Con 04 VR Kit Game Builder Garage FancadeSee also editGame engine Level editorReferences edit insert credit From Shooter to Shooter The Rise of cly5m Archived 2012 01 19 at the Wayback Machine War Game Construction Kit Oh FM Archived from the original on 28 July 2013 Retrieved 3 September 2012 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Thunder Force Construction Oh FM Archived from the original on 28 July 2013 Retrieved 1 September 2012 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Wood Evelyn 2016 10 06 Succeeding MegaZeux fuzzy notepad Retrieved 2023 02 14 Gamasutra The Making and Unmaking of a Game Maker Maker Ambrosine s Game Creation Resources amp Classic Game Links Ambrosine s Game Page 1998 2022 Retrieved 2023 09 24 Cheeseness 2015 07 09 Cheese talks to himself about the SLUDGE engine Cheese Talks Retrieved 2023 09 17 Marculescu Ana 2015 01 03 Silent Walk FPS Creator Softpedia Retrieved 2023 09 17 Raycasting Game Maker v5 31 JSA s GameDev Page Retrieved 2023 09 16 Sprinceana Tudor 2022 02 16 Easy FPS Editor Lite Softpedia Retrieved 2023 09 16 Blizen Arthur 2023 01 20 IKEMEN Go Rollback Open Alpha Launches Today DashFight Retrieved 2023 09 20 Schaff Tobias July 2016 EasyRPG An RPG Maker 2000 and 2003 engine ODROID Magazine Retrieved 2023 02 06 Famularo Jessica 2020 04 14 Zelda s most dedicated fan game developers built an engine anyone can use PC Gamer Retrieved 2023 03 26 Sphere RPG Engine Navioo External links editGame Creation Systems DOSGames com Game Creation Systems SavvyFrog com Game Creation Tools Classification creatools gameclassification com Retrieved from https en wikipedia org w index php title Game creation system amp oldid 1213708062, wikipedia, wiki, book, books, library,

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